I know it's a waste of time but whatever.
Damage comparison between bodkin(+2p) and tatar(+5c) arrows against different armor:
- mundane longbow, mundane arrows
- 18 str, 120 active wpf, 6 PD
- point blank
- body shot
raw_damage:
bodkin -> 64p
tatar -> 72c
against x armor -> minimum damage | average damage | maximum damage
0 armor
bodkin: 58 | 61 | 64
tatar: 65 | 68 | 72
20 armor
bodkin: 38 | 46 | 54
tatar: 38 | 47 | 58
40 armor
bodkin: 24 | 33 | 45
tatar: 20 | 31 | 46
60 armor
bodkin: 13 | 23 | 37
tatar: 8 | 19 | 35
80 armor
bodkin: 5 | 15 | 30
tatar: 1 | 10 | 27
----------
- mundane tatar bow, mundane arrows
- 12 str, 150 active wpf, 4 PD
- point blank
- body shot
raw_damage:
prepatch(pp) bodkin -> 49c
bodkin -> 43p
tatar -> 48c
against x armor -> minimum damage | average damage | maximum damage
0 armor
pp bodkin: 44 | 47 | 49
bodkin: 38 | 41 | 43
tatar: 43 | 45 | 48
20 armor
pp bodkin: 22 | 29 | 37
bodkin: 22 | 28 | 35
tatar: 21 | 28 | 36
40 armor
pp bodkin: 7 | 16 | 27
bodkin: 10 | 18 | 27
tatar: 7 | 15 | 27
60 armor
pp bodkin: 0 | 7 | 19
bodkin: 1 | 10 | 21
tatar: <0 | 6 | 19
80 armor
pp bodkin: <0 | 1 | 13
bodkin: <0 | 4 | 15
tatar: <0 | 0 | 12
The difference in performance between cut and pierce missle damage isn't that big.
Keeping in mind that bodkin arrows have a lower ammo count and cost a lot to maintain with the increased arrow break chance, taking bodkins isn't a must. Even against well armored targets pre patch and post patch bodkins perform not very differently.