It sounds great, but I wouldn't want the lance to bounce of someone either or decrease the power of horsemen too much.
Also; the reason that cavalry is so strong is because it has a different,
ever increasing scaling power influenced by numbers.
ExplenationA single cav is no match for any equally skilled, equally lvled player with any class.Let's say the cav has a potential power of 0.5
and the infantry of 1.0
=
Infantry winsTwo cavalry players can use more teamwork than two infantry playersBut still the infantry should be able to deal with it if they have a weapon of atleast some lenght
Single Cav power: 0.7
Total Cav power: 1.4
Single Infantry power: 1.1
(One of the infantry can block, while the other stabs -> Increases combat effectiveness but note that it doesn't increase teamplay as much as cav does)Infantry power: 2.2
=
Inf winsFour cavalry against four infantry should mean death for the infantry, unless they are all equiped against horses (spears, long 2h etc.)Single Cav power: 2.0
(Double that of a single inf - Note that cav has a great mobility, and can be in comparision to infantry anywhere it wants at any time, it can also feint charge, backstab, run away at any time etc.)Total Cav power: 8.0
Single Infantry Power: 1.4
(Can make a round formation, but would require poking/stabbing weapons which only a limited number of players have)Total Infantry power: 5.6
=
Cav winsAnd so forth...
The numbers are made up, but it should give you an idea.
If you don't believe me,
try it.... Play 1 vs 1 play 4 vs 4, 8 vs 8
you will notice that the more players involved, the easier it will be for the cav.
Or join an organised big battle at native or any other mod and play with 60 cav vs 60 inf, the cav is going to win.
And yes it's still valid to test that in other mods, because it's not so much about the personal stats of the horseman,
it's about the great potential in teamwork and formations, which infantry can't use up to the same level.
Obviously if a single cav's stats are too strong, the infantry is fucked anyway
or
if a horse dies by 1 arrow the cav is fucked but those are extremes.
The Problem of nerfingAnyway, the point which I am trying to make is that if you decrease the capability of horseman less players will play cav, this means that not only does the cavalry individually play worse, it also recieves
another hit on
combat effectiveness due to a decrease in numbers.
Players will then shout that cav is underpowered, and it will get
buffed = more players = superb strenght
(overpowered) = nerf = less players = ultra nerf =
etc. etc.
ConclusionWhat I
propose is that we look at a way to counter the teamplay of the cavalry rather than the individual stats.
Possible solutionsWhat might be an idea is to create
a medium damage, low speed , medium range 1 slot, spear.This way more players will be able to take something against/anti cavalry, but because of it's low speed it would/should be
useless against anything but not against cavalry.
Besides that, Plazek suggested to lower the viewing
(and thus stabbing) arc. This is actually a great idea, since it makes backstabbing in a group harder to pull off and probably cause the cav to
bump against eachother more often.