Disable manual blocking on all lances
Here are my suggestions
- Remove the cool-down period for couch-lancing
- Lower the required speed for couch-lancing. Since damage is tied to speed, this would balance itself.
It sounds great, but I wouldn't want the lance to bounce of someone either or decrease the power of horsemen too much.WTF ?!
Also; the reason that cavalry is so strong is because it has a different, ever increasing scaling power influenced by numbers.
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Yes. Also against 3 if you don't mind.(click to show/hide)
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Have you ever been up against a lancer 1v1?
if you want to kill cav get a long spear / pike.
If your going to nerf it that much, a reduce price of horses significantly, so that you can upkeep them with decent armour and make the lances back to their old speed
furthermore all weapons should be dropable on high damage hits.
also bows should have a chance of snapping, and xbows cracking.
you could also drop throwing weapon and hit yourself! WATCH OUT!
So instead of nerfing and making the game slower and less skill based, start to discuss countertactics and make use of formations already.
You don't need many people for that either. Instead of running alone, group up with players of other classes and protect each other.
Protecting others and making kills together is probably most fun (atleast I think so), but more often you see everyone just pursuing kills on their own not caring much for each other...
Remember this; There are always ways to counter something that is considered OP and suddenly it is not OP anymore. WITHOUT any stat changes.
It is false to say that thrust is insta-kill and equal to the couch, usually kills with the thrust attack type get done, because of the enemy already has taken hits from others or is low lvl or has very low armor.
On top of that, you have to hit the head, not the body, a full life medium-high lvl will survive the body thrust hit (have tried it with 140 pole wpf, 7ps and 28p dmg lance without shield and average speed).
If u see a high armor and high lvl full hp enemy, not even the headshot will insta kill him.
And all this has to happen when the enemy is unaware of u, if they are, they simply block u or avoid the stab.
Only high skill cav can do more than this, but if your average like me, wich most cav are, it isn't as easy as people think, u should try it yourselfes.
On the other side, when couching, i haven't seen any person survive a couche hit, there's probably a chance for that, but the person would have to have very high amounts of hp and armor.
disabling [manual block] on all would be extremely stupid since lancers can block with a shield anyway. and no shield lancers already gimping ourselves since we dont get 360 degree blocking forcefield. (I would love to see proper 2h lance animations and increased speed/reach than current 1h ones)
copy and pasta
as a poke lancer im actually fine with nerfing it, but why in gods gracious pjamas disable manual blocking?
Fact is that 5 good HA's would humiliate the top 10 infantry players on any map. Still there is more whine about melee cavalry. I'm not saying HA is OP but HA is superior to all other classes on most maps. Sure, they don't do much damage but they are still the winners. They are in command and can spend minutes to get down a guy without having to worry about themselves.
Following the infantry crowd doesn't help much, because the cav just charges through killing whoever doesn't see them in time, while the rest of us get driven over by our own pursuing cavalry. For infantry to run in formation tight enough to prevent cav from running through the middle would take a lot of practice, expecially as there are no leaders nor assigned units.
As for the argument that spears aren't long enough to counter heavy lances. They are. If a lolstabbing 2H can do it (seen that plenty of times)
Maybe it happens, but in all seriousness it's only the fault of a wrong timing from the lancer. If both are playing perfectly, the lancer always wins. Even an heavy lance used on foot has less reach than an heavy lance used on a horse and that's fail.
Furthermore, I don't understand why are cav so high in priority for you to kill. You just said they aren't that dangerous, and they certainly are of little to no threat against an HA, but yet they are your priority target ? Wtf dude... Moreover, getting one's horse shot and killed in one or two arrows without any mean of defense is the single most annoying thing in this game...
(click to show/hide)
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Have you ever been up against a lancer 1v1?
Nerf the lances speed
-'Weaknesses of Poke-Lancing: Cannot be used by all lances'- sorry but that's simply bullshit, of course you can poke with every lance, even every spear!
Great Lance can't poke. Last time i checked it was lance too.
Heavy lance's speed got nerfed by -10 already lat patch, I think it#s enough. Heavy lance is the slowest weapon ingame already.
Not at all. I think any average footman can easily do it. A full charging horseman has little ability to manoeuvre once he has dedicated his line to the lance thrust.
Hahahaaa... ha... You play HA right?
A war spear is perfectly adequate to take down any cav man except maybe the very best (and they should be hard to take down, they are the best after all).
Yes, they should be hard to take on, but even in situation where heavy lance and war spear have the same chance to hit (spear the horse, lance the spearman) lance is superior as it's one hit kill where spearman need to stop good cav twice to kill his horse then win duel on the ground. Do you find fair that lancer have such advantage ? I feel it's very bad design.
I've seen plenty of horseman die in one hit from a war spear if you aim at the rider (easy to do). That speed bonus also works for the guy with the spear on the ground you know :wink:but by doing this you have to strike later so less range... another disadvantage
Not at all. I think any average footman can easily do it. A full charging horseman has little ability to manoeuvre once he has dedicated his line to the lance thrust. On the other hand a footman can easily side step a horse and get a good spear thrust. It's quite easy to do. The reach of a heavy lance only helps against people who don't really know what they are doing.
-'Remove the cool-down period for couch-lancing'- That would mean I just ride around and kill everybody with my great lance, so poking is useless :D
Things just don't work like that. Any decent lancer knows the best way to poke safely is to lance on the side, with a 90° angle, to have the greatest distance possible between your horse and the target, and it's easy even with the crappier horses. That way it is completly impossible for any weapon under the size of the heavy lance to land the hit first. Nobody except novice lancers position their horse head closer to the enemy than themselves when they can (and they usually do).
And that's exactly why lancing is broken. Ever heard of people able to do stuff like wielding a very long stick with one hand, completly deployed on the side of your horse at top speed, and hitting an unmoving target without falling from the horse ? The lance fix that was implemented just after the patch was brutal, but it was a move in the good direction.
You have a tiny range and your ability to turn is greatly reduced when you couch your lance.
I go with some points you stated, but I don't agree on some like:
-'Disable manual blocking on all lances'- every other weapon, even the smallest sword can manual block a lance from full speed, so that would be kind of unbalanced!
-'Weaknesses of Poke-Lancing: Cannot be used by all lances'- sorry but that's simply bullshit, of course you can poke with every lance, even every spear!as other people have stated, you are incorrect on this issue.
-'Remove the cool-down period for couch-lancing'- That would mean I just ride around and kill everybody with my great lance, so poking is useless :DNo. Thrusting a lance is still the much safer option of the two. As I mentioned earlier, the number of weapons that can safely stop a horseman couching a lance is much greater than the number of weapons that can safely stop an extended poke-lance. The animation of couching a lance reduces the length of the weapon while the animation to poke someone with a lance extends the reach significantly. We are talking a difference of over 60 length here.
-'Lower the required speed for couch-lancing. Since damage is tied to speed, this would balance itself.'- you can even couch lance on a sumpter horse or plated charger, so it's fineWhile you can on a plated charger, one thing I have noticed is that you have to be going at full speed, and a slight change in ground texture will often drop you out of couched mode. One place I noticed this particularly was the classic map "Field by the river." I was using a steppe horse for the experiment, going at full speed towards an infantry with no spear holding the bridge closer to the castle. The kill should have been a given due to the lack of cover and the infantryman's lack of weapon options. However, when the ground changed to the bridge texture, I was knocked out of couched lance mode. I immediately turned around and tried again several times only to discover that it was impossible with a steppe horse and a riding skill of 5 to perform the couch at this location due to the texture difference.
Yes, they should be hard to take on, but even in situation where heavy lance and war spear have the same chance to hit (spear the horse, lance the spearman) lance is superior as it's one hit kill where spearman need to stop good cav twice to kill his horse then win duel on the ground. Do you find fair that lancer have such advantage ? I feel it's very bad design.
Which is why I agreed to the lancing angle being reduced (as long as its sensible and not excessive), as well as making war spears 1 slot. I think that would be an adequate enough thing to make lancing more difficult.
Sorry but the 'ever heard of argument' is a little bull in a game. Ever heard of a guy in full plate with a giant 2 handed sword jumping the height of a horse, swinging his sword and killing the rider? Didn't think so. There's 1000 examples of things in the game that don't happen in real life.
And I remember hearing wayyy back that a couched lance triples the damage that would have been achieved by a thrust, but that was back in vanilla M&B and probably has changed by now.
I think there's a problem when lancers can bump "slash" infantry, with a lance. Or even bump to the ground and have enough maneuver to stop, come back and score a hit (usually lethal despite low speed) on the defenseless enemy. For example, Torben does both.
I'm going to assume this is a 1v1 between a lancer with a heavy lance and an infantryman with a war spear or similar length polearm.
First of all, lets play out the lancer is circling an infantryman scenario. In order to get the sweet spot 90 degree angle on the spear guy, the horse is moving at a heavily reduced speed and probably will have a speed bonus that brings the cav guy to damage somewhere near, if not less than, that of the infantryman. If you manage to stop the horse (something that bad cav lets happen but pro cav rarely will in this situation) then that horse should be dead by your hand regardless of how little damage your weapon deals (this is assuming a horse less armored than the destrier). If its not, then someone interfered or you messed up somehow. Realistically, the infantryman rarely stops the horse in this situation. The easiest way to fight this horseman is simply to walk towards him while holding down block. Congratulations, you managed to defeat him. If the cav tries to bump-poke you then stop his horse and finish him. If he hits your down block then wait for the ding and then spam poke his ass.
Now lets assume that the lancer is taking the longer and more strenuous route of backing up in this 1v1 to gain some speed in each of his passes while charging our hero spear infantryman. Its all a matter of patience, really. Downblock that sucker until he makes a mistake, like getting off his horse to fight you on foot. Or maybe he'll try to bump lance, in which case you can stop his horse before he lances your face. Similarly, couching will get that horse stopped or killed because a 150 length polearm will outreach the couched lance.
If you ever find that a lancer is charging you and you dont have a pointy stick handy, downblock and jump out of his way, then spam at his horse's ass. If youre quick about it, chances are decent that on one of those passes, that horse will be moving too slowly and you just removed a nice portion of its hindquarters. Damage adds up.
On the subject of lancing vs. couching, I don't see why they would need to be balanced. The lance thrust is the lancer's bread and butter. Couching is a tool in the lancer's arsenal, the answer to infantry that thinks it can down block forever in an open field without paying attention to the lancer that wants to play. And I remember hearing wayyy back that a couched lance triples the damage that would have been achieved by a thrust, but that was back in vanilla M&B and probably has changed by now.
Making the war spear 1 slot isnt such a great solution, that would allow for lance and shield cavalry to take a war spear with them as well. And the war spear would become the one weapon just about every archer and heavy/arbalest xbowman takes with them as a backup melee.
Down with ridiculous lancing attack angles!
The damage is ok.
The range is fine.
The speed is acceptable.
Everything about the lance is alright.
Or rather it would be if the angle of attack had any semblance to reality.
1 slot unsheatable warspear would become no-no choice for ranged troops.
So you are basically stating that war spear user have to be passive and wait for mistake to win the fight ? Not really fair for someone that by design should be capable of dealing with cav 1vs1 (and yes, i use those tactic since early beta).
Damage is bit too high (couched lance have way too big, poking have a bit too high), range would be ok with reduced angles, speed is acceptable.
true but then all bump slashing even with 1handers is totally retarded, only balanced by the fact its quite hard to do.
But also don´t forget that you can block that "mighty poke" easily, because you can always hear the upcoming horse and prepare yourself.
And if cavalery pisses you off, make yourself an archer, or better, horsearcher. Not even pikes bring down more horses than a horse archer.
About the damage: Be realistic, if a horse comes up to you in fullspeed and the guy on it stabs you with all his strengh with a lance (which isn´t light at all), you would probably die even with a heavy armor because of the impact, which deformes the armor. A lot of knights died on the field because they couldn´t breathe anymore due to their deformed armor. But the poke shouldnt be nearly as strong as the couchattack if it was realistic, that´s right. But also don´t forget that you can block that "mighty poke" easily, because you can always hear the upcoming horse and prepare yourself.
And if cavalery pisses you off, make yourself an archer, or better, horsearcher. Not even pikes bring down more horses than a horse archer.Read the first post. I have a horse archer. His name is "Seawied."
So I only agree with this when horse archers are removed from the game :lol:. That´s something which I think is unfair. The balance all in all is great as it is now.
http://www.youtube.com/watch?v=HDsUNvDshw8
This is talking about internal cav balance among lancers.
http://www.youtube.com/watch?v=HDsUNvDshw8good thinking :wink:
Oh my... :shock:
Ur joking right? The sound system in warband is fail, and volume is flunked so many times you won't hear them (i.e. it sounds like they're really far away) before it's too late. And when you turn around you rarely have more than half a second to react as horses are super-fast and have godawful maneuver atm. Which means that if it's not a poke, but a bump/couch coming that downblock of yours is gonna be useless.
Sorry for caps but WHY THEshould cav force me to play "friendly archer" (HA is even worse). The last thing this mod needs is more ranged spam.(click to show/hide)
Also, pikes are not usable for bringing down horses, they're merely for defence (i.e. scaring them off). (As unless cav flunks up or plays stupid, a pike is never going to hit him)
http://www.youtube.com/watch?v=HDsUNvDshw8
Cav is good as it is now, look around, if a cav charges you, well you do the UBER-complicated down block, if he charges you with a couched lance, you move to the side since it's easily dodgeable. I have a cav alt, I suck at it, I think they got a pretty hard time to deal with infantry's friggin 5 meter long lances and range spam. A bit of awareness of your surroundings and I think you don't have to fear cav.
Every class has their weaknesses and strenghts, and imho the cav is balanced as it is now.
Please...
If you had read what I actually wrote, you would have understood that the problem with poking vs couching is NOT the mechanics in themselves (I fully support long poke vs short couch, makes cav fights more interesting), but the fact that atm cav is so frippin' fast and maneuverable (combined with the broken sound system).
Fix those issues, make fighting lancecav less of a guessing game.
This affects all cavalry equally.
Worst of all it would hurt 1h and 2h cavalry more than lancers.
How many times does it have to be said that this thread is about the inequity between lance cavalry vs other types of melee cavalry.
Floris mod has some great sounds for horses. Seeing as it's simply a combination of loads of small mods, I'm sure you could pull the cav sounds out easily. With those sounds you'd always hear cavalry...although with more than 3 charging and a hefty subwoofer you might crap your pants :wink:cool! :D
Against infantry you mostly see high speed passes, though you also see people oneshotted by lance thrusts from near stationary horse and a single high speed pass is a kill in 90% of the cases.wow, when i use my heavy lance from a near stationary horse i usually just glance off people :(
wow, when i use my heavy lance from a near stationary horse i usually just glance off people :(
I think he was using a bit of a hyperbole. When I'm at low speeds, it usually takes about 2-3 well-timed hits to kill an opponent.
Lancers need some changes.You sir , are a retard !
As people are starting to notice (and with a fair amount of satisfactions, I can say "I told you so!") cavalry has become more common after the last major patch. While the causes of this are debatable, I think its past due that we re-examine the lance.
There are two ways to use the lance: poking, and couching. Out of the two, poking is much stronger than couching.
Strengths of Poke-lancing
- ~+50 weapon reach
- Extremely high damage
- Fast recovery time
- The ability to block without a shield
Weaknesses of Poke-Lancing
- Requires timing
- Can be easily manually blocked
- Can be consistently chambered by a good player
- Cannot be used by all lances
Strengths of Couch Lancing
- Does not require power strike
- Very high damage
- Fairly easy to time
- Cannot be manual-blocked
- Less expensive equipment
Weaknesses of Couch Lancing
- Reduced weapon length
- Leaves the horse vulnerable to short spears
- Very long recharge time
- Requires speeds not always obtainable by some horses
- More predictable
- Requires longer stretches of open, level field
As you can clearly see, out of the two types of combat, poke-lancing is clearly superior in-game. This presents a number of problems.
You sir , are a retard !
You wrote damages wrong,couching 1 hits people or break their shields since it deals huge damage.Poking doesn't deal half of the couched lance damage...
I lost the count is it your 9th Cav Rage suggestion thread ?
Why not buying a spear instead of crying ?
It is either you are a very fail cav or you are a retard who can't hear a horse galloping at you from behind.
Stop suggesting devs to nerf cav and try to buff yourself.
If you can't realise a horse coming to kill you,if you can't dodge or kill rider couching lance , if you can't down block a lance poker why are you still playing this game ?
A few disclaimers:
Yes, I do have a cavalry character, but this is by no means my only character. I have made these suggestions from my experiences of playing on both sides of the horse.
Yes, I will jump down your throat if you say something stupid because you did not read the entire post.
visitors can't see pics , please register or login
Arslan, Cavalry would still be very viable with these changes. Some of the changes are actually a buff. Right now, poking a lance is superior to any other form of mounted combat, pigeon holing cavalry v cavalry battle to primarily to this particular form of combat. My suggestion mainly focuses on giving these few items some drawbacks to their poked form.
Additionally, lances didn't drop on impact as much as you are implying, but lets focus on gameplay mechanics over history here.Danish/German are still the most used 2h in the game (they're the most expensive looms to buy at the market). GLA is still pretty much the best polearm.
I haven't heard a convincing argument yet that lancers are anything but the most powerful type of cavalry in the game.
Lancers are the better cavalry, well guess what ? It's freaking supposed to be that way, from the start of M&B, from the launch of Warband and cRPG, since the goddamn dawn of time. Get over it .
Danish/German are still the most used 2h in the game (they're the most expensive looms to buy at the market). GLA is still pretty much the best polearm.Someone give Ujin a cookie. Or a BJ, whatever you chose.
Lancers are the best type of cavalry in the game ? Well yeah, so? 1h cav don't drop their weapons when they switch them, their primary cav weapons are about as good when they dehorsed, they rape lance cavalry in close quarters with x10 better swing speed and much less glances. Their bumpslash combo at full speed is just as good as lancing when it comes to attacking unaware opponents in the back plus, unlike the lancers' thrust , there is no block button against bumpslashing (bumplancing is still harder to do, hush).
On top of that ,if they know how to ride and think quick enough, they can still beat lance cavalry.
The constant whining about cavalry (lance cavalry especially since it is more popular) was so persistent and neverending that it's starting to look like nerfing lancers in ANY way possible is some sort of a holy mission for some developers nowadays.
That is the reason why people like me and Chagan are not really active in threads like this anymore, restricting ourselves to posting a couple of troll-like sentences or pictures. We are simply TIRED. It's like being a murder suspect in the court where nobody wants to listen to the defending side.
Lancers are the better cavalry, well guess what ? It's freaking supposed to be that way, from the start of M&B, from the launch of Warband and cRPG, since the goddamn dawn of time. Get over it .
The only real thing you could do though is balance the most popular horses a bit, but since you don't want to listen, you might as well just go ahead and keep telling us that lancers are the real problem here.
Oh so lances are better because they are meant to be?You look a bit angry , Plazek. Here, have a fishstick and calm down.
Such an impressive argument right thar!
Well now I am going to make a counter argument of equal awesomeosity.
"No they're not."
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2h sword are more powerful than 1h weapons when infantry because of the trade off in defence for attack. This goes for 2h polearms too.
Not "because they are meant to be".
Lances should be the best aggressive weapon in a head on strike. They should be un-paralleled in this regard. But they should not be better in almost every way. With their massive attack angles, massive armour piercing damage and super easyness, they currently are. There are plenty of situations where a lancer should get fucked, but he doesn't.
I do not give a crap if you are tired if you are then go get some sleep. Maybe then you lot can make a better argument than "yea lances are more powerful, they are meant to be trololol".
I couche with great lance as I have 0 polearm skill so I don't know for sure if lancing is now over powered (regular poke lancing) but I gotta say its hard to use great lance when you don't have a shield and cant block with it lol.
you bring up a good issue which I didn't calculate and that is 0 wpf couching. If couch cool-down was tied to polearm wpf, this would be a good way of balancing it.I lol'ed
@Ujin. I tend to agree with Plazek's rebuttal to your previous post. I would like to write a more detailed counter argument, but I haven't had the time/motivation just yet.
@ the argument that morningstar is the best pierce weapon: I respectfully disagree. The morningstar is a great weapon to use on horseback, but it carries a lot of danger along with it. It suffers the 33% horseback penalty or a 35% 1h penalty. Additionally, it doesn't have a reach which allows the rider to be constantly safe. The Morningstar in my opinion, represents a good trade-off between killing-power and risk. Lances don't have that same risk.
I lol'ed
herpa derpa, speed rating 65 against speed rating 92? If the lancer fucks up and misses/stops he can't block and is dead (or should die, luck still exists), and if a morningstar user fucks up and goes duel mode then he is dead. Meleecav is high risk, high gain no matter what you use, it's just different ways those risks are. See my point?
and I just rolled my eyes at this response. You really think that attacking someone with a 190 length lance carries the same risk as an 82 length weapon? You're living in a dream world then, my friend.
both can sneak attack from the back on unaware, but lancers should have more distance so they don't get hit/stuck/stopped (by polearm stab) while a morningstar should ambush, horsebump, slice, and even if he gets stuck (wall etc.) he can attack back.
Unless you are such a Neanderthal that you believe highest damage = best weapon by default (and I thought you were smarter than that) then what else other than that single stat makes it the best horseback piercing weapon?Nope, however i believe that while you keep shouting "
herpa derpa
Nope, however i believe that while you keep shouting "NerBalance !" on the forums and doing your best to look smarter than the others,
My point is the cav is balanced as it is right now, except for courser/sarranid which might need some slight stat reductions. What is your point, aside from the arguing exersises ?(click to show/hide)
Lances should be the best aggressive weapon in a head on strike. They should be un-paralleled in this regard. But they should not be better in almost every way.
My point is the cav is balanced as it is right now, except for courser/sarranid which might need some slight stat reductions. What is your point, aside from the arguing exersises ?
A decent 1h cav would be doing absolutely fine in the game. A bad lancer/1h cav would be somewhere at the bottom of the scoreboard due to constant mistakes they make. I myself use a bardiche (2hander) from the horseback from time to time and find it very fun and in some situations even more useful than lancing. 1h cav should serve other purposes and i don't see why the heck do you want to put them on equal terms against lance cavalry.
You keep saying that lance cav can do everything that 1h cav does , but better, yet you and your clanmates and many other people have no troubles being 1h/2h cav, i don't see them complaining here. Probably has something to do with them actually liking the class they play and not being jealous sissies.
P.S. i know this will probably turn against me, but noone is stopping a 1h cav player from taking a lance for cav vs cav fights. Problem solved.
I know they definitely used to, in native. Some of these things could have been changed. I thought I remembered hearing something like that but cannot really remember.Yes, a lancer is in more danger because he has a very slow attack (which I tried to say earlier) and he has a higher chance of glancing (because of the long length) he can more easily be blocked (only thrust damage). Both of them will obviously manage to get out as fast as possible, but a lancer will only have one desperate attack while a slicer can do all from 2-4 if he is spamming fast enough.
You say:
As if ambushing/horsebumping/attacking after you have gotten stuck, is something only 1h/2h users can do.
This is not true.
Lancers can do all of these things just fine.
Why is a lancer in more danger than a 1h/2h user after their horse has been stopped? Whether I am using a sword or a lance the #1 objective is getting the hell out of there. Using a sword makes it no easier to avoid dying. It just means you have a higher base damage weapon with C damage instead of a much longer ranged, equally attack angled slightly lower damage P damage weapon. A weapon that may well do more damage against an armoured opponent even at a standstill!
Then you also admit that only lancers can go for aware players and other weapon types users ought not even try.Yes, lancer are the melee cav that can most easily go against aware players. But that does not mean they are EFFECTIVE against aware players. If you see on the duel servers how a lancer duels footmen, you can see that it is a very, VERY slow process. Again this is agaisnt middle/good players as bad players will try to jump/outrange/rush the cav. So in a battle it's never a good idea to go for aware players since you will need time to take them down (unless they get distracted) and in that time you will most of the time be shot down. Both lancers and slicers can go against bad players btw.
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You own account is unbalanced!
Sneak - both
Ambush - both
Horsebump - both
Better range - lancer
Head on strike - lancer
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Also about all you guys who are all "but omg you can use your sword on foot!" you can damn well use your lance on foot! If you have been dehorsed in the middle of some field and there is enemy cavalry all over, then I would much rather have a lance than some little 1h/2h sword.
snipActually I did, right beneath it. Or did you not read it? Such a nice thing that we can have a decent discussion here.
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I see you did not answer my question regarding what about the morning star other than the high damage stat makes it the ultimate piercing cavalry weapon... preferring instead to engage in some more fallacious anti logic.
snip
Both can sneak attack from the back on unaware
Lances were exactly how they had to be when you could only attack in a little zone in front of (between the first May patch and the second, one or two days later). It also worked like that at some stage of warband beta. A little speed and damage buff to them and you'll get a charge-dedicated lance cavary, with decent (forward) range, unlike couched lances. One of the things ruining the lance gameplay is how you can attack in nearly any direction with it.
(hopefully) end of my contribution.
Lances were exactly how they had to be when you could only attack in a little zone in front of (between the first May patch and the second, one or two days later). It also worked like that at some stage of warband beta. A little speed and damage buff to them and you'll get a charge-dedicated lance cavary, with decent (forward) range, unlike couched lances. One of the things ruining the lance gameplay is how you can attack in nearly any direction with it.
So that a good lancer won't manage too beat a guy with a spear or two-hander with good maneuver? No, that would make cav even more reliant on backraping, which is even more silly. Let there be some skill left in lancing, not just brainless backstabbing, or bumping of enemies. Good maneuver and knowing when to stab, go in and out of range and such is the skill part of cav. Don't remove it.
Ever heard of maneuvering, baiting and knocking down?
Honestly, when you're playing a lancer, the only problem you'll ever find is Pikemen and archers. Rest you can just outrange easily. They have no chance of fighting back if they don't have any form of ranged weapon or pike, forcing them to be on the defensive constantly.
As a 1h on horseback everything can kill you. Even a peasant with a stick if he manages to dodge your blow and smack your toe.(Hey it rhymed)
So my problem with lances is Risk - Reward, no risk for the reward lancers are getting.
If the thing gets done where the faster you go, the less of a radius you can stab, all new cavalry tactics come up where you slow down at the last moment to stab a guy or something.
The main thing that I want is that people get a chance to fight back, honestly, if you have a shorter weapon you have NO chance to fight back against a lancer who keeps stabbing you with the very tip of his weapon to veer off before you can reach him.
That "good maneuver" you are talking about is just veering off as you stab to stay out of range, nothing good about it it's just stupid since a lancer can do it over and over and over and over without you being able to do anything back. + you can still kill a 2h head-on with a lance if you have timing. (your weapon is longer you know?)
PS
QQ neg rep QQ
:rolleyes:
pretty much. The pro-easy-mode cav lobbyist seem to get incredibly scared at debate and feel the need to throw hurtful -1 karma points at anyone and everyone disagree with them. :lol:
I consider lancers to be a suicidal maniacs that need extreme speed or maneuver with high risk and high
High risk ? It's not risky to stab stab stab out of range and circling around the ennemy, i don't see the risk here.
I consider playing 1h cav is more risky than playing lance cav, since you do get outrange by some (if not all) polearm and 2h.
here have a + see if i care (i wont mention i got a lot of - karma also from whatever-lobby-you-are guys, oh shit i just did)lancers can also carry a shield, so there goes almost all of your points. and if you can deal with footwork inf, is more about your horse than about your weapon. lancers don't have higher risk! they can stab from further away! there goes the 10 mins of your life waisted on a post that isn't true...
22_King_Plazek im not sure if its only about cav vs cav as many people talk about fighting infantry also but lets start with cav vs cav
this discussion looks like steel pick user complaining about glaive user range of weapon... yes lance is suppose to have advantage (while on full speeds and in some distance to each other) on the 1h cav in cav vs cav duel, because of range (it matters), but 1h cav can deal with that by blocking with shield, stopping other guy, and slashing him which results in either death or being dehorsed
in these situations lancer is defenseless, as we need speed to kill, 1h not, they also got 3/4 directions to attack you with while lancer only 1
the other thing that is better in 1h cav is that with shield the damage transfer when blocking doesnt happen as often, as with downblock i could say its even quite rare to have it, but since i didnt played with a shield for a bit now i wont be doing such bold statement
and lets not forget the "phantom" range of 1h on horse, as we all know sometimes the results are pretty weird, not once have i been killed with a swing in front of a 1h cav (very long arms you say?)
i also remember there was some argument about 0wpf in polearms, well tbh during that short time when lancing had 10 degree attack range? i dumped by lance and took an unloomed elite scimitar and did fairly well to my surprise ;] but sure lances could get tied wpf to the PS just like the thrown weapons or bows, it would for sure eliminate bunch of cav wannabes and make at least some people happy (if of course there are people riding with 0 in polearms)
ok now to the cav vs inf
killing unaware inf is the same for all cav so ill leave it, when it comes to killing aware players you need to to choose proper target.
Rokema said that lancers got only problem with pikemen and bows (i assume xbows also?), i would also add 2h (skilled players) and most noticeable the Flamberg users. Something in this weapon makes it impossible for me to attack user wielding it, i just always end up dead or dehorsed.
Sure lancers might have a slight advantage over 1h cav when it comes to aware inf, but i think that is only in the field of 2h.
On the other hand 1h cav can deal better with players that got very good footwork, thanks to their swings rather than thrusts, for lancers such players would take whole round to deal with with unsure result in the end.
Also 1h cav is better at dealing with archers, when they want to approach archer they can move their horse sideways (to lesses to chance of their horse getting headshot), and take the arrow on the shield and than take archer out before he got his second arrow ready. Lancers on the other hand need to make some evasive maneuvers and hope archer will miss his shot.
When stopped on some rock, wall, peasant with a stick 1h cav got much better chance of surviving it, one because of shield, two because they can swing back at the attackers, lancers on the other hand can only hope that the attackers will fuck it up, as even being successful at stopping their attacks you will get your horse killed thanks to damage transfer
I consider lancers to be a suicidal maniacs that need extreme speed or maneuver with high risk and high reward, 1h cav to be more of a survivalist type playing it safe. Both of those classes got advantages and disadvantages, a bit different play styles you might say. But in the end both are effective, and if you need guidance as a 1h cav please watch RuConquista_DimaUrban
P.S. if you are about to called me biased, please quote me and prove me wrong
P.S.2 all this also looks like 1h cav players are looking for a scapegoat so the possible nerf on cav is directed into lancers instead of them, while staying silent on their advantages and just pointing the advantages of the other side...
High risk ? It's not risky to stab stab stab out of range and circling around the ennemy, i don't see the risk here.
I consider playing 1h cav is more risky than playing lance cav, since you do get outrange by some (if not all) polearm and 2h.
lancers can also carry a shield, so there goes almost all of your points. and if you can deal with footwork inf, is more about your horse than about your weapon. lancers don't have higher risk! they can stab from further away! there goes the 10 mins of your life waisted on a post that isn't true...
still 1/3 to 1/2 of all lancers use a lance, shield and a onehander.
in the interest of discussion, please remember 95% of statistics are made up on the spot. can we get actual stats on that?how would you want to masiour that?
this discussion looks like steel pick user complaining about glaive user range of weapon... yes lance is suppose to have advantage (while on full speeds and in some distance to each other) on the 1h cav in cav vs cav duel, because of range (it matters), but 1h cav can deal with that by blocking with shield, stopping other guy, and slashing him which results in either death or being dehorsed
TomMyyY uses a shield with his lance, he seems to do fine on foot...
WHY DON'T PEOPLE GET THAT THIS TREAD ISN'T ABOUT NERFING CAV, BUT BALANCING POKE-LANCING AND COUCHING!!! atleast i do. :DAND NOT ABOUT GETTING MORE HA's, THE ORIGINAL IDEA WON'T MAKE MORE HA BABIES, GET THAT!!!
What is good about cRPG is the level of customization and diversity.
- Some lances currently cannot be used to manually block. This is not noted on the website, but the great lance and jousting lance cannot manual block. By making the tags universal on all lances, you would not see the hordes of heavy-lance wielders on horseback.
- Several players against my views and who adamantly oppose my change suggestions do concede that lancers are in fact the strongest cavalry units.
hmm, some input.
due to the heavy lance having something like 65 speed, 0 wpf lancing is VERY SLOW. I used to do 0 wpf lancing, but right now the extreme time needed to prep and release the lance means a huge inconvenience against other cav and infantry as they have plenty of time to dodge you. The lance speed at 65 seems to me was a decent nerf and that can remain the way it is.
Lancers do have drawbacks, as a 1h on a horse, if you are ever stopped, you can still fight enemies. As a lancer, if you are stopped chances are you are dead.
hmm, some input.but onehanded cav gets stuck 3 times as much a lancers do because lancers can avoid getting stuck and still kill
due to the heavy lance having something like 65 speed, 0 wpf lancing is VERY SLOW. I used to do 0 wpf lancing, but right now the extreme time needed to prep and release the lance means a huge inconvenience against other cav and infantry as they have plenty of time to dodge you. The lance speed at 65 seems to me was a decent nerf and that can remain the way it is.
Lancers do have drawbacks, as a 1h on a horse, if you are ever stopped, you can still fight enemies. As a lancer, if you are stopped chances are you are dead.