Author Topic: WPP Sum and Cost Formula Rework(Includes WM)  (Read 55511 times)

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Offline Utrakil

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Re: WPP Sum and Cost Formula Rework(Includes WM)
« Reply #60 on: November 09, 2013, 05:26:26 pm »
+1
Tydeus is there a possibility to get some aggi attributes and their skills reimbursed? because I might have to change some shield or athletic skill to WM to keep my WPF and I don't want to change any of the str skills.
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Offline Grumpy_Nic

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Re: WPP Sum and Cost Formula Rework(Includes WM)
« Reply #61 on: November 09, 2013, 05:28:16 pm »
+1
So instead of 27-18 1h I can have my old 21-24 2h? Cool  :D

Btw, now, when there will be mini respec increase difficulty of xbows, so that arbalest require 18 str. No harm done this way :P

yes, also fuck up my last char... thanks a lot

Offline Tydeus

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Re: WPP Sum and Cost Formula Rework(Includes WM)
« Reply #62 on: November 09, 2013, 05:34:39 pm »
0
Tydeus is there a possibility to get some aggi attributes and their skills reimbursed? because I might have to change some shield or athletic skill to WM to keep my WPF and I don't want to change any of the str skills.
At the moment we don't have plans for that, but that's exactly what this thread is for. It might be the case that we need to perhaps, lower all agi based skills by 1 point, and reimburse those points as well.
So in other words: Hybrids are either gonna stay the same or be nerfed?

Why? There's already so few hybrids, why would you punish them even more?
Because I don't believe specialization grants anything, a perfect example is skill to attribute conversions. Skill conversions are the tool of the specialized build, yet it's very hard to argue in their favor. Compare a 20 point conversion character to a 1 point conversion, there's absolutely no reason to believe the 20 point conversion has any meaningful advantage. Yes, this is an extreme case, nevertheless, it's easy to see how two skills are worth more than one attribute. Now it may be the case that the change goes overboard, but I seriously don't think so. The initial formula that I proposed to the devs had 3 agi builds at 60 wpf, but it wasn't deemed to be a strong enough nerf to the classic 39/3 build.

Edit: I'm not necessarily saying a 20 point conversion build should be every bit as effective as any other, but certainly specialization is a thing to grant legitimate benefits.
« Last Edit: November 09, 2013, 05:37:42 pm by Tydeus »
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Offline Elindor

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Re: WPP Sum and Cost Formula Rework(Includes WM)
« Reply #63 on: November 09, 2013, 05:41:03 pm »
+3
Tydeus this is glorious on all aspects....praises to you.
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Offline Panos_

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Re: WPP Sum and Cost Formula Rework(Includes WM)
« Reply #64 on: November 09, 2013, 05:45:38 pm »
+7
YES PLEASE, WHAT THIS MOD NEEDED THE MOST!

MORE WPF POINTS MEANS MORE AGILITY WHICH MEANS MORE 2H HEROES SPAMMING THEIR MASTER RACE WEAPONS!


HOOOOOOO FUCKING RAY!

BEST DAY OF MY LIFE!


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Offline Testicleez

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Re: WPP Sum and Cost Formula Rework(Includes WM)
« Reply #65 on: November 09, 2013, 05:46:25 pm »
+1
I'm getting absurdly buffed. My main is 18/27 with 9WM.

I saw something like this coming, so I tried to suggest a workaround to getting tons of wpf where armor reduces the same amount of wpf at any point so high wpf builds can use a good 5-10 extra points and low wpf builds lose 5-10 points. It was my second time suggesting it much earlier than the date in the link. I guess we'll see how giving me 200wpf pans out.

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Offline Novamere

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Re: WPP Sum and Cost Formula Rework(Includes WM)
« Reply #66 on: November 09, 2013, 05:49:06 pm »
0
your swings are going to be slower.

Yea but thats fine most people dont know how to chamber haha its not native. Plus does not matter with a great maul and 13 PS, Guess it makes a differance to how you play.

Offline Grumbs

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Re: WPP Sum and Cost Formula Rework(Includes WM)
« Reply #67 on: November 09, 2013, 05:51:02 pm »
-1
Looks like a decent change for 0 WM builds

Not sure I agree that strength is "objectively the best stat" though. As long as you have some str agi gives a great movement speed bonus with athetics. This adds to damage, damage reduction and footwork and effectively reduces your armour weight or allows you to wear more armour.

Any plans to balance ranged accuracy stats? They will get a nice buff from this and balanced builds that favour agi will get an unneeded buff imo
« Last Edit: November 09, 2013, 06:03:09 pm by Grumbs »
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Offline Havoco

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Re: WPP Sum and Cost Formula Rework(Includes WM)
« Reply #68 on: November 09, 2013, 05:54:09 pm »
0
Of course u announce this when I am grinding my first true str build... :mad:
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Offline no_rules_just_play

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Re: WPP Sum and Cost Formula Rework(Includes WM)
« Reply #69 on: November 09, 2013, 05:56:16 pm »
0
My 15/24 build is going to be fooking joocy:0

Edit: I now see that there won't be that much change for my 170/95 wpf hybrid. I agree with what jarlek said, hybrids are awesome fun and I don't see why they should be 'nerfed'. I gave away the chance to ever have more than 15 str so I could have high pole wpf and decent 1h, why shouldn't I get a few more points to put in my build?
« Last Edit: November 09, 2013, 06:11:23 pm by no_rules_just_play »

Offline Nehvar

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Re: WPP Sum and Cost Formula Rework(Includes WM)
« Reply #70 on: November 09, 2013, 06:04:25 pm »
+2
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What we needed was to lower wpf of super-str-chars or to add wpf to agi-monkeys. Now with these formulas you have just deleted full-str from game as high PS itself doesn't grant you attractive damage You also need some wpf. Imho lowering the values of lvl 30 full str to like 80 instead of 111 would be good, but going to 20 wpf???

Have you or other dev tried playing with 20wpf and high str? I believe it's going to suck  :| I'm not even talking about making it harder, do whatever you want but just don't make 'str builds' another 'heavy lance'!

What I'm talking about are my predictions but I guess the idea of wpf rebalance should be re-thought.

Not even mentioning that fantastic high level 18/24 and 15/27 2h or pole build with awlpike or greatsword or warspear will be even more annoying.

...not to mention high lvl ranged! fucking asscher Steevee with his 18/27 archer build will be even faster and more accurate. All the xbowmen as well...

Instead of nerfing str guys you have simply deleted them and buffed ranged and gheystyle-users it seems...

STR builds aren't gone.  24/15, 27/15, 30/15, 27/12, 30/12 and 33/12 builds are still perfectly viable albeit with a little less IF.  Pure, high conversion STR builds will be the hardest hit.  Anyone who previously went with absolutely no AGI investment is looking at a max WPF of 100; assuming, of course, that they invest the reimbursement into AGI and WM.  Otherwise they're looking at 20 or 45 WPF.
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Offline Grumbs

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Re: WPP Sum and Cost Formula Rework(Includes WM)
« Reply #71 on: November 09, 2013, 06:08:30 pm »
+6
Time to respec to 15/30 longsword spammer in heavy armour. 10 athletics, 210 2 hand wpf :D
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Offline Thomek

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Re: WPP Sum and Cost Formula Rework(Includes WM)
« Reply #72 on: November 09, 2013, 06:11:03 pm »
0
For most hybrids, there are two possibilities for how this can affect you. If you have an even 1:1 split, you will find yourself having less wpf in both, up until higher WM values. If you have something like a 2:1 split, you will go largely unaffected.

Hmm.. Care to elaborate? :) What you mean by higher WM values?

What does it mean for me? 24 Agi 8WM 123/146 split.
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Offline StonedSteel

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Re: WPP Sum and Cost Formula Rework(Includes WM)
« Reply #73 on: November 09, 2013, 06:13:09 pm »
+5
soo, basically instead of nerfing \ buffing to balance

you instead said "fuck this class which only a handful of people actually use...everyone else gets a buff"

Cyr Jona Shift Serbutts etc and the million other spamming Agi whores that run circles around us few str whores.

seriously...how many of us out there actually have 36-3 \ 39-3...?

so basically..."fuck diversity...i personally dont like str users to lets remove them? and have EVERYONE go agi?"

well played agi whores, well played
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Offline Tydeus

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Re: WPP Sum and Cost Formula Rework(Includes WM)
« Reply #74 on: November 09, 2013, 06:14:33 pm »
+2
Any plans to balance ranged accuracy stats? They will get a nice buff from this and balanced builds that favour agi will get an unneeded buff imo
Yes.
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