I am a balanced build and not biased.
however I will miss the pure strength builds, lessening diversity is always a sad thing imo.
also high agi builds are crazy effective atm, and are getting an undeserved buff.
I would have preferred another path to even the ground of agi/str discrepancy (armor weight penalty reduction with increased agi for instance), but am thankful non the less of you guys working on it ofc.
There's an interesting relationship between str builds and agility builds which seems to dictate that the more agility builds you get on a server, the better str builds become (not talking about 21/18 or 18/21 builds). Since hp and damage is tied to str, that means str builds have more opponents they only have to hit a couple of times, if not only once, to kill. Meanwhile, with so many agility builds, there are few builds that can do significant damage to you as well. If you look at group fights, str is pretty much the dominant stat, because movement plays less of a role. Unfortunately, there's not really any reason to believe the opposite is true, although it might be, it's certainly not as significant.
I'm getting absurdly buffed. My main is 18/27 with 9WM.
I saw something like this coming, so I tried to suggest a workaround to getting tons of wpf where armor reduces the same amount of wpf at any point so high wpf builds can use a good 5-10 extra points and low wpf builds lose 5-10 points. It was my second time suggesting it much earlier than the date in the link. I guess we'll see how giving me 200wpf pans out.
What's interesting San, is that EU players wear a hell of a lot more armor than NA does, but they're also supposed to have more agility. Forgetting the agility part, more armor on na would nerf your build quite a bit, regardless of the wpf buff. You'd have to switch back to the steel pick.