Can we at least make it so that players don't have to feed for 20 hours after retiring since looms are a key part of this game? Ease the progression and make it not based on winning consecutive rounds in a public server (ie: multiplier) and base it on something a little more tangible and less frustrating to the player. I'm certain this would destroy a large number of "can't compete" complaints.
To a degree, new players are not going to be able to compete, this is just a fact of experience, and the game is not that conductive to matchmaking or other solutions. One of the fundamental problems with the mod, at least in my eyes, is the "grind" and dominant game mode. Low level, unloomed players, some lacking skill, are forced to die and watch others play for a large period of time while their little green bar fills up (slowly due to "random" multiplier). Leeching does not generate commitment to the mod as I've heard others say. "sticking it out" as a peasant isn't going to make the higher levels more enjoyable. It's the same with other MMOs, really. It all happens at endgame and the rest is just a time sink to get to the fun.
The lower levels need to be made more interesting, and less dependent on the random outcome on public servers. Multiplier relies too heavily on winning consecutive rounds, and in order for one side to get a high multi, the other side has to sit at 1x. This just sucks in my opinion. Give me a reason to contribute and play other than "ticks," it doesn't generate enough reward, and commitment to playing, and frustrates people. If it didn't, do you think they'd come to the forums? NO! They would be playing the damn game!
Give players a reason to play, and not leech while alt-tabbing to browse youtube and whatnot. I killed someone, reward me for that. I helped raise the flag, reward me for that. etc. If that happens, I guarantee you'll see a lot of this disappear. The problem is the current system feels too random to be fun for players.
I'd also prefer that the dominant game mode have re-spawns to keep players in the fight longer, but that's another issue. The mod may not be in-fact dying, but I don't see it growing or retaining anyone but veterans under the current system.