cRPG

Strategus => Strategus General Discussion => Topic started by: chadz on June 27, 2011, 01:33:53 pm

Title: Strategus Ask-A-Dev
Post by: chadz on June 27, 2011, 01:33:53 pm
We will reply to one question regarding strategus per day. Question selection is up to us, rule of thumb: the more interesting the question is, the higher the chance to be answered.
Title: Re: Strategus Ask-A-Dev
Post by: Gingerpussy on June 27, 2011, 01:36:52 pm
Questions:

When strategus comes back up, wil there be trade ingame ? and how big of a influence wil the trade in that case be ?
Wil the trade then be arranged by individuals or clans.

By trade i mean resources in strategus, not the market in crpg

Gingerpussy
Title: Re: Strategus Ask-A-Dev
Post by: Gheritarish le Loki on June 27, 2011, 01:43:46 pm
Hell yeah some tease! Will it be trolling or real answer?

Question :

What will be the new skills and their implication?

(Concerning market, i guess that ppl will set how it will work, you can do it as a clan or as individual, dunno if gold will be usefull or just trading like food for troops or wepons for ressources)
Title: Re: Strategus Ask-A-Dev
Post by: [ptx] on June 27, 2011, 01:44:30 pm
About battles - will there be capturable spawns in all battles? If yes, what happens to the losing side, once all their spawns get captured? Do they lose all of their tickets and stuff, or do they simply lose a part of their equipment or something else?
Title: Re: Strategus Ask-A-Dev
Post by: Kansuke on June 27, 2011, 01:45:12 pm
Hi Donkey here is my question:

Is a wipe planned for the re-launch of Strategus ?
Title: Re: Strategus Ask-A-Dev
Post by: okiN on June 27, 2011, 01:46:50 pm
How will the chadztext affect Strategus?
Title: Re: Strategus Ask-A-Dev
Post by: Tristan on June 27, 2011, 02:16:25 pm
I am with PTX. Is there thought of a way to counter the inevitable advantage of ranged due to tickets?
That means conquerable spawns with forced retreats etc. And then what happens to the losing side who had tickets but lost its spawn?
Title: Re: Strategus Ask-A-Dev
Post by: SirCymro_Crusader on June 27, 2011, 02:38:36 pm
.
Title: Re: Strategus Ask-A-Dev
Post by: gazda on June 27, 2011, 02:38:59 pm
how exactly will exp system work, you said that big battles will get always x5 , samll battles x1, will the base exp be same as in regular battle, will there be reduction penalty like in dtv, will it be a lot easier now to get above lvl31+,
Title: Re: Strategus Ask-A-Dev
Post by: Elerion on June 27, 2011, 02:48:05 pm
Has thought been given to how the long xp grind to level 31 will affect Strategus and vice versa? It seems to me that retiring will be heavily discouraged for anyone that wants to participate in Strategus, since it will take so long to grind back to a useful level.
Title: Re: Strategus Ask-A-Dev
Post by: Butan on June 27, 2011, 02:49:03 pm
When are you going to release Strategus ?
Title: Re: Strategus Ask-A-Dev
Post by: Electro on June 27, 2011, 03:05:17 pm
will you be able to link up Trade route's ? (if there is any trade implemented that is)

For example: go to a castle then from that castle to a village or a town ?

Electro
Title: Re: Strategus Ask-A-Dev
Post by: Earthdforce on June 27, 2011, 03:24:27 pm
When strategus is released will it be the updated version or the old one that was taken down so many moons ago?

Edit: Derp
Title: Re: Strategus Ask-A-Dev
Post by: okiN on June 27, 2011, 03:25:32 pm
We already know that one. Old strat goes up first.
Title: Re: Strategus Ask-A-Dev
Post by: Tuonela on June 27, 2011, 03:27:25 pm
Are you going to split NA and EU players and if you are, how?
Title: Re: Strategus Ask-A-Dev
Post by: SchokoSchaf on June 27, 2011, 04:51:59 pm
Question on the process:

Will you be answering one question posted on the same day, or just one of all the posted questions per day?
Title: Re: Strategus Ask-A-Dev
Post by: Gingerpussy on June 27, 2011, 04:56:32 pm
Question on the process:

We'll you be answering one question posted on the same day, or just one of all the posted questions per day?
Delete your post imidiatly, or chadz WIL reply to your post and say he replyed on 1 question allready. Got to remember your dealing with the Donkey King
Title: Re: Strategus Ask-A-Dev
Post by: Sultan Eren on June 27, 2011, 04:59:42 pm
Delete your post imidiatly, or chadz WIL reply to your post and say he replyed on 1 question allready. Got to remember your dealing with the Donkey King

:D :D :D
Title: Re: Strategus Ask-A-Dev
Post by: SchokoSchaf on June 27, 2011, 05:01:43 pm
Delete your post imidiatly, or chadz WIL reply to your post and say he replyed on 1 question allready. Got to remember your dealing with the Donkey King
:lol:




(Question's not regarding strategus, thought about that. that's why somehow I got the feeling, it won't be answered anytime)
Title: Re: Strategus Ask-A-Dev
Post by: okiN on June 27, 2011, 05:03:16 pm
Nah, he specified it would be a question regarding Strategus, so I think we're good.
Title: Re: Strategus Ask-A-Dev
Post by: Torp on June 27, 2011, 05:06:23 pm
If you had to describe the new strat with one of the following words, what would it be?

Carrot
Apple
Tree
Table
Hair
Boy
Toilet
Kitchen
Woman
Whiskey

Thank you in advance
Title: Re: Strategus Ask-A-Dev
Post by: okiN on June 27, 2011, 05:07:42 pm
Well, there's our question, I guess. It's easily the most interesting one. :lol:

+1
Title: Re: Strategus Ask-A-Dev
Post by: Fluffy_Muffin on June 27, 2011, 05:10:38 pm
When will strategus not going to be released?
Title: Re: Strategus Ask-A-Dev
Post by: Keshian on June 27, 2011, 06:29:55 pm
In what ways will smaller clans and larger landless clans be able to actively participate and field armies and fight?
Title: Re: Strategus Ask-A-Dev
Post by: Thovex on June 27, 2011, 06:35:40 pm
Will the current strategus map be bigger? As in more fiefs and terrain for every faction in game.
Title: Re: Strategus Ask-A-Dev
Post by: Tears of Destiny on June 27, 2011, 06:37:43 pm
Will the weather and daytime/nightime ratio in strategus be the same as it is in the Battles/Siege maps? Should we expect just as much rain?
Title: Re: Strategus Ask-A-Dev
Post by: chadz on June 27, 2011, 08:15:39 pm
If you had to describe the new strat with one of the following words, what would it be?

Carrot
Apple
Tree
Table
Hair
Boy
Toilet
Kitchen
Woman
Whiskey

Thank you in advance

It would be tree. Next answer in 24 hours.
Title: Re: Strategus Ask-A-Dev
Post by: SirCymro_Crusader on June 27, 2011, 08:16:33 pm
It would be tree. Next answer in 24 hours.

One day wasted.....
Title: Re: Strategus Ask-A-Dev
Post by: gazda on June 27, 2011, 08:20:43 pm
i honestly tought this was a serious constructive thread, but now i see it isnt, .... no point bothering
Title: Re: Strategus Ask-A-Dev
Post by: ManOfWar on June 27, 2011, 08:20:50 pm
Balls!
Title: Re: Strategus Ask-A-Dev
Post by: Gingerpussy on June 27, 2011, 08:24:28 pm
It would be tree. Next answer in 24 hours.
This ... Told ya ...
Title: Re: Strategus Ask-A-Dev
Post by: Camaris on June 27, 2011, 08:25:22 pm
You showed us screens and videos of destructible walls.
Will this feature be in the next update (not the relaunch).

You said Harald is updating the Strategus Page.
What features are a new and is there a new design of the gamemap?
Could we get some Screenshots?

Do you plan to implement some special weapons for strategus.
Perhaps some with the old Bonis we can fight for and use in normal CRPG?

Title: Re: Strategus Ask-A-Dev
Post by: chadz on June 27, 2011, 08:33:25 pm
First things first: you know I couldn't resist ;)

so anyway, here is the real reply:

About battles - will there be capturable spawns in all battles? If yes, what happens to the losing side, once all their spawns get captured? Do they lose all of their tickets and stuff, or do they simply lose a part of their equipment or something else?

I am with PTX. Is there thought of a way to counter the inevitable advantage of ranged due to tickets?
That means conquerable spawns with forced retreats etc. And then what happens to the losing side who had tickets but lost its spawn?

Men will have a lot more value in the next strategus. It will be (at least in theory) be much harder to acquire men. Men also will take food every day, so you need to bring resources with you.

To the question: yes, there will be capturable spawn points. You can select your spawn point as the owner, and disable enemy spawn points. We hope that this will give matches a more... tactical touch. Once you've captured all enemy spawn points, the enemy will retreat. This will definately come with a penalty, but it's not yet sure how hard this penalty is. You will definately lose some equipment. You could lose all equipment. You could also lose some men. Truth to be told, the detail about this can only be established once the game is running, to see how it goes with real players. But you will definately not lose your whole army, because that would be highly unbalanced.

Then, the question about the ranged: I don't really like how ranged was in the last versions of strategus. We hope that the capturable spawn points help - if not, we will take actions so ranged isn't the only class viable for strategus. We hope for a lot of melee skirmishes. And there might special ranged nerfs for strategus until melee are more important than ranged.
Title: Re: Strategus Ask-A-Dev
Post by: Joseph on June 27, 2011, 09:20:48 pm
chadz has talked ! Death to archers !!!!  :D
Title: Re: Strategus Ask-A-Dev
Post by: Gingerpussy on June 27, 2011, 09:31:51 pm
I think that capturable spawn points wil reduce the archers on strategus battles, but not the xbow users :)

Question for tomorrow:

Have you made or got new "custom" maps, like many of the town maps are realy narrow and smal. And have theese been betatested before the release ?
Title: Re: Strategus Ask-A-Dev
Post by: Jacko on June 27, 2011, 09:55:26 pm
Will there be "weather" on the strategus map? Climates, seasons and so on? And if so, will there be anyway to "predict" it, or at least track where it's going (if it indeed is a such a weather phenomenon that can be tracked, like a storm).

Mm.. talking about the weather..
Title: Re: Strategus Ask-A-Dev
Post by: Torp on June 27, 2011, 10:00:30 pm
how time-consuming will it be?
would you have to be constantly online in order to fight battles at odd times all the time, or will it be more casual-player friendly?
Title: Re: Strategus Ask-A-Dev
Post by: okiN on June 27, 2011, 10:20:27 pm
It would be tree. Next answer in 24 hours.

Called it!
Title: Re: Strategus Ask-A-Dev
Post by: [ptx] on June 27, 2011, 10:31:35 pm
Ah-ah! Won!

Okay, then, let me try my luck again... Will the scale of battles remain unchanged? That is, 61vs61?
Title: Re: Strategus Ask-A-Dev
Post by: Tholgar on June 27, 2011, 10:50:30 pm
Any information concerning village raids in Strategus?
Title: Re: Strategus Ask-A-Dev
Post by: Fluffy_Muffin on June 27, 2011, 10:58:54 pm
Will there be new gameplay options for clans that roleplay bandits/raiders/ruffians?
Title: Re: Strategus Ask-A-Dev
Post by: 3ABP on June 28, 2011, 12:29:50 am
Is it possible what players in Strategus will have their own equipment? (from cRPG)
At least one of them (by their choose). Of course this question is about heilroom stuff.
For example have a "own" weapon\armor till first death (so only first spawn player will be equiped with the "own" selectef stuff).



This question is very important for many players, because in any cases - we must to know how to train for Strategus.
Only with "normal" weapon? If answer NO. Or with both ("normal" and "upgraded" version), if answer YES.
Title: Re: Strategus Ask-A-Dev
Post by: Voodoox on June 28, 2011, 12:34:51 am
will there be siege equipment usable on castle seiges (other then already on map) meaning can i buy a siege tower and a catapult or a battering ram or something like that?
Title: Re: Strategus Ask-A-Dev
Post by: Kafein on June 28, 2011, 12:44:38 am
Will alts be allowed in Strategus fights as mercenaries ?

(I remember the answer was no but it was a long time ago so I'm better asking again  :P)
Title: Re: Strategus Ask-A-Dev
Post by: Camaris on June 28, 2011, 01:32:31 am
"All thine hard work has payed off..."

WTH has this to do with strategus!
Want to know it now!!!!
Title: Re: Strategus Ask-A-Dev
Post by: Varyag on June 28, 2011, 02:57:45 am
Previously you mentioned that players will be crafting equipment. If it is true, where (i.e. in cities, villages, or just anywhere on the map) can we craft it and how, i.e. what are the crafting mechanics? What kind of resources do we need to craft things, and where do you get them from? Thank you for your hard work.
Title: Re: Strategus Ask-A-Dev
Post by: Tristan on June 28, 2011, 05:23:24 am
Ah-ah! Won!

Okay, then, let me try my luck again... Will the scale of battles remain unchanged? That is, 61vs61?

Not only you :D

I would highly recommend against raising the limit of battles. As the multiclan tournament have shown the game has a hard time to deal with 75 vs. 75. 60 vs. 60 seems like max.

I'd like to raise another question (one might get lucky).

You said that hexes were not possible due to scalability, what does that mean exactly?
Title: Re: Strategus Ask-A-Dev
Post by: Banok on June 28, 2011, 06:36:19 am
well the problem before was defending village all spawned in one open place and attackers just camped a hill and rained arrows onto the unprotected spawn, although attackers had a invis wall on thier spawn (wtf). and obviously in siege mode because of the big walls ranged becomes only thing useful for most of the fight.

anyway here is my question: will people be using thier own items/hierlooms in future strategus? or will hierlooms always be for normal crpg matches only?
Title: Re: Strategus Ask-A-Dev
Post by: MrShovelFace on June 28, 2011, 07:22:30 am
are you going to give more ways for the little guy to participate in strat, rather than just the ones in giant clans
Title: Re: Strategus Ask-A-Dev
Post by: Classical on June 28, 2011, 07:30:47 am
are you going to give more ways for the little guy to participate in strat, rather than just the ones in giant clans
Title: Re: Strategus Ask-A-Dev
Post by: Vibe on June 28, 2011, 08:47:52 am
"All thine hard work has payed off..."

WTH has this to do with strategus!
Want to know it now!!!!

This and will it ever be visible somewhere, with proper info?
Title: Re: Strategus Ask-A-Dev
Post by: Everkistus on June 28, 2011, 09:42:29 am
How will heirlooms in cRPG affect strategus? Will we get the ability to craft items up to the level you have in cRPG in strategus? How is "your hard work has payeth off..." related to this?
Title: Re: Strategus Ask-A-Dev
Post by: DarkFox on June 28, 2011, 10:32:30 am
Any information concerning village raids in Strategus?
This. Also, how caravans work in strategus? Will we see them as special objekt on strategus map, or it will be just an army with big amount of goods? Will there be some special  battle maps for  caravan plundering?
Title: Re: Strategus Ask-A-Dev
Post by: gazda on June 28, 2011, 10:35:35 am
are you going to give more ways for the little guy to participate in strat, rather than just the ones in giant clans

+1
Title: Re: Strategus Ask-A-Dev
Post by: Olwen on June 28, 2011, 10:55:18 am
i can already answer this one shovelface,

first it's gonna be as in the first one so you can mercing, maybe there will be a radius around battles for mercs

you can work in cities to get gold, work etc or recruit troops in villages

you can offer your service to others for different tasks such as protecting a caravan, etc

you can be a merchant buying things to cities and then selling it to other cities who can't produce it for a better price

the rest depends of the community and the rp it'll bring, if someone wanna organize tournaments in a city with only the players in it straetgus will play a role, etc i let your imagination finding other ideas

PS: btw i think that trading isn't implemented yet, so don't expect this part in the first release
Title: Re: Strategus Ask-A-Dev
Post by: Electro on June 28, 2011, 12:20:36 pm
Will there be a bigger map in the next strategus or will there just be alot more Villages and towns compacted into the same old map ?
Title: Re: Strategus Ask-A-Dev
Post by: Gnjus on June 28, 2011, 12:38:28 pm
Will you add chu-ko-nu's to the mod, so we cut the castle/town/village siege times down to minimum ? Massive siege battles can last no longer then 2-3 hours max, after that people start abandoning battles, chinese repeating crossbows would make it nice and short while the battle itself wouldn't change much: loads of headshots only in shorter amount of time....


I don't really like how ranged was in the last versions of strategus.

Say whaaat ??? Well....yeah, i think they were underpowered and they definitely need some huge buffing, as well as map fixing (we need more roofs, hills & walls to camp on), battles lasted too long, poor ranged just couldn't do enough of mile-away-headshots from unreachable places to get it over with in a decent amount of time, not all of us are no-lifers who can afford getting headshot to pieces from the opposite corner of the map, without even a slightest chance to see where the arrow came from, over-and-over again for more then 3 hours in a row.
Title: Re: Strategus Ask-A-Dev
Post by: Astinus on June 28, 2011, 12:51:05 pm
Willl we use the same old native scenes? Many of them were really bugged, are you planning to polish them or to allow the community to do something about that city like you did for the respawn in past?
Title: Re: Strategus Ask-A-Dev
Post by: Thovex on June 28, 2011, 01:05:38 pm
Willl we use the same old native scenes? Many of them were really bugged, are you planning to polish them or to allow the community to do something about that city like you did for the respawn in past?

I remember there was a time where chadz needed people to fix up the old maps, can't say anything for sure though ofcourse, but it seems likely.
Title: Re: Strategus Ask-A-Dev
Post by: Renay on June 28, 2011, 01:20:04 pm
Willl we use the same old native scenes? Many of them were really bugged, are you planning to polish them or to allow the community to do something about that city like you did for the respawn in past?

Faction based starting towns and castles would be cool. Like have a japanese style castle scene in the starting towns or castles of ninja and shogunate clans.
Title: Re: Strategus Ask-A-Dev
Post by: Olwen on June 28, 2011, 02:01:17 pm
derp, it's calradia, not shogun 2 total war : you don't get a damn starting town, start with nothing everyone can conquer everything and there's no japanese people in calradia, uh.
Title: Re: Strategus Ask-A-Dev
Post by: Alex_C on June 28, 2011, 02:29:24 pm
What's Strategus?
Title: Re: Strategus Ask-A-Dev
Post by: Gheritarish le Loki on June 28, 2011, 02:36:28 pm
I guess you win the today question Alex!
Title: Re: Strategus Ask-A-Dev
Post by: MrShovelFace on June 28, 2011, 11:39:26 pm
are you going to give more ways for the little guy to participate in strat, rather than just the ones in giant clans
+1

+1 for myself i want to see this answered
Title: Re: Strategus Ask-A-Dev
Post by: Blondin on June 29, 2011, 01:48:58 am
Previously you mentioned that players will be crafting equipment. If it is true, where (i.e. in cities, villages, or just anywhere on the map) can we craft it and how, i.e. what are the crafting mechanics? What kind of resources do we need to craft things, and where do you get them from? Thank you for your hard work.

+1 it is one (and food) of the new developments that will be integrated in strategus, this with resource management may play a very important role in the economy, it can also give a unique role to a player (hope more with the add of new skills).
This too : Thank you for your hard work.
Title: Re: Strategus Ask-A-Dev
Post by: CtrlAltDe1337 on June 29, 2011, 06:41:02 am
I'd like to know about the intra-faction dynamics.  Will we get a better vassalage system/ranks in the new strategus (and can you elaborate about it some)?  I suggested this a while back and it was received with positive feelings.
Title: Re: Strategus Ask-A-Dev
Post by: SchokoSchaf on June 29, 2011, 08:12:38 am
- How important is constructable siege equiment going to be?
          -If they feature is implemented, will you need crews to use them properly?
Title: Re: Strategus Ask-A-Dev
Post by: chadz on June 29, 2011, 09:15:02 am
Previously you mentioned that players will be crafting equipment. If it is true, where (i.e. in cities, villages, or just anywhere on the map) can we craft it and how, i.e. what are the crafting mechanics? What kind of resources do we need to craft things, and where do you get them from? Thank you for your hard work.

This might change a bit, but:
there will be about a dozen raw materials.
Every village has 3 materials it can produce.
the owner can shift the production balance.
the amount of resources produced is defined by the workers in the village.
the workers are other players who get a gold wage, defined and given out by the village owner.

the real item production will then happen in towns.
a town can produce up to 5 goods at the same time.
the village owner can set a smith.
the smith's skill defines of what quality (=heirloom) the produced item is.
the amount of workers in the town (=players) define how many items will be produced.

there will be other (individual) ways of creating weapons, but that will be very slow and not feasable to equip an army with it.
Title: Re: Strategus Ask-A-Dev
Post by: gazda on June 29, 2011, 10:09:55 am
nice
Title: Re: Strategus Ask-A-Dev
Post by: Gingerpussy on June 29, 2011, 10:23:36 am
Question.

I have always think that a game like Strategus should be rewarded after how much time you put into it.

Before you could log in like every 10th day or so and still work for gold or recruit troops. What changes wil there be in strategus about troop resources and gold.
Like will there be a option for player who play alot vs those who log on every other week.

For all the clans out there a effort based system is alot better then a clan full of semi active players.
I think a 20 or 30 man clan active players should have more gold,resources and such then a 100 player clan full of inactive players.


Title: Re: Strategus Ask-A-Dev
Post by: Gingerpussy on June 29, 2011, 10:26:28 am
Question 2.

A wipe is not decided yet (from your past thread) but if there was a wipe will the clans who controlled and put alot of effort get a head start in new strategus if there will be a wipe.
Suggestion is then all clans who controlled land in strategus before maybe could get a smal fief in same area as a head start.
Title: Re: Strategus Ask-A-Dev
Post by: Camaris on June 29, 2011, 10:29:57 am
Question 2.

A wipe is not decided yet (from your past thread) but if there was a wipe will the clans who controlled and put alot of effort get a head start in new strategus if there will be a wipe.
Suggestion is then all clans who controlled land in strategus before maybe could get a smal fief in same area as a head start.

Do you fear you wont get any fief without a "headstart" ;)
I guess noone really wants such a thing. Everytime a new stragus session is starting everyone should be set to 0.
Title: Re: Strategus Ask-A-Dev
Post by: chadz on June 29, 2011, 10:39:01 am
Question.

I have always think that a game like Strategus should be rewarded after how much time you put into it.

Before you could log in like every 10th day or so and still work for gold or recruit troops. What changes wil there be in strategus about troop resources and gold.
Like will there be a option for player who play alot vs those who log on every other week.

For all the clans out there a effort based system is alot better then a clan full of semi active players.
I think a 20 or 30 man clan active players should have more gold,resources and such then a 100 player clan full of inactive players.

I disagree.
Strategus is about decisions, not about actions. I don't really see the point in clicking things just for the sake of clicking. That's why I want to make the automation as high as possible.

Working in fiefs will be for the thousands of "cba" players. If you don't want to be part of strategus in any way, just make a bit of extra cash, log in, enter a town, start working, done. Paychecks coming in regularly. Maybe check every now and then if there is another fief owner that pays more for work.

Needless to say, this isn't what brings you fame and glory - and the real money. Real money is done by trading, raiding, crafting, selling. And for this, you have to put effort into the game. And with effort, I don't mean "clicking for the sake of clicking". I'm talking about diplomacy, communication, preparation, timing.

If you have everything set up, own 10 fiefs, trading works like a charm and you make big cash - then yes, you might as well relax and let it work by itself. But if you don't watch out, someone will probably burst your little retirement bubble.

And a wipe is a wipe, obviously. Same chances for everyone, that's the point of it in the first place. It could be that we are adding frequent wipes, like every 6 month or something. To keep things interesting.
Title: Re: Strategus Ask-A-Dev
Post by: gazda on June 29, 2011, 10:45:52 am
by wipes, you mean strategus wipes or complete wipe?
Title: Re: Strategus Ask-A-Dev
Post by: Gnjus on June 29, 2011, 10:50:45 am
And a wipe is a wipe, obviously. Same chances for everyone, that's the point of it in the first place. It could be that we are adding frequent wipes, like every 6 month or something. To keep things interesting.

In the light of these wipe conversations i just wanted to state that the only possible way to go would be: New Strat accompanied by a full wipe of everything, otherwise it doesn't make any sense. Too much time has passed, people have too much money, gear, looms, etc, etc and the only fair solution would be when Strat comes everyone start from the same point: Zero.

About the bolded part: if you make a wipe every 6 months or so it would mean that by that time Strat was filled with full plate battles and such things, everyone having millions of gold and thousands of troops.....my question is: How fast do you expect people to grind big amounts of gold in Strategos and how will it look: peasant battles for a few weeks and then suddenly everyone has enough money for heavy armors, horses & "best" weaponry or will it be at slower ratio, in the beginning everyone is poorly equipped and it takes months to get rich enough to equip armies with plates, etc. In other words: how fast will the growth & development happen, at what rate ? On what factors will it depend ? Will it take one month to have big fully armored armies and will only the biggest and most active clans have a chance to achieve it before the next wipe ?
Title: Re: Strategus Ask-A-Dev
Post by: Gingerpussy on June 29, 2011, 11:18:37 am
First of thank you chadz for the reply :)

Second Mr Neresto_HRE. We are the Mercs, allways have been and will continue to be a strong clan within Strategus even tho all seem to speculate that mercs are weak atm.
In a Crpg match a life is not worth anything but kills is, That is not so in strategus where your life is worth alot (tickets). We dont fear a wipe, we aplaude it.
Reason ? Wel half the strategus clans cheated with the transfer thing, we mercs NEVER did and still did very good.
We still are claiming our original fiefs and WIL do so at the start of Strategus wipe or no wipe.

Another thing is that Mercenaries maybee have the worst possible "role" in strategus, and that is to be and to stay neutral towards all.

BLOOD AND GOLD :)

To chadz. A wipe is not a Wipe, it all depends of ownership of fiefs. If ownership of fiefs are wiped every 6 months then i think some of the intrest in strategus wil be lost.
To the question about effort in strategus i think you missunderstod me. Crafting is a effort ofcourse and if that together with resources trading raiding and so on is great.


To Gnjus the uglyest man in crpg.... i agree a new strategus should be totaly wiped and all start at 0.


So the BIG question.

Wil there be any other things in strategus to do as a mercenary ? PS! there are more then 1 mercanerys clan now (wolfes maybee more).

Gingerpussy
Title: Re: Strategus Ask-A-Dev
Post by: Espu on June 29, 2011, 11:26:41 am
We still are claiming our original fiefs and WIL do so at the start of Strategus wipe or no wipe.

Good luck holding onto your claims with a ton of new clans seeking land to call their own.
Title: Re: Strategus Ask-A-Dev
Post by: Olwen on June 29, 2011, 11:26:53 am
depends on how chadz changed the way we get gold etc

from what i heard recruiting will be harder so you can't fil a town with 14 000 troops in 1 week as before and get the money they produce, there will also be more factions this time so maybe factions with 3 towns won't last long because people will be looking for fiefs,
take the last map, risen and shogunate don't have a single fief whereas they're quite big clans, bandits neither, etc

so less money income, + producting stuff sounds much more complicated, 1st get workers you have to pay high enough to work in your village = losing money to get the basic stuff, then having someone to transfer the stuff to a city, caravan ? pay again to protect it against bandits, once it's in town you haev to pay workers high enough so they work for you to produce weapons = less money again
sounds like it takes much more time and costs much higher

Title: Re: Strategus Ask-A-Dev
Post by: chadz on June 29, 2011, 11:34:58 am
depends on how chadz changed the way we get gold etc

you don't get gold in strategus.
Title: Re: Strategus Ask-A-Dev
Post by: Gingerpussy on June 29, 2011, 11:35:44 am
Good luck holding onto your claims with a ton of new clans seeking land to call their own.
If i remember right (have the claim somewhere on a picture) we had about 25 fiefs/castles/towns at the end of strategus. Our claim is not even half that.
Il check if i find the picture we made long long time ago but its the heartland of Calradia.

Thank you for the good luck, i am sure you dont mean it.
Title: Re: Strategus Ask-A-Dev
Post by: okiN on June 29, 2011, 11:36:29 am
you don't get gold in strategus.

But you said gold will be used to pay workers. Doesn't that mean in order to run a fief in Strategus, your faction would have to grind gold in cRPG? I really don't think that's a good idea. I don't want to see all Strat clans mobbing servers in peasant gear.
Title: Re: Strategus Ask-A-Dev
Post by: Astinus on June 29, 2011, 11:37:42 am
you don't get gold in strategus.
so how will the fief owners pay the workers? In the previous post you said they will get gold (I suppose it will be crpg gold) but from where does this gold come from, is it the fief owner crpg gold?
Title: Re: Strategus Ask-A-Dev
Post by: Gingerpussy on June 29, 2011, 11:42:43 am
chadz did a typeO, prob going to denars or something ...
Title: Re: Strategus Ask-A-Dev
Post by: BerG on June 29, 2011, 11:44:44 am
Will cRPG & Strategus open source project? Will you place the project on social programming portal (ex. github.com)?
Title: Re: Strategus Ask-A-Dev
Post by: Gnjus on June 29, 2011, 11:49:39 am
We still are claiming our original fiefs and WIL do so at the start of Strategus wipe or no wipe.

Dear god, not the damn "claim" crap again. I don't know who "invented" such a stupid thing but i honestly hope I'll never hear that useless word in the new version of Strategos. "Claiming" something ? Like, "hey, that Castle is mine, even tho i cant take it just now, and the question is will i ever be able to but its still mine cause i claim it for myself" ? Rubbish, complete and utter bullshit. Either you take the damn thing or you don't, claims are nonsense.
Title: Re: Strategus Ask-A-Dev
Post by: Banok on June 29, 2011, 11:58:21 am
chadz did a typeO, prob going to denars or something ...

the workers are other players who get a gold wage, defined and given out by the village owner.


ps: dont know enuf info but kind of agree with okin.
Title: Re: Strategus Ask-A-Dev
Post by: Gingerpussy on June 29, 2011, 12:02:12 pm
Dear god, not the damn "claim" crap again. I don't know who "invented" such a stupid thing but i honestly hope I'll never hear that useless word in the new version of Strategos. "Claiming" something ? Like, "hey, that Castle is mine, even tho i cant take it just now, and the question is will i ever be able to but its still mine cause i claim it for myself" ? Rubbish, complete and utter bullshit. Either you take the damn thing or you don't, claims are nonsense.
Il rewrite it for you Gnjus.

We will take what we want in Strategus. in the process we will surly rape, kill and oppose those who are against us.

Better fuckface ???? hehe i kinda agree claims are stupid.....but in lack of a better diplomatic word i used it ... i am guilty.
Title: Re: Strategus Ask-A-Dev
Post by: Gurnisson on June 29, 2011, 12:10:37 pm
Dear god, not the damn "claim" crap again. I don't know who "invented" such a stupid thing but i honestly hope I'll never hear that useless word in the new version of Strategos. "Claiming" something ? Like, "hey, that Castle is mine, even tho i cant take it just now, and the question is will i ever be able to but its still mine cause i claim it for myself" ? Rubbish, complete and utter bullshit. Either you take the damn thing or you don't, claims are nonsense.

+1
Title: Re: Strategus Ask-A-Dev
Post by: Gnjus on June 29, 2011, 12:40:29 pm
Il rewrite it for you Gnjus.

We will take what we want in Strategus. in the process we will surly rape, kill and oppose those who are against us.

Better fuckface ???? hehe i kinda agree claims are stupid.....but in lack of a better diplomatic word i used it ... i am guilty.

I wasn't having a go at you personally Ginger, i was just saying how stupid claims are. Olwen and Oberyn know very well that i kept saying it from the beginning.  :wink:
Title: Re: Strategus Ask-A-Dev
Post by: Renay on June 29, 2011, 01:02:34 pm
Well if Strategus uses our cRPG gold, ninjas will have a headstart unless there is a wipe :)
Title: Re: Strategus Ask-A-Dev
Post by: Ming on June 29, 2011, 01:31:06 pm
Regarding the price for the equipment, Will the prices stay more or less the same as what we are paying now in cRPG?
Title: Re: Strategus Ask-A-Dev
Post by: Renay on June 29, 2011, 01:39:19 pm
About the complete wipe, I take it you mean all cRPG players loose their XP and Items and Gold and start from Zero. If that is the case, will there be only one wipe when Strategus restarts or will it occur every 6 months?
Title: Re: Strategus Ask-A-Dev
Post by: Gheritarish le Loki on June 29, 2011, 01:41:21 pm
I guess you can wipe Strategus without a crpg wipe, depends if gold earn in crpg goes to Strategus.
Title: Re: Strategus Ask-A-Dev
Post by: Gingerpussy on June 29, 2011, 01:42:13 pm
About the complete wipe, I take it you mean all cRPG players loose their XP and Items and Gold and start from Zero. If that is the case, will there be only one wipe when Strategus restarts or will it occur every 6 months?
Ninjas Ninjas.... its not a crpg wipe, but a Strategus wipe hes talking about....

After all the changes in Crpg, and retirement Crpg never needs a wipe cuz now its "balanced"
Title: Re: Strategus Ask-A-Dev
Post by: Renay on June 29, 2011, 01:46:39 pm
In the light of these wipe conversations i just wanted to state that the only possible way to go would be: New Strat accompanied by a full wipe of everything, otherwise it doesn't make any sense. Too much time has passed, people have too much money, gear, looms, etc, etc and the only fair solution would be when Strat comes everyone start from the same point: Zero.

About the bolded part: if you make a wipe every 6 months or so it would mean that by that time Strat was filled with full plate battles and such things, everyone having millions of gold and thousands of troops.....my question is: How fast do you expect people to grind big amounts of gold in Strategos and how will it look: peasant battles for a few weeks and then suddenly everyone has enough money for heavy armors, horses & "best" weaponry or will it be at slower ratio, in the beginning everyone is poorly equipped and it takes months to get rich enough to equip armies with plates, etc. In other words: how fast will the growth & development happen, at what rate ? On what factors will it depend ? Will it take one month to have big fully armored armies and will only the biggest and most active clans have a chance to achieve it before the next wipe ?

This is what I was talking about, Ginger.
Title: Re: Strategus Ask-A-Dev
Post by: [ptx] on June 29, 2011, 04:36:57 pm
Regarding the price for the equipment, Will the prices stay more or less the same as what we are paying now in cRPG?
Crafting!?
Title: Re: Strategus Ask-A-Dev
Post by: Gingerpussy on June 29, 2011, 04:44:54 pm
This is what I was talking about, Ginger.
wel u wrote :

(click to show/hide)
So u mean XP, u dont have XP in strategus u get it to your character , meaning crpg.
Title: Re: Strategus Ask-A-Dev
Post by: Butan on June 29, 2011, 04:47:45 pm
how fast will the growth & development happen, at what rate ?...? Will it take one month to have big fully armored armies and will only the biggest and most active clans have a chance to achieve it before the next wipe ?


I think not even chadz can tell you that.


Coolest answer would be : Strategus will never stagnate and everyone can go from peasant to knight (and vice-versa if you're not cautious, thus avoiding constant increase of OP armies).
Title: Re: Strategus Ask-A-Dev
Post by: Renay on June 29, 2011, 05:12:02 pm
wel u wrote :

(click to show/hide)
So u mean XP, u dont have XP in strategus u get it to your character , meaning crpg.

Are you telling me cRPG and Strategus are not related at all?

I always thought we use our cRPG characters in Strategus.
Title: Re: Strategus Ask-A-Dev
Post by: Gingerpussy on June 29, 2011, 05:29:24 pm
Are you telling me cRPG and Strategus are not related at all?

I always thought we use our cRPG characters in Strategus.
As for your character you get XP fighting in strat battles, but a wipe on XP like u describe is Crpg and not Strategus even tho you use your character in strategus the wipes means ownership of fiefs gold and troops.

Title: Re: Strategus Ask-A-Dev
Post by: Polobow on June 29, 2011, 08:18:03 pm
This might change a bit, but:
there will be about a dozen raw materials.
Every village has 3 materials it can produce.
the owner can shift the production balance.
the amount of resources produced is defined by the workers in the village.
the workers are other players who get a gold wage, defined and given out by the village owner.

the real item production will then happen in towns.
a town can produce up to 5 goods at the same time.
the village owner can set a smith.
the smith's skill defines of what quality (=heirloom) the produced item is.
the amount of workers in the town (=players) define how many items will be produced.

there will be other (individual) ways of creating weapons, but that will be very slow and not feasable to equip an army with it.

How would one gain smith's skill?
By adding new stat points? ( agi, cha)
Or is this tied to the individual ways of creating weapons, starting slow?
Title: Re: Strategus Ask-A-Dev
Post by: Astinus on June 29, 2011, 08:20:21 pm
chadztext= smith skill
Title: Re: Strategus Ask-A-Dev
Post by: Olwen on June 29, 2011, 08:22:49 pm
question for tomorrow : recruiting troops : how does it work ?
Title: Re: Strategus Ask-A-Dev
Post by: DANK on June 29, 2011, 09:13:14 pm
Being new to Crpg and not participating in the old strategus... All I have heard is how good it was, and how much everyone is looking forward to new release. I've heard it is alot like single player, but I don't really understand how this would work in the cRPG atmosphere. Do you challenge other people on the strategus field; then fight a battle with in cRPG? How are the 2 games connected? Could you break down the basics a little for me?

(Sorry if this is a noob question)


I understand the reasoning of giving a date of the release, but a time-frame would be nice (This Summer, Fall, Winter, Spring 2012, etc...)
Title: Re: Strategus Ask-A-Dev
Post by: okiN on June 29, 2011, 09:49:12 pm
Okay, here's a question for you. So far, from what I've seen, everybody seems to be talking about changes to the game mechanics, but have you cast an eye towards improving Strat's core functionality at all? Some example suggestions here: http://forum.c-rpg.net/index.php/topic,4939.0.html

I remember you saying Harald's prettification mods would be added, but are non-visual changes like those suggested above also being planned?
Title: Re: Strategus Ask-A-Dev
Post by: Jarlek on June 29, 2011, 10:05:58 pm
question for tomorrow : recruiting troops : how does it work ?
+1 since you said gold wont be a part of it.
Title: Re: Strategus Ask-A-Dev
Post by: chadz on June 30, 2011, 01:25:16 am
technically not a question, but anyway..

(click to show/hide)
Title: Re: Strategus Ask-A-Dev
Post by: okiN on June 30, 2011, 01:32:52 am
Actually, I asked that question on the first day. Interesting.
Title: Re: Strategus Ask-A-Dev
Post by: Tristan on June 30, 2011, 01:34:15 am
All this spoiling just to obfuscate the gold question  :twisted:
Title: Re: Strategus Ask-A-Dev
Post by: Tristan on June 30, 2011, 01:45:21 am
Question:

Will it be implemented that only players in a certain radius of the battle can be recruited as mercs?
Title: Re: Strategus Ask-A-Dev
Post by: Thomek on June 30, 2011, 03:01:04 am
Will there be hexes and a brand new secret map layout covered in constant fog of war?
Title: Re: Strategus Ask-A-Dev
Post by: Tristan on June 30, 2011, 03:12:49 am
Will there be hexes and a brand new secret map layout covered in constant fog of war?

From irc-spoiler-evening I can tell you that there will not be hexes. But dunno about fog of war.
Title: Re: Strategus Ask-A-Dev
Post by: ManOfWar on June 30, 2011, 05:01:05 am
technically not a question, but anyway..

(click to show/hide)


Why did you make it so only characters under level 30 get it?
Title: Re: Strategus Ask-A-Dev
Post by: Banok on June 30, 2011, 10:23:11 am
Ninjas Ninjas.... its not a crpg wipe, but a Strategus wipe hes talking about....

After all the changes in Crpg, and retirement Crpg never needs a wipe cuz now its "balanced"

i hope your being sarcastic. with all the changes in retirement systems new people will never be able to catch up with other peoples 50 mil exp or 20 hierlooms because those people abused old broken systems. crpg needs a new wipe.
Title: Re: Strategus Ask-A-Dev
Post by: Gingerpussy on June 30, 2011, 10:35:48 am
i hope your being sarcastic. with all the changes in retirement systems new people will never be able to catch up with other peoples 50 mil exp or 20 hierlooms because those people abused old broken systems. crpg needs a new wipe.
i hate ruining this thread. But here i go.

No mater if you have all armor and all your equipment herloomed its very doable to kill ppl now in Crpg. and there is a handful of ppl that have over 30 or 50 mil xp. And those wil not be able to be "crafters" in strategus cuz the "chadztext" only come to those under lvl 30 (ppl need to retire many times).
Title: Re: Strategus Ask-A-Dev
Post by: Tholgar on June 30, 2011, 11:14:27 am
technically not a question, but anyway..

(click to show/hide)
Wait, is that an answer?  :?
Title: Re: Strategus Ask-A-Dev
Post by: Gingerpussy on June 30, 2011, 11:28:28 am
Question:

background for question: in old strategus we see alot of "alliances" forming and breaking. And for along time there was relatively peaceful time in strategus.

Q1: Will there be a peace /declare War in Strategus ? Will there be alliances in strategus and a chance to see who is in alliance with who ?

Q2: Smal armys "stole" prime time fighting in old strategus, wil there be a way that for example less then 500 tickets are done on a smal server ?

Title: Re: Strategus Ask-A-Dev
Post by: Renay on June 30, 2011, 11:40:03 am
Can the under level 30 requirement be changed to under level 31?
Title: Re: Strategus Ask-A-Dev
Post by: SchokoSchaf on June 30, 2011, 11:45:58 am
Will there be hexes and a brand new secret map layout covered in constant fog of war?
That would be awesome - you'll need either good diplomatic connections or spyies and scouts in foreign territory.  :D
Title: Re: Strategus Ask-A-Dev
Post by: Astinus on June 30, 2011, 11:57:25 am
technically not a question, but anyway..

(click to show/hide)
filthy chadz, answering to answer!  :P

It would be more interesting if you explained how it will work, 1 time chadztext means x1 item in strategus and so on? Or you need way more chadztexts? (also an official answer in how you can get it would be nice, but I see how it might be better to keep mysterious)
Title: Re: Strategus Ask-A-Dev
Post by: Everkistus on June 30, 2011, 12:44:47 pm
Considering "chadztext":

Will the level of heirloom in cRPG affect the ones you can forge in strategus?
For example if you have a +1 Tribal Warrior Outfit in cRPG, can you forge all the way up to +3 in strategus if you have the mysterious "smith skill, or is it limited to +1.
Title: Re: Strategus Ask-A-Dev
Post by: Astinus on June 30, 2011, 02:39:45 pm
Considering "chadztext":

Will the level of heirloom in cRPG affect the ones you can forge in strategus?
For example if you have a +1 Tribal Warrior Outfit in cRPG, can you forge all the way up to +3 in strategus if you have the mysterious "smith skill, or is it limited to +1.
no, as far as we know crpg looms won't have effect in strategus smithing. Levels of chadztext will influence looms quality but we don't if it will be a 1 time chadztext = 1 loom level or if you need more chadztext to be able to make a loomed item
Title: Re: Strategus Ask-A-Dev
Post by: Tristan on June 30, 2011, 02:47:46 pm
no, as far as we know crpg looms won't have effect in strategus smithing. Levels of chadztext will influence looms quality but we don't if it will be a 1 time chadztext = 1 loom level or if you need more chadztext to be able to make a loomed item

We know that everytime you recieve chadztext you gain +3 "lvl" smithing for the specific item but -1 "lvl" for everything else you are wearing.
Title: Re: Strategus Ask-A-Dev
Post by: Astinus on June 30, 2011, 03:22:04 pm
We know that everytime you recieve chadztext you gain +3 "lvl" smithing for the specific item but -1 "lvl" for everything else you are wearing.
wait what? http://forum.c-rpg.net/index.php/topic,4544.msg105384.html#msg105384 (http://forum.c-rpg.net/index.php/topic,4544.msg105384.html#msg105384)
In this post it seems that chadztext just store everything you have up when you get it, where does this information come from?
Title: Re: Strategus Ask-A-Dev
Post by: Tristan on June 30, 2011, 03:30:16 pm
wait what? http://forum.c-rpg.net/index.php/topic,4544.msg105384.html#msg105384 (http://forum.c-rpg.net/index.php/topic,4544.msg105384.html#msg105384)
In this post it seems that chadztext just store everything you have up when you get it, where does this information come from?

after you went to bed....
Title: Re: Strategus Ask-A-Dev
Post by: Tor! on June 30, 2011, 04:23:18 pm
technically not a question, but anyway..

(click to show/hide)

So your getting punished for not wanting to retire and just play the game for fun, instead of playing for looms, or not having the time to grind over and over? I dont see the logic. Lets hope this smithing is nothing special, or else alot of people are gonna get hit.
Title: Re: Strategus Ask-A-Dev
Post by: Gheritarish le Loki on June 30, 2011, 05:07:42 pm
well this means too that skip the fun char will not be able to smith?

Also if it´s permanent that means ever retire grinders will have more chance that casual or go to lvl35 char. Strange this doesn´t fit in the general communist spirit of the mod.
Title: Re: Strategus Ask-A-Dev
Post by: H4rdn3ssKill3r on June 30, 2011, 05:35:55 pm
So your getting punished for not wanting to retire and just play the game for fun, instead of playing for looms, or not having the time to grind over and over? I dont see the logic. Lets hope this smithing is nothing special, or else alot of people are gonna get hit.

Its fair.

Either get a huge leveled 35 character to give a bit of a edge in the battlefield or a normal 30 char for making weapons and anyway now with the respec as soon as you hit level 31 you can respec and become level 30 ;)
Title: Re: Strategus Ask-A-Dev
Post by: Tor! on June 30, 2011, 05:56:54 pm
Its fair.

Either get a huge leveled 35 character to give a bit of a edge in the battlefield or a normal 30 char for making weapons and anyway now with the respec as soon as you hit level 31 you can respec and become level 30 ;)

So you think everyone skips retiring because of they want a high level toon? Alot, including me, do it because of just playing for fun and not wanting to start from scratch over and over..
Title: Re: Strategus Ask-A-Dev
Post by: Voodoox on June 30, 2011, 06:22:14 pm
whats your overall grand vision for strategus and when will this first part of this vision be available to play
Title: Re: Strategus Ask-A-Dev
Post by: Voodoox on June 30, 2011, 06:23:20 pm
tor i think u misunderstood him the respec brings you from 31 to 30 so potentially you can stay at 30 forever and still get chadtext
Title: Re: Strategus Ask-A-Dev
Post by: Astinus on June 30, 2011, 07:20:09 pm
We know that everytime you recieve chadztext you gain +3 "lvl" smithing for the specific item but -1 "lvl" for everything else you are wearing.
So you actually get bonus only for one of the items you are carrying when chadztext triggers and malus for anything else you wear? Or the malus is for the all the other items you are not wearing?
Title: Re: Strategus Ask-A-Dev
Post by: Tristan on June 30, 2011, 10:58:43 pm
So you actually get bonus only for one of the items you are carrying when chadztext triggers and malus for anything else you wear? Or the malus is for the all the other items you are not wearing?

Yes, quite simply a counter to grinding smith skill...
Title: Re: Strategus Ask-A-Dev
Post by: Gortha on July 01, 2011, 12:31:04 pm
i hope your being sarcastic. with all the changes in retirement systems new people will never be able to catch up with other peoples 50 mil exp or 20 hierlooms because those people abused old broken systems. crpg needs a new wipe.

No, because u can not use your Heirlooms in Strategus...

Just your Char. A Char with 64 Mio EXP is only level 34.... ;) you are 31 with just 8 mio. So there is not that big difference...
And!!! Most guys went für multiple heirlooms and not level 34+.... so u do not have to be afraid.

Greetz
Gortha
Title: Re: Strategus Ask-A-Dev
Post by: okiN on July 01, 2011, 12:38:02 pm
i hope your being sarcastic. with all the changes in retirement systems new people will never be able to catch up with other peoples 50 mil exp or 20 hierlooms because those people abused old broken systems. crpg needs a new wipe.

Actually, AFAIK they don't have any advantage from that system anymore. When the change came everyone's XP and loom count were changed to reflect a state of them having played under the new system all along. It's almost certainly true you'll never catch up, but it's not because of old retirement, but simply due to those people having spent ludicrous amounts of time grinding.
Title: Re: Strategus Ask-A-Dev
Post by: Astinus on July 01, 2011, 12:42:01 pm
Yes, quite simply a counter to grinding smith skill...
which one is it? Malus for everything you don't wear and bonus for all the set worn or bonus for one random item and malus for the others you are carrying?
Title: Re: Strategus Ask-A-Dev
Post by: okiN on July 01, 2011, 12:48:24 pm
Pretty sure it's a +3 to smithing all the items you're carrying at the time you get chadztext and a -1 to all other smithing skills.
Title: Re: Strategus Ask-A-Dev
Post by: Tristan on July 01, 2011, 02:35:44 pm
Pretty sure it's a +3 to smithing all the items you're carrying at the time you get chadztext and a -1 to all other smithing skills.

Ah yeah, that could it as well...
Title: Re: Strategus Ask-A-Dev
Post by: CtrlAltDe1337 on July 01, 2011, 04:06:28 pm
Okay I don't mean to hijack the thread, but can someone explain by-the-by what chadztext is?  I've never seen any mysterious text in my game before (but I play on NA all the time).
Title: Re: Strategus Ask-A-Dev
Post by: Olwen on July 01, 2011, 04:50:12 pm
just a line that appears randomly when your under 30 saying that you earned something through your effort or whatever
Title: Re: Strategus Ask-A-Dev
Post by: caki on July 01, 2011, 06:13:31 pm
just a line that appears randomly when your under 30 saying that you earned something through your effort or whatever
got it?
Title: Re: Strategus Ask-A-Dev
Post by: Voodoox on July 01, 2011, 06:40:38 pm
visitors can't see pics , please register or login



The part where it says all thine hard work payeth off
Title: Re: Strategus Ask-A-Dev
Post by: Hellsing on July 01, 2011, 07:18:48 pm
I had chaztext with level 30, 2 times (last gen) and never before.
So I don´t think it´s dependet on the level...

-Spanky
Title: Re: Strategus Ask-A-Dev
Post by: Ishtar_Soup on July 01, 2011, 08:34:30 pm
@Spanky, there is allready a 20+page thread on how people got the text.

Question :
Could we have a sneek peek on raiding? By that I want to know if ressources can only be moved by a player and then raiders can attack it or there is going to be some mechanics that create npc caravans that can be attacked and defended?
Title: Re: Strategus Ask-A-Dev
Post by: Tor! on July 01, 2011, 08:54:37 pm
Question:

Will EU and NA players be split?
Title: Re: Strategus Ask-A-Dev
Post by: gazda on July 01, 2011, 09:03:05 pm
Question:

Will EU and NA players be split?

hmm i have better idea, how about we donate some more money, so we can pay chadz a airplane ticket to middle of atlantic ocean, masterwork shovel and a few bags of dirt so he can go and build a artifficall island where he can place server to host na-eu battles,

compromise  :D
Title: Re: Strategus Ask-A-Dev
Post by: Banok on July 01, 2011, 09:06:30 pm
Actually, AFAIK they don't have any advantage from that system anymore. When the change came everyone's XP and loom count were changed to reflect a state of them having played under the new system all along. It's almost certainly true you'll never catch up, but it's not because of old retirement, but simply due to those people having spent ludicrous amounts of time grinding.

well only reason I have as many hierlooms as I do is because once upon a time they were super easy to obtain (retire at lvl 15?). so you are basically just wrong. plus didn't you guys just make pub crawl to exploit ludicrous strat exp gains?

but I only hope peoples heirlooms wont matter in strategus, and it sounds as if they wont so whatever.
Title: Re: Strategus Ask-A-Dev
Post by: Olwen on July 02, 2011, 12:50:58 pm
question for tomorrow : recruiting troops : how does it work ?

still didn't get my answer ;)
Title: Re: Strategus Ask-A-Dev
Post by: Cosmos_Shielder on July 02, 2011, 01:09:09 pm
A question not to dev but to player participating to thisd thread.
What does chadz and okin mean by "chadz text"?
Because if chadztext= "all thine work has paied of" that may be pretty damn good to be smith skill ^^
Title: Re: Strategus Ask-A-Dev
Post by: Gheritarish le Loki on July 02, 2011, 01:27:57 pm
Eh, you´re a god damm genius cosmo, how did you make this conclusion, never ever someone thincked or writed this in the forum' you´re a fuckin light for all of us!!
Ok, just kiding, you should read rest of the thread before posting and show yourself as an idiot....

+1 for the hero question ¨how do we recruit troops?¨
I add how does work food?
Title: Re: Strategus Ask-A-Dev
Post by: Cosmos_Shielder on July 02, 2011, 01:37:42 pm
Eh, you´re a god damm genius cosmo, how did you make this conclusion, never ever someone thincked or writed this in the forum' you´re a fuckin light for all of us!!
Ok, just kiding, you should read rest of the thread before posting and show yourself as an idiot....

+1 for the hero question ¨how do we recruit troops?¨
I add how does work food?
After reading the first 5 pages i got a little tired.
But sorry gheritarish everybody isn't like a you a great forum Priest spending 3-4 hour reading all the thread entirely. I'm not as strong as you , i can't get rid of my real life for internet stranger. May you name be sanctified in the abysses of internet Damn Nerdy No-life.
You might maybe get yourself a girlfriend instead of showing us how big is you 'internet d**k'
Title: Re: Strategus Ask-A-Dev
Post by: Gheritarish le Loki on July 02, 2011, 02:44:03 pm
After reading the first 5 pages i got a little tired.
But sorry gheritarish everybody isn't like a you a great forum Priest spending 3-4 hour reading all the thread entirely. I'm not as strong as you , i can't get rid of my real life for internet stranger. May you name be sanctified in the abysses of internet Damn Nerdy No-life.
You might maybe get yourself a girlfriend instead of showing us how big is you 'internet d**k'
It´s not a matter of dick, it´s a matter of brain, you better use time to read than to write bs.
You are tired of reading but not tired of writing, if you´re not sure don´t post something that someone already post 2 pages before.
And what´s the matter with my gf??


Title: Re: Strategus Ask-A-Dev
Post by: Bulzur on July 02, 2011, 03:42:44 pm
After reading the first 5 pages i got a little tired.
But sorry gheritarish everybody isn't like a you a great forum Priest spending 3-4 hour reading all the thread entirely. I'm not as strong as you , i can't get rid of my real life for internet stranger. May you name be sanctified in the abysses of internet Damn Nerdy No-life.
You might maybe get yourself a girlfriend instead of showing us how big is you 'internet d**k'
It's thanks to redundant questions already answered asked by people such as yourself that people, again like yourself, gets bored reading. It takes less than an hour to read this all thread. And you would even gain time not writing questions, and not having to check again for an answer. -1 for you, trying to make it as if people reading are nerds while people posting without bothering readers are guys with real life. What a joke.



On another note,  i'm really glad this thread had so many answers revealed. I especially like how you handled the smith skill, and different ressources. I don't know how to react to the possible impact of gold in strategus, but i see many people arguing over it, so i'll leave it to them.

I expect recruitment to work like it worked. Players in a village/town, recruiting with a certain % of chance each hour, a certain number of people. Depending on how well the town does, or whatever.

I expect food to be a ressource kept either in the cities, to be bought by workers with their salary, for example, or be kept by a player, for his own purpose.
What i don't know if you have "eat before next week" type of food. I'm pretty sure this would complicate things, but it would also make it more interesting, and will prevent some "adding up food in one place, waiting one month then sending a large army". The way it is is SG seems fine. 3-4 types of food you have to eat fast, others than can stay long enough (indefinitely).
Confirmation on thoses two elements would be welcomed indeed. :mrgreen:
Title: Re: Strategus Ask-A-Dev
Post by: Jacko on July 02, 2011, 04:59:07 pm
Will we be able to have battles on other places besides villages/towns? If yes, elaborate.
Title: Re: Strategus Ask-A-Dev
Post by: Cepeshi on July 03, 2011, 04:21:28 am
Any thoughts already on the alarming fact that many clans are preparing archer only groups for strat?
Title: Re: Strategus Ask-A-Dev
Post by: Sir Henry on July 03, 2011, 04:39:26 am
If you include terrain and such will the battle maps be determined by it? (bridges, rivers, mountains etc.)
Title: Re: Strategus Ask-A-Dev
Post by: PhantomZero on July 03, 2011, 05:25:43 am
Will we be able to have battles on other places besides villages/towns? If yes, elaborate.

There always have been battles for castles and on open plains. How much more elaboration do you need?

Any thoughts already on the alarming fact that many clans are preparing archer only groups for strat?

chadz said earlier:

Then, the question about the ranged: I don't really like how ranged was in the last versions of strategus. We hope that the capturable spawn points help - if not, we will take actions so ranged isn't the only class viable for strategus. We hope for a lot of melee skirmishes. And there might special ranged nerfs for strategus until melee are more important than ranged.
Title: Re: Strategus Ask-A-Dev
Post by: Cepeshi on July 03, 2011, 05:38:16 am
There always have been battles for castles and on open plains. How much more elaboration do you need?

chadz said earlier:

Then, the question about the ranged: I don't really like how ranged was in the last versions of strategus. We hope that the capturable spawn points help - if not, we will take actions so ranged isn't the only class viable for strategus. We hope for a lot of melee skirmishes. And there might special ranged nerfs for strategus until melee are more important than ranged.

just read thru that topic aswell, damn....anyways, thanks :)
Title: Re: Strategus Ask-A-Dev
Post by: SkyrayFox on July 03, 2011, 11:34:30 am
Questions about the economy:

How exactly trading will be implemented and how or who will determine the prices of goods ? Will it be all player based economy ?

Also since the only way to generate gold is by playing on normal servers are there any gold sinks ? What will stop strategus from being flooded with tons of gold by the richest clans ? Isn't there a real possibility of inflation/deflation and general instability of prices ?

I know a lot of people made huge amounts of gold from trading/selling heirlooms on the marketplace, how will you balance the difference between cRPG millionaires and casual players in strategus ?
Title: Re: Strategus Ask-A-Dev
Post by: Timotheusthereal on July 03, 2011, 04:11:16 pm
I know a lot of people made huge amounts of gold from trading/selling heirlooms on the marketplace, how will you balance the difference between cRPG millionaires and casual players in strategus ?

Economy between cRPG and the oncoming Strategus is not linked to each other. What chadz said
Title: Re: Strategus Ask-A-Dev
Post by: okiN on July 03, 2011, 04:42:35 pm
I thought that was the opposite of what he said.
Title: Re: Strategus Ask-A-Dev
Post by: Tristan on July 03, 2011, 04:49:08 pm
Economy between cRPG and the oncoming Strategus is not linked to each other. What chadz said

wrong. It will be connected.
Title: Re: Strategus Ask-A-Dev
Post by: Earthdforce on July 03, 2011, 08:06:24 pm
chadz, do ya think you could put the Question and Answer in the OP? That would be a great help. (Note, this question DOES NOT! count)
Title: Re: Strategus Ask-A-Dev
Post by: Gingerpussy on July 04, 2011, 02:17:11 pm
Several days without  a reply ....  :(

Winter is coming, surly strategus is not .....
Title: Re: Strategus Ask-A-Dev
Post by: chadz on July 04, 2011, 02:22:42 pm
Still busy with cleaning up the hacking mess, I'll reply a lot when that is done :)
Title: Re: Strategus Ask-A-Dev
Post by: Gingerpussy on July 04, 2011, 02:27:38 pm
KK understand, nice job with that realy..nice to give all ppl items and shit back :)
Title: Re: Strategus Ask-A-Dev
Post by: Fluffy_Muffin on July 04, 2011, 03:51:14 pm
Here is a quick one: Will "skip the fun" chars be able to improve blacksmith skill? I dont seem to be getting the chazdtext ingame
Title: Re: Strategus Ask-A-Dev
Post by: Gheritarish le Loki on July 04, 2011, 05:20:21 pm
Fluffy, you can only have chadztext before lvl 30, so i guess skip the fun char cannot improve smith skill.
I think it´s to prevent any abuse and to put a limit, otherwise you could have endless bonus.
Title: Re: Strategus Ask-A-Dev
Post by: Elerion on July 04, 2011, 05:22:08 pm
I got chadztext on one of my skip the fun characters a few weeks back. I believe chadz' quote was that only characters level 30 and below could get chadztext.
Title: Re: Strategus Ask-A-Dev
Post by: marco1391 on July 04, 2011, 05:24:33 pm
I got chadztext on one of my skip the fun characters a few weeks back. I believe chadz' quote was that only characters level 30 and below could get chadztext.
Just to confirm, as elerion said it is level 30 and below, Got chadtext today and I'm 2 millions far from 31
Title: Re: Strategus Ask-A-Dev
Post by: Gheritarish le Loki on July 04, 2011, 06:15:53 pm
I got chadztext on one of my skip the fun characters a few weeks back. I believe chadz' quote was that only characters level 30 and below could get chadztext.

Good news, this means skip the fun char can have the chadztext! sorry for the mistake.
Title: Re: Strategus Ask-A-Dev
Post by: Gingerpussy on July 07, 2011, 03:14:15 pm
Questions:

1. Is the new strategus changed with how u rent mercenaries ?
2. As a mercenaries , i would like to know if there are other stuff implemented so we can sell our services.
3. Are alts allowed to fight in strat battles.

4. The 2 or 3 weeks have now pased...when wil old strategus come up ? or will it at all ??
Title: Re: Strategus Ask-A-Dev
Post by: Pellegrino on July 07, 2011, 06:03:53 pm
4. The 2 or 3 weeks have now pased...when wil old strategus come up ? or will it at all ??

Right, where is strat?  :cry:
I don't want to become a grandfather to play it :mrgreen:
Lol i'm trolling, but chadz, you said 2-3 weeks for the old strategus.. 2-3 weeks are passed, tell us something... silence is unnerving  :wink:
Title: Re: Strategus Ask-A-Dev
Post by: Sir Henry on July 07, 2011, 06:05:49 pm
Questions:

1. Is the new strategus changed with how u rent mercenaries ?
2. As a mercenaries , i would like to know if there are other stuff implemented so we can sell our services.
3. Are alts allowed to fight in strat battles.

4. The 2 or 3 weeks have now pased...when wil old strategus come up ? or will it at all ??

The hacking delayed the strategus implementation.  chadz has to give back a lot of stuff.  Good questions though, it would be nice if mercs could be an official part of the game mechanics
Title: Re: Strategus Ask-A-Dev
Post by: Gheritarish le Loki on July 07, 2011, 06:16:09 pm
Right, where is strat?  :cry:
I don't want to become a grandfather to play it :mrgreen:
Lol i'm trolling, but chadz, you said 2-3 weeks for the old strategus.. 2-3 weeks are passed, tell us something... silence is unnerving  :wink:

Your answer :

don't EVER bother quoting me on those dates, but here goes:

the old version of strategus will be back in about 2 to 3 weeks. could be less, could be more. I have exams at the end of the month, and I'm not sure if I have the time to patch it in before. Could be, though.
if it will be introduced gradually (like a new feature every day) or in one big patch.

Patience is a virtue.
Title: Re: Strategus Ask-A-Dev
Post by: Bjarky on July 07, 2011, 06:30:38 pm
3. Are alts allowed to fight in strat battles.
*cough* Nope *cough*
Title: Re: Strategus Ask-A-Dev
Post by: Gingerpussy on July 07, 2011, 06:49:46 pm
Your answer :

Patience is a virtue.

Patience all ready made 2 or 3 ppl leave our clan including one of our leaders.... waiting 6 months for Strategus who is coming soon every week :P
Title: Re: Strategus Ask-A-Dev
Post by: Voodoox on July 07, 2011, 10:28:54 pm
Quote
don't EVER bother quoting me on those dates
Title: Re: Strategus Ask-A-Dev
Post by: okiN on July 07, 2011, 10:34:07 pm
Lack of patience all ready made 2 or 3 ppl leave our clan including one of our leaders.... waiting 6 months for Strategus who is coming soon every week :P

Fixed that for you.

It'll get here when it gets here. All the GTXs in the world won't change that.
Title: Re: Strategus Ask-A-Dev
Post by: [ptx] on July 07, 2011, 11:13:21 pm
This just in from IRC:

(click to show/hide)
Title: Re: Strategus Ask-A-Dev
Post by: Electro on July 07, 2011, 11:36:23 pm
(click to show/hide)
Epic.
Title: Re: Strategus Ask-A-Dev
Post by: DANK on July 08, 2011, 06:28:52 am
We will reply to one question regarding strategus per day.


Why don't you answer one question per day?
Title: Re: Strategus Ask-A-Dev
Post by: Lorenzo on July 08, 2011, 06:41:48 am
A couple of people got theyr account hacked and he's working on fixing the problem and giving the deleted chars and stolen items back.

Just read a couple post back...
Title: Re: Strategus Ask-A-Dev
Post by: okiN on July 08, 2011, 10:27:28 am
Why don't you answer one question per day?
Still busy with cleaning up the hacking mess, I'll reply a lot when that is done :)
Title: Re: Strategus Ask-A-Dev
Post by: H4rdn3ssKill3r on July 08, 2011, 05:17:09 pm
4. The 2 or 3 weeks have now pased...when wil old strategus come up ? or will it at all ??

NOOO QUICK REMOVE IT, we will delete his post, so nobody will ever know >: (
Title: Re: Strategus Ask-A-Dev
Post by: DrTaco on July 08, 2011, 11:10:34 pm
What would you say the major changes to strategus 2.0 are?
Title: Re: Strategus Ask-A-Dev
Post by: Keshian on July 09, 2011, 01:01:33 am
Will there be established times for when fights may or may not occur?

Will smaller clans or clans without fiefs be able to put together and field an army or will large, fiefed kingdoms have a monstrous advantage again?
Title: Re: Strategus Ask-A-Dev
Post by: Mtemtko on July 09, 2011, 01:32:06 am
Is lie the strategus?
Title: Re: Strategus Ask-A-Dev
Post by: Grimm3r on July 09, 2011, 01:40:50 am
don't EVER bother quoting me on those dates

He is going to release it when he feels it is ready. You should be very grateful he gave any estimated time of arrival, but yet you complain when it doesn't arrive right on queue. Have some patience.
Title: Re: Strategus Ask-A-Dev
Post by: Mtemtko on July 09, 2011, 01:52:43 am
He is going to release it when he feels it is ready. You should be very grateful he gave any estimated time of arrival, but yet you complain when it doesn't arrive right on queue. Have some patience.

You probably arent one of us that have been waiting for it for 7 months.
Title: Re: Strategus Ask-A-Dev
Post by: Grimm3r on July 09, 2011, 02:14:31 am
I've been playing C-RPG since before there were NA servers, but I never took the opportunity to play strat. So in that respect, I will not speak as though I have been patiently waiting for the return of strat since it went down. However, I have been waiting two years for Shadowbane to return since it went down. Yet I still don't impatiently ask "Why is it not done yet?" when I know that the answer is simply "it is not ready".
Title: Re: Strategus Ask-A-Dev
Post by: Mtemtko on July 09, 2011, 02:36:23 am
Well thats just you man, apparently you didnt do play strategus alot, but some of us fought like 2-5 battles per day and it was lots of fun so we are becoming kind of impatient after 7 months,  the whole dukem nukem case reminds me of this... Maybe we will have to wait a shit load more just to have a shitty mini-game that will be worse than the old one , but I still have my hopes up.
Title: Re: Strategus Ask-A-Dev
Post by: Keshian on July 11, 2011, 03:40:33 pm
Another patch....no old strategus even.
Title: Re: Strategus Ask-A-Dev
Post by: Mtemtko on July 11, 2011, 03:46:00 pm
Another patch....no old strategus even.

Time to wait 3 more months for another mini-patch.
Title: Re: Strategus Ask-A-Dev
Post by: Gingerpussy on July 11, 2011, 03:48:59 pm
very disappointing indeed. I hear a rumor about mini update today... but aint getting my hopes up again..


Title: Re: Strategus Ask-A-Dev
Post by: Siiem on July 11, 2011, 04:13:45 pm
very disappointing indeed. I hear a rumor about mini update today... but aint getting my hopes up again..

I don't think strategus would go under "mini-update" :P
Title: Re: Strategus Ask-A-Dev
Post by: gazda on July 11, 2011, 05:26:51 pm
very disappointing indeed. I hear a rumor about mini update today... but aint getting my hopes up again..

yes, a hotfix should be tonight if my sources are correct
Title: Re: Strategus Ask-A-Dev
Post by: Gingerpussy on July 11, 2011, 05:42:27 pm
I don't think strategus would go under "mini-update" :P

U had the update yesterday... But spending time on DTV that nobody realy plays is just a outrage if you ask me....

Thank god my "vication" is soon over...
Title: Re: Strategus Ask-A-Dev
Post by: justme on July 11, 2011, 07:39:03 pm
what happend with daily response?
Title: Re: Strategus Ask-A-Dev
Post by: Earthdforce on July 11, 2011, 07:50:56 pm
what happend with daily response?
Title: Re: Strategus Ask-A-Dev
Post by: [ptx] on July 11, 2011, 07:55:01 pm

Title: Re: Strategus Ask-A-Dev
Post by: Earthdforce on July 11, 2011, 07:55:43 pm

Title: Re: Strategus Ask-A-Dev
Post by: chadz on July 11, 2011, 08:10:41 pm
what happend with daily response?
Title: Re: Strategus Ask-A-Dev
Post by: Tears of Destiny on July 11, 2011, 08:11:58 pm


Our answer for the day!

Stay tuned for the next one folks!
Title: Re: Strategus Ask-A-Dev
Post by: justme on July 11, 2011, 10:14:10 pm
but still need to fill the hole from  past few days :P
Title: Re: Strategus Ask-A-Dev
Post by: Bjarky on July 11, 2011, 10:49:40 pm
yes, what happened to the tree?  8-)
are it's fruits almost ripe for picking or is the tree just a tad to young :?:
Title: Re: Strategus Ask-A-Dev
Post by: Cepeshi on July 12, 2011, 01:03:22 am
responds were promised after they dealt with hacker mess, not after patch :P
Title: Re: Strategus Ask-A-Dev
Post by: Evgen on July 12, 2011, 01:25:34 pm
sorry if it was previously asked (there is no any Q/A log)

Will new version of Strategus introduce Stats (Str,Agi, skills) restrictions for equipment like it is in cRPG now?
Title: Re: Strategus Ask-A-Dev
Post by: Jarlek on July 12, 2011, 01:45:57 pm
sorry if it was previously asked (there is no any Q/A log)

Will new version of Strategus introduce Stats (Str,Agi, skills) restrictions for equipment like it is in cRPG now?
+1
Title: Re: Strategus Ask-A-Dev
Post by: PhantomZero on July 12, 2011, 02:27:57 pm
Will commanders be able to better manage their mercenaries? In a sense of allowing certain troops access to one loadout and giving a second loadout of equipment to another? Sometimes mercenaries would take multiple shields/weapons etc. or use armor unfit for their role. Like say a melee user taking one of 5 sniper crossbows that were supposed to be for the dedicated crossbowmen.

Will there be a way to boot mercenaries from battles in-progress for taking extra equipment or TKing or what have you?
Title: Re: Strategus Ask-A-Dev
Post by: Bjarky on July 12, 2011, 03:05:02 pm
sorry if it was previously asked (there is no any Q/A log)

Will new version of Strategus introduce Stats (Str,Agi, skills) restrictions for equipment like it is in cRPG now?
yes it will
Title: Re: Strategus Ask-A-Dev
Post by: Voodoox on July 15, 2011, 06:25:27 pm
a dev? where!  :D
Title: Re: Strategus Ask-A-Dev
Post by: TommyHu on July 15, 2011, 06:47:48 pm
I have a question about signing up for village defenses. I thought the AI hires people, so what is the 'status: pending' pending upon? Is it already full and I'm in a waiting list?
Title: Re: Strategus Ask-A-Dev
Post by: Bjarky on July 15, 2011, 08:28:24 pm
if its full (limit is 60), u wont be taken until somebody cancels.
also the ai is looking at merc fees, if you are to expensive, well then you know what to do  :wink:

EDIT: this has changed, here's the link: http://forum.c-rpg.net/index.php/topic,10695.0.html
Title: Re: Strategus Ask-A-Dev
Post by: Old_Archer on January 17, 2012, 07:05:57 pm
Quote
Then, the question about the ranged: I don't really like how ranged was in the last versions of strategus. We hope that the capturable spawn points help - if not, we will take actions so ranged isn't the only class viable for strategus. We hope for a lot of melee skirmishes. And there might special ranged nerfs for strategus until melee are more important than ranged.
Strategus is shit, you can shove it in the ass. In melee skirmishes players have lags. It is better to work with cRPG.
Title: Re: Strategus Ask-A-Dev
Post by: Gnjus on January 17, 2012, 07:48:10 pm
This guy should be renamed by force into an Old Necro.