Author Topic: Version 0.241  (Read 81039 times)

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Offline Patricia

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Re: Version 0.241
« Reply #180 on: September 21, 2011, 05:11:18 pm »
0
Nothing, I don't care what you wrote. I just wanted to clear up some superstition concerning archery. I try to fight it with spreading knowledge. But as I said, a waste of time.

Might be a waste of time to >99% of the community but not to all, I for one end up in the official duel server with Gafferjack every single time there's a new patch or something to test, which is how we realized that the damage type of arrows didn't do jack before the hotfix.

So, I welcome these tests.
« Last Edit: September 21, 2011, 05:34:49 pm by Patricia »

Offline Paul

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Re: Version 0.241
« Reply #181 on: September 21, 2011, 05:30:57 pm »
-1
The current friction value lowers the projectile speed down to roughly about 91% at 20m, 84% at 40m  and 75% at 60m. The relation between damage and projectile speed is (k = (v1/v0)^1.9). That means the raw damage is about 83% at 20m, 72% at 40m and 58% at 60m.

Armored targets profit the most form this lowered (pre armor calc) raw damage. Actually thanks to the fact that ranged (different to melee) basicly uses Native armor parameters with a strong soak and weak reduce, good armors manage to soak arrows completely at distance.

Example:

- mundane tatar bow, mundane arrows
- 12 str, 150 active wpf, 4 PD
- body shot

distance 0 m:
raw damage:
prepatch(pp) bodkin -> 49c
bodkin -> 43p
tatar -> 48c

0 armor
pp bodkin: 44 | 47 | 49
bodkin: 38 | 41 | 43
tatar: 43 | 45 | 48

60 armor
pp bodkin: 0 | 7 | 19
bodkin: 1 | 10 | 21
tatar: <0 | 6 | 19

distance 40 m:
raw damage:
prepatch(pp) bodkin -> 49c * 0.72 = 35.3c
bodkin -> 43p * 0.72 = 31.0p
tatar -> 48c * 0.72 = 34.5c

0 armor
pp bodkin: 32 | 34 | 35
bodkin: 28 | 29 | 31
tatar: 31 | 33 | 35

60 armor
pp bodkin: <0 | 0 | 10
bodkin: <0 | 2 | 12
tatar: <0 | <0 | 9

Offline Dach

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Re: Version 0.241
« Reply #182 on: September 21, 2011, 05:41:04 pm »
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Those are some pretty high numbers you got there. Nerfing archery would be reasonable thing to do but we all know you're not reasonable :)

We have to actively engage in a fight, you know. Not just pew pew from distance :wink:

- point blank

Fail...  :rolleyes:
A lot of people in the NA community know that Dach rages and in the process of his uncontrollable rage, he tends to kick people.

You've been warned! :twisted:

Offline justme

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Re: Version 0.241
« Reply #183 on: September 21, 2011, 05:42:41 pm »
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hahaha what a lie... prepatch bodkin did more then 10 dmg, even with 70 armor

Offline Tears of Destiny

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Re: Version 0.241
« Reply #184 on: September 21, 2011, 05:45:38 pm »
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hahaha what a lie... prepatch bodkin did more then 10 dmg, even with 70 armor

Only when a high power draw lunatic hits you, and they miss a lot considering their terrible reticules.
I'm not normal and I don't pretend so, my approach is pretty much a bomb crescendo.
Death is a fun way to pass the time though, several little bullets moving in staccato.
The terror of my reign will live on in infamy, singing when they die like a dead man's symphony.

Offline Dezilagel

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Re: Version 0.241
« Reply #185 on: September 21, 2011, 05:52:48 pm »
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Now replace those calcs with MW (rus/long) bow + arrows at 10-15 m (6-8 PD) for a view on what's actually the problem.
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Offline Tears of Destiny

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Re: Version 0.241
« Reply #186 on: September 21, 2011, 05:55:06 pm »
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Honestly after testing it, every Fallen archer I know is still using their normal preference of ammunition. Bodkins are only helping us against a select few targets on the battlefield, this is not really a big deal, at least to us. Most of our targets don't have high enough armour for it to be worth the crippling low ammo count.
I'm not normal and I don't pretend so, my approach is pretty much a bomb crescendo.
Death is a fun way to pass the time though, several little bullets moving in staccato.
The terror of my reign will live on in infamy, singing when they die like a dead man's symphony.

Offline Nehvar

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Re: Version 0.241
« Reply #187 on: September 21, 2011, 06:16:51 pm »
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I've been losing 90-95% of my health (64HP) to single longbow shots at the 10-20m range while in my scrub-needs-money armor (gambeson).  I think archery is doing alright after this patch.
WSE2 gives us the key to a wonderful world of butthurt...

Offline Gisbert_of_Thuringia

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Re: Version 0.241
« Reply #188 on: September 21, 2011, 07:25:28 pm »
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Paul something about your numbers can't be true, because with the longbow the damage is higher when the target is about 20 meters awy than with 0 meters :/

Don't know why, but for a lordly transitional I needed 3 shots in the middle of the chest 2 meters distance, but 2 shots from 15 or something  :/

And on a battleserver I took 60% health of a lordly transitional, although the guy was miillleeess awy^^ Ok I have 7 pd and 8 wm, but on short distance I couldn't take that much with 1 shot.



Guys don't forget that powerdraw isn't the only thing that defines your damage. High wpf has it's count, too, if that hasn't been changed.

Offline Tears of Destiny

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Re: Version 0.241
« Reply #189 on: September 21, 2011, 07:39:06 pm »
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If you are at a higher elevation then it will drastically change damage, this may explain your "uber damage" shot.
I'm not normal and I don't pretend so, my approach is pretty much a bomb crescendo.
Death is a fun way to pass the time though, several little bullets moving in staccato.
The terror of my reign will live on in infamy, singing when they die like a dead man's symphony.

Offline The_danish_lost_viking

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Re: Version 0.241
« Reply #190 on: September 21, 2011, 07:43:08 pm »
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how do i start the server up in WSE???
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Offline San

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Re: Version 0.241
« Reply #191 on: September 21, 2011, 08:10:27 pm »
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I LOVE THE NEW BOUNCING, now there's a reason to use shorter weapons.

Siege is epic watching Danish greatswords and Glaives get caught on walls and stairs as I easily hack through due to my shorter weapon.

ALSO NO SWINGING THROUGH DOORS FINALLY ! :D

EPIC WIN IMO.



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to compensate for the wall hit box buff.


I knew something was weird. I randomly decided to siege yesterday and was easily doing well even though I was blindly rushing in, letting myself get 5-6 v 1d, and doing much better than usual.

I actually really like the new patch a lot, especially with the melee and ranged tweaks.
« Last Edit: September 21, 2011, 08:17:42 pm by san. »

Offline Gisbert_of_Thuringia

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Re: Version 0.241
« Reply #192 on: September 21, 2011, 08:13:29 pm »
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Erm....hitting through doors actually still works :/

Offline Arkatos

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Re: Version 0.241
« Reply #193 on: September 21, 2011, 08:55:31 pm »
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Erm....hitting through doors actually still works :/

Sweet polearms.
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Offline Overdriven

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Re: Version 0.241
« Reply #194 on: September 22, 2011, 12:58:02 am »
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Honestly after testing it, every Fallen archer I know is still using their normal preference of ammunition. Bodkins are only helping us against a select few targets on the battlefield, this is not really a big deal, at least to us. Most of our targets don't have high enough armour for it to be worth the crippling low ammo count.

This. After a bit of thinking about it + lots of switching between arrow types, I've decided that bodkins are really only useful against the top tier armours (barbs with horn bow frequently get 0 damage hits against platers). But considering I don't often attack heavily armoured inf, and tend to focus purely on enemy cav and their horses/light archers, the benefits of it are small. And besides, if I do decide to shoot heavier foes, I rather like putting arrow after arrow into them and seeing how angry they get at me on chat.

So I decided to retire and loom my barbed arrows for now.
« Last Edit: September 22, 2011, 01:18:01 am by Overdriven »