Lore, finding secrets, dealing with traps and ambushes, dealing with risk, rewards and progression. The true quality of this franchise is not the combat system itself but in level design. A huge majority of the difficulties that most players trip on are not resolved through a better mastery of the combat system but rather by approaching each problem in the correct way, which depends on your knowledge of the game universe, not really of its combat mechanics.
This risk, rewards and progression part didn't quite work I think. Didn't really feel a pressure to get back to lost souls. Partially because I couldn't be bothered to travel to shrine to level up anyway (why you can not lvl up at bonfires...). Partially because game wasn't that challanging, at least since I gave up on being honourable, took a bow and found out a few simple tactics against mobs. In DS1 wasn't able to kill a lot of bosses without some tips from online guides, here so far killed all bosses without any help (apart from this huge cursed tree, but it's optional I think). The fact that the game encourages silly ways of killing bosses is bad design btw.
PS. "transforms you into a genuine explorer". Most of the time didn't feel that way. So yeah, probably I have bought wrong game. But I really wanted to like this game. It has medieval settings, melee combat, variation of items and builds, all things I like in games. But it just doesn't click for me.
But the chimneys clearly showed the locations, with some vantage points to get clear views on them.
Tbh didn't think about getting at high point to look around and from the ground coudn't find the last light. It was awful anyway.