Author Topic: Version 0.241  (Read 80947 times)

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Offline BlackMilk

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Re: Version 0.241
« Reply #90 on: September 20, 2011, 03:14:43 pm »
0
Heard that you changed the armor soak values, is this true?

Offline marco1391

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Re: Version 0.241
« Reply #91 on: September 20, 2011, 03:20:03 pm »
0
Heard that you changed the armor soak values, is this true?
nope they are the same(just look on the module)

however I saw this

horse_charge_damage_multiplier        = 1.8
couched_lance_damage_multiplier       = 0.75

me like!1(if anyone is wondering with 0.230 horse charge was multiplied by 1.0 and couched by 0.65, with 0.240 horse charge was 1.5 and couched 0.65, so it's a slight bonus to both couched and horse charge to compensate for the riding nerf)

Offline RandomDude

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Re: Version 0.241
« Reply #92 on: September 20, 2011, 03:26:57 pm »
+1
Still can't use bodkins on horseback without bleeding money...barbs it is  :(

yes! a small victory - the first of many?

i still think bodkins/bows should have upkeep increased considerably (if plate is useless against it then have similar upkeep no?)

Offline Overdriven

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Re: Version 0.241
« Reply #93 on: September 20, 2011, 03:31:40 pm »
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yes! a small victory - the first of many?

i still think bodkins/bows should have upkeep increased considerably (if plate is useless against it then have similar upkeep no?)

Bodkins already have very high upkeep. For instance, I lost 5k today, despite being on a x2-x3 most of the time just because I switched from barbed to bodkins. With Barbed arrows on a x2-x3 I make money. Even on my courser. It makes a big difference because of the increased arrow break ability they introduced a while ago.

Offline Leshma

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Re: Version 0.241
« Reply #94 on: September 20, 2011, 03:43:35 pm »
-1
Heard that you changed the armor soak values, is this true?

Bouncing extravanza, which is super ghey...

Random factor more present than ever in melee fights.

Offline Paul

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Re: Version 0.241
« Reply #95 on: September 20, 2011, 03:50:16 pm »
-1
Armor parameters have not been changed. Attacks are "active" earlier now though - at least against props. That means with a long weapon you might bounce on the enviroment if you are not aware of your surroundings. Forgot if it is earlier active against agents too but seems so.

Short version, you bounce because you suck.

Offline Leshma

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Re: Version 0.241
« Reply #96 on: September 20, 2011, 03:57:25 pm »
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Armor parameters have not been changed. Attacks are "active" earlier now though - at least against props. That means with a long weapon you might bounce on the enviroment if you are not aware of your surroundings. Forgot if it is earlier active against agents too but seems so.

Short version, you bounce because you suck.

So you consider Morningstar a long weapon? I may suck at this game but you still suck more at balancing :P

Offline Patricia

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Re: Version 0.241
« Reply #97 on: September 20, 2011, 04:06:31 pm »
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Armor parameters have not been changed. Attacks are "active" earlier now though - at least against props. That means with a long weapon you might bounce on the enviroment if you are not aware of your surroundings. Forgot if it is earlier active against agents too but seems so.

Short version, you bounce because you suck.

I'd agree with you there, if the animations and hitboxes in this game weren't severely fucked up the anus, or if everything didn't have some sort of fucking force aura around them, notably horses bumping you because they're so fast that the displaced air they cause pushes you back, or hitting shields 2 meters behind you from a backhit.

Offline BaldRider

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Re: Version 0.241
« Reply #98 on: September 20, 2011, 04:13:23 pm »
+1
So you consider Morningstar a long weapon? I may suck at this game but you still suck more at balancing :P


Armor parameters have not been changed. Attacks are "active" earlier now though - at least against props. That means with a long weapon you might bounce on the enviroment if you are not aware of your surroundings. Forgot if it is earlier active against agents too but seems so.

Short version, you bounce because you suck.

Offline Brrrak

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Re: Version 0.241
« Reply #99 on: September 20, 2011, 04:25:59 pm »
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I wasn't sure if you guys already had icons made for the new equipment so I went and did them all anyway:
(click to show/hide)

zip file: http://joeflashedme.com/crpg/itms-9-19-11.zip

So that's what the kazakh outfit looks like.  Still comes up as heavy kuryak for me.
« Last Edit: September 20, 2011, 04:31:33 pm by Brrrak »

Offline Chasey

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Re: Version 0.241
« Reply #100 on: September 20, 2011, 04:29:03 pm »
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the new bouncing/glancing thing is ridiculous imo, you cant fight if you have a team mate next to you/behind you - its not even the enviroments like bouncing off walls thts the problem,its bouncing off team mates and enemies that are near the enemy your trying to attack.

edit: just played on siege, and to fight with a weapon longer then a mace/ great maul was a waste as you glance/bounce off every 3rd swing
« Last Edit: September 20, 2011, 04:30:47 pm by Chasey »
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Offline Lordark

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Re: Version 0.241
« Reply #101 on: September 20, 2011, 04:33:17 pm »
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Yeah so...  unbalancing those stupid long spear type weapons would be perfect so they stay in the role their meant to be. Support.
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Re: Version 0.241
« Reply #102 on: September 20, 2011, 04:34:26 pm »
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the new bouncing/glancing thing is ridiculous imo, you cant fight if you have a team mate next to you/behind you - its not even the enviroments like bouncing off walls thts the problem,its bouncing off team mates and enemies that are near the enemy your trying to attack.

edit: just played on siege, and to fight with a weapon longer then a mace/ great maul was a waste as you glance/bounce off every 3rd swing

Yeah, i get teamhit 2-3 times every round if anyone has a weapon that is 100 length or longer and tries to swing at an enemy no matter what direction they swing - even if I am on their right and they swing left, their backswing hits me.  Its a little toos ensitive to hitboxes right now, especially with how warped hitboxes are in this game - long spear users are having a field daya s they just need to wave in the general direction when they stab and it will hit an enemy and stabs are about the only way you don't teamhit
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Re: Version 0.241
« Reply #103 on: September 20, 2011, 05:27:18 pm »
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This explains the rampant increase of TKs in the last couple days. Perhaps people will stop crowding so much now.
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Offline Brrrak

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Re: Version 0.241
« Reply #104 on: September 20, 2011, 05:31:36 pm »
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This explains the rampant increase of TKs in the last couple days. Perhaps people will stop crowding so much now.

Nope.