Gold is worth less and less every day, loompoints have come from price of 300k to 700k, mw items from 700k to 1.5 mil!!!!!
What can be done about that?!? Is there anything that can be done to force stable gold value ?!?!
Why would it need to be?
Grinding and market have made some players rich. Those players use their wealth to push heirloom prices up. As a result, anyone can get a lot of gold by selling heirlooms, and everyone has equal opportunities to use that capital to profit from the market. The inflation seems totally overblown, yes, but as long as people are willing to pay those prices, which they are, I don't really see it as a problem. Gold is by no means worthless, as long as you're making proper use of it. I'm just curious to see how far this development can go.
As long as more gold is grinded than spent, ad infinitum.
But incresing the upkeep would slow it down.
As long as more gold is grinded than spent, ad infinitum.
But incresing the upkeep would slow it down.
I do not think that increasing the upkeep would increase the gold spent upkeeping tbh. If you increase upkeep, people will react and wear less equipment, possibly even reducing the total amount of gold lost due to upkeep in the end.
Gazda send all your money to some swiss player for safekeeping.
what money?HDZ money
Some of them, yes, sure. Some of them wont. That's what I mean - it will slow it down.
I do not think that increasing the upkeep would increase the gold spent upkeeping tbh. If you increase upkeep, people will react and wear less equipment, possibly even reducing the total amount of gold lost due to upkeep in the end.
I think we need to offer new possibilities in order to slow down the inflation. Maybe 4th heirloom levels that can only be crafted from the +3 version with a shitload of gold (like... 5 million ?). Of course as the inflation continues, 5 million will probably become not so much, so we will have to invent yet another thing for players to spend their gold. But that's how inflation is regulated in all the games I know of. Another good idea is fiddling with the marketplace fees. By increasing them, you make people that use the marketplace pay for a part of the inflation. Even better, the amount of gold they loose through it depends on how extensively they use the marketplace, so this actually means that it directly takes most of it's money out of the trader's profit.
Finally, there should be more incentives towards retirement. Pretending that heirloom prices go up because the few very rich people that together make for a marginal part of the whole money in the game decide to spend a lot isn't just going to be true because people say it. Prices go up because ,in this case a the same time, the offer goes down because people stop retiring, and the demand goes up because the same people that stopped offering heirlooms to the market now want to buy some for themselves ! Thing is, the heirloom buyers that still wish to buy with current "crazy" prices have the majority of the money in their hands, not because they are very rich, but because they are many.
Players that stop retiring earn the most gold through playing and use that to buy heirlooms. They earn more gold directly from the game both because they are forced to anyway (no retiring means the side income is limited to pure trading) but also because level 31+ chars have a serious advantage over chars that spend half their time under 30 and the other half at level 30.
How you figure that? Retiring players generally get a slight income boost from the period where they're using lower gear while waiting to level up, whereas players who have stopped retiring will generally use their normal ("best") gear all the time. Also, while 31+ players may be harder-hitting on the battlefield, their income is still just as dependent on the team victory, and there will be some of these guys on both sides. They might get a somewhat higher multi on average, but I'm not sure it's significant.
Either way, I think it's very hard to deny that there's a huge discrepancy between average gold gain per a gen's worth of play and loom prices. You could assume that the pool of players actively participating in the market has a much higher proportion of non-retirees in it, and hence a higher supply of gold, but even so I have a difficult time imagining it'd be enough to make up for this huge difference. I think the prices aren't tied to the amount of gold in circulation so much as to how that gold is being used.
Hmm what about adding an option of "unlooming" items? Possibility to make from +3 item a +2 item and loompoint(and so on)? That's a serious move, because it'd add great flexibility to the market, which would change things drastically. I think it'd decrease value of loompoint to more stable level, and possibly it'd slowly go down alongside with more and more retired chars. But I'm not sure about this completely...
Also, if 'unlooming" had come true, an option to "unloom" item not to loompoint, but to money, would give devs power to adjust prices(in some range) on market by setting a value of loompoint(I wonder how chadz would set that...) - and by that the prices of already loomed items(generally about 400k for l-point would be appropriate, because of money one can gain in one gen, which varies around 400k depends on lvl) . But that kind of "central planning" together with easy unlooming would totally kill trading as it is today.
Sooo, well.. free market with different prices, inflation etc. or dull but stable controlled market.(click to show/hide)
Most noticeable problem is that with all this gold running around the players, upkeep has been rendered useless.
And I rest my case.
In regards to Xol, I think part of the thing with people being under the break even price is because the most expensive armor is not as effective right now with the change in soak damage. Wearing plate used to be a lot stronger then it is now, creating a lot of glances. However this isn't the case as much anymore, so the armor isn't worth the downside to wpf and athletics. I myself have a full set of +3 plate, and I very rarely wear it. This has nothing to do with the upkeep, I just prefer to wear lighter armor most of the time.
Another thing that I think causes loom points to be so high, is that everyone has most of their main gear loomed now so they are more interested in getting "fun" looms. Unfortunately, there are far less goedendags, war cleavers, knobbed/spiked maces, random cool helmets, etc. floating around the marketplace. Because of this, these people are willing to use their unused cash to get what they want. In addition to that, the addition of new items, while awesome, has made loom points more valuable since people will pay top dollar to get them loomed as fast as possible.
Most noticeable problem is that with all this gold running around the players, upkeep has been rendered useless.
And I rest my case.
KILL poophammer
Shall we add special hats for 5999999 gold?
I'm surrounded by commie pinko protectionist liberals! You bandits are the worst!I have not read anything in this topic, but free markets have proven to be as insufficient in the long run as state controlled ones. ECONOMICS DEBATE!
I just dont understand why people are willing to pay such prices for looms. I make like 500k gold for every 500 hours I play. So thats 1.5 million so far, not even enough to buy a masterwork anymore. I decided to stop retiring a while ago, but I retired recently, even though I hate it. Ah well, one more loom and I'll have a weapon, a body armour and gloves to x3 and then all your outrageous prices can go fuck themselves.
I'm surrounded by commie pinko protectionist liberals! You bandits are the worst!
Referring here to social liberalism. Duh.
Referring here to social liberalism. Duh.
Looms aren't necessary to be effective, they are just nice. This is what happens when we have nice things =D.
Referring here to social liberalism. Duh.
On the long term, prices will fluctuate around the price that is balanced when we take everything into account, including the disadvantages of retirement. This price is probably higher than the current prices, so the best way to "fix" this is not debating about it, it is retiring.I can't speak for anybody else, but I've stopped retiring because levels 1-26 just aren't fun. Being a peasant almost completely turned me off cRPG the first time I played it.
I can't speak for anybody else, but I've stopped retiring because levels 1-26 just aren't fun. Being a peasant almost completely turned me off cRPG the first time I played it.
The inflation encourages everyone to hoard their stuff. Even if you don't need a particular item its better to put any excess gold into it and taking it off the market, depriving it of someone who may have genuinely needed it. Kind of a bad situation to be inI hoard "my" stuff, i don't gamble on the marketplace at all, i just want stuff for my own use.
I don't really know for sure but when I see what is the gear people claim they break even with, I can really imagine that there are significant differences between players when it comes to average multi. Especially on low populated servers, one player can repeatedly win matches.your point being?
I think a big majority of the retirements being done result in the player that retired selecting an item for his char and be done with it. There is little reason to retire, but even if you do, there is still little reason to sell your loompoint. Some people need it for their upkeep, others do that because it's more effective when you want a low priced item.true
My point is, heirloom points are not produced at a sustainable rate at the moment, which results in the prices going up.why would they ? In my view the marketplace main role is to "get rid" of stuff you don't wanna use anymore, either through nerf or just because you are bored of it. At the time you sell, if you have half a brain, you check the actual prices, get half a decent price, take/need perhaps some more gold for a replacement of what you sold for another piece of gear. Over all, win!
Well no offense but people like you are the reason heirloom prices are "so high". I don't know whether you buy heirloom points or not, but those that complain about the prices usually are those that buy them, and those are usually the people that stopped retiring, which caused this situation in the first place. Like what, it's the heirloom point sellers fault if the prices are high ? :rolleyes:That is a bit harsh, not like he alone planed it all from the beginning, the evil mastermind to fuckup the loomed prizes.
@Blueknight
the marketplace is a game within the game, why would you take that away from people enjoying playing it?
Even if some dudes would have a 100 loompoints in total in gear, that wouldn't make them the ueber player
There have come along from native, a lot of good players over time and they all rule without loomed gear.
But your suggestion with free monthly reloom of gear would make a great addition to the existing system, not replacing it but making it more versatile.
there should be complete wipeout of everything
...they could, you just need to imagine the world differently. Who would be hurt by such a duality ?
What is important is that marketplace and loompoints reassigning can't exist at the same time. If it existed you could buy loomed shit and unwanted gear and than make it +3. Also there wouldn't be such a need of dealing with other players if you had an option of reassigning your looms.
I read 'God is worthless' at first.
I read 'God is worthless' at first.
why would they ? In my view the marketplace main role is to "get rid" of stuff you don't wanna use anymore, either through nerf or just because you are bored of it. At the time you sell, if you have half a brain, you check the actual prices, get half a decent price, take/need perhaps some more gold for a replacement of what you sold for another piece of gear. Over all, win!
That is a bit harsh, not like he alone planed it all from the beginning, the evil mastermind to fuckup the loomed prizes.
If at all it is the fault of our god chadz ;) , who is trying to test us till he finds a way to make our life better.
That was cool but then they introduced marketplace and said: There won't be any reassigning because there is a marketplace so if we wanted to change something we should go and try dealing with other players.
Really, this.agreed.
This is the only thing I think is flawed with the marketplace. When items are buffed/nerfed, people don't get the same price for these before and after the balance changes. They get the estimated values, taking the current stats into account. Which means if the balance team decides item A has to be nerfed, and this item looses 50k of it's "real" value in the process, then the players that have that item effectively lost 50k, because even if they sell the item, they sell it for 50k less than what they could before the nerf.
agreed.
It would be wrong in my eyes if there would be still the perception of devs that they solved the problem of "nerfs of gear and the users not wanting them anymore", by the former introduction of the marketplace system.
I just don't give away the stuff which was nerved now, in the hope that at some point it gets a little more love again, before i get less for something i invested a shitload of time to get it and then the fu finger of a nerf. (to make my whining complete, me the game abuser and imba gear user has had that on more then 7 items sofar, practicly everything i ever used was nerved at some point hrhr, and the marketsystem didn't help at all in the cases where the nerf happened and the marketsystem was already here)
Don't tell me you are still keeping MW Side Sword.
I try to play with items few people use as much as possible.This is what i usualy do right now aswel , and if you're items gets nerfed it means it was TO strong and had to made EQUAL to other weapons of it's value.
Helps to avoid nerfs, unless it's a blanket nerf.
And besides that, 1 or 2 points less in damage on an item isn't going to make you a worse player. Only in rare cases it will make a difference in the amount of times you need to hit someone before you kill them.
Get the items you like, play with them for fun instead of trying to min-max and profit!
its called inflation... its a natural part of all markets. if you want to avoid it put your money into items
Ultimatly, the ONLY way to stabilize the market, if it was so wished, is to make upkeep an actual factor, not just a joke. Currently if you cannot use what you want whenever you want, you arent doing it right.
...and all that will do is fuck over the small guys.That 100k will only last a mediumish infantry a long time. Cav need more, heavy plate needs more, heavy cav needs exceedingly more. The people that have tons of gold are playing low upkeep builds.
Think about how much gold you need to repair equipment for a long time... 100-150k will last you a LOOOONNG time and frankly as long as I don't go crazy I could survive with 30k in the bank as long as I watch it.
In the meantime, you need over a million gold to buy a single +3 loom.
The only way to effect that is to make gold almost impossible to gain, which - you guessed it - screws over new players way more than the established ones.
You want a solution? Here it is. PUT A TAX ON HEIRLOOMS ON THE MARKET! THE MORE YOU SELL YOUR HEIRLOOM THE MORE YOU HAVE TO PAY FOR TAX UNLESS YOU SELL UNDER 1.4 MIL. That way people will be more cautious on how much they price a loom. No increaseing upkeep or anything.So your solution to gold being worthless, is instead of letting gold prices go up, keep them low so that everyone has tons of gold and it's more worthless?
:oops: well there was a respec long time ago, but afterwards i loomed me another one :oops: just for old times sake ... sigh ... that sword was so awesome, i could do moves like with no other weapon, now i just boringly facehug .... sigh ... i don't use it very often because it kind of hurts using it now, it has been nerfed into the ground. Not only lost it dmg, but also weapon length and weapon speed. I could have lived with the dmg and length nerf but the speed nerf was just too much.
Don't tell me you are still keeping MW Side Sword.
... , and if you're items gets nerfed it means it was TO strong and had to made EQUAL to other weapons of it's value.No offense but this sounds like a true believer to me, "God doesn't make mistakes, the bible holds the only true way ..."
i wonder how many nolifers would GTXI wonder how many lifers should stop thinking they deserve all the benefits of no lifers if they don't put the effort no lifers put in.
I try to play with items few people use as much as possible.Make sure not to do good with those items or calls for nerfs will come. [sarcasm]Because we all know any time a player does good it's because some OP gear[/sarcasm]
Helps to avoid nerfs, unless it's a blanket nerf.
repair costs as a factor of generation.That's actually a good idea. I wouldn't mind even though my repairs would increase. Would help shut up the whiners a bit. Either that or make heirlooms cost more to repair. An alternative (and not serious solution) would be to have special gear for whiners, it would be colored pink and say 'QQ armor for whiners only' on the armor but would have the same stats as heirloomed versions only it would be cheap to buy. That way crybabies can still have their looms for cheap yet they will be humiliated in game as the 'price'. Actually if I was a dev I would do this seriously.
Upkeep isn't the problem, selling heirlooms and funding expensive loadout is. Domusperkele and his friend ciutuoptiikka are constantly riding mamluke and using heavy armor. It's pretty obvious they are funding it by selling heirlooms.So how often should players be able to use heavy gear? What if a player spent a whole gen in rags so they could afford to use expensive gear? Should effort be rewarded in this game or should everybody get the same benefits no matter what?
lower upkeep by half, remove loom for gold trade, and make only loom for loom trade possible, problem fixed
No. Double or even triple upkeep. Soon we will be back at seeing +1 for 300k, less useless tards carrying xbows with 50+ armour, less plated goons making up for skill gaps by crutching gear, less Horsexbows on mamlukes.
that wouldnt fix anything, you would pay less for +1, +2 or +3 item but thats because you would have lot less money, so its same.
No, YOU might have less money. I will have same money. If upkeep seriously affects you at all then you are cructhing on your gear.
No, you wouldn't. Triple upkeep means paying 3 times as much for bodkin arrows.
less plated goons making up for skill gaps by crutching gear[sarcasm]Yeah I hate those crutchers....when they help my team win I make sure to insult them and tell them they should wear rags so we lose since I hate winning. Course if they can block and actually demonstrate skill maybe they wear plate..you know to survive better....How dumb for them wanting to survive. They should only wear agreed upon by the leet non scrub community gear. [/sarcasm]
do you guys remember crpg before the upkeep patch, everyone had best armors that they wanted, wepons, horses, it was very unbalanced, and unrealistic, but it was MORE FUN, and itsnt that a core value of a game, fun, something that you do in your free time, and have great time doing it, not worrying will you be able to pay upkeep for armor you want.fun for whom? not the new folks, i remember the treat mill, i didn't get a kill for 2 weeks when i started playing crpg(with only a few hours playing time before that in M&B nativ) I told my friends on steam like ... yeah my first kill ... i got one ... finally
fun for whom? not the new folks, i remember the treat mill, i didn't get a kill for 2 weeks when i started playing crpg(with only a few hours playing time before that in M&B nativ) I told my friends on steam like ... yeah my first kill ... i got one ... finally
well as peasent around maniac madmen in heavy gear ... no fun ... my only hope was to gear up myself and perhaps become better over time as well, both helped, but it was a long walk. So i do feel that especially for new guys the upkeep system is actually beneficiary.
everything was far less stressfull, when you lost, you wouldnt mind, you would say, darn they beat us, and you would go happy to the next round, now when you loose, 100 stress elements come to your mind, fuck there goes my multi, im always on x1, useless team i need multi.
Yeah, good old times were awesome.
Also it was just extremely satisfying to get a kill as peasant :D Today it´s more like meh...Since if you are at least level 10 or so you can start making your first kills.
Great fun back then.
Also I remember the ENORMOUS satisfaction when having your gear together...
I was so proud when I had my Transitional Set + Steel shield, weapons and Destrier.
I used to watch myself the first seconds of the battle, admiring my beauty.
Today you can buy that Set after 1 day of hardcore or 2 Days of medium gaming.And then you have to pay upkeep for it, which kinda ruins the feeling that it´s YOURs and that you EARNED it.
Still, todays cRPG is fun and I like the fact that there are a lot less tincans and such.That´s why I think Upkeep was an okayish decision in the end.
But DO NOT under all circumstances raise the upkeep.That would kill the last bit of fun.
Exactly!
They should make it that everybody gets a fixed rate of Gold and exp per minute(For example equivalent of x3)+The Winning team gets an extra tick worth of exp and gold immediately.
or something like that.
Would at least tone down SOME of the stress factors you have in cRPG right now.
I actually devised an idea I might explain here :IMO, I consider this idea horrible, but anyway, IMO: Remove upkeep, alter armors/weapons so they're not balanced by costs whatsoever... well, peasant rags be peasant rags, but once you're in the actual armor stage light armor should in no way be worse than heavy armor (IMO it isn't now either), make all items five times as expensive, make leveling up take twenty times as much time, flatten curve inbetween 1-5 slightly, and in between 5-10 completely, and make 10-31 go so that ten is the longest level and it slowly (barely whatsoever) decreases, enforce retirement at 31/respecing so much that you've earned 31 worth of exp, gives looms slight better bonus' remove gold once you've retired, remove all none-heirloom items upon retirement too...
Every player could be given the choice to be either a casual or a hardcore player. Casuals would earn gold not based on ingame ticks, but rather a fixed rate per day or week or wathever, with only a limited amount being carried over if not used completely. That way the weekend player can still enjoy the game without worrying about multis and only have upkeep as a remote problem. Hardcore players would play just like everybody does now, maybe with altered upkeep constants.
Whats a multi? Your playing it wrong if you care tbh. Just MO
The Problem with that I think is that chadz once stated he wanted the mod to be more like it´s now with upkeep.I know, that's why YOU need to make new mod, there can be no discussion about it, you shall be the next big Donkey, now get to work!!!
So I dont think there is any chance of going back to a system even nearly similar to the old one.
And now there´s 2 problems:(BTW: Whoever reed the YOU part of my last post are now forced to work as slaves for NCBs Wannabe cRPG made by B3RS3RK)
1. I would consider it stealing Ideas + It would be hard to gather many players because many will think the same
2. I cant code(Hell, otherwise I´d probably do it in some kind of way...)
If you liked no upkeep why didn't you play and promote Xmas CRPG? Since no one did there's nothing to discuss on that matter, only an extreme minority desired that. Done deal.
[When I heard about it I checked it out server=empty, checked it quite a few times, now it's gone last I checked.]
Multiplier is the spawn of all evil. You play because you have it or you leave because you lose it. Mix it with Auto team balance being fubar and always splitting you and your friends up. That's two daily reasons for clicking ALT + F4.
[I don't believe it's very fun feeling like you're forced to sit on the pc while you should leave due to having a multi (you aren't actually, but it's a mood ruiner IMO), and I dislike feeling like GTXting because I'm on a shitty multi and has lost 5k the very day, my suggestion was therefore quite obviously based on having fun instead of drugs (my badly done metaphor for actually enjoying playing instead of just "enjoying" being on 5x, and then having your mood grinded to dust on a 1x spree, infact one of the main reasons I nearly only play duel server is that I can't stand those 2h 1-2x spree's...]
Then combine it with being bumped or shot 24/7 these days when playing on anything else but Siege.
Meh.
The only thing that I find "fun" these days is playing my archer alt and shooting Cav horses, there's no time to do anything else but shoot Cav because there's so many but at least when succeeding in this venture the team 99.9% wins the round.
[This would heavily put a limit on cav due to hybrid-cav-melee only being able to play cav for like one or two levels effectively before retiring...]
If upkeep would be removed we'd just see 20 times as much Cav plus everyone in in general in Plate/Heavy armor. The only reason 'no upkeep' ever worked is because the mod was relatively new, eventually we saw everyone use the highest tiers of gear and that's something which would without a doubt ruin the mod completely if allowed to continue.
[Not sure if you reed my post, but, as I said I want shit to be expensive as fuck, and I want auto-retirement removing all gold and everything but your loomed item, sure some would go cav, but they'd be like lvl 25 and retiring again soon... what this would be doing is creating much more peasants and low level chars, and people might just loom their low level weapons due to using them much of the time and still wanting to be effective against the high level ones... I doupt I'll ever loom my set of wardarts for when I'm a low level trolling, which is the only way I have fun low level, due to there being no other low levels out there... I also said I wanted armor to be balanced so it isn't a choice between "Strong expensive shit, and weak cheap shit", more weight per armor point! etc!]
What's needed is an idea to replace the Multiplier feature plus actually fixing Auto Team Balance -- making banners absolute but without the possibility to "exploit" it by having multiple clans use the same -- it would with guarantee have more people play the mod overall, otherwise people will continue to trickle away, not just due to these reasons though of course.
Upkeep could be replaced with another idea as well and the developers have sought that in public ages ago, but so far no one ever come up with anything that would actually work.
Fix/Change:Personally I'd try the old X gold per kill via range, but XP using the multiplier system.
- Multiplier
- Auto Team Balance
- ((New idea instead of Upkeep depending on the solution for 1))
- Register Assists
[Which was nearly exactly what I suggested]
Multiplier is the spawn of all evil.Weak-minded people!
Im VERY sry to be the voice of reason:I am a HT, I use steppe horse and four throwing lances/four stacks of jarids,I'm not rich, only loom I got is a 1+ weapon, I wear next to no armor, basicly I'm the cheapest my "class" can go, and even though I don't have much gold the reason I wear this gear is not because I'm afraid to go broke, (I duel a lot and I recall once losing 5k in a few EU_1 rounds after having goten 10k in the duel server, but at times when I'm not overflowing with cash then I have to care about my multi, have it affect my mood badly if I go 1x for several rounds fx, I play for fun, multi takes away fun, solution=remove multi, however, with this gear someone not having Kafein as their pimp and not betting on everything possible and never selling their looms and on 1x as much as me WOULD go broke, is it fair that I gotta leech (or duel) or sell my loompoint if I wanna play the class I like?
1. If you quit because of losing multi (with no external factors. Its different to think "Well, Im kinda hungry, gonna make some dinner when I lose this multi") then, IMHO: Fuck off, you arent playing for fun.
2. If you REQUIRE multi to use your fav gear, and actually watch to see what your loosing by using high tier gear even when not on a multi, then, IMHO: Fuck off, you are trying to use too much gear.
In native, much like in Counterstrike and many other games predating Warband expansion to Mount n Blade, you are given a set amount of gold, to customize your starting gear. Each life you can try to improve this gear by killing, winning round etc, so next round you can upgrade. Guess which servers seldom had GOOD players? The ones giving you 5k or something stupid at start: Why? because everyone maxing gear is retarded, doesnt make for positive play, teamwork, effort/reward correlation or fun. This system obviously doesnt work for crpg, since everyone has bought their gear. But the IDEA of rewarding positive play by allowing better gear is SOUND.
Right now I cannot think of a better way to ensure all of YOU dont just slap on plate and grab a greatsword/huge poleaxe round after round. We saw from early crpg that THAT is exactly what 90% of you DO. Reguardless of what your character started out as, as soon as possible you made it into a armoured main battle tank. If you dont like upkeep based system controlling you so you DONT act like a douche endlessly, its simple: Dont be a douche. Check old Taleworlds forum and you will see my old Signature: even at the height of platespam, I wore blue tunic, blue hood, wrapping boots, carried a longbow and a maul, or wore blue tunic and hood, and spammed you all down with a longsword/katana. I fucking LOVED those days. I dont care what armour ppl wear, I will defeat it, because it wont make you a better player, just a slower runner. Then you all cried and cried and AGI got nerfed. Seeing what you all intended, chadz, in his wisdom, introduced the slot system and the upkeep system to stop you all from being the my old friends you all want to be, all in Plate, all the time, just because "I played for AAAAAAGES now can I have a reward reguardless of my actual progress or skill level."
For those of you who REALLY dont play for fun anymore: Single player native, wear what you want and spam down on brainless bots.
If any of you DISSAGREE with what I have written, Prove me WRONG by NOT crying in this thread. Im off to lunch, have a good rage. Egoists.
If upkeep would be removed we'd just see 20 times as much Cav plus everyone in in general in Plate/Heavy armor. The only reason 'no upkeep' ever worked is because the mod was relatively new, eventually we saw everyone use the highest tiers of gear and that's something which would without a doubt ruin the mod completely if allowed to continue.
No upkeep would work now as well. Armor got nerfed to oblivion, and horses too. Weapons and pretty much all items are nowhere near being consistant in their price/power ordering. The only thing that should be done if we remove the upkeep is nerfing arrows, mostly bodkin arrows.
Im VERY sry to be the voice of reason:
HAHAHA LOL
If you quit because of losing multi (with no external factors. Its different to think "Well, Im kinda hungry, gonna make some dinner when I lose this multi") then, IMHO: Fuck off, you arent playing for fun.That is absolutely true.
That is absolutely true.When you're essentially broke (been there, done that) and you're on a 1x streak for 1-3hours then yes, I quit because of multi, what else should I do? Leech?
When you're essentially broke (been there, done that) and you're on a 1x streak for 1-3hours then yes, I quit because of multi, what else should I do? Leech?Well your sole purpose in this game is trolling and badmouthing ppl anyway :lol:
I said it ages ago that the sinks of crpg does not match the faucets hence a rampant inflation would/is occuring.agreed, and make it fair for those new players and also so they perhaps can close the gap to those who played a lot longer
This is not a big deal for most players who has been here since day 1, but it does make it less appealing for new players to start cRPG.
They still have to fight upkeep, buy items, less xp per tick etc. etc.
Unless new sinks are presented the gold per heirloom prise will rise.
Adding new items will only increase it further.
...
agreed, and make it fair for those new players and also so they perhaps can close the gap to those who played a lot longer
1. The first 3 generations NO UPKEEP
2. instead of a increased XP/Gold ratio do it the other way round. 100% at gen 1, 99% at gen 2 ... 86% at gen 14(cap) (or start that with generation 9(that way the new guys were easily to gain 3 mw heirloomed items or make it generation 30(whatever fits the bill)
agreed, and make it fair for those new players and also so they perhaps can close the gap to those who played a lot longer
1. The first 3 generations NO UPKEEP
2. instead of a increased XP/Gold ratio do it the other way round. 100% at gen 1, 99% at gen 2 ... 86% at gen 14(cap) (or start that with generation 9(that way the new guys were easily to gain 3 mw heirloomed items or make it generation 30(whatever fits the bill)
agreed, and make it fair for those new players and also so they perhaps can close the gap to those who played a lot longerThe game is already 'fair'. Oh, I forgot, people want something for nothing, and there's the 'problem'.
There is no problem. The economy is working perfectly and since you now can offer gold for an item I don't see anything left to be done.
Heirloom prices will peak around the time the player base of crpg hits it's peak. 1 year from now?
After that they will slowly decrease as more and more players stop to retire their main characters.
The upkeep doesn't affect players who still retire the same way it affects those who have stopped retiring. The difference is huge.
1 gen income = 440k
1 gen heirloom point 650k (and increasing)
So a player that still retires his main character gets an income boost of currently 148% compared to someone who doesn't retire his main...
If you are still retiring - stop complaining about upkeep... :)
I'm gonna quote myself as it seems no one read it or is mentioning the same thing - the massive upkeep penelty for non retiring players.
You people are spoiled. You get 650k extra gold per 9 mil XP and still complain about upkeep...
I only started recently, but already am struggling with upkeep costs on a rouncey+nomad robe+light xbow+bolts+rus boots+nasal helm. I can't imagine what it must be like with heavy armor and an expensive weapon :/
Nobody wants to buy my mw bamboo spear, people are poor:(
I only started recently, but already am struggling with upkeep costs on a rouncey+nomad robe+light xbow+bolts+rus boots+nasal helm. I can't imagine what it must be like with heavy armor and an expensive weapon :/
Easiest way to gain gold, without selling loompoint is simply playing 1st generation with shitty gear. I gained 100k+ during my first gene and since that i've gained money with every generation. Another way to save money is to use shitty gear until you reach levels 25+, since before that u ain't too useful anyways.
Also if you like to play cav and have troubles keeping the gold in the bank, play without horse every now and then, especially when map doesn't truly suit cavalry.
make only loom for loom trade possible, problem fixed
I only started recently, but already am struggling with upkeep costs on a rouncey+nomad robe+light xbow+bolts+rus boots+nasal helm. I can't imagine what it must be like with heavy armor and an expensive weapon :/
I'm gonna quote myself as it seems no one read it or is mentioning the same thing - the massive upkeep penelty for non retiring players.
You people are spoiled. You get 650k extra gold per 9 mil XP and still complain about upkeep...