Author Topic: Nerf Arbalest!  (Read 18407 times)

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Offline Nemeth

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Re: Nerf Arbalest!
« Reply #75 on: July 29, 2011, 12:14:54 am »
0
Deleted the bullshit.

I'd wish people like you took a lot more than just 2 seconds to figure out mechanics, powerdraw only adds damage above the bows requirement up untill +4. Want Paul to explain it to you?

Longbow 6 PD req, most of the archers go just that. Do you seriously believe that every longbow user does 26p damage with his bow? Before any armor calculation? To test it, grab huntign crossbow, 37p, and check how much damage it does to naked person. Then grab a longbow use with 6 pd and do the same.
THEN talk about game mechanics.
« Last Edit: July 29, 2011, 12:27:17 am by Nemeth »

Offline Magikarp

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Re: Nerf Arbalest!
« Reply #76 on: July 29, 2011, 12:19:41 am »
0
Longbow 6 PD req, most of the archers go just that. Do you seriously believe that every longbow user does 26p damage with his bow? Before any armor calculation? To test it, grab huntign crossbow, 37p, and check how much damage it does to naked person. Then grab a longbow use with 6 pd and o the same.
THEN talk about game mechanics.
You forgot to add arrow damage =).

And yes, ask Paul if you want, he's always gracefully answered this question countless times. If you believe people do that much damage with a longbow, theyd be killing people a lot faster.
Don't mind the fish.

Offline Ylca

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Re: Nerf Arbalest!
« Reply #77 on: July 29, 2011, 12:22:48 am »
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non-response, ignore.
« Last Edit: July 29, 2011, 12:26:09 am by Ylca »

Offline Nemeth

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Re: Nerf Arbalest!
« Reply #78 on: July 29, 2011, 12:23:53 am »
0
Do you see what post did I respond to?

Offline Ylca

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Re: Nerf Arbalest!
« Reply #79 on: July 29, 2011, 12:25:55 am »
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Do you see what post did I respond to?

No i didn't, ugh. Removed my silly non-response.
« Last Edit: July 29, 2011, 12:27:08 am by Ylca »

Offline Nemeth

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Re: Nerf Arbalest!
« Reply #80 on: July 29, 2011, 12:30:10 am »
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And yes, ask Paul if you want, he's always gracefully answered this question countless times. If you believe people do that much damage with a longbow, theyd be killing people a lot faster.

PD damage and projectile speed bonus is limited to a maximum of ( bow_difficulty + 4 ). It makes sense though, because you can't put an unlimited amount of energy into a certain bow - it will simply break. So we'll not change that.

The only theoretical advantage of having high powerdraw while using a weak bow is that one should be able to hold the aim accurately for longer (and maybe draw the bow quicker). The thing with holding the aim for longer is already ingame and it is not capped at ( bow_difficulty + 4 ).

I'm sorry, but you're full of BS ^^

EDIT: If you dont see it, there is nothing about PD not affecting bows until they meet the req of the bow. In fact, non of Paul's post on PD topic do. I've searched.
« Last Edit: July 29, 2011, 12:31:25 am by Nemeth »

Offline Dezilagel

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Re: Nerf Arbalest!
« Reply #81 on: July 29, 2011, 12:41:18 am »
-1
I'm with the fish here - sure you can go 10 pd and do a crapload of damage with a longbow, but why would you? Your acc will be so gimped it's unpractical. (i.e a soft cap of sorts)

A dedicated arbalest user will obviously retain acc at max damage, so the difference is bigger than what the stats show.

But as I said earlier, the looms are the issue.

Xbow looms (well ranged looms are op in general, but that's another thread) add so much damage that the weapon becomes very extreme, in this case resulting in these stupid one-shots.

In fact, the difference between a +6 arbalest and a stock one is so noticable that they (for me atleast) fall into entirely different threat categories.

So suggestion: Make the xbow looms add more reload speed/accuracy/whatev and much less damage, making a fully loomed arbalest much more versitile and a lot less extreme weapon compared to now.


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Offline Magikarp

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Re: Nerf Arbalest!
« Reply #82 on: July 29, 2011, 01:30:11 pm »
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Do you see what post did I respond to?
If you seriously believe a MW Longbow+Mw Bodkins deal 68.08 pierce damage at 6 powerdraw, than you are deluded.
Don't mind the fish.

Offline EyeBeat

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Re: Nerf Arbalest!
« Reply #83 on: July 29, 2011, 01:45:40 pm »
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In my opinion on how to nerf crossbows:

Stop them from going through shields with out breaking them and killing people. 

In return make it so crossbows are not affected during bad weather.
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Offline Nemeth

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Re: Nerf Arbalest!
« Reply #84 on: July 29, 2011, 01:54:49 pm »
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If you seriously believe a MW Longbow+Mw Bodkins deal 68.08 pierce damage at 6 powerdraw, than you are deluded.

Yes, I believe that. You need to relaize that that number is before armor calculation and all the other stuff that reduces damage, so you will get hit for much less usually, if you wear even minimal armor. That's why longbow users can 2 shot lightly armored people.
If the PD worked like you described, they would need 4-5+ shots to kill guys in studded leather. Do the fuckin math for fuck sake, it's not that hard to unerstand that your description of PD doesnt make any sense.

EDIT:
In my opinion on how to nerf crossbows:

Stop them from going through shields with out breaking them and killing people. 

In return make it so crossbows are not affected during bad weather.

I'd take that anyday.

Offline Ylca

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Re: Nerf Arbalest!
« Reply #85 on: July 29, 2011, 01:57:29 pm »
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If you seriously believe a MW Longbow+Mw Bodkins deal 68.08 pierce damage at 6 powerdraw, than you are deluded.

Dear god you're arguing that the mechanics are wrong without showing any testing at all. Basically you're saying "it's wrong because i think it's wrong" rather than "it's wrong and here's the data to show why'.

No one is going to discuss balance with you when you say "this isn't true because it doesn't feel right." Either provide cold hard data that contradicts the current data, or stop pulling threads out of the sky. You're like the guy who says climate change is a myth because it snowed last winter right now. "Oh, i just know its wrong- no need to provide any proof!"

As i said, people who know little about mechanics (or at least this specific mechanic) discussing mechanics making bold statements with little actual fact backing them up do nothing but harm the balance in this game.

Quote
In my opinion on how to nerf crossbows:

Stop them from going through shields with out breaking them and killing people.

In return make it so crossbows are not affected during bad weather.

I wouldn't say this would be unfair, but then again it would take away the uniqueness of the crossbow a bit the one ranged weapon that forces shielders to dance a smidgen (and then only on lower level shields). Plus rain lowers most xbow damage so much that they can no longer achieve piercethrough, sort of creating the exact effect you're looking for. I have a +2 xbow with +1 bolts and i can barely pierce a practice shield in the rain.
« Last Edit: July 29, 2011, 01:59:48 pm by Ylca »

Offline Gafferjack

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Re: Nerf Arbalest!
« Reply #86 on: July 29, 2011, 03:03:23 pm »
+3
I'd wish people like you took a lot more than just 2 seconds to figure out mechanics, powerdraw only adds damage above the bows requirement up untill +4. Want Paul to explain it to you?

EXAMPLE TIEM

Level 30 crossbowman with arbalest+steel bolts.
price: 18796+2263=21059

Mundane:
base damage: 79p + 8p = 87p
final damage: 87p (get no bonus from wpf or skill)

Triple heirloomed:
base damage: 87p + 13p = 100p
final damage: 87p (get no bonus from wpf or skill)

damage difference: 100p-87p=13p
percentage increase: 100p/87p * 100% - 100% = 15%

Level 30 archer with 18 str, 6 PS and 150 wpf using a longbow + bodkin arrows
price: 9974+5058=15032

Mundane:
base damage: 26p + 6p = 32p
final damage: 67p (bonus from wpf, PD and str)

Triple heirloomed:
base damage: 29p + 8p = 37p
final damage: 77p (bonus from wpf, PD and str)

damage difference: 77p-67p=10p
percentage increase: 77p/67p * 100% - 100% = 15%

If you seriously believe a MW Longbow+Mw Bodkins deal 68.08 pierce damage at 6 powerdraw, than you are deluded.

My work here is done.

Offline MadJackMcMad

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Re: Nerf Arbalest!
« Reply #87 on: July 29, 2011, 03:20:55 pm »
+1
(Raw) damage is randomised sligthly(0.9-1.0) but both of the following armor soak and reduce calculation armor is randomised by 0.5 to 1.0. So with higher the armor level the target has, the wider is the possible damage range.

Example:
MW Arbalest with MW steel bolts -> base_damage = 100p

against naked, point blank, body shot:
90 to 100 damage (aka certain death)

against 30 (body) armor, point blank, body shot:
55 to 81 damage, 67 avr, damage span = 81 - 55 = 26

against 50 armor, point blank, body shot:
38 to 70 damage, 52 avr, damage span = 70 - 38 = 32

against 70 armor, point blank, body shot:
25 to 61 damage, 40 avr, damage span = 61 - 25 = 36
ABSURDITY, n. A statement or belief manifestly inconsistent with one's own opinion.

Offline Darkkarma

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Re: Nerf Arbalest!
« Reply #88 on: July 29, 2011, 03:27:18 pm »
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My work here is done.

You actually post in these forums from time to time?
This community hurts my brains, a lot.

Offline Gafferjack

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Re: Nerf Arbalest!
« Reply #89 on: July 29, 2011, 03:40:23 pm »
+1
You actually post in these forums from time to time?

For the most part, I restrain myself. It is difficult, sometimes.