cRPG

cRPG => Suggestions Corner => Game Balance Discussion => Topic started by: Tydeus on May 15, 2011, 03:15:17 pm

Title: All X-Bows Should be Two Slots
Post by: Tydeus on May 15, 2011, 03:15:17 pm
Considering WPF mechanics and X-Bows inherently higher accuracy than other ranged types, as well as damage, I fail to see how a Wielding a crossbow, a stack of bolts, a poleaxe, all while in plate, is any better than the previous system.  Even if, with the new system, you're forced to use a crossbow instead of a heavy or an arbalest, it doesn't seem like anything has changed. Crossbows have the least investment needed out of all ranged and they have some of the best possible ranged damage. I think because of their low investment, which I'm not suggesting needs to be changed, they should all be two slots to help balance them with bows and throwing.

Currently battle servers have reverted to how they were before the most recent patches, that is, with all melee either bringing a pike or a crossbow along with their heavy two-handed/polearm weapons. The first minute or two of the battle is a camp fest where all the ranged just take pot shots at each other. Crossbows during this time become every bit as effective as bows are, but then late in the round, when the ranged are forced to enter melee, the crossbow guys pull out poleaxes and claymores while the bows have to pull out one handers. Not to mention Crossbowmen are much freer to use heavy armor than bowmen are.

Sure, lower tier bows like the Strongbow and Khergit are 1 slot so if they bring one stack of arrows they can do the same thing. The difference though, is that bows require far more of an investment to be good with. Spending skill points is mandatory for bows while not for crossbows. 120 wpf minimum(and this is being generous) is mandatory for bows while crossbows are perfectly fine at 80 wpf (And I know a couple of people who only get 50 wpf in crossbows). There is also a significant STR/PD difficulty difference(that I wouldn't suggest changing) between the two ranged types. You only need 10 str for the highest tier 1 slot xbow, but 12/15 for the 2nd highest/highest 1 slot bows.

I could go on, but I'm interested in seeing what other people think as well.
Title: Re: All X-Bows Should be Two Slots
Post by: Peasant_Woman on May 15, 2011, 03:38:30 pm
I agree that something should be done to stop crossbowmen taking a 2hander or polearm like bowmen. What I suggest is that instead of all crossbows being 2 slot (which would kill off crossbow + shield hybrids) that all 2 handers/polearms should be 3 slots. When you think about it the only things a dedicated 2hander/polearm user might use an extra slot for are a shield to absorb arrows or taking a couple of throwing weapons (crossbow should not be a common 2hander/poleusers sidearm) so I think that 3 slots could work.

Ideally I think archers should at least be able to use a 2hander/polearm if they use lower tier bows, but crossbowmen should not as all crossbows are good but best for different situations while with bows there is a progression where the lower tier bows are clearly overall worse than the top 3. Possibly if you put a point into Powerdraw 2handers/polearms become 2 slots for you?
Perhaps all crossbows should be at least 12 str with the heavy and arbalest at 15?

P.S - If we really must have a 1 slot crossbow, let it be the hunting xbow and lower its damage to around longbow+barbed arrows region of damage.
Title: Re: All X-Bows Should be Two Slots
Post by: Tzar on May 15, 2011, 03:49:37 pm
Give up paul wont nerf xbows ever its pointless to try and make sense...

I all rdy gave up
Title: Re: All X-Bows Should be Two Slots
Post by: Geon on May 15, 2011, 06:21:55 pm
+1 to this.
Title: Re: All X-Bows Should be Two Slots
Post by: Rumblood on May 15, 2011, 07:11:26 pm
Increase to 2 slots, and then increase the number of bolts in an individual stack so that a pure xbow character isn't gimped as well. The wpf requirements should be adjusted so that 50 wpf is 75% inaccurate, 100 wpf is 50% inaccurate, 125 wpf is 25% inaccurate, and 150 wpf is 10% inaccurate. A dev would have to calculate the CoF reticule to figure out where those numbers reside as far as how wide it should be. Also would need to determine at what range to apply those numbers. Probably 25-50 yards.
Title: Re: All X-Bows Should be Two Slots
Post by: Tydeus on May 15, 2011, 07:16:35 pm
Increase to 2 slots, and then increase the number of bolts in an individual stack so that a pure xbow character isn't gimped as well.
This is really all I think needs changed. Set the bolts per stack back to what it was before the hybrid changes and I think it'd be fine. It feels like the nerf to hybrids didn't actually happen for crossbowmen.
Title: Re: All X-Bows Should be Two Slots
Post by: MadJackMcMad on May 15, 2011, 07:21:45 pm
Why use a crossbow instead of an Arbalest?  The two slot system has already made the Heavy Crossbow obsolete as it shares 2 slots with it's better counterpart.
Title: Re: All X-Bows Should be Two Slots
Post by: Gurnisson on May 15, 2011, 10:30:19 pm
Crossbows have a special functionality because of their slow rate of fire,  and you're very vulnerable to archers because of it. I feel that the crossbowmen who want to go crossbow + bolts + one-hander + shield should be able to do so, at least up to the mid-tier crossbow, which is how it's now. You can get ranged protection as a crossbowman if you sacrifise damage. Seems fair to me.
Title: Re: All X-Bows Should be Two Slots
Post by: Vanular on May 15, 2011, 10:34:28 pm
Crossbows have a special functionality because of their slow rate of fire,  and you're very vulnerable to archers because of it. I feel that the crossbowmen who want to go crossbow + bolts + one-hander + shield should be able to do so, at least up to the mid-tier crossbow, which is how it's now. You can get ranged protection as a crossbowman if you sacrifise damage. Seems fair to me.

Then they can trash the shield, just like a lot of cavalry are forced to do with the new 2spot system, if they want the tiniest chance of being able to fight when thrown off horse.

Crossbows might be slow, but they deal more damage. That's already weighted out.
Title: Re: All X-Bows Should be Two Slots
Post by: Gurnisson on May 15, 2011, 10:41:45 pm
You can get ranged protection as a crossbowman horseman if you sacrifise damage. Seems fair to me.

Quarter Staff, Military Fork. Sacrifise damage, get a shield. It's the same.
Title: Re: All X-Bows Should be Two Slots
Post by: Tavuk_Bey on May 15, 2011, 10:57:20 pm
-1 this is lame
Title: Re: All X-Bows Should be Two Slots
Post by: Rhaelys on May 15, 2011, 11:42:56 pm
I agree that something should be done to stop crossbowmen taking a 2hander or polearm like bowmen. What I suggest is that instead of all crossbows being 2 slot (which would kill off crossbow + shield hybrids) that all 2 handers/polearms should be 3 slots. When you think about it the only things a dedicated 2hander/polearm user might use an extra slot for are a shield to absorb arrows or taking a couple of throwing weapons (crossbow should not be a common 2hander/poleusers sidearm) so I think that 3 slots could work.

Ideally I think archers should at least be able to use a 2hander/polearm if they use lower tier bows, but crossbowmen should not as all crossbows are good but best for different situations while with bows there is a progression where the lower tier bows are clearly overall worse than the top 3. Possibly if you put a point into Powerdraw 2handers/polearms become 2 slots for you?
Perhaps all crossbows should be at least 12 str with the heavy and arbalest at 15?

P.S - If we really must have a 1 slot crossbow, let it be the hunting xbow and lower its damage to around longbow+barbed arrows region of damage.

Think carefully about this. While 3 slot 2H/Polearms would personally not affect me (I use a polearm with a shield on my back for ranged protection) it would detrimentally affect builds like cavalry, who already barely make the 4 slot limit with a lance (2 slots), a one-handed weapon (1 slot), and a shield (1 slot), or a lance and a 2h/polearm, already abandoning the shield.
Title: Re: All X-Bows Should be Two Slots
Post by: Jacko on May 15, 2011, 11:55:29 pm
All these worthless hybrids, burn em!

I see why you'd wanna keep 1h/shield crossbow hybrid, it's a fairly good "nub" combo, but the result is still tincans with decent range and 2h/pole, which is rather boring. Being a dedicated crossbowman, this suggested 2 slot change wouldn't affect me at all, but but I would still support it.

To be honest, you only need "range protection" when your on an open field, and then your biggest concern is cavalry anyway *shrugs*.
Title: Re: All X-Bows Should be Two Slots
Post by: Tydeus on May 16, 2011, 12:23:55 am
Why use a crossbow instead of an Arbalest?  The two slot system has already made the Heavy Crossbow obsolete as it shares 2 slots with it's better counterpart.
I saw just as many Crossbows before the patch as I did Heavy/Sniper crossbows. This isn't about just decreasing the number of ranged players. This, thanks to an archer bringing this to my attention, was founded with balance in mind. Arbalest's rate of fire is much slower than a Crossbow's rate of fire, which is specifically why many people took this crossbow before the patch, not to mention reduced upkeep cost. That's like asking "Why take the Strongbow/Warbow when you can use the Longbow" or the Longsword instead of a Greatsword. There are other important factors aside from just damage.

Crossbowmen aren't any bit more vulnerable than Two-Handers/Polearm users. I spent a few gens as a Crossbowman myself, with a Masterwork Heavy Crossbow. You have the best of both worlds with crossbows and a heavy melee weapon. I also had a Masterwork Warbow until recently. With crossbowmen, even though they're vulnerable while reloading, they're on completely even footing with an archer if they have a wall to reload behind.

Specifically though, this thread is about balancing hybrid crossbowmen with hybrid archers.
Title: Re: All X-Bows Should be Two Slots
Post by: Gurnisson on May 16, 2011, 12:30:10 am
All these worthless hybrids, burn em!

I see why you'd wanna keep 1h/shield crossbow hybrid, it's a fairly good "nub" combo, but the result is still tincans with decent range and 2h/pole, which is rather boring. Being a dedicated crossbowman, this suggested 2 slot change wouldn't affect me at all, but but I would still support it.

To be honest, you only need "range protection" when your on an open field, and then your biggest concern is cavalry anyway *shrugs*.

You sum ut up pretty well. I'm not a fan of sidearmer neither. I don't need one-slots crossbows myself, and cavalry are indeed our nemesis on open fields. Still, I think that crossbow + bolts + one-hander + shield should be a viable option. That's what a crossbowman is in my opinion, even though I don't want to be it myself.
Title: Re: All X-Bows Should be Two Slots
Post by: Native_ATS on May 16, 2011, 12:30:27 am
Considering WPF mechanics and X-Bows inherently higher accuracy than other ranged types, as well as damage, I fail to see how a Wielding a crossbow, a stack of bolts, a poleaxe, all while in plate, is any better than the previous system.  Even if, with the new system, you're forced to use a crossbow instead of a heavy or an arbalest, it doesn't seem like anything has changed. Crossbows have the least investment needed out of all ranged and they have some of the best possible ranged damage. I think because of their low investment, which I'm not suggesting needs to be changed, they should all be two slots to help balance them with bows and throwing.

Currently battle servers have reverted to how they were before the most recent patches, that is, with all melee either bringing a pike or a crossbow along with their heavy two-handed/polearm weapons. The first minute or two of the battle is a camp fest where all the ranged just take pot shots at each other. Crossbows during this time become every bit as effective as bows are, but then late in the round, when the ranged are forced to enter melee, the crossbow guys pull out poleaxes and claymores while the bows have to pull out one handers. Not to mention Crossbowmen are much freer to use heavy armor than bowmen are.

Sure, lower tier bows like the Strongbow and Khergit are 1 slot so if they bring one stack of arrows they can do the same thing. The difference though, is that bows require far more of an investment to be good with. Spending skill points is mandatory for bows while not for crossbows. 120 wpf minimum(and this is being generous) is mandatory for bows while crossbows are perfectly fine at 80 wpf (And I know a couple of people who only get 50 wpf in crossbows). There is also a significant STR/PD difficulty difference(that I wouldn't suggest changing) between the two ranged types. You only need 10 str for the highest tier 1 slot xbow, but 12/15 for the 2nd highest/highest 1 slot bows.

I could go on, but I'm interested in seeing what other people think as well.
yup pretty much sumed it up, i been trying to nag people to see the truth about xbows but it seemed to fall on death ears  :|
good to know am not crazy and other people see how xbows rise above other classes
Title: Re: All X-Bows Should be Two Slots
Post by: Tzar on May 16, 2011, 02:40:00 am
Same but atleast my goal of -1000 awesome points profit from all the lobbyist here on the forums.

Btw i all ready made a thread trying to get the normal xbow to be 2 slots before everyone will replace their sniper for there rambo combo´s but dunno where it went might go bump it.... made it 1 day after the patch since i knew it would happen.....
Title: Re: All X-Bows Should be Two Slots
Post by: Rumblood on May 16, 2011, 06:38:57 am
Crossbows have a special functionality because of their slow rate of fire,  and you're very vulnerable to archers because of it. I feel that the crossbowmen who want to go crossbow + bolts + one-hander + shield should be able to do so, at least up to the mid-tier crossbow, which is how it's now. You can get ranged protection as a crossbowman if you sacrifise damage. Seems fair to me.

When both shots kill, what sacrifice does a mathematical difference in damage make?
Title: Re: All X-Bows Should be Two Slots
Post by: Gorath on May 16, 2011, 06:45:53 am
When both shots kill
...with precise headshots.

You forgot that part.

*However I should clarify that I fully support the thrower's tear filled cries to nerf x-bows.  Best thing about ranged fuckers is that you all bitch about each other being sooooo much better than yourselves all the time that archers/xbows/throwers are pretty much self-nerfing ranged into oblivion.  This I approve of whole-heartedly.  May ranged wheeze along on life support riddled with disease forever, because death is too good for it's sorry ass.*
Title: Re: All X-Bows Should be Two Slots
Post by: Rumblood on May 16, 2011, 06:52:53 am
...with precise headshots.

You forgot that part.

We aren't talking about Goretooth or other plate users.

You forgot that part.
Title: Re: All X-Bows Should be Two Slots
Post by: Gorath on May 16, 2011, 07:11:27 am
We aren't talking about Goretooth or other plate users.

You forgot that part.

Do the math.  An average player with average strength in average armor (read middle of the road in all areas mentioned here) does not die to a single x-bow steel bolt unless it's a headshot.  This has been proven time and time and time and time again.
Title: Re: All X-Bows Should be Two Slots
Post by: Rumblood on May 16, 2011, 07:25:21 am
How convenient that you always compare x-bow to archers, yet you want to compare higher class armor when it comes to damage. Very convenient.

X-bows 1 shot archers, whatever the type. Archers take 5-8 arrows to take down that plate wearing x-bow slinger and if you are getting too many hits? Well just bring up that shield and advance with a far better melee weapon than the pure archer can carry.

Let's keep apples to apples or you can stop comparing the x-bow directly with a bow for the rest of your arguments.
Title: Re: All X-Bows Should be Two Slots
Post by: Shablagoo on May 16, 2011, 09:04:57 am
I think the most reasonable change is to make xbows 4 slots.  This way when I'm on my 10 kill streak flailing my GLA wildly in a full set of plate armor some jerk won't go and ruin it by head shotting me because he'll have no ammo. 
Title: Re: All X-Bows Should be Two Slots
Post by: Seawied on May 16, 2011, 09:39:09 am
Lies Shablagoo! He will have 1 shot!
Title: Re: All X-Bows Should be Two Slots
Post by: MadJackMcMad on May 16, 2011, 11:18:48 am
X-bows 1 shot archers, whatever the type. Archers take 5-8 arrows to take down that plate wearing x-bow slinger and if you are getting too many hits? Well just bring up that shield and advance with a far better melee weapon than the pure archer can carry.

They do?  Someone should really impose this fact on mine own Arbalest.  Moody little contraption so it is.  The other day it failed to drop some silly wench at twenty yards, sporting a frilly dress and a shillaly.
Title: Re: All X-Bows Should be Two Slots
Post by: Gurnisson on May 16, 2011, 11:43:46 am
X-bows 1 shot archers, whatever the type. Archers take 5-8 arrows to take down that plate wearing x-bow slinger and if you are getting too many hits? Well just bring up that shield and advance with a far better melee weapon than the pure archer can carry.

 :lol:

You have never, ever, tried being a crossbowman!
Title: Re: All X-Bows Should be Two Slots
Post by: Rumblood on May 16, 2011, 10:37:12 pm
:lol:

You have never, ever, tried being a crossbowman!

1h/shield + xbow was easy mode for k/d ratio. Hold your aim forever, dismount cavalry, kill roof camping archers, 2 handers easily handled, and wear whatever armor you wanted to wear without worrying about your aim being screwed. Maybe you just aren't a good crossbowman.  :!:
Title: Re: All X-Bows Should be Two Slots
Post by: Gurnisson on May 16, 2011, 10:47:06 pm
Believe me, I'm not a bad crossbowman. I don't know where you play, but when my laptop is back, you'll probably see me a lot on EU 2 or 1.

Your comment failed, since you've misunderstood my comment. I laughed at your ridiculous comment, stating that any xbow will one-hit any archer, always. Read before replying next time.

Also, my archer has the same melee weapon as my crossbowman. If you have to grab the best bow as well as two stacks of arrows, you don't deserve a good melee weapon. It's all about priorization
Title: Re: All X-Bows Should be Two Slots
Post by: MadJackMcMad on May 16, 2011, 11:12:43 pm
1h/shield + xbow was easy mode for k/d ratio. Hold your aim forever, dismount cavalry, kill roof camping archers, 2 handers easily handled, and wear whatever armor you wanted to wear without worrying about your aim being screwed. Maybe you just aren't a good crossbowman.  :!:

Don't forget the ability to shoot fireballs from your eyes, and balls of lightning from your arse.
Title: Re: All X-Bows Should be Two Slots
Post by: Rumblood on May 17, 2011, 02:31:18 am
We're not talking about your hunting xbow, we're talking about shit that actually gets used. Unless you want to start basing all archer damage threads off the short bow  :rolleyes:
Title: Re: All X-Bows Should be Two Slots
Post by: Tomas_of_Miles on May 17, 2011, 02:48:28 am
A lot of people on this thread have no idea what they are talking about. Ofc if you skimp on IF and wear light armour, that is the risk you take, being killed by an armour piercing weapon. Throwing is a sidearm. Maybe it was nerfed too hard, but Gorath is right when he says ranged players are nerfing each other into the ground. Too many players forget to factor in how much they fail, and how much of an effect teamwork has. Oh yeah and before you make all crossbows 2 slots spare a thought for the poor hunting crossbow.
Title: Re: All X-Bows Should be Two Slots
Post by: Tzar on May 17, 2011, 11:25:07 am
A lot of people on this thread have no idea what they are talking about. Ofc if you skimp on IF and wear light armour, that is the risk you take, being killed by an armour piercing weapon. Throwing is a sidearm. Maybe it was nerfed too hard, but Gorath is right when he says ranged players are nerfing each other into the ground. Too many players forget to factor in how much they fail, and how much of an effect teamwork has. Oh yeah and before you make all crossbows 2 slots spare a thought for the poor hunting crossbow.

The normal crossbow should be 2 slots the hunting and light one idc if they stay 1 slot... fact is that all none xbow men use that one as a sidearm and deal way too good ranged dmg and adds to the range spam fest
Title: Re: All X-Bows Should be Two Slots
Post by: MouthnHoof on May 17, 2011, 11:54:51 am
When all the big swords and polearms are made unsheathable, you will see much less xbow hybrids. No need to neft the stats of any weapon, xbow+1H+shield still feasible, plus more realism all in one go.

Big weapons are primary, if you want to use a xbow, you need a SECONDARY weapon.
Title: Re: All X-Bows Should be Two Slots
Post by: Gurnisson on May 17, 2011, 12:12:15 pm
We're not talking about your hunting xbow, we're talking about shit that actually gets used.

MW Arbalest + Sharp Steel Bolts, medium range. Archers in robes, leather jerkins etc. often survives a body shot. I mostly go for the head so it's not my biggest issue, but it happens. Stop making dedicated crossbowers look like a class that only has one big button to press that says 'Kill'. You need to be good, just like with every other class.
Title: Re: All X-Bows Should be Two Slots
Post by: Tydeus on May 17, 2011, 01:08:59 pm
Also, my archer has the same melee weapon as my crossbowman. If you have to grab the best bow as well as two stacks of arrows, you don't deserve a good melee weapon. It's all about priorization
I think we can both agree that one of the most important things to look at when talking about balance between archers and crossbowmen, is shootspeed, correct? That being said, shootspeed has a direct effect on quiver size. With the highest tier bolts/arrows being nearly the same size, it's a necessity for archers to bring two quivers. They have to bring an extra quiver to get the same effectiveness a crossbowman would get out of a single stack of steel bolts. Especially when we look at lower tier bows. Remember, only the longbow is pierce damage so (generally speaking) lower tier bows are going to have a higher percentage of their total damage negated by armor, than their low tier crossbow counterparts and both high tier bows/crossbows. This just means it's not possible for strongbow and lower tier bows, to be as effective with only one quiver.
Title: Re: All X-Bows Should be Two Slots
Post by: Bulzur on May 17, 2011, 02:55:55 pm
MW Arbalest + Sharp Steel Bolts, medium range. Archers in robes, leather jerkins etc. often survives a body shot. I mostly go for the head so it's not my biggest issue, but it happens. Stop making dedicated crossbowers look like a class that only has one big button to press that says 'Kill'. You need to be good, just like with every other class.

Do they ?  :shock:
I highly doubt it, and if they do, i'm 100% sure a sumpter horse can bump kill them.
Title: Re: All X-Bows Should be Two Slots
Post by: Gurnisson on May 17, 2011, 03:06:30 pm
Text

Fair points there.

Do they ?  :shock:
I highly doubt it, and if they do, i'm 100% sure a sumpter horse can bump kill them.

Crossbows lose a lot of damage from medium range and longer. They're brutal at short range though.
Title: Re: All X-Bows Should be Two Slots
Post by: Jacko on May 17, 2011, 03:47:10 pm
Very rarely do I 1shot archers with low tier armor (using mw arbalest and bolts), almost never. Even naked guys with high STR/IF survives. Regularly.
Title: Re: All X-Bows Should be Two Slots
Post by: Bulzur on May 17, 2011, 04:33:23 pm
Well it's true i most of the time die in close-medium range from thoses os xbows.
And as a "normal" pure archer, i have only 15 str and 0 IF, wich can explain this (and only 32 body armor).

Anyway, what i fear most from xbows is not their ability to take 1h/shield, but the "oh a guy with no shield, let's go 1m from him and shoot point blank, i can't miss for sure, ah ah ah".
But related to this topic : Leave the hunting and light xbow 1 slot, and the heavy and arbalest 2 slots. For the normal one, i really don't know. If you decide to put it on 2 slots, then add 3-6 bolts per... "boltquiver".
Title: Re: All X-Bows Should be Two Slots
Post by: Tzar on May 17, 2011, 11:52:58 pm
I got about 62 HP and use mamluk mail with heavy gauntlets wich is what? 56 body armor in total and dave 1 shot me with hes loomed sniper awp with loomed steel dildo´s in the mid section....

Dunno how u arent able to 1 shot a fairy archer must be magic robes hes using....  :?

Anyways thats another story the problem with the normal crossbow is that it has taken up the sniper xbow place in sidearms for 2h/pole/1h users.. it needs to be corrected and be made a 2 slot xbow like the rest.

whole point of the patch was to remove the hybrids to lower the range spam fest that took place what good is it if it returns because people settle with the regular xbow...
Title: Re: All X-Bows Should be Two Slots
Post by: Gorath on May 18, 2011, 07:24:19 am
whole point of the patch was to remove the hybrids

If that were/IS true then what is the point of c-RPG other than having a grind (which is lame) and custom armor/weapon choices (which can be added to any server).  It's essentially Native with an easy addition (items) and a terribad addition (grind).
Title: Re: All X-Bows Should be Two Slots
Post by: Tzar on May 18, 2011, 08:04:23 am
It's essentially Native with an easy addition (items) and a terribad addition (grind).

There you have it you don't forgot you also have unique character setup/Strategus  :wink:

Ohh and you can still make hybrids but to end the ranged spamfest of pre-patch for good normal xbow has to gtfo and take up 2 slots :!:

I should have said it better i guess i meant that the point was to remove ranged hybrids due to people without ranged sidearms had to wait 3-4 min each round in battle for the ranged duel to end or go in first and get shot to peices from and average team with 47 ranged players on both ends......  :rolleyes: it was rather silly and the combat overall has improved alot after the ranged hybrid nerf but what good is it if people pick up the normal xbow and continue??
Title: Re: All X-Bows Should be Two Slots
Post by: Gorath on May 18, 2011, 09:17:28 am
but what good is it if people pick up the normal xbow and continue??

They'll just pick up the light x-bow and continue.  And then the hunting x-bow and continue.  Just like people are now throw spamming more daggers and wardarts instead of lances/axes/jarids.  Archers are running like douches instead of melee'ing, etc.

The problem lies in the players, not the mechanics.  It's a mindset problem.

*I tried to mention this before the slot change happened.  People will just adapt to whatever the newest "best" ranged spam weapon they have available after the patch.  This is all the more reason to have a melee/cav only server or two for everyone.  Or we just get it over with and remove ranged altogether.*
Title: Re: All X-Bows Should be Two Slots
Post by: Gnjus on May 18, 2011, 09:35:42 am
whole point of the patch was to remove the hybrids

I'm a hybrid and I'm proud of it.
Title: Re: All X-Bows Should be Two Slots
Post by: Jacko on May 18, 2011, 03:43:55 pm
whole point of the patch was to remove the Gnjus

Fixed.
Title: Re: All X-Bows Should be Two Slots
Post by: Tydeus on May 18, 2011, 03:55:36 pm
They'll just pick up the light x-bow and continue.  And then the hunting x-bow and continue.  Just like people are now throw spamming more daggers and wardarts instead of lances/axes/jarids.  Archers are running like douches instead of melee'ing, etc.

The problem lies in the players, not the mechanics.  It's a mindset problem.

*I tried to mention this before the slot change happened.  People will just adapt to whatever the newest "best" ranged spam weapon they have available after the patch.  This is all the more reason to have a melee/cav only server or two for everyone.  Or we just get it over with and remove ranged altogether.*
Which is why all Crossbows should be 2 slots. I'm fine with archery and throwing being a hybrid for Two-Handers/Polearms, because you have to spend so many points, you're going to be hurting your build in multiple places because of their vastly higher requirements. You can still use throwing with little investment, but at the very least, they have a significantly shorter range than crossbows.
Title: Re: All X-Bows Should be Two Slots
Post by: Gorath on May 18, 2011, 05:01:39 pm
Which is why all Crossbows should be 2 slots. I'm fine with archery and throwing being a hybrid for Two-Handers/Polearms, because you have to spend so many points, you're going to be hurting your build in multiple places because of their vastly higher requirements. You can still use throwing with little investment, but at the very least, they have a significantly shorter range than crossbows.

You understand that out of the 3 ranged types, x-bow/archer/thrower, that x-bow's are absolute shit as a "dedicated" build right?  Slow rate of fire, have to stand still to reload, damage range capped at expense, etc.

Again, might as well quit beating around the bush and just get rid of them altogether at this rate really.
Title: Re: All X-Bows Should be Two Slots
Post by: Jacko on May 18, 2011, 05:53:02 pm
Yeah *whistle whistle*

Dedicated xbow, totally worthless. Nothing to see here, move along. *shifty eyes*
Title: Re: All X-Bows Should be Two Slots
Post by: MadJackMcMad on May 18, 2011, 08:02:08 pm
This slot business serves to kill genuine crossbowmen as easily as hybrids.  It's like swatting a fly with a grenade.

The simplest solution is to restrict crossbows not by strength but by proficiency.

150 to use an Arbalest
140 Heavy Crossbow
125 Crossbow
75 Light Crossbow
1 Hunting Crossbow.

The higher values may seem heavy handed, but they are unreachable to 'hybrids' yet easily surpassed by genuine crossbowmen.  I'd also balance these values as they were in native, in that, accuracy is scaled downwards as power increases.  In order to preserve accuracy you must invest in points.  180 to achieve excellent accuracy in an arbalest, 165 for the HCrossbow, and 150 for the crossbow.

To be clear. If you have 75 crossbow and attempt to use a light crossbow, the accuracy and speed will be very low.
Title: Re: All X-Bows Should be Two Slots
Post by: Native_ATS on May 18, 2011, 11:08:17 pm
You understand that out of the 3 ranged types, x-bow/archer/thrower, that x-bow's are absolute shit as a "dedicated" build right?  Slow rate of fire, have to stand still to reload, damage range capped at expense, etc.

Again, might as well quit beating around the bush and just get rid of them altogether at this rate really.
nope, just nerff xbows and life is better.
unfair weapon, free range for no trade off, maybe make them use skill points to weild, like 3-4 skill points for sniper?
Title: Re: All X-Bows Should be Two Slots
Post by: Shablagoo on May 18, 2011, 11:52:59 pm
nope, just nerff xbows and life is better.
unfair weapon, free range for no trade off, maybe make them use skill points to weild, like 3-4 skill points for sniper?

If you're already spending 3 slots minimum and 20k on it then you're not a hybrid anyway.
Title: Re: All X-Bows Should be Two Slots
Post by: Darkkarma on May 19, 2011, 12:58:55 am
This slot business serves to kill genuine crossbowmen as easily as hybrids.  It's like swatting a fly with a grenade.

The simplest solution is to restrict crossbows not by strength but by proficiency.

150 to use an Arbalest
140 Heavy Crossbow
125 Crossbow
75 Light Crossbow
1 Hunting Crossbow.

The higher values may seem heavy handed, but they are unreachable to 'hybrids' yet easily surpassed by genuine crossbowmen.  I'd also balance these values as they were in native, in that, accuracy is scaled downwards as power increases.  In order to preserve accuracy you must invest in points.  180 to achieve excellent accuracy in an arbalest, 165 for the HCrossbow, and 150 for the crossbow.

To be clear. If you have 75 crossbow and attempt to use a light crossbow, the accuracy and speed will be very low.

You do realize how garbage the high end crossbows would be with those requirements set in place, right? Even at 180, the Arbalest would be incredibly slow and impractical in basically any situation in comparison to the lower bows. The current ends of the arbalest don't justify the means of such a steep requirement at all. I would much rather see something akin to a PD requirement added.
Title: Re: All X-Bows Should be Two Slots
Post by: Native_ATS on May 19, 2011, 01:46:49 am
If you're already spending 3 slots minimum and 20k on it then you're not a hybrid anyway.
oh? then why did they nerff my throwing lance? your idea dosnt work here... the fact items cost alot and take slots is beside the point
Title: Re: All X-Bows Should be Two Slots
Post by: Tzar on May 19, 2011, 02:01:27 am
This slot business serves to kill genuine crossbowmen as easily as hybrids.  It's like swatting a fly with a grenade.

The simplest solution is to restrict crossbows not by strength but by proficiency.

150 to use an Arbalest
140 Heavy Crossbow
125 Crossbow
75 Light Crossbow
1 Hunting Crossbow.

The higher values may seem heavy handed, but they are unreachable to 'hybrids' yet easily surpassed by genuine crossbowmen.  I'd also balance these values as they were in native, in that, accuracy is scaled downwards as power increases.  In order to preserve accuracy you must invest in points.  180 to achieve excellent accuracy in an arbalest, 165 for the HCrossbow, and 150 for the crossbow.

To be clear. If you have 75 crossbow and attempt to use a light crossbow, the accuracy and speed will be very low.

This was suggested a billion times over n over again n again but for some reason never implemented i fully support this idea and have in the past... its the only worthwhile solution and wouldnt hurt the dedicated xbowmen.

But i guess someone in the high end / dev team use it as a sidearm himself since its never been implemented  :lol:
Title: Re: All X-Bows Should be Two Slots
Post by: chaosegg on May 19, 2011, 02:37:04 am
How many of these threads are there going to be?

Stop crying; xbows are fine the way they are.
As a pole/2h using xbow, you have to sacrifice your shield slot (counter to ranged), to get an inaccurate, low damage, short range counter to ranged.

Anything under a double heirloomed regular xbow has such a low shootspeed and damage as to have crap range and crap damage unless someone gets lucky and headshots (which is difficult at best with lag and such especially with low wpf in xbow).

Have you actually USED a regular xbow or a masterworked weaker one-slot xbow of some kind Tydeus (and anyone else who thinks all xbow should be 2 slot)??

xbows are/were a deadly efficient invention anyways; far more-so than in this game.
Not to mention the extremely high repair costs of xbows (relative to much more difficult-to-repair-in-reality items like chainmail & swords)
The current balance is fine.
Title: Re: All X-Bows Should be Two Slots
Post by: Gorath on May 19, 2011, 08:35:23 am
nope, just nerff xbows and life is better.
unfair weapon, free range for no trade off, maybe make them use skill points to weild, like 3-4 skill points for sniper?

I really do love your crusades Native.  You're the perfect example of the ranged playerbase jealousy-nerfing itself into extinction.
"Archer-  Throwers are OP!  They can use shields, one shot, pick up lost ammo!  NERF!"  Throwing is nerfed
"Throwers-  X-bows are OP!  They don't require skill-points and WPF is retard easy to get!  They can 2-shot!  They take 3 weeks to reload while standing still...owait, ignore that.  They're butt-ass expensive...shit, ignore that too!  They can snipe!  NERF!"  X-bows nerfed, and probably will be nerfed again
"X-bowers-  I'd bitch about archery's machine-gun like speed, 2-shotting power, lower repair costs and such along with throwers fast rate of fire, 1-hit killing power, shield-breaking ability and ability to use a shield while ranged attacking....but I'm somewhat content and don't want to rock the boat yet."  X-bow nerfed, following posts "FUCK Archers and throwers, they're too OP due to reasons above!  NERF!"

I really hope you (and the others) keep this cycle up so that we infantry can ditch any and all shields forever more due to the extinction of any ranged bundle of sticksry in c-RPG.   :mrgreen:
Title: Re: All X-Bows Should be Two Slots
Post by: Vicious666 on May 19, 2011, 01:06:14 pm
historically (i am italian,)  we invented the  xbow at GENOVA,    they where using a big  shield. called PAVESE.  like our board shield
where they where reloading behind.     and also using a  short sword./mace/pick etc



in game......     xbow is too slow for be a  complete class itself like an archer, you cant jump-aim. shoot like do an archer, or run, turn into a corner and aim. they need several seconds for reload    .if they cant have a  secondary weapon system, pretty much that means eliminate  them completely  as class.  in game, becouse none will play it.

and i not consider OP at all a  1hander+shield and a  a medium crossbow who need an average of 3 bolts for kill someone in a medium armor, i can say that i have 0 wpf in crossbow and when there is a map with many cav i  use one   together with my steel pick and   steel shield, and best i manage to do is kill cavalry with that. and reload is very low. no archer ever considered me a treath.
Title: Re: All X-Bows Should be Two Slots
Post by: Tydeus on May 19, 2011, 05:54:01 pm
and i not consider OP at all a  1hander+shield and a  a medium crossbow who need an average of 3 bolts for kill someone in a medium armor, i can say that i have 0 wpf in crossbow and when there is a map with many cav i  use one   together with my steel pick and   steel shield, and best i manage to do is kill cavalry with that. and reload is very low. no archer ever considered me a treath.
This is exactly what I'm talking about. This thread isn't about lowering xbows damage or making their shoot speed worse. It is a discussion about the ease of crossbowman hybrids, to which I proposed that crossbows should be two slots rather than imposing a wpf/pd requirement. It's a focus on the fact that several people hybrid with crossbows at 0 wpf adding to the unnecessarily high number of ranged that is going on.

I've noticed that it's worse at night when the server population drops below 30 people. Maybe because it's easier to notice when a polearm/crossbow hybrid kills four people on the opposite team then continues to poleaxe several more to death. Or maybe it's because simply getting one or two crossbow kills per round has a larger outcome on the overall battle when there are fewer people, thus it appears to become more efficient for individuals to bring a crossbow. It could be that in larger servers there are more people to soak up damage which allows dedicated melee(the ones who didn't bring a crossbow with their 0 wpf), to reach the ranged hideout.

Stop crying; xbows are fine the way they are.
As a pole/2h using xbow, you have to sacrifice your shield slot (counter to ranged), to get an inaccurate, low damage, short range counter to ranged.

Anything under a double heirloomed regular xbow has such a low shootspeed and damage as to have crap range and crap damage unless someone gets lucky and headshots (which is difficult at best with lag and such especially with low wpf in xbow).
So then if you think they're so bad, you use them because...? Your claim that they're terrible, isn't supported by the facts. In close & medium range they do decent damage, 20%- 30% to me when I have 9 IF and 80 armor in plate, isn't bad damage. That's more than many people do with melee swings. Considering how many throwers there used to be and how many there are now due to the throwing nerf, I think it's safe to conclude that people in the cRPG community tend to flock to what they think is effective. With the increase in crossbows, I can't imagine they're all doing it because they enjoy playing gimped classes.

I always thought my masterwork heavy crossbow had a nice shoot speed. Maybe the problem is that you're just not getting enough wpf, which kinda helps to point out my problem with crossbows.

Also, more ranged isn't the counter to ranged, especially when all I see is ranged shooting at infantry, not other ranged. Shields and flanking tactics are the counter to ranged.
Title: Re: All X-Bows Should be Two Slots
Post by: Gorath on May 20, 2011, 06:44:08 am
Tydeus:  Your suggestion fails for 2 reasons
1)  x-bows HAVE to be hybrids.  They cannot be a primary class due to the severe shortcomings of the x-bow (standing stock ass still to reload for 10 seconds, inability to properly kite)
2)  Making them all 2 slots would simply kill x-bows altogether.  Instead, imposing a WPF requirement to USE the x-bow would stop the 1 wpf x-bow users which seems to be what you are really hating on.
Title: Re: All X-Bows Should be Two Slots
Post by: Tydeus on May 20, 2011, 08:10:18 am
Tydeus:  Your suggestion fails for 2 reasons
1)  x-bows HAVE to be hybrids.  They cannot be a primary class due to the severe shortcomings of the x-bow (standing stock ass still to reload for 10 seconds, inability to properly kite)
2)  Making them all 2 slots would simply kill x-bows altogether.  Instead, imposing a WPF requirement to USE the x-bow would stop the 1 wpf x-bow users which seems to be what you are really hating on.

First of all, I think you should play a few times with karma. He uses about 150 wpf in crossbows, there's no room to be a hybrid with that. Second, I didn't say anything about not being able to hybrid altogether. What I have been stating, is that Crossbows should be hybrids with one slot weapons. This means no huge ass, high tier polearms or Two-Handed weapons. I've posted more than once in this thread so I think you should go back and re-read everything. Furthermore I've stated that I proposed making crossbows 2 slots as an alternative to a wpf/pd requirement as I know several people think crossbows are what they are because they have a low requirement, but that I would also agree with a wpf/pd requirement being imposed.

I feel like I should also remind people that this is the Balance Discussion thread, not the Suggestion Thread.
Title: Re: All X-Bows Should be Two Slots
Post by: Gorath on May 20, 2011, 08:28:18 am
First of all, I think you should play a few times with karma. He uses about 150 wpf in crossbows, there's no room to be a hybrid with that. Second, I didn't say anything about not being able to hybrid altogether. What I have been stating, is that Crossbows should be hybrids with one slot weapons. This means no huge ass, high tier polearms or Two-Handed weapons. I've posted more than once in this thread so I think you should go back and re-read everything. Furthermore I've stated that I proposed making crossbows 2 slots as an alternative to a wpf/pd requirement as I know several people think crossbows are what they are because they have a low requirement, but that I would also agree with a wpf/pd requirement being imposed.

I feel like I should also remind people that this is the Balance Discussion thread, not the Suggestion Thread.

It's not the 2h/pole weapons I was referring to being what destroys the x-bow, but the inability to use a 1h/shield/xbow character.  In a ranged battle vs the machine gun nature of archers/throwers, the ability to fire your one shot and then swap to shield in order to reach cover to reload is it's advantage.  Granted, most often you see people just use it with some pike length 2h'd sword or Spam-hafted-blade or whatever, but meh.

I do play with karma, ALOT.  I'm in TS with him right now.   :P

WPF requirement is the best idea (not PD as that doesn't make any sense whatsoever) vs increasing the slot requirements.
Title: Re: All X-Bows Should be Two Slots
Post by: Tzar on May 20, 2011, 12:33:40 pm
Put wpf req along with PD on the xbow and finish this endless long debate for god sake......

If archers can do it xbowmen can too
Title: Re: All X-Bows Should be Two Slots
Post by: Gorath on May 20, 2011, 04:55:28 pm
Put wpf req along with PD on the xbow and finish this endless long debate for god sake......

If archers can do it xbowmen can too

With a PD requirement why oh why would you ever take an x-bow rather than a bow?
Title: Re: All X-Bows Should be Two Slots
Post by: Tydeus on May 20, 2011, 05:28:19 pm
With a PD requirement why oh why would you ever take an x-bow rather than a bow?
That's the argument I've been expecting to see, it's also one I agree with (mostly). Whether it's a wpf requirement or a PD requirement, when hybriding, it still comes down to skill points. Weapon Master vs Power Draw. Though personally I'd be more for the WPF requirement being imposed upon crossbows.
Title: Re: All X-Bows Should be Two Slots
Post by: Damug on May 20, 2011, 06:14:04 pm
What I have been stating, is that Crossbows should be hybrids with one slot weapons. This means no huge ass, high tier polearms or Two-Handed weapons. I've posted more than once in this thread so I think you should go back and re-read everything.

Make the better 2h weapons and polearms 3 slots then. that way you can still have your crossbow, a stack of bolts, a 1h and a shield.
Title: Re: All X-Bows Should be Two Slots
Post by: Tydeus on May 20, 2011, 07:08:21 pm
Make the better 2h weapons and polearms 3 slots then. that way you can still have your crossbow, a stack of bolts, a 1h and a shield.
Because this nerfs Two-Handers and Polearms drastically. All the anti-cavalry weapons you see people use now, it would keep 90% of the current users, from using them. It's a huge buff to cav. It nerfs throwing hybrids as well. Not just high tier, but specifically low/mid tier throwing would get hit the hardest. As Rhaelys stated earlier in the thread, it's already hard enough for cav to manage with their slot requirements. This is just not at all possible, it nerfs everything except for pure sword and boards and Archers.
Title: Re: All X-Bows Should be Two Slots
Post by: Tzar on May 20, 2011, 07:12:40 pm
FFs just make the xbow take wpf/pd and give it a rest.....

The 2slot system was like fixing the problem with a slegdehammer  :?
Title: Re: All X-Bows Should be Two Slots
Post by: Rhaelys on May 20, 2011, 08:24:25 pm
Because this nerfs Two-Handers and Polearms drastically. All the anti-cavalry weapons you see people use now, it would keep 90% of the current users, from using them. It's a huge buff to cav. It nerfs throwing hybrids as well. Not just high tier, but specifically low/mid tier throwing would get hit the hardest. As Rhaelys stated earlier in the thread, it's already hard enough for cav to manage with their slot requirements. This is just not at all possible, it nerfs everything except for pure sword and boards and Archers.

Exactly. As much as I love to hate on cav, imposing even more burdensome slot requirements on 2Hs and polearms will make cav pretty much one trick ponies (Basically just a lance and a one-handed weapon, or just a lance and a shield, which is even more pathetic). This is a janky work-around solution to addressing crossbows.

Personally, I am content with the state of crossbows. Sure, you can still kill people using a crossbow with 1 WPF in it, but isn't that model fairly sensible anyway? Even you or I could use and kill someone with a crossbow, provided we had enough strength to draw back the string. It's basically just aiming in a general direction and firing. Sure, we won't be deadly accurate, but at close ranges how hard is it to hit a fairly large target?

And crossbows are not in the same state as they were last year, where everyone who had two free slots carried around a sniper crossbow and steel bolts with 1 WPF because there were literally no penalties to doing so. We have upkeep now, so there's an actual cost to taking a crossbow sidearm at 1 WPF; as well, a random person with a normal crossbow and steel bolts has the capability for ranged, but he is not going to rain bolts of death upon his enemies with deadly precision and killing power. See archers with longbows for that, however.

Regardless, any change to crossbows should be through WPF requirements or skill requirements. Messing with the slot system on 2Hs and polearms will just destroy the balance that has been slowly established over the past few months.
Title: Re: All X-Bows Should be Two Slots
Post by: Patricia on May 20, 2011, 09:14:29 pm
Why are you even mentionning upkeep Rhaelys! It's useless nowadays,  it doesn't prevent anyone from using anything anymore, everyone has like one million gold stashed up, upkeep is the LEAST of anyone's worry right now.
Title: Re: All X-Bows Should be Two Slots
Post by: Rhaelys on May 20, 2011, 11:34:36 pm
Why are you even mentionning upkeep Rhaelys! It's useless nowadays,  it doesn't prevent anyone from using anything anymore, everyone has like one million gold stashed up, upkeep is the LEAST of anyone's worry right now.

It's worth mentioning even if some players no longer have to worry about it; upkeep still affects people without large reserves of gold.
Title: Re: All X-Bows Should be Two Slots
Post by: Gorath on May 21, 2011, 05:41:47 am
Why are you even mentionning upkeep Rhaelys! It's useless nowadays,  it doesn't prevent anyone from using anything anymore, everyone has like one million gold stashed up, upkeep is the LEAST of anyone's worry right now.

I fucking wish!  I hover around 30k gold at any given point in time because I keep buying shit when I get in excess of that.  I also don't just run around in rags all the time either.  Not everyone is Kesh with a dragon's horde of gold hidden away you know.

That's the argument I've been expecting to see, it's also one I agree with (mostly). Whether it's a wpf requirement or a PD requirement, when hybriding, it still comes down to skill points. Weapon Master vs Power Draw. Though personally I'd be more for the WPF requirement being imposed upon crossbows.

You and I are in agreement here.  I think a WPF requirement fixes the main (and really only issue with x-bows).  No more freebie 1wpf users.  Pick, either put all your wpf from your str build into x-bow to use it and have your melee weapon at 1 wpf, OR up your WM in order to properly use both.  I've NEVER made a character that uses an x-bow with 1 wpf.  100 minimum and more often than not at least a 130 point investment which I think is totally reasonable.
Title: Re: All X-Bows Should be Two Slots
Post by: Tomas_of_Miles on May 21, 2011, 04:46:20 pm
Lol if crossbows get wpf requirement it kills my historic masterplan for Strategus. Recruit everyone possible, making sure you have as many people as you can on your team, and anyone carrying just a melee weapon gets a free crossbow, and bolts if they have a free slot. Then we line them up and spam the other team until they get close. It would have been fairly historically accurate... :mrgreen:
Title: Re: All X-Bows Should be Two Slots
Post by: Canary on May 21, 2011, 07:42:16 pm


1)  x-bows HAVE to be hybrids.  They cannot be a primary class due to the severe shortcomings of the x-bow (standing stock ass still to reload for 10 seconds, inability to properly kite)
...
First of all, I think you should play a few times with karma. He uses about 150 wpf in crossbows, there's no room to be a hybrid with that...
...

This is the intrinsic quality that crossbows have that separate them from archers: they will see either see melee combat or they will be camping a roof. The lack of mobility means that if you are a mainly melee character using one you are keeping yourself from using your primary skillset (and thus performing far more poorly as far as your team's welfare is concerned) or else you hardly get to use the crossbow anyway. You camp, you're not fighting; you fight, you're not shooting. There's almost no room for the odd potshot with a crossbow.

This also means that for a dedicated crossbowman you will most likely see melee combat more unavoidably than an archer does, as oftentimes there is no "second shot" (or third, or fourth...) regardless of any theoretical choke point. In Karma's case, specifically, he has to keep up with his ability in melee fighting or else find himself at a loss anytime his shot doesn't put someone  who gets close to him down. He may not have much proficiency in his melee weapon, but a round when he doesn't use it is the outside chance.

In the case of the lower level crossbows, their weak projectile speed (or "bullet drop", if you will, which makes the effective range a lot shorter in addition to altering the aim) coupled with their subpar damage-to-frequency-of-shots ratio makes them somewhat feeble in terms of actual efficacy, regardless of who is using them and with how little investment.

I will say, however, that anything resembling the situation under the old experience system, where everyone had no reason not to carry a crossbow, and rounds would never properly get started for melee characters due to the sheer amount of thingies flying through the air is not only frightening but could also be viewed as regression as far as the state of the mod is concerned. On the bright side, crossbows have had their damage significantly reduced since then, and bolts are penetrating shields faaaaar less often, so ubiquity aside, they're not nearly as randomly deadly.

(click to show/hide)
Title: Re: All X-Bows Should be Two Slots
Post by: Tzar on May 22, 2011, 01:17:30 am
First of all, I think you should play a few times with karma. He uses about 150 wpf in crossbows, there's no room to be a hybrid with that...
...


This is the intrinsic quality that crossbows have that separate them from archers: they will see either see melee combat or they will be camping a roof. The lack of mobility means that if you are a mainly melee character using one you are keeping yourself from using your primary skillset (and thus performing far more poorly as far as your team's welfare is concerned) or else you hardly get to use the crossbow anyway. You camp, you're not fighting; you fight, you're not shooting. There's almost no room for the odd potshot with a crossbow.

This also means that for a dedicated crossbowman you will most likely see melee combat more unavoidably than an archer does, as oftentimes there is no "second shot" (or third, or fourth...) regardless of any theoretical choke point. In Karma's case, specifically, he has to keep up with his ability in melee fighting or else find himself at a loss anytime his shot doesn't put someone  who gets close to him down. He may not have much proficiency in his melee weapon, but a round when he doesn't use it is the outside chance.

In the case of the lower level crossbows, their weak projectile speed (or "bullet drop", if you will, which makes the effective range a lot shorter in addition to altering the aim) coupled with their subpar damage-to-frequency-of-shots ratio makes them somewhat feeble in terms of actual efficacy, regardless of who is using them and with how little investment.

I will say, however, that anything resembling the situation under the old experience system, where everyone had no reason not to carry a crossbow, and rounds would never properly get started for melee characters due to the sheer amount of thingies flying through the air is not only frightening but could also be viewed as regression as far as the state of the mod is concerned. On the bright side, crossbows have had their damage significantly reduced since then, and bolts are penetrating shields faaaaar less often, so ubiquity aside, they're not nearly as randomly deadly.

(click to show/hide)

Good arguments but i still don't see why the xbow shouldn't take wpf or pd like its friends throwing and archery  :?
Title: Re: All X-Bows Should be Two Slots
Post by: ArchonAlarion on May 22, 2011, 03:00:45 am
IRL, crossbows require less exertion and training to use, than bows. Longbowmen were so strong that their left arms developed bone spurs, but a relative weakling could use a crossbow. Because they are mechanically drawn, the strength of the user does not effect the speed or power of the bolt. Aiming would require some training, but less than a bow where fatigue worsens aim when holding the drawn bow (as seen in the game).

Crossbows niche should be a ranged weapon that does not have skill requisites to use. They are slow to reload, and their gold expense should balance any stat-based advantage they have over bows.

In an ideal Crpg, I'd imagine dedicated crossbowmen as a sniper class. They would rely more on gold than xp (Think italian mercenary cliche). Peasant levies would enjoy sacrificing some armor/melee wpn gold for a pricey crossbow instead because of the low requirements to use. Wealthy melee infantry with some item spots to spare might take a crossbow to a siege. Basically, the way they were used irl, making an intriguing simulation of medieval warfare rather than another boring rock-paper-dildo.
Title: Re: All X-Bows Should be Two Slots
Post by: Darkkarma on May 22, 2011, 04:09:43 am
IRL, crossbows require less exertion and training to use, than bows. Longbowmen were so strong that their left arms developed bone spurs, but a relative weakling could use a crossbow. Because they are mechanically drawn, the strength of the user does not effect the speed or power of the bolt. Aiming would require some training, but less than a bow where fatigue worsens aim when holding the drawn bow (as seen in the game).

Crossbows niche should be a ranged weapon that does not have skill requisites to use. They are slow to reload, and their gold expense should balance any stat-based advantage they have over bows.

In an ideal Crpg, I'd imagine dedicated crossbowmen as a sniper class. They would rely more on gold than xp (Think italian mercenary cliche). Peasant levies would enjoy sacrificing some armor/melee wpn gold for a pricey crossbow instead because of the low requirements to use. Wealthy melee infantry with some item spots to spare might take a crossbow to a siege. Basically, the way they were used irl, making an intriguing simulation of medieval warfare rather than another boring rock-paper-dildo.

It's been said time and again, realism will NEVER be a good way to balance a game. Especially with some of the other classes. My issue with all of the ranged seems to be the fact that we have so many wannabe Fallen archers running around without melee and are able to simply kite people when they are in a group. It's literally one of the lamest things i've ever seen. Especially considering that the Hammer can be a viable last resort melee weapon that also takes up no slots. There should be no reason to run and drag out games in a lot of scenarios the way they do ;especially considering how good certain bows are now, it is easily one of the most frustrating game styles in game. I mean, say what you want about any of the fallen archers, when its only them left, they almost always make sure not to delay; something that can't be said for the rest of the player base that's adopted this playstyle.
Title: Re: All X-Bows Should be Two Slots
Post by: ArchonAlarion on May 22, 2011, 04:16:22 am
It's been said time and again, realism will NEVER be a good way to balance a game.

A lot of things are said time and again. Why should I believe you? What is your criteria for balance?

What is more balanced than reality?
Title: Re: All X-Bows Should be Two Slots
Post by: Darkkarma on May 22, 2011, 04:29:31 am
A lot of things are said time and again. Why should I believe you? What is your criteria for balance?

What is more balanced than reality?

Don't take my word for it.

http://www.youtube.com/watch?v=D3997HZuWjk


http://www.youtube.com/watch?v=HagCuGXJgUs&feature=related

Realism is also a slippery slope. If we are going to talk realism, then why don't we add a stamina system like in AOC? While we are at it why don't we add misfires?

Why don't we also have it set up to where a lone long pike man rather stopping plated chargers singlehandedly breaks both of his arms from the sheer impact of such a massive armored beast coming at him when he tries to stab it? We are better off making this a combat game with realistic themes and combat modes for the sake of immersion while keeping in context that this is still just a game, rather than some medieval combat simulator.

Reality has a nasty habit of being terribly unbalanced more often than not.

I honestly don't even care if there isn't a rock paper scissors combat triangle system set in place for balance, but when one playstyle becomes more universally practical than any other class,then you do not have balance.
Title: Re: All X-Bows Should be Two Slots
Post by: Tydeus on May 22, 2011, 04:39:05 am
Crossbows niche should be a ranged weapon that does not have skill requisites to use. They are slow to reload, and their gold expense should balance any stat-based advantage they have over bows.
Gold should never be used as the main balancing factor for items. Were this the case you could essentially add a machine gun to the game that you have to buy for 1,000,000 gold and a stack of bullets costing 100,000. It wouldn't change the fact that while in use, during the battle the item would be blatantly overpowered.
Title: Re: All X-Bows Should be Two Slots
Post by: ArchonAlarion on May 22, 2011, 04:46:38 am
Don't take my word for it.

http://www.youtube.com/watch?v=D3997HZuWjk

I don't understand this video's relevance. If a longbow propelled arrow from distance x can penetrate plate armor y, than I would hope it would be reflected accurately in Crpg. Whether the video experiment accurately simulates the physics of medieval combat/armor/weaponry is another matter.


Quote
http://www.youtube.com/watch?v=HagCuGXJgUs&feature=related

This video seems to support my argument.

Quote
Realism is also a slippery slope. If we are going to talk realism, then why don't we add a stamina system like in AOC? While we are at it why don't we add misfires?

Why don't also have it set up to where a lone long pike man rather stopping plated chargers singlehandedly breaks both of his arms from the sheer impact of such a massive armored beast coming at him when he tries to stab it?

It would be neat if these things were added to the game.

Quote
Reality has a nasty habit of being terribly unbalanced more often than not.

Physics is perfectly balanced if you catch my drift. The average combat utility difference between two items is difficult to calculate. Gold cost is the way that this gap can be bridged (under a fair gold gaining system).

@Tydeus: Machine guns are not in the game  for the purposes of aesthetics. Imo, there are enough fanciful, cartoony "balanced" games out there; I would like to see a realistic medieval combat simulation.

Should a naked man throwing rocks be "balanced" against a knight on horseback? Where do you draw the line?
Title: Re: All X-Bows Should be Two Slots
Post by: Darkkarma on May 22, 2011, 05:03:10 am
I don't understand this video's relevance. If a longbow propelled arrow from distance x can penetrate plate armor y, than I would hope it would be reflected accurately in Crpg. Whether the video experiment accurately simulates the physics of medieval combat/armor/weaponry is another matter.


This video seems to support my argument.

It would be neat if these things were added to the game.

Physics is perfectly balanced if you catch my drift. The average combat utility difference between two items is difficult to calculate. Gold cost is the way that this gap can be bridged (under a fair gold gaining system).

@Tydeus: Machine guns are not in the game  for the purposes of aesthetics. Imo, there are enough fanciful "balanced" games out there; I would like to see a realistic medieval combat simulation.

Should a naked man throwing rocks be "balanced" against a knight on horseback? Where do you draw the line?

 The idea behind the the armor vs plate video is that despite being within the guaranteed kill zone of the bow, it was completely neutralized by the  heavily defended plate of the armor. I didn't even go into the fact that plate armor was practically sword proof unless one was using a tapered blade or something akin to a Halberd. It is still up for debate, but Plate armor is largely viewed as being damn near impenetrable to arrows and bolts 8/10 times. Does that sound like a fair example of realism to base a game off of?  Also, the point behind the Xbow vid was that it was shown to be impractical in almost every sense when compared to the long bow. The Velocity wasn't really much greater in most cases, and when it was, it took near 30 seconds to reload a single shot, giving it no mobility and making it a terrible weapon in any environment other than a heavily fortified wall. A crossbow of similar firing rate to it's bow counterpart was virtually inferior to it in every way.

A truly realistic medieval combat simulator would be just that, a simulator. It would no longer really be a video game as most people know it. It would be like comparing piloting in a flight simulator to the piloting one does in one of the battle field games. I'd love to see a medieval combat simulator, even if done in mount and blade; but DON'T try and bring it into CRPG, it simply would not work without destroying the game as we know it.
Title: Re: All X-Bows Should be Two Slots
Post by: ArchonAlarion on May 22, 2011, 05:12:43 am
The idea behind the the armor vs plate video is that despite being within the guaranteed kill zone of the bow, it was completely neutralized by the  heavily defended plate of the armor. I didn't even go into the fact that plate armor was practically sword proof unless one was using a tapered blade or something akin to a Halberd. It is still up for debate, but Plate armor is largely viewed as being damn near impenetrable to arrows and bolts 8/10 times. Does that sound like a fair example of realism to base a game off of?

Yeah, it does. Unfortunately m&b cannot account for spots of thinner armor and gaps in armor. That being said, plate should cost a lot of gold and be well protective. At a certain cost, a player cannot maintain plate armor, thus limiting its usage.

 
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Also, the point behind the Xbow vid was that it was shown to be impractical in almost every sense when compared to the long bow. The Velocity wasn't really much greater in most cases, and when it was, it took near 30 seconds to reload a single shot, giving it no mobility and making it a terrible weapon in any environment other than a heavily fortified wall. A crossbow of similar firing rate to it's bow counterpart was virtually inferior to it in every way.

So why was the crossbow so widely used in the middle ages? Because it was easy to use.

Quote
A truly realistic medieval combat simulation would be just that, a simulation. It would no longer really be a video game. It would be like comparing piloting in a flight simulator to the piloting one does in one of the battle field games. I'd love to see a medieval combat simulator, even if done in mount and blade; but DON'T try and bring it into CRPG, it simply would not work.

As long as the game fairly awards gold and that there is a cost to using better equipment, then I think there will be balance. Balance should be thought of as an accidental state, rather than some goal when comparing weapons. The purpose of gold is to close the gap.
Title: Re: All X-Bows Should be Two Slots
Post by: Darkkarma on May 22, 2011, 05:30:47 am
Yeah, it does. Unfortunately m&b cannot account for spots of thinner armor and gaps in armor. That being said, plate should cost a lot of gold and be well protective. At a certain cost, a player cannot maintain plate armor, thus limiting its usage.

 

If you honestly think that the potential random chance of having to pay 800-1k for plated armor makes it mean that it isn't cheap when based of of realism then idk what to tell you.

My melee monkey character regularly walks around in full plate or transitional and I have yet to go broke with a budget of only 15k to work with. Strength builds that go with plate armor are currently one of the toughest battle builds out there, they literally cleave through most other combat builds and are usually only brought down by scores of ranged fighters or much more skilled fighters(those come far and few between). This balance also gets even worse when said plate user uses Items such as a sword and board build. Go look at Ishtar Neo and tell me i'm wrong with his steel pick and steel shield. You honestly think that making plate more realistically impenetrable than it is now when one can make a heavily ironfleshed, power strike happy strength build would be offset simply by the fact that armor costs alot? With as broken as that build would be, people with such a set up would win so often and hold onto a multiplier so often that upkeep would be totally neutralized.
Title: Re: All X-Bows Should be Two Slots
Post by: ArchonAlarion on May 22, 2011, 05:41:16 am
You honestly think that making plate more realistically impenetrable than it is now when one can make a heavily ironfleshed, power strike happy strength build would be offset simply by the fact that armor costs alot? With as broken as that build would be, people with such a set up would win so often and hold onto a multiplier so often that upkeep would be totally neutralized.

I believe that armor should be buffed and base health significantly nerfed. I also dislike the current gold gain system. Buffing plate armor is not the sole change I'd like to see  and I agree that it alone would "Unbalance" the game.
Title: Re: All X-Bows Should be Two Slots
Post by: Darkkarma on May 22, 2011, 05:49:34 am
I believe that armor should be buffed and base health significantly nerfed. I also dislike the current gold gain system. Buffing plate armor is not the sole change I'd like to see  and I agree that it alone would "Unbalance" the game.

Fair enough, cheers.
Title: Re: All X-Bows Should be Two Slots
Post by: ArchonAlarion on May 22, 2011, 06:02:46 am
okiedokie  :)
Title: Re: All X-Bows Should be Two Slots
Post by: Tydeus on May 22, 2011, 05:22:57 pm
@Tydeus: Machine guns are not in the game  for the purposes of aesthetics. Imo, there are enough fanciful, cartoony "balanced" games out there; I would like to see a realistic medieval combat simulation.

Should a naked man throwing rocks be "balanced" against a knight on horseback? Where do you draw the line?
I like how you state aesthetics so you can try to escape from speaking to my actual point. It was simply an analogy that can just as easily be restated with a medieval weapon. For example: They could implement another sword much like the Flamberge, except with 200c and costs 500K gold. This item would never be balanced by the upkeep costs. The fact would always remain that at 200c you would still 1shot everyone, regardless of anything they could do. It would be rare, sure, but it would most certainly be the most overpowered item on the battlefield.
Title: Re: All X-Bows Should be Two Slots
Post by: ArchonAlarion on May 22, 2011, 10:40:20 pm
I like how you state aesthetics so you can try to escape from speaking to my actual point. It was simply an analogy that can just as easily be restated with a medieval weapon. For example: They could implement another sword much like the Flamberge, except with 200c and costs 500K gold. This item would never be balanced by the upkeep costs. The fact would always remain that at 200c you would still 1shot everyone, regardless of anything they could do. It would be rare, sure, but it would most certainly be the most overpowered item on the battlefield.

You are still wrong. Theoretically, if gold cost reflected the average effectiveness of the uber-flamberge, then it WOULD be balanced. You could use it for maybe a couple battles and then it would break; good luck with the upkeep.

MORE IMPORTANTLY, the uber-flamberge stats should fit its aesthetic representation in the game. Thus, the 200c uber-flamberge would need to be modeled like a light-saber/chainsword/weeaboo thing to reflect the 200c stat. That does not fit aesthetically with the game.

Historical weapons are researched -> modeled -> assigned appropriate stats -> given gold cost to reflect there effectiveness.
Title: Re: All X-Bows Should be Two Slots
Post by: Tydeus on May 23, 2011, 02:29:17 am
You are still wrong. Theoretically, if gold cost reflected the average effectiveness of the uber-flamberge, then it WOULD be balanced. You could use it for maybe a couple battles and then it would break; good luck with the upkeep.

MORE IMPORTANTLY, the uber-flamberge stats should fit its aesthetic representation in the game. Thus, the 200c uber-flamberge would need to be modeled like a light-saber/chainsword/weeaboo thing to reflect the 200c stat. That does not fit aesthetically with the game.

Historical weapons are researched -> modeled -> assigned appropriate stats -> given gold cost to reflect there effectiveness.

Should a naked man throwing rocks be "balanced" against a knight on horseback? Where do you draw the line?

You missed the point, completely. I don't see how this is so hard to see. Even if the weapon was made disposable and could only be used in one round before it was destroyed, as I stated before, it would still be the most overpowered item on the field.

I think I know why this is so hard for you to understand, you're trying to simplify "balance" way too much. Throwing rocks are indeed balanced when we look at the larger picture, not when we look only at your example. Your example would have us believe that to be balanced, one must be able to pick any item at random and be just as likely to kill any other person in a 1v1 situation. This is not how the game was balanced, nor is it, to my understanding, ever going to be. High tier weapons are balanced with other high tier weapons, weapon types are balanced with other weapon types.

To think that 200 cut damage for a melee weapon isn't excessive is a bit...
Title: Re: All X-Bows Should be Two Slots
Post by: Gorath on May 23, 2011, 05:57:37 am
that to be balanced, one must be able to pick any item at random and be just as likely to kill any other person in a 1v1 situation.

It may not be how this game was balanced, but that is in fact true balance.
Title: Re: All X-Bows Should be Two Slots
Post by: Tydeus on May 23, 2011, 06:15:38 am
It may not be how this game was balanced, but that is in fact true balance.
Indeed I would call that "true balance". Though I don't know of any game that is so simple that it is able to use that method for balancing. There are several systems that become unbalanced only when you take character skill into account. Many times you have to decide whether you're balancing for casual players or balancing for competitive players, among many different things. Risk vs Reward is an example of how an item can appear to be both underpowered and overpowered at the same time. Balancing is rarely, if ever, so easy that one can just balance one item, with all other items. The idea that there is a working, universal concept of balance, is rather abstract.

It's important to realize that this mod has heavy rpg elements that don't allow for developers to use the "true balance" method when trying to balance items.
Title: Re: All X-Bows Should be Two Slots
Post by: ArchonAlarion on May 23, 2011, 10:52:12 pm
You missed the point, completely. I don't see how this is so hard to see. Even if the weapon was made disposable and could only be used in one round before it was destroyed, as I stated before, it would still be the most overpowered item on the field.

I think I know why this is so hard for you to understand, you're trying to simplify "balance" way too much. Throwing rocks are indeed balanced when we look at the larger picture, not when we look only at your example. Your example would have us believe that to be balanced, one must be able to pick any item at random and be just as likely to kill any other person in a 1v1 situation. This is not how the game was balanced, nor is it, to my understanding, ever going to be. High tier weapons are balanced with other high tier weapons, weapon types are balanced with other weapon types.

To think that 200 cut damage for a melee weapon isn't excessive is a bit...

YOU MISSED THE POINT ENTIRELY.

A 200c flamberge will never exist BECAUSE to be believably "200c" it would have to be modeled as a light saber or some shit and THAT DOESN'T FIT with the game aesthetically!

Physically/historically a weapon can only be so powerful. THEREFORE, no super-crazy-death weapons would ever be a problem.

On your second point: Just because some fighting style can be made distinct from another fighting style doesn't mean it has to be "balanced" with all the rest. Maybe throwing weapons just suck dick, and you have to be poor peasant or a chucking badass to use them, huh? Gold cost and leveling limit the use of stronger fighting styles.
Title: Re: All X-Bows Should be Two Slots
Post by: Darkkarma on May 24, 2011, 01:19:04 am
YOU MISSED THE POINT ENTIRELY.

A 200c flamberge will never exist BECAUSE to be believably "200c" it would have to be modeled as a light saber or some shit and THAT DOESN'T FIT with the game aesthetically!

Physically/historically a weapon can only be so powerful. THEREFORE, no super-crazy-death weapons would ever be a problem.

On your second point: Just because some fighting style can be made distinct from another fighting style doesn't mean it has to be "balanced" with all the rest. Maybe throwing weapons just suck dick, and you have to be poor peasant or a chucking badass to use them, huh? Gold cost and leveling limit the use of stronger fighting styles.

You're assuming that this game is following a 100 % realistic standard when designing it's items. They are somewhat based off of realism, but at the same time, it's far from an exact trade. I find it hard to believe that items such as the barmace or even the long maul could be swung around with such ease as they are in the game. Granted they fixed the barmace because of how ridiculous it was, but yeah. Even in starwars games, lightsabers don't do such an insane amount of damage because it would be one of the most broken weapons in the game. I guarantee you that none of the starwars games have weapons that do that much damage unless said damage is totally neutralized/balanced out by other weapons or defensive items.
Title: Re: All X-Bows Should be Two Slots
Post by: ArchonAlarion on May 24, 2011, 04:30:36 am
You're assuming that this game is following a 100 % realistic standard when designing it's items.

I'm not assuming that, but I would like it to be the case. I'd prefer to see highly realistic combat on the map (the actual fighting), but outside of combat (leveling, item costs, generations, etc.) the game can be designed to compensate for unfairness. Gold/XP gain, upkeep, skills can limit players from always choosing an "objectively" better build. Even then, reality isn't as unfair as you might believe  :wink:; almost everything can and was countered, even mounted knights. Whether the game engine itself can handle such a thing is another matter. I'm simply being optimistic.

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They are somewhat based off of realism, but at the same time, it's far from an exact trade. I find it hard to believe that items such as the barmace or even the long maul could be swung around with such ease as they are in the game.

Definitely. Heavy hafted weapons would be quite cumbersome and slow (relatively), but they have enough weight to crush or break through plate. Greatswords can be swung extremely fast, but really shouldn't be able to cut through plate (although the pierce isn't too bad currently, excepting the lolstab). Greatswords are good dueling weapons, or for use against lightly armored opponents, but they really should not be effective as they are now. These weapons simply could not cut through plate like they do now. On the other hand, other 2h weapons are too fast relative to swords. In my ideal game, Greatswords would be mostly relegated to the duel server, or occasionally drawn dramatically by a noble knight on his last stand (Obviously I'm exaggerating slightly, not every 2h sword is the same). Imo their unrealistic advantages actually diminish their coolness.

There are whole styles of play, build niches, and tactics that are going unused because of unrealistic weapon stats.

Crossbows, fortunately still have their most of their niche.
Title: Re: All X-Bows Should be Two Slots
Post by: Damug on May 24, 2011, 06:16:04 am
YOU MISSED THE POINT ENTIRELY.

A 200c flamberge will never exist BECAUSE to be believably "200c" it would have to be modeled as a light saber or some shit and THAT DOESN'T FIT with the game aesthetically!
It'd be balanced if you could only swing it once every 4 seconds and you were totally helpless and immobile during those 4 seconds while reeling your arm back to swing again.
Title: Re: All X-Bows Should be Two Slots
Post by: Tydeus on May 24, 2011, 07:14:35 pm
YOU MISSED THE POINT ENTIRELY.

A 200c flamberge will never exist BECAUSE to be believably "200c" it would have to be modeled as a light saber or some shit and THAT DOESN'T FIT with the game aesthetically!

Physically/historically a weapon can only be so powerful. THEREFORE, no super-crazy-death weapons would ever be a problem.
I didn't miss the point, I chose to completely ignore it as it holds zero relevance to what I was talking about. Go back, read what I first quoted, then read my reply to it. You need to either take back your gold balancing statement, or actually defend it as that is what I have been arguing against.
On your second point: Just because some fighting style can be made distinct from another fighting style doesn't mean it has to be "balanced" with all the rest. Maybe throwing weapons just suck dick, and you have to be poor peasant or a chucking badass to use them, huh? Gold cost and leveling limit the use of stronger fighting styles.
Throwing weapons are currently in a shitty position for dedicated throwers. If you're suggesting that they're not balanced for casual players but they are for competitive players; well that's you speaking, not me. You should be a bit more clear here with what you're implying.
Title: Re: All X-Bows Should be Two Slots
Post by: ArchonAlarion on May 24, 2011, 09:50:07 pm
Gold should never be used as the main balancing factor for items. Were this the case you could essentially add a machine gun to the game that you have to buy for 1,000,000 gold and a stack of bullets costing 100,000. It wouldn't change the fact that while in use, during the battle the item would be blatantly overpowered.

"Skills should never be used as the main balancing factor for items. Were this the case you could essentially add a machine gun to the game that you have to have a 100 skill points to use and a stack of bullets would require 50 skill points. It wouldn't change the fact that while in use, during the battle the item would be blatantly overpowered."

Gold cost is not the only way to limit the use of more effective items. Generally, harder hitting melee weapons will be heavy (If they are based on reality), so a low lvl char is not only slower swinging them, but also softer hitting; it may be more effective for them to take a 1h+shield, spear, throwing, or crossbow. Incentives to regenerate chars can be used to continually refresh the supply of lower level chars.

Much of the problem is the artificial division of weapons into "classes", which is partially the fault of the skill system and partially the fault of faddish conceptions about "medievaly" multiplayer games. If I'm a built, dexterous knight, why can't I draw a goddamn nomad bow? Really? What the hell is "power draw" anyway? I can wield a halberd, but I'm gonna struggle with bow that a peasant can use? Isn't power draw based on strength? Why is shield agility? What is the difference between a big 2h axe and a smallish poleaxe? A whole different proficiency category?

So much bullshit that boxes chars into class "paths," which forces the weapon styles to be equally effective for the bbbbbbbaaaaaaaallllllllllllllaaaaaaaaaaannnnnnncccccccccccccccceeeeeeeeeeeee.

There are no classes. Free yourself from the oppressive class system!!@!@!@

If you are strong you can wield a bow, hurl a spear, strike with an axe, and lift a shield. If you are a weak peasant, take a crossbow!
Title: Re: All X-Bows Should be Two Slots
Post by: Tzar on May 24, 2011, 11:37:01 pm
Lol archonAlarion you clearly dont wanna lose your lol hybrid weapon we get it now  your arguments are a joke :lol:

but we dont care because we want range spam fest to end so we will keep on trying to make the normal xbow 2 slots until they give in..
Title: Re: All X-Bows Should be Two Slots
Post by: ArchonAlarion on May 25, 2011, 01:43:26 am
Lol archonAlarion you clearly dont wanna lose your lol hybrid weapon we get it now  your arguments are a joke :lol:

I have never used a crossbow in Crpg. I always play specialist builds (thus far, at least).

In other words, stfu.

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but we dont care because we want range spam fest to end so we will keep on trying to make the normal xbow 2 slots until they give in..

So it is inconceivable that a man could carry a crossbow, bolts, and a morningstar?

I think I personally could manage a crossbow, bolts, morningstar, and a smallish shield, but that would be 6 slots. Making crossbows 2 slots means that they are really 3 slots because of ammo. THAT IS STUPID.

So anyone with a crossbow can either take 2 ammo, a shield, or a 1 slot weapon (whoopee over 0 slot wpns)?

Bye rhodoks. Remember those days of crossbow, shield and sword?  NOPE, BALANCE; PRAISE BE TO BALANCE!

Rock, Paper, and Holy Scissors AMEN!
Title: Re: All X-Bows Should be Two Slots
Post by: hiresx on May 25, 2011, 02:34:06 am
Your all kind of idiots for getting so arguementitive over crossbows.

I'm a dedicated Xbowman that runs a 10/30 build with 10 athletics/10weapon master at level 30. I use the Crossbow with 2 stacks of steel bolts and a melee weapon for "blocking" though I fail misserably at it. Damage wise the crossbow pretty much does nothing to heavily armored people unless I shoot them in the face or at point blank range.

At that point If I were a hybrid 2hander build shotgunning someone would probably be no different then hitting them with my weapon unless they are an amazing blocker. The only time my "damage" really shines is against cav because of their general highspeeds self impaling themselves on bolts for far more damage then I'd normally do.

Now the people I personally run into that use the xbow/2hander hybrid rarely stack up against an actual archer and I also see them get owned atleast 2/3rds the time against other dedicated 2 hander builds.  There are a couple of people who have the skill in both sniping and melee to make this seem rediculously overpowered build but those are like 1 in every 20-30 people you see I can really only name off Hospitaller_Frogger of people who strike me as making this build seem overpowered.

Now in regards if xbows are made into 2slotters it wouldn't really affect me much since I'd still have the same load out no matter what it would just change my weapon to a 0 slotter instead of a 1, but I don't think crossbows are strong enough to warrant any kind of change or 2 handers for that matter as 14 shots unless all shotgunned into peoples faces/chests with this weapon are minimal damage at full range unless the person it's hitting has a lot of momentum. So really this build only hurts low armored people like archers (who tend to run from melee guys anyways while drawing and firing till out of arrows) and jackass dedicated xbowmen like me.
Title: Re: All X-Bows Should be Two Slots
Post by: Tzar on May 25, 2011, 02:36:19 am
visitors can't see pics , please register or login


EU_1 as we speak 50% of the teams are wielding 2h/pole with their loomed xbows fun fun fun.....
Title: Re: All X-Bows Should be Two Slots
Post by: Tydeus on May 25, 2011, 02:37:44 am
"Skills should never be used as the main balancing factor for items. Were this the case you could essentially add a machine gun to the game that you have to have a 100 skill points to use and a stack of bullets would require 50 skill points. It wouldn't change the fact that while in use, during the battle the item would be blatantly overpowered."
First of all, this argument isn't the same as my argument, at all. If you're actually talking skill points, then simply because of game mechanics, you'd never even be able to equip the weapon, thus it's essentially not in game. Second, gold has no relation to ones character aside from a mild increase in the average amount of gold one has, per gen of one's character. Skills on the other hand, are obtained through levels and are limited in supply. Gold has no cap. Because skills are limited, if you pump all of your skills into one thing, you're nerfing your character in several different aspects. There is no comparison here for gold.
Gold cost is not the only way to limit the use of more effective items. Generally, harder hitting melee weapons will be heavy (If they are based on reality), so a low lvl char is not only slower swinging them, but also softer hitting; it may be more effective for them to take a 1h+shield, spear, throwing, or crossbow. Incentives to regenerate chars can be used to continually refresh the supply of lower level chars.

Much of the problem is the artificial division of weapons into "classes", which is partially the fault of the skill system and partially the fault of faddish conceptions about "medievaly" multiplayer games. If I'm a built, dexterous knight, why can't I draw a goddamn nomad bow? Really? What the hell is "power draw" anyway? I can wield a halberd, but I'm gonna struggle with bow that a peasant can use? Isn't power draw based on strength? Why is shield agility? What is the difference between a big 2h axe and a smallish poleaxe? A whole different proficiency category?

So much bullshit that boxes chars into class "paths," which forces the weapon styles to be equally effective for the bbbbbbbaaaaaaaallllllllllllllaaaaaaaaaaannnnnnncccccccccccccccceeeeeeeeeeeee.

There are no classes. Free yourself from the oppressive class system!!@!@!@

If you are strong you can wield a bow, hurl a spear, strike with an axe, and lift a shield. If you are a weak peasant, take a crossbow!
I kind of agree with the emboldened statement, it would indeed be nice not being confined to one playstyle. This is an "rpg" though, so classes will be inevitable. Without classes, crpg would truly be native, but with more equipment.
Title: Re: All X-Bows Should be Two Slots
Post by: ArchonAlarion on May 25, 2011, 02:45:45 am
First of all, this argument isn't the same as my argument, at all. If you're actually talking skill points, then simply because of game mechanics, you'd never even be able to equip the weapon, thus it's essentially not in game. Second, gold has no relation to ones character aside from a mild increase in the average amount of gold one has, per gen of one's character. Skills on the other hand, are obtained through levels and are limited in supply. Gold has no cap. Because skills are limited, if you pump all of your skills into one thing, you're nerfing your character in several different aspects. There is no comparison here for gold.

Currently, yes you are right about gold being relatively unlimited. Would you agree that gold gain could be modified to make what I'm describing possible?

I kind of agree with the emboldened statement, it would indeed be nice not being confined to one playstyle. This is an "rpg" though, so classes will be inevitable. Without classes, crpg would truly be native, but with more equipment.

Native also has classes, sorta (infantry, archer, cavalry). I don't understand why a "role-playing" game needs to have rigid classes though. Classes will come about naturally. Like I said, the skill system would need to be changed, however unlikely that is.
Title: Re: All X-Bows Should be Two Slots
Post by: Aspect on June 01, 2011, 03:50:29 am
-1 to this topic.

The flexibility and versatility of builds really makes cRPG interesting.
Making all xbows two slots will just limit the variety of builds we have in the game.

Sure, balance matters, but in the end it still comes down to the skill level of the player.

Signed,
Kolee
Title: Re: All X-Bows Should be Two Slots
Post by: Tomas_of_Miles on June 01, 2011, 05:06:24 am
-1 to this topic.

The flexibility and versatility of builds really makes cRPG interesting.
Making all xbows two slots will just limit the variety of builds we have in the game.

Sure, balance matters, but in the end it still comes down to the skill level of the player AND the coordination of the team..

Signed,
Kolee
Title: Re: All X-Bows Should be Two Slots
Post by: Cheap_Shot on June 01, 2011, 07:02:00 am
Instead, imposing a WPF requirement to USE the x-bow would stop the 1 wpf x-bow users which seems to be what you are really hating on.

I know this was a few pages ago but, no! Good god, what? You were saying in the throwing thread that the wpf requirement system was stupid and should be abolished and I agree with you. We finally found some common ground man! What would stop the 1 wpf x-bow users would be to make x-bows innacurate as hell at 1 wpf and actually make the accuracy vs wpf a reasonable climbing curve.
Title: Re: All X-Bows Should be Two Slots
Post by: Gorath on June 01, 2011, 10:26:19 am
I know this was a few pages ago but, no! Good god, what? You were saying in the throwing thread that the wpf requirement system was stupid and should be abolished and I agree with you. We finally found some common ground man!
I said this in response to the retarded idea of imposing some asinine PD requirement to x-bows, which would kill their entire purpose and validity as a weapon.  Why not just use a damn bow then, which is faster, just as accurate (if not more so depending on the bow) and is able to be used on the move for proper kiting instead of standing there with your ass towards the sky waiting to get fucked during the reload.

The wpf requirement is absolutely stupid, however if it's between that and a skill-point requirement for x-bows it's the lesser of two evils.

What would stop the 1 wpf x-bow users would be to make x-bows innacurate as hell at 1 wpf and actually make the accuracy vs wpf a reasonable climbing curve.

I find them to be completely innacurate as hell with 1 wpf for anything other than close range shotgunning as is.  Which is true of all of the ranged weapons as well.  Ask Dark and Weebo.  I rocked the x-bow for a while before the recent x-bow spam fad kicked in.  I was a firm supporter of making wpf do something for x-bows unlike back in the plate+pike of tears (danish 2h)+ sniper xbow dark age of yore.  I don't even find an x-bow worth it until 100 wpf because, at least to me, it's meant for sniping.  Other than random luck I have never seen anyone with 1 wpf in x-bow connect a shot at range, it's always a shotgunned shot.

HOWEVER, I'm all for making the wpf curve much steeper such as:

1wpf = utter garbage
50 wpf = current 1 wpf
100 wpf = pretty slick
120 wpf = Annie Oakley

Title: Re: All X-Bows Should be Two Slots
Post by: EyeBeat on June 01, 2011, 02:59:52 pm
Make the damn things unsheathable.  I don't care.   :twisted:
Title: Re: All X-Bows Should be Two Slots
Post by: Tzar on June 01, 2011, 03:34:16 pm
Gorath your so full of shit lmao... 1wpf = godlike crosshair unless your fuckin blind

All of your lobbyist tards stop your useless arguments your only making a fool of yourself.

The only investment you have to use for the xbow is

A. gold

B. Heirloom if u wanna 1 shot people

Xbow being the 2nd best ranged option after bows shouldn't have people being able to use it on the 2 statements above


Make it so that it have some sort of skill investment.
Title: Re: All X-Bows Should be Two Slots
Post by: Cheap_Shot on June 01, 2011, 10:20:27 pm
I find them to be completely innacurate as hell with 1 wpf for anything other than close range shotgunning as is. 

I donno man. Even at 0wpf I felt it was pretty accurate. Tight crosshair and with a little compensation for distance you can hit people at a decent distance. It didn't seem anything close to inaccurate and the blots almost always travel into the center of the cross-hair. Maybe it just seems so nice because I'm used to throwing, where the reticule is wide and the shots don't even fall inside it a lot of the time.
Title: Re: All X-Bows Should be Two Slots
Post by: Damug on June 01, 2011, 11:01:54 pm
I donno man. Even at 0wpf I felt it was pretty accurate. Tight crosshair and with a little compensation for distance you can hit people at a decent distance. It didn't seem anything close to inaccurate and the blots almost always travel into the center of the cross-hair. Maybe it just seems so nice because I'm used to throwing, where the reticule is wide and the shots don't even fall inside it a lot of the time.
Maybe I'm just biased, but I have for 3 generations had ~100 xbows pretty early in my career.  This time I got my 1h up first and rolled with 1 proficiency for a lot longer.  Maybe I was just babied by the greater accuracy, however, I found that with little to no investment (less than 50 or so wpf) I couldn't reliably hit anything that wasn't in my face with my xbow.  Usually, I'd barely have time to switch to my sword and shield before they took my head off or crushed my skull in (and often they would close fast enough to do just that).
Title: Re: All X-Bows Should be Two Slots
Post by: Tavuk_Bey on June 01, 2011, 11:14:46 pm
no
Title: Re: All X-Bows Should be Two Slots
Post by: Shablagoo on June 01, 2011, 11:23:18 pm
People exaggerate the 1 wpf thing.  I can't imagine people are so stupid as to not realize that their shots are clearly going 5 feet to the left or right at anything other than close range. 
Title: Re: All X-Bows Should be Two Slots
Post by: Lichen on June 02, 2011, 12:05:51 am
I find them to be completely innacurate as hell with 1 wpf for anything other than close range shotgunning as is.  Which is true of all of the ranged weapons as well.  Ask Dark and Weebo.  I rocked the x-bow for a while before the recent x-bow spam fad kicked in.  I was a firm supporter of making wpf do something for x-bows unlike back in the plate+pike of tears (danish 2h)+ sniper xbow dark age of yore.  I don't even find an x-bow worth it until 100 wpf because, at least to me, it's meant for sniping.  Other than random luck I have never seen anyone with 1 wpf in x-bow connect a shot at range, it's always a shotgunned shot.

HOWEVER, I'm all for making the wpf curve much steeper such as:

1wpf = utter garbage
50 wpf = current 1 wpf
100 wpf = pretty slick
120 wpf = Annie Oakley
I've gotten many kills with a zero wpf crossbow at a good distance further than shotgunning range. Right now I could get an arbalest or heavy crossbow and go on to a battle server and wait for sucker cavalry to come at me then down either their horse or them in one shot when they get close. No other weapon is THAT effective with zero investment. I can't pick up a 1h, 2h,pole, bow, or throwing weapon with no skills invested and expect anything other than total failure with the extremely low low chance of success. Crossbow doesn't follow that simple principle that all the other weaps do. I agree with your new wpf suggestion though. Seems like a reasonable effectiveness curve though the exact numbers may need adjustment. I'd go for 140+ wpf = Annie Oakley since crossbows really should never be super pinpoint accurate.
Title: Re: All X-Bows Should be Two Slots
Post by: Damug on June 02, 2011, 12:07:23 am
I've gotten many kills with a zero wpf crossbow at a good distance further than shotgunning range. Right now I could get an arbalest or heavy crossbow and go on to a battle server and wait for sucker cavalry to come at me then down either their horse or them in one shot when they get close. No other weapon is THAT effective with zero investment. I can't pick up a 1h, 2h,pole, bow, or throwing weapon with no skills invested and expect anything other than total failure with the extremely low low change of success. Crossbow doesn't follow that simple principle that all the other weaps do. I agree with your new wpf suggestion though. Seems like a reasonable effectiveness curve though the exact numbers may need adjustment. I'd go for 140+ wpf = Annie Oakley since crossbows really should never be super pinpoint accurate.
I get plenty of polearm kills with 1 wpf.
Title: Re: All X-Bows Should be Two Slots
Post by: Lichen on June 02, 2011, 12:09:15 am
I get plenty of polearm kills with 1 wpf.
Yeah but you invested in powerstrike right? No powerstrike = good luck. No powerstrike (or anything else) while using crossbows = no big deal.
Title: Re: All X-Bows Should be Two Slots
Post by: Damug on June 02, 2011, 12:12:44 am
Yeah but you invested in powerstrike right? No powerstrike = good luck. No powerstrike (or anything else) while using crossbows = no big deal.
Powerstrike wouldn't matter since I mainly couch.
Title: Re: All X-Bows Should be Two Slots
Post by: Tzar on June 02, 2011, 12:13:16 am
Lichen 1 - 0 Damug
Title: Re: All X-Bows Should be Two Slots
Post by: Damug on June 02, 2011, 12:15:45 am
Lichen 0 - 1 Damug
Yeah but you invested in powerstrike right? No powerstrike = good luck. No powerstrike (or anything else) while using crossbows = no big deal.
Powerstrike wouldn't matter since I mainly couch.
Title: Re: All X-Bows Should be Two Slots
Post by: Lichen on June 02, 2011, 12:17:03 am
Powerstrike wouldn't matter since I mainly couch.
Well that's a different matter the no (or low) wpf/ps couching.
Title: Re: All X-Bows Should be Two Slots
Post by: Damug on June 02, 2011, 12:18:28 am
Well that's a different matter the no (or low) wpf/ps lancing which should be changed as well.
I imagine you could do a serious number on a horse or it's rider with a 1 wpf pike/long spear due to the speed bonus too.
Title: Re: All X-Bows Should be Two Slots
Post by: Tzar on June 02, 2011, 12:19:53 am
Damug you do know you should ride in the shortbus we talking about general gameplay u dumb or something??

He meant that people cant use a elegant poleaxe fx. with 0 power strike investment he weren't talking about noob couching....

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Title: Re: All X-Bows Should be Two Slots
Post by: Lichen on June 02, 2011, 12:23:53 am
I imagine you could do a serious number on a horse or it's rider with a 1 wpf pike/long spear due to the speed bonus too.
1wpf + pike + 0 ps  = sure go for it. Against anything else you might be a bit useless. Unlike the 1wpf crossbow.
Title: Re: All X-Bows Should be Two Slots
Post by: Damug on June 02, 2011, 12:36:46 am
Damug you do know you should ride in the shortbus we talking about general gameplay u dumb or something??

He meant that people cant use a elegant poleaxe fx. with 0 power strike investment he weren't talking about noob couching....
Much like gorath, I think it is impossible for you to respond to anyone who has an opinion that is not your own without making a personal attack.

Ad hominem arguments really are the best way to win.
Title: Re: All X-Bows Should be Two Slots
Post by: Shablagoo on June 02, 2011, 01:31:16 am
Damug you do know you should ride in the shortbus we talking about general gameplay u dumb or something?

You're the last person that should be insulting someone's intelligence.  I think the sentence I just quoted proves that. 
Title: Re: All X-Bows Should be Two Slots
Post by: Elmetiacos on June 02, 2011, 01:32:28 am
Make the damn things unsheathable.  I don't care.   :twisted:
That would be a bit silly, but another factor that makes crossbows so popular as a sidearm is the fact that they are functionally guns. You put them away loaded and they are still loaded when you switch back to them, enabling you to reload when you have a quiet moment and then do like Indiana Jones when you see a shieldless target approaching you. Unrealistic and arguably unbalancing too.
Title: Re: All X-Bows Should be Two Slots
Post by: Tzar on June 02, 2011, 02:12:11 am
That would be a bit silly, but another factor that makes crossbows so popular as a sidearm is the fact that they are functionally guns. You put them away loaded and they are still loaded when you switch back to them, enabling you to reload when you have a quiet moment and then do like Indiana Jones when you see a shieldless target approaching you. Unrealistic and arguably unbalancing too.

True true true  :?

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Also the main problem is that cRPG dont have class restriction like most games in their servers thank god for that but....

Atleast you will have to dedicate yourself into one build and thus it corrects the above statement i made.

But here is the problem the xbow goes in and turn the entire server into range mayhem thx to having no skill investment.
Title: Re: All X-Bows Should be Two Slots
Post by: Tomas_of_Miles on June 02, 2011, 02:43:00 pm
True true true  :?

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Also the main problem is that cRPG dont have class restriction like most games in their servers thank god for that but....

Atleast you will have to dedicate yourself into one build and thus it corrects the above statement i made.

But here is the problem the xbow goes in and turn the entire server into range mayhem thx to having no skill investment.
Lol the thing about that gif is it shows how awesome and kewl Indiana Jones is... you don't sympathise with the sword dude...
Title: Re: All X-Bows Should be Two Slots
Post by: Tzar on June 02, 2011, 04:52:00 pm
That sword dude must have had atleast 199 wpf in 2h look at hes awesome technique  :lol:
Title: Re: All X-Bows Should be Two Slots
Post by: MadJackMcMad on June 02, 2011, 06:56:38 pm
That sword dude must have had atleast 199 wpf in 2h look at hes awesome technique  :lol:

I'm sure that immediately following his demise, he logged onto the forums to complain how overpowered firearms were.
Title: Re: All X-Bows Should be Two Slots
Post by: Malaclypse on June 02, 2011, 07:36:13 pm
At the end of the day, I guess, even if I'm not taking advantage of it, I'd rather have more and more freedom in this mod rather than less and less of it, which is the trend that I've been seeing lately, at least in terms of what you can do in one generation.
Title: Re: All X-Bows Should be Two Slots
Post by: Tzar on June 02, 2011, 07:57:49 pm
The problem lies in that the game dont have class restrictions and being dedicated offcourse fix that makeing sure we dont see and overdose of certain builds.

But xbow ruins that by being availble to each and everyone and thus the amount of ranged people on the battle server gets insane and ruins the fun for most people.

The only way to avoid it is either get one yourself or hide and wait until the ranged pre battle duel has ended which is dull as hell..
Title: Re: All X-Bows Should be Two Slots
Post by: ArchonAlarion on June 02, 2011, 09:06:30 pm
Class restrictions are so freaking lame.

This is a mod of mount and blade, not WoW.

You are entirely missing the POINT of crossbows and thus you want to distort their function.

It's like someone arguing that throwing needs to have the longest range out of all the ranged weapons to "balance them out". You continually ask for blatant distortion of weapon function.

Directional combat will not save this mod alone. Some would have it be a relatively shitty DnD rip off with one neat quirk: directional combat, whoopee!

A 12 year old could load and shoot a crossbow. They don't take much skill OR strength to use. Crossbows should be expensive. If done right, then people will be wary of taking too much armor or too much melee weaponry with crossbows, because they won't be able to maintain the build anyway.

All that being said, they really aren't that great man. Get a shield, be aware, strafe, and don't go to sieges...?
Title: Re: All X-Bows Should be Two Slots
Post by: Darkkarma on June 03, 2011, 05:55:19 am
I think it's official, Tzar is the Native_ATS of the European servers as far as forum discussions go.
Title: Re: All X-Bows Should be Two Slots
Post by: Gorath on June 03, 2011, 07:20:47 am
I think it's official, Tzar is the Native_ATS of the European servers as far as forum discussions go.

 :lol:
I lul'd
Title: Re: All X-Bows Should be Two Slots
Post by: Rumblood on June 05, 2011, 12:30:20 am
A 12 year old could load and shoot a crossbow. They don't take much skill OR strength to use. Crossbows should be expensive. If done right, then people will be wary of taking too much armor or too much melee weaponry with crossbows, because they won't be able to maintain the build anyway.


Reality has nothing to do with game balance.  :idea: The xbow has its place, but not as a no skill requirement ranged weapon to make melee on equal footing with other dedicated ranged weapon users. Gold cost is not an effective balancing tool for a general class of weapons, only for differentiating between lower and upper tier version of that weapon.
Title: Re: All X-Bows Should be Two Slots
Post by: Gorath on June 05, 2011, 12:41:38 am
but not as a no skill requirement ranged weapon to make melee on equal footing with other dedicated ranged weapon users.

This actually sounds like the best defense for the existance of x-bows ever.  Gives melee something to fire back at the homos without having to become a lamer by carrying a shield.
Title: Re: All X-Bows Should be Two Slots
Post by: Rumblood on June 05, 2011, 12:44:12 am
This actually sounds like the best defense for the existance of x-bows ever.  Gives melee something to fire back at the homos

Give me back my 2 hander by reducing all bow slots to 1, and then reduce the wpf required to be effective with a bow down to say, 100 wpf instead of 140 so that I can also put wpf into that 2 hander, and then you may have something.
Title: Re: All X-Bows Should be Two Slots
Post by: Gorath on June 05, 2011, 12:46:00 am
Give me back my 2 hander by reducing all bow slots to 1, and then reduce the wpf required to be effective with a bow down to say, 100 wpf instead of 140 so that I can also put wpf into that 2 hander, and then you may have something.

Bow = capable of kiting = capable of dedicated ranged losers
Throwing = Capable of kiting = capable of dedicated ranged losers
X-bow = incapable of kiting = always a sidearm, or a dead "dedicated" xbowman as he stands still trying to reload
Title: Re: All X-Bows Should be Two Slots
Post by: EponiCo on June 05, 2011, 03:31:33 am
Nonsense Gorath, crossbow is just as capable of kiting as any other ranged. I've played this pure crossbowman for a while with dual/triple light (or for easymode sniper) crossbows, you just need to make enough distance to reload savely. Or stay behind teammates, really.
Not that it isn't just for trolling...
Title: Re: All X-Bows Should be Two Slots
Post by: Gorath on June 05, 2011, 05:22:22 am
Nonsense Gorath, crossbow is just as capable of kiting as any other ranged. I've played this pure crossbowman for a while with dual/triple light (or for easymode sniper) crossbows, you just need to make enough distance to reload savely. Or stay behind teammates, really.
Not that it isn't just for trolling...

That's not kiting.  :)

That's just running away until you're safe, THEN reloading, THEN re-engaging combat.  Make hunting/light/regular x-bow capable of reloading while on the move using the 1-handed animation like when you're on a horse and then they'll be capable of proper kiting like the other two.  Then those 3 x-bows can be balanced more in-line with throwing and archery in other areas.
Title: Re: All X-Bows Should be Two Slots
Post by: Tydeus on June 05, 2011, 05:43:17 am
Put on a crossbow earlier today with some masterwork steel bolts I picked up off the market, got enough kills with it to feel like I was a dedicated crossbowman except with 1 wpf. And you can kite with a crossbow/light people do it to me all the time when I'm wearing my plate, it doesn't take long to reload either of these bows, even at 1 wpf.
Title: Re: All X-Bows Should be Two Slots
Post by: Gorath on June 05, 2011, 06:24:17 am
And you can kite with a crossbow/light people do it to me all the time when I'm wearing my plate, it doesn't take long to reload either of these bows, even at 1 wpf.

The first part must be utter fail on your part, or you have 1 athletics with all that plate you wear.  The 2nd part is awesome fictional hyperbole.
Title: Re: All X-Bows Should be Two Slots
Post by: Seawied on June 05, 2011, 08:18:20 am
no, its really not a hyperbole. The reload time is annoying at 1 wpf, but it isn't very long for light and regular crossbows.
Title: Re: All X-Bows Should be Two Slots
Post by: Darkkarma on June 05, 2011, 09:24:54 am
So, how many of these 1 wpf exploiters can we say are even honestly on our radar when it's raining? Oh yeah, none. Because rain effects crossbows to a point where if you're even heavily invested in xbows they will totally suck compared to when the skies are clear. It also rains a very good amount of the time. Bows and throwing aren't effected even half as badly as crossbows, which is fine with me, as they take more of an investment than xbows. You get a simpler to use weapon in crossbows, that's for sure; but they are VERY situational, especially if you're going to be some side arm using douche bag.

Put on a crossbow earlier today with some masterwork steel bolts I picked up off the market, got enough kills with it to feel like I was a dedicated crossbowman except with 1 wpf. And you can kite with a crossbow/light people do it to me all the time when I'm wearing my plate, it doesn't take long to reload either of these bows, even at 1 wpf.

Tydeus, I like you alot, but I was in that game. Even by hybrid user standards, you were sub-par at best. You had one impressive mid range shot on a character who was standing still to type out in the open and around a 5-3 KD ratio for the majority of the time you were using said  xbow(assuming all of those kills/the majority were xbow kills), which is very possible at yours and my character levels. I've done a similar thing with 2handed swords of Karma's 30+ xbower builds. Now if you were regularly doubling deaths with kills with o wpf, then ok, you'd have a point. But it's just not possible these days, especially with the horrid weather.
Title: Re: All X-Bows Should be Two Slots
Post by: Tydeus on June 05, 2011, 01:41:14 pm
So, how many of these 1 wpf exploiters can we say are even honestly on our radar when it's raining? Oh yeah, none. Because rain effects crossbows to a point where if you're even heavily invested in xbows they will totally suck compared to when the skies are clear. It also rains a very good amount of the time. Bows and throwing aren't effected even half as badly as crossbows, which is fine with me, as they take more of an investment than xbows. You get a simpler to use weapon in crossbows, that's for sure; but they are VERY situational, especially if you're going to be some side arm using douche bag.

Tydeus, I like you alot, but I was in that game. Even by hybrid user standards, you were sub-par at best. You had one impressive mid range shot on a character who was standing still to type out in the open and around a 5-3 KD ratio for the majority of the time you were using said  xbow(assuming all of those kills/the majority were xbow kills), which is very possible at yours and my character levels. I've done a similar thing with 2handed swords of Karma's 30+ xbower builds. Now if you were regularly doubling deaths with kills with o wpf, then ok, you'd have a point. But it's just not possible these days, especially with the horrid weather.
Stationary targets take player skill out of the accuracy equation in which case it becomes almost entirely about the crossbow. I won't argue the K:D bit as I'm not a crossbowman. I'm satisfied with "sub-par" the first time I pick-up a crossbow in two months and only have 1 wpf. I've never thought crossbow damage was the issue, which would probably be the largest contributing factor to K:D. I honestly had at the very least, a 40% accuracy rating with the crossbow but that can't be seen without an assist counter. I was hitting people but not dealing deadly amounts of damage per shot, not like I was using a Heavy or an Arbalest either though.

I find it hard to take the "situational" argument seriously, especially when we're talking about not even having to put wpf into a crossbow to begin with. If you're only talking about rain or maybe extremely heavy fog, I can only imagine that fucks over dedicated crossbowmen far more than one that hasn't put anything into it to begin with, since they can just fall back to their melee spec.

The issue for me has never been damage per shot, it's been the ease at which one can be useful or even good with a crossbow at 1 wpf (I can only assume, had I put my miaodao down and gotten a heavy or arbalest, I'd have been a much better crossbowman). What's to stop a team of 30 people in a battle server from all having ranged, consisting of Archers, throwers and all of the melee using crossbows with 1 wpf? Strategically speaking, it's a solid strategy, especially for a pub. When you can just run from melee indefinitely and wait for a teammate or two to pick the chasing infantry off, the only thing that can stop archers/crossbowers in this situation, is cavalry. The problem with cavalry being a viable counter to this strategy is that you'll never have enough people on your team as cavalry(most people don't have 3+ riding) and if you run with fewer than that, your horses are going to be sitting ducks due to the number of ranged they have to go up against. But even then, that example assumes the best case scenario for cavalry, flat ground with little to not trees or buildings(There are very few of these types of maps in actual play, if any). Worse still, is that for the crossbowmen, they're actually dedicated melee, not crossbowmen at all. Even if you do manage to get the upper hand against "crossbowmen", you didn't against the other weapon they're carrying and also much more proficient with.

I can already hear the screams of how far fetched this is and that it's just theoretical and will never happen. The problem is that I've already seen the NA 80 man become damn close to this, several times. You can attest to this Karma, you were there with Marcus yesterday for the map where it was just about at its worst yet.


On a side note, I did notice that when there were very few people on, my accuracy was perfect. If I missed a shot, it was because I misjudged something. But as the population on the server rose however, my bolts were veering off into random directions quite often. I can only assume this is due to the same issue that fucks my feints, blocks and animations up, under the same playercount, packet loss. This paired with rain could really fuck over crossbows but I don't think this should be used to balance a class.
Title: Re: All X-Bows Should be Two Slots
Post by: victis honor on June 05, 2011, 05:18:09 pm
Nerf crossbows or bring back throwing!!!!!!!!!!!!!!
Title: Re: All X-Bows Should be Two Slots
Post by: Tzar on June 05, 2011, 11:41:15 pm
Nerf crossbows or bring back throwing!!!!!!!!!!!!!!

huh  :?:
Title: Re: All X-Bows Should be Two Slots
Post by: Chaos on June 06, 2011, 09:32:04 am
For reference: my xbow alt has a planned 165 xbow wpf and 60 2h wpf by level 30. He almost always wears light armor, with the heaviest being the byrnja and a hood (on special occasions).

As much as I love taking my beloved miaodao out to play along with my regular xbow on tiny clusterfuck maps, I must agree that the light and regular xbows must be 2 slot to prevent dedicated infantry from taking xbows with them. If you don't want to completely screw over xbowmen who like sword n board, give them a crappy 0 slot shield that can take arrows (high armor) but gets wrecked by melee (low health) and of course cannot be used on horseback, is small but heavy.

And I only skimmed the thread so I don't really know what we're arguing about, but let me remind you of the usefulness of having a quick xbow, even if you have to carry a crappy melee weapon with it. Its easier to stay with the herd when your reload doesn't take forever, and less time stopped and bending over means less time for enemy cavalry and ninjas to take advantage of your exposed and inviting ass, thirsting for a man's touch. Mmm mercy me.
Title: Re: All X-Bows Should be Two Slots
Post by: Dezilagel on June 06, 2011, 10:48:58 am
give them a crappy 0 slot shield that can take arrows (high armor) but gets wrecked by melee (low health)

This is a very good idea, for all classes. But as you said, make it heavy so you don't carry around a bunch of them, and also make it not too resilient against arrows (otherwise it's gonna be "crynerf inc.").

Also make it slow, to the point where it's totally unusable in melee (except maybe against the absolute slowest weapons, who will break it in one hit anyway).

I think this would be a good step in creating some more diversity on the battlefield, as lighter armor would be more viable (shoot the peasants! Hurr-durr).

This would also make the scythe a more viable cav-stopper, as with 2h pole animations it's "just too short", like the warspear. (hell, why can't we have a secondary mode on spears that let's us use them in 1 hand, thrust only without a shield?)





Title: Re: All X-Bows Should be Two Slots
Post by: Darkkarma on June 06, 2011, 11:21:29 am
Stationary targets take player skill out of the accuracy equation in which case it becomes almost entirely about the crossbow. I won't argue the K:D bit as I'm not a crossbowman. I'm satisfied with "sub-par" the first time I pick-up a crossbow in two months and only have 1 wpf. I've never thought crossbow damage was the issue, which would probably be the largest contributing factor to K:D. I honestly had at the very least, a 40% accuracy rating with the crossbow but that can't be seen without an assist counter. I was hitting people but not dealing deadly amounts of damage per shot, not like I was using a Heavy or an Arbalest either though.

I find it hard to take the "situational" argument seriously, especially when we're talking about not even having to put wpf into a crossbow to begin with. If you're only talking about rain or maybe extremely heavy fog, I can only imagine that fucks over dedicated crossbowmen far more than one that hasn't put anything into it to begin with, since they can just fall back to their melee spec.

The issue for me has never been damage per shot, it's been the ease at which one can be useful or even good with a crossbow at 1 wpf (I can only assume, had I put my miaodao down and gotten a heavy or arbalest, I'd have been a much better crossbowman). What's to stop a team of 30 people in a battle server from all having ranged, consisting of Archers, throwers and all of the melee using crossbows with 1 wpf? Strategically speaking, it's a solid strategy, especially for a pub. When you can just run from melee indefinitely and wait for a teammate or two to pick the chasing infantry off, the only thing that can stop archers/crossbowers in this situation, is cavalry. The problem with cavalry being a viable counter to this strategy is that you'll never have enough people on your team as cavalry(most people don't have 3+ riding) and if you run with fewer than that, your horses are going to be sitting ducks due to the number of ranged they have to go up against. But even then, that example assumes the best case scenario for cavalry, flat ground with little to not trees or buildings(There are very few of these types of maps in actual play, if any). Worse still, is that for the crossbowmen, they're actually dedicated melee, not crossbowmen at all. Even if you do manage to get the upper hand against "crossbowmen", you didn't against the other weapon they're carrying and also much more proficient with.

I can already hear the screams of how far fetched this is and that it's just theoretical and will never happen. The problem is that I've already seen the NA 80 man become damn close to this, several times. You can attest to this Karma, you were there with Marcus yesterday for the map where it was just about at its worst yet.


On a side note, I did notice that when there were very few people on, my accuracy was perfect. If I missed a shot, it was because I misjudged something. But as the population on the server rose however, my bolts were veering off into random directions quite often. I can only assume this is due to the same issue that fucks my feints, blocks and animations up, under the same playercount, packet loss. This paired with rain could really fuck over crossbows but I don't think this should be used to balance a class.

I apologize man, I think I misunderstood you, I'm in 100 percent agreement that regular and lower end crossbows are too easy to hybrid with. I would personally like to see a steeper wpf requirement added in OR something akin to a power draw stat given for crossbows. Doing this IMO, would bring down the FOTM ranged ratio down considerably. All we'd have to worry about then is them all going archer and doing lame ass loki style tactics.(which you can bet they will do by and large)
Title: Re: All X-Bows Should be Two Slots
Post by: MouthnHoof on June 06, 2011, 05:59:59 pm
If you don't want to completely screw over xbowmen who like sword n board, give them a crappy 0 slot shield that can take arrows (high armor) but gets wrecked by melee (low health) and of course cannot be used on horseback, is small but heavy.
0-slot shield would be acceptable if it is also "cannot sheath". It will drop to the ground every time you pull out the xbow, but you can pick it up when you move. It is not like you reload on the run anyway.
Title: Re: All X-Bows Should be Two Slots
Post by: ArchonAlarion on June 06, 2011, 07:41:10 pm
Reality has nothing to do with game balance.

It can. Why have crossbows at all? Why do  they need a long reload time? Why make them separate from bows at all?

If you have no criteria for determining how a weapon should function, then you can argue for it to function any way imaginable. "Balance" is not criteria. You can eliminate all weapons but daggers and shields and have a "balanced" game.

You cannot use "balance" as an argument for how a weapon should function, because alterations in other areas of the game can "unbalance" the weapon once again, thus making the whole point of your original alteration meaningless.

Realism is a (more or less) set in stone, objective standard to measure changes against. We know from accumulated knowledge that real life has its own balance, and where it is not "fair", limitations can be imposed to ensure all players have a chance to be entertained/empowered. I believe these "balancing" changes should be out of combat limitations, not a distortion of item function itself. Gold cost is a portion of this out of combat balancing action.

Quote
The xbow has its place, but not as a no skill requirement ranged weapon to make melee on equal footing with other dedicated ranged weapon users.

That is the entire point of this weapon. It is not a 'crossbow" if it does not function like one.

Quote
Gold cost is not an effective balancing tool for a general class of weapons, only for differentiating between lower and upper tier version of that weapon.

Why? The Gold cost, weight cost, and slot cost is already enough for me to refuse a crossbow for my melee chars.

On top of this is the hidden cost of wasting my melee chars potential by dinking around with a crossbow instead of using my melee weapons I'm paying for.

ALSO, if the difficulty of bows and throwing were based on Strength, then more hybrids would use them if their strength was high enough for the choice to be effective. Crossbows do not require much strength to be used, but are slow to reload and expensive.

At a certain strength, it would become more effective to use a cheaper bow than a crossbow. Longbowmen were better than crossbowmen, but required almost lifetime strength training. Ideally, crossbows are good for wealthy chars who lack strength (something like a 4th generation peasant).
Title: Re: All X-Bows Should be Two Slots
Post by: Chaos on June 06, 2011, 08:30:04 pm
It can. Why have crossbows at all? Why do  they need a long reload time? Why make them separate from bows at all?

If you have no criteria for determining how a weapon should function, then you can argue for it to function any way imaginable. "Balance" is not criteria. You can eliminate all weapons but daggers and shields and have a "balanced" game.

You cannot use "balance" as an argument for how a weapon should function, because alterations in other areas of the game can "unbalance" the weapon once again, thus making the whole point of your original alteration meaningless.

Realism is a (more or less) set in stone, objective standard to measure changes against. We know from accumulated knowledge that real life has its own balance, and where it is not "fair", limitations can be imposed to ensure all players have a chance to be entertained/empowered. I believe these "balancing" changes should be out of combat limitations, not a distortion of item function itself. Gold cost is a portion of this out of combat balancing action.

That is the entire point of this weapon. It is not a 'crossbow" if it does not function like one.

Why? The Gold cost, weight cost, and slot cost is already enough for me to refuse a crossbow for my melee chars.

On top of this is the hidden cost of wasting my melee chars potential by dinking around with a crossbow instead of using my melee weapons I'm paying for.

ALSO, if the difficulty of bows and throwing were based on Strength, then more hybrids would use them if their strength was high enough for the choice to be effective. Crossbows do not require much strength to be used, but are slow to reload and expensive.

At a certain strength, it would become more effective to use a cheaper bow than a crossbow. Longbowmen were better than crossbowmen, but required almost lifetime strength training. Ideally, crossbows are good for wealthy chars who lack strength (something like a 4th generation peasant).

An extra few thousand gold should not give an untrained infantryman the same competitive range capabilities as the dedicated archers who trained specifically for this purpose. This has been agreed upon by most of the community as good game balancing.

While realism provides a basis for the game's concepts, realism does not have to strictly govern every function and should not because the game lacks many elements that affect reality (the game is far cruder and intended to equally empower each player in a variety of different ways, hence not every player with some gold buying a warhorse and plate armor to trample entire teams of peasants to death)

And while obviously a melee character should stick to melee as yours does, they do not because they have recognized the value of having ranged capabilities, capabilities that they should not have without sacrificing melee proficiency
Title: Re: All X-Bows Should be Two Slots
Post by: Damug on June 06, 2011, 08:45:52 pm
An extra few thousand gold should not give an untrained infantryman the same competitive range capabilities as the dedicated archers who trained specifically for this purpose.
A few thousand extra gold does no such thing.  Put a posse of untrained infantrymen carrying crossbows up against a posse of dedicated archers at range in game.  The archers will win every time.
Title: Re: All X-Bows Should be Two Slots
Post by: Starfucker on June 06, 2011, 09:58:42 pm
I'm not sure if this is possible, but I'd like to see a reload speed skill added for crossbowmen. The more you skill points you put into reload the faster you can shoot again and the less time you spend as a sitting duck. The speed of the crossbows would be lowered so that you need maybe 3 reload skill to achieve the current reload speed.

It could replace strength as the requirement for crossbows, so that some skill investment is necessary to use crossbows. It would reward dedicated crossbowmen with quicker reloads, while still allowing hybrids. It should be strength based both for realism purposes (it takes strength to reload a crossbow) and for balance purposes (dedicated crossbowmen could emphasize reload speed or accuracy, giving incentive to put more in strength than is required to carry a crossbow).

Right now crossbows standout as the class with no dedicated skills, and I feel that a power draw type skill  would go against the spirit of the class. I want to reward dedicated crossbow and legitimate hybrids while removing the ability to buy a couple of extra hits and kills at the beginning of a battle.
Title: Re: All X-Bows Should be Two Slots
Post by: Chaos on June 06, 2011, 10:51:06 pm
A few thousand extra gold does no such thing.  Put a posse of untrained infantrymen carrying crossbows up against a posse of dedicated archers at range in game.  The archers will win every time.

Put a posse of trained crossbowmen against a posse of dedicated archers at range in game and the archers will still win. This is how it should be, and I'm quite happy with this disparity keeping dedicated archers as the kings of range and dedicated xbowmen as underdog competitors with a slightly different function on the battlefield. Good cover obviously helps the xbowmen's cause but then the difference between the chances of the untrained infantry with xbows and the dedicated xbowmen is too small atm, especially if both groups are using the regular xbow.

And a strength based reload speed skill is actually a great idea as far as I can imagine. Good looks, Starfucker +1
Title: Re: All X-Bows Should be Two Slots
Post by: Malaclypse on June 07, 2011, 01:06:03 am
All 2handers and polearms should be 3 slots, with maybe a few lower tier items being 1-2 slots imo, lances for cav among those. This wouldn't really hurt dedicated PA/2h players, but would kill pocket xbows with no skill investment.
Title: Re: All X-Bows Should be Two Slots
Post by: Chaos on June 07, 2011, 02:35:22 am
All 2handers and polearms should be 3 slots, with maybe a few lower tier items being 1-2 slots imo, lances for cav among those. This wouldn't really hurt dedicated PA/2h players, but would kill pocket xbows with no skill investment.

This would prevent hybrid infantry from taking good 2h/polearm and 1h+shield, which I'm not sure is completely desirable, certainly not from an anti cav perspective which must also always be kept in mind.
Title: Re: All X-Bows Should be Two Slots
Post by: ArchonAlarion on June 07, 2011, 04:05:53 am
I don't like the idea of items having any other requirement than strength.

If I'm able to wield a great maul, I can definitely pick up a crossbow and shoot it without trouble. If I the player am unskilled at using crossbows, this should be the determinant of how well I fare.

Attributes represent aspects of the character that the player cannot directly control through mouse and keyboard movements (such as a char's physical strength).

Skills are for unlocking/improving certain aspects of the game that are supposed to be complicated, professional activities IRL but which the game has made simple (riding a horse = press f and go).

I do not believe crossbow usage (compared to all other tools/activities in the game) has been simplified enough to warrant a skill barrier. In fact it would be far easier to shoot a crossbow than to effectively swing a poleaxe.

The strength attribute already represents an entry barrier. Crossbows should have a low XP/Strength barrier, but a high Gold barrier, adjusted to an efficient cost. This could mean that crossbows become more expensive, I haven't looked into it too too far.
Title: Re: All X-Bows Should be Two Slots
Post by: kukufarikki on June 07, 2011, 05:08:30 am
I don't like the idea of items having any other requirement than strength.

If I'm able to wield a great maul, I can definitely pick up a crossbow and shoot it without trouble. If I the player am unskilled at using crossbows, this should be the determinant of how well I fare.

Attributes represent aspects of the character that the player cannot directly control through mouse and keyboard movements (such as a char's physical strength).

Skills are for unlocking/improving certain aspects of the game that are supposed to be complicated, professional activities IRL but which the game has made simple (riding a horse = press f and go).

I do not believe crossbow usage (compared to all other tools/activities in the game) has been simplified enough to warrant a skill barrier. In fact it would be far easier to shoot a crossbow than to effectively swing a poleaxe.

The strength attribute already represents an entry barrier. Crossbows should have a low XP/Strength barrier, but a high Gold barrier, adjusted to an efficient cost. This could mean that crossbows become more expensive, I haven't looked into it too too far.

god no, i already lose money as it is wearing light-medium armor and an arbalest with its 1000 gold repair plus 130 for bolts, almost every freaking round
Title: Re: All X-Bows Should be Two Slots
Post by: Starfucker on June 07, 2011, 06:24:16 am
I don't like the idea of items having any other requirement than strength.

If I'm able to wield a great maul, I can definitely pick up a crossbow and shoot it without trouble. If I the player am unskilled at using crossbows, this should be the determinant of how well I fare.

Attributes represent aspects of the character that the player cannot directly control through mouse and keyboard movements (such as a char's physical strength).

Skills are for unlocking/improving certain aspects of the game that are supposed to be complicated, professional activities IRL but which the game has made simple (riding a horse = press f and go).

I do not believe crossbow usage (compared to all other tools/activities in the game) has been simplified enough to warrant a skill barrier. In fact it would be far easier to shoot a crossbow than to effectively swing a poleaxe.

The strength attribute already represents an entry barrier. Crossbows should have a low XP/Strength barrier, but a high Gold barrier, adjusted to an efficient cost. This could mean that crossbows become more expensive, I haven't looked into it too too far.

I've never shot a crossbow, so I can't comment on the amount of skill needed to shoot one. I don't think just anyone would be able to pick up a crossbow and use it efficiently.  This isn't a realism discussion though, it's a balance discussion.

As you said the strength attribute is the entry barrier for crossbows. With a whopping 10 strength entry barrier, only peasants and extreme agi whores are unable to carry one. The issue  at hand though is that there is almost nothing stopping anyone with  more than 10 strength from picking up a crossbow and using it to  augment their kills. I say almost because there is an issue of cost. Cost is a terrible balancing mechanism. We should never allow people to just buy kills. The playing field is quite uneven when it comes to gold, and an increase in cost would only dissuade the poor.
Title: Re: All X-Bows Should be Two Slots
Post by: Gorath on June 07, 2011, 06:29:01 am
I've never shot a crossbow, so I can't comment on the amount of skill needed to shoot one. I don't think just anyone would be able to pick up a crossbow and use it efficiently.

Point.  Pull trigger.

That's it.  Just like any modern day gun.  Sure you can train yourself to be more accurate, control recoil better, etc. but in the long run any pleb with one finger and a thumb can point and shoot a gun/xbow.
Title: Re: All X-Bows Should be Two Slots
Post by: ArchonAlarion on June 07, 2011, 07:55:19 pm
. Cost is a terrible balancing mechanism. We should never allow people to just buy kills. The playing field is quite uneven when it comes to gold, and an increase in cost would only dissuade the poor.

Is it cost itself that is  ineffective or the current gold gain/repair/cost system?

People are already "buying" kills by spending their time leveling up.
Title: Re: All X-Bows Should be Two Slots
Post by: MouthnHoof on June 07, 2011, 08:37:03 pm
Cost is a terrible balancing mechanism. We should never allow people to just buy kills. The playing field is quite uneven when it comes to gold, and an increase in cost would only dissuade the poor.
Horses and plate - spend the cash get the kills.

but I agree that this is not the solution to the over abundance of crossbows. Unsheathable 0-slot 2H/poles is.
Title: Re: All X-Bows Should be Two Slots
Post by: Danath on June 13, 2011, 05:17:29 am
From what I can tell my xbow seems more inaccurate so its already nerfed.

Also consider you need to hold ammo, thats another slot.

Also, rhodoks in native can hold 1H + shield + xbow + bolts.

No one will go xbow if they cant hold a 1h+shield or a polearm/2h. Not worth firing a few missed shots in an already nerfed xbow.

This change I can't see happening as its retarded.
Title: Re: All X-Bows Should be Two Slots
Post by: Seawied on June 13, 2011, 07:11:43 am
first off, in native crossbows don't do 98 damage a pop.

Secondly, Crossbows were not nerfed at all, and they are in fact more accurate than bows. I should know, I have an archer and a hybrid crossbower. The crossbow-woman is more accurate than the bow, despite the fact she has 30 less wpf in xbows than my archer has in bows.
Title: Re: All X-Bows Should be Two Slots
Post by: Danath on June 13, 2011, 01:33:43 pm
Default native damage is by default set to 50% only against you. I changed it to 100% damage and native xbows HURT. A head shot = dead even with good armor.
Title: Re: All X-Bows Should be Two Slots
Post by: Seawied on June 13, 2011, 03:52:47 pm
Default native damage is by default set to 50% only against you.

lolwut  :lol:


don't even TRY to compare single player to a multiplayer game here. Native multiplayer xbowmen didn't do NEARLY the same amount of damage as c-rpg crossbows.
Title: Re: All X-Bows Should be Two Slots
Post by: Tydeus on June 14, 2011, 12:11:31 am
I can use a Sword of War on horseback in native. Please, if there is one change I could have, it'd be to let me use my two-handers on horseback. Would be so much fun.  :twisted:
Title: Re: All X-Bows Should be Two Slots
Post by: Malaclypse on June 14, 2011, 12:19:52 am
I can use a Sword of War on horseback in native. Please, if there is one change I could have, it'd be to let me use my two-handers on horseback. Would be so much fun.  :twisted:

Haha, yeah. Can't even use a stick with a nail on it (Goedendag) on horse. Weaaak.
Title: Re: All X-Bows Should be Two Slots
Post by: Phallas on June 27, 2011, 07:20:15 am
first off, in native crossbows don't do 98 damage a pop.

Secondly, Crossbows were not nerfed at all, and they are in fact more accurate than bows. I should know, I have an archer and a hybrid crossbower. The crossbow-woman is more accurate than the bow, despite the fact she has 30 less wpf in xbows than my archer has in bows.

but also, in native people don't wear Black Armour or have 10 ironflesh, some people wearing normal chain-mail are still standing after 3 normal xbow shots with steel bolts, thats over 150 perice dmg, how the fuck are they still standing.
Those 3 shots take 20 seconds from reload to closed crosshair Native siege xbow reloads in less then 2 secs, and hits for 60 pierce 62 if you count steel bolts.

the shot speed of a native xbow makes Crpg xbow bolts  seem like volleyballs.

i often have to aim in-front of people as if they are horses in native (normal xbow) that's how credulous the shot speed has gotten, the bolt falls short at an astonishing rate, ,making long range shots, a volley, buy the time they reach their target they do shit all damage.

my point is, native had balanced the weapons against each other for over 4 months of beta testing and 1 year of release fixes
the xbow and all other weapons where balanced against each other.

Crpg has seen some rather massive nerfs to xbow coming from native, why is this?
this is because of people bitching.

Instead of re-balancing an already balanced weapon, chadz should have simply made pole-arms 3-slots, think about it pole arms are huge in size, much larger then xbows.

Xbows should be rolled back to their native values, and mabye keep the arbalast for the really heavy duty but slow reloading role.

one last thing, wtf is up with 12 bolts????, bolts are half the size of arrows, densest it makes sense that you can carry twice as much? the quiver is tiny it can fit on both sides of your hips, how can you give it the same slot as a Longsword?

I'll close with this, instead of changing a basic original weapon from  native to suit the new Armour and equipment of crpg, instead do it the other way round, keep the base weapons as they are, and change the new ones.
Title: Re: All X-Bows Should be Two Slots
Post by: Seawied on June 27, 2011, 07:16:08 pm
Phallas, all ranged weapons had a shot speed reduction from native.


Here is why: in native, while xbows and bows were very powerful, they were also limited by stats, armor selection, and weapon choices. In CRPG, those weapon choices are much wider.

My xbower never runs out of bolts, and the accuracy is absurd for the little amount of wpf I invested into it. Not sure why you even tried to use that as ammo as a reason of xbows being nerfed.

You are partially correct in the fact that ranged weapons were changed from native because of higher armor capabilities, but most people don't use black armor regularly.  The average player has around 45 armor on their body.


I doubt any of this will get through to you, as you seem to be highly infatuated with your xbow build. Try to take a step back from your character, and look at the grand scheme of things. Xbows are hands down the strongest ranged weapon and require the least amount of investment.
Title: Re: All X-Bows Should be Two Slots
Post by: Miley on June 28, 2011, 02:49:40 am
Yeah, I'm tired of stupid crossbows one shot killing me. They're also super accurate for an infinite time, and you can be relatively accurate with them while running.

NERF
Title: Re: All X-Bows Should be Two Slots
Post by: Earthdforce on June 28, 2011, 03:08:47 am
Yeah, I'm tired of stupid crossbows one shot killing me. They're also super accurate for an infinite time, and you can be relatively accurate with them while running.

NERF
Weren't crossbows created to be stronger than bows, require hardly any skill, and take human error out of the way when it comes to accuracy?
Title: Re: All X-Bows Should be Two Slots
Post by: Darkkarma on June 28, 2011, 04:23:56 am
Yeah, I'm tired of stupid crossbows one shot killing me. They're also super accurate for an infinite time, and you can be relatively accurate with them while running.

NERF

Even without rain I bet that if you counted in your head for a day the amounts of time a crossbow hit you, less than half the time they'd one shot you unless it was by me or another dedicated xbow user with heirloomed items and high wpf(you won't even have to count when it's raining most of the time since we all know it doesn't happen then). Xbows just need a higher wpf curve, or an additional stat like power draw added in So that low level hybriding has some actual penalties to it.


Also, in regards to what Sei said,


Strongest ranged weapons? Not even close, The longbow can do about 80-90 percent of the damage the top xbow can with a much higher rate of fire.

Now does it require the least amount of investment? Absolutely.. In fact, it requires too little investment.
Title: Re: All X-Bows Should be Two Slots
Post by: Shablagoo on June 28, 2011, 06:12:03 am
The regular xbow regularly fails to kill people with peasant armor with a single body shot.  I'm sure a pure peasant would die in one shot but someone with any strength at all and no armor certainly won't.  And that's not even including rain, which means if you have an xbow you might as well not play at all.

It's great having random weather effects that arbitrarily render your character pointless to play.  It's a great gameplay element.  I propose that anyone with a 2hander and plate armor should fall over every 10-15 seconds from heat exhaustion whenever it's sunny out. 
Title: Re: All X-Bows Should be Two Slots
Post by: Dezilagel on June 28, 2011, 10:12:12 am
The regular xbow regularly fails to kill people with peasant armor with a single body shot.  I'm sure a pure peasant would die in one shot but someone with any strength at all and no armor certainly won't.  And that's not even including rain, which means if you have an xbow you might as well not play at all.

It's great having random weather effects that arbitrarily render your character pointless to play.  It's a great gameplay element.  I propose that anyone with a 2hander and plate armor should fall over every 10-15 seconds from heat exhaustion whenever it's sunny out.

Lol umad?

Why the heck should a regular crossbow one-shot people in light armor? O.o

The problem with xbows it that so many people are carrying them as a sidearm, mostly for "shotgunning" which is brutally effective. (And requires no wpf investment whatsoever)

It's just so annoying that you will never survive facingmore than two-three "melee" infantry per round as pure melee due to the xbow shotgunning guranteeing you will lose 40-50% health each encounter.

But I don't really see how shotgunning can be prevented/nerfed other than a pure damage nerf. (Although crossbow looms NEED a nerf right now imo)





Title: Re: All X-Bows Should be Two Slots
Post by: Gurnisson on June 28, 2011, 12:59:54 pm
But I don't really see how shotgunning can be prevented/nerfed other than a pure damage nerf. (Although crossbow looms NEED a nerf right now imo)

Different wpf requirement for the different xbows sounds a nice option. Also, AFAIK, crossbow heirlooms will be nerfed slightly.
Title: Re: All X-Bows Should be Two Slots
Post by: Dezilagel on June 28, 2011, 01:01:40 pm
Different wpf requirement for the different xbows sounds a nice option. Also, AFAIK, crossbow heirlooms will be nerfed slightly.

...Along with a dmg nerf? It's like 13 (!) pts of dmg for xbow + bolts atm which is just insane imo.

EDIT: Ninja'd xD
Title: Re: All X-Bows Should be Two Slots
Post by: Gnjus on June 28, 2011, 01:09:29 pm
Its all about accuracy. Make them realistically "accurate" and it will be just fine, no matter the damage. Right now any, and i mean literally ANY fool out there can sharpshoot a walking/running/strafing target no matter the distance, just spectate the EU round for a bit and you'll see dozens of "marksmen", "sharpshooters", "Willhelm Tells" and other kinds of sniping national heroes, while it should be reserved for only the best (luckiest) of them. Back in the old days you had some chance to survive a crossbowman aiming at you via your footwork/luck/whatever, now you don't stand a chance at all, if one of them is aiming at you - you're as good as dead. Guys like this (any similarity with Fasader is pure coincidence) rape with crossbows:

(click to show/hide)
Title: Re: All X-Bows Should be Two Slots
Post by: Shablagoo on June 28, 2011, 01:28:58 pm
Lol umad?

Why the heck should a regular crossbow one-shot people in light armor? O.o

The problem with xbows it that so many people are carrying them as a sidearm, mostly for "shotgunning" which is brutally effective. (And requires no wpf investment whatsoever)

It's just so annoying that you will never survive facingmore than two-three "melee" infantry per round as pure melee due to the xbow shotgunning guranteeing you will lose 40-50% health each encounter.

But I don't really see how shotgunning can be prevented/nerfed other than a pure damage nerf. (Although crossbow looms NEED a nerf right now imo)

I didn't say light armor, genius, I said peasant or no armor.  Which was a response to someone else saying they get one-shotted by crossbows.  Learn to read, moron.

Second of all, I've seen the xbow with 1 wpf lately and it's horrifically bad.  If you're getting shot by it at any range then you're awful. 

Third, NOTHING effects crossbow damage in terms of player attributes, so xbow heirlooms SHOULD have better stats because there is no attribute or skill that multiplies its effectiveness.  Higher stats on a crossbow are equal to much lower stats on a bow or melee weapon. 

It's a shame that 2h and polearm spamming is so easy and overpowered that so many people have flocked to it.  And since they're naturally vulnerable to ranged it just results in more whiners complaining that archery and xbows aren't as useless as throwing yet.  I'm on one of the EU servers now and the top 5 players on each team are all 2h or polearm without exception.  23 of the top 25 na players are 2handers or polearms.  But of course the xbow is the problem.  What a joke...
Title: Re: All X-Bows Should be Two Slots
Post by: Dezilagel on June 28, 2011, 01:56:08 pm
"I didn't say light armor, genius"

"Learn to read"

"moron."

"you're awful"

"whiners complaining"

"What a joke..."

"What a meme spewing douche"

"Good job adding nothing"

"knee jerk mongoloids"

"dumb pictures"

visitors can't see pics , please register or login


"shotgunning"

I've seen the xbow with 1 wpf lately and it's horrifically bad.

If you're getting shot by it at any range then you're awful.

I didn't say light armor, genius, I said peasant armor!!!

The regular xbow regularly fails to kill people with peasant armor with a single body shot.

more derpderpderpderp...

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...I just had to
Title: Re: All X-Bows Should be Two Slots
Post by: Shablagoo on June 28, 2011, 02:08:28 pm
What a meme spewing douche.  Good job adding nothing.  Perfect example of the knee jerk mongoloids that want anything that kills them nerfed. 

Is spamming quotes your way of hoping no one notices how little you have to add to any discussion?  Sort of like the way you spam dumb pictures and memes so people won't notice how profoundly unfunny you are? 
Title: Re: All X-Bows Should be Two Slots
Post by: Dezilagel on June 28, 2011, 02:15:45 pm
Stupid posts get stupid replies.
Title: Re: All X-Bows Should be Two Slots
Post by: Tydeus on June 28, 2011, 06:33:34 pm
Locking this thread as it seems no one has anything to add to this discussion anymore and instead of actually reading my posts in the thread, people just -1 my awesomebar for the thread title.