It got "fixed" by making you use a ring slot for the Agape Ring, which prevents you from getting any more souls. What I really hope is that they make proper "connectivity" so it's not all ghost reach and lag anymore.
I had a lot of fun with DkS2 but between them "balancing" PvP, the SotFS thing and haphazard attempt to capture the atmosphere of the first I'm a bit wary about this.
"PC negotiable"
I wonder if they will let invaders play with the boss like in the Mirror Knight or even as the boss. That would be supercool.
I actually though they would get a new name for the next souls game. But then again riding on the name "Dark Souls" is pretty much free PR.
As Dark Souls makes the leap to a new generation of consoles, developer From Software wants to evolve the series' combat, provide new ways to role-play and increase the viable range of character builds, the franchise's creator says.
Game director and Souls series creator Hidetaka Miyazaki showed a gameplay demonstration of Dark Souls 3 at an E3 2015 presentation today, highlighting what's changing in the sequel and how From Software hopes to expand upon the series' trademark features.
Miyazaki described the "world view" of Dark Souls 3 as "not just dark," but with a withered beauty. It's a world littered with ember and ash, dimly lit by a faded sun. The world of Dark Souls 3 aims for full immersion in dark fantasy, Miyazaki said, with dynamic light sources and wind-blown ash and cloth effects.
The game's story will continue the tale of a lord-slaying dark hero and the "Lord of Cinder."
Miyazaki said From Software hopes to deepen the series' combat mechanics with the introduction of what it calls weapon arts. This new mechanic adds another layer to hand-to-hand combat, giving players additional attacks that are specific to certain weapon types. Miyazaki said he hopes the addition will boost the diversity of sword action and risk/reward strategy.
As an example, Miyazaki showed off how players will be able to use a straight sword to enter a "ready stance." From that stance, players can launch two different types of attacks: one that delivers a devastating blow designed to break an enemy's guard and another that quickly closes the distance between the player and their target.
The weapon arts for the game's greatswords are different. Instead of entering a stance, the player can lunge forward, boosting their poise, and unleash powerful attacks that cause great damage or launch an opponent into the air. Miyazaki showed how dual-wielding a pair of scimitars works with weapon arts as well; players can unleash a powerful spin move that can quickly dispatch a tightly-packed group of undead enemies.
The new weapon mechanic also extends to ranged weapons. Using a short bow, players can use weapon arts to quickly fire off arrows while strafing and dodge-rolling. The option to target and fire from far away is still there, but short bow weapon arts make bows much more effective in fast paced combat situations.
Miyazaki mentioned two sources of inspiration for the new weapon arts: Guts from Berserk when describing how greatsword combat is changing, and The Lord of the Rings' speedy archer Legolas.
During our hands-off walkthrough of Dark Souls 3, Miyazaki said that the game world will feature a greater sense of exploration than in previous installments. That sense of exploration sounded like the standard "See that castle in the distance? You can go there!" promises, but in the environment we saw at E3, a region called the Wall of Lodeleth, there seemed to be more branching paths and a sense of open exploration than in previous games.
The dark medieval setting of Dark Souls 3 will look immediately familiar to fans of the series, boosted by a sense of apocalyptic decay present throughout the fantasy environments we saw. The air is thick with the ash of a decaying dragon. Undead creatures and knights roam the streets and dark hallways of the game world, including familiar foes like undead dreglings and rabid, desiccated dogs. A giant fire-breathing dragon, a Miyazaki favorite, presented opportunity for instant death.
One moment that From Software showed that piqued our interest was on a rooftop environment, where a cluster of undead creatures were seen praying to some unknown force. One undead approached the player aggressively, and a black, dragon-like creature burst forth from his body. It actually appeared more like the dragon — liquid and not fully formed — partially slipped through some tear in reality, immediately reminding me of creatures seen in the original Dark Souls' Abyss.
Miyazaki's demo culminated in a battle against one of the game's bosses, a creature known as the Dancer of the Frigid Valley. The lanky, armored creature moved like nothing else we've seen in a Souls game to date; it skulked slowly around the environment, almost as if it were swimming through the cathedral in which the battle took place. With its iron veil and an ethereal, shimmering cape, the dancer had feminine qualities, Miyazaki pointed out. It's a formidable foe: The dancer wields a burning, curved sword that left scorched marks on the ground when it struck. Columns around the battle arena burned when the dancer slashed them, making them feel less like a structure to hide behind, and more of a hazard.
n familiar Dark Souls boss fashion, the dancer switched up its attacks when its health was depleted to a point. Mid-battle, it summoned forth a second sword, this one coated in ash, from what appeared to be a separate dimension. The boss then lived up to its name, pirouetting with both swords drawn and unleashing a dual-elemental, extended series of attacks. The player knight fell before we saw the dancer defeated.
Miyazaki indicated that ash will be a new element type in Dark Souls 3. He didn't come right out and say it, but ash appears to be a frequently used theme in the game world.
Here are some other random things I noticed during the demo:
- Players will discover small gravestones hidden throughout the world. Players can "offer flame" to those stones, letting them to read the epitaph chiseled upon them. Those inscriptions will offer hints about the story.
- The torch from Dark Souls 2 returns. In Dark Souls 3, however, players can not only equip it to light up an area, they can also raise it higher to boost the effect.
- The estus flask is back. The icon in the UI will actually show that the flask is depleting as players get down to their final few swigs.
- Miyazaki said he wanted to make the game's knights — a terrifying foe in the early hours of Demon's Souls — more powerful. It looks like he has succeeded.
Interested to see how GS combat will change then. GS combat is the most fun for me in Souls games. Especially in PvP where you actually have to spend a little more time thinking rather than just mashing R1 to get off your dex weapon spam. All about the bait.
I thought they already said before that they were very inspired by Berserk. Well it was obvious anyway.
The game's story will continue the tale of a lord-slaying dark hero and the "Lord of Cinder."
Gwyn again? Wonder if as protagonist or antagonist.
It is pretty obvious, but i dont think theyve ever really confirmed that they have been insipred by it.
— Dark Souls 3 shares the same “worldview” as the first two games. The demo featured two dead dragons and one live one. Someone asked if the presence of so many dragons implied that this was a prequel to Dark Souls, and Miyazaki wouldn’t directly confirm it, but his answer seemed to suggest a yes.
The boss room looked like a big cathedral room, and this big plate armored enemy appeared. It had very skinny and very long limbs (all fully plated in shiny metal that had some pretty awesome dynamic lightning). The weapons itself was a flaming sword. The boss’s name is Dancer something (unfortunately I don’t remember the actual name) but it’s been described as moving around like Voldo from Soul Calibur and that’s honestly not a bad description in the sense that it had this very slithering-esque movement to it. It had this veil / cape thing that was very spectre like in appearance that just kind of floated around. Think of seeing cloth or ribbons moving around in liquid (shitty description I suppose but it’s what comes to my mind). Either way, Miyazaki mentioned that each boss has at least two phases, and the second phase of this enemy was to pull out a second sword and dual wield it. The second was an “ash” sword. The boss had these really odd looking attacks. They were hard to predict because the movement was so foreign, but it looked really interesting both from a gameplay standpoint as well as a visual standpoint. One of the other really interesting things about the fight was that the fire sword started igniting the boss area. The pillars caught fire, the floor and carpets caught fire, and a little while into the fight the area was more or less engulfed in flames. Really, really awesome stuff.
BB vibe
what you call me bitch niga?
Whos already pre-ordered it on Steam?!
60$ Canadian is a fucking blessing. With our shit dollar almost every single triple AAA game is 80$.
I thought it was a pricing error so instant bought it, turns out they just leaving it at that. But I don't mind since I planned on pre-ordering anyways.
Dat fgt VaatiVidya posted walkthrough video. Fuck him and everything he stands for.just don´t watch it
This is the only Souls game that I haven't watched any trailers or gameplay. Guess the disappointment of DS2 is a part of that, I have no hype at all for this one. And the price of the game? Wtf. Maybe I'll open up my Russian steam account and buy it there, only 26 dollars.http://www.allkeyshop.com/blog/buy-dark-souls-3-cd-key-compare-prices/
Dat fgt VaatiVidya posted walkthrough video. Fuck him and everything he stands for.
just don´t watch it
IMO they're releasing the games too close together.
Dark Souls 2 then endless DLC, Scholar of the First Sin, Bloodbourne, Bloodbourne DLC, now Dark Souls 3 already. You need time between games to generate hype.
Dat fgt VaatiVidya posted walkthrough video. Fuck him and everything he stands for.
I don´t need hype for dark souls, just want to play it again with new levels/monsters, that´s all. I also really liked DS2 and I´m happy that I seem to have low standards/expectations there. If you start to play a game where you only heard about it that it was good (or in other words, didn´t spoiler yourself too much but you know that it has great ratings/reviews), chances are high that you´ll be positively surprised and that you´ll enjoy it a lot.That's why none of us will enjoy Melee...
Maybe that´s why Thief4 turned out to be so shit for me :B waited for it for 3+ years, was active in the forums, and then that...
Did the same with Psychonauts a month ago, and I had some really good time with that game.
Playing Bloodborne right now.
I so wish this one had been the multi-platform, and Dark Souls 2 the PS4 exclusive. Bloodborne blows DkS2 out of the water in pretty much every way. Story, background, lore, characters, voices, level design, combat design, encounter design, equipment, non-combat mechanics, bosses, everything is better. And I'm not even playing it online because console peasants have to pay corvée to their Sony and Microsoft overlords for the privilege of basic online functionality.
Maybe they're smart and took something out of that for DkS3? :/From what I've seen and heard it's pretty much a Bloodborne reskin + weapon arts + the classic demon/dark souls jelly blobs. I even saw a boss in one video, that looked just like the one from Bloodborne, but I hope we get some unique bosses, because as far as I know, bloodborne's bosses aren't very different from each other. It's always a skinny lady with a scythe and lots of cloth straps flying around or a human hunter.
It will be difficult, because sequel, but one thing that's awesome replaying Dark Souls 1 is how everything is deeply tied into the lore.
Eg.
- Pyromancy being something developed by the Witches of Izalith, characters that you 'encounter' and interact with in the game. References to the 'fire sorceries of old' that were something different. Individual innovators of new types of pyromancy, where specialised pyromancies you find can be attributed to these individuals (eg. poison, personal buffs etc).
- Miracles being linked to the Gods. Including Gwyn, Nito, Velka, Gwyneviere, Gwyndolin, etc. Most of these are encountered in the game.
- Sorceries being a type of 'soul-art'. Seath is described as the godfather of sorcery, and all sorcery appears to be tied to souls/crystal structures. Logan innovated some of the more powerful spells, though there is dialogue in the game suggesting that his methods of research are not necessarily moral. You meet these characters in the game.
- Dark Sorceries being tied to 'Humanity', this physical dark substance in the game. Linked to the spread of the abyss and the maddening spread of writhing humanity. You witness this in it's purest form in the DLC, before given access to these new kinds of sorcery.
Whilst in Dark Souls 2 pretty much all of these features of the game, 'classes' or spells are just in the game with no real acknowledgement or explanation. This, quite simply being because the game is a sequel and these features 'should' be in the game, they aren't integrated seamlessly like in the first game.
The setting in Dark Souls 2 is such that most NPCs have no knowledge or recollection of events from the first game, and a significant amount of time has passed. And yet, to my memory I cannot recall a single instance of an NPC musing about the nature of pyromancy, sorcery, miracles or where they came from. They're just... in the game. 'Greetings, I am unmemorable NPC, you want Dark Sorcery? I sell'
I dunno, maybe the lore of Dark Souls 2 is more complete and I just never engaged with it in the same way. I hope Dark Souls 3 will present either a world of self-contained lore, or if it still draws heavily from Dark Souls 1 then that should be in a way that the NPCs and player character can actively engage with (eg. events and characters of that first game should be actively known to characters in the game)
May have booked holiday on release just to play this :)Tru
Lore in DS2 was pretty non-existent in comparison to 1. It just didn't have any depth about it and only a few NPCs had any real back story. Just youtube lore videos for dark souls and the number for DS1 blows DS2 out of the water. The gameplay made me initially interested in DS but it was the lore that really made me love it. And DS2 just felt lacking.
DS2 was made piece-wise and then cobbled together. Going through each area almost feels like a check-list.DS 2 has some pretty uninteresting mechanics, best one being setting light to the windmill. Also, the controls can be pretty unresponsive compared to DS, at times.
But let's not kid ourselves, DS2 is an awesome game still. When you look at the mechanics from a close-up perspective, everything works really well and even the level design as a whole is full of these little devious things that make these games stand out.
DS 2 has some pretty uninteresting mechanics, best one being setting light to the windmill. Also, the controls can be pretty unresponsive compared to DS, at times.
Only thing with the combat I enjoyed more in DS1 was the fact that you could turn your character while you were in the startup animation of your attack, which was mainly good for 2handers, sort of a "nerf" for 2handers in DS2 where you were left open a lot more if you missed compared to dex spammers. Just hope the game will have as much(or more) animation variety on weapons like in DS1. In DS2 almost every weapon of the same type had the same animation, not making you decide between "good" animation but less damage.
I always felt that DS2 had a greater variety in weaponry, maybe it didnt though.
Weapon wise I would say the thing that pissed me off most in DS2 was the fact that certain weapons weren't available until NG+. And early on getting anything decent wasn't easy. Whereas DS1, because of the world layout, you could rush certain shields and weapons right at the start without needing to kill any enemies/bosses so it valued knowledge of the world layout a lot more. And because of the way everything was so connected you could rush grass crest shield, fire keeper souls, scythe and a number of other really useful items as soon as you hit the firelink shrine. All without needing to kill a single enemy.
What was difficult about the archers in Anor Londo, again?
DS1 is better because speedrun strats? What. You actually do this? It's true I didn't do many characters in Dark Souls. Essentially, it's better because the way all the areas are setup makes sense and the whole main world is tightly inter-connected which is super cool.
As for combat, movesets etc. Bloodborne is better than Dark Souls methinks. That's what most people who played both are saying, and I would tend to agree. Of course, there aren't that many weapons in Bloodborne (still quite a few though).
What was difficult about the archers in Anor Londo, again?
if hardest part for you were anor londo archers you must be doing something wrong
i never used pots in dark souls, and only play solo vs bosses. I didn't use that ezmode item that blocks dark magic either but i had to dodge all of his aids spells shields are for fegs too
Bloodborne seemed good when I played it but the double framing issue, meant that 30 FPS looked like worse than 15 FPS and gave me a serious headache just from playing 2 hours.
So yeah don't see how anyone other than a consolepeasant who can only see 10 FPS could give it more than 3/10 (unless that issue has been fixed. which I doubt knowing From).
Got spammed on steam that dark souls 3 is confirmed 60 fps now.
Source?
Would make sense.
Haha that is ridiculous :P Literally strafe whilst locked on to dodge everything then whack it on the head when it comes to the wall.
This will sound ridicolous, but the hardest boss in my opinion was that damn butterfly. :mad:
Kalameet was the hardest if you wanted his tail.
I also didn't like locking on in Dark Souls because you'd only be able to roll in four directions, that carried over into Dark Souls 2 even though they gave you more flexibility. I've never really used stabbing and overhead swinging weapons because of that.
Skip to the gameplay, wtf!!!
Kalameet was the hardest if you wanted his tail.
I also didn't like locking on in Dark Souls because you'd only be able to roll in four directions, that carried over into Dark Souls 2 even though they gave you more flexibility. I've never really used stabbing and overhead swinging weapons because of that.
I'm really pissed off by the fact that I barely have any time nowadays to play. Wanted to go full MLG bundle of sticks in DS3 as before. :?
Whats the skinny on multiplayer?
Kind of avoiding reading about the game as to not spoil it, but I have no idea if there is soul memory or if they are improving the multiplayer for 3.
Whats the skinny on multiplayer?
Kind of avoiding reading about the game as to not spoil it, but I have no idea if there is soul memory or if they are improving the multiplayer for 3.
No soul memory. It's based on your level + weapon reinforcement level. It also seems that a lot more covenants can invade now (even sunbros), which results in bigger fights, you often see 4+ people going at it.
Does anyone know if there's still input lag for keyboards? I'd hate having to use a script to play with kb again.
I might consider this one tbh cuz it looks much much smoother and responsive.
Didn't like the first one cuz the PC port was fucking awful and animations/movement so clunky and clumsy.Didn't get it cuz it looks like more of the first one without fixes to what bothered me with the first one.
Didn't bother with the 2nd one cuz it still looked like the same clunky clumsiness.
I might consider this one tbh cuz it looks much much smoother and responsive.
Didn't get it cuz it looks like more of the first one without fixes to what bothered me with the first one.
One of the few developers I don't mind chucking my money at so I pre-ordered a couple days ago. Especially with the steam reduction if you own either DS1 or DS2.
Steam reduction for owning one of the other games is like 8% what a good deal ...
It's basically saying, you would have gotten it anyway, why risk a reseller when we put this nice little discount in and it's much more convenient for you anyway.
Well too bad resellers are not inconvenient at all and also much cheaper than Steam.
Bed of Chaos with 2x more orbs to destroy?
Some of you veterans do me a favour after release:
Leave a little note if it's newbie friendly or not, eg. entrance into the world doable without pre-knowledge.
Some of you veterans do me a favour after release:
Leave a little note if it's newbie friendly or not, eg. entrance into the world doable without pre-knowledge.
(click to show/hide)
The hype is real. What class/build will your first character be? Same as DaS/DaS2?
I'll probably go standard warrior as always, with a sword and a shield.
As long as there isn't any annoying dark magic, god how I've hated that (thanks Prepare to die edition). And no insta poison magic either. God damn DS2 left such a sour taste in my mouth it won't ever vanish.
To be honest, the biggest thing about Dark Souls for me is the landscape and how you navigate around it. Everything else comes second.
What, havelyn monsters with batstaff insta poison weren't fun for you? :lol:
no spoilers
Going out on a limb, I placed my order, paying 40€.
It has a friend list and/or Steam implementation, right?
Then I want all your identities ingame... I gonna ask for help probably... a lot...
Although, from what I saw in the videos, it doesn't seem to be that hard...
It has a friend list and/or Steam implementation, right?
Online or Multiplayer play is part of Dark Souls 3. Players are encouraged to summon and be summoned and experience the game with others. All known information about Online play will be added to this page.
Online Information
Servers will be dedicated
Online play is platform specific; no cross-platform play
Match making will be level-based again as well as take into account the upgrade level of a player's weapon.
Password Matching (as seen in Bloodborne Online) is a feature and disregards the aforementioned soul level and weapon upgrade level matchmaking in lieu of a normalizing adjustment to phantom attack power.
In addition to the basic online parameters listed below, Covenants also alter the multiplayer experience for players.
Phantoms have half their current estus when in a host's world.
Covenant signs cannot be swapped out when trying to connect to someone else's world.
Hosts, friendly phantoms, and hostile phantoms can get an estus use back if another hostile or friendly phantom dies.
Phantoms (Ghosts)
Other players will be shown in the game world as phantoms (ghosts). You cannot interact with phantoms, and they cannot interact with you. Use other phantoms as a guide to what may happen next in-game.
Bloodstains
Examine a blood stain left behind in a spot where another player died, and you'll view a replay of that player's death. Like with phantoms, you can use this as a guide to what may happen next.
Messages
The messages you can write in the main menu will be sent to other players. You'll also receive messages written by other players in your world. Messages can be rated. If other players rate your messages, you'll regain a little HP.
Soul Signs
Use a White Sign Soapstone to cast a soul sign, and that sign will be sent to other players' worlds. If you're summoned from the sign, you'll be transported to the summoner's world. Soul signs can be cast by anyone, whether living or undead, but you must have the power of the Lord of Cinder to summon other players.
Without SM restrictions not sure how they decided to go with coop.
Going out on a limb, I placed my order, paying 40€.
It has a friend list and/or Steam implementation, right?
Then I want all your identities ingame... I gonna ask for help probably... a lot...
Although, from what I saw in the videos, it doesn't seem to be that hard...
where did you get it for 40 bucks :x
My Steam nick is Benkeii. You add me.
Checked your name and there were 2 and both looked weird.
Ordered at g2play.net...
where did you get it for 40 bucks :x
Tbh, I have no idea what all that Wiki stuff means...
Simple question:
Can I summon someone specifically to a place of my liking when I want to and will he/she be able to fight alongside me?
Tbh, I have no idea what all that Wiki stuff means...
Simple question:
Can I summon someone specifically to a place of my liking when I want to and will he/she be able to fight alongside me?
Online or Multiplayer play is part of Dark Souls 3. Players are encouraged to summon and be summoned and experience the game with others. All known information about Online play will be added to this page.
Online Information
Servers will be dedicated
Online play is platform specific; no cross-platform play
Match making will be level-based again as well as take into account the upgrade level of a player's weapon.
Password Matching (as seen in Bloodborne Online) is a feature and disregards the aforementioned soul level and weapon upgrade level matchmaking in lieu of a normalizing adjustment to phantom attack power.
In addition to the basic online parameters listed below, Covenants also alter the multiplayer experience for players.
Phantoms have half their current estus when in a host's world.
Covenant signs cannot be swapped out when trying to connect to someone else's world.
Hosts, friendly phantoms, and hostile phantoms can get an estus use back if another hostile or friendly phantom dies.
Phantoms (Ghosts)
Other players will be shown in the game world as phantoms (ghosts). You cannot interact with phantoms, and they cannot interact with you. Use other phantoms as a guide to what may happen next in-game.
Bloodstains
Examine a blood stain left behind in a spot where another player died, and you'll view a replay of that player's death. Like with phantoms, you can use this as a guide to what may happen next.
Messages
The messages you can write in the main menu will be sent to other players. You'll also receive messages written by other players in your world. Messages can be rated. If other players rate your messages, you'll regain a little HP.
Soul Signs
Use a White Sign Soapstone to cast a soul sign, and that sign will be sent to other players' worlds. If you're summoned from the sign, you'll be transported to the summoner's world. Soul signs can be cast by anyone, whether living or undead, but you must have the power of the Lord of Cinder to summon other players.
So selling the game as dedicated server is an actual thing they will deliver on or just the same marketing strategy used for DS2?
lol
Dedicated matchmaking server = dedicated server
That would be hardcore PR.
QuoteOrdered at g2play.net...
Watched a PvP video... Massive location spoiler.
GG
Pisses me off that people have already done like NG+2 by the time this is even released over here.
Everyones talking about Dark Souls and how they're going to love it.
Then theres me realising I cant afford it :lol:
Everyones talking about Dark Souls and how they're going to love it.
Then theres me realising I cant afford it :lol:
I am totally going to look for invisible walls every step I take :mrgreen:
Dont forget to put "Illusory wall" messages at every suspicious point.
That pvp video shows the exact same hit detection problems as the previous titles. :? freaking ghost hits everywhere
Japanese servers only atm
Yeah that really has no effect as the connection is peer2peer.
I swear every game comes out on Tuesdays nowadays
Yeah I've noticed this trend. Makes 0 sense. Release on a Thursday night so ready for Friday would be the sensible thing. But fuck being sensible. Means the no lifers get ahead.
Yeah I've noticed this trend. Makes 0 sense. Release on a Thursday night so ready for Friday would be the sensible thing. But fuck being sensible. Means the no lifers get ahead.
Re-playing dark souls untill this is out. Shaving off the rust, i definitely feel some control cripples compared to ds2, but i hope ds3 will be a good mix. Buffing build ftw, i think i will add that on top of my spear usage in ds3, buff and spear. Got a bit pissed at manus and artorias, then i fail spammed the dialogue on gough so i couldnt fight kalameet, rip.
And this song
always gives me the feels just before entering the kiln.(click to show/hide)
Get artorias shield early. Stroll through rest of game.
Finished downloading :) A little over 12 hours left before the unlock!
My first char will be a balanced shielder: A basic towershield ( or whatever they have with 100% physical res )
yeah your kind is unwelcome in these parts
Bought on a reseller site, so I have to suck up torrents instead of the official Steam preload :lol:same, I got it on cdkeys as a friend of mine and I still have to receive the key.
yeah your kind is unwelcome in these parts
same, I got it on cdkeys as a friend of mine and I still have to receive the key.
it seems like most sites, even resellers, already handed out the keys, I'm feeling kinda sad as my internet needs about 7-9 hours to download 20gb so I'll not be able to play on release night(I didn't bother torrenting the preload files :/ )
Waifu wars!!!1My vote goes to the dragon lady(click to show/hide)
Shit mine wasnt fully pre-loaded, still got like 10 minutes on install. fuuukIIRC it doesn't pre-load all files. It leaves some important but small ones so you can't just "crack"* the preload file and play early.
I've got to say I've never scrolled an EULA faster than this.Hold down arrow button to scroll faster (it speeds up)
Or press End key...
Game is playable with mouse and keyboard?
It's all about fashion souls this time around.Don't need to tell me, check me out
Played Deprived for one hour only, sitting at work right now. I'll get that first boss through pure D E T E R M I N A T I O N eventually. Trying to get it to jump off the ledge is amusing, but I'm not sure it's possible. Although to be honest this is Dark Souls and I very well expect to be able to cheese the first boss. Now that I think about it some more, the firebombs I looted were most likely there because the boss is vulnerable to fire.
who fucking invented work anyway, fuck that guy
Gimme some proper crpg-community noob advices I can cherish when I get home from work and lay my hands on my xbox360 controller, starting this for the first time :lol:
Gimme some proper crpg-community noob advices I can cherish when I get home from work and lay my hands on my xbox360 controller, starting this for the first time :lol:
One of the very first chests you'll see is a mimic.
I've got to say I've never scrolled an EULA faster than this.
consider me triggered
visitors can't see pics , please register or login
Hehe, I was helping a guy after finishing the boss and getting the banner-key, I was only few meters behind him, and when I jumped off the ladder next to the spot, all I could see were his legs siezuring out of the chest :) died instantly.
Yeah, and there was this other guy, he was clearly as new as me, poking in every corner, picking up stuff, rolling on all boxes etc., this guy got so hyped when he met a crystal-lizard-bug ( with a gem in it) that he probably went epileptic on the controller and roll-jumped off the roof. Died obviously :)
I read there are some controller issues, is this a thing or just people moaning?My RB doesn't always register, but that might be completely because its a super old, super cheap knock-off brand that has fallen to the floor more times than I want to admit.
No controller issues for me, as far as I can tell...
Also, my fair Lady...(click to show/hide)
...but how the hell can I put my firebomb in some kind of quick slot?
And then, how do I actually throw those fuckers without navigating through a menu? :shock:
I'm probably being stupid right now but I placed them in the toolbelt but that actually does nothing for me, except them being there now. :|
Place them in the slots where you have your Estus then select them and press X.That's what I tried...
the farron keep poison area is brilliantly horrible. worse part is just getting completely lost in that mess, its too bloody hard to map it in your head. I need to go back there, but I dont want to haha
spoiler, but question?(click to show/hide)
(click to show/hide)
(click to show/hide)
(click to show/hide)
Yea... I'm kinda still stuck at the Highwall :oops:
Yea... I'm kinda still stuck at the Highwall :oops:
Yay... got to the bonfire on the tower lel
Who said anything about a boss x)
Just wait til you meat lizardheadguy on the roof.There are 2 of them in that area. I've met the other one plenty by now :P
but some things I keep thinking were way more brutal in previous games, like poison. poison was fucken brutal in dark souls 1, I nearly quit souls series forever in blightown. now it does next to nothing. Curse also was even more brutal than death in ds1, too fucking brutal tbh. even in ds2 it hollowed you. now it just kills you.
Game is still hard, newcomers defo will still struggle their pants off. but it seems about right to me, I'm progressing easy enough but still get my ass kicked. For example the dual wielding enemies in catacombs are just never not terrifying, I cant just roll dodge them like most things; their attack animations are overpowered to be honest.
Just hold your shield up
listen to this fucking casul
listen to this fucking casul
Even so, as I struggled through a good portion of the game by now, level 35, I am yet to see a single guy who is worth anything in PvE or PvP :) they are all fancy and jump around a lot, but just one mistake - and they have a hair-thin health left and no flasks...
I do summon people often at this point, and if there is a choice - I always bet on a knight with a shield and a straight sword of some kind.
If it's a Mage, than it's understandable, but ninjas just don't last very long.
FYI I've set my MP password to 'crpg' (surprise!)...
...should enable you peeps to join me no matter the differences in gear and lvl, right? :oops:
EDIT: yeah, it's just stupidly easy with summons.
May be an unpopular opinion. Hugely enjoying the game itself so far and gameplay but is anyone else getting a sense that the game is pretty linear? More of a concern for future playthroughs i guess but still...
I was concerned at first that it'd be hub-world and zones wouldnt be fully connected but would instead be 'levels' like Demon Souls. But in actual fact most of the world (so far) is all connected like Dark Souls. However, unlike Dark Souls there is only 1 place you can go to first after the tutorial area and (as far as i'm aware) only 1 place you can go from there at the start of the game. Instead of being limited by hard foes you're being limited entirely by the design of levels.
This actually gives you even less freedom than Demon Souls with its hub-world where you could feasibly do the levels in any order. Making this potentially the least open world out of all 3 previous 'Souls' games. Choices so far seem to be 'progress to next level', or 'stop at optional area before going to next level'. Where are the branching paths that lead to different mandatory areas that you can visit in any order depending on difficulty or inclination?
I mean, first 2 Dark Souls had some restricted areas and bits you had to do first:
Sen's Fortress Gate had to be opened
Endgame areas were sealed by the Lord's power
Certain areas had to be progressed through (of course) to reach other areas.
Roadblocks in Dark Souls 2, closed gates etc.
But think of both of the previous Dark Souls games and the areas that you could run to immediately after leaving the tutorial area. In Dark Souls 1 you could go Catacombs, New Londo or even Valley of Drakes/Darkroot/Blighttown/Great Hollow/Ash Lake if you chose the Master Key before even looking at the 'first area'. Dark Souls 2 you could go Tower of flame, Huntsman's Copse/Poison Area/Iron Keep, NoMans's Wharf/Bastille/Sinner's Rise, The Gutter or actually anywhere prior to visiting the 'first area'. But in Dark Souls 3, unless i'm just being blind, you *have* to go to the high walls of Lothric, then you have to go to the undead settlement etc etc.
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I agree it feels very linear. If its means anything though the mid-game starts forking 2 to 3 paths, so there are some choices. But yes, in comparison its still very linear. But then there's also worth mentioning how incredibly big the areas are, im not much of an explorer for the most part, but i always feel like theres an overwhelming amount of paths everywhere, so i miss out on a ton of stuff constantly.
Yeah this is also true, while area to area transitioning is pretty linear, I feel like the areas themselves are pretty huge and you can take different paths around an area.To me, it feels that every level has a lot of different areas in it. It's because of the vertical level design that makes different areas cramped right next to each other, yet you can still get lost
Loving the game so far but is anyone else having problems with actions being queued up? Sometimes if I spam a action, then attack I usually spam the button and it will attack twice even though I go back to rolling mid-way through the first attack.
I've never noticed this in any other of the Souls games. Its kinda annoying.
Srsly guys, can any of you honestly beat that tree boss alone, solo, without using a 100% physical res shield?... I do like 100 dmg per hit, and it just seems impossible to finish alone... On my second char - Mage, we were 4 people, and I was last man standing when it finally died. I used that chicken claw to summon an extra guy :)
Srsly guys, can any of you honestly beat that tree boss alone, solo, without using a 100% physical res shield?... I do like 100 dmg per hit, and it just seems impossible to finish alone... On my second char - Mage, we were 4 people, and I was last man standing when it finally died. I used that chicken claw to summon an extra guy :)
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Also, absolutely love that the armor sets have much more cloth added to them in Dark Souls 3 compared to previous versions. Fallen Knight set is fucking orgasmic.
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Srsly guys, can any of you honestly beat that tree boss alone, solo, without using a 100% physical res shield?... I do like 100 dmg per hit, and it just seems impossible to finish alone... On my second char - Mage, we were 4 people, and I was last man standing when it finally died. I used that chicken claw to summon an extra guy :)
Loving the game so far but is anyone else having problems with actions being queued up? Sometimes if I spam a action, then attack I usually spam the button and it will attack twice even though I go back to rolling mid-way through the first attack.
I've never noticed this in any other of the Souls games. Its kinda annoying.
The issue I have sometimes is that one of my directions of movement gets stuck and my character keeps moving in that direction on his own until I press the corresponding key again.
Gravoth did you mean that boss in your spoilertag is the easiest boss? cause Ive had 1 go so far, hit him 10 times and health is still at 99% ... I hope I dont have to respec for this shit
Btw, anyone tried out the ultra greatswords? I feel like they don't do significantly more damage than the lighter/smaller swords and considering the stamina cost on them, I wonder if they're even worth it (for PvE). The only advantage might be the huge swings for AoE and poise breaking on enemies with higher poise.
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Also, absolutely love that the armor sets have much more cloth added to them in Dark Souls 3 compared to previous versions. Fallen Knight set is fucking orgasmic.
Btw, anyone tried out the ultra greatswords? I feel like they don't do significantly more damage than the lighter/smaller swords and considering the stamina cost on them, I wonder if they're even worth it (for PvE). The only advantage might be the huge swings for AoE and poise breaking on enemies with higher poise.
ssrsly tho half the time I walk in the boss room, fail to dodge his combos and die before even landing a single attack.
I broke and tried shield and its a doddle.
One way to 'cheat' that is to practice as a phantom first
Now thisboss: I am sunbroing it to get the embers so try and solo it but... even 3v1 we are losing half the time. this is a hard fucking boss.(click to show/hide)
'Dark Souls how to kill Pinwheel' in google
Well, not at that boss yet, but I can give you the best advice ever - don't look up shit on it. I did this for one boss in DS1 (sue me) and I regret it till this day. The kill was unsatisfying.
My biggest issue atm is actually leveling.
Since I lack any experience from the earlier titles, I have a hard time predicting which stats I should and should not raise. From the ones that seem generally important for the Warrior class that is. Not gonna do Faith or Intelligence obviously... but the others... for example vitality seems to be important for later on to be able to wear heavy armor but to which extend, no idea.
Guides are hardly helping cuz they explain the purpose of the stats but don't go into builds really...
Atm it feels to me that I am randomly raising endurance, vigor, strength and vitality...
My biggest issue atm is actually leveling.
Since I lack any experience from the earlier titles, I have a hard time predicting which stats I should and should not raise. From the ones that seem generally important for the Warrior class that is. Not gonna do Faith or Intelligence obviously... but the others... for example vitality seems to be important for later on to be able to wear heavy armor but to which extend, no idea.
Guides are hardly helping cuz they explain the purpose of the stats but don't go into builds really...
Atm it feels to me that I am randomly raising endurance, vigor, strength and vitality...
Well, I found my first game breaking bug today. Or atleast PvP game breaking. Whenever I invade someone and there is the host and 3+ phantoms, atleast one of them has no animations and just floats around. Is this the host's PC not being able to handle that many players or is it me? I have matchmaking restricted to region, by the way.
ah gravoth I already spoiled myself, I had to know why I was doing no dmg to that boss so I google it; still haven't found what I need for it yet tho.
ssrsly tho half the time I walk in the boss room, fail to dodge his combos and die before even landing a single attack.
I broke and tried shield and its adoddlex10 easier. its attacks kill me in as little as 2 hits, and are often on dodgeable and yet I can block most and barely lose any stamina, so From has clearly designed this boss to be shielded.
Wow I just realized I had two items to upgrade my estus from +0 to +2 in my inventory, lol. :lol: The funny thing is that I actually read the description of that item and I immediately forgot about it. I was healing with the weak ass estus all this time :lol:
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Cheers, this seems to be good and really helpful advice. I appreciate it!(click to show/hide)
Just beat the game, 27 hours of joy and will go for a 2nd playthrough pretty much instantly.
Cheers, this seems to be good and really helpful advice. I appreciate it!
Since I am still at the Highwall and just had my first 2 tries on that silver doggy thing - I am considering to restart...
Since I am still at the Highwall and just had my first 2 tries on that silver doggy thing - I am considering to restart...
2 tries... that's really not that much
Shown fatty dropped a Winged Knight Halberd for me. Already checked requirements for it and I am considering to level towards those 26str and 16dex. Sounds achievable :D
Let's get to the important stuff; what are some of the best messages you guys have seen so far?
Also is anyone else using vordt's hammer? Seems pretty powerful even with the large stamina drain
If anyone is remotely interested in pvp and being generally a bundle of sticks between levels 55-80 I cannot reccomend enough the aldrich faithful covenant, with the covenant item you invade most of the times on lower level hosts (you can invade hosts up to 39 levels lower than you) and you get a ganking mate(no friendly fire also) of your covenant while the host is often alone due to being in the starting area after the previous boss (the covenant doesn't trigger the blue police).The 2v2 when the host has a friend are also extremely fun.
add that to the fact that the host is often in theand you get the most unfair(and fun) covenant.(click to show/hide)
I think it's the most I've ever enjoyed a covenant in any souls game, it's extremely scummy and I love it.
Spin 2 win. You'll be a professional beyblader in no time. Just remember, if you break my beyblade, youre paying for the replacement.
https://youtu.be/HkwNVRHhunE?t=40s
no embed cause timecode
Chase is a scrublord too and was stuck for like 2 hours on the silver doggy boss. So 2 tries really doesnt warrant a restart if you really want to progress.I beat him last night, took 2-3 attempts but I realized I had a fancy axe that did dark damage and that rekt him.
Alot of truth in that video.
Dark souls "story" never makes actual sense. I Don't think the developers actually care or try, they are just like "lets add anor londo again that will be fun". Then a bunch of nerds will use badly translated item descriptions to come up with explanations, good for them but the real plot is just kill bosses because COMPUTER GAMEZ. still love it, just sayin.
iirc these spins have pretty huge parry windows though
Time for some fashion souls, nothing too crazy, but I really like the vibe of that set.(click to show/hide)
Anybody else having sound issues? Ambient sound keeps "resetting" every time I hear a dialogue line, when I roll and when I go through my inventory. Also, the dragon on the tower was silent, once.
Time for some fashion souls, nothing too crazy, but I really like the vibe of that set.(click to show/hide)
Anybody else having sound issues? Ambient sound keeps "resetting" every time I hear a dialogue line, when I roll and when I go through my inventory. Also, the dragon on the tower was silent, once.
Yeah I think most of the people like that set (also my favourite set so far), I feel like a clone sometimes wearing that.
I dont like that set too much, but then again its one of the better looking ones early on. Sellsword looks pretty sick as well.
my character(click to show/hide)
Nice spoil cunt
it's in a spoiler rofl
no shit but you told me it was your character, not 'my character in front of an endgame area that you probably havent been to yet'It's not exactly endgame (or at least I hope it's not close to the end as I just left it)
I'm enjoying my time so far but I'm missing decrepit face.
That looks like Yharnam.BB was console only. BB doesn't count.
no shit but you told me it was your character, not 'my character in front of an endgame area that you probably havent been to yet'
Found out after 10 invasions (one or two vs stamina hackers) that my spears do jack shit vs players. Maybe lightning split damage is ass, or maybe just those spears are garbo vs other players. Will have to respecc or just find another good faith weapon.
the club is really nice, and if you get to the undead settlement, you can find a large club
the club is fine , hope it's not too slow :D
and how this scaling works woth weapons , sorry but i'm pretty new to ds , is there any info about it?
Ah, so there is decrepit face, but only after the tutorial?
I started as deprived and realized I've not taken off my helmet since I found one. I'm assuming I'm halfway to the end of the game now based only on the bonfire tabs but also feel no matter how thorough I am with searching an area I'm constantly missing things, and I know I am because I've seen things as phantoms in other people's worlds.
Can anyone give the vaguest hint on where:(click to show/hide)
Ah, so there is decrepit face, but only after the tutorial?
I started as deprived and realized I've not taken off my helmet since I found one. I'm assuming I'm halfway to the end of the game now based only on the bonfire tabs but also feel no matter how thorough I am with searching an area I'm constantly missing things, and I know I am because I've seen things as phantoms in other people's worlds.
Can anyone give the vaguest hint on where:(click to show/hide)
Also seems like I get some weird glitch or bug the very first time I open up the game for the day. Sound skipping like a scratched CD; getting wedged on a stalagmite, endlessly falling and then getting "You Died" when trying to quit the game; phantoms just sliding around like immobile action figures.
Where's the guy that gives you free levels? Is it the one on the bridge in Undead Settlement that homeward bone's away after you talk to him?
BB was console only. BB doesn't count.(click to show/hide)
Found out after 10 invasions (one or two vs stamina hackers) that my spears do jack shit vs players. Maybe lightning split damage is ass, or maybe just those spears are garbo vs other players. Will have to respecc or just find another good faith weapon.faith seems to be kinda fucked in this game along with most builds that have either int, faith or a mix of both, I think the worst part is that most "holy" swords (like astora/lothric/sunlight sword)require faith to be used but don't naturally scale with faith whatsoever
I never really pvped a lot in Dark Souls 1 but DkS3 is apparently an updated version of that engine. If that's the case I'm glad they fixed the lagstab and raising your equipment load raises your defense pretty noticeabley along with poise actually seeming to mean something this time around. I messed up my build a bit because I think I dumped too many points into strength too early and it would've better served me in either stamina or equip load.
So it's just telling me to pump points into health and the main damage stat I guess. I feel like not knowing how poise works could make a difference, not that I was dumping points into equip-load/defense but I will think twice about putting points into it now.
As it turns out, it's difficult to make a joke about the suicide hollows using the restricted set of stuff you can say. Ended up going with "Hollow, be wary of god".
Also how did you guys deal with the monster at the entrance of the road of sacrifice?(click to show/hide)
Hey guys just wanted to let you know my new diet is working great! I always wanted the shriveled deer look!(click to show/hide)
Hey guys just wanted to let you know my new diet is working great! I always wanted the shriveled deer look!(click to show/hide)
How da fuck can you end up looking like that? ^^
As it turns out, it's difficult to make a joke about the suicide hollows using the restricted set of stuff you can say. Ended up going with "Hollow, be wary of god".I AXED him a question.
Also how did you guys deal with the monster at the entrance of the road of sacrifice?(click to show/hide)
I think I over-designed my solution to that particular fight. It was really amusing to see it jump down the shaft though.
For UGS fans the Zwei got +5 base damage so is now 145 and the Astora got +10 base damage so is now 132
Probably didn't get buffed enough imo. astora still very low damage for a UGS but looks cool and has a spear like charge special.
And there are other UGS with zwei moveset that do more damage.
the better than zwei UGS I mean are profaned greatsword and the lothric knight greatsword, they will likely become popular. I have both of these upgraded and they are lovely for pvp, and even non boss pve with the lolstabs. I hit people a couple times with profaned special and it sends them flying through the air on their back and lights my sword on fire 8-) 8-) 8-) 8-)
I did get the sword regardless. Most drops from non-respawning enemies work like that, you just obtain the item magically. Like the black knight that drops the BKH in Dark Souls 1, for example.
So those that have killed most (if not all) bosses, which one was the hardest?I think a problem with the boss design in mid-lategame is that some of their movesets can be facetanked while spamming to deal heavy damage to them while losing almost nothing as estus is extremely fast and plenty avaiable like
Mine was undoubtedly:(click to show/hide)
A quick question:
When/where do I get the first undead bone thing to burn and make my Estus +1?
A quick question:
When/where do I get the first undead bone thing to burn and make my Estus +1?
So those that have killed most (if not all) bosses, which one was the hardest?
Mine was undoubtedly:(click to show/hide)
I share your opinion, only boss that made me go super try hard. That whole place was amazing, glad I wikied before the last boss to see if I missed anything :)
They say it isn't the last souls game but at the same time they say it'll be a huge difference, maybe implying even theme change. So will it be really souls or not? I'm confused.
http://www.videogamer.com/ps4/dark_souls_3/news/dark_souls_3_isnt_the_last_game_in_the_series_miyazaki_clarifies.html
Huh, i was sure 3 would be the last one. Oh well, im not complaining.
Aldrich was also an absolute bitch.
I found the red eye orb yesterday and immediately proceeded to be ganked at least 10+ times in a row. Being invaded is a lot more fun than invading it seems. People are such pricks as well, I've never had someone use the "well, what is it?" gesture because they beat me effortlessly, it's always after they almost die themselves even though the odds were in their favor.
I spawn into someone's world and I have to run all the way to the first bonfire just to find three of them on the bridge. After a brief stand off a blue shows up on the opposite side of the bridge and I'm pincered.
the arrow attack on the aldrich is super cheap, it was basically completely unavoidable death half the time.
and aldritch being a boss name isn't really even a spoiler its in the fucken opening trailer and on the throne description in firelink ;)
invasions have never been more fun imo. they were pretty much always free kills before.
Alot of invasions you are 1 v 3, but I still win the majority. you have alot of tools you can use.
1. often back up will come if just wait and Ive had some crazy fights with like 7 people n stuff.
2. you gotta use the monsters, the amount of times 3 guys chase me when they are winning into some hard monsters then I rape host or even all of them.
3. you can use the hunters charms and chug yourself, super cheap but effective
4. if you go mounds covenant often you only need to kill 1 phantom to win, so in that 3v1 you kill 1 phantom and gloat to host then get ported back. can also be really fun in areas where there are all kinds of phantoms like farron's as you can switch sides and kill other invaders.
I'm currently wrecking shit on my lvl 29 sorcerer. its true that spells got nerfed alot in ds3. but the piercing sword moveset is so OP in pvp. people dodge my shiity spells then run into my magic weapon'd rapier which is nearly 300 damage ;)
Mech souls
My riposte oneshot gear, the axe does massive damage (~650 at SL100).(click to show/hide)
My pyromancer alt Kunta Kinte, burned his skin with failed pyromancies. Or maybe he was born that way.(click to show/hide)
The only problem with the axe riposte build is that people know it's slow af and literally all they do the entire fight is roll around and fish for backstabs. Makes fights really boring because there's really nothing you can do against constant rolling, except maybe a lucky delayed hit.
I'm having a bit of a hard time finding a groove with the pvp in this iteration even though I considered myself well above average in DkS2; based solely on getting to rank 2 in the BoB on two different characters with less than 10 losses (and one at an SM just under 500k). The estus chugging is just too much for me, I might have to consider some quick weapon in the left hand just to attempt to punish it when they inevitably start running away.
I did have one nice incident where we were fighting and chugging, we both backed up a bit and then after a moment chugged the rest of whatever we had and resumed the fight.
If you want to duel (with no chuggers) you have to go to the Pontiff area and place down your red soapstone. That's where the fight club is at the moment.
Oh god, don't do this until you're at the meta, whatever it is atm. I did it just after I beat Pontiff. The ganks are real.
Double post I know but just finished the game.
Did you guys get different endings or just the bog standard? I found a certain ending by accident which actually made quite a nice finish to the overall series.(click to show/hide)
A little screen but spoiler alert for real:(click to show/hide)
Alright, I am confused and need explanation/help...(click to show/hide)
Edit:(click to show/hide)
The secrets of the elevator even makes Siegward think hard. Only reason i knew the solution instantly was cause ive seen bloodborne pull the same trick.
Btw, anybody else feel like it takes a lot of monster kills to acquire enough souls to level up in this one compared to the previous games? Feels like each monster only ever gives a small amount of souls.
https://www.kickstarter.com/projects/steamforged/dark-soulstm-the-board-game
You can always just grind some fatties to get the mace&suit back again. As for the embers, don't worry I already got them back from invading people....now all the the Embers Jarlek kindly gave to me are gone, my fat woman suit is gone, my nice big spiked mace is gone - BOOHOOO!(click to show/hide)
40+ hours in on my char and 25 of them is just pure pvp. Someone send help D:
Edit:
I am just unlucky with this game, it seems.
First this bullshit cheater message and now I crashed twice on resting on a bonfire and it tells me at the 3rd try that my savegame is faulty :cry:
Stupid game...
...now all the the Embers Jarlek kindly gave to me are gone, my fat woman suit is gone, my nice big spiked mace is gone - BOOHOOO!
Too late for you buddy, you're next!Ahhh, that image :D(click to show/hide)
Magic seems cool so far, i like the soul sword spells, but theyre not hitting too hard, so most of the time i just find myself plowing through with a great magic weapon buffed broadsword. Cant wait for some soulmasses and spears though, theyre goign to be sick.
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also: no hate this is me rn(click to show/hide)
The trick with range spells in pvp is to shoot them without lock-on, predict roll positions and be MLG. Its actually not super hard, but you need a spell that pays off bigtime for it to be usefull. Farron sword spell is sick, i hope it deals good damage on a high tier stave at 40 int. At least so that it has some use, the greatsword spell is pretty good too, big chunk of FP but dat range and aoe.
Casting time on the greatsword is too long for 1vs1 imo... I have 24 att, using a ring, and still it opens me up too much. Usually, I roll and start spamming farron, and roll out as soon as the enemy counter attacks.
Btw, I have to admit playing on ps, so aiming spells without a lock seems too tricky :) idk how it works on a pc, but I imagine it's more manageable with a mouse.
Listening to all the bossthemes now, without having to bother with focusing on fighting, and ive gotta say it kind of feels like they lack character. Many of them start of pretty much the same, with minor instrumental differences. Some just dont feel like they define the boss or are unique compared to the others. Still pretty good, i like the abyss watchers the most. I kind of miss the demons souls music, it felt kind of overly cheesy to the point where its not cheesy anymore and just epic. Much more defining on the bosses, and much more unique.
This seems cheesy and completely contrary to crpg :D
I mean, I made a sorcerer in ds2 for pvp and it was boring because it was way too easy.
Pyromancer counts as magic?
Bandai Namco told me it’s possible some accounts have been flagged wrongly, and they’re going to examine each report. “Our team will review their account information to see if the player has been using any sort of hack/cheat or if the flag was a false positive,” said a company representative.
In a message to customers that was passed on, Bandai Namco explained that players cannot fix the error re-installing the game, as “the game will continue to display this message until the Dark Souls III server team has had enough time to research the player data to determine if any hacks/cheats were used.”
It’s unclear how long it will take the company to sift through the accounts.
Pyromancer counts as magic?
Dunno about undeserved. A lot of people moaning on Reddit admitted to giving themselves 99 titanite or other items claiming it's fine because they don't PVP but the point is they could.Some Nvidia streaming software seems to flag too. Or so I've read...
I have however heard of people getting banned due to the PS4 controller software for it which would kinda suck.
dam pyro pvp op afterall
:lol:
what are you recording with? bandicam doesn't seem to be working for me.
what are you recording with? bandicam doesn't seem to be working for me.
btw kadeth, astora is cool but not top tier imo. profaned greatsword is way better damage with same moveset, and better special imo. if you really want a charge special consider the gyndyr halberd its charge looks much better than regular.
Just use Shadowplay if you've got an Nvidia card.I read it might be one of the false positives in cheat detection.
I read it might be one of the false positives in cheat detection.
The assassins in the catacombs are mine. They just don't miss when I dodge...
Yeah assassins are annoying. But the most annoying ones for me have to be the lizard/dragon men in Archdragon Peak. Especially the big ones with axes on chains that have 1km range and go through walls.
Turns out, changing a pointer in the game files or using a debugger/hex editor/memory scanner to make the 0 to a 1 results with this.
67.97 and 1.00 poise respectively for those who are wondering whats the difference between taking 8 hits for stagger and every hit staggering.
Anyone else find the smouldering lake boss surprisingly hard? Next to the Archdragon peak boss it was probably the one I died most on. Ended up just giving in and summoning people.
Also everyone co-opping all the time making invasions almost guaranteed 2vs1 is pretty damn annoying. I've managed to kill quite a few with those odds but still it seems half the time that people are clearing areas together right from the start rather than just summoning for bosses.
Those ones made me rage quite a bit. Killing that bloody dragon whilst trying to deal with those assholes almost had me chucking my controller at the screen.
seems like from Forgot to turn on poise :lol:
Not that its needed, might just make the game easier than it already is.
For PvP it is. Getting staggered by ever single dagger or thrusting sword hit in this game is annoying. There's a reason why thrusting swords are so good in this game (apart from absurd damage and ghost range on stabs).
But that's just the issue, PvE seems nicely balanced, balancing for PvP might just break PvE. It's the same for Estus chugging, how do you balance instant Estus chugging for PvP by not affecting PvE.
While daggers seem absolute junk, its true on the thrusting sword part. I think estus part is fine in the game so far as invasions go. But then you have the chuggers in the duel area and you FailFish.
Seriously though, why do people host and start chugging estus during duels? I fought some guy who chugged like 4-5 times before i managed to kill him, while i didnt chug at all. I guess people get pissed off at magic users?
Also just found out about an offhand dagger to boost sorceries by another 20%, i might actually nuke super hard with my spells now.
While daggers seem absolute junk, its true on the thrusting sword part. I think estus part is fine in the game so far as invasions go. But then you have the chuggers in the duel area and you FailFish.
Seriously though, why do people host and start chugging estus during duels? I fought some guy who chugged like 4-5 times before i managed to kill him, while i didnt chug at all. I guess people get pissed off at magic users?
Also just found out about an offhand dagger to boost sorceries by another 20%, i might actually nuke super hard with my spells now.
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Also everyone co-opping all the time making invasions almost guaranteed 2vs1 is pretty damn annoying. I've managed to kill quite a few with those odds but still it seems half the time that people are clearing areas together right from the start rather than just summoning for bosses.
the Darkwraith is supposed to use the mobs to his advantage.
After getting so hyped, I lost interest in the game. The hitboxes are wonky due to shitty animations. Levels are empty(with the exception of the first two areas(not counting tutorial). No weapon variety, atleast not in a way that makes sense. Weapon arts are a joke, especially the Abyss watchers greatsword or whatever it's called. No poise? Srsly.
Maybe in a year, when I feel like cutting myself, I will play this horror instead.
I hate the Old Demon King. I've beaten every boss in the game so far in 3-4 tries or less but not this guy.
what are you recording with? bandicam doesn't seem to be working for me.
btw kadeth, astora is cool but not top tier imo. profaned greatsword is way better damage with same moveset, and better special imo. if you really want a charge special consider the gyndyr halberd its charge looks much better than regular.
armour of thorns is actually extremely cheesy and OP.
I just invaded and was 1 vs 3, ok I was super cheesy and camped monsters, used traps in catacombs to kill 1 and kept harassing them. but I got the killing blow on 2 guys by just rolling with he armour. so funny.
armour of thorns is actually extremely cheesy and OP.
I just invaded and was 1 vs 3, ok I was super cheesy and camped monsters, used traps in catacombs to kill 1 and kept harassing them. but I got the killing blow on 2 guys by just rolling with he armour. so funny.
I hate the Old Demon King. I've beaten every boss in the game so far in 3-4 tries or less but not this guy. So far I've had every bullshit event in the book happen, getting 1 shot by things that didn't hit you, camera getting stuck on him while the player is still running off, being unable to dodge because you get stuck on his legs and his movement stops your roll. I even got him to so little HP I couldn't see the bar and then he kills me. To make matters worse he's at the end of the only part of the game I've genuinely disliked which is the catacombs/smouldering lake area. I even bailed out half-way through to do the Boreal Valley which is much more fun but I've got to finish it off now.
Witcher 3 is a better Dark Souls game than Dark Souls.
Meh, it's boring. Too much running around, too little meaningful fighting. And fighting is too slow and just not very funny. Bosses are decent. Kinda. But my biggest issues is lack of the map and overall design of the... map. Don't find it very funny when half of the time I spend looking for some passage from here to there and back again.
I had none of these issues.
Witcher 3 is a better Dark Souls game than Dark Souls.
I had none of these issues.
You didn't have any problem with finding a way to the new areas?
You didn't have any problem with finding a way to the new areas?
You didn't have any problem with finding a way to the new areas?
You didn't have any problem with finding a way to the new areas?
In Dark Souls, you couldn't teleport between bonefires, and dragon covenant area was hidden behind double illusory walls :)
Oh, and that pitch black Nito area... I lost hope so many times - had to push on only because I couldn't find my way back.
Quite the opposite in fact, i thought i was too easy to find my way around everything.
[...] But what's the worst, I've bought season pass... :cry::lol:
Meh, it's boring. Too much running around, too little meaningful fighting. And fighting is too slow and just not very funny. Bosses are decent. Kinda. But my biggest issues is lack of the map and overall design of the... map. Don't find it very funny when half of the time I spend looking for some passage from here to there and back again.
fighting in Witcher3 was more enjoyable to me than it is in DS3.
And since there's nothing else apart from fighting in DS3...
You didn't have any problem with finding a way to the new areas?
Dodges that don't even work, hp sponges and proc chances = better combat. Falka pls
= better combat.
You didn't have any problem with finding a way to the new areas?That's the point.
wat
It was a few years ago so can not be sure, but I think that DS1 had better design of areas, which didn't require so much running. At least I don't recall it as a chore like in DS3.
(click to show/hide)
So unless you are omnipotent, the quests are 100% designed to be looked up on wiki/guides,
I thought the same when I got to Catacombs. I don't think that's really even half way through the game.
I just checked the list of areas and already was in more than half of them. But okay :wink:
I didn't say "better". I said "more enjoyable to me".
It was a few years ago so can not be sure, but I think that DS1 had better design of areas, which didn't require so much running. At least I don't recall it as a chore like in DS3.
Tell me then what I'm missing.
Same with some areas. Farron Keep where you have to distinguish 3 lights to open the gate and where you can not run, just walk or roll, and you're attacked by a couple of bigass mobs. Wasted half an hour before I gave up and checked in wiki where is the last light. That was retarded map design.
But the chimneys clearly showed the locations, with some vantage points to get clear views on them.
I ended up summoning a phantom to find it, because I thought the first one I extinguished was the first one coming from the first bonfire. Turned out that I passed it and then found the second one first. Third one I found on accident, while rolling out of the way and through those crosses.
I don't like the area, especially how it flows. ___H___. They basically put a tower in the middle and then a few islands and that's it. Not impressed.
The swamp is by far the least enjoyable area, filled with annoying gimmicks like nonstop poisoning and movement penalty while being hounded by groups of enemies, but that's also practically a Dark Souls tradition. You see a swamp type area, you know you're gonna have a bad time.
Seeing some let's plays the best way to approach exploration in that area is to make sure you have a dagger with quickstep as its skill, deals with the movement penalty pretty well.
Lore, finding secrets, dealing with traps and ambushes, dealing with risk, rewards and progression. The true quality of this franchise is not the combat system itself but in level design. A huge majority of the difficulties that most players trip on are not resolved through a better mastery of the combat system but rather by approaching each problem in the correct way, which depends on your knowledge of the game universe, not really of its combat mechanics.
But the chimneys clearly showed the locations, with some vantage points to get clear views on them.
actually the farron keep area was designed for people to spam "may the flames guide ye" messages until people took them literally.
I mean I didn;t realise it until it was pointed out to me, but if you follow the fires it really does takes you on a straight path of where you need to go.
but yeah I agree its an anoying area but they are kinda of souls staple by now, got nothin on blightown imo.
Irithyll Dungeons are the worst area in my opinion. Like 1 bonfire and you just have to steadily open up the shortcuts to make it easier. It's such a grind and an uninteresting area to boot.
Irithyll Dungeons are the worst area in my opinion. Like 1 bonfire and you just have to steadily open up the shortcuts to make it easier. It's such a grind and an uninteresting area to boot.
I thought it was one of the better areas, because its linked together so well, shortcuts are all basically leading back to the bonfire. The enemies were fun too, and the design as a homage to demons souls was sick, because everyone loves tower of latria.
Meh I didn't like the guys with the iron brands. Not particularly hard to kill but the fact they suck your health just makes the area take so much longer.
Especially in that room with like 10 of them.
Just like the first time a mimic ate you.
Scummy but afterwards made you scared from opening a chest without hitting it.
because everyone loves tower of latria.
Mimic spoiler ahead (not a mimic location)(click to show/hide)
there is. look it up, the chain is different. plus you can throw hunters charm, they passively open and give you item - thats how I'm getting aravice item these days.
there is. look it up, the chain is different. plus you can throw hunters charm, they passively open and give you item - thats how I'm getting aravice item these days.I shit you not, on both my 2nd and 3rd characters, they BOTH dropped the aravice on first mimic kill (deep battle axe mimic).
the bonfire pacing in 3 is just really whacky. I mean look at this shiet
Smoldering Lakes is by far the worst area in the game.
the bonfire pacing in 3 is just really whacky. I mean look at this shiet(click to show/hide)
after catacombs boss you have 3 bonfires all right next to each other also. then areas like cathedral/lothric/dungeon you gotta use so many lifts and stuff, which in comparison makes no sense.
Just finished the Usurp the flame ending. Probably the best one but it's a toss up between that and the darkness one.
My final char on this one. Went sorcerer and just used the katana from the firelink shrine the whole way through.(click to show/hide)
Watch out at the pontiff bonfire if youre pvping, some guys mod their weapons to give you a bunch of souls so you get softbanned if he hits you.
At the very least you should back up saves, because if you get tagged by the cheater you will get a notice later before being banned, so you can replace your save with an old one to remove the cheated stuff and be safe from the ban.
but its funny I still haven't beat the 2nd last boss, even though I got to it now on 3 of my characters. (steam says 174 hours but I do leave it running sometimes).
I have to doublepost because you people are neglecting this thread.
There's a funny trick when it comes to weapon arts and FP. Apparently you only need 1 FP to successfully execute a fully effective weapon art. This way you can put a Simple Gem on your offhand that restores 1FP/5sec on +0 (goes faster on higher reinforcement). Which means essentially you have infinite weapon art.
Have tried almost every possible combination of attributes and weapon types between my 4 chars and 200+ hours of playing. Trying a dragon-warrior now :) A refined lothric sword and lothric shield, 40/40 str/dex, 30 vigor, 30 end.
I feel rather squishy obviously, but I look damn good and dem shield parry counters are awesome! Need to find that hornet ring though before my dragon can truly shine.
I'm currently running a female bleed char named PMS. Focusing LUCK and DEX (in addition to VIG and END, ofc). Warden Twinblades, the bleed is real.
I have to say the areas drag more in this one than I've found before. Though I think that's in part because my current build sucks balls. I've gone with a spear build and the damage out put is crap. Seriously looking forward to picking up some of the better spears later but at the moment after just passing the catacombs I'm struggling with the bog standard one.Eventually (as in end of game with the hidden areas), you can buy unlimited titanite shards, large titanite shards, titanite chuncks, twinkling titanite and titanite scales. Meaning you can get anything to +9/+4 (boss/special weapons).
There are a couple of spears I want to try but I'm wary of investing scales into them to upgrade them due to the limited number.
It was less of an issue with my previous 2 builds. Maybe it's just the catacombs sucking my soul into the blackness. One of my least favourite areas for sure.
Have tested high luck and bleed, but it wasn't something for me... Had a hollow small leather shield as an offhand for the luck bonus, and tested a few quick weapons - bleeding took too long to kick in imo. And not that I'm 100% sure, but as I understood, luck only adds to amount of bleeding damage, not to the "accumulating speed". Did 10+ PvP duels and wasn't impressed at all, Imo they need to adjust the bleed weapon base damage. Same raw weapon with a resin applied will do waaaay more damage.
Bleed Rate: Luck affects the rate at which Bleed builds up on targets.
Luck improves the rate at which bleed builds up, from wiki:
Carthus Rogue (the item to buff bleed on a weapon) about doubles that rate, much better than infusing your weapon with Bleed. So Hollow infuse both your Mainhand and Offhand to get the extra Luck (+10). You need to be Hollowed as well. The amount of bleed damage depends on the Bleed stat of the weapon (for most weapons that is 33, which means 33% of max hp). Then you just need a fast weapon that comes stock with bleed, enter Warden Twinblades.
et voila
If this isn't insane bleed buildup then I don't know what is.
Oh, I see :) it means I haven't done it right then... I was testing a bleed longsword, spear and that eastern curved greatsword Momondau or whatever the fck it's called, and a hollow offhand. Haven't even thought about Carthus stuff... Hmmm
EDIT:
Btw Guys, whom do you despise more - Katana or Dark Sword users?.. Assuming they are obviously wearing Fallen Knight set, a kite/crest shield and a fire buff.
Btw Guys, whom do you despise more - Katana or Dark Sword users?.. Assuming they are obviously wearing Fallen Knight set, a kite/crest shield and a fire buff.
So im making a dancer cosplay kind of character, and i know about the cheese so i was going to do it but apparently you cant kill vordt before otherwise the summoning sign for sword master dissapears. So after killing him and realising this i chose the hard route and fought for like 1-2 hours with the dancer, +2 weapon at sl20, but i finally got the twin blades. They are probably shit but they look epic. Damage might be good with both fire and magic clutch rings.
Don't go over lvl 20 and put god's fear in everyone on the wall and the settlement! Rosaria demands it so!
Don't go over lvl 20 and put god's fear in everyone on the wall and the settlement! Rosaria demands it so!
Haha, i couldve done that. But beating the boss gave me like 65k so i hit nearly 40 from that. I dont like twink (sort of) invasions tho, i want to invade with odds against me.
Recently bough the game, I'm aiming for UGS (max str) and lots of vitality/vigor + heavy armor.
Can I avoid dumping any points in every other stats and still be viable tank?
Recently bough the game, I'm aiming for UGS (max str) and lots of vitality/vigor + heavy armor.
Can I avoid dumping any points in every other stats and still be viable tank?
I wish NPCs had more dialogue...
The worst part about this is that some NPCs do get extra lines triggered, but it's so infrequent that you quickly get used to the idea they'll just say the same 1 thing they always say. Easy to miss interesting bits and pieces because of it
The triggers to push character storylines along are obscure and arbitrary, as usual. I thoroughly spoiled myself since there was zero fucking way I'd ever run into all of them otherwise.
https://www.youtube.com/watch?v=4caahQd6N80
Awesome video! The victims raged no doubt :D few games could make me swear as bad as I do in DS - I lose control and mix English with Russian, making up new long words and such :) I even start kicking the air while sitting on a couch, siezuring and convulsing like a 5 year old. Once I had cramps in my neck after such a stunt.
Nice :) it's very hard to hit with imo, same as with Dark Hand's life drain... Too long charge-up. I've been testing to see if I can catch someone who is raising up after a crit, but no, there is more than enough time to roll out. May be in a chaos of battle, if you save it up for a surprise attack.
Awesome video! The victims raged no doubt :D few games could make me swear as bad as I do in DS - I lose control and mix English with Russian, making up new long words and such :) I even start kicking the air while sitting on a couch, siezuring and convulsing like a 5 year old. Once I had cramps in my neck after such a stunt.
Edit:
I have actually reached hand-held storage limit on tongues :)
May I present - Lord Wart Locust:
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Playing UGS or any slow weapon for that matter is a bit like Ganondorf in Smash Bros games. The appropriately named Meta-knights will kick your ass most of the time, unless they're scrubs.
I always do a completely blind run first, obviously you'll fuck up most of the questlines. Second run is following a guide like this one so you actually do the quests.
Did you do this on purpose?
An easy boss if you can parry (you first need to assume you even *can* parry a boss) but very punishing to a shield-turtler which the rest of the game was pretty accommodating to, so the sudden change to a very-aggressive, very grabby boss really created a fight that punished him a lot and made him rage. (I 2-shot him with OP glass cannon sorcerer build on my first try)
Dunno what to tell you, was our first blind playthrough so maybe he had a gimped build and he certainly was bad. But I'm pretty sure he made the artorias sword instead of shield and didn't have the 50 str needed for Havel's greatshield. Either way, I just remember a lot of passive play, guard breaking, and tears.
Not a proper shield turtler then :P
I didn't even make it to Gwyn on my first blind play through. I think I got to Ornstein and Smough, couldn't find anyone to summon and ended up dropping the game for 6 months.
so you're a summoning shield turtler.. do you feel any shame at all
My first blind char is still stuck inside The Great Hollow in someone else's xbox :(
Without the ability to warp, that weird invisible wall that stops you progressing backwards in the great hollow that I now know you need to find a weird wiggly way to get past... he never found a way back out. Shame cos he'd beaten Orns and Smough. That's why my next build was scumbag glass cannon sorcerer who breezed through the game.
That first char tho... Black Knight sword and stone giant shield, he had some swag. You can never recreate the experience of your first ever souls playthrough, everything is new and terrifying.
Anyone else have some craaaaaaaazy 'first souls game playthough' shenanigans? Stuck characters, doing events out of order etc. My first guy was doomed from the start, not only was he briefly and terrifying staying in Tomb of the Giants without lordvessel where his spawn was set to the first bonfire in that area, he then got trapped in The Great Hollow and never escaped. He's probably hollow by now... I just wanted to explore deep into the earth!!!!!!!! RIP
Anyone else have some craaaaaaaazy 'first souls game playthough' shenanigans? Stuck characters, doing events out of order etc. My first guy was doomed from the start, not only was he briefly and terrifying staying in Tomb of the Giants without lordvessel where his spawn was set to the first bonfire in that area, he then got trapped in The Great Hollow and never escaped. He's probably hollow by now... I just wanted to explore deep into the earth!!!!!!!! RIP
Just got this game, I'm hoping to do the same build as I did in DS2. Fat rolling, heavy armor, Dual Ultra Great Swords, with crossbow. I thought it was great fun, but it took a bit to get the strength and stuff to use two ultra greatswords. I think the only consumables I ever used was the estus flask lol, game is too complicated for me....
It's almost like, whenever they make a new game, it makes the second newest game, that everyone thought was garbage compared to the 3rd newest game, suddenly the best game in the series.
(click to show/hide)
Made a new character, quality build 40/40 with Black Knight Glaive. Pretty fun.
Fuck you guys, I like my thief mask :(
Fuck you guys, I like my thief mask :(
Seems cool.
"No trap ahead" most offensive message 2016.
~Leshma, probably
Also I'm going to devour (heheheheheheheheheheheheh) the lore once I'm done with my first playthrough (yeah it's taking forever).
On another note fuck From again for not releasing Bloodborne on PC - I've been listening to the OST for the past few days, it's majestic.
Ikr, and it's not only the OST honestly. Even though The First Hunter is probably the best piece in the whole series.
Yeah First Hunter is great, though I like this one more:
Father OST is also good.
Not saying that Dark Souls 3 OST is bad by any measure either. Just the main menu theme is orgasm inducing. And a certain boss' theme goes from epic to tears.
I really like Vordt's theme, particularly the epic transition to phase 2 but the fight is over too quickly at that stage one way or the other so you're not exposed to that awesomeness for very long.
EDIT: Holy fuck talk about a fanmade comic - http://www.lordranandbeyond.com/in-her-service-premiere-cover/
I really like Vordt's theme, particularly the epic transition to phase 2 but the fight is over too quickly at that stage one way or the other so you're not exposed to that awesomeness for very long.
I regularly whistle Vordt's fight theme while walking to work. Getting weird looks sometimes, it's a bit too epic for casual whistling.
Of note also, Flamelurker's theme, Maiden Astrea, Old King Allant and One Who Craves Souls. Holy shit Maidean Astrea's theme and its seven-note loop over a four-note rhythm. Demon's Souls OST was way more experimental than the others.
Edit: also The Nexus and its three second silences because fuck you
Anyone seen this played with the oculus rift yet? if not check this out.
Might have been mentioned before but not check before this page so.
LobosJR playing dark souls 3 with the first person mode i linked and occulus rift, looks very playable, and a lot of fun.
I think I watched more LobosJR than a short TV series in total.
WTF Iudex's uncut theme has this mega-creepy mid part (begins at 3:15, for some reason the integration fucks up timing)
as i was praising the sun i noticed that on other side of that broken bridge in front of dragon are 2 items on the ground and i was wondering if u even can get there?(click to show/hide)
Isnt that the bridge above the swamp area, with the asylum demon golem etc?probably, but has anyone been there? i assume since there are items then it is possible to get there
probably, but has anyone been there? i assume since there are items then it is possible to get there
as i was praising the sun i noticed that on other side of that broken bridge in front of dragon are 2 items on the ground and i was wondering if u even can get there?(click to show/hide)
https://vid.pr0gramm.com/2016/07/27/014b556a5e5675df.mp4
:lol:
Youtube version, bit better quality. Had a giggle when i saw it the other day, anyone got the original live action that this parodies? Ive only seen a 4chan webm of it.
Dark Souls DLC's are never shit.
damnit, it´s going to be shit: the first dlc "Ashes of Ariandel" is going to be a PVP-ONLY dlc. There´s going to be new weapons, armors and sorceries but no new singleplayer content.
Meh. Not cool :?
Someone on reddit spreads false rumours.
damnit, it´s going to be shit: the first dlc "Ashes of Ariandel" is going to be a PVP-ONLY dlc. There´s going to be new weapons, armors and sorceries but no new singleplayer content.
Meh. Not cool :?
totally looks like pvp only guys
https://vid.pr0gramm.com/2016/07/27/014b556a5e5675df.mp4this is fucking beautiful.
:lol:
And people think that they're going to make a shitty PvP only DLCPeople don´t believe it, it was a wrongly written paragraph on one of the biggest german video game magazines website and they already apologized for it.
Those angels tho !
Anyone tried PvP with the new gear? The paired greatswords seem pretty ridiculous
So I only have a ng 5+ char which im halfway through the game with. Do I have to kill soul of cinder to actually play the dlc?
That's the thing I like the most in Dark Souls. Sure, combat is great. But thing that stands out is level design and use of visual cues to tell the story. After Dark Souls I lost interest in games that tell you the story through babbling NPCs who happen to pull you (complete random stranger) by your sleeve just to tell you something very important, because telling some secret to a someone you meet for the first time is the way things work...
HEY STRANGER IVE NEVER MET YOU BUT PLEASE SAVE US AND BECOME THE HERO OF THIS CITYI don´t know about 1 and 2, but chances are high that in DS3 you´re everything else than a simple stranger
> YES
> NO
> MAYBE
> FUNNY
I watched this the other day. The theory kind of hinges on the fact that you have to fight a boss at the end of an area. I would also argue there's no evidence that Anri, Siegwind, and Hawkwood are ashen. Being ashen, at one point your character tried to link the flame and was burnt to ash, generations before the current age of fire. I like the pretty basic idea that your starting class determines your backstory.
I watched this one the other day, its a pretty neat interpretation of the Deep. Before this, I always imagined it as some sort of esoteric opposite to the abyss. Don't really like his interpretation once he hits the pilgrim section, though.
Oh wow didn't see that there my bad :oops:
I'm about to do another DS1 playthrough - do you guys use DSfix? (Assuming you're playing on PC).
DS1 is great, but I was getting like 20fps last time I played it. Is DS1 60fps a thing?
some ladders send you down into the abyss
never played any of these games do you guys think they are worth playing?
Serious question. I guess more I mean should I play the original first or skip right to the last?
DS2 is underrated IMO, not sure why many consider it to be the worst in the series. I really liked that the atmosphere was so different to the other Souls games. And the fact that NG+ actually changes the type of enemies you see was really cool. PvP felt a bit more balanced too if you're into that.
Serious question. I guess more I mean should I play the original first or skip right to the last?
I though Dark Souls 3 did the best in the idea of pretty much every weapon
I though Dark Souls 3 did the best in the idea of pretty much every weapon being properly balanced and viable, as well as weapon variety and unique weapon attacks. IIRC Dark Souls I sort of suffered from the poise meta. Only a few were truly viable at 120 pvp.
Shit dude, when I run into an R1 straight sword spammer, I'll just pull out a small shield and bait parries.
some ladders send you down into the abyss
it happened and i was so scared, the drop lasted like 2 minutes
also what's with online play? there are summon signs everywhere, but i get "summoning failed" every single time -.-
Thats how its always been, summoning is broken as fuck in ds1. Im surprised you still see signs, i never find any now a days. Maybe my online is fucked. Just go solo, or try to find the bot signs, like solaire, or the witch beatrice.
It's weird because on my first playthrough years ago I never saw any non NPC summon signs. Now there are quite a few, but many of them just say [unknown]. Always wanted to try a bit of DS1 jolly co-op.
I finished DS1 recently and I got invaded twice in anor londo, in other areas nothing.
I did spend most of the time as hollow tough.
Man i really have to pick up a ps4 soon, bloodborne looks so fucking good. Even the music sells the game alone, at first i was in love with ludwigs theme, but now Gascoigne is growing on me, that boss fight looks so sick. Whats that smell?
Man i really have to pick up a ps4 soon, bloodborne looks so fucking good. Even the music sells the game alone, at first i was in love with ludwigs theme, but now Gascoigne is growing on me, that boss fight looks so sick. Whats that smell?
Anyone else autistic enough to be playing dark souls 3 still?
Anyone else autistic enough to be playing on PS4? Add me if you want to play with me and some other drunk aussie blokes, PSN: Kadeth123, we fucking teleport everywhere and scream retarded shit on voice chat it's EPIC, you won't regret
fixed and no