You are still wrong. Theoretically, if gold cost reflected the average effectiveness of the uber-flamberge, then it WOULD be balanced. You could use it for maybe a couple battles and then it would break; good luck with the upkeep.
MORE IMPORTANTLY, the uber-flamberge stats should fit its aesthetic representation in the game. Thus, the 200c uber-flamberge would need to be modeled like a light-saber/chainsword/weeaboo thing to reflect the 200c stat. That does not fit aesthetically with the game.
Historical weapons are researched -> modeled -> assigned appropriate stats -> given gold cost to reflect there effectiveness.
Should a naked man throwing rocks be "balanced" against a knight on horseback? Where do you draw the line?
You missed the point, completely. I don't see how this is so hard to see. Even if the weapon was made disposable and could only be used in one round before it was destroyed, as I stated before, it would still be the most overpowered item on the field.
I think I know why this is so hard for you to understand, you're trying to simplify "balance" way too much. Throwing rocks are indeed balanced when we look at the larger picture, not when we look only at your example. Your example would have us believe that to be balanced, one must be able to pick
any item at random and be just as likely to kill
any other person in a 1v1 situation. This is not how the game was balanced, nor is it, to my understanding, ever going to be. High tier weapons are balanced with other high tier weapons, weapon types are balanced with other weapon types.
To think that 200 cut damage for a melee weapon isn't excessive is a bit...