cRPG

cRPG => General Discussion => Topic started by: vinnytk on December 13, 2011, 09:03:55 am

Title: chadz, we want the classic version of CRPG
Post by: vinnytk on December 13, 2011, 09:03:55 am
Almost a year ago CRPG changed drastically and arguably for the worse.  We (lljk) want to host a server and shit with the old version of CRPG before XP ticks and ladder pulting was still a thing.  We aren't setting this up to compete with the current version or anything.  We just want to set up a server from back when this game was fun.

Thanks In Advance.
Title: Re: chadz, we want the classic version of CRPG
Post by: Corwin on December 13, 2011, 09:06:16 am
If I remember correctly, chadz mentioned that it may be possible to set up that version with some sort of pay to play system.
Title: Re: chadz, we want the classic version of CRPG
Post by: vinnytk on December 13, 2011, 09:10:07 am
Please Don't Troll


This isn't the thread for it.  This is serious.
Title: Re: chadz, we want the classic version of CRPG
Post by: chadz on December 13, 2011, 09:28:48 am
Feel free to code it.
Title: Re: chadz, we want the classic version of CRPG
Post by: Oberyn on December 13, 2011, 09:32:11 am
Burn.
Title: Re: chadz, we want the classic version of CRPG
Post by: Vibe on December 13, 2011, 09:33:20 am
oh shiiiiiii
Title: Re: chadz, we want the classic version of CRPG
Post by: vinnytk on December 13, 2011, 09:42:33 am
Feel free to code it.

You seem upset.  I feel that we might of got off on the wrong foot here and if you are offended please be assured that was not my intention at all.

While as a fellow programmer I probably could, infact, code it myself but my hope was that you would donate this outdated version to the open source community.

Truly sorry if I offended!
Title: Re: chadz, we want the classic version of CRPG
Post by: Xant on December 13, 2011, 09:46:19 am
I don't think chadz wants someone to host an outdated version of his project (and control the character database etc).
Title: Re: chadz, we want the classic version of CRPG
Post by: Blondin on December 13, 2011, 10:02:09 am
cRPG is a success victim :(

Too much success = more ppl = more restriction = less fun
Title: Re: chadz, we want the classic version of CRPG
Post by: chadz on December 13, 2011, 10:13:42 am
Actually, I might give this one a try. See how long it works out until it crumbles from plated knights on elephants.

Not saying we're doing it, but if we do, understand that:
- support will be almost nonexistant,
- same for updates,
- strategus obviously won't work with it either,
- website will be the old, horrible one

and some other things. We'll discuss it and see if it could hurt the cRPG we actually like to continue improving.
Title: Re: chadz, we want the classic version of CRPG
Post by: Belmont on December 13, 2011, 10:21:32 am
Actually, I might give this one a try. See how long it works out until it crumbles from plated knights on elephants.

Not saying we're doing it, but if we do, understand that:
- support will be almost nonexistant,
- same for updates,
- strategus obviously won't work with it either,
- website will be the old, horrible one

and some other things. We'll discuss it and see if it could hurt the cRPG we actually like to continue improving.

I'd try it for old times sake, any chance the old characters can be recovered?
Title: Re: chadz, we want the classic version of CRPG
Post by: chadz on December 13, 2011, 10:23:12 am
and destroy the last chance ever for peasant wars?

I don't think so!
Title: Re: chadz, we want the classic version of CRPG
Post by: Cepeshi on December 13, 2011, 10:23:49 am
Actually, I might give this one a try. See how long it works out until it crumbles from plated knights on elephants.

Not saying we're doing it, but if we do, understand that:
- support will be almost nonexistant,
- same for updates,
- strategus obviously won't work with it either,
- website will be the old, horrible one

and some other things. We'll discuss it and see if it could hurt the cRPG we actually like to continue improving.

If this gets up, screw NA pings and welcome ye olde time cRPG  :mrgreen: (at least for a while)
Title: Re: chadz, we want the classic version of CRPG
Post by: Belmont on December 13, 2011, 10:23:58 am
and destroy the last chance ever for peasant wars?

I don't think so!

Good point, I had completely forgotten about those. To the XP barn!

If this gets up, screw NA pings and welcome ye olde time cRPG  :mrgreen: (at least for a while)

We can also host this version of 'classic' cRPG on the Byzantium server for EU players
Title: Re: chadz, we want the classic version of CRPG
Post by: Corwin on December 13, 2011, 10:31:07 am
What happens if the old cRPG turns out to be more popular than "improved" one?
Title: Re: chadz, we want the classic version of CRPG
Post by: Cepeshi on December 13, 2011, 10:33:12 am
And also, will Pános be banned in the old version? If not, it WILL become more popular in no time  :mrgreen:
Title: Re: chadz, we want the classic version of CRPG
Post by: Blondin on December 13, 2011, 10:38:23 am
It could be more popular but not on the long run, we all dislike upkeep and slots but we all know its necessary to continue to enjoy the mod.

Also XP barn!!

Dunno if it's only nostalgia or time boringness but i feel like having more fun in this time.
Title: Re: chadz, we want the classic version of CRPG
Post by: Leesin on December 13, 2011, 10:47:51 am
It will be fun for a short amount of time, then once again people will realise why everything was changed and it will be boring, then they will either go back to current cRPG or play neither.

Upkeep is one of the best thing to happen to this mod, I love it, I also love when people cry hard about not being able to afford upkeep and claim they aren't using expensive equipment.  :lol:
Title: Re: chadz, we want the classic version of CRPG
Post by: Ujin on December 13, 2011, 10:55:18 am
All i want from the old cRPG is gold/xp rewards for kills. The multiplier system is mostly making people rage or/and do annoying stuff like camping roofs etc. XP barn at least was hilarious. Not gonna play the old version though.
Title: Re: chadz, we want the classic version of CRPG
Post by: The_Bloody_Nine on December 13, 2011, 10:56:35 am
It could be more popular but not on the long run, we all dislike upkeep and slots but we all know its necessary to continue to enjoy the mod.
What he this apprigned.

Peasant war will be fun, xp barn will fun a couple of times, but as soon as many players will get past level 38 and have tons of gold it will get boring.

Also I think a lot will surprised how unbalanced the game back then was.
All i want from the old cRPG is gold/xp rewards for kills. The multiplier system is mostly making people rage or/and do annoying stuff like camping roofs etc. XP barn at least was hilarious. Not gonna play the old version though.
I never get why people rage about multiplier. Maybe I have only luck or its my banner but I feel like I have allways x5. And when I remember the old radius thing, bah it was like playing with a invisible chain.
Title: Re: chadz, we want the classic version of CRPG
Post by: dado on December 13, 2011, 10:58:22 am
All i want from the old cRPG is gold/xp rewards for kills. The multiplier system is mostly making people rage or/and do annoying stuff like camping roofs etc. XP barn at least was hilarious. Not gonna play the old version though.
This.
Title: Re: chadz, we want the classic version of CRPG
Post by: chadz on December 13, 2011, 11:07:20 am
Err.. xp/gold was never part of crpg. Or was removed in the first month.
Title: Re: chadz, we want the classic version of CRPG
Post by: Belmont on December 13, 2011, 11:09:11 am
Err.. xp/gold was never part of crpg. Or was removed in the first month.

I'm quite sure they mean the xp/gold rewards for being near the action. Personal rewards for kills is a horrible system and I don't think anyone wants that back.
Title: Re: chadz, we want the classic version of CRPG
Post by: Phazey on December 13, 2011, 11:13:44 am
Yeah. I love the multiplier system, but I can understand that people liked getting gold and xp for being near the action.

Would it be possible to have a system that has both? Multiplier for team wins and a (small) gold or xp reward for being near the action (or aiming at the action as ranged).

It was kinda nice to get gold and xp every time someone died near you. Kinda led to a mob-style gameplay a lot though. Liked it but also like the new system.
Title: Re: chadz, we want the classic version of CRPG
Post by: chadz on December 13, 2011, 11:16:10 am
Kinda led to a mob-style gameplay a lot though.

That's why it got removed. People would just move around in big blobs and clash into each other :D
Title: Re: chadz, we want the classic version of CRPG
Post by: Ujin on December 13, 2011, 11:18:48 am
The multiplier system has it's own (big) flaws too, to be honest. It might use some re-thinking (a brainstorming discussion with the community mb?) , in my opinion.

P.S. Also, i'm in the minority of people who think that a tiny reward for a kill wouldn't hurt at all actually. And don't give me that "people will go apeshit with teamattacks" , it's not like they care about teamattacks now.
Title: Re: chadz, we want the classic version of CRPG
Post by: Arrowblood on December 13, 2011, 11:20:53 am
if u set up a old server, bring ULTRA HORSEARCHERY back. :twisted: :twisted: :twisted: :twisted: :twisted: :twisted: :twisted: :twisted: :twisted:
Title: Re: chadz, we want the classic version of CRPG
Post by: Cepeshi on December 13, 2011, 11:21:11 am
The multiplier system has it's own (big) flaws too, to be honest. It might use some re-thinking (a brainstorming discussion with the community mb?) , in my opinion.

P.S. Also, i'm in the minority of people who think that a tiny reward for a kill wouldn't hurt at all actually. And don't give me that "people will go apeshit with teamattacks" , it's not like they care about teamattacks now.

Multi system is fine, balance is the retardation factor in here.
Title: Re: chadz, we want the classic version of CRPG
Post by: Xant on December 13, 2011, 11:27:21 am
The multiplier system has it's own (big) flaws too, to be honest.

Could you name some of the big flaws? I think it's a fun system. Adds fun because winning the round means something. F.ex: Winning a round in Counter Strike gives you more money so you can buy better gear. Winning a round in Call of Duty gives no benefits, hence it doesn't matter if you win or not. Which is boring.
Title: Re: chadz, we want the classic version of CRPG
Post by: Phazey on December 13, 2011, 11:27:29 am
Actually, i love the multiplier system because it encourages teamplay a lot.

Also, the multiplier system does not force you to be part of that 'mob'. It does not punish you for dying early (other than reducing the chance of your team winning that round). Much more fair in most respects.

But... i think people like to see that gold / xp tick for being near the action. It's addictive and fun.

Both have their drawbacks. The multiplier system encourages camping a bit, but so did the old system (remember all the barncamping?).

Can't we have both? A small reward for being near the action and the normal tick? Or am i being stupid?

 (Maybe tweak the values a bit to prevent getting too much xp and gold)
Title: Re: chadz, we want the classic version of CRPG
Post by: Stabby_Dave on December 13, 2011, 11:29:02 am
The game is very balanced as it it. The problem is that more people play a ranged/ranged hybrid class than anything else and getting shot/killed by ranged is far more frustrating than getting killed by melee so rage makes people scream NERF NERF NERF when if you look at it objectively, there's no need.
Title: Re: chadz, we want the classic version of CRPG
Post by: Tzar on December 13, 2011, 11:53:34 am
I'm quite sure they mean the xp/gold rewards for being near the action. Personal rewards for kills is a horrible system and I don't think anyone wants that back.

visitors can't see pics , please register or login
Title: Re: chadz, we want the classic version of CRPG
Post by: Thomek on December 13, 2011, 11:56:54 am
personal rewards for kills is a horrible idea. Even if it was just 1g 1xp for a kill, people would go apeshit to get killing blows.

There's nothing competitive about people madly swinging like crazy among teammates just to get the last hit. In any case, if it were to be implemented, it would have to come with the exponential TK penalty we had.. :D
Title: Re: chadz, we want the classic version of CRPG
Post by: The_Bloody_Nine on December 13, 2011, 11:58:56 am
Can't we have both? A small reward for being near the action and the normal tick? Or am i being stupid?

 (Maybe tweak the values a bit to prevent getting too much xp and gold)
I don't like it. If you're not near the action it will allways feel like you miss something/do something wrong.
Title: Re: chadz, we want the classic version of CRPG
Post by: Tzar on December 13, 2011, 12:00:12 pm

personal rewards for kills is a horrible idea. Even if it was just 1g 1xp for a kill, people would go apeshit to get killing blows.

I take it your only playing on duel server ??

Try joining eu1 right now an come back an say to us that people dont go apeshit to get the killing blows...  sameshit with or without gold... bad argument for against personal reward..

Dont take me wrong i don't mind the current system but it wouldn't be so bad if we had something else then the current total random broken valour system for showing some reward for skill.
Title: Re: chadz, we want the classic version of CRPG
Post by: Phazey on December 13, 2011, 12:08:34 pm
I'm not arguing it's more fair or anything, just more fun. People like getting them gold and xp ticks. There is something satisfying in being part of / near a big massacre and seeing the xp and gold ticks go nuts for a minute. I kinda miss that. I remember in the old system just standing near the action, trying desperately to survive the onslaught as long as possible, seeing the ticks roll in.

And to be fair, the current system of multipliers does kinda encourage an passive approach to battles. If you are at x4 or x5 on a hilly plains map, for example, the best strategy is often a very passive approach of hilltop camping, because well... defence works and you also want to prolong the round as much as possible to maximize the gold and xp you get.

Building in a little reward for kills or for being near the kills isn't that bad. The trick is to make it balanced in such a way that it doesn't impact overall xp and gold gains too much but still give the satisfaction of seeing and knowing your team is doing good.

The multiplier system rewards teamplay and wins. That is great. But why not allow for a little bit of 'hey, you just smacked a guy over the head and killed him, here's a cookie'? ;)
Title: Re: chadz, we want the classic version of CRPG
Post by: BlameMeForTheNoise on December 13, 2011, 12:09:04 pm
I take it your only playing on duel server ??

Try joining eu1 right now an come back an say to us that people dont go apeshit to get the killing blows...  sameshit with or without gold... bad argument for against personal reward..

Dont take me wrong i don't mind the current system but it wouldn't be so bad if we had something else then the current total random broken valour system for showing some reward for skill.

I wholeheartedly agree with this man pair of moving bewbies.
Title: Re: chadz, we want the classic version of CRPG
Post by: Corrado_Decimo on December 13, 2011, 12:11:27 pm
Please Don't Troll


This isn't the thread for it.  This is serious.

he's serious. chadz said that after the big april patch. check it.
Title: Re: chadz, we want the classic version of CRPG
Post by: MadeForFighting on December 13, 2011, 12:11:51 pm
The old exp system was terrible for newbies (as one in those times I remember how annoying it was trying to stay alive when elephants and tincans with swords were jumping around and annihilating eachother -.-) and being new-player friendly is propably what crpg needs to grow. It also encourages huge mobs of people just to stack up and beat the crap out of eachother in the middle of the map, eliminating any forms of spreading/flanking/etc. I remember those times as terrible and propably I wouldn't give the mod a chance if not the old Shogunate + the exp per tick change.
Exp ticks, slot system and upkeep system are propably the best things that have been done to crpg, taking that away is just plain dumb. Also, if a server on a old version would be hosted people would just hit their faces against the nostalgia wall, see again for themselves how it really looks and turn around. Waste of time. :P

Quote
Can't we have both? A small reward for being near the action and the normal tick? Or am i being stupid?
A way to discourage people from playing ranged is exacly what would be awesome now :P, but making leveling up even faster than now is not the best idea. The normal ticks would propably have to be cut a bit if a bonus to being near the kill would have any right to exist.

Quote
Try joining eu1 right now an come back an say to us that people dont go apeshit to get the killing blows...  sameshit with or without gold... bad argument for against personal reward..
It is a good argument and you just helped it - now just imagine those crazy-for-kills people when they will be actually rewarded for it? Double the rampage.
Title: Re: chadz, we want the classic version of CRPG
Post by: Okkam on December 13, 2011, 01:08:55 pm
The old exp system was terrible for newbies (as one in those times I remember how annoying it was trying to stay alive when elephants and tincans with swords were jumping around and annihilating eachother -.-) and being new-player friendly is propably what crpg needs to grow. It also encourages huge mobs of people just to stack up and beat the crap out of eachother in the middle of the map, eliminating any forms of spreading/flanking/etc. I remember those times as terrible and propably I wouldn't give the mod a chance if not the old Shogunate + the exp per tick change.
Exp ticks, slot system and upkeep system are propably the best things that have been done to crpg, taking that away is just plain dumb. Also, if a server on a old version would be hosted people would just hit their faces against the nostalgia wall, see again for themselves how it really looks and turn around. Waste of time.

1. I see more than enough tincans today. Since you can trade your loompoints, money for upkeep is not a big problem. Also, there are too many possibilities to fool this system.
2. I do not see «shieldwalls» or simple «spreading-gathering» at the battle servers. There are no tactics at all today. And «Flanking» was developed in old version. Remember young Thomek, Khorin and other old and cranky ninja?
3. Doubt, that current version of cRPG is friendly for new players. There are too many decent players with godly equip. You need months to even this overwhelming odds. Also - 50%  of all opponents have at least 30 level. Doubt that prejanuary version of cRPG has same statistics. It's not about exp, but about no fun game.
4. Paradigm of current gameplay - grind... grind.. grind... retire... trade loompoint...make full str character in lordly looms... play a god for generation.
 
Title: Re: chadz, we want the classic version of CRPG
Post by: The_Bloody_Nine on December 13, 2011, 01:12:50 pm
I'm tired
Title: Re: chadz, we want the classic version of CRPG
Post by: Teeth on December 13, 2011, 01:22:10 pm
Actually, I might give this one a try. See how long it works out until it crumbles from plated knights on elephants.

Not saying we're doing it, but if we do, understand that:
- support will be almost nonexistant,
- same for updates,
- strategus obviously won't work with it either,
- website will be the old, horrible one

and some other things. We'll discuss it and see if it could hurt the cRPG we actually like to continue improving.
This would be awesome. Just to play it like it was. I think it would do the community some good. If only to prove that the current system is much better. Ooh the nostalgia. Actually the old cRPG version could work, but only if you had like a bimonthly wipe.

I think the current system has its flaws too, but its hard to think of an alternative. The constant leveling was very cool in the first version, but very new player unfriendly. Oh and also the gamebreaking stats.

Still it might be interesting to think of maybe implementing some sort of catch-up system, and bringing some elements from the old system back. That there is indefinite leveling, but that new players gain xp relatively faster, so that they can eventually close the gap.

That's why it got removed. People would just move around in big blobs and clash into each other :D
Still it provided more of an incentive to use tactics and such then now, people needed to stick together, something which is missing now. Cavalry was less spawnraping and all over the place. It kept things focused, it also made roofcamping less of a thing. Mostly there was one roof that both teams fought over. Not several filled with archers.

The old system had its charm, with some rethinking, and using elements from both systems I think this game can be vastly improved. Thats why I think this classic server should be created.


Title: Re: chadz, we want the classic version of CRPG
Post by: MadeForFighting on December 13, 2011, 01:35:33 pm
It is pretty friendly for newbs. Skip the fun characters allow for build testing/getting to know the game before creating a dedicated main character that will catch up to that 30 lvl pretty fast. Looms are something that I never liked and while I disagree with the 'god mode' concept (even a full lordly tincan can go down) it is true that looms help a lot and give a pretty decent edge over players that do not have them...but its still friendlier than the ''old'' cRPG, where newbs had to stack a bunch of arena shields and pray to God that noone will notice them in the huge clusterfuck.

edit: typo
Title: Re: chadz, we want the classic version of CRPG
Post by: ManOfWar on December 13, 2011, 01:39:41 pm
It is pretty friendly for newbs. Skip the fun characters allow for build testing/getting to know the game before creating a dedicated main character that will catch up to that 30 lvl pretty fast. Looms are something that I never liked and while I disagree with the 'god mode' concept (even a full lordly tincan can go down) it is true that looms help a lot and give a pretty decent edge over players that do not have them...but its still friendlier than the ''old'' cRPG, where newbs had to stack a bunch of arena shields and prey to God that noone will notice them in the huge clusterfuck.

I remember that "peasants guide to surviving" guide


Stick with the big tin can! They will get you gold and XP!
Title: Re: chadz, we want the classic version of CRPG
Post by: MadeForFighting on December 13, 2011, 01:45:48 pm
Also, the multipliers are a great way to keep people playing. Im hearing something along the lines of "I really gotta leave but goddamn this x5 wont go away" etc. all the time on ts :P
Title: Re: chadz, we want the classic version of CRPG
Post by: Fluffy_Muffin on December 13, 2011, 01:52:44 pm
Honeslty i have no fucking clue why anyone would want the old version back. Just abusing the wpf and lvling system making retardedly op builds whilst everyone is riding on plated chargers in full plate with flamberges. Archers Trolololing with 300+ wpf and then when you get close he pulls out a flamberge out of his ass. A game rewarding the hardcore grinders and pummeling the casual players into the dirt. No skill based gameplay just spam your weapon in plate as fast as you can with your over the top wpf 24/24 lolbuilds.

Why do you want it back? Probably some retarded misplaced nostalgia because no matter from what angle you look at it the new system is superior in all aspects
Title: Re: chadz, we want the classic version of CRPG
Post by: Cepeshi on December 13, 2011, 01:57:48 pm
You were much more cool back in the days man  :rolleyes:  :mrgreen:
Title: Re: chadz, we want the classic version of CRPG
Post by: Corwin on December 13, 2011, 03:03:25 pm
Two things I really don't like about cRPG right now (not that anyone cares):

1. Level cap doesn't allow diversity. I think that at least 70% of builds are 18/21 or 21/18, twohanders, polearmers, archers and cavalry, only crossbowmen and shielders go 15/24 or 18/18. This is boring. I think that soft cap should be moved to level 32, so that some people could have those OP, but very funny builds.

2. Ladders. We were playing "Pew pew" squad the other day, 7 stf archers. When we were on ground or on reachable places (first several rounds), everything was OK, we got some kills, but also got killed, and we were both winning and losing. Single player can't get close to the group of archers covering each other, he will get teared to peaces, but as soon as the group of players with couple of shielders moves towards you, they will bust your ass unless your infantry protects you. And I think this is OK.

As soon as we started placing ladders on good spots and destroying them, it was a whole other story. We couldn't lose a round. All we have to do was to be patient and volley fire at anyone crazy enough to approach the building.

So these are two things I would change, if I had any influence. "Classic" version had a diversity, but some other solutions are much better in current one. If "classic" version would be brought back to life, I would probably play both.
Title: Re: chadz, we want the classic version of CRPG
Post by: Xtrah on December 13, 2011, 03:30:38 pm
Hi,

It's signed.

I can only approved.

Xtrah
Title: Re: chadz, we want the classic version of CRPG
Post by: BlackMilk on December 13, 2011, 03:33:20 pm
The only thing I miss is the +10% xp income boost/retirement.
Title: Re: chadz, we want the classic version of CRPG
Post by: Xtrah on December 13, 2011, 03:35:53 pm
The only thing I miss is the +10% xp income boost/retirement.

Oh yeah, and when heirlooms were getting implemented :D When heirlooming was special...  :lol:
Title: Re: chadz, we want the classic version of CRPG
Post by: hippy_with_a_scimi on December 13, 2011, 03:49:22 pm
multi system combined xp with banner balance or unbalance is the shittest thing happened to CRPG... 

instead of having fun we now have that win at all cost attitude that created lots of problems,

crpg is no fun but since its the only game that has semi decent combat mechanics , im stuck to play  until m&b 2
Can we please have some freaking deathmatch modes !!  im sick of being the guy that get balanced to fight clans    with your stupid ass balance system 
 
Sorry for the nerd rage but i had to , feels alot better now

if a classic version of crpg appear , you will never see me on the current  CRPG.... EVER ! which btw is the lamest CRPG builld

Going frenzy to get xp before server reboot was actually better than this crap system we have atm
Title: Re: chadz, we want the classic version of CRPG
Post by: Tavuk_Bey on December 13, 2011, 04:02:43 pm
I'm not arguing it's more fair or anything, just more fun. People like getting them gold and xp ticks. There is something satisfying in being part of / near a big massacre and seeing the xp and gold ticks go nuts for a minute. I kinda miss that. I remember in the old system just standing near the action, trying desperately to survive the onslaught as long as possible, seeing the ticks roll in.

And to be fair, the current system of multipliers does kinda encourage an passive approach to battles. If you are at x4 or x5 on a hilly plains map, for example, the best strategy is often a very passive approach of hilltop camping, because well... defence works and you also want to prolong the round as much as possible to maximize the gold and xp you get.

Building in a little reward for kills or for being near the kills isn't that bad. The trick is to make it balanced in such a way that it doesn't impact overall xp and gold gains too much but still give the satisfaction of seeing and knowing your team is doing good.

The multiplier system rewards teamplay and wins. That is great. But why not allow for a little bit of 'hey, you just smacked a guy over the head and killed him, here's a cookie'? ;)

i totally aggreeeeeeeeeeeeeeeeeee!
Title: Re: chadz, we want the classic version of CRPG
Post by: Greziz on December 13, 2011, 05:15:03 pm
I didn't abuse wpf in the old system me and wallace were 30 plus str spamming aholes even in oldschool crpg and I miss old crpg so much the battling was so much faster the rounds had definite heroe's sure Kesh was an op whore pulling his team BUT GOD DID IT FEEL GOOD TO CLUB HIS RED HEAD ASS! I miss the old crpg so much with old armor old wpf old speed old super arrow rapeage sure getting shot to death always sucks but it just made the melee you did achieve all the sweeter. oh and the old hilarious triple sniper xbows with a 2hander. back when the base damage on those things was 100! God I would be playing the old crpg like a sleepless crack addict re addicted. I can only say my love for crpg has been slowly dieing with the gayer weapon registry the gayer armor changes the slowed gameplay the arrow change was for the better and worse in some ways. I approve of the cut change but not of the arrow knock speed change as the faster firing made for more intense gameplay. Besides I really only play for strategus now and even that I have not been caring about it is just a super lame trade route simulator with a bunch of peasant crap day in day out for like 3 months now. I remember when strategus just sorta felt like a bunch of bitchen theme battles each side in their own moderate gear. Also old strat exp was worth more than x1 time -.-
Title: Re: chadz, we want the classic version of CRPG
Post by: Magikarp on December 13, 2011, 05:20:25 pm
This would be great, a second version with the old stuff would be awesome. A lot of stuff being overpowered and having to work hard for your money and levels is a nice fresh thing to have when you get bored of the newer 'balanced' nerf system of c-rpg where everything has a more simple and fair approach.
Title: Re: chadz, we want the classic version of CRPG
Post by: Keshian on December 13, 2011, 05:30:40 pm
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THIS!!!  Since everyone is starting as peasant - which means a lot less gold/xp per kill it will be months before you see the OPness.  I was playing for 4 months a crazy amount with crazy startegus xp (which wont be around this time around) to get my character the way it was and that was after joining 2 months into that version of cRPG where people had already been leveling up for a while.  This will be fricken awesome and you know what - maybe it will need a reset once every 4-5 months, and all the OPness will be fixed.  I am soooo looking forward to this with my peasant short bow again and high speed blocking in battles.  I think we may mae the Tunatown server into this as well if chadz makes the changes.  Thank you thank you thank you chadz for a greta christmas present!!!!
Title: Re: chadz, we want the classic version of CRPG
Post by: Thomek on December 13, 2011, 05:36:26 pm
Thomek was lvl 40.. with 210 wpf, 10 athletics, 30 Agi, 21 str, 7ps, 7pt i think.. 12 Jarids 120 throwing and 103 speed katana.
Title: Re: chadz, we want the classic version of CRPG
Post by: Teeth on December 13, 2011, 05:53:31 pm
Thank you thank you thank you chadz for a greta christmas present!!!!
Actually, I might give this one a try. See how long it works out until it crumbles from plated knights on elephants.

Not saying we're doing it, but if we do, understand that:
- support will be almost nonexistant,
- same for updates,
- strategus obviously won't work with it either,
- website will be the old, horrible one

and some other things. We'll discuss it and see if it could hurt the cRPG we actually like to continue improving.
Before you get your panties in a bunch.
Title: Re: chadz, we want the classic version of CRPG
Post by: Nessaj on December 13, 2011, 05:53:49 pm
All i want from the old cRPG is gold/xp rewards for kills. The multiplier system is mostly making people rage or/and do annoying stuff like camping roofs etc. XP barn at least was hilarious. Not gonna play the old version though.

Yeah, sadly. The multiplier, IMO we tested this for long enough now, it sucks, lets get rid of it.

The only thing the multiplier does is make people play when they don't want to play. If you got X5 you feel you gotta stay, got X1 might as well quit then. If Gold/XP = Kills, people might even not rage that much over auto team balance since they can still rack up proper XP (valour is OK but its not good enough imo).

I'm sure that it might even get people to start working together again on Battle servers, been many months since I've seen everyone work properly together like old times in-game
Title: Re: chadz, we want the classic version of CRPG
Post by: v/onMega on December 13, 2011, 05:57:31 pm
:-)

Old CRPG had its awesome and own balance (monsters controlled monsters)
Many people simply cant understand what being lvl 45 2h felt at that time.... So why 24/24 build?

27 / 27 dude xD

Allthough that high level archery surely was the deadliest...with or without pet....(and most annoying)
From an egoistic point of view, it was the golden age.....much like F1 in late 70's till late 80's....extreme.
From a community point of view it was a disaster.

Many of the old things needed some tweaking, but never a major overhaul.

A mix of what we got now and what we had would ve been  perfect....

No need to discuss over spilled milk...
So hey, may the old times rest in peace....you cant reproduce the feelings even if u set the sorroundings!
Title: Re: chadz, we want the classic version of CRPG
Post by: Kato on December 13, 2011, 05:58:36 pm
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THIS!!!  Since everyone is starting as peasant - which means a lot less gold/xp per kill it will be months before you see the OPness.  I was playing for 4 months a crazy amount with crazy startegus xp (which wont be around this time around) to get my character the way it was and that was after joining 2 months into that version of cRPG where people had already been leveling up for a while.  This will be fricken awesome and you know what - maybe it will need a reset once every 4-5 months, and all the OPness will be fixed.  I am soooo looking forward to this with my peasant short bow again and high speed blocking in battles.  I think we may mae the Tunatown server into this as well if chadz makes the changes.  Thank you thank you thank you chadz for a greta christmas present!!!!

lol, i played old version for 2-3 moths and there was no skill (in terms of dueling technics), few people know how to block and other few feint sometimes, all was about armor - strong crutching (most effective in clusterfucks - so in every battle) or wpf stacking.
It was fun for sure, as new player i didnt realise how op are some weapons or builds, it was nice to follow mob try to survive (or kill hordes of noob tincans) and watched xp and gold grow in realtime. Also there was no rage because there were no conditions for competitive gameplay. And for teamwork - safe approach to enemy mob(shieldwall) and  camp xp-barn ... I like flanking possibility now.

I loved it and sometimes missing it(real relaxed gameplay + grind - thats why i and many other play nord invasion now ), but crpg is a LOT better, today.   
Title: Re: chadz, we want the classic version of CRPG
Post by: ManOfWar on December 13, 2011, 06:27:54 pm
Ya I hate not earning gold and xp due to a crappy team even when I am doing quite well.
Title: Re: chadz, we want the classic version of CRPG
Post by: Teeth on December 13, 2011, 06:42:51 pm
Ya I hate not earning gold and xp due to a crappy team even when I am doing quite well.
And that was different in the old version? You only got the xp and gold accumulated on the right if your team won IIRC. That made it even more important to win back then, than it does now.
Title: Re: chadz, we want the classic version of CRPG
Post by: Lichen on December 13, 2011, 06:48:43 pm
personal rewards for kills is a horrible idea.
Only in team modes (battle, siege). If there was a pure deathmatch mode xp for kills could (and should) be how you get xp.
Title: Re: chadz, we want the classic version of CRPG
Post by: hippy_with_a_scimi on December 13, 2011, 06:52:28 pm
Yeah, sadly. The multiplier, IMO we tested this for long enough now, it sucks, lets get rid of it.

The only thing the multiplier does is make people play when they don't want to play. If you got X5 you feel you gotta stay, got X1 might as well quit then. If Gold/XP = Kills, people might even not rage that much over auto team balance since they can still rack up proper XP (valour is OK but its not good enough imo).

I'm sure that it might even get people to start working together again on Battle servers, been many months since I've seen everyone work properly together like old times in-game
This x1000

mutli system is absolute shit !  im most of the time at 4 for 1 KD in siege and i always play 1x 2x    to get a measly fucking 2x multi , i have to kill like 10 people in a row at the flag and the next round my team get slaughtered like pigs and im back to 1x while clans farm the 5x forever...

proximity xp was FAIR you lost the round ? it didnt matter you fought in the fray and tried to survive and get the most xp you could ,

Also all thoses fucking roof campers and kiters and valor farmers wouldnt get xp by using their pathetic tactics they would have to get closer to the action which is good !|
Title: Re: chadz, we want the classic version of CRPG
Post by: Thomek on December 13, 2011, 06:53:39 pm
Actually, pure deathmatch would be interesting if the spawning was a bit more organized than default in Warband.
Would be a perfect place to park trolls.. which is most of us.
Title: Re: chadz, we want the classic version of CRPG
Post by: EddyMcK on December 13, 2011, 06:58:34 pm
I've never played the old cRPG but as someone who just started playing this game in the summer(Balton the Benevolent convinced me to get it, i knew him in SC2, i heard he was kind of famous around these parts lol), i have been convinced this is the best game ever made, and this mod makes me believe that to be true. Of course i would be upset if they changed it from it's current state, it's human nature for some people to hate change. But all the veterans who think the game turned to shit, fear not, it's still to this day bringing in new players and giving them a great time, and im proof. I don't even play Starcraft anymore, i picked up BF3 but shooters dont give me the boner that warband gives
Title: Re: chadz, we want the classic version of CRPG
Post by: Zisa on December 13, 2011, 07:08:37 pm
Ahh thee bad old days. When there was nothing for me to spend gold on.
When getting tk'd meant you were actually getting screwed.
When xp was linear with no end in sight.
When you had to be willing to get nothing because of a failed flank.
When you actually noticed brave peasants, because many just huddled somewhere.
When holds were of no concern to me as I would just swing through it.

The 'new' system is superior. You can get a kill at any level, it is just more likely now. Previously, you had virtually no chance if you were under level 20 against a high level character (over lvl 30). Not going to claim it is perfect, or there are some steps back, but it is an improvement.
Title: Re: chadz, we want the classic version of CRPG
Post by: Templar_Ratigan on December 13, 2011, 07:20:15 pm
Why dont we mix the best parts from both versions? Surely that would be the happy medium?
Title: Re: chadz, we want the classic version of CRPG
Post by: hippy_with_a_scimi on December 13, 2011, 07:21:31 pm
Ahh thee bad old days. When there was nothing for me to spend gold on.
When getting tk'd meant you were actually getting screwed.
When xp was linear with no end in sight.
When you had to be willing to get nothing because of a failed flank.
When you actually noticed brave peasants, because many just huddled somewhere.
When holds were of no concern to me as I would just swing through it.

The 'new' system is superior. You can get a kill at any level, it is just more likely now. Previously, you had virtually no chance if you were under level 20 against a high level character (over lvl 30). Not going to claim it is perfect, or there are some steps back, but it is an improvement.

the new system is different ( i would say awful but ill restraint myself )  not superior ,  and most of the points you mentionned has no link to the old feelings of crpg  , also if you got tked the tker lost gold and xp   , i for one used flank tactics in old system and it was fine xp wise

not sure why the high lvl plate crutchers argument is always popping , i see tons of plate crutchers in the current system, it didnt made the game any harder , weapons used to hit harder too ,

i could go on and on...

and Zisa as old crpg veteran you cant be serious saying the actual system is superior shame on you :<
Title: Re: chadz, we want the classic version of CRPG
Post by: Zisa on December 13, 2011, 07:45:56 pm
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giggle, the tk'er lost gold and xp - when you are rich fines mean nothing. It was more a wild west feel with the lack of admins and admin tools.

Yes there was lots that was fun - if you met someone on a flank you knew they had a pair - flankers always took the risk of no xp or gold that round.
Perhaps that is what is part of what is missed - the risk/reward. There is no penalty from a poorly thought out or unfortunate maneuver other then leaving your team a man short, and nowadays some goon can carry his whole team. In olden times you got the xp/gold for being near the action, but dying early often meant little or no reward, even if the actions contributed to the team victory - the 'carry' guy pretty well benefitted himself more then his dead team mates, whose timers had long since run out.

It is possible to do some key actions and maintain a low kdr and get rewarded - this is as it should be, though perhaps at the cost of some intensity.

I do not miss xp bridge, xp boat, xp barn, xp moat or any other crap that meant a large mostly useless huddle of people tryin to die near the action. I actually prefer the large mostly uselss huddle of people who are actually trying to do some damage and stick together to overwhelm the enemy.

In short, the current xp/gold system lends it self to more team oriented play then the old. I will agree perhaps the old system was more 'hero' personal glory oriented.

I agree the plate crutchers argument is toothless - any vet with an upkeep problem has to be learning disabled. But high level agi/wpf builds would just outswing the low level characters, high level str builds would just shrug off wimpy low level damage and pound peasants into goo. It was my suggestion that XP become exponential, as it was far too easy to collect levels after 30.
Title: Re: chadz, we want the classic version of CRPG
Post by: Kafein on December 13, 2011, 07:46:09 pm
Hey, here's a mix of things I think would be good to see in cRPG "classic" :

- No more upkeep. Not needed if items are correctly balanced (heavy armors being heavy, relative instead of fixed weight maluses to avoid tincan armors to be the nobrain choice at higher levels, horses requiring many skill points, maybe with a special horseback weapontype with it's own wpf... ok that's probably too complicated)
- Old gold income rate with the old prices.
- No more level cap, and a more consistent (but still exponential, and even factorial) level curve. The XP needed to get to level X should take roughly (X^0.52)! battles. (2 for level 2, 30 for level 10, 293 for level 20, 2169 for level 30, 14714 for level 40), resulting in a soft cap (if you are ready to spend months to get to level 45, you are still very far from level 46)
- Unique, hard and rare heirlooming. Not as powerful as it was, though. It should remain a choice, with tradeoffs. No more wpf bonus, that was sick. Linear XP bonus (+10% bonus xp per gen, not compound) and an heirloom point. Old heirloom modifiers (maybe some minor tweaks) because heirloomed stuff is special. Required level : starts at 25 and +3 per gen. Same gold price and 1 week timer as in the pre-january cRPG.
- Old XP-radius system, without any special reward for landing the killing blow. The radius is around the killer and not around the victim (grouped ranged fire = good xp)
- Old xp in duel mode !!!
- Old archery OPness so we have something to complain about, yet without it being gamebreaking (the point of cRPG classic isn't winning, it's having fun).
Title: Re: chadz, we want the classic version of CRPG
Post by: Leshma on December 13, 2011, 08:00:00 pm
Old c-rpg = faster game speed = more interesting melee fights

And many more.

I'm pretty sure that old system had more good points compared to current c-rpg.

And no strat is fine because if old strat was ressurected no one would play current strategus because it sux ballz.
Title: Re: chadz, we want the classic version of CRPG
Post by: hippy_with_a_scimi on December 13, 2011, 08:08:55 pm
giggle, the tk'er lost gold and xp - when you are rich fines mean nothing. It was more a wild west feel with the lack of admins and admin tools.

Yes there was lots that was fun - if you met someone on a flank you knew they had a pair - flankers always took the risk of no xp or gold that round.
Perhaps that is what is part of what is missed - the risk/reward. There is no penalty from a poorly thought out or unfortunate maneuver other then leaving your team a man short, and nowadays some goon can carry his whole team. In olden times you got the xp/gold for being near the action, but dying early often meant little or no reward, even if the actions contributed to the team victory - the 'carry' guy pretty well benefitted himself more then his dead team mates, whose timers had long since run out.

It is possible to do some key actions and maintain a low kdr and get rewarded - this is as it should be, though perhaps at the cost of some intensity.

I do not miss xp bridge, xp boat, xp barn, xp moat or any other crap that meant a large mostly useless huddle of people tryin to die near the action. I actually prefer the large mostly uselss huddle of people who are actually trying to do some damage and stick together to overwhelm the enemy.

In short, the current xp/gold system lends it self to more team oriented play then the old. I will agree perhaps the old system was more 'hero' personal glory oriented.

I agree the plate crutchers argument is toothless - any vet with an upkeep problem has to be learning disabled. But high level agi/wpf builds would just outswing the low level characters, high level str builds would just shrug off wimpy low level damage and pound peasants into goo. It was my suggestion that XP become exponential, as it was far too easy to collect levels after 30.

a well done opinion , giving you teh +1

only one thing im not neccesarry agreeing with is :  high lvl agi\wpf builds still outswing  95% of the players in the current system  , im the living proof :D  the remaining 5% are too good skillwise to be outswinged
Title: Re: chadz, we want the classic version of CRPG
Post by: Tears of Destiny on December 13, 2011, 08:09:56 pm
Since when are you high Agi/wpf?! I can haz arrow past your shield if I aim properly! Or are you still skimping on shield skill with that brown heater of yours...
Title: Re: chadz, we want the classic version of CRPG
Post by: Teeth on December 13, 2011, 08:13:48 pm
Old c-rpg = faster game speed = more interesting melee fights

And many more.

I'm pretty sure that old system had more good points compared to current c-rpg.

And no strat is fine because if old strat was ressurected no one would play current strategus because it sux ballz.
It would take like 3 months before the game speeds would become any faster than we have now.

The old system was severely borked. chadz, thats why you need to do this. To make sure that everyone with nostalgia glasses can readjust there opinion when offered with proper comparison material.

Still it had some good elements, that should be looked at, and maybe put into the current version. Cause there is some sweet middle ground between these two versions.
Title: Re: chadz, we want the classic version of CRPG
Post by: hippy_with_a_scimi on December 13, 2011, 08:19:05 pm
Since when are you high Agi/wpf?! I can haz arrow past your shield if I aim properly! Or are you still skimping on shield skill with that brown heater of yours...
you know im high on weed ! but im also high on Agi\wpf :D  with my measly 175 wpf and skillful footworking its actually easy to outswing most

its even easier when i wear my studden coat , i see thoses archers running but im like jason ! eventually ill catch you !!

yes i have 3 shield skill more is not needed , i got to say i miss the huscarl forcefield but i dont miss his slow arse
Title: Re: chadz, we want the classic version of CRPG
Post by: Nurax on December 13, 2011, 08:20:48 pm
Actually I left cRPG, because of the new cRPG, I startet playing with old one and I loved it...new cRPG doesnt have this feeling in my opinion, so absolutly a try worth. :)

+1!!

Title: Re: chadz, we want the classic version of CRPG
Post by: Glyph on December 13, 2011, 08:23:13 pm
What happens if the old cRPG turns out to be more popular than "improved" one?
chadz will commit suicide :P
Title: Re: chadz, we want the classic version of CRPG
Post by: hippy_with_a_scimi on December 13, 2011, 08:25:28 pm
chadz will commit suicide :P
old players would definatly quit new crpg for the old... i know i would


a mix of both would be badass tho
Title: Re: chadz, we want the classic version of CRPG
Post by: HarunYahya on December 13, 2011, 08:25:36 pm
Guys why are you so afraid of tincans ?
cRPG has changed .
How many top scorer infantry kill machines you know who wears tincan and has flamberge ?
How many epic killing machine cav you know who rides plated chargers ?

Do you think they don't use them cuz they have huge upkeep ?

Don't be that naive.

Playing with tincan is really hard these days , you cannot move fast, you can't have a decent footwork and other infantry just spam the shit out of you.
I've seen too much tincans die by a polearm spammer.

About the plated charger...just lol.
Ask Leed and Torben why they use courser instead of plated charger they'll explain you better.

About the teamkilling thing.It's out there already.
I think giving some love to successful players in team would encourage others to play actually rather than leech.
Title: Re: chadz, we want the classic version of CRPG
Post by: Patricia on December 13, 2011, 08:26:32 pm
Guys why are you so afraid of tincans ?
cRPG has changed .
How many top scorer infantry kill machines you know who wears tincan and has flamberge ?
How many epic killing machine cav you know who rides plated chargers ?

Do you think they don't use them cuz they have huge upkeep ?

Don't be that naive.

Playing with tincan is really hard these days , you cannot move fast, you can't have a decent footwork and other infantry just spam the shit out of you.
I've seen too much tincans die by a polearm spammer.

Lol, you almost got me on that joke.
Title: Re: chadz, we want the classic version of CRPG
Post by: Keshian on December 13, 2011, 08:29:15 pm
For people talking bad about old cRPG - you are looking through the lens of the last 2 months of old cRPG where many of the linear and exponentional elements had grown too far.  chadz is talking about a full reset with everyone as peasant - that means only 1 gold per kill instead of 6 or 7 or 8 and 1/6, 1/7th the xp.  It takes a LOT longer to build up from there.  All the problems you are discussing are late-stage issues, not early to mid-stage. 

If you were around last year August, September, and October (I started in August, it was like this in June and July too from what i heard) - it was fucking great.  One complete reset every 4 months solves most of the OP problems and it would not be controversial as it was back then because its not the main cRPG so people less invested in their characters as they were when a full reset was being discussed.
Title: Re: chadz, we want the classic version of CRPG
Post by: gazda on December 13, 2011, 08:29:34 pm
I want roman republic era armours, classical greek items, some macedonian items too, also i want ninja robes, more samurai armours, matchlock muskets, more zweihanders, and yes, ofocurse , SHOUTS
Title: Re: chadz, we want the classic version of CRPG
Post by: hippy_with_a_scimi on December 13, 2011, 08:29:39 pm
Guys why are you so afraid of tincans ?
cRPG has changed .
How many top scorer infantry kill machines you know who wears tincan and has flamberge ?
How many epic killing machine cav you know who rides plated chargers ?

Do you think they don't use them cuz they have huge upkeep ?

Don't be that naive.

Playing with tincan is really hard these days , you cannot move fast, you can't have a decent footwork and other infantry just spam the shit out of you.
I've seen too much tincans die by a polearm spammer.

About the plated charger...just lol.
Ask Leed and Torben why they use courser instead of plated charger they'll explain you better.

About the teamkilling thing.It's out there already.
I think giving some love to successful players in team would encourage others to play actually rather than leech.

i love tin cans , they are easy , and as soon as frug finished loomming my mace ( god bless that man-frug)  its gonna be even easier

i got 2 types of armor , my travel light attiral ( a la LotR )   and my medium armor for clusterfucks   , 

Skill has improved over the time for everyone , crutching armor was a solution before , now good players loath the big armor as its slow down the user
Title: Re: chadz, we want the classic version of CRPG
Post by: BlueKnight on December 13, 2011, 08:49:15 pm
Skill has improved over the time for everyone , crutching armor was a solution before , now good players loath the big armor as its slow down the user

Yeah! Speed of movement is one of the most significant factors. Footwork helps a lot in keeping the proper distance between you and your enemy.

Also if killing is harder because of an armour, then it's harder for every class, so the OP classes wouldn't be as OP as they used to be ( if there were any except archers  8-) )
Title: Re: chadz, we want the classic version of CRPG
Post by: Glyph on December 13, 2011, 08:54:56 pm
sice the armor values of heavy armor have been changed, a lot of the people who used heavy armor for it's advantages are now using medium or sometimes even low tier armo, and for good reasons.
Title: Re: chadz, we want the classic version of CRPG
Post by: Tydeus on December 13, 2011, 08:57:03 pm
Still it provided more of an incentive to use tactics and such then now, people needed to stick together, something which is missing now. Cavalry was less spawnraping and all over the place. It kept things focused, it also made roofcamping less of a thing. Mostly there was one roof that both teams fought over. Not several filled with archers.
There's more team-play involved in mobbing than there is with the current way crpg is played. Not to mention, mobbing still wins the rounds, might as well have an incentive for it. This, in my opinion, is kind of underrated or misunderstood in this discussion. Lots of people seem to be under the impression that the multi system allowed for more "teamwork". The only thing I see it helping is flankers, and even then, AGI flanking is currently suicide.

A game rewarding the hardcore grinders and pummeling the casual players into the dirt. No skill based gameplay just spam your weapon in plate as fast as you can with your over the top wpf 24/24 lolbuilds.
That doesn't sound too different from where we're currently at. Now a days damn near every melee guy has loomed gloves and heavy/plate armor. At least back then looms weren't as common place. As far as "skill" goes, the current melee speed removes a lot of the skill requirement from battle servers. C-RPG's current speed doesn't even match that of a native medium speed server. So much for your "skill based gameplay".

1. Level cap doesn't allow diversity. I think that at least 70% of builds are 18/21 or 21/18, twohanders, polearmers, archers and cavalry, only crossbowmen and shielders go 15/24 or 18/18. This is boring. I think that soft cap should be moved to level 32, so that some people could have those OP, but very funny builds.
Indeed we have a lack of diversity right now, but I'm not ready to say it's because of the level cap. I think it's more or less that it is much more difficult to hybrid effectively than it was back in those days. Though I will admit that raising the level cap just a few levels would most likely allow people to get a fair amount of extra skill points which would probably add to the diversity.

A mix of what we got now and what we had would ve been  perfect....
This seems to be the general consensus. I think it was shik who put it best when he said "Crpg has lost its intensity".

We've had a lot of great improvements since then, mostly thanks to WSE I think. These improvements might allow for old game mechanics to be better implemented.
Title: Re: chadz, we want the classic version of CRPG
Post by: Greziz on December 13, 2011, 09:01:41 pm
To all you saying reintroduce old crpg with alterations.......... Shush thats dumb chadz isn't gunna support the old one if anything he will remove the abandoned sticker and lock from the ole playground with all the metal rides and the lack of safety that the ole playgrounds had an the kids who don't need to have their dicks held will once again enjoy smashing their teeth on a marry go round or snapping an arm on the jagged jungle gym playing chicken. SO MAN UP AND HOPE HE LETS US PLAY ON THE OLD STUFF! Cause I don't know about you but these new fangled plastic and rubber playgrounds suck nut make my hair staticky and shock me when I touch the few peices of metal it does have.
Title: Re: chadz, we want the classic version of CRPG
Post by: Vex. on December 13, 2011, 09:04:40 pm
The thing is, back then you could enjoy grinding up to a level, now its lvl 31 and after that u need weeks after weeks with playing to even get a level... Neh, its not the cRPG i enjoyed.
And the tincan heroes back then, well most people SUCKED at blocking back then, so that explains it...
Sure it was unfair for peasants to play cuz they got raped by high lvl people, same shit now... And archery back then was cool because people could use heavy armor and even put some into shield skill without fucking up ur build.
Now you have to sacrifices a lvl to get 3 shield skill...
And strat exp now is fucked up, in old times strat was fun and the best way to level up = Makes more action i would say...
If we could get back old cRPG with slots I would be happy, cuz i can remember people with 2 sniper xbows + a big flamberge in their ass.
And pay to play, no problem...
Title: Re: chadz, we want the classic version of CRPG
Post by: Noctivagant on December 13, 2011, 09:07:04 pm
FIREBOMBS!
Title: Re: chadz, we want the classic version of CRPG
Post by: Kalam on December 13, 2011, 09:07:57 pm
C-RPG's current speed doesn't even match that of a native medium speed server.[/b] So much for your "skill based gameplay".

The slower speed allows for more tactical thinking in combat, and chambering for all. The faster speed meant sub-25 ping was an instant win button. It really does punish our west coasters, and people with shitty internet. Even though I personally had more fun in high speed duels (you may recall my whine about the current speed) and such, I believe cRPG's current version is far more balanced than anything it used to be- even if we're talking about the sub-35 levels of the old version.
Title: Re: chadz, we want the classic version of CRPG
Post by: CrazyCracka420 on December 13, 2011, 09:13:26 pm
Actually, I might give this one a try. See how long it works out until it crumbles from plated knights on elephants.

Not saying we're doing it, but if we do, understand that:
- support will be almost nonexistant,
- same for updates,
- strategus obviously won't work with it either,
- website will be the old, horrible one

and some other things. We'll discuss it and see if it could hurt the cRPG we actually like to continue improving.


Gameplay mechanics have seem a huge improvement in strat from update to update, IMO.  I think the problem has become trying to balance items and skills too much that it creates other imbalances.  For example I think the turn radius on lancing from horseback is a good gameplay mechanic.  Constantly tweaking and changing the skills needed to ride horses, how fast horses ride, etc...is not a good thing to focus on.

Tweaking slots of longer/bigger weapons from 1 slot for everything (like in native) to 2 slots for some items like Pikes and Long spears was good, I think making items not-sheathable if they are very large was good too.  Making them 3 slots went overboard however (but would still fit into gameplay mechanic tweaks).  If you were to start changing the variables for damage and swing speed then I'd think it would fall under trying to balance skills/items.

To me, that is the big problem a lot of people have with the c-rpg updates.  Not the part about tweaking gameplay mechanics for what you developers see as "in the best interest of the game".  But trying to tweak all the equipment and skills (and stats for both) to keep all the classes "balanced" has just created more problems and is a constant adjustment to "re-balance" the classes. 

The classes will never be "balanced".  They will always have strengths and weaknesses...and as far as I can tell, there has never been an "overpowered" class to the point of needed to tweak skills and equipment to nerf them.

The slower speed allows for more tactical thinking in combat, and chambering for all. The faster speed meant sub-25 ping was an instant win button. It really does punish our west coasters, and people with shitty internet. Even though I personally had more fun in high speed duels (you may recall my whine about the current speed) and such, I believe cRPG's current version is far more balanced than anything it used to be- even if we're talking about the sub-35 levels of the old version.

You really only notice blocking problems due to ping if you're over 120'ish.  150 makes it really hard to block on medium speed you have to basically block immediately as the enemy is pulling back, any delay and you won't get your block up in time.

Good manual blockers have a really easy time on medium speed for c-rpg, especially if they have under 40'ish ping.  So you're damned if you do, damned if you don't.  I'd rather keep it medium and give people who are connecting from the far coasts a chance to still be somewhat competitive.  And if people from other continents connect they still have a small chance of blocking, on fast combat speed I don't think they'd have any chance (even considering that block speed would also be faster). 
Title: Re: chadz, we want the classic version of CRPG
Post by: Xtrah on December 13, 2011, 09:13:49 pm
The thing is, back then you could enjoy grinding up to a level, now its lvl 31 and after that u need weeks after weeks with playing to even get a level... Neh, its not the cRPG i enjoyed.
And the tincan heroes back then, well most people SUCKED at blocking back then, so that explains it...
Sure it was unfair for peasants to play cuz they got raped by high lvl people, same shit now... And archery back then was cool because people could use heavy armor and even put some into shield skill without fucking up ur build.
Now you have to sacrifices a lvl to get 3 shield skill...
And strat exp now is fucked up, in old times strat was fun and the best way to level up = Makes more action i would say...
If we could get back old cRPG with slots I would be happy, cuz i can remember people with 2 sniper xbows + a big flamberge in their ass.
And pay to play, no problem...

PAY FOR YOUR SLOT, 1 DORRA EVERYONE
Title: Re: chadz, we want the classic version of CRPG
Post by: Oberyn on December 13, 2011, 09:16:17 pm
visitors can't see pics , please register or login
Title: Re: chadz, we want the classic version of CRPG
Post by: Vexus on December 13, 2011, 09:17:05 pm
In my opinion being one of the people that joined in said old crpg could work with some of the current balances but that is me.
Title: Re: chadz, we want the classic version of CRPG
Post by: Vex. on December 13, 2011, 09:19:50 pm
In my opinion being one of the people that joined in said old crpg could work with some of the current balances but that is me.
yeah. Hate the slots but they are necessary to have a balance in the game.
Title: Re: chadz, we want the classic version of CRPG
Post by: PanPan on December 13, 2011, 09:20:18 pm
I bet nobody would really believe me but... I like this cRPG more than the old one.
In the old one everybody walked around with black armor riding on these elephants etc.
It wouldn't be fun to see ''Old cRPG'' and for Archers (when the bows would stay like they're now)
It would be terrible. Remeber those 100 p Sniper 1-hit Tincans in Black Armor xbow?
U want it really back?
Dunno If I understood it right but the when you bring back Old cRPG you probably need to bring back the OP weapons.

But If you mean that we should bring back the gold/xp gain back... I could say yes combine it with the multiplier now and it should be fine.
Title: Re: chadz, we want the classic version of CRPG
Post by: hippy_with_a_scimi on December 13, 2011, 09:21:28 pm
visitors can't see pics , please register or login


that is one cute puppie Oberyn ! :)


i would shell 20$ a month to play an updated "old crpg" system !   do eet!
Title: Re: chadz, we want the classic version of CRPG
Post by: CrazyCracka420 on December 13, 2011, 09:23:30 pm
I bet nobody would really believe me but... I like this cRPG more than the old one.
In the old one everybody walked around with black armor riding on these elephants etc.
It wouldn't be fun to see ''Old cRPG'' and for Archers (when the bows would stay like they're now)
It would be terrible. Remeber those 100 p Sniper 1-hit Tincans in Black Armor xbow?
U want it really back?
Dunno If I understood it right but the when you bring back Old cRPG you probably need to bring back the OP weapons.

But If you mean that we should bring back the gold/xp gain back... I could say yes combine it with the multiplier now and it should be fine.

I'm not positive but I assume Vinny didn't want to bring back 1 slot for every piece of equipment.  I think he was more referring to the stats for equipment and skills, as well as how XP and gold were distributed.

Things like the lance radius being reduced on horseback are a good thing, as well as things like increasing some weapons to 2 slots (i think 3 slots may be overboard).
Title: Re: chadz, we want the classic version of CRPG
Post by: Vex. on December 13, 2011, 09:24:47 pm
I bet nobody would really believe me but... I like this cRPG more than the old one.
In the old one everybody walked around with black armor riding on these elephants etc.
It wouldn't be fun to see ''Old cRPG'' and for Archers (when the bows would stay like they're now)
It would be terrible. Remeber those 100 p Sniper 1-hit Tincans in Black Armor xbow?
U want it really back?
Dunno If I understood it right but the when you bring back Old cRPG you probably need to bring back the OP weapons.

But If you mean that we should bring back the gold/xp gain back... I could say yes combine it with the multiplier now and it should be fine.

We want the old cRPG back, but the balance on weapons etc can stay as it is.
xbows is not OP with the dmg when you think about how long it takes to reload it...
U still see plated chargers every singel day now so it dosnt matter really. I hate coursers & arabian more than plated chargers.
Title: Re: chadz, we want the classic version of CRPG
Post by: Nurax on December 13, 2011, 09:25:46 pm
I'd love to see the real old cRPG and if it doesn't work we can do diffrent anyway. Maybe we should vote for it? Only if chadz allows of course.
For example I loved that feeling that I needed like 3 hours or more for a normals cost weapon and I liked how the gold gain increased and you hoped, please, kill another ones and finally in the end of the round: Yes 200 Gold! :)
Title: Re: chadz, we want the classic version of CRPG
Post by: Keshian on December 13, 2011, 09:26:09 pm

In the old one everybody walked around with black armor riding on these elephants etc.


You guys keep making the mistake - that was the tail end of old cRPG, if its fully reset, months of gameplay goes on before this happens.  Gold was much harder to make and it was a big talked about thing when the first person bought a plated charger 5 months into that cRPG version.  GOLD was REALLY REALLY hard to make.  you average 200 gold a minute now, back then with peasant wars at beginning you made 1-2 gold per kill you were near if your team won the round, 25% of that if you lost, which came out to about averaging to 7 gold a minute.
Title: Re: chadz, we want the classic version of CRPG
Post by: PanPan on December 13, 2011, 09:27:22 pm
We want the old cRPG back, but the balance on weapons etc can stay as it is.
xbows is not OP with the dmg when you think about how long it takes to reload it...
U still see plated chargers every singel day now so it dosnt matter really. I hate coursers & arabian more than plated chargers.
I mean those old 100 p sniper  xbows cause I tought that when we'll bring the old cRPG back that we'll bring the old xbows, bows etc.
Title: Re: chadz, we want the classic version of CRPG
Post by: Greziz on December 13, 2011, 09:28:00 pm
Stop with your goofy derailing whatif bring it back altered this post is about CLASSIC! you don't order a cheeseburger then alter the order so much it is a double swiss and lettuce burger! SHIT. This Post is about CLASSIC! 100 percent oldschool I wouldn't play super mario bro's if it was 3d. Shit I gave up mario because it sucked dick as a 3d plat former. I like my mario 2d I like my Zelda 2d I like my crpg CLASSIC and I like my fighters like guilty gears and soul calibur/Tekken
Title: Re: chadz, we want the classic version of CRPG
Post by: Polobow on December 13, 2011, 09:28:05 pm
You guys keep making the mistake - that was the tail end of old cRPG, if its fully reset, months of gameplay goes on before this happens.  Gold was much harder to make and it was a big talked about thing when the first person bought a plated charger 5 months into that cRPG version.  GOLD was REALLY REALLY hard to make.  you average 200 gold a minute now, back then with peasant wars at beginning you made 1-2 gold per kill you were near if your team won the round, 25% of that if you lost, which came out to about averaging to 7 gold a minute.

But thine hard work will pay off, because once you buy it, it's permament with no fees.
Title: Re: chadz, we want the classic version of CRPG
Post by: Keshian on December 13, 2011, 09:32:06 pm
Stop with your goofy derailing whatif bring it back altered this post is about CLASSIC! you don't order a cheeseburger then alter the order so much it is a double swiss and lettuce burger! SHIT. This Post is about CLASSIC! 100 percent oldschool I wouldn't play super mario bro's if it was 3d. Shit I gave up mario because it sucked dick as a 3d plat former. I like my mario 2d I like my Zelda 2d I like my crpg CLASSIC and I like my fighters like guilty gears and soul calibur/Tekken

So much of this, yes.

Polobow - yes and that is why it got imbalanced (AFTER over 4 months of playing), but to look at the last 2 months only and ignore the incredible amount of fun leading up to it is silly.  People averaged worse gear back then with less looms up until near the end.  And that is the easisest fix of all - full reset every 4-5 months, whcih not a big deal since it is not the main cRPG.  It is incredibly fun and I for one would be so much interested in playing cRPG again (been playing a bunch of other games lately as I get bored with cRPG).

The new system basically favored getting new players in, but with a prettye stablished communitya dn EVERYONE starting as peasants at the same time, its not as important to make sure everyoneand their brother gets to have plate armor after only a few hours playing.  back then it took AGES to get better gear and each item was precious to you because you didnt just trade it in for something else because it really cost something.  Nowadays I cna buy anything I want,s ell it and buy it all over again, because it doesn't matter when you can make 250 gold in a minute.
Title: Re: chadz, we want the classic version of CRPG
Post by: PanPan on December 13, 2011, 09:33:05 pm
But thine hard work will pay off, because once you buy it, it's permament with no fees.
Indeed, Indeed
But You get Gold then for example a bow costs like 10k gold and you have the 10k gold and you buy the bow and then U don't need to pay upkeep.

EDIT: Repairs are veeery important but still... when you sell a loom point you've got enough money for repairs and you ahve your old cRPG back.
Title: Re: chadz, we want the classic version of CRPG
Post by: Keshian on December 13, 2011, 09:38:47 pm
Also, whoever does the NA servers for this, i would like to request to be an admin as I expect to be playing there a lot and I feel very invested in keeping it as honest and (intentional) tk-free as the official cRPG servers.
Title: Re: chadz, we want the classic version of CRPG
Post by: CrazyCracka420 on December 13, 2011, 09:42:09 pm
I like you idea kesh.  Full resets after 6 months or so would be great (or some agreed upon interval).  Even for the regular c-rpg I think this would be a great idea.

I know that the idea was to make a "Persisent", continual system similar to single player but for multiplayer.  But I'd say 6 months is persistent enough.  I think that would really alleviate a lot of the issues the dev's struggle with when it comes to balancing classes and equipment.
Title: Re: chadz, we want the classic version of CRPG
Post by: Greziz on December 13, 2011, 09:43:51 pm
Kesh if they bring this back I want to see you balbaroth and every old hero of olden days fall before my glorious sniper xbow or mashum stick.
Title: Re: chadz, we want the classic version of CRPG
Post by: Greziz on December 13, 2011, 09:46:07 pm
Man I feel sad I am more excited over old school crpg than I am about the prospect of diablo 3 or kotor online or pretty much any game to come out in the last 4 years. FUCK GAMING WHY DOES IT ALL JUST Start as a single glorious golden sphere and then just roll down into shit valley and stagnate as just another generic brown sphere of regretted changes?
Title: Re: chadz, we want the classic version of CRPG
Post by: PanPan on December 13, 2011, 09:47:31 pm
OPEN A WHOLE NEW MOD KINDA LIKE THE CRPG WICH IS NOAW!
AND PLAY FROM A PEASANT AGAIN! (or a funny weekend- event where everyone is at lvl 5 max :D)
Title: Re: chadz, we want the classic version of CRPG
Post by: Keshian on December 13, 2011, 09:51:18 pm
Man I feel sad I am more excited over old school crpg than I am about the prospect of diablo 3 or kotor online or pretty much any game to come out in the last 4 years. FUCK GAMING WHY DOES IT ALL JUST Start as a single glorious golden sphere and then just roll down into shit valley and stagnate as just another generic brown sphere of regretted changes?

But what about... oh wait no, that game sucks., but wait isnt... nope they changed it to shit.  You are dead-on right.  I would look forward more to having old cRPG brought back even if only 1 NA server then just about any game I can think of.  I have been playing a lot of Killing Floor in the last week, but like most shooter games, Ic ans ee myself getting bored after a little bit.  And its going to take you about 1-2 momths before you can afford a sniper xbow, you will have to be satisfied killing me with my short bow of doom using only a non-nerfed hunting xbow.
Title: Re: chadz, we want the classic version of CRPG
Post by: hippy_with_a_scimi on December 13, 2011, 09:54:12 pm
Kesh if they bring this back I want to see you balbaroth and every old hero of olden days fall before my glorious sniper xbow or mashum stick.

thoses were the fucking days :D when you could snipe me from across the map , while i was slaughtering people nonetheless !

 Then again you were a rare breed , one of the xbow dagger pioneer...   

then everybody started using xbows...

 God this current crpg sucks ass
Title: Re: chadz, we want the classic version of CRPG
Post by: Greziz on December 13, 2011, 09:54:54 pm
Hunting bow back then was respectable sting I think it did 52 dmg? Shit I can gack you with that.
Title: Re: chadz, we want the classic version of CRPG
Post by: Osiris on December 13, 2011, 09:55:24 pm
I dont really miss the old version that much (i was very annoyed that i finally had managed to buy a heavy horse for my cav and a decent set then boom upkeep :D) but about the proximity to action vs multi.

I like the multiplier idea but balancing does need to be re worked a little. As for promoting more team work i dont think it does. I think i saw many more epic shieldwalls etc in old crpg. If anything i miss the shieldwalls :D
Title: Re: chadz, we want the classic version of CRPG
Post by: Greziz on December 13, 2011, 09:59:28 pm
Shield walls are retarded arrow soaks all your achieving by standing close knit and not moving is playing target for every archer on the map. A moving cluster fuck with shields in it charging is much more effective than the ok every one line up and place your shield and try to move orderly. as it never quite works out as you want it to.
Title: Re: chadz, we want the classic version of CRPG
Post by: CrazyCracka420 on December 13, 2011, 10:00:20 pm
Man I feel sad I am more excited over old school crpg than I am about the prospect of diablo 3 or kotor online or pretty much any game to come out in the last 4 years. FUCK GAMING WHY DOES IT ALL JUST Start as a single glorious golden sphere and then just roll down into shit valley and stagnate as just another generic brown sphere of regretted changes?

Trying too hard to appease the masses.  People don't flock to the forums to give their input when they like something about a game.  For the most part (and it's true in the IT profession especially), people don't give you feedback when things work well, or they like the way things are.  You're going to get feedback (and the most feedback) when someone doesn't like something.

So for all the devs know, the game is beloved by the majority of players, but I'm guessing they really only hear people bitching. So if enough people bitch and complain they may get a false negative that people generally are unhappy about topic "x, y or z".  And specifically for this mod I think they tried too hard to keep everything balanced and will never appease everyone.
Title: Re: chadz, we want the classic version of CRPG
Post by: Vexus on December 13, 2011, 10:13:51 pm
I still remember the days with phazh explaining strategies and moving in shield walls formations to the enemies :D

He does it from time to time but don't know now since I barely log as I am not having that much fun playing as archer bait.
Title: Re: chadz, we want the classic version of CRPG
Post by: [ptx] on December 13, 2011, 10:41:34 pm
Yeah, well, you should also remember that levelling, earning gold for gear (even cheapish one) and such took a LONG time in old crpg. Like, REALLY LONG time. Do you really think you'll have the endurance to GRIND HARD to get even proper light armor, whilst not having access to all the new stuff that has been introduced to cRPG since upkeep? As well as all the broken stuff that was there?
Sure, it sounds fun, but i know i won't ever get past lvl10 there.
Title: Re: chadz, we want the classic version of CRPG
Post by: Keshian on December 13, 2011, 10:45:38 pm
Yeah, well, you should also remember that levelling, earning gold for gear (even cheapish one) and such took a LONG time in old crpg. Like, REALLY LONG time. Do you really think you'll have the endurance to GRIND HARD to get even proper light armor, whilst not having access to all the new stuff that has been introduced to cRPG since upkeep? As well as all the broken stuff that was there?
Sure, it sounds fun, but i know i won't ever get past lvl10 there.

Fuck ya!
Title: Re: chadz, we want the classic version of CRPG
Post by: Vexus on December 13, 2011, 10:47:40 pm
Old version had a grind for gold but no upkeep, new version has a grind to level and high gold that even selling 1 loompoint can make you get from 1-31 without suffering upkeep thanks to the 400k gold from selling the loompoint.

Both have their timesinks but in the latter it's too easy to get gold while too boring to level (Ok in my opinion).
Title: Re: chadz, we want the classic version of CRPG
Post by: Zisa on December 13, 2011, 11:32:30 pm
The slower speed allows for more tactical thinking in combat, and chambering for all. The faster speed meant sub-25 ping was an instant win button. It really does punish our west coasters, and people with shitty internet. Even though I personally had more fun in high speed duels (you may recall my whine about the current speed) and such, I believe cRPG's current version is far more balanced than anything it used to be- even if we're talking about the sub-35 levels of the old version.
Chess allows for even more tactical thinking, as we seem to have reached turn based combat :P

Always been my least favourite argument in favour of slow speed.
Title: Re: chadz, we want the classic version of CRPG
Post by: Whalen207 on December 13, 2011, 11:47:48 pm
chadz, just setup a second database.
I'm sure you saved the format from the old versions..... RIIIIGHT?   :lol:
Title: Re: chadz, we want the classic version of CRPG
Post by: Christo on December 13, 2011, 11:52:19 pm
I'm sure you saved the format from the old versions..... RIIIIGHT?   :lol:

http://www.youtube.com/watch?v=Ue_IRWgpojw&t=26 (http://www.youtube.com/watch?v=Ue_IRWgpojw&t=26) :mrgreen:
Title: Re: chadz, we want the classic version of CRPG
Post by: Bothersome_Aldryk on December 14, 2011, 12:16:49 am
Man, I enjoyed old cRPG quite a bit, and that was looking on the tail end of things when everything was ridiculous. I would play the shit out of an old cRPG server. A ton of my favorite memories were of the onoes, so unfair peasanthood experiences. Like Balbaroth chasing me across an entire map with a torch, as I went over mountains and through lakes to try and escape him. Guts swinging a flamberge at me at mach 2 due to his 300 wpf, but killing him anyway by jumping over it and hitting him. Trying my best to survive while getting a few hits in, knowing that one mistake would kill me.

I could go on, because my nostalgia is at maximum. The short time I got to experience the game during the older versions of cRPG was probably one of my favorite gaming experiences.
Title: Re: chadz, we want the classic version of CRPG
Post by: ArchonAlarion on December 14, 2011, 12:50:56 am
People just like old shit. If the "new" crpg was old and the old new, the pining would still be there, just with different arguments. It's like everyone's teenage music.

I played the old c-rpg and it sucked as a coherent, balanced game compared to what we have now.

Better idea: Make a Team death-match game-mode with no upkeep/gain and higher game speed
Title: Re: chadz, we want the classic version of CRPG
Post by: Kafein on December 14, 2011, 12:59:44 am
In the old one everybody walked around with black armor riding on these elephants etc.

In the old one absolutely ONE guy did that. And it was The_Finn. You are wearing reversed nostalgia glasses.


There is one thing that might be responsible of my disliking of the current state of cRPG, apart from the changes. It's probably how the melee skill metagame evolved. Back then, skill was 40% blocking, 30% feinting, 15% Footwork, 10%Holding, 5% Chamberblocking. Now it's more like 80% Spam/Footwork and the rest is near useless. After one and a half year of MP Warband, it was to be expected to see the average player "breaking" through the "intended" combat mechanics.
Title: Re: chadz, we want the classic version of CRPG
Post by: hippy_with_a_scimi on December 14, 2011, 01:02:21 am
Man, I enjoyed old cRPG quite a bit, and that was looking on the tail end of things when everything was ridiculous. I would play the shit out of an old cRPG server. A ton of my favorite memories were of the onoes, so unfair peasanthood experiences. Like Balbaroth chasing me across an entire map with a torch, as I went over mountains and through lakes to try and escape him. Guts swinging a flamberge at me at mach 2 due to his 300 wpf, but killing him anyway by jumping over it and hitting him. Trying my best to survive while getting a few hits in, knowing that one mistake would kill me.

I could go on, because my nostalgia is at maximum. The short time I got to experience the game during the older versions of cRPG was probably one of my favorite gaming experiences.

oh man i forgot that i used to chase you with a torch lol , also you made me remember Guts , now im sad where is he along with my old timers like fedor and company...

maybe its a sign for me to leave this game , im getting  old as Rhyden Pc :\
Title: Re: chadz, we want the classic version of CRPG
Post by: Kenji on December 14, 2011, 01:24:01 am
OP should make a poll and see if the title states the truth or not.

I, for one, do not want the classic version of cRPG, at all.
Title: Re: chadz, we want the classic version of CRPG
Post by: Tears of Destiny on December 14, 2011, 01:25:07 am
OP should make a poll and see if the title states the truth or not.

I, for one, do not want the classic version of cRPG, at all.

Likewise. Looking at how it was done, it was imbalanced. Also, I for one do not want to play in a game that would be "fixed" by a forced wipe every few months. I avoid those games for a purpose.
Title: Re: chadz, we want the classic version of CRPG
Post by: Christo on December 14, 2011, 01:27:53 am
Back then, skill was 40% blocking, 30% feinting, 15% Footwork, 10%Holding, 5% Chamberblocking. Now it's more like 80% Spam/Footwork and the rest is near useless. After one and a half year of MP Warband, it was to be expected to see the average player "breaking" through the "intended" combat mechanics.

QFT.
Title: Re: chadz, we want the classic version of CRPG
Post by: Patricia on December 14, 2011, 01:38:52 am
oh man i forgot that i used to chase you with a torch lol , also you made me remember Guts , now im sad where is he along with my old timers like fedor and company...

maybe its a sign for me to leave this game , im getting  old as Rhyden Pc :\

They're gone and dead.

Grey/Guts is still around though, been playing some Battlefield 3 with him, he's just not playing cRPG anymore because the general consensus from oldies is it sucks and isn't fun enough to bother with anymore.
Title: Re: chadz, we want the classic version of CRPG
Post by: Tears of Destiny on December 14, 2011, 01:45:31 am
I thought we banned Grey for something about exploiting...
Title: Re: chadz, we want the classic version of CRPG
Post by: Kocik_4th on December 14, 2011, 01:46:50 am
I really miss old website, turtles for xp. Live and kill bonusses.
Title: Re: chadz, we want the classic version of CRPG
Post by: Corwin on December 14, 2011, 02:06:28 am
Ok, chadz successfully trolled all of us again. When I think about it, he and Panoš aren't that different.
Title: Re: chadz, we want the classic version of CRPG
Post by: Whalen207 on December 14, 2011, 02:20:22 am
Ok, chadz successfully trolled all of us again. When I think about it, he and Panoš aren't that different.

You're trolled by chadz whenever you play cRPG. True story.
Title: Re: chadz, we want the classic version of CRPG
Post by: Sir Gilinor on December 14, 2011, 02:29:48 am
Well, I totally miss the XP/gold system, and the 'no upkeep' system. Gold was way harder to gain, as well as XP. So whenever you got new equipment, you were actually excited because it took a while to earn it. The current cRPG is fun, but not like it used to............
Title: Re: chadz, we want the classic version of CRPG
Post by: Whalen207 on December 14, 2011, 02:33:23 am
So whenever you got new equipment, you were actually excited because it took a while to earn it.

^ This.
We need a serious STR balancing, not more Upkeep. For heavy armor you should need IF, not STR.
Title: Re: chadz, we want the classic version of CRPG
Post by: Angantyr on December 14, 2011, 02:43:58 am
I'd much rather have the mod move further in the direction it's currently heading and farther away from the earlier versions; more focus on player skills, less grind, less level and gear and looms crutching, a clearer distinction between classes and less silly MMO-World of Warband atmosphere.

A small xp bonus for kills or k/d ratio would go nicely with the otherwise pretty good current xp system, though; it's not as if people aren't already frag horny enough so I don't think it will necessarily bring about a surge of TKs.
Title: Re: chadz, we want the classic version of CRPG
Post by: Xant on December 14, 2011, 03:10:21 am
Old c-RPG sounds absolutely horrible... even when described by people with massive nostalgia-glasses on.
Title: Re: chadz, we want the classic version of CRPG
Post by: Tennenoth on December 14, 2011, 03:11:37 am
As a "veteran player" I can wholeheartedly say that this current version of cRPG is so much better than it used to be. It was great, it was great.
I have no idea what the turnover rate for new players actually was but I would put money on it being much higher back then than it is now (ie, how many new players actually played for a good time than left.) because of the just frankly, ridiculous peasant game.

There was no banner balance, there were tincan archers, there were insane builds, the exp system was good for what it was, it was fun, for a time but that time has passed and no matter how much people will look back, and I do, and think "heh, that was good, I enjoyed that a lot" it will never be the same.

I dislike the new exp system but I also disliked the old one, they've both got their annoying flaws and not everyone will like either of them, or any system for that matter. I'm not a high kill count player, I have mediocre skill and i've practically reached the top of my game with regards to equipment (going downhill in terms of actual skill) and therefore I would prefer a system based on how much you helped the team, be it through "saviour" moves (stop damage on an ally) or simply how much damage you caused to the opposition minus what you caused to your team.

If you look at all the big named games out there, Battlefield 3 for example since most people will have played it lately, their exp is based on what you do, you don't necessarily have to get kills to get high exp and nor does winning actually effect anything, they have multiple ways of getting exp depending on how you most want to play, be it reviving allies, fixing vehicles or just simply camping with a rifle and waiting for the unsuspecting fool 1000 feet away to walk into your scope.
Theoretically transplanting that into cRPG with what I can't say would be a light workload for the devs would give something that might be reasonable for all.

My personal view that wouldn't screw things up and would increase the amount of teamplay would be to reward people more than a multiplier does. Not by counting the number of kills that a player makes but by some value of how much impact he makes for both teams, whether or not it's to stop someone from murdering their ally, killing a high value target or just basically being plain lucky and surviving the odds on low hp till your team wins it out.

I have little idea of specifics past "saviour" and already done "teamplay elements" would be implemented and I would have to give a lot more thought to it but as general rule, the nostalgia I feel towards the old cRPG doesn't mean I want to see it's return, it means I have fond memories of that time, much like I have fond times of my 12th birthday party it doesn't mean I want to relive it even if it didn't mean (time to be not so subtle but it was the first thing that came to mind for obvious reasons) that today, 8 years on I have to work instead of playing pass the parcel.

In short, things have moved on, sure there is more room for improvement, maybe little bonus's with the exp system (which appears to be the main thing that people want back from the old days, or a more refined, edited version of it at the very least), i'm inclined to stay with my set hours of gameplay to reach a certain level and have a nice laugh with the community while dead instead of whining about how I could have done something different that running into the middle of the mob and getting my head cut off by someone.

This is a real big wall of text and I apologise for that, but if you take the time to read it then thanks but to paraphrase;

Nostalgia is memories of old times you enjoyed clouded by time to obscure some of the less desirable traits and it should stay in the past. Reliving it would be fun for a while but would ruin a good thing. New cRPG is much better than the old one.
Title: Re: chadz, we want the classic version of CRPG
Post by: Patricia on December 14, 2011, 04:29:31 am
July-August '10 was the best, the end.
Title: Re: chadz, we want the classic version of CRPG
Post by: Christo on December 14, 2011, 04:33:01 am
July-August '10 was the best, the end.

^

Shit hit the fan at October-November.

And during winter, it totally went downhill imo. Even to this day.

It all started with retirement. Then the game became slower paced, more and more casual.
Not that it's bad. It's good AND bad at the same time.
Title: Re: chadz, we want the classic version of CRPG
Post by: Braeden on December 14, 2011, 05:35:48 am
Bring back cRPG before all those lame native clans showed up.

Also bring back Growl and Beauchamp.
Title: Re: chadz, we want the classic version of CRPG
Post by: Angantyr on December 14, 2011, 06:13:20 am
The first clans in cRPG were for obvious reasons Native clans, bub.
Title: Re: chadz, we want the classic version of CRPG
Post by: Bothersome_Aldryk on December 14, 2011, 10:25:54 am
Some people may like the current state of c-rpg more. Fair enough. Me, I find myself desperately straining to capture every little moment of fun, only to have it sift through my fingers like grains of sand.
Title: Re: chadz, we want the classic version of CRPG
Post by: Blondin on December 14, 2011, 04:10:51 pm
Braeden, you forgot Bane and is 2h tin can cav...!

Btw, I don't remember any native clan at this time.

Anyway, it seems that nostalgia is not only about game mechanics, but also about community, sure cRPG was less known, there was one server, and a small nice community.
Title: Re: chadz, we want the classic version of CRPG
Post by: Vexus on December 14, 2011, 04:14:23 pm
Old crpg had eu_1 120/120, eu_2 80/80 (Or it was hundred) and a third one half full.
Title: Re: chadz, we want the classic version of CRPG
Post by: Tennenoth on December 14, 2011, 04:20:23 pm
Braeden, you forgot Bane and is 2h tin can cav...!

Btw, I don't remember any native clan at this time.

Anyway, it seems that nostalgia is not only about game mechanics, but also about community, sure cRPG was less known, there was one server, and a small nice community.

The number of peasants that followed these three guys around was quite funny. If they could keep up with them when they were on foot, of course.
Title: Re: chadz, we want the classic version of CRPG
Post by: Teeth on December 14, 2011, 06:34:57 pm
In the old one absolutely ONE guy did that. And it was The_Finn. You are wearing reversed nostalgia glasses.


There is one thing that might be responsible of my disliking of the current state of cRPG, apart from the changes. It's probably how the melee skill metagame evolved. Back then, skill was 40% blocking, 30% feinting, 15% Footwork, 10%Holding, 5% Chamberblocking. Now it's more like 80% Spam/Footwork and the rest is near useless. After one and a half year of MP Warband, it was to be expected to see the average player "breaking" through the "intended" combat mechanics.
Wait what?

So you are saying that everyone uses spam and footwork to win a fight? I just wish that was the case, but the thing is, people can block nowadays. Which wasn't the case a year ago. I remember still seeing an overhead as an attack that people would often fail to block. Not anymore.

How can you spam and use footwork if you can't block?

I assume you mean hiltslashing with spam by the way? Otherwise spam is very easy to beat. Old fashioned spamming was much worse in the old days. People could armor and wpf crutch. Very few people can do hiltslashes now, and even fewer dare to do them in battle. I get loads of kills with holding and feinting. If you think those are useless, you're doing it wrong.
Title: Re: chadz, we want the classic version of CRPG
Post by: AgentQ on December 14, 2011, 06:40:51 pm
I support this!

Forget the upkeep, and give us back the unrestricted lancing and old polearm animation on horseback!

I am fine with everyone in plate.
Title: Re: chadz, we want the classic version of CRPG
Post by: Keshian on December 14, 2011, 11:14:00 pm
How soon can we do this?????  I am not looking forward more to anything than this since strategus 2.0 was about to come out.
Title: Re: chadz, we want the classic version of CRPG
Post by: Gristle on December 14, 2011, 11:17:54 pm
Looking forward to seeing Boulder On A Stick and Loony Toons Axe again.
Title: Re: chadz, we want the classic version of CRPG
Post by: Greziz on December 14, 2011, 11:18:08 pm
I WANT CLASSIC! I DO WANT. I just can't be bothered to like new crpg as much as old crpg I MISS heroes and the crazy shit that used to happen.
Title: Re: chadz, we want the classic version of CRPG
Post by: Bobthehero on December 14, 2011, 11:18:43 pm
Old times were best times, I do miss full time in plate and all sorts of sheninagans, I aprove.
Title: Re: chadz, we want the classic version of CRPG
Post by: Remy on December 14, 2011, 11:25:27 pm
the nostalgia I feel towards the old cRPG doesn't mean I want to see it's return, it means I have fond memories of that time, much like I have fond times of my 12th birthday party it doesn't mean I want to relive it even if it didn't mean (time to be not so subtle but it was the first thing that came to mind for obvious reasons) that today, 8 years on I have to work instead of playing pass the parcel.

This...  :D
Title: Re: chadz, we want the classic version of CRPG
Post by: ShinySpoons on December 14, 2011, 11:37:40 pm
I remember just hoping fedor was on my team, and if he was, I and many other peasants would line up behind him and enjoy the exp.
Title: Re: chadz, we want the classic version of CRPG
Post by: Bobthehero on December 15, 2011, 01:32:54 am
As a "veteran player" I can wholeheartedly say that this current version of cRPG is so much better than it used to be. It was great, it was great.
I have no idea what the turnover rate for new players actually was but I would put money on it being much higher back then than it is now (ie, how many new players actually played for a good time than left.) because of the just frankly, ridiculous peasant game.

There was no banner balance, there were tincan archers, there were insane builds, the exp system was good for what it was, it was fun, for a time but that time has passed and no matter how much people will look back, and I do, and think "heh, that was good, I enjoyed that a lot" it will never be the same.

I dislike the new exp system but I also disliked the old one, they've both got their annoying flaws and not everyone will like either of them, or any system for that matter. I'm not a high kill count player, I have mediocre skill and i've practically reached the top of my game with regards to equipment (going downhill in terms of actual skill) and therefore I would prefer a system based on how much you helped the team, be it through "saviour" moves (stop damage on an ally) or simply how much damage you caused to the opposition minus what you caused to your team.

If you look at all the big named games out there, Battlefield 3 for example since most people will have played it lately, their exp is based on what you do, you don't necessarily have to get kills to get high exp and nor does winning actually effect anything, they have multiple ways of getting exp depending on how you most want to play, be it reviving allies, fixing vehicles or just simply camping with a rifle and waiting for the unsuspecting fool 1000 feet away to walk into your scope.
Theoretically transplanting that into cRPG with what I can't say would be a light workload for the devs would give something that might be reasonable for all.

My personal view that wouldn't screw things up and would increase the amount of teamplay would be to reward people more than a multiplier does. Not by counting the number of kills that a player makes but by some value of how much impact he makes for both teams, whether or not it's to stop someone from murdering their ally, killing a high value target or just basically being plain lucky and surviving the odds on low hp till your team wins it out.

I have little idea of specifics past "saviour" and already done "teamplay elements" would be implemented and I would have to give a lot more thought to it but as general rule, the nostalgia I feel towards the old cRPG doesn't mean I want to see it's return, it means I have fond memories of that time, much like I have fond times of my 12th birthday party it doesn't mean I want to relive it even if it didn't mean (time to be not so subtle but it was the first thing that came to mind for obvious reasons) that today, 8 years on I have to work instead of playing pass the parcel.

In short, things have moved on, sure there is more room for improvement, maybe little bonus's with the exp system (which appears to be the main thing that people want back from the old days, or a more refined, edited version of it at the very least), i'm inclined to stay with my set hours of gameplay to reach a certain level and have a nice laugh with the community while dead instead of whining about how I could have done something different that running into the middle of the mob and getting my head cut off by someone.

This is a real big wall of text and I apologise for that, but if you take the time to read it then thanks but to paraphrase;

Nostalgia is memories of old times you enjoyed clouded by time to obscure some of the less desirable traits and it should stay in the past. Reliving it would be fun for a while but would ruin a good thing. New cRPG is much better than the old one.

This would make sense if chadz removing the new cRPG for the old one, however this isnt linked to the cRPG dev teams, complainers can still play the new one and nostalgics go back on the LLJK server, gain no benefits and have their fun.
Title: Re: chadz, we want the classic version of CRPG
Post by: ponyboy on December 15, 2011, 01:37:38 am
I'd much rather have the mod move further in the direction it's currently heading and farther away from the earlier versions; more focus on player skills, less grind, less level and gear and looms crutching, a clearer distinction between classes and less silly MMO-World of Warband atmosphere.

A small xp bonus for kills or k/d ratio would go nicely with the otherwise pretty good current xp system, though; it's not as if people aren't already frag horny enough so I don't think it will necessarily bring about a surge of TKs.

If people want to play multiplayer M&B where everyone uses similar quality gear, has similar stats, and it is all skill based, then play native. That's exactly what native multiplayer is. 

The whole point of the RPG element is to be able to have an advantage over other players based on grinding levels and gear.  The direction cRPG is heading is one where everyone wears almost equal gear due to upkeep, and almost equal stats around lvl 30.

At the mod's current rate of progress, and largely even now, cRPG will be like playing native with custom looking armor and clothes.  Essentially this mod will be the Mount&Blade fashion show mod, with a community and stat tracking.  I call it cFashionshow.
 
Lets not get into heirlooms, which is the only thing not making this mod cFashionshow.

And if the decision is to take away all noticeable gear and stat advantages, than ok.   But at least don't fib and call it an RPG mod.  Even now leveling to 30 and buying gear is meaningless.   Call it cFashionshow or something else.
Title: Re: chadz, we want the classic version of CRPG
Post by: Bobthehero on December 15, 2011, 01:40:38 am
I just wonder why those opposing this are basically opposing that a bunch of guys independant from the cRPG dev team want to host a server with the old cRPG, nothing will change on the new one  :rolleyes:
Title: Re: chadz, we want the classic version of CRPG
Post by: Nemeth on December 15, 2011, 01:47:09 am
The whole point of the RPG element is to be able to have an advantage over other players based on grinding levels and gear.

Please, direct me to the statement from any of the devs that actually says this? Because from what I remember, and could possibly linked you to, chadz always said that that is exactly what he didn't want the mod to turn into. I think it's actualy a part of the post when upkeep patch went live.
Title: Re: chadz, we want the classic version of CRPG
Post by: Kivlov on December 15, 2011, 01:50:18 am
Why are people saying this game wasn't fun for new players? I came in to this game about 4-5 weeks before the changes to retirement and I had way more fun playing than I am now. (Not to say that it isn't fun right now but it's just not the same type. This now feels more like just a battle game, or a FPS instead of what I had originally got from the mod.)

Sure there were a few unkillable death machines like Goretooth, Rich, Lady but that's what made it fun. You had to find a good place near the XP to leech off kills without getting killed and running in to save a teammate as a peasant was glorious. Busting out of a ruins with 3 wooden shields to block with my face for someone and then dying and watching the person I just saved kill the guy I saved him from was awesome. Felt like I had accomplished something as a peasant instead of just waiting idly for enough XP and gold to buy a longsword and start spamming like people do now.

Title: Re: chadz, we want the classic version of CRPG
Post by: ponyboy on December 15, 2011, 02:31:54 am
Please, direct me to the statement from any of the devs that actually says this? Because from what I remember, and could possibly linked you to, chadz always said that that is exactly what he didn't want the mod to turn into. I think it's actualy a part of the post when upkeep patch went live.

I'm pretty sure the point of the RPG part is not to role play as an elf.  But yes,  acquiring an advantage is the point of the RPG element to me and a lot of others least.  I agree the devs don't seem to share that, and I have explained that getting rid of this advantage makes it the game play the same shizzle as native, with the cFashionshow mod.  Its not going to be an RPG anymore in this direction. 
Title: Re: chadz, we want the classic version of CRPG
Post by: Angantyr on December 15, 2011, 11:07:24 am
If people want to play multiplayer M&B where everyone uses similar quality gear, has similar stats, and it is all skill based, then play native. That's exactly what native multiplayer is. 

The whole point of the RPG element is to be able to have an advantage over other players based on grinding levels and gear.  The direction cRPG is heading is one where everyone wears almost equal gear due to upkeep, and almost equal stats around lvl 30.

At the mod's current rate of progress, and largely even now, cRPG will be like playing native with custom looking armor and clothes.  Essentially this mod will be the Mount&Blade fashion show mod, with a community and stat tracking.  I call it cFashionshow.
 
Lets not get into heirlooms, which is the only thing not making this mod cFashionshow.

And if the decision is to take away all noticeable gear and stat advantages, than ok.   But at least don't fib and call it an RPG mod.  Even now leveling to 30 and buying gear is meaningless.   Call it cFashionshow or something else.
This is not at all how I envision the 'philosophy' behind cRPG. To me, and from what I've gathered from ( very old, admittedly ) comments from chadz is that cRPG has taken over where TW left some weeks before Beta ended ( and largely stopped working and improving on WB ). cRPG continued - and continues - fixing all the major balance issues ( of which there are many ) while also adding a nice customization feature reminiscent of the SP character development system ( leaving 'some' elbow room for build differences ), and also adding the occasional neat, new feature all while maintaining the original, highly player skill-based game mechanics that makes the M&B series what it is.

The 'World of Warband' that some seem to want is in ways the opposite of this, where the reward lies in mindless grinding rather than trying to become better at playing the game - just like most of the other auto-pilot MMOs out there. Now when you hit lvl 27-30 or so, which you can do in a few days, you are more or less on par with everyone else if you know how to play the game, and looms and such only makes a marginal difference. Then it becomes a game about personalizing your character theme, build, equipment and fighting style while getting the best out of overall balanced mechanics.



Btw, I don't remember any native clan at this time.
Some of the first people I remember playing with in cRPG ( within weeks after first release or so ) was people like Madjack and I think Plazek from 22nd, Eiríkur and Titan from Shieldings, NaglFaar and Bjord from Einherjar and at least Okin from IRC, four old Native clans, but some of these were playing under aliases. Eiríkur was for example Muhammad Ibn something, but Madjack was just Madjack I'm pretty sure.
Title: Re: chadz, we want the classic version of CRPG
Post by: Keshian on December 15, 2011, 05:09:14 pm
I (and many others) am so looking forward to having this as a server option like CTF and Stronghold.  I would seriously consider hosting my own server just to have another NA server for this as we will probably have too many people for one server.  Thank you, please let us know how soon something like this can be done, since all the coding should be done, so I figure its more a matter of setting up those first 2 servers with the old website.
Title: Re: chadz, we want the classic version of CRPG
Post by: Keshian on December 16, 2011, 01:32:32 am
Hate to double-post, but has anyone heard on IRC if/when thsi could be implemented?  Last post by chadz was on first few pages and its obvious there is even stronger support for this than even stronghold or capture the flag, with the poll on the other thread showing 40% of players would like to play it.
Title: Re: chadz, we want the classic version of CRPG
Post by: vinnytk on December 16, 2011, 06:22:56 am
So my drunkin 3am rant brought this back, cool.  To bad I got to much work to actually play it right now :(

Thanks chadz (assuming that login isn't a troll!)
Title: Re: chadz, we want the classic version of CRPG
Post by: Keshian on December 16, 2011, 06:26:09 am
So my drunkin 3am rant brought this back, cool.  To bad I got to much work to actually play it right now :(

Thanks chadz (assuming that login isn't a troll!)

Is the na server up?
Title: Re: chadz, we want the classic version of CRPG
Post by: vinnytk on December 16, 2011, 06:30:01 am
Is the na server up?

if i finish this project up i might be able to get something up tomorrow
Title: Re: chadz, we want the classic version of CRPG
Post by: Keshian on December 16, 2011, 11:22:31 am
if i finish this project up i might be able to get something up tomorrow
Awesome!!!
Title: Re: chadz, we want the classic version of CRPG
Post by: Keshian on December 17, 2011, 08:05:15 am
if i finish this project up i might be able to get something up tomorrow

We are all desperate for this as 80% of the EU server is NA guys with 160+ ping right now.
Title: Re: chadz, we want the classic version of CRPG
Post by: Bobthehero on December 17, 2011, 08:25:00 am
You mean everyone except 1 guy Kesh, we're all NA here.
Title: Re: chadz, we want the classic version of CRPG
Post by: Cepeshi on December 17, 2011, 09:37:21 am
i saw 3 ppl with EU ping today, so stfu  :mrgreen:
Title: Re: chadz, we want the classic version of CRPG
Post by: BlackMilk on December 17, 2011, 09:51:27 am
new crpg is 10 times more fun than the old one. the character customization was cool and everything, but still the overall balance was just crap and made me rage all the time
Title: Re: chadz, we want the classic version of CRPG
Post by: Bobthehero on December 17, 2011, 10:42:10 am
And now you got shitty balance and less customization.
Title: Re: chadz, we want the classic version of CRPG
Post by: Xant on December 17, 2011, 12:31:51 pm
Howso?
Title: Re: chadz, we want the classic version of CRPG
Post by: Nasturtium on December 18, 2011, 08:05:07 am
What now, you whiney devhating motherfuckers, WHAT NOW?!?!?!
Title: Re: chadz, we want the classic version of CRPG
Post by: Spartacus on December 18, 2011, 08:43:24 am
We are playing this game for fun don't we?
In old crpg i had fun when i was lvl 1-29 ( i know that is not really high but i liked to retire;D)
now i have fun from lvl 1-26 because after that it just getting boring
old crpg was so awesme because the skill of everyone was way worse the OP chars also when i was peasent i was looking for a black armor guy nad i was happy
the weapons this Badass axe like 1 mile long
this stone on the stick
bec de corbin with blunt
the player Pululu who had like warbow with bodkin arrows an masterwork bec de corbin it was just even fun to watch him!
I want NA server!
Title: Re: chadz, we want the classic version of CRPG
Post by: Keshian on December 18, 2011, 04:56:21 pm
I want NA server!


Any news on NA server???  We have a bunch of people waiting on it.  Maybe somone could convert their server to it??  Let us know, we may want to make tunatown into oldcrpg siege or duel server.
Title: Re: chadz, we want the classic version of CRPG
Post by: Loar Avel on December 18, 2011, 11:50:16 pm
We are all desperate for this as 80% of the EU server is NA guys with 160+ ping right now.
I would just say... Normally, when Na play, Eu sleep ;)

But I like to see NA ping, easier to kill ^^
Title: Re: chadz, we want the classic version of CRPG
Post by: Tears of Destiny on December 19, 2011, 12:49:03 am
For some odd reason, I can actually melee and block and crap in old cRPG... I need to check my ping, it was weird, 30 wpf and using a pitch fork to block properly... freaky as all hell considering the ping...
Title: Re: chadz, we want the classic version of CRPG
Post by: [ptx] on December 19, 2011, 08:32:58 am
Well, gave it a try, didn't take long to remember why it sucked. Maybe, if i had craptons of free time on my hands, i would consider playing it, but, yeah, i prefer the much more casual/grind-less cRPG of now.
Title: Re: chadz, we want the classic version of CRPG
Post by: Gristle on December 19, 2011, 10:38:51 pm
NA server please.
Title: Re: chadz, we want the classic version of CRPG
Post by: dreadnok on December 20, 2011, 12:05:48 am
i think the latest version of crpg is fucking garbage strait up.
Title: Re: chadz, we want the classic version of CRPG
Post by: Tydeus on December 20, 2011, 03:25:53 am
i think the latest version of crpg is fucking garbage strait up.
Really? Garbage? The whole thing? Yet, somehow old crpg is...? Both versions have flaws, and old crpg easily has more. I like classic crpg too, it's faster and thus melee is more interesting but it's easily plagued by tons of horrible things. I don't see how you can say current crpg is garbage while implying that classic crpg is so much more superior.
Title: Re: chadz, we want the classic version of CRPG
Post by: Asheram on December 20, 2011, 03:34:31 am
Well, gave it a try, didn't take long to remember why it sucked. Maybe, if i had craptons of free time on my hands, i would consider playing it, but, yeah, i prefer the much more casual/grind-less cRPG of now.
Wait what crpg of now is grind-less?Guess I better not even touch this older version then, because I have played Asian f2p mmo grinders than seem less of a grindfest, to me anyhow.
Title: Re: chadz, we want the classic version of CRPG
Post by: Xant on December 20, 2011, 12:09:46 pm
You have played asian MMOs where you get to pretty much full level in a couple of days playing fairly casually?
Title: Re: chadz, we want the classic version of CRPG
Post by: Armbrust_Schtze on December 20, 2011, 05:13:15 pm
i love the new crpg version its awesome
Title: Re: chadz, we want the classic version of CRPG
Post by: Asheram on December 21, 2011, 01:43:05 am
You have played asian MMOs where you get to pretty much full level in a couple of days playing fairly casually?
Lol maybe we are playing different games, I never have gotten to level 31 in a "couple of days" let alone casually and those that do get there faster have already been there several times over for a 30 xp boost per tick for each generation they are.As a matter of fact I have been playing my main for a week "casually" after the last retirement which now gives me 150 extra xp per tick and am still 2.5 million xp from level 31.And I cant even imagine what it is going to be like when I decide to stop retiring and try to hit level 32.
Title: Re: chadz, we want the classic version of CRPG
Post by: Oberyn on December 21, 2011, 01:49:55 am
Your build should be almost perfectly effective by the team you hit 30. I know I always plan my builds around lvl 30, not 31, precisely because 31 is such a bitch to reach. The only grind involved is for heirlooms, not to be able to play. By lvl 20, 25 more or less depending on build you should already be effective. Can't compare that with some ridiculous shit like Lineage. It's not like heirlooms make you an unkillable god. They just give you an edge.
Title: Re: chadz, we want the classic version of CRPG
Post by: Xant on December 21, 2011, 02:05:45 am
Lol maybe we are playing different games, I never have gotten to level 31 in a "couple of days" let alone casually and those that do get there faster have already been there several times over for a 30 xp boost per tick for each generation they are.As a matter of fact I have been playing my main for a week "casually" after the last retirement which now gives me 150 extra xp per tick and am still 2.5 million xp from level 31.And I cant even imagine what it is going to be like when I decide to stop retiring and try to hit level 32.

I was talking about level 30.
Title: Re: chadz, we want the classic version of CRPG
Post by: SixThumbs on December 21, 2011, 07:23:17 am
I sperged out when I first started playing the mod and did a generation in about 3 days. I also felt like I rode x5 for longer back then.