- fixed rider getting bumped on horse bump
- fixed pikes not being able to block
- fixed arrow damage type not being used
- fixed new items not being displayed
- fixed walls
- added 8 more bugs
what is this shit you killed the mod
what is this shit you killed the mod
Too lazy to check in the game, but i hope the revert to pikes being able to block is a joke, it was a actually a good change .
Too lazy to check in the game, but i hope the revert to pikes being able to block is a joke, it was a actually a good change .
P.S. would be also happy to see a line saying "A couple of new byzantine helmets added" . Just saying =).
what is this shit you killed the modpretty sure that was you. :mrgreen:
Imo the no-block on pike would have lead to the death of those weapons very soon. Instead, make them unbalanced for example.I think it was a good idea. Made them a support weapon it's supposed to be, no blocking for pikes- less reckless pikemen, more actual proper support pikemen which are careful at what they do.
Download
hotfix (http://c-rpg.net/cRPG_update.zip) (apply to 0.240)
full (http://www.fileserve.com/file/pXCYtD4) (only if you don't have downloaded 0.240 yet)
Changelog
Download
hotfix (http://c-rpg.net/cRPG_update.zip) (apply to 0.240)
full (http://www.fileserve.com/file/pXCYtD4) (only if you don't have downloaded 0.240 yet)
Changelog
Put horseman bump back for bumping teamates.
And if we have 0.240 + hotfix ???too hot.
i say leave pikes unable to block
Put horseman bump back for bumping teamates.
Go die in a fire.
Thanks for giving cav a chance again! Death to the Xbow imperialism!!!
And please do something against all the bouncing that came with the new patch :/
Imo the no-block on pike would have lead to the death of those weapons very soon. Instead, make them unbalanced for example.This.
More (or better earlier) bounces are intended and fun. It's our obligatory bec buff.
I'm pretty sad about construction sites... ah well time for more tinkering! I'm not giving up on using catapults in battle.
That's ridiculous, releasing a patch and then removing the biggest changes....
And please do something against all the bouncing that came with the new patch :/
- fixed rider getting bumped on horse bump
- fixed pikes not being able to block
- fixed arrow damage type not being used
- fixed new items not being displayed
- fixed walls
- added 8 more bugs
aka
-removed a good feature
-removed a good feature
-fixed a bug
-fixed a bug
-???
-the usual
Think they should remove the bump stab from pikes and long spears - way over-used by talentless fighters with the back-pedal/jump back stab over and over again. Especially considering they were willing to do it for archer/xbows, when it makes even less sense with a 20 foot pole
Think they should remove the bump stab from pikes and long spears - way over-used by talentless fighters with the back-pedal/jump back stab over and over again. Especially considering they were willing to do it for archer/xbows, when it makes even less sense with a 20 foot pole.Not quite sure what a BUMP stab is, but if you are talking about JUMP stab, then I'm all ears!
Also - add strategus
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get_object failed for body:
bo_arabian_castle_battlement_b_crpg_damaged
ok i downloaded the zip (full) and extracted it to my modules folder after deleting my old crpg folder and when i open mnb and try to play crpg at the end of the loading screen it crashes and displays the error
get_object failed for body:
bo_arabian_castle_battlement_b_crpg_damaged
I think it was a good idea. Made them a support weapon it's supposed to be, no blocking for pikes- less reckless pikemen, more actual proper support pikemen which are careful at what they do.
cause holding block down and walking up to a piker is very hard to do... go take some more crazy pills and go smoke some more pcp my friend.ill get some crazy pills from the spinning jumping pikemen that stab you at point blank due to spinning
Pikes/Long spears and cavalry are unbalanced again. For a day they were balanced. Not sure why revised back again after those players who used them bitched. Never did that with archery no matter how much they bitched. Now all the bad cav dont need to actually be skillfula nd hit people without a bump or long spears actually not just be easy mode high number of kills by just backpedaling or back jumping and stabbing.
Not sure why you include pikes in this statement. The pike has the slowest speed of all weapons (68 or 69 if MW), a single attack direction, is only 24 pierce damage (27 MW). The recent patch to make weapons bounce off the ground didn't hurt too much but it did effect some pikemen's play styles. The speed and spin stabbing of the Long spear was the issue (as well as the overhead hit detection shenanigans but thankfully that is no more).you can trade blows with a pike, but not the long maul. pike can block and hit you, long maul you can just spam and its all over
Taking away the blocking was too far, for the pike atleast. A better nerf would be to make it so you can not stab while jumping.
you can trade blows with a pike, but not the long maul. pike can block and hit you, long maul you can just spam and its all over
cause holding block down and walking up to a piker is very hard to do... go take some more crazy pills and go smoke some more pcp my friend.
u sound like easy target fot pikers :P
Why? lol, I've never been beaten by a pike user when I am able to approach them with downblock held - as long as no friends of theirs turn up. 1vs1 downblock > pike/long spear EVERY time.
if u only hold downblock then u are dead :P
if u only hold downblock then u are dead :P
Here's how it works... When you see a pikeman - run straight at him.
When you get in real close, give him a little kick and slash right or left.
Pikes and Longspears should have stab and new overhead attack. Otherwise its way to easy to counter them. :rolleyes:
No, it's easy to counter them in 1v1, as it should be for all support weapons. Try countering a pikeman when he's supporting a two hander or a polearmer.
No, it's easy to counter them in 1v1, as it should be for all support weapons. Try countering a pikeman when he's supporting a two hander or a polearmer.
ma longbow is up.
Heard that you changed the armor soak values, is this true?nope they are the same(just look on the module)
Still can't use bodkins on horseback without bleeding money...barbs it is :(
yes! a small victory - the first of many?
i still think bodkins/bows should have upkeep increased considerably (if plate is useless against it then have similar upkeep no?)
Heard that you changed the armor soak values, is this true?
Armor parameters have not been changed. Attacks are "active" earlier now though - at least against props. That means with a long weapon you might bounce on the enviroment if you are not aware of your surroundings. Forgot if it is earlier active against agents too but seems so.
Short version, you bounce because you suck.
Armor parameters have not been changed. Attacks are "active" earlier now though - at least against props. That means with a long weapon you might bounce on the enviroment if you are not aware of your surroundings. Forgot if it is earlier active against agents too but seems so.
Short version, you bounce because you suck.
So you consider Morningstar a long weapon? I may suck at this game but you still suck more at balancing :P
Armor parameters have not been changed. Attacks are "active" earlier now though - at least against props. That means with a long weapon you might bounce on the enviroment if you are not aware of your surroundings. Forgot if it is earlier active against agents too but seems so.
Short version, you bounce because you suck.
I wasn't sure if you guys already had icons made for the new equipment so I went and did them all anyway:(click to show/hide)
zip file: http://joeflashedme.com/crpg/itms-9-19-11.zip
the new bouncing/glancing thing is ridiculous imo, you cant fight if you have a team mate next to you/behind you - its not even the enviroments like bouncing off walls thts the problem,its bouncing off team mates and enemies that are near the enemy your trying to attack.
edit: just played on siege, and to fight with a weapon longer then a mace/ great maul was a waste as you glance/bounce off every 3rd swing
This explains the rampant increase of TKs in the last couple days. Perhaps people will stop crowding so much now.
This explains the rampant increase of TKs in the last couple days. Perhaps people will stop crowding so much now.They'll rage.
the new bouncing/glancing thing is ridiculous imo, you cant fight if you have a team mate next to you/behind you - its not even the enviroments like bouncing off walls thts the problem,its bouncing off team mates and enemies that are near the enemy your trying to attack.
edit: just played on siege, and to fight with a weapon longer then a mace/ great maul was a waste as you glance/bounce off every 3rd swing
Yeah, i get teamhit 2-3 times every round if anyone has a weapon that is 100 length or longer and tries to swing at an enemy no matter what direction they swing - even if I am on their right and they swing left, their backswing hits me. Its a little toos ensitive to hitboxes right now, especially with how warped hitboxes are in this game - long spear users are having a field daya s they just need to wave in the general direction when they stab and it will hit an enemy and stabs are about the only way you don't teamhit
Yeah, i get teamhit 2-3 times every round if anyone has a weapon that is 100 length or longer and tries to swing at an enemy no matter what direction they swing - even if I am on their right and they swing left, their backswing hits me. Its a little toos ensitive to hitboxes right now, especially with how warped hitboxes are in this game - long spear users are having a field daya s they just need to wave in the general direction when they stab and it will hit an enemy and stabs are about the only way you don't teamhit
This and THIS!
It's completely fucked up atm.
I'm tking so many people with my skip the fun polearm because they are behind or next to me o.O
well perhaps instead of spam :wink: some people start to aim proper :lol:
hmm, been gone for like 4 weeks now...and ur still Nerfing archers! Shiiit
IT IS NOT A NERF
The problem is that its not just the people spamming. Pretty much anyone within 10 feet of you will get hit by a backswing no matter what you do or how carefully you fight.
STOP EXAGGERATING
STOP EXAGGERATING
Armor parameters have not been changed. Attacks are "active" earlier now though - at least against props. That means with a long weapon you might bounce on the enviroment if you are not aware of your surroundings. Forgot if it is earlier active against agents too but seems so.Yes it is active earlier against agents and its the gayest thing ever. I'm getting teamhit about 3 times as much, with my bum gear that gets me killed a lot. You hit people you dont even see or are clearly behind you, and thats what I notice with a mace, one of the shortest weapons ingame. I can't imagine what hell it is for someone with a flamberge.
Short version, you bounce because you suck.
Yes it is active earlier against agents and its the gayest thing ever. I'm getting teamhit about 3 times as much, with my bum gear that gets me killed a lot. You hit people you dont even see or are clearly behind you, and thats what I notice with a mace, one of the shortest weapons ingame. I can't imagine what hell it is for someone with a flamberge.
Please revert this change. Why do attacks need to be active earlier? Realism? Nobody in the right mind swings a weapon like the animations in cRPG so please dont apply realism on them. Every player now has a 4 meter danger radius around him, where both his teammates and the player himself are fucked. To properly fight eachother now without hits getting randomly interrupted, you basically have to go 1 vs 1.
Its completely unpredictable, you can't count on any hit going through. Random has indeed become a huge factor in cRPG combat now.
visitors can't see pics , please register or loginByzantine Helmet was already present with cRPG 0.334 but never implemented.
When are they gonna fix the balance system? One the most f***ed up issues of cRPG.
What do you mean by balance system?
I think he means team balance.yep, no one else feels that way?
Error: Unable to find stronghold_props.brf
Yes it is active earlier against agents and its the gayest thing ever. I'm getting teamhit about 3 times as much, with my bum gear that gets me killed a lot. You hit people you dont even see or are clearly behind you, and thats what I notice with a mace, one of the shortest weapons ingame. I can't imagine what hell it is for someone with a flamberge.+1 this needs to be sorted
Please revert this change. Why do attacks need to be active earlier? Realism? Nobody in the right mind swings a weapon like the animations in cRPG so please dont apply realism on them. Every player now has a 4 meter danger radius around him, where both his teammates and the player himself are fucked. To properly fight eachother now without hits getting randomly interrupted, you basically have to go 1 vs 1.
Its completely unpredictable, you can't count on any hit going through. Random has indeed become a huge factor in cRPG combat now.
Yes it is active earlier against agents and its the gayest thing ever. I'm getting teamhit about 3 times as much, with my bum gear that gets me killed a lot. You hit people you dont even see or are clearly behind you, and thats what I notice with a mace, one of the shortest weapons ingame. I can't imagine what hell it is for someone with a flamberge.
Please revert this change. Why do attacks need to be active earlier? Realism? Nobody in the right mind swings a weapon like the animations in cRPG so please dont apply realism on them. Every player now has a 4 meter danger radius around him, where both his teammates and the player himself are fucked. To properly fight eachother now without hits getting randomly interrupted, you basically have to go 1 vs 1.
Its completely unpredictable, you can't count on any hit going through. Random has indeed become a huge factor in cRPG combat now.
No, it's easy to counter them in 1v1, as it should be for all support weapons. Try countering a pikeman when he's supporting a two hander or a polearmer.
Why should the Long Spear be purely a support weapon? :?
Why should the Long Spear be purely a support weapon? :?
Because 2h is the holy class according to the devs, thats why its the only class that never gets f-ed with, and why anything else would be considered support.
Why should the Long Spear be purely a support weapon? :?
We are ignoring when the 2Her animations were changed a couple months ago and lolstab was nerfed?
We are ignoring when the 2Her animations were changed a couple months ago and lolstab was nerfed?
We are ignoring when the 2Her animations were changed a couple months ago and lolstab was nerfed?
2H Animations are more of a sidestep if not a buff, the very lethal "hanging" thrust does full damage even at full extension or while being retracted, and I don't even know how you can say lolstab was nerfed.
Why not? 357% of the suggestion/game balance threads do.Only because people follow since thousands of years a flawed logic or some kind of believe system which is in several ways just EXAGGERATING cavemen superstitions, doesn't conclude we need to go on like that till the dawn of time. If it makes them happy sure, but keep it to yourself and don't impose it. By the logic you suggest, we all should just pull all our crap onto each other doesn't matter anyways.
Archers potentialy do too much dmg with bodkin(g)s though.
The rusbow has always been overpowered, patch after patch and meanwhile I've given up hope that they finally balance it one day....
Please dear devs do something about the aiming with bows...with a longbow it's very hard to aim now because your reticule grows immediately after it's small....and yes, I have enough pd and wm so it shouldn't happenThe more PD u have to more inaccurate ur going to be...u should know that by now.
The more PD u have to more inaccurate ur going to be...u should know that by now.
Please dear devs do something about the aiming with bows...with a longbow it's very hard to aim now because your reticule grows immediately after it's small....and yes, I have enough pd and wm so it shouldn't happen
The more PD u have to more inaccurate ur going to be...u should know that by now.
I know that powerdraw has an effect on accuracy....do you consider me stupid?
There is a reason why I have 8 wm ;) I now have 7 pd and the accuracy is still the same as with 6 pd, due to my high wpf.
But as Tenne said I'm talking about the moment when your reticule is small and starts growing immediately. Don't know if it came with this patch or the one before, but usually you had a sec or 2 to aim with your longbow before shooting.
I don't know how it was with other bows as I'm using the longbow since heirloom respec, but it's not how it was....Longbow is slower than other bows etc etc blabla, but it should at least be possible to aim a sec longer when you need 2 or 3 secs more than with other bows to draw it
Re-read what he said, he isn't saying anything about the accuracy he has, which is effected by power draw, he is saying that the reticle doesn't stay at it's sweet spot for very long (it quite literally touches it and goes in my case with 6PD, minimum but it was always enough pre-patch) and it means that you have no time to get a decent shot off due to the fact that by the time you let go of the mouse button to even fire the bow, you've missed the sweet spot due to the delay of the bow firing. No matter how early you let go, even if you literally just click and release to draw the bow back, the sweet spot is missed.
I have to say that my findings back up what Gisbert has said here, having gotten over 3 years of bowmen experience between us, i'm pretty sure that something is amiss (no pun intended) although it's still perfectly viable to kill happily, it's just the fact that you can't make half decent mid range shots effectively without increasing the randomness that actually comes with firing.
Those are some pretty high numbers you got there. Nerfing archery would be reasonable thing to do but we all know you're not reasonable :)
Why is the world round?
Pike is useless in 1 on 1 anyways.
Please what?
Get the numbers for melee before suggesting such stuff :O
Damn, didn't know archery was powerful. Anyway, seems like you did a very good job at balancing this. Thanks for supplying this data, most interesting.(click to show/hide)
:shock: Ever been on servers with some guys who know how to fight with a pike with all that spinaround thingy?
Reading your comment my question is answered immediately I think
Nothing, I don't care what you wrote. I just wanted to clear up some superstition concerning archery. I try to fight it with spreading knowledge. But as I said, a waste of time.
Those are some pretty high numbers you got there. Nerfing archery would be reasonable thing to do but we all know you're not reasonable :)
We have to actively engage in a fight, you know. Not just pew pew from distance :wink:
- point blank
hahaha what a lie... prepatch bodkin did more then 10 dmg, even with 70 armor
I LOVE THE NEW BOUNCING, now there's a reason to use shorter weapons.
Siege is epic watching Danish greatswords and Glaives get caught on walls and stairs as I easily hack through due to my shorter weapon.
ALSO NO SWINGING THROUGH DOORS FINALLY ! :D
EPIC WIN IMO.
NERF BUTT HUGGING TEAM MATES
to compensate for the wall hit box buff.
Erm....hitting through doors actually still works :/
Honestly after testing it, every Fallen archer I know is still using their normal preference of ammunition. Bodkins are only helping us against a select few targets on the battlefield, this is not really a big deal, at least to us. Most of our targets don't have high enough armour for it to be worth the crippling low ammo count.
I've been absent from c-rpg for a while due to my study, could any tell me what happened to the following classes? (Dling right now)
- Crossbowman
- Twohander (Cavalry and on Foot)
Xbow + Twohander are still beast, no worries. I heard somethin about, the delay to release your bolt on an arbalest at least, is pretty significantly longer. I haven't tried it, but I hear its based on WPF?I've had this too, stupid bug. Seems it's even happening more often now. This should've been fixed ages ago.
Im just confused, but don't mind me.
Error: Can't find stronghold_props in the resource folder?
Where can I download this individual file?
remove that pierce shit already from archers
Why? Because it took me with PD 6, MW Rus Bow and MW Bodkin Arrows, 5/6 arrows to kill you while using transitional? :rolleyes:
remove that pierce shit already from archersstfu you noob, stop whining just because some archers are able to spill your water.
I heard somethin about, the delay to release your bolt on an arbalest at least, is pretty significantly longer. I haven't tried it, but I hear its based on WPF?
I dunno. I think the pierce was a good addition. I think it just shit on the longbow too hard. Who's with me?
Maybe but less likely. They hit really hard and that little thing called Horn bow is incredibly OP.
Also if you're offended cause I called you wimps, I have another reason why I'm calling you like that and his name is Panos. 'Nuff said.
I lost 3 item +3, WTF? :evil:
I lost 3 item +3, WTF? :evil:
# Fix equipment remaining wielded on marketplace sell.
* Removed heirlooms that were used by large groups of people exploiting this bug
That's what you get if you use bugs to get them :ONo, this is my personal items.
And usually a hit near your throat takes more damage, although it's still chest.
Archers shouldnt get luckshots. Nerf em.
Go away :Onerf headshots, they shouldn't exist :shock:
FUCK ALL ARCHERS ...
Download
hotfix (http://c-rpg.net/cRPG_update.zip) (apply to 0.240)
full (http://www.fileserve.com/file/pXCYtD4) (only if you don't have downloaded 0.240 yet)
Changelog
Lesham I also took 60% of one guy, Merc_Mtemko with one shot with my mw longbow and mw bodkins, 7 pd and 8 wm.
And he had 80 body armour.
That's not standard, it's sometimes just lucky like a critical hit. And usually a hit near your throat takes more damage, although it's still chest.
And maybe your archer was like me a guy with high lvl and high stats, to get maximum damage with a bow :/
These shots happen very seldom so please stop complaining about them before we receive another nerf -.-
I am sometimes able to shoot over/under shields, too. I dont think that is lag. I think the engine compares the shieldskill with the archer-skill and so the arrow hits his target. I see it as some "Chance for luckshot", that is coming with higher level/skill. it happens maybe 1 of 100 hits.
On the other side some of my arrows are hitting the shield, while i am shooting in the back of the shielder. Like a 360 degree-energy-shield-bubble. That is, in my eyes, the special-skill of the shieldskill.
if you understand what I wanna say. :D
Like a 360 degree-energy-shield-bubble. That is, in my eyes, the special-skill of the shieldskill.lol
and weapons bounce of the ground..
weapon ground bounce is a good thing imo, tiny nerf to those toe-slashers !
I got a message about 0.242 patch when i tried to join 3-nd server, waiting for download. :)
Now I have download 0.241 full + Hotfix and I get: "Unable to find Yoman's Helmet"dunno if thats causing your problem but use full only. the hotfix is only if you have .240 already. see OP.
I have a feeling we'll see a bit less heavy cav now, eh?plated chargers mb only :P
I download 0.241 full + Hotfix and in main menu still say its 0.240 :?:
i deleted the whole cRPG folder and downloaded the full folder (also the hotfix) now it says:
unable to open file: modules/crpg/resource/yoman's_helmet.brf
Download
hotfix (http://c-rpg.net/cRPG_update.zip) (apply to 0.240)
full (http://www.fileserve.com/file/pXCYtD4) (only if you don't have downloaded 0.240 yet) <- Means a clean install
Now I have download 0.241 full + Hotfix and I get: "Unable to find Yoman's Helmet"
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Am I the only one to find the game totally unbalanced for archers? It's quite impossible to kill with an arrow, and many arrows are needed to kill heavy armoured players (even at level 30), who will not fear an archer.
And the repair coast exaggerated?
And ridiculous the high jumps of horses? We do not need a too realistic game to have fun, but seeing players in plate armour falling from the roofs and running like rabbits make this game (who, at the beginning, was remarkable for its realistic feeling and mechanics) a bit disappointing.
And also never understood was running was slow at begin, and faster after a few second... usually, the more you run, the more you are exhausted, especially if you wear heavy equipment.
Apart from this, this mod makes the game much more interesting.
So... Are the prices on dresses going to be reduced back to 'normal' any time soon?I work at Mulberry, I get 99% cheaper things with tiny little defects like a tiny discouliring :D
Though money is definitely not a factor in a woman's will to look pretty, not all of us can afford Gucci and Burberry!
Ok updated the mirror.
This is the cRPG 0.241 full download with all patches applied.
Go to your /Mount&Blade Warband/Modules/ folder and delete the cRPG folder in there.
Download http://road-house.org/crpgmirror/cRPG241.zip
Extract into /Mount&Blade Warband/Modules/ so you have a new cRPG folder in there.
Hope it works out for you.
I have done this. Then when I tried to play I have:Try the english or turkish version of warband.
http://www.zimagez.com/zimage/img20111022182856.php
Try the english or turkish version of warband.Learn Turkish, its the best language of the world.
Learn Turkish, its the best language of the world.:P
Jarlek is studying French.Nope, Chuck Testa.
At fifteen, I had the will to learn ; at thirty, I could stand ; at forty, I had no doubts ; at fifty, I understood the heavenly Bidding ; at sixty, my ears were opened ; at seventy, I could do as my heart lusted without trespassing from the square..approved
there is a real life? :shock:
Caught in reality,:cry:
No escape in a landslide.
:cry:
I was so hoping you'd continue the song...
I'm just a pooooor boy,yeah, right ... i mean ... *cough*
I need no sympathy
Mama, just killed a manfixed
Put a gun against his head
Pulled my trigger, now At fifteen, I had the will to learn ; at thirty, I could stand ; at forty, I had no doubts ; at fifty, I understood the heavenly Bidding ; at sixty, my ears were opened ; at seventy, I could do as my heart lusted without trespassing from the square.
Make any spear breakable on block, didn't know they were titanium reinforced uber spears.
Quote from: Vibe on Yesterday at 12:59:54
Mama, just killed a man
Put a gun against his head
Pulled my trigger, now At fifteen, I had the will to learn ; at thirty, I could stand ; at forty, I had no doubts ; at fifty, I understood the heavenly Bidding ; at sixty, my ears were opened ; at seventy, I could do as my heart lusted without trespassing from the square.
fixed
Mamaaaaaa
the mod has just begun!!!
But now we've gone and thrown it all awayyyyy!
No
NO
You do NOT quote hetero stuff here
Oh god how I hated that song when it was a 'hit'.
I still do.
:rolleyes:
Ok updated the mirror.
This is the cRPG 0.241 full download with all patches applied.
Go to your /Mount&Blade Warband/Modules/ folder and delete the cRPG folder in there.
Download http://road-house.org/crpgmirror/cRPG241.zip
Extract into /Mount&Blade Warband/Modules/ so you have a new cRPG folder in there.
Hope it works out for you.
K thxs bye
First time I ever seen this written in a non-sarcastic manner. wow.
Skyrim
Skyrim
I have a life :Dit's sad :(
Everybody should be back in 2 weeks
Skyrim