Author Topic: chadz, we want the classic version of CRPG  (Read 17067 times)

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Offline Cepeshi

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Re: chadz, we want the classic version of CRPG
« Reply #15 on: December 13, 2011, 10:33:12 am »
+3
And also, will Pános be banned in the old version? If not, it WILL become more popular in no time  :mrgreen:

Offline Blondin

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Re: chadz, we want the classic version of CRPG
« Reply #16 on: December 13, 2011, 10:38:23 am »
0
It could be more popular but not on the long run, we all dislike upkeep and slots but we all know its necessary to continue to enjoy the mod.

Also XP barn!!

Dunno if it's only nostalgia or time boringness but i feel like having more fun in this time.
« Last Edit: December 13, 2011, 10:39:57 am by Blondin »

Offline Leesin

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Re: chadz, we want the classic version of CRPG
« Reply #17 on: December 13, 2011, 10:47:51 am »
+7
It will be fun for a short amount of time, then once again people will realise why everything was changed and it will be boring, then they will either go back to current cRPG or play neither.

Upkeep is one of the best thing to happen to this mod, I love it, I also love when people cry hard about not being able to afford upkeep and claim they aren't using expensive equipment.  :lol:

Offline Ujin

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Re: chadz, we want the classic version of CRPG
« Reply #18 on: December 13, 2011, 10:55:18 am »
+3
All i want from the old cRPG is gold/xp rewards for kills. The multiplier system is mostly making people rage or/and do annoying stuff like camping roofs etc. XP barn at least was hilarious. Not gonna play the old version though.

Offline The_Bloody_Nine

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Re: chadz, we want the classic version of CRPG
« Reply #19 on: December 13, 2011, 10:56:35 am »
0
It could be more popular but not on the long run, we all dislike upkeep and slots but we all know its necessary to continue to enjoy the mod.
What he this apprigned.

Peasant war will be fun, xp barn will fun a couple of times, but as soon as many players will get past level 38 and have tons of gold it will get boring.

Also I think a lot will surprised how unbalanced the game back then was.
All i want from the old cRPG is gold/xp rewards for kills. The multiplier system is mostly making people rage or/and do annoying stuff like camping roofs etc. XP barn at least was hilarious. Not gonna play the old version though.
I never get why people rage about multiplier. Maybe I have only luck or its my banner but I feel like I have allways x5. And when I remember the old radius thing, bah it was like playing with a invisible chain.
« Last Edit: December 13, 2011, 11:00:58 am by The_Bloody_Nine »

Offline dado

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Re: chadz, we want the classic version of CRPG
« Reply #20 on: December 13, 2011, 10:58:22 am »
+1
All i want from the old cRPG is gold/xp rewards for kills. The multiplier system is mostly making people rage or/and do annoying stuff like camping roofs etc. XP barn at least was hilarious. Not gonna play the old version though.
This.

Offline chadz

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Re: chadz, we want the classic version of CRPG
« Reply #21 on: December 13, 2011, 11:07:20 am »
0
Err.. xp/gold was never part of crpg. Or was removed in the first month.

Offline Belmont

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Re: chadz, we want the classic version of CRPG
« Reply #22 on: December 13, 2011, 11:09:11 am »
0
Err.. xp/gold was never part of crpg. Or was removed in the first month.

I'm quite sure they mean the xp/gold rewards for being near the action. Personal rewards for kills is a horrible system and I don't think anyone wants that back.

Offline Phazey

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Re: chadz, we want the classic version of CRPG
« Reply #23 on: December 13, 2011, 11:13:44 am »
+2
Yeah. I love the multiplier system, but I can understand that people liked getting gold and xp for being near the action.

Would it be possible to have a system that has both? Multiplier for team wins and a (small) gold or xp reward for being near the action (or aiming at the action as ranged).

It was kinda nice to get gold and xp every time someone died near you. Kinda led to a mob-style gameplay a lot though. Liked it but also like the new system.

Offline chadz

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Re: chadz, we want the classic version of CRPG
« Reply #24 on: December 13, 2011, 11:16:10 am »
0
Kinda led to a mob-style gameplay a lot though.

That's why it got removed. People would just move around in big blobs and clash into each other :D

Offline Ujin

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Re: chadz, we want the classic version of CRPG
« Reply #25 on: December 13, 2011, 11:18:48 am »
+2
The multiplier system has it's own (big) flaws too, to be honest. It might use some re-thinking (a brainstorming discussion with the community mb?) , in my opinion.

P.S. Also, i'm in the minority of people who think that a tiny reward for a kill wouldn't hurt at all actually. And don't give me that "people will go apeshit with teamattacks" , it's not like they care about teamattacks now.
« Last Edit: December 13, 2011, 11:20:27 am by Ujin »

Offline Arrowblood

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Re: chadz, we want the classic version of CRPG
« Reply #26 on: December 13, 2011, 11:20:53 am »
0
if u set up a old server, bring ULTRA HORSEARCHERY back. :twisted: :twisted: :twisted: :twisted: :twisted: :twisted: :twisted: :twisted: :twisted:

Offline Cepeshi

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Re: chadz, we want the classic version of CRPG
« Reply #27 on: December 13, 2011, 11:21:11 am »
0
The multiplier system has it's own (big) flaws too, to be honest. It might use some re-thinking (a brainstorming discussion with the community mb?) , in my opinion.

P.S. Also, i'm in the minority of people who think that a tiny reward for a kill wouldn't hurt at all actually. And don't give me that "people will go apeshit with teamattacks" , it's not like they care about teamattacks now.

Multi system is fine, balance is the retardation factor in here.

Offline Xant

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Re: chadz, we want the classic version of CRPG
« Reply #28 on: December 13, 2011, 11:27:21 am »
0
The multiplier system has it's own (big) flaws too, to be honest.

Could you name some of the big flaws? I think it's a fun system. Adds fun because winning the round means something. F.ex: Winning a round in Counter Strike gives you more money so you can buy better gear. Winning a round in Call of Duty gives no benefits, hence it doesn't matter if you win or not. Which is boring.
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Re: chadz, we want the classic version of CRPG
« Reply #29 on: December 13, 2011, 11:27:29 am »
+1
Actually, i love the multiplier system because it encourages teamplay a lot.

Also, the multiplier system does not force you to be part of that 'mob'. It does not punish you for dying early (other than reducing the chance of your team winning that round). Much more fair in most respects.

But... i think people like to see that gold / xp tick for being near the action. It's addictive and fun.

Both have their drawbacks. The multiplier system encourages camping a bit, but so did the old system (remember all the barncamping?).

Can't we have both? A small reward for being near the action and the normal tick? Or am i being stupid?

 (Maybe tweak the values a bit to prevent getting too much xp and gold)