With 57 b armor and 18/18 2IF spec (cav 6 riding 6 ath) I get onehit by an arbalest 8 out of 10 times. An experienced xbowman with good timing combined with pinpoint accuracy.. yeah shitstorm. Either nerf overall dmg or change to pierce damage to cut (yeah i ate shit as an archer for 7 months , I hope xbowmen will too)
But honestly, the only way xbows will ever get noticeably nerfed (not upkeep, screw that crap) is if fasader doesnt do item balancing anymore.
Fasader is doing an excellent job. To balance a class you go down one of two routes. Either by their contribution to a team, or their performance in 1v1 situations.
Method one, contribution (Currently in Practice). Statistics show that on average, crossbowmen account for a paltry
5% of a team's kills. Their contribution is primarily wounding, counter archer fire, and dismounting cavalry. If you are killed, it may seem unfair, but you are in a 5% minority. The remaining 95% of you team are still entirely capable of winning the battle, which is the teams goal. A high k:d is not essential in victory.
Method two, 1v1. If you were to adopt this method, then Arbalesters would be buffed. For Arbalesters to be
Arbalesters, they must have team mates to stall the enemy, allowing them time to reload and shoot continuously. In flat, equal footing, equal skill, 1v1 situations, they perform poorly. The Arbalester has one shot, if he misses; He will die to superior melee proficiency and equipment, he will die to an archer as he is unable to reload, he will die to cavalry as he is unable to reload and possesses melee weapons of limited reach. Furthermore, the Arbalest is not the one shot wonder people claim it to be. Frequent tests have proven this.
With 57 b armor and 18/18 2IF spec (cav 6 riding 6 ath) I get onehit by an arbalest 8 out of 10 times.
I find this claim to be laugh out loud implausible. My latests test, 91p vs 53ba (15str/0if), in the chest, killed 1 time out of 10 at a range of 15m. So either you are Calamity James in disguise, or you are making shit up.
To be honest, this all comes down to pride. As it did historically. Melee players, particularly those who spec in 2hand and shun shields for the sake of 'honour', possess an inflated egotism characterised by a desire to be, or a belief that they should be,
invincible - one man armies. Getting shot by some lecherous cretin from 30m away is a slap in the face, and naturally, they bristle when their elite melee skills count for nothing.
Were I stressed to consider any sort of nerf. It would be to the damage bonus heirlooming bolts. I would remove the damage and replace it with a larger stack, +1, +1, +2. So masterwork steel bolts would contain 16 yet retain 6 damage instead of 11.