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As we mentioned in yesterday's update, the goal for today's patch is to make the game more fun to play especially at close range. We will monitor the patch feedback and will make any adjustments necessary. We will continue to scrutinize combat and keep making improvements to it on every level. On with the notes:Changes to all the roles: Transfer cost reduced by 10%.This will effectively make it closer to 1:1 (93%) transfer at skill level 1. At max skill and wisdom it will cost 45 in a stat to gain 55 in another stat. Staff Bolt missile speed increased by 44%WarriorWe felt warrior was too dependent on archery to deal damage. Costs were also reduced in order to use skills more often. With the following changes, a warrior is able to keep up more in melee range and also use his melee skills when he needs them. Vital stats buffs: +15 Stamina, +30 Mana Stampede (Redesigned as a close-in skill rather than a charge-into one.) 86% less sprint bonus - in order to have more control over his character’s movement 200% more duration 20% less mana cost 50% less stamina cost 33% less cooldown Less knockback - so his targets do not completely get out of melee range, like before. Pulverize (Can now use it more often and buffed in respect with maelstrom) 10% more damage Better blind visual effect 50% less stamina cost 50% less mana cost 33% longer cooldown Foebringer 50% less mana cost 40% less stamina cost Roar 75% less mana cost 50% faster cooldown 15% less casting time 50% less duration 25% less stamina cost Spellbane 62% less mana cost 34% less casting time 25% less stamina cost Stinging Riposte 50% less mana cost 50% less stamina cost Stoic Defense (This is now more reactional rather than a pre-buff) 73% less mana cost 70% less stamina cost 83% less casting time 29% less duration Maelstrom 36% less stamina cost Repel (Can now use it more often) 33% faster cooldown 50% more mana cost Penalty increased for warriors using bows - deemed necessary as his melee damage capacity was buffed significantly:Increased by 1 radian the randomness of Warrior using a bow. Time to 100% accuracy was left unchanged.SkirmisherSkirmisher received a reduction in his abilities’ costs, similar to the warrior but to a lesser degree. Also some of his mobility skills were reduced in conjunction to the changes of the Stampede skill. Vital stats buffs: +15 Health, +30 Mana Dash 54% less duration 20% less mana cost 33% less stamina cost Evade 10% longer cooldown Heightened Reflexes (More offensive use) 166% more melee speed 66% more range speed 7% less duration 50% less mana cost 42% less stamina cost Trueshot (More “sniper” like ability) 50% less mana cost 75% less stamina cost 50% more casting time (slower) 30% of magnitude additional stamina damage 50% of magnitude additional mana damage Salvo 25% less mana cost 27% less stamina cost Puncture 4% more base magnitude Exploit Weakness (More debuff time to your target) 82% more duration 33% less mana cost 36% less stamina cost Elementalist:More Cannon, less Glass. Air school (close combat) effectively counters any mobility skill. Also a lot of his spell casting times and costs were reduced to result in a faster gameplay and bigger damage output. Vital stats buffs: +30 Health, +15 Stamina Attunement to Air (More reactional cast time but less duration and CD) 10% less Cooldown 50% less Casting Time 23% less Duration 10% less Magnitude 33% less Mana Cost Lightning Bolt (More damage and easier to use) 14% less casting time 10% more base magnitude 20% less mana cost Thunderbolt 1 class smaller AoE (Harder to damage yourself) 20% less casting time 40% less mana cost 12% less base magnitude 40% less mana cost Static Field (More DPS, more Radius but less duration) 1 class bigger radius - This will make it easier to hit opponents who are closeby 25% more base magnitude 30% more total magnitude - It will hurt to be inside the AoE. 11% less cooldown 47% less duration 25% less mana cost 25% less stamina cost Dragonbreath (Easier and more often to use) 17% less cooldown 17% less Casting Time 40% less mana cost Fireball (More DPS, more AoE) 1 class bigger AoE 27% less casting time 10% less mana cost Magma Bomb (More DPS, easier to use) 35% less casting time 25% less mana cost Heat Stroke (Easier to use) 13% less casting time 25% less mana cost Primalist:Because of the fact that the damage output has increased for the other roles, the Primalist received several boosts, mainly in his overall survivability and his damage dealing capacity. Vital stats buffs: +15 Health, +15 Stamina, +15 Mana Invigoration (More uptime, less need to refresh it and a small boost to its effectiveness) 23% more cooldown 66% more duration 10% more regeneration Resuscitation (A nerf in the cooldown was needed, due to how powerful this spell can be in combat) 206% more cooldown Wall of Righteous Force (Easier to use in case you need to cover fast) 33% less casting time Healing Blast (Easier to use) 25% less casting time Virtuous Wrath (More overall damage and a small knockback for defensive purposes) 50% less casting time 54% more base magnitude 10% Of magnitude will also damage target’s stamina. 10% Of magnitude will also damage target’s mana. 29% Faster Missile speed 33% less mana cost 20% less stamina cost Added small knockback Various other changes and fixes: Added /roll command. By default it rolls a D6 (It can also be used with a custom dice ranging from 2-100. Using /roll 2 will roll a D2) Fixed a bug where the Map markers’ positions got changed after restarting the client. Fixed a bug where the safe zones’ map markers disappeared after a switch to full screen. Fixed a bug where the fog-of-war would not reveal on some tiles Fixed a bug where the bag that items were salvaged from would remain locked and couldn’t be moved from, or within, the player’s inventoryThank you for reading, we depend on your feedback - please post in this thread.
Being a smallish community doesn't entitle you to act more like a dick than other communities.
release tommorrow, shoould be fun
I hope those are new ingame sounds.
Man the price on of this game...damn...thats like expensive. Game itself looks like pretty shit and combat looked like constant PewPewing to me. Its special. Id give it as much from the vids. But oh boy, it definately doesnt look like something id want to own.
And yeh, the combat is quite pewpew, if you go in this game expecting it'll play like Warband you'll be disappointed.