cRPG

cRPG => Suggestions Corner => Game Balance Discussion => Topic started by: Miley on July 25, 2011, 09:09:25 pm

Title: Nerf Arbalest!
Post by: Miley on July 25, 2011, 09:09:25 pm
All the other crossbows are fine I think, but the Arbalest is seriously OP.

I was one-shotted by Fallen_With_Stupid's [Masterwork] Arbalest while I was in 38 body armor. I have 21 strength and 7 ironflesh. There was no speed bonus, because he was right in front of me.
Title: Re: Nerf Arbalest!
Post by: Thucydides on July 25, 2011, 09:49:44 pm
I get almost one shotted by a MW heavy crossbow in 61 body armor, as a 18/19 build. Nerf crossbows QQ
Title: Re: Nerf Arbalest!
Post by: Magikarp on July 25, 2011, 09:54:35 pm
If you nerf the arbalest, youre gonna have to nerf everything, else it will just be plain bad compared to them.
Title: Re: Nerf Arbalest!
Post by: Lichen on July 25, 2011, 10:47:55 pm
I hate it when someone who put the time and effort into getting heirlooms actually sees a benefit to their efforts. I want to be able to wear weak armor with not even a huge amount of IF and still be the boss.

sarcasm
Title: Re: Nerf Arbalest!
Post by: Thomek on July 25, 2011, 10:59:10 pm
Getting shot down by the arbalest is always pretty frustrating.. There is very little you can do, as you never get a chance if you didn't see him first.

In my mind.. 1 shotting weapons against an average build+average armor should not be in the game. Especially not ranged.

I'd say, increase the speed of arbalest, but reduce the damage enough that it doesn't one shot all the time.
Title: Re: Nerf Arbalest!
Post by: Magikarp on July 25, 2011, 11:01:11 pm
I think Crossbows either get a rework or a damage nerf.

I'd be more up for faster reloads and less damage though.
Title: Re: Nerf Arbalest!
Post by: Dezilagel on July 25, 2011, 11:20:23 pm
Getting shot down by the arbalest is always pretty frustrating.. There is very little you can do, as you never get a chance if you didn't see him first.

In my mind.. 1 shotting weapons against an average build+average armor should not be in the game. Especially not ranged.

I'd say, increase the speed of arbalest, but reduce the damage enough that it doesn't one shot all the time.

The looms are the issue imo. Make the looms add more shot/realoding speed and less damage (making the weapon better for ranged duels, while making it less extreme in the damage department)
Title: Re: Nerf Arbalest!
Post by: Thomek on July 26, 2011, 01:39:01 am
good idea dezilagel
Title: Re: Nerf Arbalest!
Post by: Ylca on July 26, 2011, 01:56:48 am
I too hate getting 1 shot in light armor which is why when the arbalest nerf comes through we should also nerf 2hers and the power strike skill.
Title: Re: Nerf Arbalest!
Post by: Thomek on July 26, 2011, 02:13:11 am
I almost never get one shotted in my lamellar, except by cav (90% cav..) or loomed arbalests.

(as a ninja i often get 1 shotted by head-strikes and headshots but that's my own choice..)

Title: Re: Nerf Arbalest!
Post by: Cyclopsided on July 26, 2011, 02:59:47 am
I disagree with the nerf cycle, Fundamentally. Also, statistically the arbalest isn't even doing that great for kills so it doesn't warrant a nerf. Lots of threads on xbow balance already.

TBH there are more cases of gear&builds that are underpowered and not viable which should be buffed. Bringing those in line with other things makes the game way more spicier with different options, and is more important than a slight suggested change to a mostly non-factor weapon like the arbalest.

*I'm clearly biased as somebody who never uses the arbalest but gets shot by them all the time. Just aren't a big deal tbh.
Title: Re: Nerf Arbalest!
Post by: Torost on July 26, 2011, 03:29:02 am
I think the heavy crossbows are a pain and a nuisance, by competing directly with archery for ranged dmg.
In a boring lowskill coward way.

For gameplay, it is no fun, as there is little teamplay, just ppl camping in the back.. hiding/ducking while reloading.
No fun being shot at either .. as you never see it comming..
And if you actually manage to flank and get behind them.. or even find them... they are well armoured and hard to take down (harder than soft archers atleast)

Iknow realism is no good card to play.. but the heavy crossbows appeared late in the medival period..

I would love to see crossbows reduced to a novelty shortrange trinket.. that gave melee/cav with 2 spare slots a little prefight suckerpunch.

I play purely as archer, so im heavily biased ofc ..


Title: Re: Nerf Arbalest!
Post by: Spawny on July 26, 2011, 12:14:04 pm
I think the heavy crossbows are a pain and a nuisance, by competing directly with archery for ranged dmg.
In a boring lowskill coward way.

For gameplay, it is no fun, as there is little teamplay, just ppl camping in the back.. hiding/ducking while reloading.
No fun being shot at either .. as you never see it comming..
And if you actually manage to flank and get behind them.. or even find them... they are well armoured and hard to take down (harder than soft archers atleast)

Iknow realism is no good card to play.. but the heavy crossbows appeared late in the medival period..

I would love to see crossbows reduced to a novelty shortrange trinket.. that gave melee/cav with 2 spare slots a little prefight suckerpunch.

I play purely as archer, so im heavily biased ofc ..

I would love to see arrows deal realistic damage to mail and plate armour: NONE. Only bodkins pierce mail and the other arrows just get stuck in the leather padding.

On a more serious note:
Low body armour and close range and you complain about getting 1 hit killed by a masterwork arbalest?
What would have happened if he missed that shot you think? He would've had to run or pull out a 1 slot 2h or 1h weapon to fight you in melee.
With MW arbalest and MW steel bolts I couldn't 1 hit kill anything at range (only very squishy archers) and even in close range (less than 10 meters) it would take me 3 body hits to kill someone with 7 IF and ~60 body armour. Tested that in the duel server. Over longer ranges, it could take as much as 5 hits.
I couldn't 1 hit kill a clanmate with a strengthbuild and a sugerloaf helmet when I hit him in the head point blank range.
As for the arbalest mechanic: You get just 1 shot. If you survive my hit, it will take me so long to reload, aim and be able to fire again that you will allready be in my face or behind cover.

It does loads of damage, true, but has serious drawbacks in high cost (18k) and more importantly, long reload time. The speedincrease from heirlooming was allready removed, so the arbalest always has 18 speed.

Deal with it, the same way I have to deal with very fast 2h, polearm stun and archers.
Title: Re: Nerf Arbalest!
Post by: Dioxete on July 26, 2011, 12:22:47 pm
I think crossbows are not OP at the moment, they were better in the past. Now with the slot nerf+ accuracy nerf they aren't that dangerous. I fear most 1h cav at the moment :D
Title: Re: Nerf Arbalest!
Post by: Magikarp on July 26, 2011, 12:47:43 pm
I'd love for crossbows to be a lot faster at reloading but dealing less damage.

We don't need one hitting slow to reload sniper rifles.
Title: Re: Nerf Arbalest!
Post by: Spawny on July 26, 2011, 01:11:21 pm
I'd love for crossbows to be a lot faster at reloading but dealing less damage.

We don't need one hitting slow to reload sniper rifles.

Might aswell go archery then.
Title: Re: Nerf Arbalest!
Post by: Magikarp on July 26, 2011, 02:23:10 pm
Might aswell go archery then.
Why? Holding your shot is what crossbowery is all about. It shouldn't beabout onehitting people.

Crossbows should be the ranged class which reloads slower than other ranged classes, but can shoot from long range and crack armour better, while being able to hold their shot.
Title: Re: Nerf Arbalest!
Post by: Mtemtko on July 26, 2011, 03:24:44 pm
With 57 b armor and 18/18 2IF spec (cav 6 riding 6 ath) I get onehit by an arbalest 8 out of 10 times. An experienced xbowman with good timing combined with pinpoint accuracy.. yeah shitstorm.  Either nerf overall dmg or change to pierce damage to cut (yeah i ate shit as an archer for 7 months , I hope xbowmen will too)
But honestly, the only way xbows will ever get noticeably nerfed (not upkeep, screw that crap) is if fasader doesnt do item balancing anymore.
Title: Re: Nerf Arbalest!
Post by: MadJackMcMad on July 26, 2011, 04:58:32 pm
With 57 b armor and 18/18 2IF spec (cav 6 riding 6 ath) I get onehit by an arbalest 8 out of 10 times. An experienced xbowman with good timing combined with pinpoint accuracy.. yeah shitstorm.  Either nerf overall dmg or change to pierce damage to cut (yeah i ate shit as an archer for 7 months , I hope xbowmen will too)
But honestly, the only way xbows will ever get noticeably nerfed (not upkeep, screw that crap) is if fasader doesnt do item balancing anymore.

Fasader is doing an excellent job.  To balance a class you go down one of two routes.  Either by their contribution to a team, or their performance in 1v1 situations.

Method one, contribution (Currently in Practice).  Statistics show that on average, crossbowmen account for a paltry 5% of a team's kills.  Their contribution is primarily wounding, counter archer fire, and dismounting cavalry.  If you are killed, it may seem unfair, but you are in a 5% minority.  The remaining 95% of you team are still entirely capable of winning the battle, which is the teams goal.  A high k:d is not essential in victory.

Method two, 1v1.  If you were to adopt this method, then Arbalesters would be buffed.  For Arbalesters to be Arbalesters, they must have team mates to stall the enemy, allowing them time to reload and shoot continuously.  In flat, equal footing, equal skill, 1v1 situations, they perform poorly.  The Arbalester has one shot, if he misses; He will die to superior melee proficiency and equipment,  he will die to an archer as he is unable to reload, he will die to cavalry as he is unable to reload and possesses melee weapons of limited reach.  Furthermore, the Arbalest is not the one shot wonder people claim it to be.  Frequent tests have proven this.

With 57 b armor and 18/18 2IF spec (cav 6 riding 6 ath) I get onehit by an arbalest 8 out of 10 times.

I find this claim to be laugh out loud implausible.  My latests test, 91p vs 53ba (15str/0if), in the chest, killed 1 time out of 10 at a range of 15m.  So either you are Calamity James in disguise, or you are making shit up.

To be honest, this all comes down to pride.  As it did historically.  Melee players, particularly those who spec in 2hand and shun shields for the sake of 'honour', possess an inflated egotism characterised by a desire to be, or a belief that they should be, invincible - one man armies.  Getting shot by some lecherous cretin from 30m away is a slap in the face, and naturally,  they bristle when their elite melee skills count for nothing.

Were I stressed to consider any sort of nerf.  It would be to the damage bonus heirlooming bolts.  I would remove the damage and replace it with a larger stack, +1, +1, +2.  So masterwork steel bolts would contain 16 yet retain 6 damage instead of 11.
Title: Re: Nerf Arbalest!
Post by: Mtemtko on July 26, 2011, 05:04:25 pm


I find this claim to be laugh out loud implausible.  My latests test, 91p vs 53ba (15str/0if), in the chest, killed 1 time out of 10 at a range of 15m.  So either you are Calamity James in disguise, or you are making shit up.


While playing with 18/18 0IF 53b armor (L30) on a siege server i got onehit 7 times and survived one bolt at close-medium range ( with 3-5%ish left) from a player called hygat or something like that, I dont remember the exact name, I dont know what he was using(arbalest obviously, dont know if MW) either but try explaining that.
And with 18/18 2IF 57b armor on champion arabian pony In most of the cases i get onehit, the extra damage from speed bonus is really massive I suppose.

@ 5% kills.
Yeah true xbomwen rarely top the scoreboards, but they have the firepower to kill enemy teams best player in one/two shots making a MASSIVE impact on the battle.
Title: Re: Nerf Arbalest!
Post by: Spawny on July 26, 2011, 05:34:35 pm
While playing with as 18/18 0IF 53b armor (L30) on a siege server i got onehit 7 times and survived one bolt at close-medium range ( with 3-5%ish left) from a player called hygat or something like that, I dont remember the exact name, I dont know what he was using(arbalest obviously, dont know if MW) either but try explaining that.

You were raging about that 2 nights ago on the siege server. Just after that, it took me 2 bolts to kill you while you were hacking away at a door. That was with MW arbalest and MW steel bolts.
Maybe you were running towards the guy. Vastly increases the speedbonus and even 50% bonus is lethal to just about anyone.

And with 18/18 2IF 57b armor on champion arabian pony In most of the cases i get onehit, the extra damage from speed bonus is really massive I suppose.

Yup, speedbonus works both ways. If you're comming at me full speed with your arabian, I could probably 1 hit kill you with a light crossbow. Hell, I do that all the time when I get charged by lancers. I shoot them just before they get in range to lance me and it kills even the ones in transitional in 1 hit. I guess +100% or so bonus damage does that.

@ 5% kills.
Yeah true xbomwen rarely top the scoreboards, but they have the firepower to kill enemy teams best player in one/two shots making a MASSIVE impact on the battle.

I can only consistently stick in the top 3 or top of the scoreboards on the siege servers. On battle servers it's much harder, but I do better as the number of players decreases. Depends on my melee skills mostly.
Title: Re: Nerf Arbalest!
Post by: Ylca on July 26, 2011, 05:39:54 pm
A larger stack instead of damage would be a huge nerf. How many times do you run completely out of arrows in one life with 13 to shoot? Very rarely unless your team is already just completely stomping. Between load time and the fact that most xbows are hybrids and engage in melee, more bolts just means extra bolts for the enemy to pick up after you die. The reason xbows get a damage bonus per heirloom and it isn't unfair is that xbows are the only weapon without a skill to make the cause more damage. A melee player can pull the most out of his sword by increasing PS, an archer by PD (arguably) but an xbowman? He has to wait the hours of grinding to get his bonus.

With the upkeep change xbows aren't the addon weapon they used to be as at 1 wpf they break every round causing players to spiral out of gold incredibly quickly.

The only problem with xbows is that they kill people at range, and people who refuse to carry shields but want all the benefits of a weapon that can kill in 1.5 hits can't stand that fact. Honestly, 2hers are the worst thing that has ever happened to this beta, most of their input is the reason so many ranged classes are unbalanced to the point of being unfun.
Title: Re: Nerf Arbalest!
Post by: EponiCo on July 26, 2011, 09:04:36 pm
While playing with 18/18 0IF 53b armor (L30) on a siege server i got onehit 7 times and survived one bolt at close-medium range ( with 3-5%ish left) from a player called hygat or something like that, I dont remember the exact name, I dont know what he was using(arbalest obviously, dont know if MW) either but try explaining that.

What's your foot armor?
Title: Re: Nerf Arbalest!
Post by: Paul on July 26, 2011, 09:46:53 pm
ITT: people who don't know how the speed bonus works.
Title: Re: Nerf Arbalest!
Post by: Cyclopsided on July 26, 2011, 11:20:48 pm
ITT: people who don't know how the speed bonus works.
feels good man
Title: Re: Nerf Arbalest!
Post by: El_Infante on July 27, 2011, 01:53:02 am
Arbalest is fine as it is now. I don't understand the hate against ranged. If you don't like to be killed by archer/xbowers/throwers just buy a shield. If you want to play a 2hander or pole 21/18 or similar builds without spending points on shield skill, you deserve to be killed by ranged often; that builds have their strongness and weakness. And it don't mean xbow is overpowered or underpowered, it's just a dangerous and extreme slower and very expensive weapon. 

I played some generations with MW arbalest and I didn't kill anyone with medium/high armor and high level with one shot unless I had speed bonus (only when that player is running straight to your bolt). Exception: headshot.

So you have three options:
- Learn to dance.
- Buy a shield.
- Accept it.
Title: Re: Nerf Arbalest!
Post by: Gorath on July 27, 2011, 06:15:42 am
just buy a shield.

Even this isn't much protection with the surge in ranged POPULATION (not power).  I think all ranged weapons are in a good spot, and none should be nerfed or buffed really.  They're annoying, they're deadly, and when you have more than one ranged player that knows how to work with other ranged players there is NO protection from them.  With full body shields we've had plenty of running nights where map after map the 8-15 fucking ranged players are all on one team and our team is getting hit from every angle with our shields doing nothing to save us because there's literally nowhere to go except hide with your back in a corner until your shield breaks.  It's fucking obnoxious.  That said, again I believe ranged in general is in a good place right now.
Title: Re: Nerf Arbalest!
Post by: ReLeNtLeSs on July 27, 2011, 11:02:54 am
Even this isn't much protection with the surge in ranged POPULATION (not power). I think all ranged weapons are in a good spot, and none should be nerfed or buffed really.  They're annoying, they're deadly, and when you have more than one ranged player that knows how to work with other ranged players there is NO protection from them.  With full body shields we've had plenty of running nights where map after map the 8-15 fucking ranged players are all on one team and our team is getting hit from every angle with our shields doing nothing to save us because there's literally nowhere to go except hide with your back in a corner until your shield breaks.  It's fucking obnoxious.  That said, again I believe ranged in general is in a good place right now.

My god this is literally the 4th or 5th Gorath post I've agreed with in the past 2 to 3 days. I... I don't even know anymore...
Title: Re: Nerf Arbalest!
Post by: Ylca on July 27, 2011, 11:49:31 am
Archers need a 25 to 50% projectile speed increase so they can actually be archers instead of close range support throwers or side-thought for strategus, but easy targets in any other mode.
Title: Re: Nerf Arbalest!
Post by: Spawny on July 27, 2011, 12:40:33 pm
just buy a shield

Been testing that with close range shots on the duel server.

If you hit the right spot, the only shields you can't penetrate with an arbalest are the metal shields (plated, steel and bucklers).

The huscarl get's pierced most of the time and to my surprise it went straight through the heavy board every time I hit the right spot.

Especially usefull to take out guys with shields going up ladders.
Title: Re: Nerf Arbalest!
Post by: Darkkarma on July 27, 2011, 12:56:55 pm
I disagree with the nerf cycle, Fundamentally. Also, statistically the arbalest isn't even doing that great for kills so it doesn't warrant a nerf. Lots of threads on xbow balance already.

TBH there are more cases of gear&builds that are underpowered and not viable which should be buffed. Bringing those in line with other things makes the game way more spicier with different options, and is more important than a slight suggested change to a mostly non-factor weapon like the arbalest.

*I'm clearly biased as somebody who never uses the arbalest but gets shot by them all the time. Just aren't a big deal tbh.

The thread should have ended here honestly. I mean, my gosh, I can only think of two other people in the NA servers other than myself that can do well with them and even then we are virtually non existent when the fog and rain hits in (which is pretty god damn often)

Saying something deserves a nerf just because "it does alot of damage" isn't really fair at all. The only people making the arbalest work are the dedicated users. And they are few and far in between.
Title: Re: Nerf Arbalest!
Post by: 22nd_Hawk_Cmdr_Harlequin on July 27, 2011, 12:58:37 pm
I have 5 shield skill and using an Heavy kite shield, usually 50 % of the times it gets pierced and I lose half hp, even with a medium tier armour...
Title: Re: Nerf Arbalest!
Post by: Spawny on July 27, 2011, 02:19:42 pm
I have 5 shield skill and using an Heavy kite shield, usually 50 % of the times it gets pierced and I lose half hp, even with a medium tier armour...

If they aim right, it pierces 100% of the time, but only very close range.

Try dodging instead of going in a straight line and be happy he didn't headshot you.
Title: Re: Nerf Arbalest!
Post by: Mtemtko on July 27, 2011, 04:36:21 pm
If they aim right, it pierces 100% of the time, but only very close range.

Try dodging instead of going in a straight line and be happy he didn't headshot you.

Dodging only works (efficently against skilled xbowmen) if you arent holding your shield up and most of the time the shield either shatters completely after two shots or gets pierced easily, the only way shielders would be able to dodge bolts is if the proj speed got nerfed like on bows, but since that is never going to happen...
the whole "just buy a shield" argument simply doesnt work like against archers.
Title: Re: Nerf Arbalest!
Post by: Siiem on July 27, 2011, 05:10:36 pm
"just buy a shield"

That arguement should be treated as a curseword and be automaticlly censored on this forum. I'd rather buy a bottle of aids and shove in my face then buying a shield.
Title: Re: Nerf Arbalest!
Post by: Ylca on July 27, 2011, 06:41:39 pm
That arguement should be treated as a curseword and be automaticlly censored on this forum. I'd rather buy a bottle of aids and shove in my face then buying a shield.

Enjoy learning to do the arrow dance or enjoy eating arrows/bolts then. This isn't a single player game, one shouldn't be able to be a powerhouse of everything and fill all roles.

Dodging only works (efficently against skilled xbowmen) if you arent holding your shield up and most of the time the shield either shatters completely after two shots or gets pierced easily, the only way shielders would be able to dodge bolts is if the proj speed got nerfed like on bows, but since that is never going to happen...
the whole "just buy a shield" argument simply doesnt work like against archers.

If your shield breaks in one hit of an arbalest you have a weak shield and are getting exactly the performance you paid for. If your shield gets shattered after 2 shots, why is an arbalest shooting you twice? It takes forever and a day to reload those things. Either you didn't make him a priority and you're suffering the consequences, or you're running in a very straight line, which is silly.

As for other xbows, there are few xbows that can break a level 4 shield in 3 shots, let alone 2. Can we have a conversation about balance without people exaggerating wildly so what they don't like will go away, please?
Title: Re: Nerf Arbalest!
Post by: MadJackMcMad on July 27, 2011, 06:47:46 pm
I have 5 shield skill and using an Heavy kite shield, usually 50 % of the times it gets pierced and I lose half hp, even with a medium tier armour...

Lies Harletroll.  Come to duel and we shall see what utter slander this is.  :P
Title: Re: Nerf Arbalest!
Post by: Bulzur on July 27, 2011, 06:56:51 pm
The thread should have ended here honestly. I mean, my gosh, I can only think of two other people in the NA servers other than myself that can do well with them and even then we are virtually non existent when the fog and rain hits in (which is pretty god damn often)

Saying something deserves a nerf just because "it does alot of damage" isn't really fair at all. The only people making the arbalest work are the dedicated users. And they are few and far in between.

That's the main problem :
An item being balanced when it's raining... i mean... lol
Does that means it's overpowered when it's sunny ?
We had cav maps, and know, we also have "weather maps".




Title: Re: Nerf Arbalest!
Post by: Gurnisson on July 27, 2011, 07:05:44 pm
I'd love for crossbows to be a lot faster at reloading but dealing less damage.

Ever played native? Higher damaging and slower crossbows are a lot worse, compared to faster and less damaging ones.
Title: Re: Nerf Arbalest!
Post by: Fasader on July 27, 2011, 07:10:50 pm
All the other crossbows are fine I think, but the Arbalest is seriously OP.

I was one-shotted by Fallen_With_Stupid's [Masterwork] Arbalest while I was in 38 body armor. I have 21 strength and 7 ironflesh. There was no speed bonus, because he was right in front of me.

No.
Title: Re: Nerf Arbalest!
Post by: Xant on July 27, 2011, 07:15:39 pm
That arguement should be treated as a curseword and be automaticlly censored on this forum. I'd rather buy a bottle of aids and shove in my face then buying a shield.

Seeing as you've already had a shielder alt...

How'd that bottled Aids taste?
Title: Re: Nerf Arbalest!
Post by: 22nd_Hawk_Cmdr_Harlequin on July 27, 2011, 07:18:12 pm
Pff, happens quite often lately, you mad jack
Title: Re: Nerf Arbalest!
Post by: Phew on July 27, 2011, 08:39:05 pm
Any strength build with a good +3 weapon will one-shot you more often than not with those armor/HP stats, why shouldn't a weapon that is twice the price and takes forever to reload?
Title: Re: Nerf Arbalest!
Post by: Magikarp on July 27, 2011, 09:08:06 pm
Ever played native? Higher damaging and slower crossbows are a lot worse, compared to faster and less damaging ones.
I know, crossbows cant compete enough because of their sluggish reload times, archers are getting all the kills by finishing people off, this is why crossbowers almost never top the boards. Instead they are given an insane amount of damage to compensate :/

I don't want native reload times, these are a little bit too fast for me. But tweaking it more is necessary.
Title: Re: Nerf Arbalest!
Post by: Siiem on July 27, 2011, 09:58:12 pm
Seeing as you've already had a shielder alt...

How'd that bottled Aids taste?

Lies!
Title: Re: Nerf Arbalest!
Post by: Darkkarma on July 28, 2011, 12:16:54 am
That's the main problem :
An item being balanced when it's raining... i mean... lol
Does that means it's overpowered when it's sunny ?
We had cav maps, and know, we also have "weather maps".

Well no, and here is why: I could be dealing with peak conditions in this game and still be totally nullified if on an open field map or a map that doesn't have alot of cover for me to work with and reload behind. With a nearly 3 second reload time even at masterworked lvl and 130 wpf i'll be a sitting duck on many cav maps. Crossbows are only ideal on certain maps in certain conditions. I mean, is cav OP just because it stomps on everybody else in open field maps? Archery and throwing are the more versatile ranged builds, but they do less damage hit per hit. Their effectiveness also isn't affected by weather conditions like a crossbows. Not to mention the fact that the repair rate for the arbalest is damn near 2k now and will break pretty frequently for anyone that doesn't have a dedicated lvl of wpf in xbow. As it stands, the Arbalest is fine.
Title: Re: Nerf Arbalest!
Post by: Elerion on July 28, 2011, 02:11:16 am
Statistics show that on average, crossbowmen account for a paltry 5% of a team's kills.
You do realize that statistic doesn't tell us anything about balance unless we know what percentage of active players are crossbowmen, right?
Title: Re: Nerf Arbalest!
Post by: Adam_Bomb on July 28, 2011, 02:16:44 am
All the other crossbows are fine I think, but the Arbalest is seriously OP.

I was one-shotted by Fallen_With_Stupid's [Masterwork] Arbalest while I was in 38 body armor. I have 21 strength and 7 ironflesh. There was no speed bonus, because he was right in front of me.

I don't just have a MW arb, but MW steel bolts as well. No matter what butthurt melee players say, oneshotting is actualy kind of rare.  All of these people who seem to think most hits are kills are dead wrong.  The last patch already nerfed the hell out of my reload time as well as the bolt damage.  If you really want to see Arbs nerfed even more, just wait for it to rain (which it seems to do every other map).  How much would 2h's cry if their weapon power and speed went down 30% every other map?  Kill this thread, it's just stupid... Still love ya though Miley :) but you've got some extra bolts headed your way now :twisted:
Title: Re: Nerf Arbalest!
Post by: D_the_Barbarian on July 28, 2011, 03:19:29 am
It doesn't need a nerf, as adam bomb said, one shot kills are very rare and I've never been one shotted with the exeption for when i wear a red tunic with 7 body armor, and the reload speed is just terrible on the arb.
Title: Re: Nerf Arbalest!
Post by: Nemeth on July 28, 2011, 12:28:30 pm
I once one shot Xant when he was wearing 50+ body armor (and I'm sure that bastard had some IF as well), and wasnt even point blank. I call OP!
Title: Re: Nerf Arbalest!
Post by: sWalker on July 28, 2011, 03:56:00 pm
Agreed Darkkarma...the arbalest and all the other xbows are in balance right now.  If you give archers back there pre-patch speed, we would be able to shoot the xbowmen before they hide and reload.  As it is right now the arrow doesn't make it in time.  That is why you see more alive at the end of the round one shoting you(as it should if it hits you...it's a 900 yard weapon).
Title: Re: Nerf Arbalest!
Post by: Siiem on July 28, 2011, 04:49:57 pm
I once one shot Xant

He's a nub.
Title: Re: Nerf Arbalest!
Post by: ReLeNtLeSs on July 28, 2011, 04:54:00 pm
Agreed Darkkarma...the arbalest and all the other xbows are in balance right now.  If you give archers back there pre-patch speed, we would be able to shoot the xbowmen before they hide and reload.  As it is right now the arrow doesn't make it in time.  That is why you see more alive at the end of the round one shoting you(as it should if it hits you...it's a 900 yard weapon).

Am I the only one that noticed that they gave us our speed back with the new patch, or am I going insane?  :shock:
Title: Re: Nerf Arbalest!
Post by: Fasader on July 28, 2011, 05:21:38 pm
Okay, next patch arbalest gets 90 speed.
Title: Re: Nerf Arbalest!
Post by: Siiem on July 28, 2011, 05:28:13 pm
Okay, next patch arbalest gets 90 speed.

Failsader.
Title: Re: Nerf Arbalest!
Post by: Paul on July 28, 2011, 05:33:10 pm
Fasader's not lying.
Title: Re: Nerf Arbalest!
Post by: Tears of Destiny on July 28, 2011, 05:41:19 pm
Everytime something gets too buffed or too nerfed, I blame the community for making fail biased threads or posts and creating messes...

We do get what we ask for... Scary when you think about it...
Title: Re: Nerf Arbalest!
Post by: Nihtgenga on July 28, 2011, 05:43:53 pm
All the other crossbows are fine I think, but the Arbalest is seriously OP.

I was one-shotted by Fallen_With_Stupid's [Masterwork] Arbalest while I was in 38 body armor. I have 21 strength and 7 ironflesh. There was no speed bonus, because he was right in front of me.

I have a mw arbalest and mw steelbolts and I dont even oneshoot middle armoured people, if they are (quite) far away.
and I surely do not oneshoot heavy armoured with 7 IF and 21 str, neither does anyone else. maybe you were on a horse?
I dont know about close shots, as I usually rather do them at rounds end. but an arrow shot at you at close range does hurt alot aswell.
Title: Re: Nerf Arbalest!
Post by: Fasader on July 28, 2011, 05:45:14 pm
u mad, crossbow haters?
Title: Re: Nerf Arbalest!
Post by: Tears of Destiny on July 28, 2011, 05:46:34 pm
u mad, crossbow haters?

Too busy laughing at all the threads for next patch that will over react as usual.
Title: Re: Nerf Arbalest!
Post by: Wookimonsta on July 28, 2011, 05:50:32 pm
arbalest seems fine to me.
Title: Re: Nerf Arbalest!
Post by: Lech on July 28, 2011, 05:58:16 pm
Okay, next patch arbalest gets 90 speed.

Nub, go for 105 speed.
Title: Re: Nerf Arbalest!
Post by: Paul on July 28, 2011, 05:59:40 pm
After patch Arbalest will have 90 (animation) speed while longbow keeps it 50. With that we hope to double the amount of crossbow kills which only score half as many kills as bows do at the moment. Newest scientific research showed that there is a square root relation between animation speed and kill rate. So quadrupling the crossbow speed would have been enough in theory but a decent lobbying effort by DaveUKR convinced us to make it x5.
Title: Re: Nerf Arbalest!
Post by: Siiem on July 28, 2011, 06:01:22 pm
 :lol:
Title: Re: Nerf Arbalest!
Post by: Tears of Destiny on July 28, 2011, 06:01:52 pm
You lost me at DaveUKR lobbying...
Title: Re: Nerf Arbalest!
Post by: Magikarp on July 28, 2011, 06:45:39 pm
You lost me at DaveWhineUKR lobbying...
Than you read the whole thing.

I'm still wondering why crossbows aren't given less damage but more reload speed, it's retarded that they have to stay at this high damage stateand being so slow to be effective again. Onehits are OP and reloads are UP, tweak both, and you win.
Title: Re: Nerf Arbalest!
Post by: MadJackMcMad on July 28, 2011, 07:07:47 pm
After patch Arbalest will have 90 (animation) speed while longbow keeps it 50. With that we hope to double the amount of crossbow kills which only score half as many kills as bows do at the moment. Newest scientific research showed that there is a square root relation between animation speed and kill rate. So quadrupling the crossbow speed would have been enough in theory but a decent lobbying effort by DaveUKR convinced us to make it x5.

I didn't try, but if I did, I couldn't fault your logic.
Title: Re: Nerf Arbalest!
Post by: Ylca on July 28, 2011, 09:31:43 pm
Than you read the whole thing.

I'm still wondering why crossbows aren't given less damage but more reload speed, it's retarded that they have to stay at this high damage stateand being so slow to be effective again. Onehits are OP and reloads are UP, tweak both, and you win.

Crossbows have high damage because there is no skill that increases their damage. Every other weapon has a skill that increases damage by a percentage base, if they had anywhere near the damage an xbow does their damage would quickly spiral out of control. If xbows were decreased so their damage looked anything near what a bow or swords looks like they would be so underpowered as to be useless. I find it interesting that people complain all day about ranged one hits, and yet nothing is said about 2her one hits...
Title: Re: Nerf Arbalest!
Post by: Xant on July 28, 2011, 09:34:10 pm
I once one shot Xant when he was wearing 50+ body armor (and I'm sure that bastard had some IF as well), and wasnt even point blank. I call OP!

What! Lies and slander!
Title: Re: Nerf Arbalest!
Post by: Nemeth on July 28, 2011, 10:29:30 pm
It's true!
Title: Re: Nerf Arbalest!
Post by: Magikarp on July 28, 2011, 10:58:04 pm
Crossbows have high damage because there is no skill that increases their damage. Every other weapon has a skill that increases damage by a percentage base, if they had anywhere near the damage an xbow does their damage would quickly spiral out of control. If xbows were decreased so their damage looked anything near what a bow or swords looks like they would be so underpowered as to be useless. I find it interesting that people complain all day about ranged one hits, and yet nothing is said about 2her one hits...
You don't get my point at all, I ofc want crossbows to deal more base damage than melee/ranged since they get no ps or pd.
Is it so hard to understand what people are trying to say without bloating it up to massive idiotic proportions?

Atm xbows are nothing less than a high damage low reload sniper rifle, they cant compete like this.
Title: Re: Nerf Arbalest!
Post by: Ylca on July 28, 2011, 11:45:17 pm
You don't get my point at all, I ofc want crossbows to deal more base damage than melee/ranged since they get no ps or pd.
Is it so hard to understand what people are trying to say without bloating it up to massive idiotic proportions?

Atm xbows are nothing less than a high damage low reload sniper rifle, they cant compete like this.

Wow, how could anyone have gotten the wrong idea by:

Quote
I'm still wondering why crossbows aren't given less damage but more reload speed,

I just explained why they're not given less damage, if they had less damage they wouldn't compete no matter what the increase in reload speed- unless it was so high they might as well be a bow. Idiotic proportions, indeed.
Title: Re: Nerf Arbalest!
Post by: Magikarp on July 28, 2011, 11:48:20 pm
Wow, how could anyone have gotten the wrong idea by:

I just explained why they're not given less damage, if they had less damage they wouldn't compete no matter what the increase in reload speed- unless it was so high they might as well be a bow. Idiotic proportions, indeed.
And how would tweaking that reduce their damage output compared to archers?

A longbow deals 26 pierce damage, powerdraw only adds above the requirement, most archers go for 6 or 7, that would mean crossbows can definatly be tweaked.
Title: Re: Nerf Arbalest!
Post by: Ylca on July 28, 2011, 11:58:22 pm
And how would tweaking that reduce their damage output compared to archers?

A longbow deals 26 pierce damage, powerdraw only adds above the requirement, most archers go for 6 or 7, that would mean crossbows can definatly be tweaked.

Well let me explain:

PD = 14% damage increase per level

Longbow at 6 PD (+84% damage) = 47.84 damage
Longbow at 7 PD (+98% damage) = 51.48 damage
Crossbow = 54 damage (no ability to increase)
Arbalest = 81 damage (no ability to increase)

Bows fire significantly faster than crossbows and xbows cannot be fired on the move. The only way to bring the two "in line" in the manner you're speaking would be to make them clones of each other. To compensate for much of any loss in damage you'd have to raise the speed significantly for a crossbow, but you'd know that if you did the math instead of simply saying "but bows say 26 damage and i don't have a calculator!".

Jesus i wish more people took 2 seconds to figure out mechanics before throwing their 2 cents in on how to balance weapons and items they rarely use.

Bow: Assault Rifle
Xbow: Sniper rifle

Simple and leave them alone because the only people calling for nerfs are people who continuously show they have little idea what they are talking about.
Title: Re: Nerf Arbalest!
Post by: Magikarp on July 29, 2011, 12:06:08 am
Jesus i wish more people took 2 seconds to figure out mechanics before throwing their 2 cents in on how to balance weapons and items they rarely use.
Deleted the bullshit.

I'd wish people like you took a lot more than just 2 seconds to figure out mechanics, powerdraw only adds damage above the bows requirement up untill +4. Want Paul to explain it to you?
Title: Re: Nerf Arbalest!
Post by: Nemeth on July 29, 2011, 12:14:54 am
Deleted the bullshit.

I'd wish people like you took a lot more than just 2 seconds to figure out mechanics, powerdraw only adds damage above the bows requirement up untill +4. Want Paul to explain it to you?

Longbow 6 PD req, most of the archers go just that. Do you seriously believe that every longbow user does 26p damage with his bow? Before any armor calculation? To test it, grab huntign crossbow, 37p, and check how much damage it does to naked person. Then grab a longbow use with 6 pd and do the same.
THEN talk about game mechanics.
Title: Re: Nerf Arbalest!
Post by: Magikarp on July 29, 2011, 12:19:41 am
Longbow 6 PD req, most of the archers go just that. Do you seriously believe that every longbow user does 26p damage with his bow? Before any armor calculation? To test it, grab huntign crossbow, 37p, and check how much damage it does to naked person. Then grab a longbow use with 6 pd and o the same.
THEN talk about game mechanics.
You forgot to add arrow damage =).

And yes, ask Paul if you want, he's always gracefully answered this question countless times. If you believe people do that much damage with a longbow, theyd be killing people a lot faster.
Title: Re: Nerf Arbalest!
Post by: Ylca on July 29, 2011, 12:22:48 am
non-response, ignore.
Title: Re: Nerf Arbalest!
Post by: Nemeth on July 29, 2011, 12:23:53 am
Do you see what post did I respond to?
Title: Re: Nerf Arbalest!
Post by: Ylca on July 29, 2011, 12:25:55 am
Do you see what post did I respond to?

No i didn't, ugh. Removed my silly non-response.
Title: Re: Nerf Arbalest!
Post by: Nemeth on July 29, 2011, 12:30:10 am
And yes, ask Paul if you want, he's always gracefully answered this question countless times. If you believe people do that much damage with a longbow, theyd be killing people a lot faster.

PD damage and projectile speed bonus is limited to a maximum of ( bow_difficulty + 4 ). It makes sense though, because you can't put an unlimited amount of energy into a certain bow - it will simply break. So we'll not change that.

The only theoretical advantage of having high powerdraw while using a weak bow is that one should be able to hold the aim accurately for longer (and maybe draw the bow quicker). The thing with holding the aim for longer is already ingame and it is not capped at ( bow_difficulty + 4 ).

I'm sorry, but you're full of BS ^^

EDIT: If you dont see it, there is nothing about PD not affecting bows until they meet the req of the bow. In fact, non of Paul's post on PD topic do. I've searched.
Title: Re: Nerf Arbalest!
Post by: Dezilagel on July 29, 2011, 12:41:18 am
I'm with the fish here - sure you can go 10 pd and do a crapload of damage with a longbow, but why would you? Your acc will be so gimped it's unpractical. (i.e a soft cap of sorts)

A dedicated arbalest user will obviously retain acc at max damage, so the difference is bigger than what the stats show.

But as I said earlier, the looms are the issue.

Xbow looms (well ranged looms are op in general, but that's another thread) add so much damage that the weapon becomes very extreme, in this case resulting in these stupid one-shots.

In fact, the difference between a +6 arbalest and a stock one is so noticable that they (for me atleast) fall into entirely different threat categories.

So suggestion: Make the xbow looms add more reload speed/accuracy/whatev and much less damage, making a fully loomed arbalest much more versitile and a lot less extreme weapon compared to now.


Title: Re: Nerf Arbalest!
Post by: Magikarp on July 29, 2011, 01:30:11 pm
Do you see what post did I respond to?
If you seriously believe a MW Longbow+Mw Bodkins deal 68.08 pierce damage at 6 powerdraw, than you are deluded.
Title: Re: Nerf Arbalest!
Post by: EyeBeat on July 29, 2011, 01:45:40 pm
In my opinion on how to nerf crossbows:

Stop them from going through shields with out breaking them and killing people. 

In return make it so crossbows are not affected during bad weather.
Title: Re: Nerf Arbalest!
Post by: Nemeth on July 29, 2011, 01:54:49 pm
If you seriously believe a MW Longbow+Mw Bodkins deal 68.08 pierce damage at 6 powerdraw, than you are deluded.

Yes, I believe that. You need to relaize that that number is before armor calculation and all the other stuff that reduces damage, so you will get hit for much less usually, if you wear even minimal armor. That's why longbow users can 2 shot lightly armored people.
If the PD worked like you described, they would need 4-5+ shots to kill guys in studded leather. Do the fuckin math for fuck sake, it's not that hard to unerstand that your description of PD doesnt make any sense.

EDIT:
In my opinion on how to nerf crossbows:

Stop them from going through shields with out breaking them and killing people. 

In return make it so crossbows are not affected during bad weather.

I'd take that anyday.
Title: Re: Nerf Arbalest!
Post by: Ylca on July 29, 2011, 01:57:29 pm
If you seriously believe a MW Longbow+Mw Bodkins deal 68.08 pierce damage at 6 powerdraw, than you are deluded.

Dear god you're arguing that the mechanics are wrong without showing any testing at all. Basically you're saying "it's wrong because i think it's wrong" rather than "it's wrong and here's the data to show why'.

No one is going to discuss balance with you when you say "this isn't true because it doesn't feel right." Either provide cold hard data that contradicts the current data, or stop pulling threads out of the sky. You're like the guy who says climate change is a myth because it snowed last winter right now. "Oh, i just know its wrong- no need to provide any proof!"

As i said, people who know little about mechanics (or at least this specific mechanic) discussing mechanics making bold statements with little actual fact backing them up do nothing but harm the balance in this game.

Quote
In my opinion on how to nerf crossbows:

Stop them from going through shields with out breaking them and killing people.

In return make it so crossbows are not affected during bad weather.

I wouldn't say this would be unfair, but then again it would take away the uniqueness of the crossbow a bit the one ranged weapon that forces shielders to dance a smidgen (and then only on lower level shields). Plus rain lowers most xbow damage so much that they can no longer achieve piercethrough, sort of creating the exact effect you're looking for. I have a +2 xbow with +1 bolts and i can barely pierce a practice shield in the rain.
Title: Re: Nerf Arbalest!
Post by: Gafferjack on July 29, 2011, 03:03:23 pm
I'd wish people like you took a lot more than just 2 seconds to figure out mechanics, powerdraw only adds damage above the bows requirement up untill +4. Want Paul to explain it to you?

EXAMPLE TIEM

Level 30 crossbowman with arbalest+steel bolts.
price: 18796+2263=21059

Mundane:
base damage: 79p + 8p = 87p
final damage: 87p (get no bonus from wpf or skill)

Triple heirloomed:
base damage: 87p + 13p = 100p
final damage: 87p (get no bonus from wpf or skill)

damage difference: 100p-87p=13p
percentage increase: 100p/87p * 100% - 100% = 15%

Level 30 archer with 18 str, 6 PS and 150 wpf using a longbow + bodkin arrows
price: 9974+5058=15032

Mundane:
base damage: 26p + 6p = 32p
final damage: 67p (bonus from wpf, PD and str)

Triple heirloomed:
base damage: 29p + 8p = 37p
final damage: 77p (bonus from wpf, PD and str)

damage difference: 77p-67p=10p
percentage increase: 77p/67p * 100% - 100% = 15%

If you seriously believe a MW Longbow+Mw Bodkins deal 68.08 pierce damage at 6 powerdraw, than you are deluded.

My work here is done.
Title: Re: Nerf Arbalest!
Post by: MadJackMcMad on July 29, 2011, 03:20:55 pm
(Raw) damage is randomised sligthly(0.9-1.0) but both of the following armor soak and reduce calculation armor is randomised by 0.5 to 1.0. So with higher the armor level the target has, the wider is the possible damage range.

Example:
MW Arbalest with MW steel bolts -> base_damage = 100p

against naked, point blank, body shot:
90 to 100 damage (aka certain death)

against 30 (body) armor, point blank, body shot:
55 to 81 damage, 67 avr, damage span = 81 - 55 = 26

against 50 armor, point blank, body shot:
38 to 70 damage, 52 avr, damage span = 70 - 38 = 32

against 70 armor, point blank, body shot:
25 to 61 damage, 40 avr, damage span = 61 - 25 = 36
Title: Re: Nerf Arbalest!
Post by: Darkkarma on July 29, 2011, 03:27:18 pm
My work here is done.

You actually post in these forums from time to time?
Title: Re: Nerf Arbalest!
Post by: Gafferjack on July 29, 2011, 03:40:23 pm
You actually post in these forums from time to time?

For the most part, I restrain myself. It is difficult, sometimes.
Title: Re: Nerf Arbalest!
Post by: Mtemtko on July 29, 2011, 07:06:14 pm
I have a L28 xbowman with nonloomed arbalest+ steel bolts.. the accuracy is almost pinpoint and decent dmg, rarley onehitting anyone with non-peasant armor and with 1h/2h mace its pretty efficent in melee too... today I picked up a MW arbalest+ MW steel bolts on my piker.. made 7 shots, 7 hits 6 kills at short/medium range with 1 wpf.... this thing is a goddamn elephant killer.
Didnt expect looms to make such a difference..
Title: Re: Nerf Arbalest!
Post by: Jacko on July 29, 2011, 07:42:18 pm
You just don't one hit lvl 30 characters regularly at any range. Now, lower level characters is a whole other story. Hah. Just went 45/5 on siege where about half my kills were from archers, 1 hitting most of them. Got to keep the archer population down! Down I say!

I can easily get 1 hit by some pole-wielding-maniac, or 2-handed-spammer. Now, does that mean I go to the forum making a whine thread about it? I'll answer that, in case you missed the irony: No.
I have 50 hp, if someone looks at me funny in melee I die. That's the price I pay for using a Highly Situational Weapon. It is not OP, but just as cav, it is better on some maps and worse on some.
Title: Re: Nerf Arbalest!
Post by: rustyspoon on July 29, 2011, 07:57:21 pm
I can easily get 1 hit by some pole-wielding-maniac, or 2-handed-spammer. Now, does that mean I go to the forum making a whine thread about it? I'll answer that, in case you missed the irony: No.
I have 50 hp, if someone looks at me funny in melee I die. That's the price I pay for using a Highly Situational Weapon. It is not OP, but just as cav, it is better on some maps and worse on some.

Totally get what you're saying, but I hate, hate, HATE this argument.

Most often, ranged players are behind the melee guys on their team. Any pole or 2h spamming maniac has to get to you by going through your team. So, if they get through your whole team and then get to you, they still have to hit you a couple times. You can just stand there and shoot or maybe retreat a bit and keep shooting.

That said, I do believe that xbows should do a shit-ton of damage. However, I think any weapon 1 or 2-hitting ANYONE (who is not a peasant) at ANYTIME makes the game less fun overall. I believe the changes to armor were a step in the right direction, but I wish more could be done.

Different armors having different resistances to certain types of weapons would be super-awesome, but I doubt the current system could do that.
Title: Re: Nerf Arbalest!
Post by: Jacko on July 29, 2011, 08:14:33 pm
Yeah it's a lousy "argument", just wanted to explain that we too get 1 shoot, probably a lot more then we "1 shot". The biggest problem is, if you "nerf" damage more, we won't be able to kill at all (I'm exaggerating).

I believe "2-hitting" for medium armoured, and 3 shots and above for heavy, is the intention with the arbalest. If you lower the damage output, there will be no reason to take it over a bow. In all honesty, it is very rare for me as an xbower to get that second or third shot in. I shoot unaware non-strafing people over dodging aware people any day, we don't have the luxury of spraying bolts around.. =)
Title: Re: Nerf Arbalest!
Post by: ZigZag on July 29, 2011, 08:25:25 pm
It's very slow for a reason.. more damage.. if you nerf the damage.. then it defeats the purpose of an Arbalest. Then why use a nerfed Arbalest to 2-3 shot people when you can use a lighter x-bow that's faster and also bring down people with the same number of hits. Quit crying about Arbalests killing you and do what I do: ZigZag dance to dodge all incoming missiles.
Title: Re: Nerf Arbalest!
Post by: rustyspoon on July 29, 2011, 08:32:38 pm
I believe "2-hitting" for medium armoured, and 3 shots and above for heavy, is the intention with the arbalest. If you lower the damage output, there will be no reason to take it over a bow. In all honesty, it is very rare for me as an xbower to get that second or third shot in. I shoot unaware non-strafing people over dodging aware people any day, we don't have the luxury of spraying bolts around.. =)

I agree with this. The problem is that (with Paul's released damage info) it is VERY possible to 1-hit someone in medium armor with a bodyshot. That just ain't cool. MW Arbalests could use an adjustment.
Title: Re: Nerf Arbalest!
Post by: MadJackMcMad on July 29, 2011, 09:25:48 pm
I agree with this. The problem is that (with Paul's released damage info) it is VERY possible to 1-hit someone in medium armor with a bodyshot. That just ain't cool. MW Arbalests could use an adjustment.

Then the Arbalest is obsolete in favour of the Heavy Crossbow.
Title: Re: Nerf Arbalest!
Post by: rustyspoon on July 29, 2011, 09:29:41 pm
Then the Arbalest is obsolete in favour of the Heavy Crossbow.

The heavy one can be adjusted too. Damage values were heavily nerfed for the other weapon heirlooms a LONG time ago. Why should xbows be immune?

Also, I'm not saying nerf the shit out of xbows. I'm saying MW xbows shouldn't 1-hit level 30 players in medium armor.
Title: Re: Nerf Arbalest!
Post by: Mtemtko on July 29, 2011, 09:30:43 pm
Just remove the arbalest and give the MW arbalest users a MW heavy xbow+ 1 free loom point  :mrgreen:
Problem solved.
Title: Re: Nerf Arbalest!
Post by: Darkkarma on July 29, 2011, 09:33:08 pm
Just remove the arbalest and give the MW arbalest users a MW heavy xbow+ 1 free loom point  :mrgreen:
Problem solved.

I don't want that!  :?
Title: Re: Nerf Arbalest!
Post by: Jacko on July 29, 2011, 09:54:26 pm
Just remove the arbalest and give the MW arbalest users a MW heavy xbow+ 1 free loom point  :mrgreen:
Problem solved.

GTFO!

Your kind is not welcome!
Title: Re: Nerf Arbalest!
Post by: Mtemtko on July 29, 2011, 10:00:47 pm
GTFO!

Your kind is not welcome!

So its upto xbowmen to balance their class?
I see what you did there.
Title: Re: Nerf Arbalest!
Post by: Ylca on July 29, 2011, 10:00:49 pm
Ugh i hate crpg players logic.

Stand still and get one shot by a 2handed/polearm base non-loomed weapon that can swing incredibly quickly? Your fault.

Stand still and get possibly one shot by someone who took the time to loom both weapon and bolts 3 times? Their fault.

I just don't get it. I just don't get it. The only way that Arbalest is going to hit you at any appreciable range is if you're standing stock still, the closer you get the harder it is to adjust for zag and they only get one shot. What is wrong with you people? Do you just want to be completely invincible all the time? Balance threads constantly disappoint me because you all want the equivalent of the Konami code and are perfectly okay with killing enemies almost instantaneously, but completely mortified when they can return the favor. Wahhh his toy is as big and effective as mine, nerf it.

Keep this up and we'll be hitting each other with wiffle bats and nerf guns by patch .3223.
Title: Re: Nerf Arbalest!
Post by: MadJackMcMad on July 29, 2011, 10:01:35 pm
Also, I'm not saying nerf the shit out of xbows. I'm saying MW xbows shouldn't 1-hit level 30 players in medium armor.

Why not?
Title: Re: Nerf Arbalest!
Post by: rustyspoon on July 29, 2011, 10:18:02 pm
Why not?

Because it's dumb. It's also no fun. I don't 1-hit people with my masterwork german poleaxe. I sure as hell don't one-shot people with my 1-hander. Throwing weapons don't 1-hit either. They may be able to shoot faster, but they have to put themselves in much more danger to do so.

If you are all saying that 1-shots are rare anyway, what's so bad about getting rid of them completely? Especially if you still have guaranteed 2-shots on medium armor?

The fact is, it's a game and I don't think anyone should be 1-shotting anyone (unless it's a headshot). 1-shots make the game less fun.
Title: Re: Nerf Arbalest!
Post by: Lotrix on July 29, 2011, 10:22:28 pm
Arbalest is awsome and it's normal to 1 hit-> kill .. so don't nerf anything,it's fine atm :shock:
Title: Re: Nerf Arbalest!
Post by: Jacko on July 29, 2011, 10:30:22 pm
So its upto xbowmen to balance their class?
I see what you did there.

Yes. No.

*brain hurts*

Arbalest is awsome and it's normal to 1 hit-> kill .. so don't nerf anything,it's fine atm :shock:

Trolling trolling trolling..
Title: Re: Nerf Arbalest!
Post by: Ylca on July 29, 2011, 10:42:21 pm
Because it's dumb. It's also no fun. I don't 1-hit people with my masterwork german poleaxe. I sure as hell don't one-shot people with my 1-hander. Throwing weapons don't 1-hit either. They may be able to shoot faster, but they have to put themselves in much more danger to do so.

If you are all saying that 1-shots are rare anyway, what's so bad about getting rid of them completely? Especially if you still have guaranteed 2-shots on medium armor?

The fact is, it's a game and I don't think anyone should be 1-shotting anyone (unless it's a headshot). 1-shots make the game less fun.

If you're claiming you've never one shot anyone with your german polearm I'm claiming either you have a terrible build, are a terrible player, or are outright lying.

Quote
So its upto xbowmen to balance their class?
I see what you did there.

No, better to let people who never use the weapon nor have any test data to back up their claims to balance other classes weapons. Next up, archers handle the next 2hander rebalance! Grab your popcorn folks, this one is going to be a fun one!
Title: Re: Nerf Arbalest!
Post by: rustyspoon on July 29, 2011, 10:53:18 pm
If you're claiming you've never one shot anyone with your german polearm I'm claiming either you have a terrible build, are a terrible player, or are outright lying.

We're talking about high-level players here. Not peasants.

My masterwork German Poleaxe does 45 CUT damage. With my PS of 7, that gives me 70 CUT damage. So if a level 30 player is wearing no armor, there's a good chance I could 1-shot them. Especially after the changes to armor soak value, I doubt I could 1-shot the average level 30 player in even light armor without a good speed bonus.

Math is fun. You should try it sometime.
Title: Re: Nerf Arbalest!
Post by: Darkkarma on July 29, 2011, 10:59:51 pm
We're talking about high-level players here. Not peasants.

My masterwork German Poleaxe does 45 CUT damage. With my PS of 7, that gives me 70 CUT damage. So if a level 30 player is wearing no armor, there's a good chance I could 1-shot them. Especially after the changes to armor soak value, I doubt I could 1-shot the average level 30 player in even light armor without a good speed bonus.

Math is fun. You should try it sometime.

You've one shotted me before on karma in my various get ups. Although extremely rare, you will almost always 2- shot my character regardless though. The reload time on the arbalest mixed with the difficulty with hitting from distance make it fine IMO. Unless you run or just straight into the shot, i'm not going to one shot you. I eman yeah, one shots are lame, I totally agree, but then why don't we nerf the bec a bit then? Why not nerf any other weapon that one-shots people. My apologies, I just don't see why a weapon should be nerfed because it can occasionally one shot people.
Title: Re: Nerf Arbalest!
Post by: Ylca on July 29, 2011, 11:03:24 pm
We're talking about high-level players here. Not peasants.

My masterwork German Poleaxe does 45 CUT damage. With my PS of 7, that gives me 70 CUT damage. So if a level 30 player is wearing no armor, there's a good chance I could 1-shot them. Especially after the changes to armor soak value, I doubt I could 1-shot the average level 30 player in even light armor without a good speed bonus.

Math is fun. You should try it sometime.

Has it not been pointed out already numerous times by arbalest players that one shots are incredibly rare? You are also not at all taking into account the new armor soak values. This thread made me pick up an arbalest and after using it all day i'd have freaking loved for the complaints to be true, believe me. As it stands i feel better off with my xbow that can pick off low armor archers/reloading crossbowmen and take a chunk off incoming melee before i slice at them before a huge lumbering piece of slow reloading garbage like the arbalest.

By the way i have a logical counter to all your complaints.

Elite scimitars are one of the best in their class, you see tons of 1handers using them, they are almost standard.

Bec de Corbins are great in their class, you see tons of people using them, and they are incredibly common.

Arbalests are the ??? in their class, you see ??? using them, and they are ??? common?

Hint: The only person i know who consistently uses an arby is DarkKarma, any others? Half the time people complain about getting killed by an "arbalest" it's just that they have been charging full force into my regular crossbow bolts.

If arbalests were so good they would be all over the place, just like any other weapon that is best in class. As it stands i almost never see an arbalest user. Like i said, they are incredibly niche and nowhere near overpowered. If they were overpowered everyone would want and be using one, especially in the past when one could get away with 1 wpf in xbows.
Title: Re: Nerf Arbalest!
Post by: rustyspoon on July 29, 2011, 11:05:16 pm
You've one shotted me before on karma in my various get ups. Although extremely rare, you will almost always 2- shot my character regardless though. The reload time on the arbalest mixed with the difficulty with hitting from distance make it fine IMO. Unless you run or just straight into the shot, i'm not going to one shot you. I eman yeah, one shots are lame, I totally agree, but then why don't we nerf the bec a bit then? Why not nerf any other weapon that one-shots people. My apologies, I just don't see why a weapon should be nerfed because it can occasionally one shot people.

Yeah, that was probably when I was still running with 10PS. Don't do that anymore.

The bec is a lot better than it used to be, but I think a lot of this has to do with pierce damage in general. Overall, pierce damage was affected the least by the recent armor changes.

Just to throw this out there, how would you feel about an arbalest that does less damage overall, can still 2-shot people in medium armor, but has a slightly faster reload?

And ::sigh:: since you have to go down this road...


By the way i have a logical counter to all your complaints.

Elite scimitars are one of the best in their class, you see tons of 1handers using them, they are almost standard.

Bec de Corbins are great in their class, you see tons of people using them, and they are incredibly common.

Arbalests are the ??? in their class, you see ??? using them, and they are ??? common?

Hint: The only person i know who consistently uses an arby is DarkKarma, any others? Half the time people complain about getting killed by an "arbalest" it's just that they have been charging full force into my regular crossbow bolts.

If arbalests were so good they would be all over the place, just like any other weapon that is best in class. As it stands i almost never see an arbalest user. Like i said, they are incredibly niche and nowhere near overpowered. If they were overpowered everyone would want and be using one, especially in the past when one could get away with 1 wpf in xbows.

Elite Scimitars aren't as common as they used to be and I think they'll be even less common once people get more used to the armor soak changes. Nowadays, the only real benefit if the elite scimitar is its model and the fact that it hits earlier than it should due to hitboxes in this game. Overall, someone's better off with a weapon that has higher cut, or comparable cut and a pierce.

I'll give you that becs are pretty common nowadays, but I think that polearm diversity is slowly improving. I think it's popularity is currently due to how pierce is handled.

Now, all of the data you mentioned can't be measured. You are just saying that some things are common and some aren't. You said the Arbelest isn't common, which I agree with. However, the Arbalest also costs as much as a horse and will break a lot without WPF investment. There just aren't a lot of dedicated xbow men. You kind of need to be to use it effectively and to be able to afford it.

You also say that people getting killed by xbows are getting killed because they are "charging" into the bolts. What should they do? Run away? Should this game turn into "Hide Until All the Ranged Guys Run Out of Ammo"? It's a game where 2 groups come to fight each other. Of COURSE they are also going to be charging at each other. So I would say that particular event happens quite frequently...

I just don't get all the rage here. What's wrong with not being able to 1-shot a level 30 player wearing medium armor? I'm not saying cut the damage in half. I just think the MW damage bonus on the heavier crossbows could be lowered a few points.
Title: Re: Nerf Arbalest!
Post by: MadJackMcMad on July 29, 2011, 11:36:29 pm
Because it's dumb. It's also no fun. I don't 1-hit people with my masterwork german poleaxe. I sure as hell don't one-shot people with my 1-hander. Throwing weapons don't 1-hit either. They may be able to shoot faster, but they have to put themselves in much more danger to do so.

If you are all saying that 1-shots are rare anyway, what's so bad about getting rid of them completely? Especially if you still have guaranteed 2-shots on medium armor?
It would be a strain to consider fighting a back peddling polespammer 'fun'.  Particularly when one is hampered by a lack of melee proficiency and lengthy weaponry, as Arbalesters often are.  And yes, you do one hit people.

The fact is, it's a game and I don't think anyone should be 1-shotting anyone (unless it's a headshot). 1-shots make the game less fun.
No, the fact is, many games incorporate a level of lethality equal to, and often greater than cRPG.  The current damage model is extremely forgiving by comparison to, for example, Red Orchestra.
Title: Re: Nerf Arbalest!
Post by: rustyspoon on July 29, 2011, 11:54:00 pm
It would be a strain to consider fighting a back peddling polespammer 'fun'.  Particularly when one is hampered by a lack of melee proficiency and lengthy weaponry, as Arbalesters often are.  And yes, you do one hit people.
No, the fact is, many games incorporate a level of lethality equal to, and often greater than cRPG.  The current damage model is extremely forgiving by comparison to, for example, Red Orchestra.

I'm of the opinion that fighting 1-h with no shield is the most fun in the game. To each his own I guess. Also, WPF doesn't do much for weapon speed, especially the fast 1-handers. The difference between 100 and 120 WPF is not much at all. The damage increase is also only slight.

Also, other games that take place during entirely different time periods with entirely different weapons and entirely different styles aren't good comparisons. Most people play this game for the melee combat. I think that just about anyone would agree that anybody 1-hitting anyone (who isn't a peasant) isn't fun. I'm not just picking on xbows here.

Also, a MW Arbalest with MW bolts gets a 13p damage increase. That's WAY higher than any other item in the game. Again, what makes xbows so special?
Title: Re: Nerf Arbalest!
Post by: Nemeth on July 30, 2011, 12:00:29 am
Also, a MW Arbalest with MW bolts gets a 13p damage increase. That's WAY higher than any other item in the game. Again, what makes xbows so special?

EXAMPLE TIEM

Level 30 crossbowman with arbalest+steel bolts.
price: 18796+2263=21059

Mundane:
base damage: 79p + 8p = 87p
final damage: 87p (get no bonus from wpf or skill)

Triple heirloomed:
base damage: 87p + 13p = 100p
final damage: 87p (get no bonus from wpf or skill)

damage difference: 100p-87p=13p
percentage increase: 100p/87p * 100% - 100% = 15%


Level 30 archer with 18 str, 6 PS and 150 wpf using a longbow + bodkin arrows
price: 9974+5058=15032

Mundane:
base damage: 26p + 6p = 32p
final damage: 67p (bonus from wpf, PD and str)

Triple heirloomed:
base damage: 29p + 8p = 37p
final damage: 77p (bonus from wpf, PD and str)

damage difference: 77p-67p=10p
percentage increase: 77p/67p * 100% - 100% = 15%


You need to realize that xbows are not affected by any skill, they get what they get. Every other weapon is affected by corresponing skill making the hierloom damage much higher than listed on the paper.
Title: Re: Nerf Arbalest!
Post by: Seawied on July 30, 2011, 12:15:58 am
Gets no bonus from wpf or anything... which begs the question, why is it needed. Works just fine as a shotgun... and has about the same accuracy as a throwing lance.
Title: Re: Nerf Arbalest!
Post by: Dezilagel on July 30, 2011, 12:17:59 am
Ranged looms are stupid in general, a ranged opponent with a +6 weapon is a MUCH higher threat than someone without looms. Fully loomed longbows are a pain aswell, simply because of the damage output.

In the case of the arbalest, those 13 points of damage really pushes it into the "oneshot-zone", making "fighting" fully loomed arbalest users a pain, while stock ones are not so much of an issue.



Title: Re: Nerf Arbalest!
Post by: rustyspoon on July 30, 2011, 12:24:01 am
You need to realize that xbows are not affected by any skill, they get what they get. Every other weapon is affected by corresponing skill making the hierloom damage much higher than listed on the paper.

I totally understand that, which accounts for its already really high initial damage value. I totally agree with that damage value. I just don't think you can run a straight percentage increase on this as the values break down the higher the initial damage.

Also, the not needing to put points in anything is one of the bonus of a crossbow. To put things in perspective...

A plain old arbalest with steel bolts does 87p damage.

a 39/3 build with a MW bec does 90p damage. That takes a HEAVY investment.

I'm not saying to just dump some of the damage. I'm saying drop a few points in damage and give them something to compensate. Like, increase the reload speed, or get rid of that stupid firing delay.
Title: Re: Nerf Arbalest!
Post by: Ylca on July 30, 2011, 12:34:14 am
Ranged looms are stupid in general, a ranged opponent with a +6 weapon is a MUCH higher threat than someone without looms. Fully loomed longbows are a pain aswell, simply because of the damage output.

In the case of the arbalest, those 13 points of damage really pushes it into the "oneshot-zone", making "fighting" fully loomed arbalest users a pain, while stock ones are not so much of an issue.

Ylca sees "high threat" ranged opponent.
Ylca raises shield.
Ylca proceeds to ignore "high threat" ranged opponent, or walk over forcing him to pay attention to me till i engage him in melee.

I'm not seeing the problem here, you mean threat priorties change based on your own personal choice of build? No one made you not take a shield, you chose power over protection so you deal with the different threat chart. A 2hander would probably laugh as a short range maul-user ran towards them for instance, whereas I as a shielder am filled with a rising dread with every step they draw closers.

You cannot be good at everything in this game. I wish it were a requirement to read and understand the previous sentence before commenting on balance. People talk about fun and balance and how "people play this game for the melee combat" without ever acknolwedging that they're just placing their own preferences on an entire group of people without even attempting to see another side of the equation. Why listen to facts and figures from those dirty ranged when you "know" that everyone plays this game for melee despite the huge contingent of ranged characters. One of the biggest amuesments i see on this forums is people will scream ranged spam until they are blue in the face, then turn around and say people play this game for melee. If that were the case, then where are these ranged characters magically appearing from?

Stop trying to balance classes so your pet class can do better, start trying to balance classes around making the game fun for everyone. In every game where people say "screw you, got mine" you see a circle of nerfs until no one is having any fun anymore. When people start complaining their preferred class is hit too hard people simply say "tough, happened to mine too" and then everyone is screwed.

How about we actually act like beta testers and try to help flesh out a product that is versatile with options for multiple playstyles balanced for team play? Is that so much to ask? Barring that, if one can't be impartial or at least reasonable then keep the "buff my class, nerf all others" sentiments out of balance discussion, they really help no one and do nothing but make the game slide towards the worse.

I totally understand that, which accounts for its already really high initial damage value. I totally agree with that damage value. I just don't think you can run a straight percentage increase on this as the values break down the higher the initial damage.

Also, the not needing to put points in anything is one of the bonus of a crossbow. To put things in perspective...

A plain old arbalest with steel bolts does 87p damage.

a 39/3 build with a MW bec does 90p damage. That takes a HEAVY investment.

I'm not saying to just dump some of the damage. I'm saying drop a few points in damage and give them something to compensate. Like, increase the reload speed, or get rid of that stupid firing delay.

How many times can that bec attack in a minute? Now how many times can the arbalest? How many people can the bec user completely tie up by engaging? Now how about the arbalest, how many people can it tie up? You're not considering the properties of the weapons themselves, your just crunching numbers and ignoring all other metrics of bonuses and drawbacks.
Title: Re: Nerf Arbalest!
Post by: Dezilagel on July 30, 2011, 12:51:23 am
(click to show/hide)

Are you seriously incapable of comprehending two lines of text?

What I am saying is that the difference between an unloomed ranged char and a fully loomed one (like 400 hrs of time investment) is too big. Your effectiveness as a new ranged char is balls compared to the old ones with fully loomed weapons/ammo (especially in the case of the arbalest, for reason stated above), just because of the looms (i.e something that has nothing to do with skill, just time investment).

And that is pure bs imo.

So, suggestions:

Buff nonloomed ranged abit, and nerf the looms.

Damage nerf and ammo/acc/whatev buff to the most extreme ranged weps.

Also, please read the thread before you post:

The looms are the issue imo. Make the looms add more shot/realoding speed and less damage (making the weapon better for ranged duels, while making it less extreme in the damage department)

Title: Re: Nerf Arbalest!
Post by: Ylca on July 30, 2011, 01:02:28 am
Are you seriously incapable of comprehending two lines of text?


I'm seriously incabable of comprehending how those lines of text apply to ranged weapons and not every other loom in the game. Gloves at +11 extra armor? A-OK! Polearms/2hers with extra damage and speed? A-OK! Hardened shields? A-OK! Significantly faster and stronger horses? A-OK

Incrementally better ranged combat? STOP EVERYTHING SUDDENLY LOOMING IS AN UNFAIR ADVANTAGE.

Yeah, finding it pretty hard to comprehend.
Title: Re: Nerf Arbalest!
Post by: Dezilagel on July 30, 2011, 01:20:13 am
Oh but for fks sake -_-

I said BUFF non-loomed ranged weapons and NERF the looms, tweaking them so that the heaviest of ranged weps don't do insane amounts of damage (i.e the arbalest currently), while increasing their capabilities in other areas to compensate.

(click to show/hide)
Title: Re: Nerf Arbalest!
Post by: Ylca on July 30, 2011, 01:32:03 am
Oh but for fks sake -_-

I said BUFF non-loomed ranged weapons and NERF the looms, tweaking them so that the heaviest of ranged weps don't do insane amounts of damage (i.e the arbalest currently), while increasing their capabilities in other areas to compensate.

(click to show/hide)

In case you didn't catch it, i'm indicating that in comparison to other looms, ranged looms are just fine.
Title: Re: Nerf Arbalest!
Post by: Strider on July 31, 2011, 03:32:30 am
Whenever people are noobly killed and completely humiliated they always hav to rage about it.
I''ll give you reason why Fallen_With_Stupid deserves to be able to 1 shot you like that.
First of all he spent 6 gens (Many Months) hierlooming his steel bolts and Arbalast to MW.
Second, He is a pure xbowmen and puts all his wpf (around 180) into Xbows.
Third, He shot you at close range with an increase in damage.
Title: Re: Nerf Arbalest!
Post by: Rage_Guy on July 31, 2011, 07:57:45 pm
120% agree with u mate!
Title: Re: Nerf Arbalest!
Post by: Miley on August 08, 2011, 01:20:26 am
Hunting Crossbow + 9 damage = Light Crossbow
Light Crossbow + 9 damage = Crossbow
Crossbow + 9 damage = Heavy Crossbow
Heavy Crossbow + TWELVE damage = Arbalest?

Hmm, why don't they reduce it to 9 damage? Maybe it won't one shot so many times...
Title: Re: Nerf Arbalest!
Post by: Miley on August 08, 2011, 02:31:57 am
Here's one shot from the Arbalest while in full Milanese plate, gloves and all:

visitors can't see pics , please register or login
 (http://imageshack.us/photo/my-images/10/unledkoi.jpg/)

A regular crossbow shot then finished the rest...
Title: Re: Nerf Arbalest!
Post by: Native_ATS on August 08, 2011, 04:03:29 am
Here's one shot from the Arbalest while in full Milanese plate, gloves and all:

visitors can't see pics , please register or login
 (http://imageshack.us/photo/my-images/10/unledkoi.jpg/)

A regular crossbow shot then finished the rest...
your lucky....
i always die form one shot with that dam think
Title: Re: Nerf Arbalest!
Post by: bagge on August 08, 2011, 05:00:47 am
Here's one shot from the Arbalest while in full Milanese plate, gloves and all:

visitors can't see pics , please register or login
 (http://imageshack.us/photo/my-images/10/unledkoi.jpg/)

A regular crossbow shot then finished the rest...

QQ much
Title: Re: Nerf Arbalest!
Post by: Gorath on August 08, 2011, 05:25:36 am
Here's one shot from the Longbow while in Churburg with plated mittens:

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 (http://imageshack.us/photo/my-images/10/unledkoi.jpg/)

A rus bow then took the rest
Title: Re: Nerf Arbalest!
Post by: Malaclypse on August 08, 2011, 05:59:48 am
Here's one shot stolen from my roomie's liquor stockpile:

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 (http://imageshack.us/photo/my-images/10/unledkoi.jpg/)

Roomie then did the rest.
Title: Re: Nerf Arbalest!
Post by: MadJackMcMad on August 08, 2011, 10:18:30 am
Here's one shot from the Arbalest while in full Milanese plate, gloves and all:

visitors can't see pics , please register or login
 (http://imageshack.us/photo/my-images/10/unledkoi.jpg/)

A regular crossbow shot then finished the rest...

Seems not enough to be honest.  Buff.
Title: Re: Nerf Arbalest!
Post by: Spawny on August 08, 2011, 11:09:36 am
Here's one shot from the Arbalest while in full Milanese plate, gloves and all:

visitors can't see pics , please register or login
 (http://imageshack.us/photo/my-images/10/unledkoi.jpg/)

A regular crossbow shot then finished the rest...

So stop crying about being 1-shot killed.
Title: Re: Nerf Arbalest!
Post by: kukufarikki on August 08, 2011, 05:20:04 pm
Here's one shot from the Arbalest while in full Milanese plate, gloves and all:

visitors can't see pics , please register or login
 (http://imageshack.us/photo/my-images/10/unledkoi.jpg/)

A regular crossbow shot then finished the rest...

that must have been a lucky shot damage-wise, because i just killed some guy earlier in red corrazina and it took me three bolts from my arbalest
Title: Re: Nerf Arbalest!
Post by: Darkkarma on August 08, 2011, 10:38:24 pm
Fucking Mal.  :lol:
Title: Re: Nerf Arbalest!
Post by: Miley on August 14, 2011, 06:11:52 am
Also, unlike the Long Bow and War Bow, the Arbalest only needs 15 strength to use.
Title: Re: Nerf Arbalest!
Post by: Darkkarma on August 14, 2011, 07:15:57 am
The arbalest also takes nearly twice as long to reload and gets raped by rain. Idk how many times I have to say it, if you want to make the arbalest and longbow comparable in terms of stats then you might as ell make them completely identical.
Title: Re: Nerf Arbalest!
Post by: Miley on August 16, 2011, 01:48:34 am
Le wrong. You know what I mean.
Title: Re: Nerf Arbalest!
Post by: Adam_Bomb on August 16, 2011, 01:53:48 am
Miley don't you have something better to do...
Title: Re: Nerf Arbalest!
Post by: Miley on August 16, 2011, 02:00:46 am
And another arbalest user comes...

Crossbows do more damage, don't have a speed reduction like bows, require less WPF and Strength, and some reload just as fast as a bow can. What else?

Just nerf arbalest, and crossbows will be fine maybe.
Title: Re: Nerf Arbalest!
Post by: Adam_Bomb on August 16, 2011, 02:05:14 am
I think we need more testing... I've got some cash saved up. 500 gold for anyone that sends me a screen shot of them killing Miley with an xbow.   :twisted:
Title: Re: Nerf Arbalest!
Post by: Darkkarma on August 16, 2011, 02:11:37 am
And another arbalest user comes...

Crossbows do more damage, don't have a speed reduction like bows, require less WPF and Strength, and some reload just as fast as a bow can. What else!


Well of course any time you say a weapon needs to be nerfed those that use this weapon are going to want to come and hear what you want to say.  :lol:


As far as what you just said, those that do reload just as fast as a bow can don't have nearly the range or damage. I'm damn sure not going to fight a long bowman with a light or hunting crossbow. You keep complaining about fundamental differences between bows and crossbows as if that is grounds for needing to be balanced. The arbalest is the strongest,slowest  hard hitting ranged weapon in game right now and even then it is very situation dependent. Unless you are talking about maybe steepening the wpf requirement, drastically changing anything about the way X-bows work, such as adding a something like a PD requirement would call for needing to completely re-evaluate how xbows work and their function in this game along side it's two ranged counterparts.
Title: Re: Nerf Arbalest!
Post by: Miley on August 16, 2011, 02:24:24 am
Just nerf the arbalest. AKA THREAD TITLE!
Title: Re: Nerf Arbalest!
Post by: Darkkarma on August 16, 2011, 02:25:00 am
Just nerf the arbalest. AKA THREAD TITLE!

READ WHAT I SAID!!!! That took me a while to write out and I even checked for typos.  :(
Title: Re: Nerf Arbalest!
Post by: kukufarikki on August 16, 2011, 02:25:58 am
READ WHAT I SAID!!!!

reading is for nerds karma, i am no nerd like you i am elite assassin like ezio auditore
Title: Re: Nerf Arbalest!
Post by: Miley on August 16, 2011, 02:30:06 am
READ WHAT I SAID!!!! That took me a while to write out and I even checked for typos.  :(

READ WHAT I SAID. ARBALEST IS OP EVERYONE KNOWS IT. NOT ALL CROSSBOWS ARE, JUST ARBALEST. NERRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRFELZ!
Title: Re: Nerf Arbalest!
Post by: Adam_Bomb on August 16, 2011, 02:39:58 am
Stay strong Fasader, stay strong...
Title: Re: Nerf Arbalest!
Post by: Gorath on August 16, 2011, 07:13:48 am
READ WHAT I SAID. ARBALEST IS OP EVERYONE KNOWS IT. NOT ALL CROSSBOWS ARE, JUST ARBALEST. NERRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRFELZ!

NERF LONGBOWS.  LONGBOW IS OP EVERYONE KNOWS IT.  NOT ALL BOWS ARE, JUST LONGBOW.  NERRRRRRRRRRRRRRRRRRRRRRRRFELZ!
Title: Re: Nerf Arbalest!
Post by: Malaclypse on August 16, 2011, 08:18:00 am
NERF BECS. BEC IS OP EVERYONE KNOWS IT. NOT ALL POLEARMS ARE, JUST BEC. NERRRRRRRRRRRRRRRRRRRRRRFELZ!
Title: Re: Nerf Arbalest!
Post by: Paul on August 16, 2011, 08:25:52 am
Gotta love this hysteria.
Title: Re: Nerf Arbalest!
Post by: PieParadox on August 16, 2011, 08:43:42 am
Whether or not the arbalast is op, no one respecs xbowers anyways.

<3 karma and stupid  8-)
Title: Re: Nerf Arbalest!
Post by: Tot. on August 16, 2011, 09:24:36 am
I raged a bit this morning when my arbalest for some reason didn't one-shot kill some dude.... had to reload and shoot again. :/

Buff?
Title: Re: Nerf Arbalest!
Post by: Gorath on August 16, 2011, 09:40:16 am
Gotta love this hysteria.

NERF HYSTERIA!  HYSTERIA IS OP AND EVERYONE KNOWS IT!  NOT ALL PANIC, JUST HYSTERIA!  NERRRRRRRRRRRRRRRRRFELZ!
Title: Re: Nerf Arbalest!
Post by: Adam_Bomb on August 16, 2011, 09:49:07 am
Whether or not the arbalast is op, no one respecs xbowers anyways.

<3 karma and stupid  8-)

respecs or respects?  :lol:
Title: Re: Nerf Arbalest!
Post by: v/onMega on August 16, 2011, 10:17:14 am
Gotta love this hysteria.

Gotta love the fact you create it in some way...

CREATING MASSHYSTERIA SINCE 2010 (C) PAUL and other "lazy" careworn dudes
Title: Re: Nerf Arbalest!
Post by: Darkkarma on August 16, 2011, 10:18:14 am
respecs or respects?  :lol:

Hey now he likes us as crossbowmen. Thats rare enough as it is, lets not scare him off!  :lol:
Title: Re: Nerf Arbalest!
Post by: Native_ATS on August 16, 2011, 03:37:26 pm
Just nerf the arbalest. AKA THREAD TITLE!
Miley is weried and we dont see eye to eye alot, but he is right.
Nerf this broken ass weapon. This weapon is easy mode. I dont mind that there is a easy mode weapon in this game but i do mind that it cost next to nothing to use. (no skill points nor heavy wpf)
I seen a dev say it cost alot. To me that dumb. So if i throw gold at people can i 1 shot them?  :rolleyes:
Title: Re: Nerf Arbalest!
Post by: Gorath on August 16, 2011, 04:59:27 pm
So if i throw gold at people can i 1 shot them?  :rolleyes:

Well that is how it used to work with throwing so I figured you'd be all in favor of this.
Title: Re: Nerf Arbalest!
Post by: kukufarikki on August 16, 2011, 06:49:22 pm
arbalests only one shot anymore at short range, i haven't killed anyone with full health in weeks, even naked players, e.g. the BRD vs. ATS battle at the end where ATS were all naked and i didn't kill a single person as all of my arbalest shots simply injured their strong skin
Title: Re: Nerf Arbalest!
Post by: Malaclypse on August 17, 2011, 12:54:56 am
Getting srs, in my blue Peasant Dress, I get one shot by Longbows about as often as I myself one shot low/no armored dudes. The only time I'm really getting one shots, is at the end of the battle where injuries abound, and they can no longer rightly be called one shots due to this (or, of course, when people run straight for me, giving me speed bonus damage).
Title: Re: Nerf Arbalest!
Post by: Justice on August 22, 2011, 04:25:54 am
To be honest I think the recent changes to xbow and especially the arbalest balanced nothing. When you change something that's too powerful.. the ultimate goal should be to balance it, not nerf it into a piece of shit.

The main problem with this weapon is that there's almost no skill/stat commitment to be effective with it. They could keep the current shitty reload time, but why not add a skill that'll reduce it to something better than 2 shots per min(what I'm currently getting with my MW arbalest). On top of this, increase the amount of WPF needed to be accurate with it, at about 150 wpf you're fairly accurate.. slide this level of accuracy up to 180. Making it more of a point-sink as well as a slight increase in reload time would of been the more balanced method imo... but 2 shots per min for a MW weapon and 140 wpf is a joke.