cRPG

cRPG => General Discussion => Topic started by: Enver on July 27, 2014, 07:20:40 pm

Title: CRPG is indeed dying.
Post by: Enver on July 27, 2014, 07:20:40 pm
We'll never know for sure how many people are playing crpg actively unless the devs tell us.

But based on the crpg forum statistics we can get a good idea of how well crpg is doing.
As you can see from the image below, new topics on crpg forums last month were a third of what they were in June 2012,
suggesting that CRPG is indeed dying.

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Below are some of the many problems that need to be addressed

Some
reasons its dying                                                                          Solution
---------------------                                                                          ----------------------
- Skill level is too high, new players can't compete                      - This is Crpg's biggest problem, no immediate fix apart from player matchmaking
- Too grindy, takes over 500 hours from level 1 to 36                  - Kill the grind, make it take only 100 hours from level 1 to 36
- Xp Multiplier is ineffective and frustrates players                       - Reform the experience system and base it on player contribution
- maps and map rotation are appalling                                         - Offer in game gold to map makers who make good maps
- Offensive, homophobic community scare off new players           - Start banning people for calling other players "chinks","my old friends" etc
- High athletic characters in full plate running
around the map like the flash kills realism and its silly                  - Cap on athletics, (id like the speed of players in general to be closer to native)                                                                             
- and finally, the game is getting old                                             - All Games get old, nothing to be done here. People will naturally leave over time

Title: Re: CRPG is indeed dying.
Post by: Miwiw on July 27, 2014, 07:21:44 pm
For a thread like this, a ban would be appropriate.
Title: Re: CRPG is indeed dying.
Post by: tizzango on July 27, 2014, 07:23:34 pm
Good post, actually.
Title: Re: CRPG is indeed dying.
Post by: Lord_Bernie_of_Voodoo on July 27, 2014, 07:50:21 pm
I agree with most of your points. I've thought that the level cap should be 33 for a while now and that plate should have higher strength requirements.
Title: Re: CRPG is indeed dying.
Post by: Mammonist on July 27, 2014, 08:07:18 pm
5 reasons to quit crpg:

(click to show/hide)
Title: Re: CRPG is indeed dying.
Post by: the real god emperor on July 27, 2014, 08:12:29 pm
The reason of reduced amount of topics on forums is that people learned how to use the forum and stopped making retarded threads every second.
Title: Re: CRPG is indeed dying.
Post by: Grumbs on July 27, 2014, 08:14:50 pm
Nerf ranged
Title: Re: CRPG is indeed dying.
Post by: Vibe on July 27, 2014, 08:29:13 pm
This just means people are running out of stuff to cry about.
Title: Re: CRPG is indeed dying.
Post by: WITCHCRAFT on July 27, 2014, 08:35:06 pm
A lot of people never read the forums or post, even long-term players.

Also, full plate negates most of a high athletics skill. I have 7 ath and when I wear "light" (60 armor) plate sets I move at about the same speed as strength builds with 5 or less athletics.

Anyway, how does any of the problems you listed have anything to do with number of forum posts...?
Title: Re: CRPG is indeed dying.
Post by: Gravoth_iii on July 27, 2014, 08:48:09 pm

Some
reasons its dying                                                                          Solution
---------------------                                                                          ----------------------
- Skill level is too high, new players can't compete                      - This is Crpg's biggest problem, no immediate fix apart from player matchmaking
- Too grindy, takes over 500 hours from level 1 to 36        - Kill the grind, make it take only 100 hours from level 1 to 36
- Xp Multiplier is ineffective and frustrates players             - Reform the experience system and base it on player contribution
- maps and map rotation are appalling                                         - Offer in game gold to map makers who make good maps
- Offensive, homophobic community scare off new players - Start banning people for calling other players "chinks","my old friends" etc
- High athletic characters in full plate running
around the map like the flash kills realism and its silly 
       - Cap on athletics, (id like the speed of players in general to be closer to native)                                                                             
- and finally, the game is getting old                                - All Games get old, nothing to be done here. People will naturally leave over time



Too grindy, probably. Allthough this appeals to some people like me, it doesnt to the casual audience. But at the same time i doubt it would change much even if newer players got to higher levels quicker because they will still be shit at the game as a start.

The multiplier system should be changed into something better, prefferably something that feels more rewarding but then it would probably benefit experienced players more..

As for the offensive people spouting bullshit in the servers, i doubt it affects many people and there is a mute button easily available. Banning people would kill the game faster than it would make it grow.

I doubt people leave the game because of lack of realism, and if thats the case then fine because it really wont ever get much realism. Balance and variety in builds are way more fun than realism anyways. Agi plate may be an NA thing, i have atleast not noticed them on EU. And capping athletics would be incredibly stupid and would remove a massive part in character creation.

And then ofcourse it's the games age, which is the main reason. People leave and come back all the time but us veterans will probably never really quit. At this stage its really hard to make this game appeal more to a new player because of average skill already being pretty high. I dont see anything that could be done to fix this without taking away from veterans.
Title: Re: CRPG is indeed dying.
Post by: Tibe on July 27, 2014, 08:56:19 pm
Homophobic and offensive community? The only people we truly shun in this community is utter retards and if little offences and jokes at the expense of homosexuals is too much for some people, than I quess they werent real internetgamermaterial anyway.

Tbh the only reason I find why the mod is really dying is cause theres no influx of new players and theres nothing else but the first gen peasantstage mountain to blame for that. The grind from 1-31 is an absolute chore to do for the first time and other times its still annoying, but slightly less. Its basically what scares off im quessing atleast 80% of people who try the mod at first. We can say things like "its gonna get easier", but they are just not having fun with it and hitting the road before even hitting lvl 21 for the first time. The peasantstage is bullshit. First geners should get some serius bonuses or I dunno something to make the first gen grind easier.
Title: Re: CRPG is indeed dying.
Post by: Xant on July 27, 2014, 09:12:44 pm
Homophobic and offensive community? The only people we truly shun in this community is utter retards and if little offences and jokes at the expense of homosexuals is too much for some people, than I quess they werent real internetgamermaterial anyway.

Tbh the only reason I find why the mod is really dying is cause theres no influx of new players and theres nothing else but the first gen peasantstage mountain to blame for that. The grind from 1-31 is an absolute chore to do for the first time and other times its still annoying, but slightly less. Its basically what scares off im quessing atleast 80% of people who try the mod at first. We can say things like "its gonna get easier", but they are just not having fun with it and hitting the road before even hitting lvl 21 for the first time. The peasantstage is bullshit. First geners should get some serius bonuses or I dunno something to make the first gen grind easier.
Shut up my old friend
Title: Re: CRPG is indeed dying.
Post by: Artyem on July 27, 2014, 09:20:23 pm
Get rid of the current multiplier system, replace it with something fair for everybody and there will be no more grinding problems or auto-balance problems.

The biggest problem for new players is that they spend the majority of their first generation without any multiplier, which is just god awful. 

R.I.P XP barn
Title: Re: CRPG is indeed dying.
Post by: Tibe on July 27, 2014, 09:27:27 pm
Shut up my old friend
Help. Im being oppressed!
Title: Re: CRPG is indeed dying.
Post by: Xant on July 27, 2014, 09:41:16 pm
Help. Im being oppressed!
Do you want to quit yet? WELL DO YOU
Title: Re: CRPG is indeed dying.
Post by: Angantyr on July 27, 2014, 09:44:55 pm
Hey, quit yelling, Xant. You are being offensive.

I've just retired after a long time and it is great fun.

Where fun is an euphemism for utter shit.
Title: Re: CRPG is indeed dying.
Post by: chesterotab on July 27, 2014, 09:56:00 pm
Crpg isn't as dead as those forum statistics indicate. Strat is dead on both sides, so no one is making any 30 page diplomacy shitposts like the good ol days.
Title: Re: CRPG is indeed dying.
Post by: STR_aD_Sargon_eqv on July 27, 2014, 09:56:56 pm
- Offensive, homophobic community scare off new players           - Start banning people for calling other players "chinks","my old friends" etc

LOL.don't be gay and there is no need to say "chinks","my old friends" etc -  THIS IS SOLLUTION.

Start banning people for calling other players "chinks","my old friends" etc - THIS IS A BULLSHIT

stupid tolerasts
Title: Re: CRPG is indeed dying.
Post by: Breidr on July 27, 2014, 10:02:07 pm
Game rewards long time players and gates new players behind an absurd grind.  New players don't stay, old players leave.  cRPG is dying, but don't worry, I'm sure the devs will fix it, I see them addressing our concerns on the forums all the time.

#ModIsDead
Title: Re: CRPG is indeed dying.
Post by: Xant on July 27, 2014, 10:07:16 pm
Hey, quit yelling, Xant. You are being offensive.

I've just retired after a long time and it is great fun.

Where fun is an euphemism for utter shit.
:lol:
Title: Re: CRPG is indeed dying.
Post by: Tibe on July 27, 2014, 10:13:38 pm
This talk of offensiveness reminded me of almost politically correct redneck.
(click to show/hide)
Title: Re: CRPG is indeed dying.
Post by: Chris_the_Animal on July 27, 2014, 10:19:56 pm
Many players just tried every single possible class already and start getting tired.
I just made a Ninja_Char and its great fun. Played that style some month ago already, but when you start role playing abit it makes alot more fun :)
Title: Re: CRPG is indeed dying.
Post by: BowlOfNoob on July 27, 2014, 11:27:42 pm
We'll never know for sure how many people are playing crpg actively unless the devs tell us.

But based on the crpg forum statistics we can get a good idea of how well crpg is doing.
As you can see from the image below, new topics on crpg forums last month were a third of what they were in June 2012,
suggesting that CRPG is indeed dying.

visitors can't see pics , please register or login



Below are some of the many problems that need to be addressed

Some
reasons its dying                                                                          Solution
---------------------                                                                          ----------------------
- Skill level is too high, new players can't compete                      - This is Crpg's biggest problem, no immediate fix apart from player matchmaking
- Too grindy, takes over 500 hours from level 1 to 36                  - Kill the grind, make it take only 100 hours from level 1 to 36
- Xp Multiplier is ineffective and frustrates players                       - Reform the experience system and base it on player contribution
- maps and map rotation are appalling                                         - Offer in game gold to map makers who make good maps
- Offensive, homophobic community scare off new players           - Start banning people for calling other players "chinks","my old friends" etc
- High athletic characters in full plate running
around the map like the flash kills realism and its silly                  - Cap on athletics, (id like the speed of players in general to be closer to native)                                                                             
- and finally, the game is getting old                                             - All Games get old, nothing to be done here. People will naturally leave over time

I believe less posts = More playing, not less playing.Forum Warriors do not make a game successful.
Title: Re: CRPG is indeed dying.
Post by: Kafein on July 27, 2014, 11:37:05 pm
LOL.don't be gay and there is no need to say "chinks","my old friends" etc -  THIS IS SOLLUTION.

Start banning people for calling other players "chinks","my old friends" etc - THIS IS A BULLSHIT

stupid tolerasts

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Title: Re: CRPG is indeed dying.
Post by: Thryn on July 28, 2014, 12:19:52 am
u mirin? ye u mirin

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Title: Re: CRPG is indeed dying.
Post by: Kaido on July 28, 2014, 12:28:40 am
This game had good graphics and everything in its time.But if someone want to play this,there are ton of other next generation games with realistic graphics and everything.They wont stay here get their asses kicked and get lvl 31 with x1 because some shitlords put their clans under 1 banner cuz they want their clans to always win and have x5 on servers.There is nothing that keep new players in this mod,they die/they never get multi/they never get high lvl so they just give up..
This is actually the hardest game everyone can start playing from 0 without any advice/guides/time.
Title: Re: CRPG is indeed dying.
Post by: Breidr on July 28, 2014, 12:45:59 am
^cRPG = Elitist "veteran" circlejerk, in most cases.

Valor is out of reach of most players, the same people get it all day long.  There's also this retarded end of round crap when one team will just sit there and let one person live, and they'll all go jack off in a corner, presumably while holding the TAB key because high score gets them hard.
Title: Re: CRPG is indeed dying.
Post by: Kaido on July 28, 2014, 01:16:37 am
What you talking about? It's SKILL BASED, totally 100% SKILL BASED as every veteran player will tell you. The exact same veteran players in fact who all GTX on April Fools day cos they couldnt play without their own head armour. 20 less head armour was clearly gamebreaking.

Irony over. If the veteran players had to put up with no looms, no level, no multi they'd be shit too, and that's even with all their experience as players. I dont want anyone to be under any illusions that new players dont stay cos the community is so skillful and hardcore lol, just a load of shithead spammers in heavy armour that newbies cant injure even when the 'veterans' are too shit to block.

CRPG is an easy game if you choose an optimal build, optimal weapon and optimal playstyle. Newbies dont have that luxury.
Who said it is not?All im saying is that it looks really hard to master and it is not in any way newbie friendly so weak peoples will leave.That's why the community that is daily on is 90% veterans and the other 10% is new players
Title: Re: CRPG is indeed dying.
Post by: Sandersson Jankins on July 28, 2014, 01:26:37 am
I probably quoted the wrong guy cos i'm lazy then lol. But yeah, it's hard to believe, but some people actually still claim that it's skill based and that the community is just too hardcore for newbies. It's most likely the guys who've sunk too many hours into this mod to accept anything different.

As with nearly anything, both sides of the argument have merit. Of course players with no worry of upkeep, loomed gear, and high levels will have a significant inherent advantage in any situation. However, once a new player finds himself without those worries, they do still face a large skill-gap.

Proponents of both sides hyperbolize the other side's arguments, when in reality, they are in relatively equal parts correct; if they would simply post with rational thought instead of populist-style rhetoric.

It all boils down to the game being quite stacked against newer players, and most will not overcome that. Some will stay, more than likely due to either pseudo-masochism or a large love of the time period and immersion. Continue to lobby the devs to change things; however, also take the time to attempt to teach newer players how to use the current system to their advantage. Teach them how to properly play all aspects of the game.

Also, it's damned asinine to think that offensive language and harsh behavior towards players is significantly killing the mod. Perhaps skin is thinner in EU. Instinct and participating in plenty of EU strat battles in strat 4 tells me this is not the case.
Title: Re: CRPG is indeed dying.
Post by: KaMiKaZe_JoE on July 28, 2014, 01:51:14 am
What cRPG is like as a game has almost nothing to do with the number of people playing at this point.

There aren't many new players because there's almost no exposure. And the mod's old anyway. And its just a fucking mod.

Just gotta wait for whatever Frankenstein's monster shit-beast the devs are making as a stand alone successor.
Title: Re: CRPG is indeed dying.
Post by: Enver on July 28, 2014, 02:25:05 am
There's actually been alot of marketing recently Joe. The crpg moddb page has over 1000 downloads of the game in less than a month and the crpg steam workshop has thousands of subscribers.

But out of these thousands of new players, less than 1% will stay.





Title: Re: CRPG is indeed dying.
Post by: KaMiKaZe_JoE on July 28, 2014, 02:48:15 am
There's actually been alot of marketing recently Joe. The crpg moddb page has over 1000 downloads of the game in less than a month and the crpg steam workshop has thousands of subscribers.

But out of these thousands of new players, less than 1% will stay.

Didn't know that. That's bueno. Though I'm not sure how that compares to the norm for healthy games.

I guess game play is a factor. It isn't an exactly easy mod for players to get into. The stats for characters for example. It requires forethought and planning. Its hard and weird.

The game is very hard to play, too. I tried to get my friend to play and he--Thunder_Dingo I think--just got murdered. Combat's tough.

strat doesn't count because its dead. The basics seem to make sense, but then they don't, and its not fun.
Title: Re: CRPG is indeed dying.
Post by: Tomas_Miles_again on July 28, 2014, 02:57:55 am
If there were more, smaller servers, you might get more new players staying, i.e. a 20 man under level 20 server etc.
Title: Re: CRPG is indeed dying.
Post by: Jacko on July 28, 2014, 10:24:36 am
Well, it's true there has been a decline in the last year, but with the recent drive by players to push cRPG on Moddb and Steam we've seen a rather large influx of new players. Since June the 19th we've had 3696 new accounts sign up (which is far far higher than we usually have). And the amount of active players is raising quite rapidly, currently sitting at 8.8k a month.

(click to show/hide)

I would say that cRPG is finally growing again. Now if you people can play nice for once and not scare away all these new players is whole other matter  :lol:
Title: Re: CRPG is indeed dying.
Post by: Molly on July 28, 2014, 10:32:09 am
[...]
I would say that cRPG is finally growing again. Now if you people can play nice for once and not scare away all these new players is whole other matter  :lol:
You should know better :D
Title: Re: CRPG is indeed dying.
Post by: Herezy92 on July 28, 2014, 10:49:20 am
[...]
High athletic characters in full plate running around the map like the flash kills realism and its silly.[...]
U WOT M8.
I KEEL U IRL.  :lol:


Tbh the only reason I find why the mod is really dying is cause theres no influx of new players and theres nothing else but the first gen peasantstage mountain to blame for that. The grind from 1-31 is an absolute chore to do for the first time and other times its still annoying, but slightly less. Its basically what scares off im quessing atleast 80% of people who try the mod at first.
I agree with this.
Make the first generation starting at level 30 with 15k.
The peasants will mostly all retire at 31 to get their first loom. and so they will know the peasant feeling too.
BUT PLEASE, don't let new players starting directly by the peasant way ! This is the main reason why new players do not stay.

Another idea is boosting the xp income for the first generation. (something like perma x5 XP /(not gold))
So they will level up fast enough to see the difference, and will be enough motivated to continue ! :)
Title: Re: CRPG is indeed dying.
Post by: STR_aD_Sargon_eqv on July 28, 2014, 11:29:11 am
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ATTENTION, PUTINSIZE !
(click to show/hide)
Title: Re: CRPG is indeed dying.
Post by: Grumbs on July 28, 2014, 11:53:11 am
The sheer volume of level 33/34+ guys running around with full looms is probably the main issue for newbies. When I first started people were all at level 20-30 because they still wanted to retire and we didn't have clan armouries. They did have looms but I don't think there were so many, and if I found one on the ground I could keep it for next round if my team won.

Theres no reason to retire anymore and the people who do retire are newbies or people who don't care too much about winning. If you want looms the game forces you to play with a crappy character while the vets run around with lvl 35's and years of time spent honing skills. The bonuses from staying high level are too strong, especially if you mix in some ranged ability.

The other thing is that it used to be that ranged players were really weak in melee because they used Hammers and 1 handers werent so good. Now they have some amazing weapons with a very OP stab, and every single one can manual block so even a newbie against a ranged player will get destroyed either by a stray projectile or if he reaches melee range, against every single class

The skill level is probably higher now too, which is OK (except when it makes people too strong in too many areas), but we haven't had any diminishing effect on looms while the skill has risen, and the average level that a player has is increased considerably because people dont retire so much. Plus its easier to reach lvl 35 now because its double XP right, so its more of a goal for people who finished getting looms?

What I liked as a newbie though was taking part and trying to improve. Using team play and a bit of tactics to try to beat the odds and learning to be a better player. You can't really learn much by getting shot and say "oh I should have done this or that"..You basically have "I should have hidden for 90% of the round while other people play" or "oh I shouldn't have played this game, its not even about melee fighting". If a newbie dies in melee he can say "wow my blocking is bad" or "damn hes a good player i'll try to learn from him" etc.

Doubt I would see the point if there was an impossible hill to climb to reach end game like now, and especially if there was no way to have an advantage over any other class without playing like an FPS game. No newbie will play this as an fps, there are way better ones out there
Title: Re: CRPG is indeed dying.
Post by: KingBread on July 28, 2014, 11:54:59 am
(click to show/hide)

All prais Panos i guess.

Also new players need to feel what is CRPG from beggining, so nudging them from rooftops, chambering their slow club attacks, focusing one peasant and killing him with ranged weapons everytime he spawns, shotting from balista and stuff is exactly what they need to endure if they are about to become a real men one day.
Title: Re: CRPG is indeed dying.
Post by: Macbeth3 on July 28, 2014, 12:19:17 pm
- Offensive, homophobic community

I'm Bi (so I'm a Homo) and I don't feel offended by the community :3

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Hugs for everyone, *Meow* :3
Title: Re: CRPG is indeed dying.
Post by: Angantyr on July 28, 2014, 12:24:55 pm
Make the first generation starting at level 30 with 15k.
The peasants will mostly all retire at 31 to get their first loom. and so they will know the peasant feeling too.
BUT PLEASE, don't let new players starting directly by the peasant way ! This is the main reason why new players do not stay.
I think this would work, but it would have to be implemented rather fast to affect all the new players joining during the Summer, vacation, Steam sales, increased mod exposition.

Have a few friends who've recently bought the whole MB pack, and we've played some Nappy and a bit of Native, but I know for sure they would break their necks on the initial peasant stage of cRPG (which is an utter waste of time for anyone). And yes, any of us love the mechanics so much we would go through near anything to learn the game, but there's nothing wrong with being accomodating to non-fanatics, too.
Title: Re: CRPG is indeed dying.
Post by: the real god emperor on July 28, 2014, 01:17:48 pm
Please keep the "starting boost" thingies out of your suggestions, because it doesn't fit the whole goal of c-RPG. The key of this game is to born as a peasant, -which is the most enjoyable grind if you re new- , and to become a fearsome warrior. All the people I got in c-RPG learned blocking in less then 3 weeks , so it is not a big deal. So If we are going to make peasants start with level 30 then c-RPG would have no difference from Mercenaries mod.

Title: Re: CRPG is indeed dying.
Post by: STR_aD_Sargon_eqv on July 28, 2014, 01:18:01 pm
I'm Bi (so I'm a Homo) and I don't feel offended by the community :3

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Hugs for everyone, *Meow* :3

do ur wife know it?
Title: Re: CRPG is indeed dying.
Post by: Macbeth3 on July 28, 2014, 01:18:33 pm
do ur wife know it?

Ofcourse, and she's Bi herself.
Title: Re: CRPG is indeed dying.
Post by: the real god emperor on July 28, 2014, 01:22:01 pm
Ofcourse, and she's Bi herself.

Being Bi is ez mode, doubling your chances to get laid.
Title: Re: CRPG is indeed dying.
Post by: STR_aD_Sargon_eqv on July 28, 2014, 01:24:08 pm
Ofcourse, and she's Bi herself.
why did you married then?
Title: Re: CRPG is indeed dying.
Post by: Macbeth3 on July 28, 2014, 01:33:51 pm
why did you married then?

Why not?  :?:

We love eachother, have 2 beautiful children and are happy  :)
Title: Re: CRPG is indeed dying.
Post by: KingBread on July 28, 2014, 02:08:42 pm
Why not?  :?:

We love eachother, have 2 beautiful children and are happy  :)
Thats actually very interesting. So you are not jealous about other people having homo sex with your partners ?
Title: Re: CRPG is indeed dying.
Post by: Herezy92 on July 28, 2014, 02:15:23 pm
How the heck did we manage to talk about :
"mod iz ded" to : "i am married, and i'm Bi, like my wife"  :?
Title: Re: CRPG is indeed dying.
Post by: Kafein on July 28, 2014, 02:24:37 pm
Peasant stage grinding was fine when being a peasant was the norm rather than the exception. Now the huge majority of players you will encounter are level 32 or higher.

Considering that situation, the game can only be fun if you are able to compete with those guys. And with 5 to 10 levels of handicap, only a few players are able to compete against most of the playerbase. Expecting new players to do that instead of finding something better to do with their time is moronic.
Title: Re: CRPG is indeed dying.
Post by: Macbeth3 on July 28, 2014, 02:34:21 pm
Thats actually very interesting. So you are not jealous about other people having homo sex with your partners ?

Actually, it kinda turns me on seeing my wife going at it with another woman. So no, I'm not jelly. She knows if she wants sausage, I'm there for her. I can't give my wife pussy tho (lol).

*Meow* :3
Title: Re: CRPG is indeed dying.
Post by: STR_aD_Sargon_eqv on July 28, 2014, 02:44:01 pm
We love eachother, have 2 beautiful children and are happy  :)

I'm Bi (so I'm a Homo)

Ofcourse, and she's Bi herself.

u re confused me. how could u love her if u re gay, and ur wife is lesbi?

sorry, just tryin to understand those advanced europeans
Title: Re: CRPG is indeed dying.
Post by: Herezy92 on July 28, 2014, 02:47:02 pm
u re confused me. how could u love her if u re gay, and ur wife is lesbi?

sorry, just tryin to understand those advanced europeans
I'll go easy for you boy :  :)
Pick 2 girls you fucking love. You like her both right ? (or take food example, what ever)
Then replace them by "sex-gender" (male/female)

So for him, he likes both.
Title: Re: CRPG is indeed dying.
Post by: KingBread on July 28, 2014, 02:48:17 pm
u re confused me. how could u love her if u re gay, and ur wife is lesbi?

sorry, just tryin to understand those advanced europeans
he is not gay she is not lesbi.

They are both bisexual
Title: Re: CRPG is indeed dying.
Post by: RedShield on July 28, 2014, 03:07:11 pm
As a new player, the only thing that puts me off a little bit is the grind.  Everything else I either like or can deal with.

However, I don't feel like rewards should be contribution based since this would mean that new players and casual folks would fall further behind while the "heroes" would accelerate faster and faster therefore creating a very slippery slope.  I like the idea of static rewards based on time with small bonuses for performance.
Title: Re: CRPG is indeed dying.
Post by: Prpavi on July 28, 2014, 03:18:32 pm
Let me break it down from my perspective Enver.

I'm a lvl 34 Horse Archer, got another 95 mil to lvl 35 which I will probably never achieve. I don't play strat, don't play Siege so I'm basically stuck on EU1.

Now what is my motivation exactly? I've been playing this for 4 years on and off, played all builds and classes, stuck with this for the past year because it's the least rage enducing, I still level my alt that is either a polearmer or a 2h, I log on and I know most of the players on the server and they know me, we have fun and giggles I share a few free hugz end of the round, mostly get brutally murdered while dismounting or running towards the enemy with my arms spread wide open in a sign of love. Also I found some players not responding to my arrows of love accordigly, they curse me istead of embracing the love, but I forgive them.

tbh these guys are probably the only thing why I come back, what ever you think of this community I find it great and like most of the people here.

What else? Sure isn't the balance, perma night and rain, doubtful maps to say the least and numerous other issues I will not even get into, I don't have the time or the will to grind any more because I got all the looms I need, I can only play like a mad man for the next year to get to lvl 35 and put one point in IF (oh the joy!) and by doing that spending a milion (literally) on upkeep. It just turned into more same old same old over time. Also if I still played shieldless melee exclusively I'd be long gone.

Hope this explains a bit why I turned from 4-5-6 and more hrs a day guy to a mere casual.

Love, Prpavi
Title: Re: CRPG is indeed dying.
Post by: Herezy92 on July 28, 2014, 03:23:33 pm
Let me break it down from my perspective Enver.

I'm a lvl 34 Horse Archer, got another 95 mil to lvl 35 which I will probably never achieve. I don't play strat, don't play Siege so I'm basically stuck on EU1.

Now what is my motivation exactly? I've been playing this for 4 years on and off, played all builds and classes, stuck with this for the past year because it's the least rage enducing, I still level my alt that is either a polearmer or a 2h, I log on and I know most of the players on the server and they know me, we have fun and giggles I share a few free hugz end of the round, mostly get brutally murdered while dismounting or running towards the enemy with my arms spread wide open in a sign of love. Also I found some players not responding to my arrows of love accordigly, they curse me istead of embracing the love, but I forgive them.

tbh these guys are probably the only thing why I come back, what ever you think of this community I find it great and like most of the people here.

What else? Sure isn't the balance, perma night and rain, doubtful maps to say the least and numerous other issues I will not even get into, I don't have the time or the will to grind any more because I got all the looms I need, I can only play like a mad man for the next year to get to lvl 35 and put one point in IF (oh the joy!) and by doing that spending a milion (literally) on upkeep. It just turned into more same old same old over time. Also if I still played shieldless melee exclusively I'd be long gone.

Hope this explains a bit why I turned from 4-5-6 and more hrs a day guy to a mere casual.

Love, Prpavi
Prpavi, i do no allow you to use this avatar on forum while you play HA.  :evil:
 8-)
Title: Re: CRPG is indeed dying.
Post by: Prpavi on July 28, 2014, 03:36:59 pm
Prpavi, i do no allow you to use this avatar on forum while you play HA.  :evil:
 8-)

Samurais were HA too plus I still own my +3 Bamboo ~(   ˘___˘ )~
Title: Re: CRPG is indeed dying.
Post by: Screaming Idiot on July 28, 2014, 04:17:34 pm
YALL CANT HANDLE HOW FABULOUS MACBETH IS (https://www.youtube.com/watch?v=ABrxw7qDV1A)
Title: Re: CRPG is indeed dying.
Post by: Zhyang on July 28, 2014, 04:52:36 pm
I'm Bi (so I'm a Homo) and I don't feel offended by the community :3

Hugs for everyone, *Meow* :3


yea you really are ;))) :D
Title: Re: CRPG is indeed dying.
Post by: cup457 on July 28, 2014, 05:44:43 pm
I don't even know why i kept playing. I didn't even go over a .3 kdr until my fourth or fifth gen and i still rarely go .5. I guess I'm the exception. I never really had fun playing because I run in and die very quickly (just as I have always done) and then i talk in teamspeak or in chat. I suppose that is what kept me in this fucking awful game. That i could just shit up the dead chat and people would actually respond. That this is a small enough game to actually get to know people and learn from them even if most people just spam alt+X or uninstall. The troll community actually made me want to play because I finally found a game where you aren't just banned for putting one toenail over the line. Where people can have fun or go h4rdc0r3 kdr cav plate crutcher 2h gay mode.
Title: Re: CRPG is indeed dying.
Post by: Rico on July 28, 2014, 05:54:31 pm
Macbeth, homophobic means hatred against humans, not hatred against homosexuals :?

visitors can't see pics , please register or login
Title: Re: CRPG is indeed dying.
Post by: karasu on July 28, 2014, 06:03:24 pm


Quote from: Oberyn Martell
"Then everyone is missing half the world's pleasure. The gods made that, and it delights me. The gods made this... and it delights me. When it comes to war I fight for Dorne, when it comes to love — I don't choose sides."
Title: Re: CRPG is indeed dying.
Post by: Penitent on July 28, 2014, 06:19:26 pm
Complaining about a mods dwindling playerbase and suggesting major overhauls for a niche mod of a niche game that is several years old already...

Thread is dead.  Continue gaming nothing to see here.
Title: Re: CRPG is indeed dying.
Post by: Bryggan on July 28, 2014, 07:12:14 pm
If there were more, smaller servers, you might get more new players staying, i.e. a 20 man under level 20 server etc.
Or a 3rd generation max.  Of course that would refer to combined generations, so some uber player won't make an alt to dominate the noobs. 

When I started playing C-Rpg, I quit several times cuz I just thought everyone was a spammer and gear made all the difference.  Then I learned to play, and noticed I rarely got spammed.  But now, when I see a noob (you can tell by their playstyle), I just spam them too.  I shouldn't, but hey, easy kill.
Title: Re: CRPG is indeed dying.
Post by: Enver on July 28, 2014, 07:35:29 pm
Since June the 19th we've had 3696 new accounts sign up

3696 new accounts made and how many stay? Well judging by the server numbers at peak times, not alot.
If only 1% of new players keep playing then that means of those 3696 new accounts only a mere 36 will stay.

That's abysmal and it wont change until you address the issues discussed.




Title: Re: CRPG is indeed dying.
Post by: Macbeth3 on July 28, 2014, 07:51:25 pm
Macbeth, homophobic means hatred against humans, not hatred against homosexuals :?

visitors can't see pics , please register or login

http://en.wikipedia.org/wiki/Homophobia

(click to show/hide)
Title: Re: CRPG is indeed dying.
Post by: Angantyr on July 28, 2014, 07:53:32 pm
I'm Bi (so I'm a Homo) and I don't feel offended by the community :3

(click to show/hide)

Hugs for everyone, *Meow* :3
Some time ago on EU1 a self-proclaimed bi-sexual was trolling the chat, yet no one said anything other than a few guys who had a sober discussion on sexuality.

To me it was the brave new world. At least when I was younger homosexuals weren't accepted at all (my grandmother used to tell me it was even worse in her time), but today in high schools here it is homophobes whom are not accepted.
Title: Re: CRPG is indeed dying.
Post by: Molly on July 28, 2014, 08:03:36 pm
Is anyone really giving a shit who the other faceless guy on the server is fucking with?
I sure don't.
Title: Re: CRPG is indeed dying.
Post by: Macropus on July 28, 2014, 08:10:52 pm
Is anyone really giving a shit who the other faceless guy on the server is fucking with?
I would if that was my sister. If I had a sister.
Title: Re: CRPG is indeed dying.
Post by: Aprikose on July 28, 2014, 08:38:23 pm
- Too grindy, takes over 500 hours from level 1 to 36   ??
 u talk about lvl 36 wtffffffffffffffffff

The solutions are the biggest bullshit ive ever read.
Title: Re: CRPG is indeed dying.
Post by: Breidr on July 28, 2014, 11:15:28 pm
- Too grindy, takes over 500 hours from level 1 to 36   ??
 u talk about lvl 36 wtffffffffffffffffff

The solutions are the biggest bullshit ive ever read.

Using this calculator: http://sayginsoher.com/merccrpg/calculator/ (http://sayginsoher.com/merccrpg/calculator/)

At Generation 16, assuming a constant x3 multiplier it takes 632 hours and 20 minutes to reach level 36.  His figures are generous if anything, as I rarely get a multiplier for a long period of time, let alone constantly.  Even to get to level 34, which is something more reasonable, it takes 158 hours.

Killing the grind is a reasonable step at this point in time.  MMOs frequently "compress" EXP for earlier levels as expansions are released, to allow newer/lower level players to catch up.  We don't have a level cap here, and veteran players still get to keep everything they've earned under the old system.  They will even benefit from faster progression under a new/revised system, probably more so than new players.

Why is this bullshit, enlighten me?
Title: Re: CRPG is indeed dying.
Post by: Breidr on July 28, 2014, 11:53:18 pm
That's the thing.  I'm still at the "retirement" phase, building loom points and trying out new stuff.  They've got the looms and know what they want to do, or have alts grinding while they keep their 32+ instead of going back to shit at 31.

This is part of the reason I've decided to focus on Strat battles.  They don't take generation or multiplier into account for XP (I think), and I use my commander's gear so looms aren't a problem.  I'll just grind out to a reasonable level on DTV and merc in Strat battles until 31, rinse, repeat.  I may go to NA_1 if I have enough friends on, but it's getting harder.  NA_1 is just so anti-fun for me.  I have no idea what I'm going to do when strat finally dies and battles dry up.
Title: Re: CRPG is indeed dying.
Post by: j3st3r on July 28, 2014, 11:57:01 pm
no
Title: Re: CRPG is indeed dying.
Post by: Kaido on July 28, 2014, 11:57:57 pm
I hear cRPG is dying since 2011
Title: Re: CRPG is indeed dying.
Post by: Aprikose on July 29, 2014, 12:14:56 am
Using this calculator: http://sayginsoher.com/merccrpg/calculator/ (http://sayginsoher.com/merccrpg/calculator/)

At Generation 16, assuming a constant x3 multiplier it takes 632 hours and 20 minutes to reach level 36.  His figures are generous if anything, as I rarely get a multiplier for a long period of time, let alone constantly.  Even to get to level 34, which is something more reasonable, it takes 158 hours.

Killing the grind is a reasonable step at this point in time.  MMOs frequently "compress" EXP for earlier levels as expansions are released, to allow newer/lower level players to catch up.  We don't have a level cap here, and veteran players still get to keep everything they've earned under the old system.  They will even benefit from faster progression under a new/revised system, probably more so than new players.

Why is this bullshit, enlighten me?
The thing with 500 hours is right but nobody leaves cRPG because he cant reach fucking lvl 36....
There is just ONE REASON: cRPG Players are too good and there is NO solution to fix it. Do u want to enable Autoblock or what?
Title: Re: CRPG is indeed dying.
Post by: Christo on July 29, 2014, 12:26:16 am
I hear cRPG is dying since 2011

*December 2010
Title: Re: CRPG is indeed dying.
Post by: Jacko on July 29, 2014, 12:32:03 am
3696 new accounts made and how many stay? Well judging by the server numbers at peak times, not alot.
If only 1% of new players keep playing then that means of those 3696 new accounts only a mere 36 will stay.

That's abysmal and it wont change until you address the issues discussed.

What is abysmal, and what issue is it you want me to address? Not making a whole lot of sense here Enver.

Tons of new people have registered, more so in years, whether or not we will retain them time will tell (because we cannot know until some months have passed).
Title: Re: CRPG is indeed dying.
Post by: Sandersson Jankins on July 29, 2014, 12:43:36 am
I've been seeing plenty of fresh faces in NA_1 and many of them seem to think the mod is fun, and well-suited for them. Just last night there were 90 people on battle and 50 in siege. Siege has been recently a fucking ghost-town, and although I really dislike the game-mode, it was pleasing to see it populated. It's really neat to see players I've never heard of mid-way up on the scoreboard, dressing in gear that looks good and appearing to have a good time.

I don't know about EU, since I've not been on at times that force me to play in EU lately. It almost seems as though people mistake the "lol mod ded cRPG sux but im addicted" pseudo-meme as genuine sentiment. I'm sure there are players that actually hate every moment of cRPG, and that's a bit sad to me. Why the fuck would you spend so much time on something you genuinely hate?
Title: Re: CRPG is indeed dying.
Post by: Tanken on July 29, 2014, 12:54:47 am
This thread should be dying.
Title: Re: CRPG is indeed dying.
Post by: UnholyRolyPoly on July 29, 2014, 01:42:19 am
The only idea I like is the maps thing.  We need a Community maps night or something.  Just load random community maps.  Offer people in game gold to make them.  Try to revive the upvote and downvote system etc. 

Otherwise I don't believe in skill caps.  If I want to compete with 9 ath agi whores I'll build a 9 ath agi whore. 
Title: Re: CRPG is indeed dying.
Post by: Knife on July 29, 2014, 01:58:27 am
Use this (https://www.youtube.com/watch?v=oHg5SJYRHA0) to revive cRPG and make the endless grind active again!  :lol:
Title: Re: CRPG is indeed dying.
Post by: Enver on July 29, 2014, 03:21:40 am
What is abysmal, and what issue is it you want me to address?

The player retention rate is abysmal. 1000's of players are joining but very few are staying.
The issues or problems I want addressed are the ones I outlined in my first post at the beginning of the thread.
(the grind, skilled players, poor maps etc)

At the current rate of player retention we would need tens of thousands of crpg downloads to see a decent growth in crpg. Its not sustainable

Fix the problems that I outline in the beginning of this thread and you just might save CRPG. Your welcome

 


Title: Re: CRPG is indeed dying.
Post by: Christo on July 29, 2014, 03:42:10 am
The player retention rate is abysmal. 1000's of players are joining but very few are staying.
The issues or problems I want addressed are the ones I outlined in my first post at the beginning of the thread.
(the grind, skilled players, poor maps etc)

At the current rate of player retention we would need tens of thousands of crpg downloads to see a decent growth in crpg. Its not sustainable


Now now, you are making as much sense as this mecha TV dalek thing, parroting "UNSUSTAINABLE" and what else not.

Fix the problems that I outline in the beginning of this thread and you just might save CRPG. Your welcome

Your argumentation is ridiculous.

You think this cRPG system is grindy? Do you even know how it was like when the mod was new? Clearly not.

If I recall it correctly it took me many days, if not a week of non-casual sessions to just get some levels and ONE piece of armor. Yes, one.

No multipliers, no skip the fun, no time based tick system (arguably more fun, XP barn meta anyone?), no fast leveling so you are out of peasant stage in some hours. It took DAYS. WEEKS. Everything was a serious investment of time. Month even if we calculate everything.

People even avoided certain weapons because of how expensive they were, and nobody tried them before so nobody dared to touch it first. Also forgot to mention, there was no way to reset your stats either.

So reconsider your views, for you have seen nothing about how and from what cRPG has progressed to this current state, which I am not in a great touch in with, I must add, due to many reasons. However I still know how things work around here.

Of course this was all 4 years ago but still. It puts everything into perspective.

I have seen plenty of these self-claimed saviours of cRPG bringing forth the same thing over and over like it is some secret prophecy and we must listen to his oh-so revolutionary ideas, or else the mod dies out. They all said the same thing, like you.
Title: Re: CRPG is indeed dying.
Post by: Palurgee on July 29, 2014, 04:11:42 am
Quote
- Start banning people for calling other players "chinks","my old friends" etc

lol deal with it my old friend
Title: Re: CRPG is indeed dying.
Post by: Xant on July 29, 2014, 06:04:25 am
You think this cRPG system is grindy? Do you even know how it was like when the mod was new? Clearly not.
To be fair, this "it used to be worse" thinking is fallacious. Just because it was worse before, doesn't mean the current system isn't horrible.

That said, people fucking love grind, god knows why, but they do. The grind is what gets people addicted and gives shit games millions of players.
Title: Re: CRPG is indeed dying.
Post by: Breidr on July 29, 2014, 06:17:37 am
To be fair, this "it used to be worse" thinking is fallacious. Just because it was worse before, doesn't mean the current system isn't horrible.

That said, people fucking love grind, god knows why, but they do. The grind is what gets people addicted and gives shit games millions of players.

Grind makes people feel invested in the game and this increases playtime.  The problem here is, the grind is pretty huge and not all that rewarding.  Combine that with the "I have to retire and go backwards to progress" thing and it quickly loses it's luster.  In no other game have I ever had to reset my character to continue with progression.  The closest thing I can think of to that is ladder seasons in ARPGs, but I still get to keep the character afterwards.

In addition, while grinding at x1 players have to contend with skill gaps and other crap that is ingrained in this mod.  However, the devs/admins are silent when it comes to even showing concern for anything the players bring up, and do assanine things like remove some banners and leave others, so GG.
Title: Re: CRPG is indeed dying.
Post by: GOBBLINKINGREATLEADER on July 29, 2014, 06:25:59 am
Honestly, all new players need to start at level 20. Forget those first 20 pointless fucking levels, start them at 20 where they can actually participate but still have some useful grinding. I mean honestly not a single player cares for levels 1-15 where ABSOLUTELY NOTHING BUT YOU FEEDING FOR HOURS happens. Fuck its so fucking retarded fuck.
Title: Re: CRPG is indeed dying.
Post by: Breidr on July 29, 2014, 06:27:18 am
^GOBBLIN KING GREAT IDEA
Title: Re: CRPG is indeed dying.
Post by: Jacko on July 29, 2014, 10:31:02 am
 :lol:

Enver, don't be that guy. Your statement of cRPG dying is wrong. In reality, it's quite the opposite. Whether you agree with the state of the game or not is irrelevant. Self entitlement has taken the better of you, step away for a while, your argumentation will lead nowhere, regardless if the ideas are good or bad.

Anyway, these sentiments [exp, grind, low levels] have been lingering around the forums and changes are coming to low level and new players. Sadly, Enver had nothing to do with them.
Title: Re: CRPG is indeed dying.
Post by: Joker86 on July 29, 2014, 10:58:19 am
Anyway, these sentiments [exp, grind, low levels] have been lingering around the forums and changes are coming to low level and new players. Sadly, Enver had nothing to do with them.

And what about the retarded upkeep and multiplier systems? And the fucked up battle mode?
Title: Re: CRPG is indeed dying.
Post by: The_Bloody_Nine on July 29, 2014, 11:01:20 am
And what about the retarded upkeep and multiplier systems? And the fucked up battle mode?

goddammit you still don't give up and realise there are people that like battle mode as it is? I even liked it more without the flags spawning every time.
Title: Re: CRPG is indeed dying.
Post by: Molly on July 29, 2014, 11:15:23 am
Joker said it's fucked up so it is fucked up. Nothing we can do about it. Even when we like it :cry:
Title: Re: CRPG is indeed dying.
Post by: Herezy92 on July 29, 2014, 11:16:29 am
goddammit you still don't give up and realise there are people that like battle mode as it is? I even liked it more without the flags spawning every time.
Flags are just good against HA/HX.
No more good old Hero-time from some players. :)
Title: Re: CRPG is indeed dying.
Post by: Joker86 on July 29, 2014, 11:32:05 am
Of course that's only my opinion guys. Don't take it too dramatic. If the majority thinks that Battle is fine, then okay. I just think the battle mode with the round based team deathmatch objective is heavily crippling infantry in their gameplay, because they struggle more than other classes to "hunt and flee", but it's exactly those skills which make you either effective in Battle mode or not. It's the reason why the ranged and mounted classes have been so overnerfed that they are barely fun any more, and STILL they are massively annoying to infantry.

But I guess you all know the old story by now. I know that the current cRPG "works", but I think it could do much better. That's all.
Title: Re: CRPG is indeed dying.
Post by: Grumbs on July 29, 2014, 11:46:20 am
The skillset and versatility of classes is something that can be fixed without making battle have more structured objectives. Cav players are both cav and melee classes..that dilutes the requirement of pure melee. When a cav player is dehorsed he isn't much different to a pure melee character, and when he's on his horse he is a more valuable player than a pure melee.

Ranged players are both ranged and melee..that again dilutes the requirement for pure melee. Until you get into melee range, ranged obviously have a clear advantage since they can deal damage and melee cannot. When you get into melee range then there isn't a similar clear advantage for melee in a similar way that ranged has against melee at a distance

Fix those imbalances and we won't need to gut battle and make it have clear, linear objectives
Title: Re: CRPG is indeed dying.
Post by: Angantyr on July 29, 2014, 11:53:35 am
I've been seeing plenty of fresh faces in NA_1 and many of them seem to think the mod is fun, and well-suited for them. Just last night there were 90 people on battle and 50 in siege. Siege has been recently a fucking ghost-town, and although I really dislike the game-mode, it was pleasing to see it populated. It's really neat to see players I've never heard of mid-way up on the scoreboard, dressing in gear that looks good and appearing to have a good time.

I don't know about EU, since I've not been on at times that force me to play in EU lately. It almost seems as though people mistake the "lol mod ded cRPG sux but im addicted" pseudo-meme as genuine sentiment. I'm sure there are players that actually hate every moment of cRPG, and that's a bit sad to me. Why the fuck would you spend so much time on something you genuinely hate?
I have much the same experience as you.

This is what the servers looked like yesterday around dinner time here (GMT+1):

(click to show/hide)
Title: Re: CRPG is indeed dying.
Post by: Joker86 on July 29, 2014, 12:02:56 pm
The skillset and versatility of classes is something that can be fixed without making battle have more structured objectives. Cav players are both cav and melee classes..that dilutes the requirement of pure melee. When a cav player is dehorsed he isn't much different to a pure melee character, and when he's on his horse he is a more valuable player than a pure melee.

Ranged players are both ranged and melee..that again dilutes the requirement for pure melee. Until you get into melee range, ranged obviously have a clear advantage since they can deal damage and melee cannot. When you get into melee range then there isn't a similar clear advantage for melee in a similar way that ranged has against melee at a distance

Fix those imbalances and we won't need to gut battle and make it have clear, linear objectives

All that is true, but you can not change that without changing the classes substantially, like having to pick one of three classes in the beginning, and let's say for example if you pick ranged you can't equip melee weapons or raise your athletics, and when you pick cav and you get dehorsed you can't block any more or something like that. Changes of this caliber would be needed to grant infantry the same advantage in their domain (melee) as the other classes have in their own resort against infantry. You get what I mean? In the end, if we don't want to invent a completely abstract game for the sake of balance, we have to deal with what the middle ages left us as a base. And yes, middle ages didn't revolve around balance exactly.
Title: Re: CRPG is indeed dying.
Post by: Sandersson Jankins on July 29, 2014, 12:24:45 pm
I have much the same experience as you.

This is what the servers looked like yesterday around dinner time here (GMT+1):

(click to show/hide)

For me, I was just more amazed that our siege mode was populated at all. I know EU has had more problems with high-level ranged players, and perhaps ranged in general, but goddamn our siege server was populated when in months past its been absolutely abandoned.

Iunno man, it seems as though people seem to have a nerd-crusade about things they likely won't change without lucid and detailed suggestions on how to fix it. Identifying perceived problems is easy; making solutions is very difficult.
Title: Re: CRPG is indeed dying.
Post by: Grumbs on July 29, 2014, 12:26:14 pm
All that is true, but you can not change that without changing the classes substantially, like having to pick one of three classes in the beginning, and let's say for example if you pick ranged you can't equip melee weapons or raise your athletics, and when you pick cav and you get dehorsed you can't block any more or something like that. Changes of this caliber would be needed to grant infantry the same advantage in their domain (melee) as the other classes have in their own resort against infantry. You get what I mean? In the end, if we don't want to invent a completely abstract game for the sake of balance, we have to deal with what the middle ages left us as a base. And yes, middle ages didn't revolve around balance exactly.

We do have some things we can tweak though that ensure pure melee have a clear advantage similar to what ranged and cav have in their role.

We have ways to make cav vulnerable when they are dehorsed. ATM cav players are protected by their horse because of the anti team wound mechanic that was introduced some time ago. You can't really harm a cav player if he is dehorsed and is near his horse before he gets up. That could be tweaked. Anti cav weapons aren't as good as they used to be, in fact shorter weapons are more effective than pikes/longspears. Even a 1 hander can be better because it deals damage so fast and does good damage. Length is meaningless if they don't deal damage fast enough when we're concerned with fast moving things, and if the damage is too low to dehorse

Damage types and armour - We have cut, pierce and blunt and yet all of them are very similar and ranged have access to both cut and pierce. Ranged could be impacted more when wearing armour with the way it affects their WPF. Heavier armour could be more effective against ranged melee weapons

We have the slot system - if ranged had to use 0 slot weapons you could tweak 0 slots as much as you like to balance them in melee. Weapon weight is a great way to balance - lighter weapons have a much harder time blocking than heavy ones

The more time ranged spend reloading, the more time melee have to play to their strengths - pushing in large numbers. Again something that can be tweaked

Xbows have no real skill point sink and they can be used with low WPF. Skill points in general can be used to tweak the classes - the more points you have to put into cav or PD the fewer points you can put into melee skills

I'm sure if there was an interest in tweaking the role of ranged and cav that could be done without changing a popular game mode. Theres also stuff like ranged ammo amounts, how easy it is to hit targets etc
Title: Re: CRPG is indeed dying.
Post by: RedShield on July 29, 2014, 02:32:12 pm
I'd like to see a reduction in the grind from 1-31 so new and casual players don't have such a laborious journey in catching up.  This will help marginalize the power curve, help new players to maintain interest because they'll be able to see better progress more quickly, and make skill more of the determining factor.

I think the key to games like this one where PvP and Progression are heavily focused, you don't want the player (especially new players) to feel like they're hitting brick walls that prevent them from feeling like they're competitive since that's pretty bad for retaining new players.  Otherwise, the concepts behind the current systems are interesting, unique, and fun but they're implementation is extremely prohibitive where new players are concerned.

In the end, Grind is fine when it's also tempered with a design that creates a larger and more competitive player community. 
Title: Re: CRPG is indeed dying.
Post by: Joker86 on July 29, 2014, 02:52:49 pm
We do have some things we can tweak though that ensure pure melee have a clear advantage similar to what ranged and cav have in their role.

We have ways to make cav vulnerable when they are dehorsed. ATM cav players are protected by their horse because of the anti team wound mechanic that was introduced some time ago. You can't really harm a cav player if he is dehorsed and is near his horse before he gets up. That could be tweaked. Anti cav weapons aren't as good as they used to be, in fact shorter weapons are more effective than pikes/longspears. Even a 1 hander can be better because it deals damage so fast and does good damage. Length is meaningless if they don't deal damage fast enough when we're concerned with fast moving things, and if the damage is too low to dehorse

Damage types and armour - We have cut, pierce and blunt and yet all of them are very similar and ranged have access to both cut and pierce. Ranged could be impacted more when wearing armour with the way it affects their WPF. Heavier armour could be more effective against ranged melee weapons

We have the slot system - if ranged had to use 0 slot weapons you could tweak 0 slots as much as you like to balance them in melee. Weapon weight is a great way to balance - lighter weapons have a much harder time blocking than heavy ones

The more time ranged spend reloading, the more time melee have to play to their strengths - pushing in large numbers. Again something that can be tweaked

Xbows have no real skill point sink and they can be used with low WPF. Skill points in general can be used to tweak the classes - the more points you have to put into cav or PD the fewer points you can put into melee skills

I'm sure if there was an interest in tweaking the role of ranged and cav that could be done without changing a popular game mode. Theres also stuff like ranged ammo amounts, how easy it is to hit targets etc

All those changes are basically only balance tweaks, and I think after all the nerfs cav and archers have gone through, it should be clear that changing the balance won't fix the biggest problem infantry has on the battlefield: they have to reach their enemy on foot in order to kill him. And sadly enough, killing the enemy is actually required to win. So you need to "catch" your enemy in order to win, while two thirds of the enemies actually either run away all the time (cav) or keep you under fire constantly (ranged) or sometimes do even both (HA/HX). And once you reached him the fight is actually basing on interaction (attacking + blocking), where the enemy has to make a mistake in order to allow you to kill him, whereas shooting or lance backstabbing only require the relatively common mistake of being unaware, but there is no "interaction" at all. This is where the frustration come from, the constant feeling that you are not acting, but reacting, and although you are the one who is actually chasing, you are the prey, while the others are the hunter. It's the fact that most of the time an enemy has more or less to "agree" that the infantryman can attack him, unless it's the end of the round or a special occurance kicks in.

You can never "balance" the fact that an infantryman can not pick his targets the same way archers or cav can. It's the very basic gameplay of that class which is the problem, not the strength or weakness in particular aspects. Only a fundamental change in the game can remove the passiveness of that class. And there will never be a solution which shifts how well or bad an infantryman can attack the other classes or can be attacked by them. Which means any game mode basing solely on killing the enemies won't work for infantry. That's more or less a physical law, you can't break it. Infantry has a) slow speed and b) low attack range, so you can be awkward as much as you like, you won't be able to change that fact.
Title: Re: CRPG is indeed dying.
Post by: Phew on July 29, 2014, 03:04:35 pm
If someone is a competent native player, they can start cRPG, skip the fun, join a clan, borrow some looms from armory and be near the top the scoreboard within the first 10 minutes of their cRPG career. I don't see how that's "too grindy".

The only problem is that no new players actually know about this route. The newbies all start at level 1 and spam chat "how do I buy weapons?". The website (or even the mod itself) needs an auto-tutorial for new players. Point them toward Peasants United, explain Skip the Fun, etc.
Title: Re: CRPG is indeed dying.
Post by: Molly on July 29, 2014, 03:09:35 pm
That's why I answer only the very basic first 3 questions on the server and then tell them to check the Beginner's section in the forum.
Tho, there is a lot of explanation by now on the website - people are just too lazy to actually read it.
Title: Re: CRPG is indeed dying.
Post by: Herezy92 on July 29, 2014, 03:19:47 pm
[...]The only problem is that no new players actually know about this route. (STF route)
The newbies all start at level 1 and spam chat "how do I buy weapons?". The website (or even the mod itself) needs an auto-tutorial for new players.[...]

We clearly need to find a way to force all new players to watch a micro video tutorials(1-2mins), explaining the ultra basics and where can they have more infos.

Edit: If a "way" is found, i could help for the tutorial.
Title: Re: CRPG is indeed dying.
Post by: Christo on July 29, 2014, 04:17:48 pm
To be fair, this "it used to be worse" thinking is fallacious.

Yes but when you think about it he points to the 'grindiness' as the imminent death of cRPG, which is even more ridiculous.
Title: Re: CRPG is indeed dying.
Post by: Leesin on July 29, 2014, 04:33:04 pm
cRPG has been dying for years yet there's still hundreds of people playing daily, lol.
Title: Re: CRPG is indeed dying.
Post by: Joseph Porta on July 29, 2014, 04:39:33 pm
C-rpg was ded the moment it aired, we are just mindless zombie slaves in service of Him.
Title: Re: CRPG is indeed dying.
Post by: Fearvich on July 29, 2014, 04:48:57 pm
Another topic hijacked so everyone can cry about weaponry.

Anyone notice all the new players? The CRPG rank on moddb? How popular it is on steam workshop? What about the fact that siege usually has half the players of battle now, and how noobs are playing DTV, even rageball has some people.

Shut your filthy mouths.
Title: Re: CRPG is indeed dying.
Post by: Tears of Destiny on July 29, 2014, 04:54:54 pm
The thing with 500 hours is right but nobody leaves cRPG because he cant reach fucking lvl 36....
There is just ONE REASON: cRPG Players are too good and there is NO solution to fix it. Do u want to enable Autoblock or what?
That wasn't really my reason.
Title: Re: CRPG is indeed dying.
Post by: Grumbs on July 29, 2014, 07:34:49 pm
All those changes are basically only balance tweaks, and I think after all the nerfs cav and archers have gone through, it should be clear that changing the balance won't fix the biggest problem infantry has on the battlefield: they have to reach their enemy on foot in order to kill him. And sadly enough, killing the enemy is actually required to win. So you need to "catch" your enemy in order to win, while two thirds of the enemies actually either run away all the time (cav) or keep you under fire constantly (ranged) or sometimes do even both (HA/HX). And once you reached him the fight is actually basing on interaction (attacking + blocking), where the enemy has to make a mistake in order to allow you to kill him, whereas shooting or lance backstabbing only require the relatively common mistake of being unaware, but there is no "interaction" at all. This is where the frustration come from, the constant feeling that you are not acting, but reacting, and although you are the one who is actually chasing, you are the prey, while the others are the hunter. It's the fact that most of the time an enemy has more or less to "agree" that the infantryman can attack him, unless it's the end of the round or a special occurance kicks in.

You can never "balance" the fact that an infantryman can not pick his targets the same way archers or cav can. It's the very basic gameplay of that class which is the problem, not the strength or weakness in particular aspects. Only a fundamental change in the game can remove the passiveness of that class. And there will never be a solution which shifts how well or bad an infantryman can attack the other classes or can be attacked by them. Which means any game mode basing solely on killing the enemies won't work for infantry. That's more or less a physical law, you can't break it. Infantry has a) slow speed and b) low attack range, so you can be awkward as much as you like, you won't be able to change that fact.

I see what you mean about melee having less of a role and being a reactive class rather than proactive, but I do think its also a balance issue that is fixable to some extent. Just because the balancing is often not fixing issues it doesn't mean it can't be with the right tweaks

The nerfs and buffs haven't really focussed on the right areas, thats why they don't really get it right. They even exacerbate the problems by reducing the incentive for playing without ranged abilities by increasing ranged builds strengths in melee. They thought that would stop people kiting, but instead they just kite until they're forced into melee. They kite just as much

They nerfed polearms stabs too much so they don't counter cav as they used to. Instead weapons used by ranged get this OP stab that should be something you get by being a melee role

They buffed agi so splitting WPF between melee and ranged is easier. Str characters don't really get any benefit they could have, like IF being useful or PS being better than movement speed in melee. In fact they nerfed str characters unnecessarily

The main issue is the balancing pushes more people to play ranged/cav when there should be key reasons not to, because taking them creates some negative trait for the build. To even defend against ranged half heartedly you need to spend like 5 points into shields, which you could spend on PD instead (or more stats if you go Xbow).
Title: Re: CRPG is indeed dying.
Post by: San on July 29, 2014, 08:31:34 pm
We do have some things we can tweak though that ensure pure melee have a clear advantage similar to what ranged and cav have in their role.

We have ways to make cav vulnerable when they are dehorsed. ATM cav players are protected by their horse because of the anti team wound mechanic that was introduced some time ago. You can't really harm a cav player if he is dehorsed and is near his horse before he gets up. That could be tweaked. Anti cav weapons aren't as good as they used to be, in fact shorter weapons are more effective than pikes/longspears. Even a 1 hander can be better because it deals damage so fast and does good damage. Length is meaningless if they don't deal damage fast enough when we're concerned with fast moving things, and if the damage is too low to dehorse
I never liked the horse covering the dehorsed rider. I don't think it will get updated, though. You can hit him if you're lucky, but the rider/horse's position is not always correct, so sometimes you end up hitting the horse when you had a clear swing on the rider.

Quote
Damage types and armour - We have cut, pierce and blunt and yet all of them are very similar and ranged have access to both cut and pierce. Ranged could be impacted more when wearing armour with the way it affects their WPF. Heavier armour could be more effective against ranged melee weapons
That's how it works. The wpf bug from earlier overrode this, which was a problem, but ranged players do receive a heavy penalty from armor. It's nearly 2-3x as much as melee. The updated calc should have it.

Quote
We have the slot system - if ranged had to use 0 slot weapons you could tweak 0 slots as much as you like to balance them in melee. Weapon weight is a great way to balance - lighter weapons have a much harder time blocking than heavy ones

The more time ranged spend reloading, the more time melee have to play to their strengths - pushing in large numbers. Again something that can be tweaked

Xbows have no real skill point sink and they can be used with low WPF. Skill points in general can be used to tweak the classes - the more points you have to put into cav or PD the fewer points you can put into melee skills

I'm sure if there was an interest in tweaking the role of ranged and cav that could be done without changing a popular game mode. Theres also stuff like ranged ammo amounts, how easy it is to hit targets etc
Yep. I was cautious at first, but from what I see in-game, I think that the 8 diff horses can be lowered to 7 since 7 does the job just fine without being overly limiting. Xbows are quite tricky to deal with. They can be used quite easily with 1 wpf as well, since melee characters don't need to shoot from a distance. Xbow power has been toned down quite a bit, even though it's still quite high. Maybe wpf should go into the negatives if the penalties are too high for xbows?

Quote
Joker stuff
True. You'd have to change the game mode, and there will be people for and against every change. I think that for now, there should be an option available to infantry to properly react to every situation with the proper gear choice.

Quote
The nerfs and buffs haven't really focussed on the right areas, thats why they don't really get it right. They even exacerbate the problems by reducing the incentive for playing without ranged abilities by increasing ranged builds strengths in melee. They thought that would stop people kiting, but instead they just kite until they're forced into melee. They kite just as much
True. Not as much as before the arrow weight change, though, which is good.

Quote
They nerfed polearms stabs too much so they don't counter cav as they used to. Instead weapons used by ranged get this OP stab that should be something you get by being a melee role.
I decided to spectate EU1 for a few minutes and saw Teeth at something like 32-2 or something with a stab-oriented polearm. Do you mean polearm stabs for lengths between 115-150? Hoplite stabs are also quite good. 1h/2h/polearm stabs now receive similar delays and the strongest 1h stabs are barely at the level of the weakest spears in damage with even worse swings for hybrids.

Quote
They buffed agi so splitting WPF between melee and ranged is easier. Str characters don't really get any benefit they could have, like IF being useful or PS being better than movement speed in melee. In fact they nerfed str characters unnecessarily
I think that wpf for pure builds are too high for agi builds, and that the level of hybridization available is pretty good. With a more pure ranged build, you can get ~60 free wpf compared to an agi build from before the wpf change. If you want melee proficiency above 90, you achieve a very similar split than before the wpf change. (ex. 100 in melee, 158 in ranged in the past for a level 33 8 WM build. 100 in melee, 160 in ranged/ 104 and 158 right now). I agree that strength builds with 9 agi or lower got shafted, but I think 12-15 agi and 18 for high level builds are all quite good. People lived with 130-150 wpf in the past and they can now. Compared to the past(as a high level), you don't get significantly more wpf unless you are 9WM or above.

Quote
The main issue is the balancing pushes more people to play ranged/cav when there should be key reasons not to, because taking them creates some negative trait for the build. To even defend against ranged half heartedly you need to spend like 5 points into shields, which you could spend on PD instead (or more stats if you go Xbow).
You have a point. I personally believe you only need 2-3 shield if you aren't going to use it much. IF and PS should probably be buffed and speed bonus reduced based on what I see from the damage reporter, but I think speed bonus is the only thing that can be changed.
Title: Re: CRPG is indeed dying.
Post by: StonedSteel on July 29, 2014, 09:13:34 pm
If someone is a competent native player, they can start cRPG, skip the fun, join a clan, borrow some looms from armory and be near the top the scoreboard within the first 10 minutes of their cRPG career. I don't see how that's "too grindy".

The only problem is that no new players actually know about this route. The newbies all start at level 1 and spam chat "how do I buy weapons?". The website (or even the mod itself) needs an auto-tutorial for new players. Point them toward Peasants United, explain Skip the Fun, etc.

I never intended on coming to CRPG, Native was enough. Then it wasnt, i have simply done it all too many times, i played that game for years using vanilla gear. Then i got bored, and looked for other melee games to try. Chiv was a good laugh, WOTR looked promising, but didnt have a clear direction, and died due to trying to fix the game through nerfs and buffs. During my stay at WOTR, tons of people went on and on about CRPG, it was the first time i heard people talking about it in a good light. So i finally looked it up, saw a video of a guying using a Windless SteelCraft Bar Mace. I downloaded the mod asap.

And i did as Phew suggests, i made a STF, bought a bar mace, and had some fun for a day or two. At the time, i thought it was just the bar mace's weight, the swings felt very "off" from what i grew used to in Native.

Only a matter of time before i wanted to try the real deal. And i have to say, my first 1-7ish gens, was a complete disaster, i remember feeling completely hopeless, wondering if i would ever get a positive KD, for someone used to getting a positive KD on any Native server, it was very frustrating. And i got sick of it, and quit. Then i came back, idk why i came back, but i sure as hell stayed away from siege and battle.

THIS IS THE INTERESTING PART AND IF YOU READ ANY OF THIS, MAKE SURE ITS THE PART BELOW THIS SENTENCE.

I didnt know what DTV stood for, so i finally checked it out. WOW, just WOW, for a Native player who had only fought Vanilla bots, CRPG's old DTV was like a whole new world to new, it was fantastic!

It also served a much greater importance than providing me with fun. It provided me with bots, predictable yes, which is exactly what i needed to relearn the swings. I have been playing M&B games since the early original ( you know, with Zendar as a neutral town ) and yes, CRPG swings are that different, learning the stab on a longsword felt like that movie Wanted, curving a stab into someone was a ridiculous concept to me.

And yeah DTV was extreamly exploitable, on maps like Rizi, Istanar etc, you could make it to tinnies while losing only a few people. And maps would last a number of rounds, people would purposely lose the last rnd on Rizi to keep farming the map, it was like an 2-3 hour event...it was AWESOME!!!

And with the xp i made, and the practice on bots, i finally made my way out of DTV, and onto Siege, and slowly yet surly onto Battle.

And there you have it FIPS, so fucking what DTV was exploitable...only new players exploited it...it was their one and ONLY chance to get reasonable xp, loomed gear, etc.

I think DTV should be reverted back to the old school freeroam FUN exploitable dtv. You want new players? give them a mode they can have fun on too. And again, who fing cares DTV was exploitable? Do high lvl players really feel cheated knowing some new player got decent xp for once? Its not like they just stand there and collect, people still have to play the map and kill all the bots.

Battle and Siege for new players is too much, they are just victims until they can understand the game better and get gear that suits their style, DTV provides this WITHOUT frustration, Battle and Siege do not.
Title: Re: CRPG is indeed dying.
Post by: Grumbs on July 29, 2014, 09:16:52 pm
Teeth doing well with a stabbing polearm doesn't really say much about the balance of the weapon imo. You could nerf pole stab more and see similar results if the player is good enough. Doesn't mean its balanced with other weapons though
Title: Re: CRPG is indeed dying.
Post by: GOBBLINKINGREATLEADER on July 30, 2014, 04:10:03 am
I never played DTV (seriously not even fucking once, it looks like lame shit that would only entertain 14 year olds, sorry guys just being honest) but I feel that it should revert to its old form. People liked it better that way. It allowed more character, it was a game mode with more individualism, creativity, etc, instead of the lame simplified shit it apparently is now.

also i think all this whining about balance is just bitching from players who have spent entirely too much time on the game, its not the reason we may or may not have less players

i think its more reasonable to assume we have less players is because we force them through too many hoops that are too high and like some of them are on fire or something (like them having no looms at all, no friends to rely on, and a grind that feels pointless when you've played for 2 hours to get to level 13 and you still couldn't kill an enemy even if they stood there for 2 minutes and allowed you to hit them repeatedly.)

i never played ANY mount and blade multiplayer before coming to this game in the good old days when I was Big_Uncle_Ruckus and ran around throwing stones at people and saying "Lynched", "Martin Luther King'd", etc, any time i got a kill. I only played because Sandy begged me to try the game over and over, and I remember hating the grind because it was just downright stupid. it still is.
Title: Re: CRPG is indeed dying.
Post by: Enver on July 30, 2014, 10:19:06 am
Its apparent to me now that the devs simply do not care nor have the vision to see CRPG to its full potential. Its a Shame

Title: Re: CRPG is indeed dying.
Post by: Xant on July 30, 2014, 10:27:36 am
Its apparent to me now that the devs simply do not care nor have the vision to see CRPG to its full potential. Its a Shame
It's apparent to me now that you're retarded. You were shown raw statistics that cRPG is not, in fact, dying. Statistics don't lie.
Title: Re: CRPG is indeed dying.
Post by: Vibe on July 30, 2014, 11:42:02 am
Fix the problems that I outline in the beginning of this thread and you just might save CRPG. Your welcome

"graphs don't lie" ~BADPLAYER

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Title: Re: CRPG is indeed dying.
Post by: Prpavi on July 30, 2014, 11:47:08 am
Speed bonus man speed bonus, there's no need for it to exist and it only brings further imbalance to most "critical" classes, ranged, cav and horse ranged.

There is no reason for me to get dismounted from one 1h stab at full speed, just as there is no reason for that same stab to take only 5/10% off my horse riding away, same goes for arrows and throwing weapons on and off horseback, way too many chances and posibilities. You can call it relism but really realism and online gaming don't go well together imo.

Unfortunatley that abomintaion is hardcoded into Warband.
Title: Re: CRPG is indeed dying.
Post by: Harpag on July 30, 2014, 11:54:04 am
If we want new fresh meat for butchering, let new players to adapt. Stop nudging them from rooftops lol and chambering peasants scythe attacks you bitches. Stop focusing on them, let them grow a bit ... aah and stop calling them my old friends lol - they still don't know our crpg language  :mrgreen: + praise Panos  :mrgreen: - servers are full to late night  :)
Title: Re: CRPG is indeed dying.
Post by: Macropus on July 30, 2014, 01:11:52 pm
Speed bonus man speed bonus, there's no need for it to exist and it only brings further imbalance to most "critical" classes, ranged, cav and horse ranged.

There is no reason for me to get dismounted from one 1h stab at full speed, just as there is no reason for that same stab to take only 5/10% off my horse riding away, same goes for arrows and throwing weapons on and off horseback, way too many chances and posibilities. You can call it relism but really realism and online gaming don't go well together imo.

Unfortunatley that abomintaion is hardcoded into Warband.
Speed bonus adds depth into gameplay, it probably should be reduced, but definitely not removed.
Title: Re: CRPG is indeed dying.
Post by: Erseyr on July 30, 2014, 02:09:08 pm
Hello guys, I'm a new player, started the game 1 month ago with a mate that played like 3-4 years ago, and was hard, someone said it in a post before, when me or my teammate were running around with rags, half of our team dont stop to punch us, kicks etc, also when someone of you guys kill me or even hit me, you say sorry, its ok I forgive that, in battle there are mistakes, but when me or my friend kill a mate by error and I say sorry, or even only a teamhit we always got blames because we are bad etc etc... maybe its for fun or joking, but for some new players may sound bad, I keep playing cRPG because I like it, now I'm on my second generation character, and with my shiny armor no one of my team hits me or punch me now... its just discrimination and as said some players make not like that.

Also the game is not bad, but some help for newbies or atleast more clans recruiting and teaching noobs maybe will be a good way to make players stay, because like me I found many new players around, I started with the summer offers at Steam, and there are others remember that, also long time ago you were noobs too  :D
Title: Re: CRPG is indeed dying.
Post by: Herezy92 on July 30, 2014, 03:35:12 pm
[...]and there are others remember that, also long time ago you were noobs too  :D
U WOT M8, NEIN NEIN NEIN
WE, NEVER NOOB,
NEIN NEIN NEIN.

visitors can't see pics , please register or login


As a veteran, i always try to help new players.
Giving advises, answering questions, etc...
And yes i think we all agree about the need of tutorials, easy to find (ingame tutorials when new players log in are clearly the best for new players)

Edit: Oh, and welcome man ! :) Are you EU ? What's your ingame name ?
Title: Re: CRPG is indeed dying.
Post by: Prpavi on July 30, 2014, 03:42:07 pm
You should probably learn englischz before giving advises and all
Title: Re: CRPG is indeed dying.
Post by: vipere on July 30, 2014, 03:46:03 pm
You should probably learn englischz before giving advises and all

Thats the most retarded answer you can give on this forum...

Title: Re: CRPG is indeed dying.
Post by: Christo on July 30, 2014, 04:30:48 pm
Thats the most retarded answer you can give on this forum...

waffle
Title: Re: CRPG is indeed dying.
Post by: karasu on July 30, 2014, 04:37:41 pm
At fifteen, I had the will to  learn ; at thirty, I could stand ; at forty, I had no  doubts ; at fifty, I understood the heavenly Bidding ;  at sixty, my ears were opened ; at seventy, I could  do as my heart lusted without trespassing from the  square.
Title: Re: CRPG is indeed dying.
Post by: Tydeus on July 30, 2014, 04:39:00 pm
Hello guys, I'm a new player, started the game 1 month ago with a mate that played like 3-4 years ago, and was hard, someone said it in a post before, when me or my teammate were running around with rags, half of our team dont stop to punch us, kicks etc, also when someone of you guys kill me or even hit me, you say sorry, its ok I forgive that, in battle there are mistakes, but when me or my friend kill a mate by error and I say sorry, or even only a teamhit we always got blames because we are bad etc etc... maybe its for fun or joking, but for some new players may sound bad, I keep playing cRPG because I like it, now I'm on my second generation character, and with my shiny armor no one of my team hits me or punch me now... its just discrimination and as said some players make not like that.

Also the game is not bad, but some help for newbies or atleast more clans recruiting and teaching noobs maybe will be a good way to make players stay, because like me I found many new players around, I started with the summer offers at Steam, and there are others remember that, also long time ago you were noobs too  :D
You and your mates should start a clan to recruit some of these newer players like yourself. Perhaps we can get some of our veterans to donate looms to your armory as well.
Title: Re: CRPG is indeed dying.
Post by: Radament on July 30, 2014, 05:55:13 pm
Hello guys, I'm a new player, started the game 1 month ago with a mate that played like 3-4 years ago, and was hard, someone said it in a post before, when me or my teammate were running around with rags, half of our team dont stop to punch us, kicks etc, also when someone of you guys kill me or even hit me, you say sorry, its ok I forgive that, in battle there are mistakes, but when me or my friend kill a mate by error and I say sorry, or even only a teamhit we always got blames because we are bad etc etc... maybe its for fun or joking, but for some new players may sound bad, I keep playing cRPG because I like it, now I'm on my second generation character, and with my shiny armor no one of my team hits me or punch me now... its just discrimination and as said some players make not like that.

Also the game is not bad, but some help for newbies or atleast more clans recruiting and teaching noobs maybe will be a good way to make players stay, because like me I found many new players around, I started with the summer offers at Steam, and there are others remember that, also long time ago you were noobs too  :D

eheh that situation is worse on Smite , Dota and such games.
i was insulted hardly my first game on Smite eheh and instead of trying to help me comprehend the game , they kept insulting me with the same boring words like "noob" "go play cod" etc..
cRPG community is not the best but you don't see so many fat nerds insulting eachother like MOBA games (at least ingame) , the only problem is the steep learning curve the game has and as a new player i would kill myself to learn all that shit it tooks me ages to understand. soooo don't pay attention to that blabbering bitches ingame , just ask for help to kind guys and important , read all the stuff in the forums cause devs are not spreading their secret formulas too much. and yes , lvl 1 paesant is quite frustrating and you would quit after the 40th death but when you are near lvl 20 you are going to take your revenge (at least with squishy archers or low armor guys)
Title: Re: CRPG is indeed dying.
Post by: Thaloc on July 30, 2014, 06:01:26 pm
CRPG died when Candiru left it


#Truth
Title: Re: CRPG is indeed dying.
Post by: the real god emperor on July 30, 2014, 06:16:54 pm
You guys are speaking like you don't remember when Skyrim came out. There were 20 people on EU1 in prime time.But all came back.It is just a matter of boredom, you get so bored, and start another game BUT , always come back :D
Title: Re: CRPG is indeed dying.
Post by: Soldier_of_God on July 30, 2014, 06:32:13 pm
frankly all it means is all the veterans are here. there are still hundreds of players, for me it just means that its more competitive, which i enjoy greatly.
Title: Re: CRPG is indeed dying.
Post by: Harpag on July 30, 2014, 06:41:25 pm
cRPG community is not the best

http://coub.com/view/d31c
Title: Re: CRPG is indeed dying.
Post by: Prpavi on July 30, 2014, 08:56:42 pm
Thats the most retarded answer you can give on this forum...

why you interfere in moi and my french lover quarrel?
Title: Re: CRPG is indeed dying.
Post by: Eugen on July 30, 2014, 09:17:41 pm
c-rpg will never die as long as it is free to play!

[D]onate moar!
Title: Re: CRPG is indeed dying.
Post by: Erseyr on July 30, 2014, 09:44:11 pm
First of all sorry for my bad english (I'm from Spain), maybe I don't explain myself prefectly, but hope you understod me hehe, has I said before only "some" of the players are "bitches" but also found lot of people helping me when I ask anything ingame.

For Herezy92 thanks for the welcome! I'm actually playing EU1 always and sometimes on siege server too, with the same name, Erseyr  :D

Tydeus, we are into Bogumili clan actually, because 1 of us was into the clan years ago and we just joined to be together and play with others in team (max I saw 6 from our clan online), maybe we found a new guild but not sure how to do it, I'll check on the forums later but maybe will be a good idea to make a clan for noobs like me hehe  :lol:

I hope people come back to the game, or more new "meat" join it, because its a great game!  :wink:
Title: Re: CRPG is indeed dying.
Post by: Viriathus on July 30, 2014, 10:41:27 pm
but maybe will be a good idea to make a clan for noobs like me hehe  :lol:

Take a look at this, we have plenty of new players and always active people in TS: http://forum.melee.org/faction-halls/(templar)-knights-templar-the-original-crusader-clan-(recruiting-eu-only)/
Title: Re: CRPG is indeed dying.
Post by: Berserkadin on July 30, 2014, 11:37:15 pm
m0d is dead
Title: Re: CRPG is indeed dying.
Post by: Eugen on July 31, 2014, 12:41:17 am
as dead as dead can think - ergo: not at all.
Title: Re: CRPG is indeed dying.
Post by: Molly on July 31, 2014, 09:34:39 am
waffle
turtles
Title: Re: CRPG is indeed dying.
Post by: Screaming Idiot on July 31, 2014, 01:36:12 pm
As long as Testi lives on through us by inspiring our debauchery and generally terrible behavior, this mod shall never die.
Title: Re: CRPG is indeed dying.
Post by: Ikarus on July 31, 2014, 03:32:14 pm

That´s exactly what people said when I joined cRPG over 3 years ago
Title: Re: CRPG is indeed dying.
Post by: Enver on July 31, 2014, 05:17:13 pm
Why has my first post that began the thread been blocked?.
Title: Re: CRPG is indeed dying.
Post by: Tibe on July 31, 2014, 05:25:25 pm
You guys are speaking like you don't remember when Skyrim came out. There were 20 people on EU1 in prime time.But all came back.It is just a matter of boredom, you get so bored, and start another game BUT , always come back :D

HAH! Clear proof that skyrim was a good game. In yo face Nightmare!
(click to show/hide)
Despite being called shit these days, lets not forget mostly everybody has finished it somehow at some point.
Title: Re: CRPG is indeed dying.
Post by: Grumbs on July 31, 2014, 06:16:47 pm
Why has my first post that began the thread been blocked?.

Controversial opinions need to be hidden so feelings aren't hurt

This is probably what caused some of the -ing:

- Skill level is too high, new players can't compete                      - This is Crpg's biggest problem, no immediate fix apart from player matchmaking

You're basically saying the game is too hard and should be made easier. Thats never going to be popular in a game that people enjoy for a large part because of the depth and player skill involved

The community is too small to split people up like with matchmaking systems. Part of the fun of being new can be learning to be better. Not everyone feels they need kills handed on a plate or to have rock/paper/scissors so everyone can get some kills

Thats very separate from the grind/progression though - that can definitely be improved
Title: Re: CRPG is indeed dying.
Post by: Christo on July 31, 2014, 07:45:02 pm
Why has my first post that began the thread been blocked?.

Reach -10 and that happens
Title: Re: CRPG is indeed dying.
Post by: Enver on August 01, 2014, 10:20:47 am
You're basically saying the game is too hard and should be made easier. That's never going to be popular in a game that people enjoy for a large part because of the depth and player skill involved. The community is too small to split people up like with matchmaking systems.

It seems we have a paradox in CRPG. The game is too small to split people up with matchmaking systems but the reason the game can't grow is because people aren't split up with matchmaking systems and new players can't compete with the high skilled players.
Title: Re: CRPG is indeed dying.
Post by: Noodlenrice on August 01, 2014, 10:34:42 am
The amount of minus's this guy has gotten is ridiculous lol
Title: Re: CRPG is indeed dying.
Post by: Gregorion on August 01, 2014, 11:23:46 am
I also had to deal with that shit when I joined cRPG one year ago  :D
And as much as I remember we get more people activ last few weeks then year ago (maybe I'm wrong)

btw: The so much hated clan-merges bring a lot of old players back to the game :D
Title: Re: CRPG is indeed dying.
Post by: Harpag on August 01, 2014, 12:57:06 pm
Issue of skill level is a bit more complicated. All of us have better and worse days. Sometimes the first and valol 5 times in the row, sometimes the last on the server and two brutal TK on account hehe. Why? No skill this day? No. Just pure luck? No. Probably level of concentration is main factor, once rested and another time wasted... How long can you be really good? One hour? Two? Later working only muscle memory and reflex automatism, so even newbies can catch us into a trap. Noone is immortal.
Title: Re: CRPG is indeed dying.
Post by: Grumbs on August 01, 2014, 06:56:29 pm
It seems we have a paradox in CRPG. The game is too small to split people up with matchmaking systems but the reason the game can't grow is because people aren't split up with matchmaking systems and new players can't compete with the high skilled players.

This is kind of true and a big reason for the death of old school shooters like Quake or Unreal Tournament, but I think its different in team games with team balance. You don't really need to think of it in terms of 1v1 playing. It doesn't matter how bad you are when 50% of the time you will get carried by your team and still win regardless. Maybe your pride will suffer if you get beaten 1v1 all the time, but you don't ever have to 1v1, in fact its not very smart to 1v1 most of the time. Try to develop some blocking skills but mostly look at developing a sense of when you're strong and when you're weak, pressing advantages, retreating when the fight isn't in your team's favour, tactics, ganking, learning what the better players look like etc. You only need to have some kind of positive impact on your team's chance to win to contribute, you don't ever have to be good at 1v1ing imo
Title: Re: CRPG is indeed dying.
Post by: Kafein on August 01, 2014, 07:04:08 pm
This is kind of true and a big reason for the death of old school shooters like Quake or Unreal Tournament, but I think its different in team games with team balance. You don't really need to think of it in terms of 1v1 playing. It doesn't matter how bad you are when 50% of the time you will get carried by your team and still win regardless. Maybe your pride will suffer if you get beaten 1v1 all the time, but you don't ever have to 1v1, in fact its not very smart to 1v1 most of the time. Try to develop some blocking skills but mostly look at developing a sense of when you're strong and when you're weak, pressing advantages, retreating when the fight isn't in your team's favour, tactics, ganking, learning what the better players look like etc. You only need to have some kind of positive impact on your team's chance to win to contribute, you don't ever have to be good at 1v1ing imo

Actually I don't think team games are that much noob-friendly. It's very rare that in a team game you never have to do something "1v1". If you fail at every single of these "1v1" sub-games you are not going to have fun regardless of the final outcome. And if there aren't 1v1, then the game probably requires complex cooperation which a new player is going to be awful at. Winning doesn't mean it's fun.
Title: Re: CRPG is indeed dying.
Post by: Grumbs on August 01, 2014, 07:17:30 pm
Its rare to have real 1v1s in battle imo, unless both agree to fight that way. If you have a few team mates around you and a few enemies in the vicinity then its not really 1v1 even if you seem to be fighting 1v1 at the moment, its still a group fight because of target switching. If you can block a bit then your 1v1 can easily change into a 2v1 if you move a bit or help a team mate. All you need to learn is some blocking (easy with a shield) and some awareness

Also I don't think you have to "win" to enjoy cRPG. You can enjoy the challenge, enjoy seeing some improvements in how you play etc
Title: Re: CRPG is indeed dying.
Post by: Molly on August 01, 2014, 08:06:15 pm
Can't we just agree that the mod is in fact not dead and lock this thread?
Title: Re: CRPG is indeed dying.
Post by: Breidr on August 01, 2014, 11:29:35 pm
Can we at least make it so that players don't have to feed for 20 hours after retiring since looms are a key part of this game?  Ease the progression and make it not based on winning consecutive rounds in a public server (ie: multiplier) and  base it on something a little more tangible and less frustrating to the player.  I'm certain this would destroy a large number of "can't compete" complaints.

To a degree, new players are not going to be able to compete, this is just a fact of experience, and the game is not that conductive to matchmaking or other solutions.  One of the fundamental problems with the mod, at least in my eyes, is the "grind" and dominant game mode.  Low level, unloomed players, some lacking skill, are forced to die and watch others play for a large period of time while their little green bar fills up (slowly due to "random" multiplier).  Leeching does not generate commitment to the mod as I've heard others say.  "sticking it out" as a peasant isn't going to make the higher levels more enjoyable.  It's the same with other MMOs, really.  It all happens at endgame and the rest is just a time sink to get to the fun.

The lower levels need to be made more interesting, and less dependent on the random outcome on public servers.  Multiplier relies too heavily on winning consecutive rounds, and in order for one side to get a high multi, the other side has to sit at 1x.  This just sucks in my opinion.  Give me a reason to contribute and play other than "ticks," it doesn't generate enough reward, and commitment to playing, and frustrates people.  If it didn't, do you think they'd come to the forums?  NO!  They would be playing the damn game!

Give players a reason to play, and not leech while alt-tabbing to browse youtube and whatnot.  I killed someone, reward me for that.  I helped raise the flag, reward me for that. etc.  If that happens, I guarantee you'll see a lot of this disappear.  The problem is the current system feels too random to be fun for players.

I'd also prefer that the dominant game mode have re-spawns to keep players in the fight longer, but that's another issue.  The mod may not be in-fact dying, but I don't see it growing or retaining anyone but veterans under the current system.
Title: Re: CRPG is indeed dying.
Post by: Penitent on August 01, 2014, 11:33:15 pm
Quote
...are forced to die and watch others play for a large period of time while their little green bar fills up (slowly due to "random" multiplier

Give players a reason to play, and not leech while alt-tabbing to browse youtube and whatnot.

I'd also prefer that the dominant game mode have re-spawns to keep players in the fight longer...

Just play siege like me, noobs.  Problem solved.



BTW its all skill based.  I left the game many times and gave all my looms away.  I still do pretty well because I've played a while.  Starting a player at lv 20 or at lv 1 or even at lv 30 won't change anything.  If you start them with 10 looms or end the grind, it won't help.  They've got to put their time in like everyone else to not suck and feel useful.

At least when you start at lv 1 and suck you have an excuse -- and a hope.  "Don't worry if I'm a scrub now, once I get to lv 30 or get some looms or whatever, then I'll be good."  By the time they actually get lv 30 and/or retire a few times, they have acquired basic skills and don't suck as much.

If they start at lv 30 and have all looms already, just for example, they will still suck and get steamrolled because they are nubs.  And they will have no hope of leveling up or getting better gear, and will quit.


edit: also being low level is fun as hell, and lasts a short time.  On my last gen I got a lv 1 kill on someone with a rondel.  It is one of the highlights of my CRPG career.  If I never got to be lv 1, I would have never experienced this.
Poking knights with a pitchfork
throwing rock after rock after rock, glancing on everything
fleeing the enemy wearing nothing but a straw hat while spamming QQQ!  QQQ!
This is the essence of crpg.  Embrace it.
Title: Re: CRPG is indeed dying.
Post by: Breidr on August 02, 2014, 09:09:35 am
Just play siege like me, noobs.  Problem solved.



BTW its all skill based.  I left the game many times and gave all my looms away.  I still do pretty well because I've played a while.  Starting a player at lv 20 or at lv 1 or even at lv 30 won't change anything.  If you start them with 10 looms or end the grind, it won't help.  They've got to put their time in like everyone else to not suck and feel useful.

At least when you start at lv 1 and suck you have an excuse -- and a hope.  "Don't worry if I'm a scrub now, once I get to lv 30 or get some looms or whatever, then I'll be good."  By the time they actually get lv 30 and/or retire a few times, they have acquired basic skills and don't suck as much.

If they start at lv 30 and have all looms already, just for example, they will still suck and get steamrolled because they are nubs.  And they will have no hope of leveling up or getting better gear, and will quit.


edit: also being low level is fun as hell, and lasts a short time.  On my last gen I got a lv 1 kill on someone with a rondel.  It is one of the highlights of my CRPG career.  If I never got to be lv 1, I would have never experienced this.
Poking knights with a pitchfork
throwing rock after rock after rock, glancing on everything
fleeing the enemy wearing nothing but a straw hat while spamming QQQ!  QQQ!
This is the essence of crpg.  Embrace it.

I'd love to, but NA siege is rarely populated and the outcome is largely determined by the map in most cases.
Title: Re: CRPG is indeed dying.
Post by: Knife on August 25, 2014, 09:38:59 pm
If anything, siege does indeed seem to be having these timelines where it has more players than battle. Which is a good thing, I especially like that conquest gamemode where you can't just run to that one flag. Instead, you need to take them in order, then defend and attack at the same time. Allows for more strategic gameplay without the need of strategus. :)
Title: Re: CRPG is indeed dying.
Post by: Leshma on August 26, 2014, 12:00:48 am
Replace it with Union Jack.
Title: Re: CRPG is indeed dying.
Post by: Phew on August 26, 2014, 03:32:29 pm
Latest victim of shitstain mod.

Wait, what? Your banner looks like it could be one of the standard banners. Sure looks like medieval heraldry to me. Meanwhile, we've had guys running around with cartoon sperm, erections, etc. for years. Not that I care; the tweens like that kind of stuff, it's a game so who cares. I'd rather have anachronistic banners all over the place than empty servers.

Definitely some selective enforcement going on with the banner police.
Title: Re: CRPG is indeed dying.
Post by: Tydeus on August 26, 2014, 04:16:10 pm
Wait, what? Your banner looks like it could be one of the standard banners.
Definitely some selective enforcement going on with the banner police.
The only flaw with that banner, is that it's NOT a banner. That is, it doesn't use the actual banner texture at all. It's just a picture at the proper resolution. I'm sure that if he actually took that image and imposed the mandatory banner texture over the top, there would be nothing wrong with it (although the orange is a bit strong/vibrant and would therefore not match the color scheme.)
Title: Re: CRPG is indeed dying.
Post by: MURDERTRON on August 26, 2014, 04:23:55 pm
USE COMMON SENSE GUYS
Title: Re: CRPG is indeed dying.
Post by: karasu on August 26, 2014, 04:28:32 pm
What the hell, I read "use condom sense guys".

I need therapy.  :?
Title: Re: CRPG is indeed dying.
Post by: Molly on August 26, 2014, 04:29:09 pm
Guess cartoon semen isn't too vibrant? :lol:
Title: Re: CRPG is indeed dying.
Post by: Kafein on August 26, 2014, 04:29:25 pm
The only flaw with that banner, is that it's NOT a banner. That is, it doesn't use the actual banner texture at all. It's just a picture at the proper resolution. I'm sure that if he actually took that image and imposed the mandatory banner texture over the top, there would be nothing wrong with it (although the orange is a bit strong/vibrant and would therefore not match the color scheme.)

I'm sorry but that's just bullshit (or was your post ironic in some way ?), I'd wager a majority of exclusive banners do not contain even a trace of the banner texture. It sure is the case of the PP banner. There's also a very good reason I did not use the banner texture: it looks ridiculous on shields.
Title: Re: CRPG is indeed dying.
Post by: Penitent on August 26, 2014, 05:35:33 pm
Heskey has the deep, probing questions -- relevant for our times.  Wisdom is his companion.  Curiosity, his squire.
Title: Re: CRPG is indeed dying.
Post by: Rico on August 26, 2014, 06:26:20 pm
The only flaw with that banner, is that it's NOT a banner. That is, it doesn't use the actual banner texture at all. It's just a picture at the proper resolution. I'm sure that if he actually took that image and imposed the mandatory banner texture over the top, there would be nothing wrong with it (although the orange is a bit strong/vibrant and would therefore not match the color scheme.)

This is really problematic because you will see the same banner texture on the front side of heraldic armor, but not on the back side. It looks really odd. Whenever I add this to my banners I make sure not to use heraldic armors or to give it really little opacity.
Title: Re: CRPG is indeed dying.
Post by: Mallets on August 26, 2014, 06:33:03 pm
The only flaw with that banner, is that it's NOT a banner. That is, it doesn't use the actual banner texture at all. It's just a picture at the proper resolution. I'm sure that if he actually took that image and imposed the mandatory banner texture over the top, there would be nothing wrong with it (although the orange is a bit strong/vibrant and would therefore not match the color scheme.)

It's bullshit like this that keeps me from donating to this mod.  And I don't mean $5.  Fuck that.  Being a working professional... and loving the gameplay as much as I do... I wouldn't be against dropping a $100 bucks here and there.

But seeing shit like this... there's no way in hell I'm going to support the devs (and admins) of this game.  I'd love to support the game itself.  But I just can't support them.

"The orange is too vibrant" my ass!  Yet there's a cartoon semen on a banner and no admin or dev gives a fuck!  And it's not so much the fact that these injustices are happening all the time... it's the fact that no admin or dev will come out and say... "we are bais, we do want the fuck we want, we have the power, you don't, so too bad!"

Tydeus, just come out and say it.  And if you want say that... then give an explanation why a semen banner remains.  That's the only two things I want to hear:

Quote
We don't give a fuck, we have the power, too bad for you! 

Or

Here's why the semen banner (and the like) get to remain, while other banners are randomly chosen to be deleted.


Lastly... seriously... don't you dev & admins have better things to do than police non-offensive banners?  If not, then there's the problem!
Title: Re: CRPG is indeed dying.
Post by: Tydeus on August 26, 2014, 07:58:35 pm
If it isn't you, then who's to say your opinion has anything in common with the person who removed it?
Because I understand the essential reason behind the banner rule. I personally do not have the required access privileges to edit banners, so I have no say in the matter. It's just that the general idea behind the rule, is the same with the initial question we ask about the aesthetics of any item proposed to be added. More specifically, "Does the style and quality match close enough?" It's arbitrary and up to each individual.

"The orange is too vibrant" my ass!  Yet there's a cartoon semen on a banner and no admin or dev gives a fuck!  And it's not so much the fact that these injustices are happening all the time... it's the fact that no admin or dev will come out and say... "we are bais, we do want the fuck we want, we have the power, you don't, so too bad!"

Tydeus, just come out and say it.  And if you want say that... then give an explanation why a semen banner remains.  That's the only two things I want to hear:


Lastly... seriously... don't you dev & admins have better things to do than police non-offensive banners?  If not, then there's the problem!
Again, I don't actually have any say here, which is probably why I got the "mandatory banner texture" thing wrong. I don't enforce this stuff, I was merely trying to shed light on why it might possibly have been denied. In all seriousness, specifically focusing on only the color scheme, this particular banner is abhorrent, while the SemenStorm color scheme is slightly less so. That's not to say this is the only test one needs to pass, but at a glance, it certainly would attract your eye more than the SS banner; and certainly, if you're going to look through the whole list of banners all at once, you're not going to give any individual banner more than just a glance.
Title: Re: CRPG is indeed dying.
Post by: Prpavi on August 26, 2014, 08:09:14 pm
meanwhile EU 1

visitors can't see pics , please register or login


OBEY!
Title: Re: CRPG is indeed dying.
Post by: Dexxtaa on August 27, 2014, 07:10:08 am
visitors can't see pics , please register or login

Realizing that Tydeus is the cRPG marshall and he's at 100 controversy.
Title: Re: CRPG is indeed dying.
Post by: woody on August 27, 2014, 12:48:46 pm
This banner is abhorrent? Why? What an arbitrary and personal judgement.

Personally I find the racist/homophobic stuff abhorrent, not a simple geometric, if in my opinion slightly garish, banner.

Oh I forgot, on the internet every uber nerd believes their opinion is a fact.
Title: Re: CRPG is indeed dying.
Post by: Elerion on August 27, 2014, 02:58:42 pm
Allow me to contribute my perspective:

I've just returned to cRPG after 3 years away. I must admit there is a massive difference in the power level of players on the servers.

The skill level has increased somewhat on average, but the best players are roughly the same. Either way, being outskilled is motivating, it makes you strive to get better. Most serious gamers won't mind that.

The biggest problem is how most of the players on the server are level 33+ with full looms. It was never like that back in the day. I think Kesh was 34 back then and people wondered how the hell that was possible. The vast majority of players back then didn't have multiple +3 looms, and everyone retired at 31 unless it was Strategus season. This meant there was a decent number of sub-30s on the server, and the 31+ multiloomed people were the exception rather than the rule. Did people get slaughtered when they ran into them? Yep. But for every encounter with such a powerhouse, there were 3 encounters with someone a level 25 newbie could reasonably expect to beat.

Nowadays, nearly every player you face is like that. How big is the difference, though? Well, I did some quick comparisons using Urugash's calculator over at http://alpha-lider19.ru/MB/ . It pits a "newbie" level 30 18/18 1h shielder with no looms, using a 35c battle axe and wearing a 45 armor set, versus a "veteran" level 33 21/18 1h shielder with full looms, using a 38c battle axe and wearing a 55 armor set. The Newbie has spent around 18-20 hours grinding to get to that level, which is already a significant investment.

Specs:
(click to show/hide)

This is the result, assuming the calculator is correct:
visitors can't see pics , please register or login


Even if the newbie can outskill/outluck the veteran, it takes 4-11 body shots to get the kill. The veteran needs 2-4 hits to kill the newbie. That's obviously an insane difference. It gets less severe if both players use steel picks (3-6 hits for the newbie vs 2-3 hits for the veteran), but note that the newbie still needs more hits to kill with the pick than the veteran needs using an axe. And this is with high damage axes and light/medium armor! Lets not even get into how insanely lopsided it gets with lower damage swords or if the veteran is wearing full plate (which, as we know, is not an option for a newbie)...

When every fight is like this, even after grinding for 20 hours just to get to level 30, the game becomes nearly impenetrable to new players. Skill difference is fine. Having to land more than twice as many hits to win a duel, on TOP of that skill difference, is not. It needs fixing if the mod wants new players.
Title: Re: CRPG is indeed dying.
Post by: San on August 27, 2014, 03:07:13 pm
The calc is incorrect.
Title: Re: CRPG is indeed dying.
Post by: Elerion on August 27, 2014, 03:07:48 pm
I'm not surprised. Would you mind providing the correct ballpark numbers?

My main point is not in the exact numbers, though. The main point is that there are practically no sub-30 unloomed people on the server anymore, which makes the grind far harder to stomach than back in the day.

To be clear, it's not a personal whine. I have looms from back in the day and from friends. I'm fine. New friends I try to bring to the mod are not.
Title: Re: CRPG is indeed dying.
Post by: darmaster on August 27, 2014, 03:14:27 pm
This banner is abhorrent? Why? What an arbitrary and personal judgement.

Personally I find the racist/homophobic stuff abhorrent, not a simple geometric, if in my opinion slightly garish, banner.

Oh I forgot, on the internet every uber nerd believes their opinion is a fact.

jesus christ for a moment i thought wayyyyyne wrote this instead of you and i was really scared, luckily he's still ok. fuck me i really shat my pants
Title: Re: CRPG is indeed dying.
Post by: San on August 27, 2014, 03:39:58 pm
I am only typing on my phone, but tinyurl.com/crpgcalc has better numbers. Head hits deal 1.2x damage. Damage should be around 10-15. Most damage in the game comes from holds and speed bonus. My 10 athletics character was able to go from 57 raw to 78. My 0 athletics character from 57 raw to 74. Overheads deal an extra 10% raw and holds around an extra 25% raw.

There are far more high levels and looms, but leveling is almost 4x faster with no upkeep until 25. It's still bad and should be better, I agree.
Title: Re: CRPG is indeed dying.
Post by: Nessaj on August 27, 2014, 03:50:17 pm
(click to show/hide)

When every fight is like this, even after grinding for 20 hours just to get to level 30, the game becomes nearly impenetrable to new players. Skill difference is fine. Having to land more than twice as many hits to win a duel, on TOP of that skill difference, is not. It needs fixing if the mod wants new players.

Good post. Let's see if we can do something about evening out that playing field.
Title: Re: CRPG is indeed dying.
Post by: Elerion on August 27, 2014, 03:53:50 pm
I am only typing on my phone, but tinyurl.com/crpgcalc has better numbers. Head hits deal 1.2x damage. Damage should be around 10-15. Most damage in the game comes from holds and speed bonus. My 10 athletics character was able to go from 57 raw to 78. My 0 athletics character from 57 raw to 74. Overheads deal an extra 10% raw and holds around an extra 25% raw.

There are far more high levels and looms, but leveling is almost 4x faster with no upkeep until 25. It's still bad and should be better, I agree.
Thanks!

And yes, the 1-25 grind is much improved.

That doesn't change the fact that to get to level 30 with 3 +3 looms requires 500+ hours of grinding, and even then you're still numerically underpowered compared to the majority of the server.

Back in 2011 you would be on par with or more powerful than 50% of the server simply by being 30, since nearly everyone reset at 31. Getting to 30 took longer then, but nowhere NEAR what it takes to reach parity with 50% of the server nowadays.

edit: Clarified that I was responding to San.
Title: Re: CRPG is indeed dying.
Post by: Nessaj on August 27, 2014, 04:01:17 pm
Sure.

What I'm thinking is something like everyone starts at level 15, plus we do something to even out the amount of hits needed to kill a fully loomed 33+ hero, evening out the playing field a lot (e.g. only 2, or MAX 3 hits extra), which is still a fine 'buff' for higher levels too IMO.
Title: Re: CRPG is indeed dying.
Post by: Tzar on August 27, 2014, 04:25:35 pm
You forgot to take into account, that lvl 33 aint the norm.. people are all lvl 36  :lol:

PS: Yes this game has been a terrible for newcomers since day1.... i dun see how to fix that.

Title: Re: CRPG is indeed dying.
Post by: Penitent on August 27, 2014, 04:40:12 pm
Easy to fix, just nerf looms.

+3 body armor can give +3 armor instead of +5.  So someone with +3 gloves and armor has a total of +6, instead of +10.


+1 weapon = +1 damage (swing)
+2 weapon = +1 speed
+3 weapon = +1 thrust, or + weight if there is no thrust.  Or +1 reverse side if there is no thrust and weight doesn't matter (like a pick or broad axe).

Or something like that.  Just off the top of my head.  Probably derailing thread though.
Title: Re: CRPG is indeed dying.
Post by: Phew on August 27, 2014, 05:02:02 pm
Easy to fix, just nerf looms.

Would help some, but most high level players are using pierce weapons and/or very high cut weapons, so armor doesn't play as big of a role any more. I have 61 body armor/58 head, and I still get 1-2 shot by every +3 Bec I encounter.

A newbie can skip the fun, join a clan, raid armory for looms, and be at no more than a 1PS+1athletics disadvantage against all the tryhards. That's barely perceptible. If they had already honed their skills from Native or elsewhere, they will jump right in and be effective. The problem is that most newbies don't understand that this is the ideal starting point, so they are out there grinding with a pitchfork and no banner (and get slaughtered then quit cRPG).
Title: Re: CRPG is indeed dying.
Post by: Utrakil on August 27, 2014, 05:07:37 pm
Easy to fix, just nerf looms.

+3 body armor can give +3 armor instead of +5.  So someone with +3 gloves and armor has a total of +6, instead of +10.


+1 weapon = +1 damage (swing)
+2 weapon = +1 speed
+3 weapon = +1 thrust, or + weight if there is no thrust.  Or +1 reverse side if there is no thrust and weight doesn't matter (like a pick or broad axe).

Or something like that.  Just off the top of my head.  Probably derailing thread though.

and level hardcap at lvl33!
this would drive more players into retirement and wouldnt allow the lvl-difference to become to big.
Title: Re: CRPG is indeed dying.
Post by: Falka on August 27, 2014, 05:08:30 pm
Easy to fix, just nerf looms.

Yup, it was suggested many times in the past and nothing was done so far.

(click to show/hide)
Title: Re: CRPG is indeed dying.
Post by: Elerion on August 27, 2014, 05:21:58 pm
Would help some, but most high level players are using pierce weapons and/or very high cut weapons, so armor doesn't play as big of a role any more. I have 61 body armor/58 head, and I still get 1-2 shot by every +3 Bec I encounter.
It matters a lot to newbies. A level 30 unloomed player in 2011 was still 1-3 shot frequently, but 50+ armor targets were uncommon, and only a handful of players could afford to run 60-70+ armor builds 24/7. People would frequently skimp on armor, while running top tier weapons. That newbie could get plenty of kills going after low armor targets.

There's a reason pierce is so much more prevalent today. Armor levels have skyrocketed thanks to everyone having +10 armor from looms and generally more expensive armor due to gold surplus.
Title: Re: CRPG is indeed dying.
Post by: darmaster on August 27, 2014, 05:42:02 pm
Yup, it was suggested many times in the past and nothing was done so far.

Can't believe i wrote that, so little hate
Title: Re: CRPG is indeed dying.
Post by: San on August 27, 2014, 07:06:50 pm
I remember there was a good number of looms in the latter half of 2011, just no high levels. There is also less pierce than what I remember ever since the armor soak/reduce change and then the polestagger removal later on which affected most of the best pierce weapons.

I think gloves need balancing. Light gloves should have less armor and little weight while heavy gauntlets should have slightly less armor than they do now with heavier wpf penalties and more weight. I'm not entirely sure about weapons. I think they should remain lethal at all levels, buffing +0 stats and getting the good boosts at +1.
Title: Re: CRPG is indeed dying.
Post by: Lord_Bernie_of_Voodoo on August 27, 2014, 07:13:00 pm
You forgot to take into account, that lvl 33 aint the norm.. people are all lvl 36  :lol:

PS: Yes this game has been a terrible for newcomers since day1.... i dun see how to fix that.
It will never happen, but I really think leveling should be capped at 33. Perhaps the XP past level 33 goes towards LP's at a certain amount?
Title: Re: CRPG is indeed dying.
Post by: Prpavi on August 27, 2014, 07:13:43 pm
It will never happen, but I really think leveling should be capped at 33. Perhaps the XP past level 33 goes towards LP's at a certain amount?

this is actually a nice suggestion
Title: Re: CRPG is indeed dying.
Post by: Elerion on August 27, 2014, 07:31:03 pm
It will never happen, but I really think leveling should be capped at 33. Perhaps the XP past level 33 goes towards LP's at a certain amount?
One of the main reasons to cap leveling should be to encourage retirement. LP grinding while staying at 33 would accomplish the opposite.
Title: Re: CRPG is indeed dying.
Post by: Aprikose on August 27, 2014, 07:46:52 pm
Easy to fix, just nerf looms.

+3 body armor can give +3 armor instead of +5.  So someone with +3 gloves and armor has a total of +6, instead of +10.


+1 weapon = +1 damage (swing)
+2 weapon = +1 speed
+3 weapon = +1 thrust, or + weight if there is no thrust.  Or +1 reverse side if there is no thrust and weight doesn't matter (like a pick or broad axe).

Or something like that.  Just off the top of my head.  Probably derailing thread though.

that would change nothin.
cRpg players will pwn EVERY SINGLE newbie even without looms
Title: Re: CRPG is indeed dying.
Post by: Admerius on August 28, 2014, 03:03:41 pm
How to make low level gaming more popular, fix the broken LP prices and make heirlooms a bit more special:

-Remove ALL gold gain past lvl 31
(click to show/hide)

LP & Heirlooms
-Heirloom items degrades to +0 stats with "ancient/Ornamental prefix" if 10k gold isn't paid weekly or monthly.
-Fleetfox respec idea + some tweaks to it: lvl 31-32 repsec=1LP, 33-34=2LP, 35-36=3LP(most recent retraining lesson: 2,6mil that's roughly 8-9 LP)

Edit1: It's "35-36=3LP" not "25-26=3LP"
Title: Re: CRPG is indeed dying.
Post by: Ikarus on August 28, 2014, 06:57:03 pm
How to make low level gaming more popular, fix the broken LP prices and make heirlooms a bit more special:

-Remove ALL gold gain past lvl 31
(click to show/hide)

LP & Heirlooms
-Heirloom items degrades to +0 stats with "ancient/Ornamental prefix" if 10k gold isn't paid weekly or monthly.
-Fleetfox respec idea + some tweaks to it: lvl 31-32 repsec=1LP, 33-34=2LP, 25-26=3LP(most recent retraining lesson: 2,6mil that's roughly 8-9 LP)

So you´re being punished for playing a game too long? Who would ever play such a shitty game? There isn´t that much of a difference between lvl 30 and lvl 33, spend some minutes on the duel server and his lvl33 butt is yours

Everybody would have to play on a stf build to gain money so they could play on a char which is only 2-4 levels higher...That would kill the whole mod in an instant.
Title: Re: CRPG is indeed dying.
Post by: Tydeus on August 28, 2014, 07:09:14 pm
So you´re being punished for playing a game too long? Who would ever play such a shitty game? There isn´t that much of a difference between lvl 30 and lvl 33, spend some minutes on the duel server and his lvl33 butt is yours
What exactly would you say the break point between "isn't that much" and "too much" is? 3 levels could mean 7 hp and 9-15% damage(because of wpf and depending upon PS/PT/PD). I don't see how that's such a minor thing, especially when comparing a "have" to a "have-not" (loomed guy to an unloomed one.)
Title: Re: CRPG is indeed dying.
Post by: Elerion on August 28, 2014, 08:08:48 pm
So you´re being punished for playing a game too long? Who would ever play such a shitty game? There isn´t that much of a difference between lvl 30 and lvl 33, spend some minutes on the duel server and his lvl33 butt is yours

Everybody would have to play on a stf build to gain money so they could play on a char which is only 2-4 levels higher...That would kill the whole mod in an instant.
Make a STF character, give it just enough gold to buy equipment (no looms), play it for a week with the same playstyle as your main. Compare its K/D stats to your main.

If it's not such a big deal, you should be able to perform pretty much the same.

Note: I'm not defending any particular solution, I don't know exactly how to "fix" it. I just want people to acknowledge the problem.
Title: Re: CRPG is indeed dying.
Post by: Admerius on August 28, 2014, 10:39:30 pm
So you´re being punished for playing a game too long? Who would ever play such a shitty game? There isn´t that much of a difference between lvl 30 and lvl 33, spend some minutes on the duel server and his lvl33 butt is yours

Everybody would have to play on a stf build to gain money so they could play on a char which is only 2-4 levels higher...That would kill the whole mod in an instant.

Freudian slip  :lol:

On a serious note though:
My idea was heavy handed like using nukes to stop a speeder, the main point is to stir things up and provide an unorthodox(frequently its outrageous/bad/crazy) approach to solve it.

There's so much talk and not many ideas on solutions being put forward, this is sounding more like a parliament instead of beta tester forum.

I appreciate the constructive criticism(the down votes and posts)

While writing this I came up with another idea.
Why not have a Lvl 31+ server, with no repairs and no gold gain?
That way we have a hero-server where the big boys can play.

And then tweak gold/xp gain on other servers based on level instead:
Something like this:

Base gold gain per tick:
Old=50
New=25+ 25*(Average level/Your level)"""capped at 50"""

Base xp tick:
old=1000+genbonus
New=500+genbonus+ 500*(Average level/Your level)"""capped at 1000"""

Code: (Example results using these formulas:) [Select]
Average lvl Your level Xp/tick Gold/tick
20 1 1500 75
20 15 1166 58
20 25 900 45
20 30 833 41
20 33 803 40
20 36 777 38

25 1 1500 75
25 15 1333 66
25 25 1000 50
25 30 916 45
25 33 878 43
25 36 847 42


30 1 1500 75
30 15 1500 75
30 25 1100 55
30 30 1000 50
30 33 954 47
30 36 916 45


This way you get rewarded based on your potential to contribute(level difference) AND we have a hero server.

The problem being=one extra server is needed  :(
Title: Re: CRPG is indeed dying.
Post by: AwesomeHail on August 28, 2014, 10:54:27 pm
Well, it's true there has been a decline in the last year, but with the recent drive by players to push cRPG on Moddb and Steam we've seen a rather large influx of new players. Since June the 19th we've had 3696 new accounts sign up (which is far far higher than we usually have). And the amount of active players is raising quite rapidly, currently sitting at 8.8k a month.

(click to show/hide)

I would say that cRPG is finally growing again. Now if you people can play nice for once and not scare away all these new players is whole other matter  :lol:

probably because most people had vacation, now its over. Did the rates drop?
Title: Re: CRPG is indeed dying.
Post by: AwesomeHail on August 28, 2014, 11:30:17 pm
As long as Testi lives on through us by inspiring our debauchery and generally terrible behavior, this mod shall never die.

my chars like 4 to5 yrs old, but ive been playing with stops, my warband corrupted or somt, and had to start from scratch again.
I was never active in clans, strat, whatever, and was just running around on the server, doing nothing but getting killed :)
the game became more fun when I started joining clans, and making friends in the game. This mod is really amazing, but what really stands out, and keeps me here, is you guys. the ones that keep recognizing me, and hugging/not killing each other.

Fun times,

cRPG best RPG.
Title: Re: CRPG is indeed dying.
Post by: Xant on August 29, 2014, 02:28:56 am
What exactly would you say the break point between "isn't that much" and "too much" is? 3 levels could mean 7 hp and 9-15% damage(because of wpf and depending upon PS/PT/PD). I don't see how that's such a minor thing, especially when comparing a "have" to a "have-not" (loomed guy to an unloomed one.)
Three levels are a massive advantage. Like you say, you can add damage, HP, speed, or branch out and become cav on top of everything.
Title: Re: CRPG is indeed dying.
Post by: darmaster on August 29, 2014, 02:56:14 am
Wtf is this guy doing here?
Title: Re: CRPG is indeed dying.
Post by: Enver on December 02, 2015, 07:25:59 pm
Its interesting looking back on this thread now with hindsight considering CRPG is now dead as dead can be, even though mount and blade Warband still has roughly the same playerbase as it did last year, http://steamcharts.com/app/48700 (link to steamcharts mount and blade warband player statistics)

So CRPGs death has nothing to do with warbands playerbase but everything to do with the problems i outlined in my original post of this thread.

I hope the devs really take a step back and learn from this experience. Otherwise the same flawed game philosophy will destroy their upcoming project MELEE BATTLEGROUNDS just as it destroyed CRPG.





Title: Re: CRPG is indeed dying.
Post by: Tovi on December 02, 2015, 07:27:41 pm
It's dead for me because my Key doesn't work anymore.    :?: :?: :?:
Title: Re: CRPG is indeed dying.
Post by: Penitent on December 02, 2015, 08:46:10 pm
Actually, I would argue that the real lesson in looking back at this old thread is that now, almost 5 months later, crpg is not dead.  Not really.

So the lesson is: people will complain, and it doesn't matter.
Title: Re: CRPG is indeed dying.
Post by: Tristan_of_Erzoth on December 02, 2015, 08:57:40 pm
Strat was doing well=mod was alive with lots of players
Strat ded = no players
Strat coming back = players coming back


hope this helps :)
Title: Re: CRPG is indeed dying.
Post by: WarLord on December 02, 2015, 09:27:30 pm
Actually, I would argue that the real lesson in looking back at this old thread is that now, almost 5 months later, crpg is not dead.  Not really.

So the lesson is: people will complain, and it doesn't matter.

It's 1 year and almost 5 months old actually  :lol:
Title: Re: CRPG is indeed dying.
Post by: Zeus_ on December 02, 2015, 09:46:57 pm
I would have liked to see cRPG to come out of the "Beta" phase before the devs started another project.
Title: Re: CRPG is indeed dying.
Post by: Voncrow on December 02, 2015, 11:11:56 pm
Its interesting looking back on this thread now with hindsight considering CRPG is now dead as dead can be, even though mount and blade Warband still has roughly the same playerbase as it did last year, http://steamcharts.com/app/48700 (link to steamcharts mount and blade warband player statistics)

So CRPGs death has nothing to do with warbands playerbase but everything to do with the problems i outlined in my original post of this thread.

I hope the devs really take a step back and learn from this experience. Otherwise the same flawed game philosophy will destroy their upcoming project MELEE BATTLEGROUNDS just as it destroyed CRPG.

It's true the problems with crpg weren't fixed, but the problems you listed aren't what is wrong crpg so you're still wrong. Since I started playing crpg in mid 2013 I've seen the population drop down to what it currently is 2-3 times and come back up so I wouldn't say its dead but in recession again.

Then again if we implemented Matchmaking so the 20-30 people in a server were sorted into groups based on some skill ranking maybe crpg will become populated again.
Title: Re: CRPG is indeed dying.
Post by: Ocera on December 02, 2015, 11:32:28 pm
I would have liked to see cRPG to come out of the "Beta" phase before the devs started another project.

^ this :D
Title: Re: CRPG is indeed dying.
Post by: Tristan_of_Erzoth on December 02, 2015, 11:37:48 pm
I was always under the impression they kept it as "beta" so they had excuses for mess ups lol
Title: Re: CRPG is indeed dying.
Post by: Ikarus on December 02, 2015, 11:41:15 pm
I would have liked to see cRPG to come out of the "Beta" phase before the devs started another project.
it would have never really gotten out of the beta-status, cause cRPG is (was?) a constant work-in-progess, and it´s still a better game than a big bunch of "full version"-games out there

(click to show/hide)
Title: Re: CRPG is indeed dying.
Post by: Vibe on December 03, 2015, 09:34:53 am
Its interesting looking back on this thread now with hindsight considering CRPG is now dead as dead can be, even though mount and blade Warband still has roughly the same playerbase as it did last year, http://steamcharts.com/app/48700 (link to steamcharts mount and blade warband player statistics)

So CRPGs death has nothing to do with warbands playerbase but everything to do with the problems i outlined in my original post of this thread.

I hope the devs really take a step back and learn from this experience. Otherwise the same flawed game philosophy will destroy their upcoming project MELEE BATTLEGROUNDS just as it destroyed CRPG.

visitors can't see pics , please register or login


i want my pledge money back chadz
Title: Re: CRPG is indeed dying.
Post by: Vovka on December 06, 2015, 09:29:13 pm
"You have won the auction #10589 with the highest bid of 2 gold. The exclusive banner was assigned to your clan. The remainder of your deposit was transferred to you."
Mоd is Dead
Title: Re: CRPG is indeed dying.
Post by: Tristan_of_Erzoth on December 06, 2015, 09:46:37 pm
"You have won the auction #10589 with the highest bid of 2 gold. The exclusive banner was assigned to your clan. The remainder of your deposit was transferred to you."
Mоd is Dead
you've always been able to do this. I got my first banner 2 years ago for 4 gold
Title: Re: CRPG is indeed dying.
Post by: Oberyn on December 07, 2015, 03:14:58 pm
Reason I stopped playing crpg:

visitors can't see pics , please register or login


Players who troll for fun, i.e Krems. And they are tolerated and sometimes even encouraged by admins.
Title: Re: CRPG is indeed dying.
Post by: Sandersson Jankins on December 07, 2015, 03:22:44 pm
The mod's deceased because nobody plays it.

Nobody plays the mod because it is deceased.

And thusly, the cycle continues.

(click to show/hide)
Title: Re: CRPG is indeed dying.
Post by: Veniathan on December 07, 2015, 03:28:32 pm
Forum activity =/= Game activity

A lot of people don't go to the forums. And that's understandable since there's barely anything interesting here. Most people play the game and don't make threads..
Title: Re: CRPG is indeed dying.
Post by: StonedSteel on December 07, 2015, 06:37:07 pm
Reason I stopped playing crpg:

visitors can't see pics , please register or login


Players who troll for fun, i.e Krems. And they are tolerated and sometimes even encouraged by admins.

THIS^^^

you think krems are bad take a visit to na...its horrible, and your picture is soo spot on  perfect at describing the problem.

"you're the kind of person who hates anything that isn't either a 2h, cav, polearm, archer or xbow"- some retard

you are DAMN FUCKING RIGHT

na is such a mess, most players currently active DO NOT come to play the actual game and have fun with others, most come to ruin others fun, or to simply strike up another conversation about dicks, seriously, dicks is all na talks about, you could not find a people more obsessed with homosexuality then NA players, a place that can only truly be described as "rampant with autism"

only when kutt is on does it feel like a medieval game, no delays, no bullshit, people actually playing objectivly, nice quick rnds where to side run into each outher and duke it out.

the huge problem is the community itself, even with kutt there, its not enough, they dont really have any mature competition, so the only time kutt players are ever on a x1 is rnd 2 of a new map, acre is the only other stack that can still stand the game, and they dont really stand a chance

so either come and be super frustrated chasing all the kiting thrower trolls...or run with kutt and kill the server. it doesnt take long, usually a few maps of constant x1 is enough to make players leave.

this has always been a game where your fun comes at the expense of others, we all understood and put up with it b4.

now the mod is a mess. a mixture of gameplay imbalances, shitty community, lack of strat and server problems.
Title: Re: CRPG is indeed dying.
Post by: Tristan_of_Erzoth on December 07, 2015, 08:58:22 pm
THIS^^^

you think krems are bad take a visit to na...its horrible, and your picture is soo spot on  perfect at describing the problem.

"you're the kind of person who hates anything that isn't either a 2h, cav, polearm, archer or xbow"- some retard

you are DAMN FUCKING RIGHT

na is such a mess, most players currently active DO NOT come to play the actual game and have fun with others, most come to ruin others fun, or to simply strike up another conversation about dicks, seriously, dicks is all na talks about, you could not find a people more obsessed with homosexuality then NA players, a place that can only truly be described as "rampant with autism"

only when kutt is on does it feel like a medieval game, no delays, no bullshit, people actually playing objectivly, nice quick rnds where to side run into each outher and duke it out.

the huge problem is the community itself, even with kutt there, its not enough, they dont really have any mature competition, so the only time kutt players are ever on a x1 is rnd 2 of a new map, acre is the only other stack that can still stand the game, and they dont really stand a chance

so either come and be super frustrated chasing all the kiting thrower trolls...or run with kutt and kill the server. it doesnt take long, usually a few maps of constant x1 is enough to make players leave.

this has always been a game where your fun comes at the expense of others, we all understood and put up with it b4.

now the mod is a mess. a mixture of gameplay imbalances, shitty community, lack of strat and server problems.

Even with the KUTT stack on I'm still usually at a x5, they aren't gods lol. Whenever I'm on theres almost never any "troll" guys on really. I havent seen a lot of rock throwers. However yeah there is usually one or two xbow men who will just run away until you give up and stop chasing then and then proceed to reload and shoot at you. Makes me consider switching back to crossbow myself just to fuckin shoot them lol.
Title: Re: CRPG is indeed dying.
Post by: Zeus_ on December 07, 2015, 09:02:27 pm
THIS^^^

you think krems are bad take a visit to na...its horrible, and your picture is soo spot on  perfect at describing the problem.

"you're the kind of person who hates anything that isn't either a 2h, cav, polearm, archer or xbow"- some retard

you are DAMN FUCKING RIGHT

na is such a mess, most players currently active DO NOT come to play the actual game and have fun with others, most come to ruin others fun, or to simply strike up another conversation about dicks, seriously, dicks is all na talks about, you could not find a people more obsessed with homosexuality then NA players, a place that can only truly be described as "rampant with autism"

only when kutt is on does it feel like a medieval game, no delays, no bullshit, people actually playing objectivly, nice quick rnds where to side run into each outher and duke it out.

the huge problem is the community itself, even with kutt there, its not enough, they dont really have any mature competition, so the only time kutt players are ever on a x1 is rnd 2 of a new map, acre is the only other stack that can still stand the game, and they dont really stand a chance

so either come and be super frustrated chasing all the kiting thrower trolls...or run with kutt and kill the server. it doesnt take long, usually a few maps of constant x1 is enough to make players leave.

this has always been a game where your fun comes at the expense of others, we all understood and put up with it b4.

now the mod is a mess. a mixture of gameplay imbalances, shitty community, lack of strat and server problems.

I am the 1 man HoC stack
Title: Re: CRPG is indeed dying.
Post by: Asheram on December 07, 2015, 09:24:49 pm
Even with the KUTT stack on I'm still usually at a x5, they aren't gods lol. Whenever I'm on theres almost never any "troll" guys on really. I havent seen a lot of rock throwers. However yeah there is usually one or two xbow men who will just run away until you give up and stop chasing then and then proceed to reload and shoot at you. Makes me consider switching back to crossbow myself just to fuckin shoot them lol.
He is just mad that he can't chase a rock thrower down and murder him in full plate. I'm surprised he doesn't ride a plated charger as well, he at least could probably catch one with it.
Title: Re: CRPG is indeed dying.
Post by: Ikarus on December 08, 2015, 12:44:58 pm
Well I stopped cause there started to be some obvious and massive macro abooz and nobody gave a shit about it.
Which made melee fighting really uninteresting (and I was playing xbow). It was the same as in other games: As soon as people with scripts/programs/macros weren´t taken care of anymore, you knew that the game was already fully neglected.

StoneSteel +1. I mean it´s sometimes fun when clans go out to make a troll event, but people not helping the team and fooling around on a regular basis is also annoying. (except Fuma, you can´t hate Fuma  :D)
Title: Re: CRPG is indeed dying.
Post by: Penitent on December 08, 2015, 04:40:29 pm
Stoned is right -- people "kite" (re: run all over the map to avoid combat at all costs) way too much.  Also, bro-coding -- like not fighting the other team, delaying rounds, farting around.  It used to be a medieval fight slaughter game.  Now it's like a retired gentleman's club, complete with rock throwing contests, kite racing, and shuffleboard.

Just the other day, it was the worst.  There were a few old time players on NA1.  Like REALLY good players.  McGriff I think his name is?  Is one of them.  He is a god.  He's slaughtering people like they are nothing.  He's going 20:1 easily.  Dude has a lightsaber.  I don't stand a chance, but I'm not afraid.  Strategy can win out in the end.  I find a way to single him out from his team and get him surrounded by several of my teammates.  Now we finally have a chance to gang up on him 3 to 1 and MAYBE be able to kill him and get off this 1x.  Right?

Nope.  Everyone hangs back while I fight him alone.  I'm spamming [QQQ] "Help me!".  [QAA] "Attack!" They stare like farm animals.  He ends up killing everyone.  1x again.


I mean, that was just one anecdote, but it's a symptom of a larger syndrome.

All I can say is thank God for the flags.  They are the only thing that can save the game some times....and even still people call them feg flags.
Title: Re: CRPG is indeed dying.
Post by: Veniathan on December 08, 2015, 05:15:26 pm
It used to be a medieval fight slaughter game.  Now it's like a retired gentleman's club, complete with rock throwing contests, kite racing, and shuffleboard.

It is 100% the same on EU. Krems has the belif that they are reviving the game and actually helping it, while they are only doing this. In fact it's not even Krems now, it's also all the other unclanned and clanned people that do this. Delay rounds, and dick around for the sheer reason to keep 20 people waiting in spectator mode. On a GOOD day I get x3 for 30 minutes.

These people think they are incredibly funny and hilarious but in reality they just look like 15 year olds with ADHD that have nothing better to do.
Title: Re: CRPG is indeed dying.
Post by: Umbra on December 08, 2015, 07:01:32 pm
Krems kill the mod. Give them run!
Title: Re: CRPG is indeed dying.
Post by: saccizord on December 08, 2015, 07:18:56 pm
How come someone is not tryharding 100% of the time! NO FUN ALLOWED!
Title: Re: CRPG is indeed dying.
Post by: Penitent on December 08, 2015, 08:30:20 pm
How come someone is not tryharding 100% of the time! NO FUN ALLOWED!

I think I get it now...I finally understand the other side.

Someone like me (and many other players like me) basically does try hard all the time.  I've got like an hour to play in the evening.  I get the kids to bed, let the dog out, etc, mix my evening drink (or whatever) and settle down for my little island of time.  It's kind of like getting prepared for a football match.  I get my shorts on, stretch the legs, and head out to the field to kick ass for my small time in the spotlight.  I "get my head in the game".  I give it 100% and play to win.  It's competition, like a sport for me.  It's immensely fun.

Then there are these hobos that live on the football field...unshaven, half naked vagrants, bored out of their minds.  All they are trying to do is smack the ball around with their cock for a while until they get off -- and when someone complains they are ruining the game they shout back "it's just a game mate, this is how I play!  You are trying too hard, just rub your dick on it a while.  Come on, man.  See how it feeeels."

Well that is good and fine.  It's even funny sometimes -- but remember that some people don't have the luxury of such a lifestyle choice.  There are people spectating waiting to play while you rub your rocks on the ol' rolly polly.
Title: Re: CRPG is indeed dying.
Post by: saccizord on December 08, 2015, 09:32:52 pm
I'm not defending delayers, I'm just not throwing rocks at them and blaming them for the server death.

At least in the server I play the unbalance of teams is what makes most people leave the servers, not delayers (which are rare)
Title: Re: CRPG is indeed dying.
Post by: Tristan_of_Erzoth on December 08, 2015, 09:35:35 pm
Stoned is right -- people "kite" (re: run all over the map to avoid combat at all costs) way too much.  Also, bro-coding -- like not fighting the other team, delaying rounds, farting around.  It used to be a medieval fight slaughter game.  Now it's like a retired gentleman's club, complete with rock throwing contests, kite racing, and shuffleboard.

Just the other day, it was the worst.  There were a few old time players on NA1.  Like REALLY good players.  McGriff I think his name is?  Is one of them.  He is a god.  He's slaughtering people like they are nothing.  He's going 20:1 easily.  Dude has a lightsaber.  I don't stand a chance, but I'm not afraid.  Strategy can win out in the end.  I find a way to single him out from his team and get him surrounded by several of my teammates.  Now we finally have a chance to gang up on him 3 to 1 and MAYBE be able to kill him and get off this 1x.  Right?

Nope.  Everyone hangs back while I fight him alone.  I'm spamming [QQQ] "Help me!".  [QAA] "Attack!" They stare like farm animals.  He ends up killing everyone.  1x again.


I mean, that was just one anecdote, but it's a symptom of a larger syndrome.

All I can say is thank God for the flags.  They are the only thing that can save the game some times....and even still people call them feg flags.


I'm like 95% sure McGriff is firebus but yeah its insanely annoying when people dont help you gank good players. I always find myself annoyed when the KUTT stack rolls up on my and I charge in there just to realize that my entire team ran away
Title: Re: CRPG is indeed dying.
Post by: Veniathan on December 08, 2015, 11:35:25 pm
How come someone is not tryharding 100% of the time! NO FUN ALLOWED!

Wanting to keep any sense of ethics and sportsmanship is not being a tryhard. I am far from a tryhard, in fact I don't try. I block only if I'm lucky and I die often, my only blessing is the +3 axe I have. But I'm tired of useless teammates wearing lederhosen and going around throwing rocks at the enemy, only to be one hit by a peasant that is serious about that x5.

Dude, this is an RPG online game, and you're expected to act somewhat decently not go around throwing fucking rocks at people and being absolutely useless. Spamming commands, kicking archers/nudging archers and general griefing. The e-peen brocoding and duels and going back to x1 every 10 minutes is really becoming too much.

I invited a friend to cRPG and he quit because of people like Krems. We're tired of having 5 of them on our team being absolutely useless, delaying and spamming all day long.
Title: Re: CRPG is indeed dying.
Post by: BlackPanda on December 09, 2015, 01:13:17 am
I hardly play anymore cause of rock throwers that can do 2-3 bars with 9 if while i have plate on. STR builds cant keep up with all the hip and cool agi kids nor that of any one that has 24+ agi tbh. Buff strength 2 cool kid status plz.
Title: Re: CRPG is indeed dying.
Post by: Yeldur on December 09, 2015, 01:25:32 am
Reason I stopped playing crpg:

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Players who troll for fun, i.e Krems. And they are tolerated and sometimes even encouraged by admins.
Oh, hi Maderyn, didn't realise you were still here :D

No but really, I play a lot more for the team now instead of fucking around 24/7. Still the same wacky builds and shit, but I don't run off and build bases in the middle of nowhere. I get it, you guys just want to play too, and me doing stuff outside that realm is fucking you over just for myself.
I can't speak for anyone other than me, because I can't control the other kremsies but I've made the change whilst still having fun.
-Ladoea
Title: Re: CRPG is indeed dying.
Post by: Leshma on December 09, 2015, 01:41:04 am
Who's more stupid, person playing video games wasting precious time or person playing video games in certain way making fun of people who play video games "seriously"?

Obviously the latter isn't wasting his precious time but doing good deed showing former how to have fun and not be pathetic loser playing video games. That's what griefers, hackers and other subsets of players who aren't following game rules think they are doing.
Title: Re: CRPG is indeed dying.
Post by: Jona on December 09, 2015, 04:36:52 am

I'm like 95% sure McGriff is firebus but yeah its insanely annoying when people dont help you gank good players. I always find myself annoyed when the KUTT stack rolls up on my and I charge in there just to realize that my entire team ran away

I haven't been on in a while, but iirc his full name was mcgriff_of_bird, or something similar, right? Firebus was brd, not bird. However, cyranule was a part of bird, and has the same face/mustache/outfit as mcgriff. Therefore, id put my money on cyranule being mcgriff. People think he quit long ago but he's definitely been around on several alts (one of which was the_mustache, or the_stache... maybe?), it doesn't even take admin abuse to spot him since he's always got a hbs and heraldic tunic over mail (the dude only really plays one class).
Title: Re: CRPG is indeed dying.
Post by: Penitent on December 09, 2015, 03:35:39 pm
I haven't been on in a while, but iirc his full name was mcgriff_of_bird, or something similar, right? Firebus was brd, not bird. However, cyranule was a part of bird, and has the same face/mustache/outfit as mcgriff. Therefore, id put my money on cyranule being mcgriff. People think he quit long ago but he's definitely been around on several alts (one of which was the_mustache, or the_stache... maybe?), it doesn't even take admin abuse to spot him since he's always got a hbs and heraldic tunic over mail (the dude only really plays one class).

Yes!  I could have sworn it was Cyranule -- I can recognize the playstyle.  Impeccable hilt-slashing and footwork...the most graceful side to side swinging motion that breaks almost any defense.  I mentioned this in game, and someone said no.  I don't know if they knew any better though.
Title: Re: CRPG is indeed dying.
Post by: Butan on December 09, 2015, 03:57:21 pm
Then there are these hobos that live on the football field...unshaven, half naked vagrants, bored out of their minds.  All they are trying to do is smack the ball around with their cock for a while until they get off -- and when someone complains they are ruining the game they shout back "it's just a game mate, this is how I play!  You are trying too hard, just rub your dick on it a while.  Come on, man.  See how it feeeels."

Someone needs to make a cRPG drawing of that.


Also, that post made me want to play seriously again... +1
Title: Re: CRPG is indeed dying.
Post by: Penitent on December 09, 2015, 04:19:51 pm
Someone needs to make a cRPG drawing of that.


I can't believe I am doing this at work.  But I must make my vision real.

(click to show/hide)
Title: Re: CRPG is indeed dying.
Post by: Jona on December 09, 2015, 07:27:38 pm
I can't believe I am doing this at work.  But I must make my vision real.

(click to show/hide)

Easy solution, kick him in the nuts. You just make sure that your foot "only makes contact with the ball" and no ref can call you out on it.



(click to show/hide)
Title: Re: CRPG is indeed dying.
Post by: Tristan_of_Erzoth on December 09, 2015, 08:59:32 pm
Yes!  I could have sworn it was Cyranule -- I can recognize the playstyle.  Impeccable hilt-slashing and footwork...the most graceful side to side swinging motion that breaks almost any defense.  I mentioned this in game, and someone said no.  I don't know if they knew any better though.

Snuffy was saying its Matey but since when could Matey feint like that?
Title: Re: CRPG is indeed dying.
Post by: Oberyn on December 17, 2015, 12:44:29 pm
you think krems are bad take a visit to na...its horrible, and your picture is soo spot on  perfect at describing the problem.

When I still played I visited NA regularly, I'm sure a few NA players must still remember me, I did relatively well there considering the ping. And a few must also remember my endless diatribes aimed at these worthless cunt assholes who play, in their words, for "fun", i.e anything but what the game is designed to be played as. There's a thread about Phoenician or whatever being banned in the first page right now where these useless fucks have the nerve to show up and shit all over the actual players still carrying this dead gay ass mod, completely oblivious that the idiots playing for "fun" are the ones killing what little life there is left in it. I played for years, simply because the mechanics and gameplay of warband and crpg in particular are unique and can't be found anywhere else, but the fucking cancer that is these autists is what finally drove me away. They really think their "hilarious" antics are fun for everyone on the server, and not just the other mongolic substandard IQ drunks and stoners giggling to each other over TS about how craaaaazy and funny they are. cRPG might have died naturally, of old age, just the end of it's cycle, but if anything hastened that end it was these cunts and the tolerance/encouragement admins showed to them. Especially in NA, admins and these people are often one and the same. 
Title: Re: CRPG is indeed dying.
Post by: Butan on December 17, 2015, 01:10:02 pm
Welcome back mate, I see you enjoyed your rest.
Title: Re: CRPG is indeed dying.
Post by: StonedSteel on December 17, 2015, 06:23:20 pm
When I still played I visited NA regularly, I'm sure a few NA players must still remember me, I did relatively well there considering the ping. And a few must also remember my endless diatribes aimed at these worthless cunt assholes who play, in their words, for "fun", i.e anything but what the game is designed to be played as. There's a thread about Phoenician or whatever being banned in the first page right now where these useless fucks have the nerve to show up and shit all over the actual players still carrying this dead gay ass mod, completely oblivious that the idiots playing for "fun" are the ones killing what little life there is left in it. I played for years, simply because the mechanics and gameplay of warband and crpg in particular are unique and can't be found anywhere else, but the fucking cancer that is these autists is what finally drove me away. They really think their "hilarious" antics are fun for everyone on the server, and not just the other mongolic substandard IQ drunks and stoners giggling to each other over TS about how craaaaazy and funny they are. cRPG might have died naturally, of old age, just the end of it's cycle, but if anything hastened that end it was these cunts and the tolerance/encouragement admins showed to them. Especially in NA, admins and these people are often one and the same.

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^ this looks like something i would write, cheers oberyn, from one actual player to another i salute you ( and ya of course we remember you, you were pro cav even with shit ping, AND unlike most of NA {with the exception of dionysious} you actually know a thing or two about history.)

Title: Re: CRPG is indeed dying.
Post by: Penitent on December 18, 2015, 04:10:28 pm

Also whenever I win a round I call my mum immediately to let her know how the big game went before she has a chance to see it on the news. If I lose a single round however, it can take a whole day for me to recover emotionally from losing such a deeply competitive sporting experience such as the public EU1 server.


I was more thinking of a pick-up football game at the park after work...but I guess you can extend the analogy...

As an aside, I really do have to stretch/crack my index finger periodically throughout the day, especially before/during playing.  Maybe it's arthritis...maybe it's because I'm getting old.  Or maybe I'm just abusing my body with my constant mouse use during work and at home.  My grip with my right index finger is severely weakened because of the pain.  Maybe it's genetics.  Maybe I have a problem.

Does anyone else?  It's right here

(click to show/hide)

I need a band-aid or a kiss or something.
Title: Re: CRPG is indeed dying.
Post by: Yeldur on December 18, 2015, 05:10:46 pm
I agree.

I stretch and warm up every time before I start playing, I do my squats and forefinger exercises every day to keep myself at the very top of my game.

Also whenever I win a round I call my mum immediately to let her know how the big game went before she has a chance to see it on the news. If I lose a single round however, it can take a whole day for me to recover emotionally from losing such a deeply competitive sporting experience such as the public EU1 server.

I think of cRPG as my '2nd job', and hope someday to be talent-scouted and do it full-time. Other people when they come home from work and have just an hour of leisure-time, they like to relax and do something mindless to unwind... but not me, no. I need to be on that EU1 every single night at the designated time and give 100%, my teammates are all counting on me. It's up to me to keep my head in the game and be accountable for whether our team wins or not. If I see a poorly armoured peasant it's my obligation to kill them as quickly and efficiently as possible to prevent them from cluttering the battlefield and getting delusions of grandeur above their station, also maybe if I farm them for valour enough i'll get that juicy sponsorship I need and get into the big leagues.
kek
Title: Re: CRPG is indeed dying.
Post by: Penitent on December 18, 2015, 05:49:41 pm
No, it's a good analogy already.

EU1 is a public server, so a pick-up game of football fits where no one really cares how many people are on each team (4-a-side? 15-a-side? Sure). People play that to have fun.

Serious tryharding to me is if you're having a pick-up game of football in the park and someone turns up in full footie gear, tryhards and shouts at their mates if they don't pass at the right moment, or shouts at the goalie for letting in a goal, or kicks the shins of his mates on the other team like in a real game of football. Such a fool would be raped hard in the bushes by both teams. I mean, would you shout at people for not taking it seriously enough if you're just kicking a ball around in the park?

If, on the other hand, you're in the serious 'e-sporter' mindset, then find a private server where you can play with all the other serious players. You don't get professional footballers running around getting angry in park footie games cos no one else is as serious as them

I guess it's just 2 sides of the same coin, my friend.

Tryhards vs. Vagabonds.  The eternal struggle!

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Title: Re: CRPG is indeed dying.
Post by: Mr.K. on December 18, 2015, 05:54:36 pm
Serious tryharding to me is if you're having a pick-up game of football in the park and someone turns up in full footie gear, tryhards and shouts at their mates if they don't pass at the right moment, or shouts at the goalie for letting in a goal, or kicks the shins of his mates on the other team like in a real game of football. Such a fool would be raped hard in the bushes by both teams. I mean, would you shout at people for not taking it seriously enough if you're just kicking a ball around in the park?

Whenever I go to the football field to just kick the ball around for fun and the tryhards in their club shirts and everything show up, they kick me off the field. I don't mind that, the field was built for them and I just use it when it's free. I surely don't go standing on the field hugging the goalkeeper while the referee (autobalancer in this metafor) will force one team to play with less actual players and then complain that I'm not allowed to play how I want.

The public servers are the football fields. If you want to set up your own park game with your mates where it's mostly about hugging trees and less about kicking the ball - then go ahead, but that's not what the servers are up for.
Title: Re: CRPG is indeed dying.
Post by: Asheram on December 18, 2015, 06:09:40 pm
So the mod wasn't made to have fun? Damn we getting all league of legends seriazz biznez in dis house.
Keep the tears flowing its fun to tldr
Maybe someone should start a cRPG mod stole my fun support group
Title: Re: CRPG is indeed dying.
Post by: Penitent on December 18, 2015, 06:16:58 pm
How public are those football fields?

Cos we have dedicated servers and password-protected servers for the club-shirt wearers to go play their 'real' game of football on.

If you want to kick a ball around on the field then that's what the public server is for. EU1. If people choose to turn up with their club shirts on and want to join in then that's fine but they cant expect everyone to be as serious as them. If a couple of guys in club shirts want to kick everyone else off a public pitch, well, that's dependent on the goodwill of the people on that pitch.

Both sides will need to make concessions if we are to get anywhere.  We must compromise.

Kicking the ball on the field is fine.  It's a ball-field.  Masturbating on the ball and trying to deflate it with your rigid member is not.

Neither should people throw refuse at the people trying to have a ball game.

Nor should members of the public run on to the field and purposely boot the ball as far as they can into the nearby street when people are having a legit game.

Also, sitting still in the middle of the field playing your game-boy color while a match is on is not appropriate.

Spamming voice-commands is OK though.

No one should yell at another player for playing poorly ( in football or in crpg).
Asking a person deliberately disrupting a game in progress with some absurd or outlandish behavior to "cut it out" is not silly or outlandish in itself.

I do believe that it is ok to stop once in a while and "build a [J] seige tower!"  This is fair play if you can pull it off.

I hope we can come to some kind of understanding, and mend the fabric of this community.


Title: Re: CRPG is indeed dying.
Post by: Tristan_of_Erzoth on December 18, 2015, 07:17:07 pm
Whose to say the tryhards aren't having fun and why is it within the right of the rolls to ruin the tryhards fun by delaying/not playing the game?
Title: Re: CRPG is indeed dying.
Post by: Asheram on December 18, 2015, 07:46:34 pm
So its a 3 way war between the tryhard, the don't try and the try just enough?
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P.S. there are more people online playing this dying mod than last year this same time so yeah mod is def dying.
Title: Re: CRPG is indeed dying.
Post by: Yeldur on December 18, 2015, 09:42:09 pm
I feel like I'm in America right now
"MUH, MUH RIGHTS"
Title: Re: CRPG is indeed dying.
Post by: chesterotab on December 19, 2015, 02:47:38 am
just slay each other. why is that so hard to understand?
Title: Re: CRPG is indeed dying.
Post by: celticmoose on December 22, 2015, 01:21:53 am
Autobalance and maps are the biggest killers for me.  Sure kiters are annoying but they are in every game ever that has classes and the ability to create it.  At least there aren't a million horse archers like there used to be when I used to really play.

Autobalance though.  I swear 75% of the maps play out like this:

Team A wins round 1
Autobalance
Team B wins 4 in a row
Next map