Actually, I might give this one a try. See how long it works out until it crumbles from plated knights on elephants.
Not saying we're doing it, but if we do, understand that:
- support will be almost nonexistant,
- same for updates,
- strategus obviously won't work with it either,
- website will be the old, horrible one
and some other things. We'll discuss it and see if it could hurt the cRPG we actually like to continue improving.
This would be awesome. Just to play it like it was. I think it would do the community some good. If only to prove that the current system is much better. Ooh the nostalgia. Actually the old cRPG version could work, but only if you had like a bimonthly wipe.
I think the current system has its flaws too, but its hard to think of an alternative. The constant leveling was very cool in the first version, but very new player unfriendly. Oh and also the gamebreaking stats.
Still it might be interesting to think of maybe implementing some sort of catch-up system, and bringing some elements from the old system back. That there is indefinite leveling, but that new players gain xp relatively faster, so that they can eventually close the gap.
That's why it got removed. People would just move around in big blobs and clash into each other
Still it provided more of an incentive to use tactics and such then now, people needed to stick together, something which is missing now. Cavalry was less spawnraping and all over the place. It kept things focused, it also made roofcamping less of a thing. Mostly there was one roof that both teams fought over. Not several filled with archers.
The old system had its charm, with some rethinking, and using elements from both systems I think this game can be vastly improved. Thats why I think this classic server should be created.