Author Topic: CRPG is indeed dying.  (Read 23513 times)

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Offline Angantyr

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Re: CRPG is indeed dying.
« Reply #15 on: July 27, 2014, 09:44:55 pm »
+2
Hey, quit yelling, Xant. You are being offensive.

I've just retired after a long time and it is great fun.

Where fun is an euphemism for utter shit.

Offline chesterotab

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Re: CRPG is indeed dying.
« Reply #16 on: July 27, 2014, 09:56:00 pm »
+6
Crpg isn't as dead as those forum statistics indicate. Strat is dead on both sides, so no one is making any 30 page diplomacy shitposts like the good ol days.

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Offline STR_aD_Sargon_eqv

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Re: CRPG is indeed dying.
« Reply #17 on: July 27, 2014, 09:56:56 pm »
0
- Offensive, homophobic community scare off new players           - Start banning people for calling other players "chinks","my old friends" etc

LOL.don't be gay and there is no need to say "chinks","my old friends" etc -  THIS IS SOLLUTION.

Start banning people for calling other players "chinks","my old friends" etc - THIS IS A BULLSHIT

stupid tolerasts
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Offline Breidr

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Re: CRPG is indeed dying.
« Reply #18 on: July 27, 2014, 10:02:07 pm »
+5
Game rewards long time players and gates new players behind an absurd grind.  New players don't stay, old players leave.  cRPG is dying, but don't worry, I'm sure the devs will fix it, I see them addressing our concerns on the forums all the time.

#ModIsDead
« Last Edit: July 27, 2014, 10:10:42 pm by Breidr »

Offline Xant

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Re: CRPG is indeed dying.
« Reply #19 on: July 27, 2014, 10:07:16 pm »
0
Hey, quit yelling, Xant. You are being offensive.

I've just retired after a long time and it is great fun.

Where fun is an euphemism for utter shit.
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Offline Tibe

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Re: CRPG is indeed dying.
« Reply #20 on: July 27, 2014, 10:13:38 pm »
+7
This talk of offensiveness reminded me of almost politically correct redneck.
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Offline Chris_the_Animal

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Re: CRPG is indeed dying.
« Reply #21 on: July 27, 2014, 10:19:56 pm »
0
Many players just tried every single possible class already and start getting tired.
I just made a Ninja_Char and its great fun. Played that style some month ago already, but when you start role playing abit it makes alot more fun :)
Bros never die!

Offline BowlOfNoob

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Re: CRPG is indeed dying.
« Reply #22 on: July 27, 2014, 11:27:42 pm »
0
We'll never know for sure how many people are playing crpg actively unless the devs tell us.

But based on the crpg forum statistics we can get a good idea of how well crpg is doing.
As you can see from the image below, new topics on crpg forums last month were a third of what they were in June 2012,
suggesting that CRPG is indeed dying.

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Below are some of the many problems that need to be addressed

Some
reasons its dying                                                                          Solution
---------------------                                                                          ----------------------
- Skill level is too high, new players can't compete                      - This is Crpg's biggest problem, no immediate fix apart from player matchmaking
- Too grindy, takes over 500 hours from level 1 to 36                  - Kill the grind, make it take only 100 hours from level 1 to 36
- Xp Multiplier is ineffective and frustrates players                       - Reform the experience system and base it on player contribution
- maps and map rotation are appalling                                         - Offer in game gold to map makers who make good maps
- Offensive, homophobic community scare off new players           - Start banning people for calling other players "chinks","my old friends" etc
- High athletic characters in full plate running
around the map like the flash kills realism and its silly                  - Cap on athletics, (id like the speed of players in general to be closer to native)                                                                             
- and finally, the game is getting old                                             - All Games get old, nothing to be done here. People will naturally leave over time

I believe less posts = More playing, not less playing.Forum Warriors do not make a game successful.

Offline Kafein

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Re: CRPG is indeed dying.
« Reply #23 on: July 27, 2014, 11:37:05 pm »
+5
LOL.don't be gay and there is no need to say "chinks","my old friends" etc -  THIS IS SOLLUTION.

Start banning people for calling other players "chinks","my old friends" etc - THIS IS A BULLSHIT

stupid tolerasts

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Offline Thryn

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Re: CRPG is indeed dying.
« Reply #24 on: July 28, 2014, 12:19:52 am »
0
u mirin? ye u mirin

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Offline Kaido

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Re: CRPG is indeed dying.
« Reply #25 on: July 28, 2014, 12:28:40 am »
+1
This game had good graphics and everything in its time.But if someone want to play this,there are ton of other next generation games with realistic graphics and everything.They wont stay here get their asses kicked and get lvl 31 with x1 because some shitlords put their clans under 1 banner cuz they want their clans to always win and have x5 on servers.There is nothing that keep new players in this mod,they die/they never get multi/they never get high lvl so they just give up..
This is actually the hardest game everyone can start playing from 0 without any advice/guides/time.

Offline Breidr

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Re: CRPG is indeed dying.
« Reply #26 on: July 28, 2014, 12:45:59 am »
+1
^cRPG = Elitist "veteran" circlejerk, in most cases.

Valor is out of reach of most players, the same people get it all day long.  There's also this retarded end of round crap when one team will just sit there and let one person live, and they'll all go jack off in a corner, presumably while holding the TAB key because high score gets them hard.
« Last Edit: July 28, 2014, 12:50:16 am by Breidr »

Offline Kaido

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Re: CRPG is indeed dying.
« Reply #27 on: July 28, 2014, 01:16:37 am »
0
What you talking about? It's SKILL BASED, totally 100% SKILL BASED as every veteran player will tell you. The exact same veteran players in fact who all GTX on April Fools day cos they couldnt play without their own head armour. 20 less head armour was clearly gamebreaking.

Irony over. If the veteran players had to put up with no looms, no level, no multi they'd be shit too, and that's even with all their experience as players. I dont want anyone to be under any illusions that new players dont stay cos the community is so skillful and hardcore lol, just a load of shithead spammers in heavy armour that newbies cant injure even when the 'veterans' are too shit to block.

CRPG is an easy game if you choose an optimal build, optimal weapon and optimal playstyle. Newbies dont have that luxury.
Who said it is not?All im saying is that it looks really hard to master and it is not in any way newbie friendly so weak peoples will leave.That's why the community that is daily on is 90% veterans and the other 10% is new players

Offline Sandersson Jankins

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Re: CRPG is indeed dying.
« Reply #28 on: July 28, 2014, 01:26:37 am »
+5
I probably quoted the wrong guy cos i'm lazy then lol. But yeah, it's hard to believe, but some people actually still claim that it's skill based and that the community is just too hardcore for newbies. It's most likely the guys who've sunk too many hours into this mod to accept anything different.

As with nearly anything, both sides of the argument have merit. Of course players with no worry of upkeep, loomed gear, and high levels will have a significant inherent advantage in any situation. However, once a new player finds himself without those worries, they do still face a large skill-gap.

Proponents of both sides hyperbolize the other side's arguments, when in reality, they are in relatively equal parts correct; if they would simply post with rational thought instead of populist-style rhetoric.

It all boils down to the game being quite stacked against newer players, and most will not overcome that. Some will stay, more than likely due to either pseudo-masochism or a large love of the time period and immersion. Continue to lobby the devs to change things; however, also take the time to attempt to teach newer players how to use the current system to their advantage. Teach them how to properly play all aspects of the game.

Also, it's damned asinine to think that offensive language and harsh behavior towards players is significantly killing the mod. Perhaps skin is thinner in EU. Instinct and participating in plenty of EU strat battles in strat 4 tells me this is not the case.
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Offline KaMiKaZe_JoE

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Re: CRPG is indeed dying.
« Reply #29 on: July 28, 2014, 01:51:14 am »
+2
What cRPG is like as a game has almost nothing to do with the number of people playing at this point.

There aren't many new players because there's almost no exposure. And the mod's old anyway. And its just a fucking mod.

Just gotta wait for whatever Frankenstein's monster shit-beast the devs are making as a stand alone successor.
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