I'd much rather have the mod move further in the direction it's currently heading and farther away from the earlier versions; more focus on player skills, less grind, less level and gear and looms crutching, a clearer distinction between classes and less silly MMO-World of Warband atmosphere.
A small xp bonus for kills or k/d ratio would go nicely with the otherwise pretty good current xp system, though; it's not as if people aren't already frag horny enough so I don't think it will necessarily bring about a surge of TKs.
If people want to play multiplayer M&B where everyone uses similar quality gear, has similar stats, and it is all skill based, then play native. That's exactly what native multiplayer is.
The whole point of the RPG element is to be able to have an advantage over other players based on grinding levels and gear. The direction cRPG is heading is one where everyone wears almost equal gear due to upkeep, and almost equal stats around lvl 30.
At the mod's current rate of progress, and largely even now, cRPG will be like playing native with custom looking armor and clothes. Essentially this mod will be the Mount&Blade fashion show mod, with a community and stat tracking. I call it cFashionshow.
Lets not get into heirlooms, which is the only thing not making this mod cFashionshow.
And if the decision is to take away all noticeable gear and stat advantages, than ok. But at least don't fib and call it an RPG mod. Even now leveling to 30 and buying gear is meaningless. Call it cFashionshow or something else.