Some
reasons its dying Solution
--------------------- ----------------------
- Skill level is too high, new players can't compete - This is Crpg's biggest problem, no immediate fix apart from player matchmaking
- Too grindy, takes over 500 hours from level 1 to 36 - Kill the grind, make it take only 100 hours from level 1 to 36
- Xp Multiplier is ineffective and frustrates players - Reform the experience system and base it on player contribution
- maps and map rotation are appalling - Offer in game gold to map makers who make good maps
- Offensive, homophobic community scare off new players - Start banning people for calling other players "chinks","my old friends" etc
- High athletic characters in full plate running
around the map like the flash kills realism and its silly - Cap on athletics, (id like the speed of players in general to be closer to native)
- and finally, the game is getting old - All Games get old, nothing to be done here. People will naturally leave over time
Homophobic and offensive community? The only people we truly shun in this community is utter retards and if little offences and jokes at the expense of homosexuals is too much for some people, than I quess they werent real internetgamermaterial anyway.Shut up my old friend
Tbh the only reason I find why the mod is really dying is cause theres no influx of new players and theres nothing else but the first gen peasantstage mountain to blame for that. The grind from 1-31 is an absolute chore to do for the first time and other times its still annoying, but slightly less. Its basically what scares off im quessing atleast 80% of people who try the mod at first. We can say things like "its gonna get easier", but they are just not having fun with it and hitting the road before even hitting lvl 21 for the first time. The peasantstage is bullshit. First geners should get some serius bonuses or I dunno something to make the first gen grind easier.
Shut up my old friendHelp. Im being oppressed!
Help. Im being oppressed!Do you want to quit yet? WELL DO YOU
- Offensive, homophobic community scare off new players - Start banning people for calling other players "chinks","my old friends" etc
Hey, quit yelling, Xant. You are being offensive.:lol:
I've just retired after a long time and it is great fun.
Where fun is an euphemism for utter shit.
We'll never know for sure how many people are playing crpg actively unless the devs tell us.
But based on the crpg forum statistics we can get a good idea of how well crpg is doing.
As you can see from the image below, new topics on crpg forums last month were a third of what they were in June 2012,
suggesting that CRPG is indeed dying.
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Below are some of the many problems that need to be addressed
Some
reasons its dying Solution
--------------------- ----------------------
- Skill level is too high, new players can't compete - This is Crpg's biggest problem, no immediate fix apart from player matchmaking
- Too grindy, takes over 500 hours from level 1 to 36 - Kill the grind, make it take only 100 hours from level 1 to 36
- Xp Multiplier is ineffective and frustrates players - Reform the experience system and base it on player contribution
- maps and map rotation are appalling - Offer in game gold to map makers who make good maps
- Offensive, homophobic community scare off new players - Start banning people for calling other players "chinks","my old friends" etc
- High athletic characters in full plate running
around the map like the flash kills realism and its silly - Cap on athletics, (id like the speed of players in general to be closer to native)
- and finally, the game is getting old - All Games get old, nothing to be done here. People will naturally leave over time
LOL.don't be gay and there is no need to say "chinks","my old friends" etc - THIS IS SOLLUTION.
Start banning people for calling other players "chinks","my old friends" etc - THIS IS A BULLSHIT
stupid tolerasts
u mirin? ye u mirin
What you talking about? It's SKILL BASED, totally 100% SKILL BASED as every veteran player will tell you. The exact same veteran players in fact who all GTX on April Fools day cos they couldnt play without their own head armour. 20 less head armour was clearly gamebreaking.Who said it is not?All im saying is that it looks really hard to master and it is not in any way newbie friendly so weak peoples will leave.That's why the community that is daily on is 90% veterans and the other 10% is new players
Irony over. If the veteran players had to put up with no looms, no level, no multi they'd be shit too, and that's even with all their experience as players. I dont want anyone to be under any illusions that new players dont stay cos the community is so skillful and hardcore lol, just a load of shithead spammers in heavy armour that newbies cant injure even when the 'veterans' are too shit to block.
CRPG is an easy game if you choose an optimal build, optimal weapon and optimal playstyle. Newbies dont have that luxury.
I probably quoted the wrong guy cos i'm lazy then lol. But yeah, it's hard to believe, but some people actually still claim that it's skill based and that the community is just too hardcore for newbies. It's most likely the guys who've sunk too many hours into this mod to accept anything different.
There's actually been alot of marketing recently Joe. The crpg moddb page has over 1000 downloads of the game in less than a month and the crpg steam workshop has thousands of subscribers.
But out of these thousands of new players, less than 1% will stay.
[...]You should know better :D
I would say that cRPG is finally growing again. Now if you people can play nice for once and not scare away all these new players is whole other matter :lol:
[...]U WOT M8.
High athletic characters in full plate running around the map like the flash kills realism and its silly.[...]
Tbh the only reason I find why the mod is really dying is cause theres no influx of new players and theres nothing else but the first gen peasantstage mountain to blame for that. The grind from 1-31 is an absolute chore to do for the first time and other times its still annoying, but slightly less. Its basically what scares off im quessing atleast 80% of people who try the mod at first.I agree with this.
visitors can't see pics , please register or loginATTENTION, PUTINSIZE !
- Offensive, homophobic community
Make the first generation starting at level 30 with 15k.I think this would work, but it would have to be implemented rather fast to affect all the new players joining during the Summer, vacation, Steam sales, increased mod exposition.
The peasants will mostly all retire at 31 to get their first loom. and so they will know the peasant feeling too.
BUT PLEASE, don't let new players starting directly by the peasant way ! This is the main reason why new players do not stay.
I'm Bi (so I'm a Homo) and I don't feel offended by the community :3
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Hugs for everyone, *Meow* :3
do ur wife know it?
Ofcourse, and she's Bi herself.
Ofcourse, and she's Bi herself.why did you married then?
why did you married then?
Why not? :?:Thats actually very interesting. So you are not jealous about other people having homo sex with your partners ?
We love eachother, have 2 beautiful children and are happy :)
Thats actually very interesting. So you are not jealous about other people having homo sex with your partners ?
We love eachother, have 2 beautiful children and are happy :)
I'm Bi (so I'm a Homo)
Ofcourse, and she's Bi herself.
u re confused me. how could u love her if u re gay, and ur wife is lesbi?I'll go easy for you boy : :)
sorry, just tryin to understand those advanced europeans
u re confused me. how could u love her if u re gay, and ur wife is lesbi?he is not gay she is not lesbi.
sorry, just tryin to understand those advanced europeans
Let me break it down from my perspective Enver.Prpavi, i do no allow you to use this avatar on forum while you play HA. :evil:
I'm a lvl 34 Horse Archer, got another 95 mil to lvl 35 which I will probably never achieve. I don't play strat, don't play Siege so I'm basically stuck on EU1.
Now what is my motivation exactly? I've been playing this for 4 years on and off, played all builds and classes, stuck with this for the past year because it's the least rage enducing, I still level my alt that is either a polearmer or a 2h, I log on and I know most of the players on the server and they know me, we have fun and giggles I share a few free hugz end of the round, mostly get brutally murdered while dismounting or running towards the enemy with my arms spread wide open in a sign of love. Also I found some players not responding to my arrows of love accordigly, they curse me istead of embracing the love, but I forgive them.
tbh these guys are probably the only thing why I come back, what ever you think of this community I find it great and like most of the people here.
What else? Sure isn't the balance, perma night and rain, doubtful maps to say the least and numerous other issues I will not even get into, I don't have the time or the will to grind any more because I got all the looms I need, I can only play like a mad man for the next year to get to lvl 35 and put one point in IF (oh the joy!) and by doing that spending a milion (literally) on upkeep. It just turned into more same old same old over time. Also if I still played shieldless melee exclusively I'd be long gone.
Hope this explains a bit why I turned from 4-5-6 and more hrs a day guy to a mere casual.
Love, Prpavi
Prpavi, i do no allow you to use this avatar on forum while you play HA. :evil:
8-)
I'm Bi (so I'm a Homo) and I don't feel offended by the community :3
Hugs for everyone, *Meow* :3
"Then everyone is missing half the world's pleasure. The gods made that, and it delights me. The gods made this... and it delights me. When it comes to war I fight for Dorne, when it comes to love — I don't choose sides."
If there were more, smaller servers, you might get more new players staying, i.e. a 20 man under level 20 server etc.Or a 3rd generation max. Of course that would refer to combined generations, so some uber player won't make an alt to dominate the noobs.
Since June the 19th we've had 3696 new accounts sign up
Macbeth, homophobic means hatred against humans, not hatred against homosexuals :?
I'm Bi (so I'm a Homo) and I don't feel offended by the community :3Some time ago on EU1 a self-proclaimed bi-sexual was trolling the chat, yet no one said anything other than a few guys who had a sober discussion on sexuality.(click to show/hide)
Hugs for everyone, *Meow* :3
Is anyone really giving a shit who the other faceless guy on the server is fucking with?I would if that was my sister. If I had a sister.
- Too grindy, takes over 500 hours from level 1 to 36 ??
u talk about lvl 36 wtffffffffffffffffff
The solutions are the biggest bullshit ive ever read.
Using this calculator: http://sayginsoher.com/merccrpg/calculator/ (http://sayginsoher.com/merccrpg/calculator/)The thing with 500 hours is right but nobody leaves cRPG because he cant reach fucking lvl 36....
At Generation 16, assuming a constant x3 multiplier it takes 632 hours and 20 minutes to reach level 36. His figures are generous if anything, as I rarely get a multiplier for a long period of time, let alone constantly. Even to get to level 34, which is something more reasonable, it takes 158 hours.
Killing the grind is a reasonable step at this point in time. MMOs frequently "compress" EXP for earlier levels as expansions are released, to allow newer/lower level players to catch up. We don't have a level cap here, and veteran players still get to keep everything they've earned under the old system. They will even benefit from faster progression under a new/revised system, probably more so than new players.
Why is this bullshit, enlighten me?
I hear cRPG is dying since 2011
3696 new accounts made and how many stay? Well judging by the server numbers at peak times, not alot.
If only 1% of new players keep playing then that means of those 3696 new accounts only a mere 36 will stay.
That's abysmal and it wont change until you address the issues discussed.
What is abysmal, and what issue is it you want me to address?
The player retention rate is abysmal. 1000's of players are joining but very few are staying.
The issues or problems I want addressed are the ones I outlined in my first post at the beginning of the thread.
(the grind, skilled players, poor maps etc)
At the current rate of player retention we would need tens of thousands of crpg downloads to see a decent growth in crpg. Its not sustainable
Fix the problems that I outline in the beginning of this thread and you just might save CRPG. Your welcome
- Start banning people for calling other players "chinks","my old friends" etc
You think this cRPG system is grindy? Do you even know how it was like when the mod was new? Clearly not.To be fair, this "it used to be worse" thinking is fallacious. Just because it was worse before, doesn't mean the current system isn't horrible.
To be fair, this "it used to be worse" thinking is fallacious. Just because it was worse before, doesn't mean the current system isn't horrible.
That said, people fucking love grind, god knows why, but they do. The grind is what gets people addicted and gives shit games millions of players.
Anyway, these sentiments [exp, grind, low levels] have been lingering around the forums and changes are coming to low level and new players. Sadly, Enver had nothing to do with them.
And what about the retarded upkeep and multiplier systems? And the fucked up battle mode?
goddammit you still don't give up and realise there are people that like battle mode as it is? I even liked it more without the flags spawning every time.Flags are just good against HA/HX.
I've been seeing plenty of fresh faces in NA_1 and many of them seem to think the mod is fun, and well-suited for them. Just last night there were 90 people on battle and 50 in siege. Siege has been recently a fucking ghost-town, and although I really dislike the game-mode, it was pleasing to see it populated. It's really neat to see players I've never heard of mid-way up on the scoreboard, dressing in gear that looks good and appearing to have a good time.I have much the same experience as you.
I don't know about EU, since I've not been on at times that force me to play in EU lately. It almost seems as though people mistake the "lol mod ded cRPG sux but im addicted" pseudo-meme as genuine sentiment. I'm sure there are players that actually hate every moment of cRPG, and that's a bit sad to me. Why the fuck would you spend so much time on something you genuinely hate?
The skillset and versatility of classes is something that can be fixed without making battle have more structured objectives. Cav players are both cav and melee classes..that dilutes the requirement of pure melee. When a cav player is dehorsed he isn't much different to a pure melee character, and when he's on his horse he is a more valuable player than a pure melee.
Ranged players are both ranged and melee..that again dilutes the requirement for pure melee. Until you get into melee range, ranged obviously have a clear advantage since they can deal damage and melee cannot. When you get into melee range then there isn't a similar clear advantage for melee in a similar way that ranged has against melee at a distance
Fix those imbalances and we won't need to gut battle and make it have clear, linear objectives
I have much the same experience as you.
This is what the servers looked like yesterday around dinner time here (GMT+1):(click to show/hide)
All that is true, but you can not change that without changing the classes substantially, like having to pick one of three classes in the beginning, and let's say for example if you pick ranged you can't equip melee weapons or raise your athletics, and when you pick cav and you get dehorsed you can't block any more or something like that. Changes of this caliber would be needed to grant infantry the same advantage in their domain (melee) as the other classes have in their own resort against infantry. You get what I mean? In the end, if we don't want to invent a completely abstract game for the sake of balance, we have to deal with what the middle ages left us as a base. And yes, middle ages didn't revolve around balance exactly.
We do have some things we can tweak though that ensure pure melee have a clear advantage similar to what ranged and cav have in their role.
We have ways to make cav vulnerable when they are dehorsed. ATM cav players are protected by their horse because of the anti team wound mechanic that was introduced some time ago. You can't really harm a cav player if he is dehorsed and is near his horse before he gets up. That could be tweaked. Anti cav weapons aren't as good as they used to be, in fact shorter weapons are more effective than pikes/longspears. Even a 1 hander can be better because it deals damage so fast and does good damage. Length is meaningless if they don't deal damage fast enough when we're concerned with fast moving things, and if the damage is too low to dehorse
Damage types and armour - We have cut, pierce and blunt and yet all of them are very similar and ranged have access to both cut and pierce. Ranged could be impacted more when wearing armour with the way it affects their WPF. Heavier armour could be more effective against ranged melee weapons
We have the slot system - if ranged had to use 0 slot weapons you could tweak 0 slots as much as you like to balance them in melee. Weapon weight is a great way to balance - lighter weapons have a much harder time blocking than heavy ones
The more time ranged spend reloading, the more time melee have to play to their strengths - pushing in large numbers. Again something that can be tweaked
Xbows have no real skill point sink and they can be used with low WPF. Skill points in general can be used to tweak the classes - the more points you have to put into cav or PD the fewer points you can put into melee skills
I'm sure if there was an interest in tweaking the role of ranged and cav that could be done without changing a popular game mode. Theres also stuff like ranged ammo amounts, how easy it is to hit targets etc
[...]The only problem is that no new players actually know about this route. (STF route)We clearly need to find a way to force all new players to watch a micro video tutorials(1-2mins), explaining the ultra basics and where can they have more infos.
The newbies all start at level 1 and spam chat "how do I buy weapons?". The website (or even the mod itself) needs an auto-tutorial for new players.[...]
To be fair, this "it used to be worse" thinking is fallacious.
The thing with 500 hours is right but nobody leaves cRPG because he cant reach fucking lvl 36....That wasn't really my reason.
There is just ONE REASON: cRPG Players are too good and there is NO solution to fix it. Do u want to enable Autoblock or what?
All those changes are basically only balance tweaks, and I think after all the nerfs cav and archers have gone through, it should be clear that changing the balance won't fix the biggest problem infantry has on the battlefield: they have to reach their enemy on foot in order to kill him. And sadly enough, killing the enemy is actually required to win. So you need to "catch" your enemy in order to win, while two thirds of the enemies actually either run away all the time (cav) or keep you under fire constantly (ranged) or sometimes do even both (HA/HX). And once you reached him the fight is actually basing on interaction (attacking + blocking), where the enemy has to make a mistake in order to allow you to kill him, whereas shooting or lance backstabbing only require the relatively common mistake of being unaware, but there is no "interaction" at all. This is where the frustration come from, the constant feeling that you are not acting, but reacting, and although you are the one who is actually chasing, you are the prey, while the others are the hunter. It's the fact that most of the time an enemy has more or less to "agree" that the infantryman can attack him, unless it's the end of the round or a special occurance kicks in.
You can never "balance" the fact that an infantryman can not pick his targets the same way archers or cav can. It's the very basic gameplay of that class which is the problem, not the strength or weakness in particular aspects. Only a fundamental change in the game can remove the passiveness of that class. And there will never be a solution which shifts how well or bad an infantryman can attack the other classes or can be attacked by them. Which means any game mode basing solely on killing the enemies won't work for infantry. That's more or less a physical law, you can't break it. Infantry has a) slow speed and b) low attack range, so you can be awkward as much as you like, you won't be able to change that fact.
We do have some things we can tweak though that ensure pure melee have a clear advantage similar to what ranged and cav have in their role.I never liked the horse covering the dehorsed rider. I don't think it will get updated, though. You can hit him if you're lucky, but the rider/horse's position is not always correct, so sometimes you end up hitting the horse when you had a clear swing on the rider.
We have ways to make cav vulnerable when they are dehorsed. ATM cav players are protected by their horse because of the anti team wound mechanic that was introduced some time ago. You can't really harm a cav player if he is dehorsed and is near his horse before he gets up. That could be tweaked. Anti cav weapons aren't as good as they used to be, in fact shorter weapons are more effective than pikes/longspears. Even a 1 hander can be better because it deals damage so fast and does good damage. Length is meaningless if they don't deal damage fast enough when we're concerned with fast moving things, and if the damage is too low to dehorse
Damage types and armour - We have cut, pierce and blunt and yet all of them are very similar and ranged have access to both cut and pierce. Ranged could be impacted more when wearing armour with the way it affects their WPF. Heavier armour could be more effective against ranged melee weaponsThat's how it works. The wpf bug from earlier overrode this, which was a problem, but ranged players do receive a heavy penalty from armor. It's nearly 2-3x as much as melee. The updated calc should have it.
We have the slot system - if ranged had to use 0 slot weapons you could tweak 0 slots as much as you like to balance them in melee. Weapon weight is a great way to balance - lighter weapons have a much harder time blocking than heavy onesYep. I was cautious at first, but from what I see in-game, I think that the 8 diff horses can be lowered to 7 since 7 does the job just fine without being overly limiting. Xbows are quite tricky to deal with. They can be used quite easily with 1 wpf as well, since melee characters don't need to shoot from a distance. Xbow power has been toned down quite a bit, even though it's still quite high. Maybe wpf should go into the negatives if the penalties are too high for xbows?
The more time ranged spend reloading, the more time melee have to play to their strengths - pushing in large numbers. Again something that can be tweaked
Xbows have no real skill point sink and they can be used with low WPF. Skill points in general can be used to tweak the classes - the more points you have to put into cav or PD the fewer points you can put into melee skills
I'm sure if there was an interest in tweaking the role of ranged and cav that could be done without changing a popular game mode. Theres also stuff like ranged ammo amounts, how easy it is to hit targets etc
Joker stuffTrue. You'd have to change the game mode, and there will be people for and against every change. I think that for now, there should be an option available to infantry to properly react to every situation with the proper gear choice.
The nerfs and buffs haven't really focussed on the right areas, thats why they don't really get it right. They even exacerbate the problems by reducing the incentive for playing without ranged abilities by increasing ranged builds strengths in melee. They thought that would stop people kiting, but instead they just kite until they're forced into melee. They kite just as muchTrue. Not as much as before the arrow weight change, though, which is good.
They nerfed polearms stabs too much so they don't counter cav as they used to. Instead weapons used by ranged get this OP stab that should be something you get by being a melee role.I decided to spectate EU1 for a few minutes and saw Teeth at something like 32-2 or something with a stab-oriented polearm. Do you mean polearm stabs for lengths between 115-150? Hoplite stabs are also quite good. 1h/2h/polearm stabs now receive similar delays and the strongest 1h stabs are barely at the level of the weakest spears in damage with even worse swings for hybrids.
They buffed agi so splitting WPF between melee and ranged is easier. Str characters don't really get any benefit they could have, like IF being useful or PS being better than movement speed in melee. In fact they nerfed str characters unnecessarilyI think that wpf for pure builds are too high for agi builds, and that the level of hybridization available is pretty good. With a more pure ranged build, you can get ~60 free wpf compared to an agi build from before the wpf change. If you want melee proficiency above 90, you achieve a very similar split than before the wpf change. (ex. 100 in melee, 158 in ranged in the past for a level 33 8 WM build. 100 in melee, 160 in ranged/ 104 and 158 right now). I agree that strength builds with 9 agi or lower got shafted, but I think 12-15 agi and 18 for high level builds are all quite good. People lived with 130-150 wpf in the past and they can now. Compared to the past(as a high level), you don't get significantly more wpf unless you are 9WM or above.
The main issue is the balancing pushes more people to play ranged/cav when there should be key reasons not to, because taking them creates some negative trait for the build. To even defend against ranged half heartedly you need to spend like 5 points into shields, which you could spend on PD instead (or more stats if you go Xbow).You have a point. I personally believe you only need 2-3 shield if you aren't going to use it much. IF and PS should probably be buffed and speed bonus reduced based on what I see from the damage reporter, but I think speed bonus is the only thing that can be changed.
If someone is a competent native player, they can start cRPG, skip the fun, join a clan, borrow some looms from armory and be near the top the scoreboard within the first 10 minutes of their cRPG career. I don't see how that's "too grindy".
The only problem is that no new players actually know about this route. The newbies all start at level 1 and spam chat "how do I buy weapons?". The website (or even the mod itself) needs an auto-tutorial for new players. Point them toward Peasants United, explain Skip the Fun, etc.
Its apparent to me now that the devs simply do not care nor have the vision to see CRPG to its full potential. Its a ShameIt's apparent to me now that you're retarded. You were shown raw statistics that cRPG is not, in fact, dying. Statistics don't lie.
Fix the problems that I outline in the beginning of this thread and you just might save CRPG. Your welcome
Speed bonus man speed bonus, there's no need for it to exist and it only brings further imbalance to most "critical" classes, ranged, cav and horse ranged.Speed bonus adds depth into gameplay, it probably should be reduced, but definitely not removed.
There is no reason for me to get dismounted from one 1h stab at full speed, just as there is no reason for that same stab to take only 5/10% off my horse riding away, same goes for arrows and throwing weapons on and off horseback, way too many chances and posibilities. You can call it relism but really realism and online gaming don't go well together imo.
Unfortunatley that abomintaion is hardcoded into Warband.
[...]and there are others remember that, also long time ago you were noobs too :DU WOT M8, NEIN NEIN NEIN
You should probably learn englischz before giving advises and all
Thats the most retarded answer you can give on this forum...
Hello guys, I'm a new player, started the game 1 month ago with a mate that played like 3-4 years ago, and was hard, someone said it in a post before, when me or my teammate were running around with rags, half of our team dont stop to punch us, kicks etc, also when someone of you guys kill me or even hit me, you say sorry, its ok I forgive that, in battle there are mistakes, but when me or my friend kill a mate by error and I say sorry, or even only a teamhit we always got blames because we are bad etc etc... maybe its for fun or joking, but for some new players may sound bad, I keep playing cRPG because I like it, now I'm on my second generation character, and with my shiny armor no one of my team hits me or punch me now... its just discrimination and as said some players make not like that.You and your mates should start a clan to recruit some of these newer players like yourself. Perhaps we can get some of our veterans to donate looms to your armory as well.
Also the game is not bad, but some help for newbies or atleast more clans recruiting and teaching noobs maybe will be a good way to make players stay, because like me I found many new players around, I started with the summer offers at Steam, and there are others remember that, also long time ago you were noobs too :D
Hello guys, I'm a new player, started the game 1 month ago with a mate that played like 3-4 years ago, and was hard, someone said it in a post before, when me or my teammate were running around with rags, half of our team dont stop to punch us, kicks etc, also when someone of you guys kill me or even hit me, you say sorry, its ok I forgive that, in battle there are mistakes, but when me or my friend kill a mate by error and I say sorry, or even only a teamhit we always got blames because we are bad etc etc... maybe its for fun or joking, but for some new players may sound bad, I keep playing cRPG because I like it, now I'm on my second generation character, and with my shiny armor no one of my team hits me or punch me now... its just discrimination and as said some players make not like that.
Also the game is not bad, but some help for newbies or atleast more clans recruiting and teaching noobs maybe will be a good way to make players stay, because like me I found many new players around, I started with the summer offers at Steam, and there are others remember that, also long time ago you were noobs too :D
cRPG community is not the best
Thats the most retarded answer you can give on this forum...
but maybe will be a good idea to make a clan for noobs like me hehe :lol:
waffleturtles
You guys are speaking like you don't remember when Skyrim came out. There were 20 people on EU1 in prime time.But all came back.It is just a matter of boredom, you get so bored, and start another game BUT , always come back :D
Why has my first post that began the thread been blocked?.
Why has my first post that began the thread been blocked?.
You're basically saying the game is too hard and should be made easier. That's never going to be popular in a game that people enjoy for a large part because of the depth and player skill involved. The community is too small to split people up like with matchmaking systems.
It seems we have a paradox in CRPG. The game is too small to split people up with matchmaking systems but the reason the game can't grow is because people aren't split up with matchmaking systems and new players can't compete with the high skilled players.
This is kind of true and a big reason for the death of old school shooters like Quake or Unreal Tournament, but I think its different in team games with team balance. You don't really need to think of it in terms of 1v1 playing. It doesn't matter how bad you are when 50% of the time you will get carried by your team and still win regardless. Maybe your pride will suffer if you get beaten 1v1 all the time, but you don't ever have to 1v1, in fact its not very smart to 1v1 most of the time. Try to develop some blocking skills but mostly look at developing a sense of when you're strong and when you're weak, pressing advantages, retreating when the fight isn't in your team's favour, tactics, ganking, learning what the better players look like etc. You only need to have some kind of positive impact on your team's chance to win to contribute, you don't ever have to be good at 1v1ing imo
...are forced to die and watch others play for a large period of time while their little green bar fills up (slowly due to "random" multiplier
Give players a reason to play, and not leech while alt-tabbing to browse youtube and whatnot.
I'd also prefer that the dominant game mode have re-spawns to keep players in the fight longer...
Just play siege like me, noobs. Problem solved.
BTW its all skill based. I left the game many times and gave all my looms away. I still do pretty well because I've played a while. Starting a player at lv 20 or at lv 1 or even at lv 30 won't change anything. If you start them with 10 looms or end the grind, it won't help. They've got to put their time in like everyone else to not suck and feel useful.
At least when you start at lv 1 and suck you have an excuse -- and a hope. "Don't worry if I'm a scrub now, once I get to lv 30 or get some looms or whatever, then I'll be good." By the time they actually get lv 30 and/or retire a few times, they have acquired basic skills and don't suck as much.
If they start at lv 30 and have all looms already, just for example, they will still suck and get steamrolled because they are nubs. And they will have no hope of leveling up or getting better gear, and will quit.
edit: also being low level is fun as hell, and lasts a short time. On my last gen I got a lv 1 kill on someone with a rondel. It is one of the highlights of my CRPG career. If I never got to be lv 1, I would have never experienced this.
Poking knights with a pitchfork
throwing rock after rock after rock, glancing on everything
fleeing the enemy wearing nothing but a straw hat while spamming QQQ! QQQ!
This is the essence of crpg. Embrace it.
Latest victim of shitstain mod.
Wait, what? Your banner looks like it could be one of the standard banners.The only flaw with that banner, is that it's NOT a banner. That is, it doesn't use the actual banner texture at all. It's just a picture at the proper resolution. I'm sure that if he actually took that image and imposed the mandatory banner texture over the top, there would be nothing wrong with it (although the orange is a bit strong/vibrant and would therefore not match the color scheme.)
Definitely some selective enforcement going on with the banner police.
The only flaw with that banner, is that it's NOT a banner. That is, it doesn't use the actual banner texture at all. It's just a picture at the proper resolution. I'm sure that if he actually took that image and imposed the mandatory banner texture over the top, there would be nothing wrong with it (although the orange is a bit strong/vibrant and would therefore not match the color scheme.)
The only flaw with that banner, is that it's NOT a banner. That is, it doesn't use the actual banner texture at all. It's just a picture at the proper resolution. I'm sure that if he actually took that image and imposed the mandatory banner texture over the top, there would be nothing wrong with it (although the orange is a bit strong/vibrant and would therefore not match the color scheme.)
The only flaw with that banner, is that it's NOT a banner. That is, it doesn't use the actual banner texture at all. It's just a picture at the proper resolution. I'm sure that if he actually took that image and imposed the mandatory banner texture over the top, there would be nothing wrong with it (although the orange is a bit strong/vibrant and would therefore not match the color scheme.)
We don't give a fuck, we have the power, too bad for you!
Or
Here's why the semen banner (and the like) get to remain, while other banners are randomly chosen to be deleted.
If it isn't you, then who's to say your opinion has anything in common with the person who removed it?Because I understand the essential reason behind the banner rule. I personally do not have the required access privileges to edit banners, so I have no say in the matter. It's just that the general idea behind the rule, is the same with the initial question we ask about the aesthetics of any item proposed to be added. More specifically, "Does the style and quality match close enough?" It's arbitrary and up to each individual.
"The orange is too vibrant" my ass! Yet there's a cartoon semen on a banner and no admin or dev gives a fuck! And it's not so much the fact that these injustices are happening all the time... it's the fact that no admin or dev will come out and say... "we are bais, we do want the fuck we want, we have the power, you don't, so too bad!"Again, I don't actually have any say here, which is probably why I got the "mandatory banner texture" thing wrong. I don't enforce this stuff, I was merely trying to shed light on why it might possibly have been denied. In all seriousness, specifically focusing on only the color scheme, this particular banner is abhorrent, while the SemenStorm color scheme is slightly less so. That's not to say this is the only test one needs to pass, but at a glance, it certainly would attract your eye more than the SS banner; and certainly, if you're going to look through the whole list of banners all at once, you're not going to give any individual banner more than just a glance.
Tydeus, just come out and say it. And if you want say that... then give an explanation why a semen banner remains. That's the only two things I want to hear:
Lastly... seriously... don't you dev & admins have better things to do than police non-offensive banners? If not, then there's the problem!
This banner is abhorrent? Why? What an arbitrary and personal judgement.
Personally I find the racist/homophobic stuff abhorrent, not a simple geometric, if in my opinion slightly garish, banner.
Oh I forgot, on the internet every uber nerd believes their opinion is a fact.
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When every fight is like this, even after grinding for 20 hours just to get to level 30, the game becomes nearly impenetrable to new players. Skill difference is fine. Having to land more than twice as many hits to win a duel, on TOP of that skill difference, is not. It needs fixing if the mod wants new players.
I am only typing on my phone, but tinyurl.com/crpgcalc has better numbers. Head hits deal 1.2x damage. Damage should be around 10-15. Most damage in the game comes from holds and speed bonus. My 10 athletics character was able to go from 57 raw to 78. My 0 athletics character from 57 raw to 74. Overheads deal an extra 10% raw and holds around an extra 25% raw.Thanks!
There are far more high levels and looms, but leveling is almost 4x faster with no upkeep until 25. It's still bad and should be better, I agree.
Easy to fix, just nerf looms.
Easy to fix, just nerf looms.
+3 body armor can give +3 armor instead of +5. So someone with +3 gloves and armor has a total of +6, instead of +10.
+1 weapon = +1 damage (swing)
+2 weapon = +1 speed
+3 weapon = +1 thrust, or + weight if there is no thrust. Or +1 reverse side if there is no thrust and weight doesn't matter (like a pick or broad axe).
Or something like that. Just off the top of my head. Probably derailing thread though.
Easy to fix, just nerf looms.
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Would help some, but most high level players are using pierce weapons and/or very high cut weapons, so armor doesn't play as big of a role any more. I have 61 body armor/58 head, and I still get 1-2 shot by every +3 Bec I encounter.It matters a lot to newbies. A level 30 unloomed player in 2011 was still 1-3 shot frequently, but 50+ armor targets were uncommon, and only a handful of players could afford to run 60-70+ armor builds 24/7. People would frequently skimp on armor, while running top tier weapons. That newbie could get plenty of kills going after low armor targets.
Yup, it was suggested many times in the past and nothing was done so far.
You forgot to take into account, that lvl 33 aint the norm.. people are all lvl 36 :lol:It will never happen, but I really think leveling should be capped at 33. Perhaps the XP past level 33 goes towards LP's at a certain amount?
PS: Yes this game has been a terrible for newcomers since day1.... i dun see how to fix that.
It will never happen, but I really think leveling should be capped at 33. Perhaps the XP past level 33 goes towards LP's at a certain amount?
It will never happen, but I really think leveling should be capped at 33. Perhaps the XP past level 33 goes towards LP's at a certain amount?One of the main reasons to cap leveling should be to encourage retirement. LP grinding while staying at 33 would accomplish the opposite.
Easy to fix, just nerf looms.
+3 body armor can give +3 armor instead of +5. So someone with +3 gloves and armor has a total of +6, instead of +10.
+1 weapon = +1 damage (swing)
+2 weapon = +1 speed
+3 weapon = +1 thrust, or + weight if there is no thrust. Or +1 reverse side if there is no thrust and weight doesn't matter (like a pick or broad axe).
Or something like that. Just off the top of my head. Probably derailing thread though.
How to make low level gaming more popular, fix the broken LP prices and make heirlooms a bit more special:
-Remove ALL gold gain past lvl 31(click to show/hide)
LP & Heirlooms
-Heirloom items degrades to +0 stats with "ancient/Ornamental prefix" if 10k gold isn't paid weekly or monthly.
-Fleetfox respec idea + some tweaks to it: lvl 31-32 repsec=1LP, 33-34=2LP, 25-26=3LP(most recent retraining lesson: 2,6mil that's roughly 8-9 LP)
So you´re being punished for playing a game too long? Who would ever play such a shitty game? There isn´t that much of a difference between lvl 30 and lvl 33, spend some minutes on the duel server and his lvl33 butt is yoursWhat exactly would you say the break point between "isn't that much" and "too much" is? 3 levels could mean 7 hp and 9-15% damage(because of wpf and depending upon PS/PT/PD). I don't see how that's such a minor thing, especially when comparing a "have" to a "have-not" (loomed guy to an unloomed one.)
So you´re being punished for playing a game too long? Who would ever play such a shitty game? There isn´t that much of a difference between lvl 30 and lvl 33, spend some minutes on the duel server and his lvl33 butt is yoursMake a STF character, give it just enough gold to buy equipment (no looms), play it for a week with the same playstyle as your main. Compare its K/D stats to your main.
Everybody would have to play on a stf build to gain money so they could play on a char which is only 2-4 levels higher...That would kill the whole mod in an instant.
So you´re being punished for playing a game too long? Who would ever play such a shitty game? There isn´t that much of a difference between lvl 30 and lvl 33, spend some minutes on the duel server and his lvl33 butt is yours
Everybody would have to play on a stf build to gain money so they could play on a char which is only 2-4 levels higher...That would kill the whole mod in an instant.
Average lvl Your level Xp/tick Gold/tick
20 1 1500 75
20 15 1166 58
20 25 900 45
20 30 833 41
20 33 803 40
20 36 777 38
25 1 1500 75
25 15 1333 66
25 25 1000 50
25 30 916 45
25 33 878 43
25 36 847 42
30 1 1500 75
30 15 1500 75
30 25 1100 55
30 30 1000 50
30 33 954 47
30 36 916 45
Well, it's true there has been a decline in the last year, but with the recent drive by players to push cRPG on Moddb and Steam we've seen a rather large influx of new players. Since June the 19th we've had 3696 new accounts sign up (which is far far higher than we usually have). And the amount of active players is raising quite rapidly, currently sitting at 8.8k a month.(click to show/hide)
I would say that cRPG is finally growing again. Now if you people can play nice for once and not scare away all these new players is whole other matter :lol:
As long as Testi lives on through us by inspiring our debauchery and generally terrible behavior, this mod shall never die.
What exactly would you say the break point between "isn't that much" and "too much" is? 3 levels could mean 7 hp and 9-15% damage(because of wpf and depending upon PS/PT/PD). I don't see how that's such a minor thing, especially when comparing a "have" to a "have-not" (loomed guy to an unloomed one.)Three levels are a massive advantage. Like you say, you can add damage, HP, speed, or branch out and become cav on top of everything.
Actually, I would argue that the real lesson in looking back at this old thread is that now, almost 5 months later, crpg is not dead. Not really.
So the lesson is: people will complain, and it doesn't matter.
Its interesting looking back on this thread now with hindsight considering CRPG is now dead as dead can be, even though mount and blade Warband still has roughly the same playerbase as it did last year, http://steamcharts.com/app/48700 (link to steamcharts mount and blade warband player statistics)
So CRPGs death has nothing to do with warbands playerbase but everything to do with the problems i outlined in my original post of this thread.
I hope the devs really take a step back and learn from this experience. Otherwise the same flawed game philosophy will destroy their upcoming project MELEE BATTLEGROUNDS just as it destroyed CRPG.
I would have liked to see cRPG to come out of the "Beta" phase before the devs started another project.
I would have liked to see cRPG to come out of the "Beta" phase before the devs started another project.it would have never really gotten out of the beta-status, cause cRPG is (was?) a constant work-in-progess, and it´s still a better game than a big bunch of "full version"-games out there
Its interesting looking back on this thread now with hindsight considering CRPG is now dead as dead can be, even though mount and blade Warband still has roughly the same playerbase as it did last year, http://steamcharts.com/app/48700 (link to steamcharts mount and blade warband player statistics)
So CRPGs death has nothing to do with warbands playerbase but everything to do with the problems i outlined in my original post of this thread.
I hope the devs really take a step back and learn from this experience. Otherwise the same flawed game philosophy will destroy their upcoming project MELEE BATTLEGROUNDS just as it destroyed CRPG.
"You have won the auction #10589 with the highest bid of 2 gold. The exclusive banner was assigned to your clan. The remainder of your deposit was transferred to you."you've always been able to do this. I got my first banner 2 years ago for 4 gold
Mоd is Dead
Reason I stopped playing crpg:
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Players who troll for fun, i.e Krems. And they are tolerated and sometimes even encouraged by admins.
THIS^^^
you think krems are bad take a visit to na...its horrible, and your picture is soo spot on perfect at describing the problem.
"you're the kind of person who hates anything that isn't either a 2h, cav, polearm, archer or xbow"- some retard
you are DAMN FUCKING RIGHT
na is such a mess, most players currently active DO NOT come to play the actual game and have fun with others, most come to ruin others fun, or to simply strike up another conversation about dicks, seriously, dicks is all na talks about, you could not find a people more obsessed with homosexuality then NA players, a place that can only truly be described as "rampant with autism"
only when kutt is on does it feel like a medieval game, no delays, no bullshit, people actually playing objectivly, nice quick rnds where to side run into each outher and duke it out.
the huge problem is the community itself, even with kutt there, its not enough, they dont really have any mature competition, so the only time kutt players are ever on a x1 is rnd 2 of a new map, acre is the only other stack that can still stand the game, and they dont really stand a chance
so either come and be super frustrated chasing all the kiting thrower trolls...or run with kutt and kill the server. it doesnt take long, usually a few maps of constant x1 is enough to make players leave.
this has always been a game where your fun comes at the expense of others, we all understood and put up with it b4.
now the mod is a mess. a mixture of gameplay imbalances, shitty community, lack of strat and server problems.
THIS^^^
you think krems are bad take a visit to na...its horrible, and your picture is soo spot on perfect at describing the problem.
"you're the kind of person who hates anything that isn't either a 2h, cav, polearm, archer or xbow"- some retard
you are DAMN FUCKING RIGHT
na is such a mess, most players currently active DO NOT come to play the actual game and have fun with others, most come to ruin others fun, or to simply strike up another conversation about dicks, seriously, dicks is all na talks about, you could not find a people more obsessed with homosexuality then NA players, a place that can only truly be described as "rampant with autism"
only when kutt is on does it feel like a medieval game, no delays, no bullshit, people actually playing objectivly, nice quick rnds where to side run into each outher and duke it out.
the huge problem is the community itself, even with kutt there, its not enough, they dont really have any mature competition, so the only time kutt players are ever on a x1 is rnd 2 of a new map, acre is the only other stack that can still stand the game, and they dont really stand a chance
so either come and be super frustrated chasing all the kiting thrower trolls...or run with kutt and kill the server. it doesnt take long, usually a few maps of constant x1 is enough to make players leave.
this has always been a game where your fun comes at the expense of others, we all understood and put up with it b4.
now the mod is a mess. a mixture of gameplay imbalances, shitty community, lack of strat and server problems.
Even with the KUTT stack on I'm still usually at a x5, they aren't gods lol. Whenever I'm on theres almost never any "troll" guys on really. I havent seen a lot of rock throwers. However yeah there is usually one or two xbow men who will just run away until you give up and stop chasing then and then proceed to reload and shoot at you. Makes me consider switching back to crossbow myself just to fuckin shoot them lol.He is just mad that he can't chase a rock thrower down and murder him in full plate. I'm surprised he doesn't ride a plated charger as well, he at least could probably catch one with it.
It used to be a medieval fight slaughter game. Now it's like a retired gentleman's club, complete with rock throwing contests, kite racing, and shuffleboard.
How come someone is not tryharding 100% of the time! NO FUN ALLOWED!
Stoned is right -- people "kite" (re: run all over the map to avoid combat at all costs) way too much. Also, bro-coding -- like not fighting the other team, delaying rounds, farting around. It used to be a medieval fight slaughter game. Now it's like a retired gentleman's club, complete with rock throwing contests, kite racing, and shuffleboard.
Just the other day, it was the worst. There were a few old time players on NA1. Like REALLY good players. McGriff I think his name is? Is one of them. He is a god. He's slaughtering people like they are nothing. He's going 20:1 easily. Dude has a lightsaber. I don't stand a chance, but I'm not afraid. Strategy can win out in the end. I find a way to single him out from his team and get him surrounded by several of my teammates. Now we finally have a chance to gang up on him 3 to 1 and MAYBE be able to kill him and get off this 1x. Right?
Nope. Everyone hangs back while I fight him alone. I'm spamming [QQQ] "Help me!". [QAA] "Attack!" They stare like farm animals. He ends up killing everyone. 1x again.
I mean, that was just one anecdote, but it's a symptom of a larger syndrome.
All I can say is thank God for the flags. They are the only thing that can save the game some times....and even still people call them feg flags.
How come someone is not tryharding 100% of the time! NO FUN ALLOWED!
Reason I stopped playing crpg:Oh, hi Maderyn, didn't realise you were still here :D
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Players who troll for fun, i.e Krems. And they are tolerated and sometimes even encouraged by admins.
I'm like 95% sure McGriff is firebus but yeah its insanely annoying when people dont help you gank good players. I always find myself annoyed when the KUTT stack rolls up on my and I charge in there just to realize that my entire team ran away
I haven't been on in a while, but iirc his full name was mcgriff_of_bird, or something similar, right? Firebus was brd, not bird. However, cyranule was a part of bird, and has the same face/mustache/outfit as mcgriff. Therefore, id put my money on cyranule being mcgriff. People think he quit long ago but he's definitely been around on several alts (one of which was the_mustache, or the_stache... maybe?), it doesn't even take admin abuse to spot him since he's always got a hbs and heraldic tunic over mail (the dude only really plays one class).
Then there are these hobos that live on the football field...unshaven, half naked vagrants, bored out of their minds. All they are trying to do is smack the ball around with their cock for a while until they get off -- and when someone complains they are ruining the game they shout back "it's just a game mate, this is how I play! You are trying too hard, just rub your dick on it a while. Come on, man. See how it feeeels."
Someone needs to make a cRPG drawing of that.
I can't believe I am doing this at work. But I must make my vision real.(click to show/hide)
Yes! I could have sworn it was Cyranule -- I can recognize the playstyle. Impeccable hilt-slashing and footwork...the most graceful side to side swinging motion that breaks almost any defense. I mentioned this in game, and someone said no. I don't know if they knew any better though.
you think krems are bad take a visit to na...its horrible, and your picture is soo spot on perfect at describing the problem.
When I still played I visited NA regularly, I'm sure a few NA players must still remember me, I did relatively well there considering the ping. And a few must also remember my endless diatribes aimed at these worthless cunt assholes who play, in their words, for "fun", i.e anything but what the game is designed to be played as. There's a thread about Phoenician or whatever being banned in the first page right now where these useless fucks have the nerve to show up and shit all over the actual players still carrying this dead gay ass mod, completely oblivious that the idiots playing for "fun" are the ones killing what little life there is left in it. I played for years, simply because the mechanics and gameplay of warband and crpg in particular are unique and can't be found anywhere else, but the fucking cancer that is these autists is what finally drove me away. They really think their "hilarious" antics are fun for everyone on the server, and not just the other mongolic substandard IQ drunks and stoners giggling to each other over TS about how craaaaazy and funny they are. cRPG might have died naturally, of old age, just the end of it's cycle, but if anything hastened that end it was these cunts and the tolerance/encouragement admins showed to them. Especially in NA, admins and these people are often one and the same.
Also whenever I win a round I call my mum immediately to let her know how the big game went before she has a chance to see it on the news. If I lose a single round however, it can take a whole day for me to recover emotionally from losing such a deeply competitive sporting experience such as the public EU1 server.
I agree.kek
I stretch and warm up every time before I start playing, I do my squats and forefinger exercises every day to keep myself at the very top of my game.
Also whenever I win a round I call my mum immediately to let her know how the big game went before she has a chance to see it on the news. If I lose a single round however, it can take a whole day for me to recover emotionally from losing such a deeply competitive sporting experience such as the public EU1 server.
I think of cRPG as my '2nd job', and hope someday to be talent-scouted and do it full-time. Other people when they come home from work and have just an hour of leisure-time, they like to relax and do something mindless to unwind... but not me, no. I need to be on that EU1 every single night at the designated time and give 100%, my teammates are all counting on me. It's up to me to keep my head in the game and be accountable for whether our team wins or not. If I see a poorly armoured peasant it's my obligation to kill them as quickly and efficiently as possible to prevent them from cluttering the battlefield and getting delusions of grandeur above their station, also maybe if I farm them for valour enough i'll get that juicy sponsorship I need and get into the big leagues.
No, it's a good analogy already.
EU1 is a public server, so a pick-up game of football fits where no one really cares how many people are on each team (4-a-side? 15-a-side? Sure). People play that to have fun.
Serious tryharding to me is if you're having a pick-up game of football in the park and someone turns up in full footie gear, tryhards and shouts at their mates if they don't pass at the right moment, or shouts at the goalie for letting in a goal, or kicks the shins of his mates on the other team like in a real game of football. Such a fool would be raped hard in the bushes by both teams. I mean, would you shout at people for not taking it seriously enough if you're just kicking a ball around in the park?
If, on the other hand, you're in the serious 'e-sporter' mindset, then find a private server where you can play with all the other serious players. You don't get professional footballers running around getting angry in park footie games cos no one else is as serious as them
Serious tryharding to me is if you're having a pick-up game of football in the park and someone turns up in full footie gear, tryhards and shouts at their mates if they don't pass at the right moment, or shouts at the goalie for letting in a goal, or kicks the shins of his mates on the other team like in a real game of football. Such a fool would be raped hard in the bushes by both teams. I mean, would you shout at people for not taking it seriously enough if you're just kicking a ball around in the park?
How public are those football fields?
Cos we have dedicated servers and password-protected servers for the club-shirt wearers to go play their 'real' game of football on.
If you want to kick a ball around on the field then that's what the public server is for. EU1. If people choose to turn up with their club shirts on and want to join in then that's fine but they cant expect everyone to be as serious as them. If a couple of guys in club shirts want to kick everyone else off a public pitch, well, that's dependent on the goodwill of the people on that pitch.