cRPG

cRPG => Announcements => Topic started by: cmp on September 19, 2011, 10:32:44 pm

Title: Version 0.241
Post by: cmp on September 19, 2011, 10:32:44 pm
Download
hotfix (http://c-rpg.net/cRPG_update.zip) (apply to 0.240)
full (http://www.fileserve.com/file/pXCYtD4) (only if you don't have downloaded 0.240 yet)

Changelog
Quote
- fixed rider getting bumped on horse bump
- fixed pikes not being able to block
- fixed arrow damage type not being used
- fixed new items not being displayed
- fixed walls
- added 8 more bugs
Title: Re: Version 0.241
Post by: chadz on September 19, 2011, 10:32:56 pm
what is this shit you killed the mod
Title: Re: Version 0.241
Post by: Dezilagel on September 19, 2011, 10:33:57 pm
what is this shit you killed the mod
Title: Re: Version 0.241
Post by: The_Angle on September 19, 2011, 10:34:16 pm
what is this shit you killed the mod
Title: Re: Version 0.241
Post by: POOPHAMMER on September 19, 2011, 10:34:52 pm
Fuck yeah 8 more bugs thanks
Title: Re: Version 0.241
Post by: Ujin on September 19, 2011, 10:36:15 pm
Too lazy to check  in the game, but i hope the revert to pikes being able to block is a joke, it was a actually a good change .

P.S. would be also happy to see a line saying "A couple of new byzantine helmets added" . Just saying =).
Title: Re: Version 0.241
Post by: Vibe on September 19, 2011, 10:37:55 pm
Too lazy to check  in the game, but i hope the revert to pikes being able to block is a joke, it was a actually a good change .
Title: Re: Version 0.241
Post by: POOPHAMMER on September 19, 2011, 10:38:32 pm
Too lazy to check  in the game, but i hope the revert to pikes being able to block is a joke, it was a actually a good change .

P.S. would be also happy to see a line saying "A couple of new byzantine helmets added" . Just saying =).

just tested, my pike blocks
Title: Re: Version 0.241
Post by: Kingtrisp on September 19, 2011, 10:38:42 pm
Any chance in future you could use a different upload ? for things?
Title: Re: Version 0.241
Post by: Karmazyn on September 19, 2011, 10:40:28 pm
Mama mia, why you make block with pike, why so many turkish hats and nothing european, the only good revert is with horse.
Title: Re: Version 0.241
Post by: Kafein on September 19, 2011, 10:43:26 pm
Imo the no-block on pike would have lead to the death of those weapons very soon. Instead, make them unbalanced for example.
Title: Re: Version 0.241
Post by: Tyrell on September 19, 2011, 10:44:24 pm
what is this shit you killed the mod
pretty sure that was you.  :mrgreen:

Thank you for changing that horsebump bullshit back.
Title: Re: Version 0.241
Post by: Lennu on September 19, 2011, 10:46:08 pm
Lol, now there are tons of long spear on the market that can block :D
Title: Re: Version 0.241
Post by: Ujin on September 19, 2011, 10:46:34 pm
Imo the no-block on pike would have lead to the death of those weapons very soon. Instead, make them unbalanced for example.
I think it was a good idea. Made them a support weapon it's supposed to be, no blocking for pikes- less reckless pikemen, more actual  proper support pikemen which are careful at what they do.
Title: Re: Version 0.241
Post by: Native_ATS on September 19, 2011, 10:48:09 pm
i say leave pikes unable to block
Title: Re: Version 0.241
Post by: Leshma on September 19, 2011, 10:49:45 pm
Download
hotfix (http://c-rpg.net/cRPG_update.zip) (apply to 0.240)
full (http://www.fileserve.com/file/pXCYtD4) (only if you don't have downloaded 0.240 yet)

Changelog

What about long bow? It's the new katana, only less desirable item is long spear :(

Also if you're planning replying to my post (I know you don't) please tell me will long bow stay this way for a month or longer. To know should I kill myself now or wait a little bit longer? :D
Title: Re: Version 0.241
Post by: RiPLeY_II on September 19, 2011, 10:51:52 pm
Step backwards ...

chadz and the rest of the crew... one simple advice... don't enter the forum for 3 days after a patch has been released ... so waters calm down and you'll have no pressure to ... as always ...

revert almost completely a good patch.
Title: Re: Version 0.241
Post by: The_Bloody_Nine on September 19, 2011, 10:53:27 pm
what new items?
Title: Re: Version 0.241
Post by: Bobthehero on September 19, 2011, 10:53:49 pm
Put horseman bump back for bumping teamates.
Title: Re: Version 0.241
Post by: Elmaryk on September 19, 2011, 10:54:17 pm
Download
hotfix (http://c-rpg.net/cRPG_update.zip) (apply to 0.240)
full (http://www.fileserve.com/file/pXCYtD4) (only if you don't have downloaded 0.240 yet)

Changelog

And if we have  0.240 + hotfix ???
Title: Re: Version 0.241
Post by: Leshma on September 19, 2011, 10:55:04 pm
Put horseman bump back for bumping teamates.

yes
Title: Re: Version 0.241
Post by: justme on September 19, 2011, 10:55:11 pm
pikes able to block? what for? you cant duel with it anymore... bounce bounce bounce teamhit bounce..
Title: Re: Version 0.241
Post by: The_Bloody_Nine on September 19, 2011, 10:55:29 pm
And if we have  0.240 + hotfix ???
too hot.
Title: Re: Version 0.241
Post by: Joxer on September 19, 2011, 10:55:33 pm
i say leave pikes unable to block

Go die in a fire.
Title: Re: Version 0.241
Post by: Kafein on September 19, 2011, 10:57:20 pm
Put horseman bump back for bumping teamates.

Nice idea :)

A tad unrealistic though.


Go die in a fire.

You lack culture. Tokugawa Ieyasu once said in Civ 3 : "Go boil your head."

That's way more creative.
Title: Re: Version 0.241
Post by: Gravoth_iii on September 19, 2011, 10:58:05 pm
And i thought the horse bump thingy was the perfect nerf to cav.
Title: Re: Version 0.241
Post by: ArchonAlarion on September 19, 2011, 10:58:23 pm
I like kafein's idea of making pikes/spears unbalanced, I wonder if it would make a significant change balance wise and be better aesthetically...
Title: Re: Version 0.241
Post by: Phalanx300 on September 19, 2011, 11:04:19 pm
Some things I think would be nice:

Returning Overhead Attack for Proper Weapons: Weapons like: Longaxes, Clubs, Hammers, Halberds. (Seen some short axes and hammers using the old one)

Pikes only able to Block Trust and Overhead: Otherwise there would be no pike fencing.  :P And it would make the Pike weaker while not making it totally useless against just about everyone like people here want.

Give the Pike the new Overhead Attack: Regarding above point. New animation fits for it.
Title: Re: Version 0.241
Post by: Bars on September 19, 2011, 11:05:08 pm
Bring my VOULGE BACK!!!   :evil:

sry for my bad english
Title: Re: Version 0.241
Post by: Phalanx300 on September 19, 2011, 11:08:37 pm
Just to be clear we are talking only about the Pike right? Not about the longspear. (Which is fine as it is)
Title: Re: Version 0.241
Post by: Tomas_of_Miles on September 19, 2011, 11:10:03 pm
I'm pretty sad about construction sites... ah well time for more tinkering! I'm not giving up on using catapults in battle.
Title: Re: Version 0.241
Post by: BalrogBoru on September 19, 2011, 11:29:58 pm
Thanks for giving cav a chance again! Death to the Xbow imperialism!!!
Title: Re: Version 0.241
Post by: Gisbert_of_Thuringia on September 19, 2011, 11:33:12 pm
That's ridiculous, releasing a patch and then removing the biggest changes....


not blocking with a pike was cool !
and the stuff with the horsebump was also a nice idea, but it should be something like: the horse receives a big damage for bumping, calculated by the horses armour and speed or something. But nothing is bad, because bumpslashing is back now -.-


And please do something against all the bouncing that came with the new patch :/
Title: Re: Version 0.241
Post by: Leshma on September 19, 2011, 11:34:38 pm
Thanks for giving cav a chance again! Death to the Xbow imperialism!!!

You have no chance either way :D
Title: Re: Version 0.241
Post by: Leshma on September 19, 2011, 11:44:55 pm
And please do something against all the bouncing that came with the new patch :/

Well, it is true that I had 0 ps, that I was using Practice sword with no wpf but I certainly didn't expect that my wooden sword would bounce of some ninja samurai archer's head (black mask...). I sneaked in from behind and performed perfect full speed top damage overhead :shock:
Title: Re: Version 0.241
Post by: MaHuD on September 19, 2011, 11:54:01 pm
Imo the no-block on pike would have lead to the death of those weapons very soon. Instead, make them unbalanced for example.
This.
Title: Re: Version 0.241
Post by: Joker86 on September 20, 2011, 12:08:33 am
I don't see the pike weapons being that much of a problem. I would let them as they were. Together with other players they are very effective, but on their own they're almost rendered useless. It's a weapon that supports and encourages teamplay more than any other I can think of, I wouldn't nerf it. Nerfing the Long Awlpike to 2hd was nerf enough for the anti-cavalry-players.

And I said the missing block on pike would be changed back.  :P
Title: Re: Version 0.241
Post by: Gisbert_of_Thuringia on September 20, 2011, 12:08:40 am
Something that really needs to be changed is all the bouncing and the hit area of all weapons.
Title: Re: Version 0.241
Post by: Chasey on September 20, 2011, 12:12:42 am
Bouncing has got really noticable now, and i dont mean off the ground i mean off everything else like team mates, shields that are behind/next to you,siege is very hard to play with any weapon longer thn a great sword
Title: Re: Version 0.241
Post by: Gisbert_of_Thuringia on September 20, 2011, 12:18:25 am
I'm using the heavy bastard sword, which is much shorter than a greatsword and I'm still bouncing off everything next to or behind me :/

And I'm bouncing off the air....maybe chadz put invisible trees everywhere to make us cry?  :(
Title: Re: Version 0.241
Post by: Paul on September 20, 2011, 12:23:11 am
More (or better earlier) bounces are intended and fun. It's our obligatory bec buff.
Title: Re: Version 0.241
Post by: YIT_Lanka on September 20, 2011, 12:34:03 am
Seriously? Armored horses need riding 5 while Courser 6 and Arabian 7?

Fuck that, my HA is going to get a fcking tank to ride then.
Title: Re: Version 0.241
Post by: Leshma on September 20, 2011, 12:51:58 am
More (or better earlier) bounces are intended and fun. It's our obligatory bec buff.

Meh. I hope you'll change it soon :)
Title: Re: Version 0.241
Post by: Bulzur on September 20, 2011, 12:52:03 am
I'm pretty sad about construction sites... ah well time for more tinkering! I'm not giving up on using catapults in battle.

Don't be sad, it's possible.^^
We were pretty bad at aiming with it, but it shot twice !
Thanks Phazh, Tomas, Gisbert, Jorm and other for thoses nice times tonight.
Title: Re: Version 0.241
Post by: Jarlek on September 20, 2011, 12:56:30 am
No new engineering stuff  :?:
Title: Re: Version 0.241
Post by: Prpavi on September 20, 2011, 01:08:10 am
That's ridiculous, releasing a patch and then removing the biggest changes....


And please do something against all the bouncing that came with the new patch :/


This, if you dont want us to play 2h just say so mmkay
Title: Re: Version 0.241
Post by: Puppybull on September 20, 2011, 01:12:26 am
Can I please get an alternate link to download? I don't want to wait another 900 seconds for the download to fail and ask me to wait another 900 seconds for it to fail again
Title: Re: Version 0.241
Post by: Siiem on September 20, 2011, 01:24:27 am
So we're back to ver. 0.238 again. lul.
Title: Re: Version 0.241
Post by: Leshma on September 20, 2011, 01:31:43 am
Well the problem with bouncing is that I can't anymore impress noobs with my wooden sword, getting into big crowd and killing some of them :(

That was huge ego boost for me and I really cherished those moments among this grind and teamkilling I usually deal with when it comes to c-rpg.

I've survived many changes. Bringing back glances paired with shitty slash damage might be the definitive end of me.

Anyways, what's the deal with that? Mistake? Less teamkilling? Want to punish skilled 2H players? Seriously why did you reinvented bouncing when you buffed pretty much every range class in game...

I'm this close to call the both balancers assholes :D
Title: I found a Bug!
Post by: Infamy on September 20, 2011, 01:39:49 am
Siege Shields are now spawning as Siege Tower Construction sites
Title: Re: Version 0.241
Post by: Leshma on September 20, 2011, 01:47:10 am
They will fix it... in two months :D
Title: Re: Version 0.241
Post by: robert_namo on September 20, 2011, 02:06:19 am
Why am I able to punch people that are directly behind me?
Title: Re: Version 0.241
Post by: Misan on September 20, 2011, 02:16:02 am
Return bumping, disallow any ranged items from horseback, drop down Courser and Desert Horse 1 difficulty level. Also, reduce crossbow damage slightly.

Finished product.
Title: Re: Version 0.241
Post by: Matey on September 20, 2011, 02:17:28 am
Quote
- fixed rider getting bumped on horse bump
- fixed pikes not being able to block
- fixed arrow damage type not being used
- fixed new items not being displayed
- fixed walls
- added 8 more bugs

aka

-removed a good feature
-removed a good feature
-fixed a bug
-fixed a bug
-???
-the usual
Title: Re: Version 0.241
Post by: Keshian on September 20, 2011, 02:23:40 am
aka

-removed a good feature
-removed a good feature
-fixed a bug
-fixed a bug
-???
-the usual

Think they should remove the bump stab from pikes and long spears - way over-used by talentless fighters with the back-pedal/jump back stab over and over again.  Especially considering they were willing to do it for archer/xbows, when it makes even less sense with a 20 foot pole.

Also - add strategus
Title: Re: Version 0.241
Post by: Siiem on September 20, 2011, 02:38:21 am
Think they should remove the bump stab from pikes and long spears - way over-used by talentless fighters with the back-pedal/jump back stab over and over again.  Especially considering they were willing to do it for archer/xbows, when it makes even less sense with a 20 foot pole

I... I agree with you oO
Title: Re: Version 0.241
Post by: BaronBirkix on September 20, 2011, 02:47:43 am
THANK YOU chadz for making me a crpg-junkie.

One thing about the patch. I've noticed that some of the very light armours are now listed at unrealisticly high prices! Fx. the Brides Dress now cost 3018 gold (stats are still 8B and 6L)...! Unless these outfits have hidden magical powers, it must be a mistake.
Or maybe its one of the 8 new bugs added in the update!??

                --------no fancy signature----------------
Title: Re: Version 0.241
Post by: Jarlek on September 20, 2011, 02:48:00 am
Think they should remove the bump stab from pikes and long spears - way over-used by talentless fighters with the back-pedal/jump back stab over and over again.  Especially considering they were willing to do it for archer/xbows, when it makes even less sense with a 20 foot pole.

Also - add strategus
Not quite sure what a BUMP stab is, but if you are talking about JUMP stab, then I'm all ears!
Title: Re: Version 0.241
Post by: Puppybull on September 20, 2011, 04:05:29 am
ok i downloaded the zip (full) and extracted it to my modules folder after deleting my old crpg folder and when i open mnb and try to play crpg at the end of the loading screen it crashes and displays the error

get_object failed for body:
bo_arabian_castle_battlement_b_crpg_damaged
Title: Re: Version 0.241
Post by: Native_ATS on September 20, 2011, 04:14:19 am
throwing lances bug (when you have 4 lances. Then throw 2 and then pick up a 2 hander it gets rid of the other 2 lances)
Title: Re: Version 0.241
Post by: Final_Boss on September 20, 2011, 04:17:09 am
I wasn't sure if you guys already had icons made for the new equipment so I went and did them all anyway:
Kazakh Outfit
visitors can't see pics , please register or login

visitors can't see pics , please register or login
Boerk
visitors can't see pics , please register or login

visitors can't see pics , please register or login
Crested Boerk
visitors can't see pics , please register or login

visitors can't see pics , please register or login
Crested Boerk with Plume
visitors can't see pics , please register or login

visitors can't see pics , please register or login
Byzantine Helmet
visitors can't see pics , please register or login

visitors can't see pics , please register or login
Blue Arena Helmet
visitors can't see pics , please register or login

visitors can't see pics , please register or login
Blue Steppe Helmet
visitors can't see pics , please register or login

visitors can't see pics , please register or login
Chichak
visitors can't see pics , please register or login

visitors can't see pics , please register or login
Elite Cavalry Chichak
visitors can't see pics , please register or login

visitors can't see pics , please register or login
Deli Cap
visitors can't see pics , please register or login

visitors can't see pics , please register or login
Green Arena Helmet
visitors can't see pics , please register or login

visitors can't see pics , please register or login
Kazakh Boots
visitors can't see pics , please register or login

visitors can't see pics , please register or login
Kazakh Boots 2
visitors can't see pics , please register or login

visitors can't see pics , please register or login
Red Arena Helmet
visitors can't see pics , please register or login

visitors can't see pics , please register or login
Yellow Tournament Helmet
visitors can't see pics , please register or login

visitors can't see pics , please register or login

Solak Helmet
visitors can't see pics , please register or login

visitors can't see pics , please register or login
Crested Solak Helmet
visitors can't see pics , please register or login

visitors can't see pics , please register or login
Crested Solak Helmet with Plume
visitors can't see pics , please register or login

visitors can't see pics , please register or login


zip file: http://joeflashedme.com/crpg/itms-9-19-11.zip
Title: Re: Version 0.241
Post by: WaltF4 on September 20, 2011, 04:18:20 am
get_object failed for body:
bo_arabian_castle_battlement_b_crpg_damaged

I had the same error. Patch your Warband to 1.143. It is the current version on Steam. It can also be downloaded from TaleWorlds' website (http://www.taleworlds.com/).
Title: Re: Version 0.241
Post by: kukufarikki on September 20, 2011, 04:24:16 am
ok i downloaded the zip (full) and extracted it to my modules folder after deleting my old crpg folder and when i open mnb and try to play crpg at the end of the loading screen it crashes and displays the error

get_object failed for body:
bo_arabian_castle_battlement_b_crpg_damaged

update your warband to 1.143
Title: Re: Version 0.241
Post by: Puppybull on September 20, 2011, 04:32:51 am
Thank you Awlpike sir and LLJK sir kindly
Title: Re: Version 0.241
Post by: Bobthehero on September 20, 2011, 04:44:52 am
Very amerindian, yes...
Title: Re: Version 0.241
Post by: Keshian on September 20, 2011, 04:56:54 am
Pikes/Long spears and cavalry are unbalanced again.  For a day they were balanced.  Not sure why revised back again after those players who used them bitched.  Never did that with archery no matter how much they bitched.  Now all the bad cav dont need to actually be skillfula nd hit people without a bump or long spears actually not just be easy mode high number of kills by just backpedaling or back jumping and stabbing.
Title: Re: Version 0.241
Post by: slimpyman on September 20, 2011, 05:19:19 am
I think it was a good idea. Made them a support weapon it's supposed to be, no blocking for pikes- less reckless pikemen, more actual  proper support pikemen which are careful at what they do.

cause holding block down and walking up to a piker is very hard to do...   go take some more crazy pills and go smoke some more pcp my friend.
Title: Re: Version 0.241
Post by: tankmen on September 20, 2011, 05:28:39 am
cause holding block down and walking up to a piker is very hard to do...   go take some more crazy pills and go smoke some more pcp my friend.
ill get some crazy pills from the spinning jumping pikemen that stab you at point blank due to spinning
Title: Re: Version 0.241
Post by: Relit on September 20, 2011, 05:43:51 am
Pikes/Long spears and cavalry are unbalanced again.  For a day they were balanced.  Not sure why revised back again after those players who used them bitched.  Never did that with archery no matter how much they bitched.  Now all the bad cav dont need to actually be skillfula nd hit people without a bump or long spears actually not just be easy mode high number of kills by just backpedaling or back jumping and stabbing.

Not sure why you include pikes in this statement. The pike has the slowest speed of all weapons (68 or 69 if MW), a single attack direction, is only 24 pierce damage (27 MW). The recent patch to make weapons bounce off the ground didn't hurt too much but it did effect some pikemen's play styles. The speed and spin stabbing of the Long spear was the issue (as well as the overhead hit detection shenanigans but thankfully that is no more).

Taking away the blocking was too far, for the pike atleast. A better nerf would be to make it so you can not stab while jumping.
Title: Re: Version 0.241
Post by: Native_ATS on September 20, 2011, 06:03:16 am
Not sure why you include pikes in this statement. The pike has the slowest speed of all weapons (68 or 69 if MW), a single attack direction, is only 24 pierce damage (27 MW). The recent patch to make weapons bounce off the ground didn't hurt too much but it did effect some pikemen's play styles. The speed and spin stabbing of the Long spear was the issue (as well as the overhead hit detection shenanigans but thankfully that is no more).

Taking away the blocking was too far, for the pike atleast. A better nerf would be to make it so you can not stab while jumping.
you can trade blows with a pike, but not the long maul. pike can block and hit you, long maul you can just spam and its all over
Title: Re: Version 0.241
Post by: Relit on September 20, 2011, 06:21:01 am
you can trade blows with a pike, but not the long maul. pike can block and hit you, long maul you can just spam and its all over

Are you sure we are talking about the pike not the long spear here? Whenever I have to block with my pike it means I screwed up and am too close to the enemy, so I have to get away from them quickly. If I attempted to block and return attack right away I would at best polestun them for a second. At worst I will get blocked and hit before I am even able to block (one second window).

Stabbing at point blank with the pike mostly just goes right threw the target hitting nothing (unless somebody is behind them, killed a few teammates this way sadly).
Title: Re: Version 0.241
Post by: Thucydides on September 20, 2011, 07:47:02 am
point blank spin moves don't work with the pike, i tried it. Its just way too long to even catch someone with the tip of the pike while spinning
Title: Re: Version 0.241
Post by: justme on September 20, 2011, 07:47:09 am
cause holding block down and walking up to a piker is very hard to do...   go take some more crazy pills and go smoke some more pcp my friend.

u sound like easy target fot pikers :P
Title: Re: Version 0.241
Post by: BalrogBoru on September 20, 2011, 08:09:23 am
u sound like easy target fot pikers :P

Why? lol, I've never been beaten by a pike user when I am able to approach them with downblock held - as long as no friends of theirs turn up. 1vs1 downblock > pike/long spear EVERY time.
Title: Re: Version 0.241
Post by: OttomanSniper on September 20, 2011, 08:23:08 am
Final_Boss, "Kazakh Hat" need icon.
Title: Re: Version 0.241
Post by: justme on September 20, 2011, 08:27:56 am
Why? lol, I've never been beaten by a pike user when I am able to approach them with downblock held - as long as no friends of theirs turn up. 1vs1 downblock > pike/long spear EVERY time.

if u only hold downblock then u are dead :P
Title: Re: Version 0.241
Post by: Eugen on September 20, 2011, 08:29:17 am
Byzantion Helmet needs mesh -> mesh byzantine1 not found.

big news, what?
Title: Re: Version 0.241
Post by: BalrogBoru on September 20, 2011, 09:05:12 am
if u only hold downblock then u are dead :P

Here's how it works... When you see a pikeman - run straight at him. If he prepares a lolstab, start your downblock. If he tries any funny business, keep it held and faced towards him. When you get in real close, give him a little kick and slash right or left. I don't think it's very hard, and I've never encountered problems, so maybe you can tell me what your problem is?
Title: Re: Version 0.241
Post by: Tears of Destiny on September 20, 2011, 09:08:05 am
if u only hold downblock then u are dead :P

Notice he keeps saying pike user, which only has stab... Also notice that long spears no longer have overhead...
Title: Re: Version 0.241
Post by: Gurnisson on September 20, 2011, 01:01:08 pm
Here's how it works... When you see a pikeman - run straight at him.

Then suddenly you were kicked and stabbed down in one hit, by the pike to the face. :wink:

When you get in real close, give him a little kick and slash right or left.

Kick-slashing a backpedaling pikemen? Good luck.
Title: Re: Version 0.241
Post by: Phalanx300 on September 20, 2011, 01:13:02 pm
Pikes and Longspears should have stab and new overhead attack. Otherwise its way to easy to counter them.  :rolleyes:
Title: Re: Version 0.241
Post by: Cepeshi on September 20, 2011, 01:19:35 pm
Any mirrors? Got error that i downloaded too many files already, shared IP ...
Title: Re: Version 0.241
Post by: cmp on September 20, 2011, 01:28:08 pm
Pikes and Longspears should have stab and new overhead attack. Otherwise its way to easy to counter them.  :rolleyes:

No, it's easy to counter them in 1v1, as it should be for all support weapons. Try countering a pikeman when he's supporting a two hander or a polearmer.
Title: Re: Version 0.241
Post by: Overdriven on September 20, 2011, 02:24:47 pm
Still can't use bodkins on horseback without bleeding money...barbs it is  :(
Title: Re: Version 0.241
Post by: Keshian on September 20, 2011, 02:26:27 pm
No, it's easy to counter them in 1v1, as it should be for all support weapons. Try countering a pikeman when he's supporting a two hander or a polearmer.

Thats what I am saying, you block, then try to swing back, but then they do a jump back stab animation and as long as the long spear is sticking halfway through you or anywhere in your general direction when they start the animation allows an instastab after you try to strike back after blocking.  It walways hits first unless you are facehiugging and thats why you see high agility jumpback/backpedal long spear users all over the place - its easy to counter the facehug and allow continuous insta-stabs with the screwed up animation box.
Title: Re: Version 0.241
Post by: Patricia on September 20, 2011, 02:33:59 pm
No, it's easy to counter them in 1v1, as it should be for all support weapons. Try countering a pikeman when he's supporting a two hander or a polearmer.

Yep, and that is a HUGE problem since they're so god damned effective in groups, I see 3-4 guys with polearms and 2 handed swords and I'll recklessly rush and probably win depending on who they are, if I see 2 guys, one of them with a long spear or a pike, I cry to myself and commit suicide because I know I can't do jack diddly shit about it.

It's just how cost effective they are, they're 2 slots so every 2 handed heroes can get one, they're unexpensive, in support they're EXTREMELY good in part because of their reach and polestun, then if you get near them to eliminate this threat, LOL NOPE he blocks or do the circus fighter and you die a horrible death anyway.

Oh yes, and let's not even begin with the extremely fucked animations of this mod and game.
Title: Re: Version 0.241
Post by: Arrowblood on September 20, 2011, 02:52:04 pm
ma longbow is up.
Title: Re: Version 0.241
Post by: Leshma on September 20, 2011, 02:53:41 pm
ma longbow is up.

dun give a damn, exchanged for rus :P
Title: Re: Version 0.241
Post by: Renox on September 20, 2011, 03:02:18 pm
Error: Unable to find stronghold_props.brf

Thanks mod destroyed.
Title: Re: Version 0.241
Post by: Overdriven on September 20, 2011, 03:13:48 pm
Love the new Kazakh armour (not the hat  :P ). Boots and Outfit are really nice and look awesome in game :D It's now going to be my standard, rather than steppe armour.
Title: Re: Version 0.241
Post by: BlackMilk on September 20, 2011, 03:14:43 pm
Heard that you changed the armor soak values, is this true?
Title: Re: Version 0.241
Post by: marco1391 on September 20, 2011, 03:20:03 pm
Heard that you changed the armor soak values, is this true?
nope they are the same(just look on the module)

however I saw this

horse_charge_damage_multiplier        = 1.8
couched_lance_damage_multiplier       = 0.75

me like!1(if anyone is wondering with 0.230 horse charge was multiplied by 1.0 and couched by 0.65, with 0.240 horse charge was 1.5 and couched 0.65, so it's a slight bonus to both couched and horse charge to compensate for the riding nerf)
Title: Re: Version 0.241
Post by: RandomDude on September 20, 2011, 03:26:57 pm
Still can't use bodkins on horseback without bleeding money...barbs it is  :(

yes! a small victory - the first of many?

i still think bodkins/bows should have upkeep increased considerably (if plate is useless against it then have similar upkeep no?)
Title: Re: Version 0.241
Post by: Overdriven on September 20, 2011, 03:31:40 pm
yes! a small victory - the first of many?

i still think bodkins/bows should have upkeep increased considerably (if plate is useless against it then have similar upkeep no?)

Bodkins already have very high upkeep. For instance, I lost 5k today, despite being on a x2-x3 most of the time just because I switched from barbed to bodkins. With Barbed arrows on a x2-x3 I make money. Even on my courser. It makes a big difference because of the increased arrow break ability they introduced a while ago.
Title: Re: Version 0.241
Post by: Leshma on September 20, 2011, 03:43:35 pm
Heard that you changed the armor soak values, is this true?

Bouncing extravanza, which is super ghey...

Random factor more present than ever in melee fights.
Title: Re: Version 0.241
Post by: Paul on September 20, 2011, 03:50:16 pm
Armor parameters have not been changed. Attacks are "active" earlier now though - at least against props. That means with a long weapon you might bounce on the enviroment if you are not aware of your surroundings. Forgot if it is earlier active against agents too but seems so.

Short version, you bounce because you suck.
Title: Re: Version 0.241
Post by: Leshma on September 20, 2011, 03:57:25 pm
Armor parameters have not been changed. Attacks are "active" earlier now though - at least against props. That means with a long weapon you might bounce on the enviroment if you are not aware of your surroundings. Forgot if it is earlier active against agents too but seems so.

Short version, you bounce because you suck.

So you consider Morningstar a long weapon? I may suck at this game but you still suck more at balancing :P
Title: Re: Version 0.241
Post by: Patricia on September 20, 2011, 04:06:31 pm
Armor parameters have not been changed. Attacks are "active" earlier now though - at least against props. That means with a long weapon you might bounce on the enviroment if you are not aware of your surroundings. Forgot if it is earlier active against agents too but seems so.

Short version, you bounce because you suck.

I'd agree with you there, if the animations and hitboxes in this game weren't severely fucked up the anus, or if everything didn't have some sort of fucking force aura around them, notably horses bumping you because they're so fast that the displaced air they cause pushes you back, or hitting shields 2 meters behind you from a backhit.
Title: Re: Version 0.241
Post by: BaldRider on September 20, 2011, 04:13:23 pm
So you consider Morningstar a long weapon? I may suck at this game but you still suck more at balancing :P


Armor parameters have not been changed. Attacks are "active" earlier now though - at least against props. That means with a long weapon you might bounce on the enviroment if you are not aware of your surroundings. Forgot if it is earlier active against agents too but seems so.

Short version, you bounce because you suck.
Title: Re: Version 0.241
Post by: Brrrak on September 20, 2011, 04:25:59 pm
I wasn't sure if you guys already had icons made for the new equipment so I went and did them all anyway:
(click to show/hide)

zip file: http://joeflashedme.com/crpg/itms-9-19-11.zip

So that's what the kazakh outfit looks like.  Still comes up as heavy kuryak for me.
Title: Re: Version 0.241
Post by: Chasey on September 20, 2011, 04:29:03 pm
the new bouncing/glancing thing is ridiculous imo, you cant fight if you have a team mate next to you/behind you - its not even the enviroments like bouncing off walls thts the problem,its bouncing off team mates and enemies that are near the enemy your trying to attack.

edit: just played on siege, and to fight with a weapon longer then a mace/ great maul was a waste as you glance/bounce off every 3rd swing
Title: Re: Version 0.241
Post by: Lordark on September 20, 2011, 04:33:17 pm
Yeah so...  unbalancing those stupid long spear type weapons would be perfect so they stay in the role their meant to be. Support.
Title: Re: Version 0.241
Post by: Keshian on September 20, 2011, 04:34:26 pm
the new bouncing/glancing thing is ridiculous imo, you cant fight if you have a team mate next to you/behind you - its not even the enviroments like bouncing off walls thts the problem,its bouncing off team mates and enemies that are near the enemy your trying to attack.

edit: just played on siege, and to fight with a weapon longer then a mace/ great maul was a waste as you glance/bounce off every 3rd swing

Yeah, i get teamhit 2-3 times every round if anyone has a weapon that is 100 length or longer and tries to swing at an enemy no matter what direction they swing - even if I am on their right and they swing left, their backswing hits me.  Its a little toos ensitive to hitboxes right now, especially with how warped hitboxes are in this game - long spear users are having a field daya s they just need to wave in the general direction when they stab and it will hit an enemy and stabs are about the only way you don't teamhit
Title: Re: Version 0.241
Post by: Tears of Destiny on September 20, 2011, 05:27:18 pm
This explains the rampant increase of TKs in the last couple days. Perhaps people will stop crowding so much now.
Title: Re: Version 0.241
Post by: Brrrak on September 20, 2011, 05:31:36 pm
This explains the rampant increase of TKs in the last couple days. Perhaps people will stop crowding so much now.

Nope.
Title: Re: Version 0.241
Post by: BlackMilk on September 20, 2011, 05:33:55 pm
This explains the rampant increase of TKs in the last couple days. Perhaps people will stop crowding so much now.
They'll rage.
Title: Re: Version 0.241
Post by: rufio on September 20, 2011, 05:44:28 pm
thx for nerfing the biggest flood of nuisance in this game: xbows,, o wait
Title: Re: Version 0.241
Post by: Memento_Mori on September 20, 2011, 05:56:46 pm
I LOVE THE NEW BOUNCING, now there's a reason to use shorter weapons.

Siege is epic watching Danish greatswords and Glaives get caught on walls and stairs as I easily hack through due to my shorter weapon.

ALSO NO SWINGING THROUGH DOORS FINALLY ! :D

EPIC WIN IMO.



NERF BUTT HUGGING TEAM MATES
to compensate for the wall hit box buff.
Title: Re: Version 0.241
Post by: Gisbert_of_Thuringia on September 20, 2011, 06:15:23 pm
the new bouncing/glancing thing is ridiculous imo, you cant fight if you have a team mate next to you/behind you - its not even the enviroments like bouncing off walls thts the problem,its bouncing off team mates and enemies that are near the enemy your trying to attack.

edit: just played on siege, and to fight with a weapon longer then a mace/ great maul was a waste as you glance/bounce off every 3rd swing

Yeah, i get teamhit 2-3 times every round if anyone has a weapon that is 100 length or longer and tries to swing at an enemy no matter what direction they swing - even if I am on their right and they swing left, their backswing hits me.  Its a little toos ensitive to hitboxes right now, especially with how warped hitboxes are in this game - long spear users are having a field daya s they just need to wave in the general direction when they stab and it will hit an enemy and stabs are about the only way you don't teamhit


This and THIS!

It's completely fucked up atm.
I'm tking so many people with my skip the fun polearm because they are behind or next to me o.O
Title: Re: Version 0.241
Post by: BD_SUPERBEAST on September 20, 2011, 06:16:16 pm
Did not try yet the new bouncing plus+++, but the last weeks with the bouncing on hills etc ..... i think it is one of the worse patched things on this game.

Please tell me the logic of a 2h on the back of another enemy that runs away, u do 3 overheads right behind him while u chase him(hes not aware) and he gets away just cause he is running up a hill( just like u are,behind him), even when the sword perfectly hits his head everytime and no way an overhead will bounce on a hill at 1.5 meters high from the ground..... maybe bounce on the ground. But the ground is not 1.5 meters high from the ground isnt it?.... So why it bounces before the sword even reach the ground....sad. Maybe its gets better with even more bouncing....im gona try now...

Title: Re: Version 0.241
Post by: ManOfWar on September 20, 2011, 06:21:25 pm
Yeah, i get teamhit 2-3 times every round if anyone has a weapon that is 100 length or longer and tries to swing at an enemy no matter what direction they swing - even if I am on their right and they swing left, their backswing hits me.  Its a little toos ensitive to hitboxes right now, especially with how warped hitboxes are in this game - long spear users are having a field daya s they just need to wave in the general direction when they stab and it will hit an enemy and stabs are about the only way you don't teamhit

This is great, no longer will some 2h asshole hit me through his teamate

good job Devs
Title: Re: Version 0.241
Post by: ManOfWar on September 20, 2011, 06:22:44 pm

This and THIS!

It's completely fucked up atm.
I'm tking so many people with my skip the fun polearm because they are behind or next to me o.O


Stop playing like crap, Im sure I would do fine if I made a STF polearm character right now
Title: Re: Version 0.241
Post by: kinngrimm on September 20, 2011, 06:55:54 pm
well perhaps instead of spam  :wink: some people start to aim proper  :lol:

+1 for bounce bounce

and whats the point of hitting through teammates ... surprise attacks ...
Title: Re: Version 0.241
Post by: Cicero on September 20, 2011, 07:04:20 pm
They nerfed ranged
wait a minute wtf ?
(click to show/hide)
Title: Re: Version 0.241
Post by: Keshian on September 20, 2011, 07:05:24 pm
The problem is that its not just the people spamming.  Pretty much anyone within 10 feet of you will get hit by a backswing no matter what you do or how carefully you fight.
Title: Re: Version 0.241
Post by: Flawless on September 20, 2011, 07:06:41 pm
Hmm, maybe i dont fight on foot enough, but I dont see a problem ;)
Title: Re: Version 0.241
Post by: Leshma on September 20, 2011, 07:14:03 pm
well perhaps instead of spam  :wink: some people start to aim proper  :lol:

It's really a shame you don't want to learn how to block and attack without a shield. You would own with your low ping :wink:
Title: Re: Version 0.241
Post by: RagnarLodbroke on September 20, 2011, 07:19:57 pm
hmm, been gone for like 4 weeks now...and ur still Nerfing archers! Shiiit
Title: Re: Version 0.241
Post by: justme on September 20, 2011, 07:24:04 pm
bring back bump shit, it was usefull.. 1h cav can kill inf even without it  :o
Title: Re: Version 0.241
Post by: Bobthehero on September 20, 2011, 07:35:45 pm
hmm, been gone for like 4 weeks now...and ur still Nerfing archers! Shiiit

IT IS NOT A NERF
Title: Re: Version 0.241
Post by: Leshma on September 20, 2011, 07:46:45 pm
IT IS NOT A NERF

Some people are simly retarded, no other way to describe it :wink:
Title: Re: Version 0.241
Post by: BalrogBoru on September 20, 2011, 08:11:03 pm
I still haven't seen an arabian warhorse on battle.
Title: Re: Version 0.241
Post by: ManOfWar on September 20, 2011, 08:59:15 pm
The problem is that its not just the people spamming.  Pretty much anyone within 10 feet of you will get hit by a backswing no matter what you do or how carefully you fight.


STOP EXAGGERATING
Title: Re: Version 0.241
Post by: Keshian on September 20, 2011, 09:02:11 pm

STOP EXAGGERATING

STOP UNDERPLAYING KNOWN BUGS
Title: Re: Version 0.241
Post by: Tears of Destiny on September 20, 2011, 09:02:54 pm

STOP EXAGGERATING

Why not? 357% of the suggestion/game balance threads do.
Title: Re: Version 0.241
Post by: Teeth on September 20, 2011, 09:10:24 pm
Armor parameters have not been changed. Attacks are "active" earlier now though - at least against props. That means with a long weapon you might bounce on the enviroment if you are not aware of your surroundings. Forgot if it is earlier active against agents too but seems so.

Short version, you bounce because you suck.
Yes it is active earlier against agents and its the gayest thing ever. I'm getting teamhit about 3 times as much, with my bum gear that gets me killed a lot. You hit people you dont even see or are clearly behind you, and thats what I notice with a mace, one of the shortest weapons ingame. I can't imagine what hell it is for someone with a flamberge.

Please revert this change. Why do attacks need to be active earlier? Realism? Nobody in the right mind swings a weapon like the animations in cRPG so please dont apply realism on them. Every player now has a 4 meter danger radius around him, where both his teammates and the player himself are fucked. To properly fight eachother now without hits getting randomly interrupted, you basically have to go 1 vs 1.

Its completely unpredictable, you can't count on any hit going through. Random has indeed become a huge factor in cRPG combat now.
Title: Re: Version 0.241
Post by: Gurnisson on September 20, 2011, 09:13:25 pm
Yes it is active earlier against agents and its the gayest thing ever. I'm getting teamhit about 3 times as much, with my bum gear that gets me killed a lot. You hit people you dont even see or are clearly behind you, and thats what I notice with a mace, one of the shortest weapons ingame. I can't imagine what hell it is for someone with a flamberge.

Please revert this change. Why do attacks need to be active earlier? Realism? Nobody in the right mind swings a weapon like the animations in cRPG so please dont apply realism on them. Every player now has a 4 meter danger radius around him, where both his teammates and the player himself are fucked. To properly fight eachother now without hits getting randomly interrupted, you basically have to go 1 vs 1.

Its completely unpredictable, you can't count on any hit going through. Random has indeed become a huge factor in cRPG combat now.

Hm, have to agree with you.
Title: Re: Version 0.241
Post by: Elio on September 20, 2011, 09:20:53 pm
visitors can't see pics , please register or login
Byzantine Helmet was already present with cRPG 0.334 but never implemented.

And, hemmm ... (http://forum.c-rpg.net/index.php/topic,834.msg231210.html#msg231210)
Title: Re: Version 0.241
Post by: wanteds on September 20, 2011, 09:37:42 pm
When are they gonna fix the balance system? One the most f***ed up issues of cRPG.
Title: Re: Version 0.241
Post by: Tears of Destiny on September 20, 2011, 09:40:01 pm
When are they gonna fix the balance system? One the most f***ed up issues of cRPG.

What do you mean by balance system?
Title: Re: Version 0.241
Post by: Vibe on September 20, 2011, 09:41:29 pm
What do you mean by balance system?

I think he means team balance.
Title: Re: Version 0.241
Post by: wanteds on September 20, 2011, 09:56:20 pm
I think he means team balance.
yep, no one else feels that way?
Title: Re: Version 0.241
Post by: Vibe on September 20, 2011, 10:03:52 pm
I feel that way. Today we played a map, it was 30 vs 30 and one team had about 10 cav and the other had 1.
Title: Re: Version 0.241
Post by: wanteds on September 20, 2011, 10:10:31 pm
Yes, that's one point. The other is, I'd like to see the balance being applied not only after first round but after each round.
Title: Re: Version 0.241
Post by: Axette on September 20, 2011, 10:36:28 pm
Error: Unable to find stronghold_props.brf

Having this same problem. Anyone know how to fix it?
Title: Re: Version 0.241
Post by: Chasey on September 20, 2011, 10:48:49 pm
Yes it is active earlier against agents and its the gayest thing ever. I'm getting teamhit about 3 times as much, with my bum gear that gets me killed a lot. You hit people you dont even see or are clearly behind you, and thats what I notice with a mace, one of the shortest weapons ingame. I can't imagine what hell it is for someone with a flamberge.

Please revert this change. Why do attacks need to be active earlier? Realism? Nobody in the right mind swings a weapon like the animations in cRPG so please dont apply realism on them. Every player now has a 4 meter danger radius around him, where both his teammates and the player himself are fucked. To properly fight eachother now without hits getting randomly interrupted, you basically have to go 1 vs 1.

Its completely unpredictable, you can't count on any hit going through. Random has indeed become a huge factor in cRPG combat now.
+1 this needs to be sorted
Title: Re: Version 0.241
Post by: Malaclypse on September 20, 2011, 11:12:31 pm
I was actually trying to hit Uumdi with backswings on a polearm user last night, and it was ridiculously difficult to hurt my precious teammate. Not sure what you guys are on about. This was 135 reach weapon.
Title: Re: Version 0.241
Post by: ManOfWar on September 20, 2011, 11:24:27 pm
The morning star must be a special case because of its model,

everything else makes sense

Yes it is active earlier against agents and its the gayest thing ever. I'm getting teamhit about 3 times as much, with my bum gear that gets me killed a lot. You hit people you dont even see or are clearly behind you, and thats what I notice with a mace, one of the shortest weapons ingame. I can't imagine what hell it is for someone with a flamberge.

Please revert this change. Why do attacks need to be active earlier? Realism? Nobody in the right mind swings a weapon like the animations in cRPG so please dont apply realism on them. Every player now has a 4 meter danger radius around him, where both his teammates and the player himself are fucked. To properly fight eachother now without hits getting randomly interrupted, you basically have to go 1 vs 1.

Its completely unpredictable, you can't count on any hit going through. Random has indeed become a huge factor in cRPG combat now.

It does not matter that in real life people would swing like that- In Crpg that weapon is lethal to anyone who is in front of it, and I do not want to see a flamberge hitting me through one of the users teamates ever again
Title: Re: Version 0.241
Post by: Phalanx300 on September 21, 2011, 12:05:00 am
No, it's easy to counter them in 1v1, as it should be for all support weapons. Try countering a pikeman when he's supporting a two hander or a polearmer.

Why should the Long Spear be purely a support weapon?  :?
Title: Re: Version 0.241
Post by: Relit on September 21, 2011, 01:35:33 am
Why should the Long Spear be purely a support weapon?  :?

Well its now just a shorter, faster, and more damaging pike now. Can still whip it around and do some crazy stabs with it but the ground bumping has cut that down a bit.

As to why it should only be a support weapon. Honestly have no answer to this for you, the devs decided it should be so. Like I said its basically like a pike: Anti-cav and infantry support, though the Long spear does the infantry support a little better.
Title: Re: Version 0.241
Post by: Preacher on September 21, 2011, 03:11:39 am
What is all this cry about bouncing? I use polearms and the only thing I bounce off is the walls, and I dont kill teamates with backswings, must just be noob spammers crying.
Title: Re: Version 0.241
Post by: Preacher on September 21, 2011, 03:13:27 am
Why should the Long Spear be purely a support weapon?  :?

Because 2h is the holy class according to the devs, thats why its the only class that never gets f-ed with, and why anything else would be considered support.
Title: Re: Version 0.241
Post by: Tears of Destiny on September 21, 2011, 03:18:56 am
Because 2h is the holy class according to the devs, thats why its the only class that never gets f-ed with, and why anything else would be considered support.

We are ignoring when the 2Her animations were changed a couple months ago and lolstab was nerfed?
Title: Re: Version 0.241
Post by: DrTaco on September 21, 2011, 03:39:59 am
Reading the forums so far... Aw hell no this is fucked up!
Title: Re: Version 0.241
Post by: cmp on September 21, 2011, 05:06:20 am
Why should the Long Spear be purely a support weapon?  :?

Why is the world round?

We are ignoring when the 2Her animations were changed a couple months ago and lolstab was nerfed?

It's hilarious how in the same thread you'll find several people swearing that devs/balancers are biased towards a class, each referring to a different class. Don't even bother replying, some people are just too simple-minded to see past their own noses.
Title: Re: Version 0.241
Post by: Thucydides on September 21, 2011, 05:11:21 am
With the nerf in long spear overhead, there really isn't a reason to use it over a pike...
Title: Re: Version 0.241
Post by: Preacher on September 21, 2011, 06:01:00 am
We are ignoring when the 2Her animations were changed a couple months ago and lolstab was nerfed?

Yeah of course, now they stab further than their animations, and the stab last a half second past the time the thrust is done, some nerf.
Title: Re: Version 0.241
Post by: PhantomZero on September 21, 2011, 06:03:51 am
We are ignoring when the 2Her animations were changed a couple months ago and lolstab was nerfed?

2H Animations are more of a sidestep if not a buff, the very lethal "hanging" thrust does full damage even at full extension or while being retracted, and I don't even know how you can say lolstab was nerfed.
Title: Re: Version 0.241
Post by: ManOfWar on September 21, 2011, 06:08:30 am
2H Animations are more of a sidestep if not a buff, the very lethal "hanging" thrust does full damage even at full extension or while being retracted, and I don't even know how you can say lolstab was nerfed.

ya really
Title: Re: Version 0.241
Post by: Aseldo on September 21, 2011, 06:28:23 am
Sweet Bodkin arrows are 2 pierce now :), my MW horn bow and MW bodkin arrows do 31 pierce damage :)
Title: Re: Version 0.241
Post by: Cepeshi on September 21, 2011, 07:11:37 am
Some questions...longbow and all other bows got cut damage now, right? But, if you use bodkins, how does the damage count? Its cut with partially pierce? And more importantly, if i get HSed byt lets say longbow with bodkins and tatars, will the difference be noticeable? Most horse archers dont hurt much now, but some others got me to half hp in one bodyshot, i am confused how the dmg is counted now...

About the bouncey bouncey, took me few rounds to get used to it, TKed a lot while at it, but if you really try to play carefully and cooperate with someone around you, its quite good actually :) Feels somewhat more enjoyable when i have to pay attention more to my teammates around me. Even tho the hitboxes seem fucked up time from time, which ruins this ...

Cav: god damnit, finally i decided to go cav build to enjoy the formulas and shit, and just before i reach lvl high enough for 5 riding you change the requirements on horses...luckily at least destrier is still useable for me, even tho it took me 800k XP to be able to ride that bitch. Armored horses are fun, but i think at least plated charger should have higher req., and its gonna get some time to get used to what horses can i whistle for without walking away on feet again  :mrgreen:

Overall, only problem i have with this patch is that my friend is getting the Character belongs to someone else error, we met after like 2 weeks to play together and we couldnt fix this :S I asked on IRC, but he started reinstalling and as steam was full of cheapskates getting their free Portals, he was getting the overloaded message :( Hope he wont have this problem again today, if so, i will be a sad panda :(
Title: Re: Version 0.241
Post by: justme on September 21, 2011, 07:33:30 am
these days everything bounces... hey we need to  make arrows bounce too :P
Title: Re: Version 0.241
Post by: kinngrimm on September 21, 2011, 08:02:37 am
Why not? 357% of the suggestion/game balance threads do.
Only because people follow since thousands of years a flawed logic or some kind of believe system which is in several ways just EXAGGERATING cavemen superstitions, doesn't conclude we need to go on like that till the dawn of time. If it makes them happy sure, but keep it to yourself and don't impose it. By the logic you suggest, we all should just pull all our crap onto each other doesn't matter anyways.
Title: Re: Version 0.241
Post by: v/onMega on September 21, 2011, 09:38:19 am
2hers didnt get touched.... xD

Some ppl. seem to be new to this mod.

Good changes that have been made!

Keep the good work up!

Archers potentialy do too much dmg with bodkin(g)s though.
Title: Re: Version 0.241
Post by: Gisbert_of_Thuringia on September 21, 2011, 09:50:28 am

Archers potentialy do too much dmg with bodkin(g)s though.

Erm....no?

Maybe the rusbow does then, but other bows not, especially not the longbow.

The rusbow has always been overpowered, patch after patch and meanwhile I've given up hope that they finally balance it one day....
Title: Re: Version 0.241
Post by: Gurnisson on September 21, 2011, 10:51:07 am
The rusbow has always been overpowered, patch after patch and meanwhile I've given up hope that they finally balance it one day....

 :lol:

Long bow and Horn Bow was the best bows bows pre-patch, now the strongest ones are Horn Bow and Rus Bow. Rus Bow hasn't been overpowered all the time, like you say.
Title: Re: Version 0.241
Post by: Gisbert_of_Thuringia on September 21, 2011, 10:57:43 am
Gurnisson, I'm archer for ages now ;)

I know what I'm talking about.

The rusbow was still the best bow. High damage and very fast. Now with the new stuff it will also get piercedamage, which makes it even better...

I tested it a few times with the last patches. I could get alot more kills with an unloomed warbow than with my mw longbow.... :rolleyes:
Title: Re: Version 0.241
Post by: Bjarky on September 21, 2011, 11:21:33 am
the long bow falls behind more now, since every bow can have pierce now.
rus bow has 2 dmg less, but way more speed + u can run faster (weight).
Title: Re: Version 0.241
Post by: Danath on September 21, 2011, 11:30:24 am
-Wierd horse skills
-Palfrey still a retarded choice over Rouncey (Palfrey = pay more to die more. And it's now only 1 speed more than Rouncey but less armor and health than Rouncey. No one with a brain will pick Palfrey.
-High horse skill for the maneuverable horses? Purpose? Make it harder for HA?
-6 Skill for courser means more tank horses out to play like the 5 skill horses such as (now Destrier) and other tank horses. Mission accomplished if that was the goal
-You have made 4 skill riding a pointless stage. Either go 3 or 5. Previously 4 let you ride Destrier and Courser, now you have that slow steppe horse (I assume for HA low on skill points?)

+Left ROuncey at 3 skill for the poor bastards that only have 3 horse riding :) (not me I have 4, and can make it 5)
+On making archers a more usable class. They were utter, utter shit after the peirce to cut damage nerf. Least now theres one arrow type with peirce. Only the longbow was decent, but took so long very few did it. Sure archers are annoying but no archers is kind of "wrong". +1 (PS not 100% I am not talking shit on this point I havent followed archery after I made an archer 2 months ago realised how nerfed it was and stopped it)
Title: Re: Version 0.241
Post by: Gisbert_of_Thuringia on September 21, 2011, 11:52:10 am
Please dear devs do something about the aiming with bows...with a longbow it's very hard to aim now because your reticule grows immediately after it's small....and yes, I have enough pd and wm so it shouldn't happen
Title: Re: Version 0.241
Post by: Fips on September 21, 2011, 01:04:54 pm
Please dear devs do something about the aiming with bows...with a longbow it's very hard to aim now because your reticule grows immediately after it's small....and yes, I have enough pd and wm so it shouldn't happen
The more PD u have to more inaccurate ur going to be...u should know that by now.
Title: Re: Version 0.241
Post by: Tennenoth on September 21, 2011, 01:23:16 pm
The more PD u have to more inaccurate ur going to be...u should know that by now.

Re-read what he said, he isn't saying anything about the accuracy he has, which is effected by power draw, he is saying that the reticle doesn't stay at it's sweet spot for very long (it quite literally touches it and goes in my case with 6PD, minimum but it was always enough pre-patch) and it means that you have no time to get a decent shot off due to the fact that by the time you let go of the mouse button to even fire the bow, you've missed the sweet spot due to the delay of the bow firing. No matter how early you let go, even if you literally just click and release to draw the bow back, the sweet spot is missed.

I have to say that my findings back up what Gisbert has said here, having gotten over 3 years of bowmen experience between us, i'm pretty sure that something is amiss (no pun intended) although it's still perfectly viable to kill happily, it's just the fact that you can't make half decent mid range shots effectively without increasing the randomness that actually comes with firing.
Title: Re: Version 0.241
Post by: Prpavi on September 21, 2011, 01:30:31 pm
Please dear devs do something about the aiming with bows...with a longbow it's very hard to aim now because your reticule grows immediately after it's small....and yes, I have enough pd and wm so it shouldn't happen


YES BUFF RANGED!
Title: Re: Version 0.241
Post by: Gisbert_of_Thuringia on September 21, 2011, 01:31:35 pm
The more PD u have to more inaccurate ur going to be...u should know that by now.


I know that powerdraw has an effect on accuracy....do you consider me stupid?

There is a reason why I have 8 wm ;)  I now have 7 pd and the accuracy is still the same as with 6 pd, due to my high wpf.

But as Tenne said I'm talking about the moment when your reticule is small and starts growing immediately. Don't know if it came with this patch or the one before, but usually you had a sec or 2 to aim with your longbow before shooting.
I don't know how it was with other bows as I'm using the longbow since heirloom respec, but it's not how it was....Longbow is slower than other bows etc etc blabla, but it should at least be possible to aim a sec longer when you need 2 or 3 secs more than with other bows to draw it
Title: Re: Version 0.241
Post by: Tennenoth on September 21, 2011, 02:01:05 pm

I know that powerdraw has an effect on accuracy....do you consider me stupid?

There is a reason why I have 8 wm ;)  I now have 7 pd and the accuracy is still the same as with 6 pd, due to my high wpf.

But as Tenne said I'm talking about the moment when your reticule is small and starts growing immediately. Don't know if it came with this patch or the one before, but usually you had a sec or 2 to aim with your longbow before shooting.
I don't know how it was with other bows as I'm using the longbow since heirloom respec, but it's not how it was....Longbow is slower than other bows etc etc blabla, but it should at least be possible to aim a sec longer when you need 2 or 3 secs more than with other bows to draw it

With playing around with the other bows each patch for comparison, they had less time at the sweet spot but were actually able to release at the given point where they were supposed to, the longbow appeared to have an increased sweet spot time due to the fact that there was the delay in firing, now the sweet spot time appears to have been reduced thus meaning that the release delay takes you past the perfect firing time decreasing your "real value accuracy".

Now off to my lecture, enough writing in the forums for now...
Title: Re: Version 0.241
Post by: Fips on September 21, 2011, 02:03:01 pm
Re-read what he said, he isn't saying anything about the accuracy he has, which is effected by power draw, he is saying that the reticle doesn't stay at it's sweet spot for very long (it quite literally touches it and goes in my case with 6PD, minimum but it was always enough pre-patch) and it means that you have no time to get a decent shot off due to the fact that by the time you let go of the mouse button to even fire the bow, you've missed the sweet spot due to the delay of the bow firing. No matter how early you let go, even if you literally just click and release to draw the bow back, the sweet spot is missed.

I have to say that my findings back up what Gisbert has said here, having gotten over 3 years of bowmen experience between us, i'm pretty sure that something is amiss (no pun intended) although it's still perfectly viable to kill happily, it's just the fact that you can't make half decent mid range shots effectively without increasing the randomness that actually comes with firing.

Ah...ok. Thx for clearing that up. Didn't noticed anything like that with my horn bow.

@gisbert: Why shouldn't i? trololol
Title: Re: Version 0.241
Post by: Paul on September 21, 2011, 02:17:02 pm
I know it's a waste of time but whatever.

Damage comparison between bodkin(+2p) and tatar(+5c) arrows against different armor:

- mundane longbow, mundane arrows
- 18 str, 120 active wpf, 6 PD
- point blank
- body shot

raw_damage:
bodkin -> 64p
tatar -> 72c

against x armor -> minimum damage | average damage | maximum damage

0 armor
bodkin: 58 | 61 | 64
tatar: 65 | 68 | 72

20 armor
bodkin: 38 | 46 | 54
tatar: 38 | 47 | 58

40 armor
bodkin: 24 | 33 | 45
tatar: 20 | 31 | 46

60 armor
bodkin: 13 | 23 | 37
tatar: 8 | 19 | 35

80 armor
bodkin: 5 | 15 | 30
tatar: 1 | 10 | 27

----------

- mundane tatar bow, mundane arrows
- 12 str, 150 active wpf, 4 PD
- point blank
- body shot

raw_damage:
prepatch(pp) bodkin -> 49c
bodkin -> 43p
tatar -> 48c

against x armor -> minimum damage | average damage | maximum damage

0 armor
pp bodkin: 44 | 47 | 49
bodkin: 38 | 41 | 43
tatar: 43 | 45 | 48

20 armor
pp bodkin: 22 | 29 | 37
bodkin: 22 | 28 | 35
tatar: 21 | 28 | 36

40 armor
pp bodkin: 7 | 16 | 27
bodkin: 10 | 18 | 27
tatar: 7 | 15 | 27

60 armor
pp bodkin: 0 | 7 | 19
bodkin: 1 | 10 | 21
tatar: <0 | 6 | 19

80 armor
pp bodkin: <0 | 1 | 13
bodkin: <0 | 4 | 15
tatar: <0 | 0 | 12

The difference in performance between cut and pierce missle damage isn't that big.
Keeping in mind that bodkin arrows have a lower ammo count and cost a lot to maintain with the increased arrow break chance, taking bodkins isn't a must. Even against well armored targets pre patch and post patch bodkins perform not very differently.







Title: Re: Version 0.241
Post by: OttomanSniper on September 21, 2011, 02:33:13 pm
Target distance is effective on damage.
Title: Re: Version 0.241
Post by: dregh94 on September 21, 2011, 02:48:12 pm
I must download it yes or no? :?:
Title: Re: Version 0.241
Post by: Gisbert_of_Thuringia on September 21, 2011, 02:54:42 pm
Paul what does this have to do with what we wrote about?^^


@Fips:  >.<
Title: Re: Version 0.241
Post by: Paul on September 21, 2011, 02:58:37 pm
Nothing, I don't care what you wrote. I just wanted to clear up some superstition concerning archery. I try to fight it with spreading knowledge. But as I said, a waste of time.
Title: Re: Version 0.241
Post by: Gisbert_of_Thuringia on September 21, 2011, 03:13:24 pm
Ah.
I thought that's an answer on the few posts before^^  Was confused because we were talking about bows, not arrows.


Well, but thanks for writing down how much dmg is be done at what kind of armour .)
Title: Re: Version 0.241
Post by: Leshma on September 21, 2011, 03:17:37 pm
Those are some pretty high numbers you got there. Nerfing archery would be reasonable thing to do but we all know you're not reasonable :)
Title: Re: Version 0.241
Post by: Gisbert_of_Thuringia on September 21, 2011, 03:27:13 pm
Those are some pretty high numbers you got there. Nerfing archery would be reasonable thing to do but we all know you're not reasonable :)

Please what?

Get the numbers for melee before suggesting such stuff :O
Title: Re: Version 0.241
Post by: Phalanx300 on September 21, 2011, 03:32:11 pm
Why is the world round?

Swordmasters were to proof themselves against people who mastered the spear. In a duel. So far for smartass comment.  :rolleyes:

Just saying the Long Spear is now: A Spear. We have a Pike. I think the Longspear and the Pike should be able to attack both ways  (according to new animations). Pike is useless in 1 on 1 anyways. Why nerf something which doesn't need to be nerfed? If you got killed by someone using a spear in a duel then you got outclassed. And in more then one on one. Why exactly should a spear be nerfed in this situation? Or any other weapon..

Just Trololol nerf being suggested.
Title: Re: Version 0.241
Post by: Gisbert_of_Thuringia on September 21, 2011, 03:34:25 pm
Pike is useless in 1 on 1 anyways.


 :shock:  Ever been on servers with some guys who know how to fight with a pike with all that spinaround thingy?


Reading your comment my question is answered immediately I think
Title: Re: Version 0.241
Post by: Leshma on September 21, 2011, 03:45:34 pm
Please what?

Get the numbers for melee before suggesting such stuff :O

I need same amount of hits to kill 60 armor guy using best 2H sword with 6 PS. Or you're saying that you my old friendcher guys should do more damage.

We have to actively engage in a fight, you know. Not just pew pew from distance :wink:
Title: Re: Version 0.241
Post by: Teeth on September 21, 2011, 03:45:41 pm
(click to show/hide)
Damn, didn't know archery was powerful. Anyway, seems like you did a very good job at balancing this. Thanks for supplying this data, most interesting.

EDIT: Ofcourse this is at point blank, is damage reduction due to range signifant or is it just a wee bit?
Title: Re: Version 0.241
Post by: Phalanx300 on September 21, 2011, 03:50:00 pm
:shock:  Ever been on servers with some guys who know how to fight with a pike with all that spinaround thingy?


Reading your comment my question is answered immediately I think

I'm talking about the Pike. Not the Longspear. The Longspear has a disadvantage anyways against Two handers. Why should a weapon be nerfed because some experts with a weapon can kill other people..?
Title: Re: Version 0.241
Post by: Leshma on September 21, 2011, 04:13:00 pm
Who cares about long spear. It's a support weapon, meant to kill horses not to be dueling weapon...
Title: Re: Version 0.241
Post by: Patricia on September 21, 2011, 05:11:18 pm
Nothing, I don't care what you wrote. I just wanted to clear up some superstition concerning archery. I try to fight it with spreading knowledge. But as I said, a waste of time.

Might be a waste of time to >99% of the community but not to all, I for one end up in the official duel server with Gafferjack every single time there's a new patch or something to test, which is how we realized that the damage type of arrows didn't do jack before the hotfix.

So, I welcome these tests.
Title: Re: Version 0.241
Post by: Paul on September 21, 2011, 05:30:57 pm
The current friction value lowers the projectile speed down to roughly about 91% at 20m, 84% at 40m  and 75% at 60m. The relation between damage and projectile speed is (k = (v1/v0)^1.9). That means the raw damage is about 83% at 20m, 72% at 40m and 58% at 60m.

Armored targets profit the most form this lowered (pre armor calc) raw damage. Actually thanks to the fact that ranged (different to melee) basicly uses Native armor parameters with a strong soak and weak reduce, good armors manage to soak arrows completely at distance.

Example:

- mundane tatar bow, mundane arrows
- 12 str, 150 active wpf, 4 PD
- body shot

distance 0 m:
raw damage:
prepatch(pp) bodkin -> 49c
bodkin -> 43p
tatar -> 48c

0 armor
pp bodkin: 44 | 47 | 49
bodkin: 38 | 41 | 43
tatar: 43 | 45 | 48

60 armor
pp bodkin: 0 | 7 | 19
bodkin: 1 | 10 | 21
tatar: <0 | 6 | 19

distance 40 m:
raw damage:
prepatch(pp) bodkin -> 49c * 0.72 = 35.3c
bodkin -> 43p * 0.72 = 31.0p
tatar -> 48c * 0.72 = 34.5c

0 armor
pp bodkin: 32 | 34 | 35
bodkin: 28 | 29 | 31
tatar: 31 | 33 | 35

60 armor
pp bodkin: <0 | 0 | 10
bodkin: <0 | 2 | 12
tatar: <0 | <0 | 9
Title: Re: Version 0.241
Post by: Dach on September 21, 2011, 05:41:04 pm
Those are some pretty high numbers you got there. Nerfing archery would be reasonable thing to do but we all know you're not reasonable :)

We have to actively engage in a fight, you know. Not just pew pew from distance :wink:

- point blank

Fail...  :rolleyes:
Title: Re: Version 0.241
Post by: justme on September 21, 2011, 05:42:41 pm
hahaha what a lie... prepatch bodkin did more then 10 dmg, even with 70 armor
Title: Re: Version 0.241
Post by: Tears of Destiny on September 21, 2011, 05:45:38 pm
hahaha what a lie... prepatch bodkin did more then 10 dmg, even with 70 armor

Only when a high power draw lunatic hits you, and they miss a lot considering their terrible reticules.
Title: Re: Version 0.241
Post by: Dezilagel on September 21, 2011, 05:52:48 pm
Now replace those calcs with MW (rus/long) bow + arrows at 10-15 m (6-8 PD) for a view on what's actually the problem.
Title: Re: Version 0.241
Post by: Tears of Destiny on September 21, 2011, 05:55:06 pm
Honestly after testing it, every Fallen archer I know is still using their normal preference of ammunition. Bodkins are only helping us against a select few targets on the battlefield, this is not really a big deal, at least to us. Most of our targets don't have high enough armour for it to be worth the crippling low ammo count.
Title: Re: Version 0.241
Post by: Nehvar on September 21, 2011, 06:16:51 pm
I've been losing 90-95% of my health (64HP) to single longbow shots at the 10-20m range while in my scrub-needs-money armor (gambeson).  I think archery is doing alright after this patch.
Title: Re: Version 0.241
Post by: Gisbert_of_Thuringia on September 21, 2011, 07:25:28 pm
Paul something about your numbers can't be true, because with the longbow the damage is higher when the target is about 20 meters awy than with 0 meters :/

Don't know why, but for a lordly transitional I needed 3 shots in the middle of the chest 2 meters distance, but 2 shots from 15 or something  :/

And on a battleserver I took 60% health of a lordly transitional, although the guy was miillleeess awy^^ Ok I have 7 pd and 8 wm, but on short distance I couldn't take that much with 1 shot.



Guys don't forget that powerdraw isn't the only thing that defines your damage. High wpf has it's count, too, if that hasn't been changed.
Title: Re: Version 0.241
Post by: Tears of Destiny on September 21, 2011, 07:39:06 pm
If you are at a higher elevation then it will drastically change damage, this may explain your "uber damage" shot.
Title: Re: Version 0.241
Post by: The_danish_lost_viking on September 21, 2011, 07:43:08 pm
how do i start the server up in WSE???
Title: Re: Version 0.241
Post by: San on September 21, 2011, 08:10:27 pm
I LOVE THE NEW BOUNCING, now there's a reason to use shorter weapons.

Siege is epic watching Danish greatswords and Glaives get caught on walls and stairs as I easily hack through due to my shorter weapon.

ALSO NO SWINGING THROUGH DOORS FINALLY ! :D

EPIC WIN IMO.



NERF BUTT HUGGING TEAM MATES
to compensate for the wall hit box buff.


I knew something was weird. I randomly decided to siege yesterday and was easily doing well even though I was blindly rushing in, letting myself get 5-6 v 1d, and doing much better than usual.

I actually really like the new patch a lot, especially with the melee and ranged tweaks.
Title: Re: Version 0.241
Post by: Gisbert_of_Thuringia on September 21, 2011, 08:13:29 pm
Erm....hitting through doors actually still works :/
Title: Re: Version 0.241
Post by: Arkatos on September 21, 2011, 08:55:31 pm
Erm....hitting through doors actually still works :/

Sweet polearms.
Title: Re: Version 0.241
Post by: Overdriven on September 22, 2011, 12:58:02 am
Honestly after testing it, every Fallen archer I know is still using their normal preference of ammunition. Bodkins are only helping us against a select few targets on the battlefield, this is not really a big deal, at least to us. Most of our targets don't have high enough armour for it to be worth the crippling low ammo count.

This. After a bit of thinking about it + lots of switching between arrow types, I've decided that bodkins are really only useful against the top tier armours (barbs with horn bow frequently get 0 damage hits against platers). But considering I don't often attack heavily armoured inf, and tend to focus purely on enemy cav and their horses/light archers, the benefits of it are small. And besides, if I do decide to shoot heavier foes, I rather like putting arrow after arrow into them and seeing how angry they get at me on chat.

So I decided to retire and loom my barbed arrows for now.
Title: Re: Version 0.241
Post by: justme on September 22, 2011, 08:17:00 am
i cant remember when i recieved >5 damage , and i have 73 armor
Title: Re: Version 0.241
Post by: Sagar on September 22, 2011, 10:01:56 am
In main menu it still says its 0.240?
Title: Re: Version 0.241
Post by: Magikarp on September 22, 2011, 01:03:37 pm
I've been absent from c-rpg for a while due to my study, could any tell me what happened to the following classes? (Dling right now)
- Crossbowman
- Twohander (Cavalry and on Foot)
Title: Re: Version 0.241
Post by: Gisbert_of_Thuringia on September 22, 2011, 01:18:32 pm
Nothing and nothing?^^
Title: Re: Version 0.241
Post by: FF_GeorgeWashington on September 22, 2011, 07:22:14 pm
Error: Can't find stronghold_props in the resource folder?

Where can I download this individual file?
Title: Re: Version 0.241
Post by: Uumdi on September 22, 2011, 10:35:39 pm
I've been absent from c-rpg for a while due to my study, could any tell me what happened to the following classes? (Dling right now)
- Crossbowman
- Twohander (Cavalry and on Foot)

Xbow + Twohander are still beast, no worries.  I heard somethin about, the delay to release your bolt on an arbalest at least, is pretty significantly longer.  I haven't tried it, but I hear its based on WPF?
Title: Re: Version 0.241
Post by: The_Onion_Knight on September 23, 2011, 01:32:15 am
How do you apply the hot fix? I tried copying and replacing, but it still registers as v0.240.
Title: Re: Version 0.241
Post by: bredeus on September 23, 2011, 08:25:35 am
copy and paste over new extracted main file should be sufficent.
Title: Re: Version 0.241
Post by: Magikarp on September 23, 2011, 09:48:37 am
Xbow + Twohander are still beast, no worries.  I heard somethin about, the delay to release your bolt on an arbalest at least, is pretty significantly longer.  I haven't tried it, but I hear its based on WPF?
I've had this too, stupid bug. Seems it's even happening more often now. This should've been fixed ages ago.
Title: Re: Version 0.241
Post by: justme on September 23, 2011, 10:50:39 pm
pew pew
Title: Re: Version 0.241
Post by: Revenge on September 24, 2011, 06:53:55 am
Gives me a RGl error and exits......do i need warband 1.142 i have 1.134?
Title: Re: Version 0.241
Post by: Askorti on September 24, 2011, 11:42:14 am
Is it just me, who can't buy any better armour than bride dress? (I have no issues with helmets, boots and anything else though)
I have filters off.
Title: Re: Version 0.241
Post by: Meow on September 24, 2011, 04:41:22 pm
ok for everyone getting the bo_arabian_castle_battlement_b error.
http://road-house.org/crpgmirror/hotfix241.zip

extract that including the folder into the crpg folder.
it will overwrite the old crpg_walls.brf and should fix your startup problem.
Title: Re: Version 0.241
Post by: highglandeur on September 24, 2011, 05:48:46 pm
Archery was balanced before patch imo, this type of damage depending on arrow makes no sense to me.
Cav and xbow needed some work.
Im just confused, but don't mind me.
Title: Re: Version 0.241
Post by: Niemand on September 24, 2011, 09:06:31 pm
Im just confused, but don't mind me.

We never did. <3
Title: Re: Version 0.241
Post by: Halevolm on September 26, 2011, 08:14:12 am
Error: Can't find stronghold_props in the resource folder?

Where can I download this individual file?

So any fix on this or not?
Title: Re: Version 0.241
Post by: Niemand on September 26, 2011, 09:11:02 am
http://forum.c-rpg.net/index.php/topic,14930.0.html
Title: Re: Version 0.241
Post by: justme on September 26, 2011, 09:47:00 am
remove that pierce shit already from archers
Title: Re: Version 0.241
Post by: karasu on September 26, 2011, 10:07:53 am
remove that pierce shit already from archers

Why? Because it took me with PD 6, MW Rus Bow and MW Bodkin Arrows, 5/6 arrows to kill you while using transitional?  :rolleyes:
Title: Re: Version 0.241
Post by: Vibe on September 26, 2011, 10:12:55 am
Why? Because it took me with PD 6, MW Rus Bow and MW Bodkin Arrows, 5/6 arrows to kill you while using transitional?  :rolleyes:

Loomed transitional and STR build, the king of battle! You should see how many melee hits it takes to kill him...
Title: Re: Version 0.241
Post by: Niemand on September 26, 2011, 10:25:14 am
remove that pierce shit already from archers
stfu you noob, stop whining just because some archers are able to spill your water.

you never played an archer, aight? Do it. Also, when youre at it you should know that archers pay their price for that pierce-shit. 350 every round for one stack of 17 arrows (when you got it +1) and I carry 3 stacks. so 1050 nearly every round. Im not wearing much else (tunic, khergit boots, woolen cap, leather gloves). And Im becoming poor with it. (at least I would become poor when I hadnt 500k crpg gold as a reserve.) :O
Title: Re: Version 0.241
Post by: Warni on September 26, 2011, 10:51:55 am
I heard somethin about, the delay to release your bolt on an arbalest at least, is pretty significantly longer.  I haven't tried it, but I hear its based on WPF?

I did have the impression that the release delay for xbows had been increased. I use an arbalest. It happened to me a few times since the last patch that I released and it took 1-2 seconds before the bolt was fired. This is way to long, especially when you're about to be skewered by cavalry.

Does anyone know for a fact if the release delay was changed, and if so what is the reason?

Also I've had a few cases of missing at close range (5-10 meters) when the target was completely covering the inside of the reticule. Did any other xbowers or archers notice this?
Title: Re: Version 0.241
Post by: justme on September 26, 2011, 10:56:13 am
i have equipment of 90k , dont tell me about upkeep.. and i playe more then 25 gen, so i played with all builds and classes.. if pierce stay, then remove accuracy... then who will use xbow, if theres machinegun like fast pierece thing
Title: Re: Version 0.241
Post by: Uumdi on September 26, 2011, 11:42:53 am
I dunno.  I think the pierce was a good addition.  I think it just shit on the longbow too hard.  Who's with me?
Title: Re: Version 0.241
Post by: FICO on September 26, 2011, 03:57:36 pm
i think






sometimes
Title: Re: Version 0.241
Post by: Turkhammer on September 26, 2011, 06:39:22 pm
I dunno.  I think the pierce was a good addition.  I think it just shit on the longbow too hard.  Who's with me?

+1
Title: Re: Version 0.241
Post by: Iymore on September 26, 2011, 08:27:41 pm
WTF 80 kb/s =/
Title: Re: Version 0.241
Post by: Leshma on September 26, 2011, 09:04:03 pm
One arrow hit me in the chest and bam, 60% HP gone (from 100 to 40 percent). I have 71 body armor and I find this highly unacceptable. From now on I'm wearing a shield as 2H...

Also I'm again able to hit through buildings...

Fail much, spineless dev team.
Title: Re: Version 0.241
Post by: Iymore on September 26, 2011, 09:08:21 pm
Maybe he have 10 ps?
Title: Re: Version 0.241
Post by: Leshma on September 26, 2011, 09:12:19 pm
Maybe but less likely. They hit really hard and that little thing called Horn bow is incredibly OP.

Also if you're offended cause I called you wimps, I have another reason why I'm calling you like that and his name is Panos. 'Nuff said.
Title: Re: Version 0.241
Post by: The_Angle on September 26, 2011, 10:23:55 pm
Bullshitting from Leshma. Mk.
Title: Re: Version 0.241
Post by: Nova77 on September 26, 2011, 10:34:05 pm
Maybe but less likely. They hit really hard and that little thing called Horn bow is incredibly OP.

Also if you're offended cause I called you wimps, I have another reason why I'm calling you like that and his name is Panos. 'Nuff said.

Well he's part of the item balancing team now so quit bitching.
Title: Re: Version 0.241
Post by: Magikarp on September 26, 2011, 10:36:01 pm
My prediction for the future:

- The same whine on pierce damage ranged as in the past.
- The same whine on armoured horses as in the past.
- Whine on light horses being useless.
- Devs nerfing both, AGAIN.

And thus, the nerf cycle continued.
Title: Re: Version 0.241
Post by: Maskan Rill on September 27, 2011, 07:28:56 am
!   C:\Users\Maskan\Downloads\cRPG(2).zip: CRC failed in cRPG\Resource\DEDEs_Arsenal.brf. The file is corrupt

Awesome... another 1200 seconds before I can try re-downloading.
Title: Re: Version 0.241
Post by: T_Grellenort on September 27, 2011, 07:43:53 am
I lost 3 item +3, WTF?  :evil:
Title: Re: Version 0.241
Post by: Fips on September 27, 2011, 11:23:38 am
I lost 3 item +3, WTF?  :evil:

That's what you get if you use bugs to get them :O
Title: Re: Version 0.241
Post by: Vibe on September 27, 2011, 11:30:54 am
I lost 3 item +3, WTF?  :evil:

Quote from: Espu
# Fix equipment remaining wielded on marketplace sell.

    * Removed heirlooms that were used by large groups of people exploiting this bug

??
Title: Re: Version 0.241
Post by: T_Grellenort on September 27, 2011, 11:36:31 am
That's what you get if you use bugs to get them :O
No, this is my personal items.
Title: Re: Version 0.241
Post by: Gisbert_of_Thuringia on September 27, 2011, 03:31:31 pm
Lesham I also took 60% of one guy, Merc_Mtemko with one shot with my mw longbow and mw bodkins, 7 pd and 8 wm.
And he had 80 body armour.

That's not standard, it's sometimes just lucky like a critical hit. And usually a hit near your throat takes more damage, although it's still chest.
And maybe your archer was like me a guy with high lvl and high stats, to get maximum damage with a bow :/


These shots happen very seldom so please stop complaining about them before we receive another nerf -.-
Title: Re: Version 0.241
Post by: cmp on September 27, 2011, 03:44:46 pm
And usually a hit near your throat takes more damage, although it's still chest.

No. The game is not that sophisticated, it's either a headshot or it isn't.
Title: Re: Version 0.241
Post by: Lansamur on September 27, 2011, 03:45:16 pm
Archers shouldnt get luckshots. Nerf em.
Title: Re: Version 0.241
Post by: Gisbert_of_Thuringia on September 27, 2011, 03:47:53 pm
Archers shouldnt get luckshots. Nerf em.

Go away :O
Title: Re: Version 0.241
Post by: Bjarky on September 27, 2011, 05:13:22 pm
Go away :O
nerf headshots, they shouldn't exist  :shock:
+ make longbows slower, that thing is so OP now!!  :twisted:
Title: Re: Version 0.241
Post by: Niemand on September 27, 2011, 05:43:37 pm
You may want to discuss that with Tennenoth... btw: tell him Niemand needs to talk to him, if you see him again. <3
Title: Re: Version 0.241
Post by: Bjarky on September 27, 2011, 05:51:25 pm
trololo  :P
Title: Re: Version 0.241
Post by: justme on September 28, 2011, 12:02:34 am
FUCK ALL ARCHERS ...
Title: Re: Version 0.241
Post by: Tennenoth on September 28, 2011, 12:19:49 am
FUCK ALL ARCHERS ...

Mind if we schedule for two weeks Tuesday? I can't fit you in this week since there's already so much archer hate and i'm double booked to buggery, no pun intented.
Title: Re: Version 0.241
Post by: krampe on September 28, 2011, 12:20:47 am
Thanks for the info paul, one post out of 17 pages i bothered to read. :D
Title: Re: Version 0.241
Post by: justme on September 28, 2011, 12:52:15 am
btw have u fixed ground issue? i still see cav teleport into a ground, after they fall, and weapons bounce of the ground.. unreachable..
Title: Re: Version 0.241
Post by: Kunio on September 28, 2011, 10:08:14 am
Download
hotfix (http://c-rpg.net/cRPG_update.zip) (apply to 0.240)
full (http://www.fileserve.com/file/pXCYtD4) (only if you don't have downloaded 0.240 yet)

Changelog

http://dagobah.net/flash/lol_error.swf
Title: Re: Version 0.241
Post by: Niemand on September 28, 2011, 10:22:49 am
Okay. Now my Nightmares come true... ppl art 2 stpd 2 copy&paste. -.-

EDIT: But cool music. Nice beat.
Title: Re: Version 0.241
Post by: Leshma on September 28, 2011, 12:10:51 pm
Lesham I also took 60% of one guy, Merc_Mtemko with one shot with my mw longbow and mw bodkins, 7 pd and 8 wm.
And he had 80 body armour.

That's not standard, it's sometimes just lucky like a critical hit. And usually a hit near your throat takes more damage, although it's still chest.
And maybe your archer was like me a guy with high lvl and high stats, to get maximum damage with a bow :/


These shots happen very seldom so please stop complaining about them before we receive another nerf -.-

I've started wearing big ass shield so now things are okay between us :D

Also, in my case it wasn't the head shot, I was hit in the lower part of the shoulder. But I believe that is something Paul will fix in the near future. Also it wasn't point blank shot, there was 7-10 meter distance between us and I wasn't actually running to him.

But I did receive the head shot yesterday, while I was holding my big ass shield high...damn you, lack of proper force field :mad:
Title: Re: Version 0.241
Post by: Niemand on September 28, 2011, 12:44:46 pm
I am sometimes able to shoot over/under shields, too. I dont think that is lag. I think the engine compares the shieldskill with the archer-skill and so the arrow hits his target. I see it as some "Chance for luckshot", that is coming with higher level/skill. it happens maybe 1 of 100 hits.

On the other side some of my arrows are hitting the shield, while i am shooting in the back of the shielder. Like a 360 degree-energy-shield-bubble. That is, in my eyes, the special-skill of the shieldskill.

if you understand what I wanna say. :D
Title: Re: Version 0.241
Post by: Leesin on September 28, 2011, 01:22:52 pm
I am sometimes able to shoot over/under shields, too. I dont think that is lag. I think the engine compares the shieldskill with the archer-skill and so the arrow hits his target. I see it as some "Chance for luckshot", that is coming with higher level/skill. it happens maybe 1 of 100 hits.

On the other side some of my arrows are hitting the shield, while i am shooting in the back of the shielder. Like a 360 degree-energy-shield-bubble. That is, in my eyes, the special-skill of the shieldskill.

if you understand what I wanna say. :D

It's just that the magic magnet of the shields is not as big as it used to be and hasn't been for a while to my knowledge, meaning the lower the shield skill and the size/shape of the shield your target has, the more chance you have of shooting over, under or around the shield.

With 5 shield skill and the Elite Cavalry shield I can be shoot in the foot, but it's very difficult for someone to pull it off, especially at long range because I'm mostly always moving. There isn't some kind of engine based skill comparison, it's all based on your own personal skills. Unless of course your crosshair is the size of your opponent, then it's just luck whether you hit his foot, lol.
Title: Re: Version 0.241
Post by: The_Angle on September 28, 2011, 06:19:00 pm
Like a 360 degree-energy-shield-bubble. That is, in my eyes, the special-skill of the shieldskill.
lol
Title: Re: Version 0.241
Post by: Niemand on September 29, 2011, 01:46:45 am
man! srsly! dunnut luv @ me! :(

I once shot for a horseman, he was riding straight away from me, so my arrow shouldve hit him in the back and it made "PLONK!". I couldnt even get angry. I was shocked and said to myself it was magic. Wanted to burn that guy with his satanic powers. :(

Well, this happened before the great patches in december. But, trust me, it happened.
Title: Re: Version 0.241
Post by: Memento_Mori on September 29, 2011, 07:12:26 pm
and weapons bounce of the ground..

weapon ground bounce is a good thing imo, tiny nerf to those toe-slashers !
Title: Re: Version 0.241
Post by: justme on September 29, 2011, 08:33:34 pm
weapon ground bounce is a good thing imo, tiny nerf to those toe-slashers !

it would be ok  if ground reflect horseman, not absorb him first..
Title: Re: Version 0.241
Post by: _RXN_ on September 30, 2011, 06:56:27 pm
I got a message about 0.242 patch when i tried to join 3-nd server, waiting for download. :)
Title: Re: Version 0.241
Post by: crit1cal on October 01, 2011, 11:56:59 pm
I got a message about 0.242 patch when i tried to join 3-nd server, waiting for download. :)

Me too I have the message for 0.242
Title: Re: Version 0.241
Post by: crit1cal on October 02, 2011, 12:35:58 pm
Now I have download 0.241 full + Hotfix and I get: "Unable to find Yoman's Helmet"
Title: Re: Version 0.241
Post by: The_Bloody_Nine on October 02, 2011, 01:15:38 pm
Now I have download 0.241 full + Hotfix and I get: "Unable to find Yoman's Helmet"
dunno if thats causing your problem but use full only. the hotfix is only if you have .240 already. see OP.
Title: Re: Version 0.241
Post by: Niemand on October 02, 2011, 09:27:51 pm
need a mirroar! :'(
Title: Re: Version 0.241
Post by: Entaro on October 03, 2011, 01:38:33 am
Was there a change to manual repair in this last patch?  My friends and I have been noticing what seem to be higher repair costs across the board when auto is disabled.
Title: Re: Version 0.241
Post by: Espu on October 03, 2011, 11:14:48 am
Yes, repair exploit was fixed. If you let item break multiple times before repairing you also play multiple repair costs.
Title: Re: Version 0.241
Post by: Vibe on October 03, 2011, 11:21:55 am
I have a feeling we'll see a bit less heavy cav now, eh?
Title: Re: Version 0.241
Post by: Vovka on October 03, 2011, 11:23:50 am
I have a feeling we'll see a bit less heavy cav now, eh?
plated chargers mb only  :P
Title: Re: Version 0.241
Post by: Sagar on October 03, 2011, 07:01:24 pm
I download 0.241 full + Hotfix and in main menu still say its 0.240  :?:
Title: Re: Version 0.241
Post by: Niemand on October 03, 2011, 10:16:51 pm
I download 0.241 full + Hotfix and in main menu still say its 0.240  :?:

thats alright. its 241. ;)
Title: Re: Version 0.241
Post by: Alexander_TheGreat_ on October 04, 2011, 04:59:28 pm
i deleted the whole cRPG folder and downloaded the full folder (also the hotfix) now it says:

unable to open file: modules/crpg/resource/yoman's_helmet.brf
Title: Re: Version 0.241
Post by: Mustikki on October 05, 2011, 12:46:46 pm
i deleted the whole cRPG folder and downloaded the full folder (also the hotfix) now it says:

unable to open file: modules/crpg/resource/yoman's_helmet.brf
Quote
Download
hotfix (http://c-rpg.net/cRPG_update.zip) (apply to 0.240)
full (http://www.fileserve.com/file/pXCYtD4) (only if you don't have downloaded 0.240 yet) <- Means a clean install


Alexander, install only full (http://www.fileserve.com/file/pXCYtD4) download.
Title: Re: Version 0.241
Post by: BlameMeForTheNoise on October 06, 2011, 07:36:25 pm
Now I have download 0.241 full + Hotfix and I get: "Unable to find Yoman's Helmet"


Got the same Error. Installed only full Version over it.
Errors gone but some Textures of armors look really off. Some look fine.

For example: New Kazhak-stuff looks like it has the wrong "Lightning". Its much too bright. Like the new strange armors were at first.
Light mail and plate seems to use the baddest(simplest) textures where if was fine before. (Mail looks like a grey soup, Mail of the helmet looks fine)
Title: Re: Version 0.241
Post by: MrIlluminati on October 08, 2011, 09:20:50 pm
Is that download URL for real? 60KB? Seriously rather make money off people for ads, over letting us have a real download link....



Quote
We pay up to US$25 per 1000 downloads dependent on file sizes

We count downloads from all countries around the world

Easy, quick and painless uploads via FTP

Convenient remote upload tool to FileServe from other file host accounts.

Unlimited downloads for anonymous and free users, thus you can maximize your profit for each file

We pay you 25% of your referrals' earnings; this is the highest payout you will find for any one click file hosting service!

This will just make more and more people quit with the annoying 5 hour downloads.
Firefox crashed, the download froze and I have to wait 2,000 seconds to start again. I thought cRPG was run off donations, and not shit file hosting.
Title: Re: Version 0.241
Post by: Cumulonimbus on October 12, 2011, 05:26:55 am
I can't even finish the download.  :|
Any other mirrors? Fileserve is a load of horsecrap, for me anyway.
_
Nvm, download didn't mess up this time.
Title: Re: Version 0.241
Post by: Ivanhoe on October 12, 2011, 09:08:30 am
Am I the only one to find the game totally unbalanced for archers? It's quite impossible to kill with an arrow, and many arrows are needed to kill heavy armoured players (even at level 30), who will not fear an archer.

And the repair coast exaggerated?

And ridiculous the high jumps of horses? We do not need a too realistic game to have fun, but seeing players in plate armour falling from the roofs and running like rabbits make this game (who, at the beginning, was remarkable for its realistic feeling and mechanics) a bit disappointing. 

And also never understood was running was slow at begin, and faster after a few second... usually, the more you run, the more you are exhausted, especially if you wear heavy equipment.

Apart from this, this mod makes the game much more interesting.
Title: Re: Version 0.241
Post by: Vibe on October 12, 2011, 09:11:48 am
Am I the only one to find the game totally unbalanced for archers? It's quite impossible to kill with an arrow, and many arrows are needed to kill heavy armoured players (even at level 30), who will not fear an archer.

And the repair coast exaggerated?

And ridiculous the high jumps of horses? We do not need a too realistic game to have fun, but seeing players in plate armour falling from the roofs and running like rabbits make this game (who, at the beginning, was remarkable for its realistic feeling and mechanics) a bit disappointing. 

And also never understood was running was slow at begin, and faster after a few second... usually, the more you run, the more you are exhausted, especially if you wear heavy equipment.

Apart from this, this mod makes the game much more interesting.

Hanzo (archer) just pulled a 26-0 yesterday on EU1. Your point is automatically refuted, get more skill.
Title: Re: Version 0.241
Post by: Archeress on October 21, 2011, 03:07:11 am
So... Are the prices on dresses going to be reduced back to 'normal' any time soon?

Though money is definitely not a factor in a woman's will to look pretty, not all of us can afford Gucci and Burberry!
Title: Re: Version 0.241
Post by: bredeus on October 21, 2011, 10:45:32 am
Women dress are generally more expensive than men. You should notice it mate ;)
Title: Re: Version 0.241
Post by: Bambino_Boy on October 21, 2011, 06:45:56 pm
I needs another link. stupid limit
Title: Re: Version 0.241
Post by: H4rdn3ssKill3r on October 21, 2011, 06:52:28 pm
So... Are the prices on dresses going to be reduced back to 'normal' any time soon?

Though money is definitely not a factor in a woman's will to look pretty, not all of us can afford Gucci and Burberry!
I work at Mulberry, I get 99% cheaper things with tiny little defects like a tiny discouliring :D
Gets me good with the ladies.

What this has to do with anything I don't know.
Title: Re: Version 0.241
Post by: Bambino_Boy on October 21, 2011, 10:31:45 pm
I need link. Fileserv suck Plzz
Title: Re: Version 0.241
Post by: Bjarky on October 21, 2011, 10:36:18 pm
Ok updated the mirror.
This is the cRPG 0.241 full download with all patches applied.

Go to your /Mount&Blade Warband/Modules/ folder and delete the cRPG folder in there.
Download http://road-house.org/crpgmirror/cRPG241.zip
Extract into /Mount&Blade Warband/Modules/ so you have a new cRPG folder in there.

Hope it works out for you.
Title: Re: Version 0.241
Post by: crit1cal on October 22, 2011, 06:33:50 pm


I have done this. Then when I tried to play I have:

http://www.zimagez.com/zimage/img20111022182856.php
Title: Re: Version 0.241
Post by: Jarlek on October 22, 2011, 09:19:51 pm
I have done this. Then when I tried to play I have:

http://www.zimagez.com/zimage/img20111022182856.php
Try the english or turkish version of warband.
Title: Re: Version 0.241
Post by: HarunYahya on October 22, 2011, 09:23:22 pm
Try the english or turkish version of warband.
Learn Turkish, its the best language of the world.
Title: Re: Version 0.241
Post by: Jarlek on October 22, 2011, 09:33:52 pm
Learn Turkish, its the best language of the world.
:P

I was talking about Turkish and English being the always fully updated versions (English being the international version adn Turkish the developers native language), but you are right. Turkish is really cool. Gotta learn that when I'm done with the ones I'm currently learning.
Title: Re: Version 0.241
Post by: Thovex on October 22, 2011, 11:41:54 pm
Jarlek is studying French.
Title: Re: Version 0.241
Post by: Jarlek on October 23, 2011, 01:08:06 am
Jarlek is studying French.
Nope, Chuck Testa.
Title: Re: Version 0.241
Post by: Syls on October 30, 2011, 02:59:40 am
A friend had trouble downloading the files through Fileserve so I uploaded it on Megaupload.

http://www.megaupload.com/?d=PP6G805L
Title: Re: Version 0.241
Post by: Tavuk_Bey on October 30, 2011, 05:08:39 pm
byzantion helmet mesh is still missing
Title: Re: Version 0.241
Post by: HarunYahya on October 30, 2011, 06:44:15 pm
At fifteen, I had the will to  learn ; at thirty, I could stand ; at forty, I had no  doubts ; at fifty, I understood the heavenly Bidding ;  at sixty, my ears were opened ; at seventy, I could  do as my heart lusted without trespassing from the  square..
Title: Re: Version 0.241
Post by: Bjarky on October 30, 2011, 06:50:15 pm
At fifteen, I had the will to  learn ; at thirty, I could stand ; at forty, I had no  doubts ; at fifty, I understood the heavenly Bidding ;  at sixty, my ears were opened ; at seventy, I could  do as my heart lusted without trespassing from the  square..
approved
Title: Re: Version 0.241
Post by: Haze_The_Hobo on October 31, 2011, 10:04:05 am
Make any spear breakable on block, didn't know they were titanium reinforced uber spears.
Title: Re: Version 0.241
Post by: John on October 31, 2011, 10:29:06 am
Delete all of a character's stats and items when they are killed in-game, didn't know we were all playing as immortals. 
Title: Re: Version 0.241
Post by: Dexxtaa on October 31, 2011, 01:39:00 pm
Delete player accounts on death. I didn't know we were playing as Buddhists.
Title: Re: Version 0.241
Post by: Lewp on October 31, 2011, 07:38:57 pm
Kill player on in-game death. I didn't know we were playing a video game.
Title: Re: Version 0.241
Post by: theero on November 01, 2011, 09:44:35 am
Massacre real-life villages and towns when capturing strat-fiefs. I didn't know there's a difference between real life and cRPG.
Title: Re: Version 0.241
Post by: Bjarky on November 01, 2011, 10:07:50 am
there is a real life?  :shock:
Title: Re: Version 0.241
Post by: theero on November 01, 2011, 10:22:51 am
there is a real life?  :shock:

Exactly. :wink:
Title: Re: Version 0.241
Post by: Bjarky on November 01, 2011, 11:03:48 am
must be something outside, i don't like outside, the sun is out there  :oops:
Title: Re: Version 0.241
Post by: Duke on November 06, 2011, 03:09:38 pm
Is this the real life?....
Is this just fantasy?......
Title: Re: Version 0.241
Post by: Tomas_of_Miles on November 07, 2011, 02:47:24 am
Caught in a landslide,
No escape from reality.
Title: Re: Version 0.241
Post by: Erathsmus on November 07, 2011, 07:33:54 am
Caught in reality,
No escape in a landslide.
Title: Re: Version 0.241
Post by: Tomas_of_Miles on November 07, 2011, 09:46:19 am
Caught in reality,
No escape in a landslide.
:cry:
I was so hoping you'd continue the song...
Title: Re: Version 0.241
Post by: Kajia on November 07, 2011, 10:29:55 am
:cry:
I was so hoping you'd continue the song...

Open your eyes,
Look up to the skies and see!
Title: Re: Version 0.241
Post by: Tomas_of_Miles on November 07, 2011, 10:37:06 am
I'm just a pooooor boy,
I need no sympathy
Title: Re: Version 0.241
Post by: Kajia on November 07, 2011, 01:23:29 pm
I'm just a pooooor boy,
I need no sympathy
yeah, right ... i mean ... *cough*

Because I'm easy come, easy go,
Little high, little low ...
Title: Re: Version 0.241
Post by: Christo on November 07, 2011, 02:57:08 pm
~Anyway the wind blows, doesn't really matter to me,
   to me...~

*Piano*
Title: Re: Version 0.241
Post by: Vibe on November 07, 2011, 02:59:54 pm
Mama, just killed a man
Put a gun against his head
Pulled my trigger, now he's dead
Title: Re: Version 0.241
Post by: theero on November 07, 2011, 04:33:02 pm
(click to show/hide)
Title: Re: Version 0.241
Post by: Tomas_of_Miles on November 07, 2011, 05:13:39 pm
We're no strangers to loooove.
You know the rules
And SO DO IIIIIIII!!!!!
Title: Re: Version 0.241
Post by: SchokoSchaf on November 08, 2011, 07:32:57 am
Mama, just killed a man
Put a gun against his head
Pulled my trigger, now At fifteen, I had the will to  learn ; at thirty, I could stand ; at forty, I had no  doubts ; at fifty, I understood the heavenly Bidding ;  at sixty, my ears were opened ; at seventy, I could  do as my heart lusted without trespassing from the  square.
fixed
Title: Re: Version 0.241
Post by: Lordark on November 08, 2011, 07:40:50 am
Make any spear breakable on block, didn't know they were titanium reinforced uber spears.

Yeah cmon chadz! Viking mod .84 already has that coded into its game! Get on it B/ro!
Title: Re: Version 0.241
Post by: RiPLeY_II on November 08, 2011, 06:49:14 pm
Quote from: Vibe on Yesterday at 12:59:54

    Mama, just killed a man
    Put a gun against his head
    Pulled my trigger, now At fifteen, I had the will to  learn ; at thirty, I could stand ; at forty, I had no  doubts ; at fifty, I understood the heavenly Bidding ;  at sixty, my ears were opened ; at seventy, I could  do as my heart lusted without trespassing from the  square.

fixed

Mamaaaaaa

the mod has just begun!!!

But now we've gone and thrown it all awayyyyy!
Title: Re: Version 0.241
Post by: Tomas_of_Miles on November 08, 2011, 06:56:48 pm
Mamaaaaaa

the mod has just begun!!!

But now we've gone and thrown it all awayyyyy!

*DUMDUM DUM DUM*

Mamaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa
OOOOOOOooooooooooooooooooooooooooooo
*Plink plink*
Title: Re: Version 0.241
Post by: Korgoth on November 09, 2011, 03:38:42 am
Didn't mean to make you cry!!

If I'm not back again this time tomorow!!

Carry on... Carry on.. because it doesn't really matter...
Title: Re: Version 0.241
Post by: Vibe on November 09, 2011, 10:24:50 am
It's too late, my time has come
Sends shivers down my spine
Body's aching all the time
Title: Re: Version 0.241
Post by: RiPLeY_II on November 09, 2011, 10:45:36 am
Goodbye everybody

I have to goooooooo

Got to leave the mod behind and face the truth!
Title: Re: Version 0.241
Post by: Kafein on November 09, 2011, 11:05:08 am
This thread is like



Welcome to the jungle
We got fun 'n' games
We got everything you want
Honey we know the names
We are the people that can find
Whatever you may need
If you got the money honey
We got your disease

Title: Re: Version 0.241
Post by: Vibe on November 09, 2011, 11:08:30 am
No

NO

You do NOT quote hetero stuff here
Title: Re: Version 0.241
Post by: Kafein on November 09, 2011, 11:13:07 am
No

NO

You do NOT quote hetero stuff here

Okay then


Ma-ia hii
Ma-ia huu
Ma-ia hoo
Ma-ia haha (x4)

Alo, salut, sunt eu, un haiduc
Si te rog, iubirea mea, primeste fericirea.
Alo, alo, sunt eu, Picasso
Ti-am dat beep
Si sunt voinic
Dar sa stii, nu-ti cer nimic.

Vrei sa pleci dar nu-mã, nu-mã iei
Nu-mã, nu-mã iei, nu-mã, nu-mã, nu-mã iei
Chipul tãu si dragostea din tei
Mi-amintesc de ochii tãI.
Title: Re: Version 0.241
Post by: Christo on November 09, 2011, 11:14:55 am
Oh god how I hated that song when it was a 'hit'.

I still do.

 :rolleyes:
Title: Re: Version 0.241
Post by: Kafein on November 09, 2011, 11:15:53 am
Oh god how I hated that song when it was a 'hit'.

I still do.

 :rolleyes:

Do you hate the corean misheard lyrics version ?
Title: Re: Version 0.241
Post by: Sumofallwars on November 10, 2011, 01:04:29 am
Hi, it's been about 3 months since i last played crpg.
Would like to play again but  i can't seem to dl the files from fire share. Dorm internet doesn't like it.

all i see is "you must wait 600 secs be4 dl again"

Can some 1 put this file up on media fire or some other file host that doesn't try and block users from dl more than 1 file?

K thxs bye


edit: 2 mins after posting i get PM with Mirror.
Thxs for quick response
Title: Re: Version 0.241
Post by: Bjarky on November 10, 2011, 04:04:23 am
Ok updated the mirror.
This is the cRPG 0.241 full download with all patches applied.

Go to your /Mount&Blade Warband/Modules/ folder and delete the cRPG folder in there.
Download http://road-house.org/crpgmirror/cRPG241.zip
Extract into /Mount&Blade Warband/Modules/ so you have a new cRPG folder in there.

Hope it works out for you.
Title: Re: Version 0.241
Post by: Kafein on November 10, 2011, 08:52:04 am
K thxs bye

First time I ever seen this written in a non-sarcastic manner. wow.
Title: Re: Version 0.241
Post by: Vibe on November 10, 2011, 08:56:04 am
First time I ever seen this written in a non-sarcastic manner. wow.

Now that I think of it, I haven't either :O who is this mysterious man!
Title: Re: Version 0.241
Post by: Wildling on November 15, 2011, 07:16:45 pm
The patch that destroyed the game... Good job. Nerf, nerf, nerf... Enjoy 80 online, prime-time.
Iaintevenmad.jpg
Title: Re: Version 0.241
Post by: Christo on November 15, 2011, 07:47:48 pm
Skyrim
Title: Re: Version 0.241
Post by: Original_Sin on November 16, 2011, 07:41:26 am
Skyrim
Title: Re: Version 0.241
Post by: justme on November 16, 2011, 08:11:27 am
good thing  that skyrim is only singleplayer, and everybody should be back in 2 weeks.. meantime, we should get some sort of happy hour, with no upkeep , because we are the most faitfull ones.. :) maybe whole week :) reward us
Title: Re: Version 0.241
Post by: Vibe on November 16, 2011, 08:13:20 am
Skyrim

PS: it will take me more than 2 weeks to complete (most) of the game, I have a life :D
Title: Re: Version 0.241
Post by: Original_Sin on November 16, 2011, 11:52:07 am
I have a life :D
it's sad  :(
Title: Re: Version 0.241
Post by: Mephistoles on November 16, 2011, 09:51:28 pm
Don't know if someone already did it but friend of mine (ingame: Davilesh/Catelyn) uploaded Version 0.241 to gamefront. Might me faster Download for EU Players. He said the normal Download was too annoying so he wanted to help other Players :D
Here's the Link: http://www.gamefront.com/files/20995666/cRPG.zip
greetz
Title: Re: Version 0.241
Post by: Dioxete on November 17, 2011, 09:30:40 am
Everybody should be back in 2 weeks

Xmas daily deals are coming, just saying.
Title: Re: Version 0.300
Post by: MaHuD on November 20, 2011, 12:19:52 am
Ah yes, thanks for reminding :)
Title: Re: Version 0.241
Post by: Apsod on November 20, 2011, 01:06:44 am
Nice one Mahud
Title: Re: Version 0.241
Post by: MaHuD on November 20, 2011, 11:18:40 pm
Thank you. :D
Title: Re: Version 0.241
Post by: Kafein on November 21, 2011, 06:41:36 pm
Skyrim

This.

I don't even know why I'm on this forum right now, not playing it. It must be some behavioral artifact of my cRPG period (http://en.wikipedia.org/wiki/Picasso%27s_Blue_Period).

And if you clicked the first link I recommend this one too (http://imgur.com/gallery/bZKqt)
Title: Re: Version 0.241
Post by: justme on November 21, 2011, 09:46:11 pm
any news about new patch?