cRPG

cRPG => Suggestions Corner => Game Balance Discussion => Topic started by: Tydeus on November 14, 2013, 04:39:57 pm

Title: 2h Bastard Sword Type Weapons
Post by: Tydeus on November 14, 2013, 04:39:57 pm
What do you guys think about the 2H Bastard Sword class of weapons, specifically the Bastard Sword, Heavy Bastard Sword and the Longsword? Are they overpowered, or just easy to use? Personally, I've never had issues fighting them and I detest using them myself in strat battles, where I think they are massively overrated(at least for field/open area battles). Not looking for anything fancy here, just gathering opinions and maybe seeing if there are new arguments that I haven't heard before.
Title: Re: 2h Bastard Sword Type Weapons
Post by: Zlisch_The_Butcher on November 14, 2013, 04:52:36 pm
Should get a 1h secondary mode without having to use a shield.
Title: Re: 2h Bastard Sword Type Weapons
Post by: Rebelyell on November 14, 2013, 05:24:45 pm
easy to use in fight but dmg on stab and slash is no that great
Personally i don't see any reason to nerf that weapons when Dadao and miadao are around

I use longsword a lot and that weapon can be devastating but still require skill(like everything in that game)
but I use that weapon everyday so my opinion may be irrelevant

I say that weapon is easy to use and fits best bad players that just spam and prey to win fight and good players that can use that weapon well(maybe bit to much)
Title: Re: 2h Bastard Sword Type Weapons
Post by: Osiris on November 14, 2013, 05:27:57 pm
longsword is imo one of the best and easiest 2h to use due to its speed and decent damage when loomed. Great sword still sexiest. Longsword is still only 4 cut less than a danish but a lil shorter.

rambling over longsword is fine if anything needs tweaking/nerfing a little its Miaodao, that sword just feels op :P
.


oh and two handed sword needs some love :D it just isnt good enough to use over a longsword/Hbastard imo
Title: Re: 2h Bastard Sword Type Weapons
Post by: Gravoth_iii on November 14, 2013, 05:31:34 pm
They are balanced, greatswords are still probably better, but im guessing its all depending on preferences and playstyles. 2h in general is balanced right now.
Title: Re: 2h Bastard Sword Type Weapons
Post by: Gurnisson on November 14, 2013, 06:05:05 pm
I think they're balanced. Paying in length and damage for quite a bit of speed is a good trade-off, but not a no-brainer.
Title: Re: 2h Bastard Sword Type Weapons
Post by: Siiem on November 14, 2013, 06:40:18 pm
I use longsword a lot and that weapon can be devastating but still require skill(like everything in that game)

I say that weapon is easy to use and fits best bad players that just spam and prey to win fight

Wtf...
Title: Re: 2h Bastard Sword Type Weapons
Post by: Gurnisson on November 14, 2013, 06:43:03 pm
Wtf...

Think the second part was about Dadao and Miaodao. :P
Title: Re: 2h Bastard Sword Type Weapons
Post by: Siiem on November 14, 2013, 06:43:57 pm
Think the second part was about Dadao and Miaodao. :P

Then it makes sense, carry on.
Title: Re: 2h Bastard Sword Type Weapons
Post by: Elindor on November 14, 2013, 06:44:08 pm
Would be nice to have something between the HBS/Longsword and the heavier swords...which basically is the Two Handed Sword but something about it's stats seems off...like not good enough in some way, which is why most people skip it....the Two Handed Sword should be a bit faster or a bit longer or a bit more damaging or something (one of those).

Also, HBS and Longsword technically are flip flopped a little bit since HBS weighs more it should be the slower and the more damaging of the two, right?  Or just make the longsword the one that weighs more to match its slower speed and higher damage.

Just a thought.

Balanced or not though?  I know a lot of people will chime in here saying they are OP and that you can put a monkey in cRPG with a HBS/LS and it will be good - but some of that is over exaggerated of course.  They are good all around weapons (although short for battle often times), decently fast, decently damaging, etc - which does make them good choices for both veterans and newer players.  But I don't know if the speeds/damage are OP.

Title: Re: 2h Bastard Sword Type Weapons
Post by: Jarlek on November 14, 2013, 06:45:13 pm
They can be used while riding, so automatic +10 to cool.

Pretty easy to use on foot, but that's an issue with most 2handers anyway. Not as good as the greatswords cause of the shorter reach/damage, but the speed makes up for it.

OP? No. Easy to use? Yes.
Title: Re: 2h Bastard Sword Type Weapons
Post by: San on November 14, 2013, 06:50:12 pm
Their pre-buff stats were already really good, having a few points extra damage and good reach compared to a 1h sword. Would still take a miaodao over one, though.

They should be a little better with shield, maybe custom stats instead of a % reduction.
Title: Re: 2h Bastard Sword Type Weapons
Post by: CrazyCracka420 on November 14, 2013, 07:38:53 pm
Not really adding anything that hasn't been said here.  I think they are fairly good battle weapons, but not as good as great swords.  They really shine when used in a duel or 1v1 situation (with no other influences).  I think they are balanced well with other 2h swords.
Title: Re: 2h Bastard Sword Type Weapons
Post by: polkafranzi on November 14, 2013, 08:07:28 pm
Elite Scimitar ghostswing outreaches all 3, so no nurf/change/nothing.

Thanks.
Title: Re: 2h Bastard Sword Type Weapons
Post by: Zlisch_The_Butcher on November 14, 2013, 08:15:04 pm
Seriously, how can anyone call the miaodao OP? It's hardly one of the best 2hs...
Title: Re: 2h Bastard Sword Type Weapons
Post by: CrazyCracka420 on November 14, 2013, 08:17:50 pm
Elite Scimitar ghostswing outreaches all 3, so no nurf/change/nothing.

Thanks.

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No it doesn't. 
Title: Re: 2h Bastard Sword Type Weapons
Post by: Ronin on November 14, 2013, 08:18:43 pm
They are fairly useful. I pick up whenever I come across to one on the battlefield. They are a force to be reckoned with when used in polearm mode with a shield. They certainly fulfill a role.
Title: Re: 2h Bastard Sword Type Weapons
Post by: Grumbs on November 14, 2013, 08:43:49 pm
For such a spammy weapon the stab is a bit too long and good. Maybe buff the stab with similarly priced polearms
Title: Re: 2h Bastard Sword Type Weapons
Post by: Jarlek on November 14, 2013, 08:59:58 pm
For such a spammy weapon the stab is a bit too long and good. Maybe buff the stab with similarly priced polearms
Oh yeah, I forgot the price.

All of them are WAY too good for their price. Compared to similarly priced 1h/poles it's just silly.

Apart from the Long Axe or Long Bardiche, there really isn't any poles with the overall quality as the longsword/bastard sword for the same price. Same goes for ALL the sub-7k non-axe 2hs.

The price really need to be adjusted for a lot of sub-7k 2hs. Especially the swords.

Compare the Longsword to the Long Arming Sword for example. The longsword is faster, longer, more cut and only 1 less pierce (or 6 MORE pierce if you count the secondary mode)

"But Jarlek" Says the 2h QQ hero. "The LAS can be used with a shield. That makes them totally balanced compared to the longsword!"

To this I have to say:
1. Shields cost money so saying "but it can be used with a shield" doesn't change the fact that the price for the two items compared to each other retarded. Sure, a 2h can be faster, longer and more damaging because the 1h can be used with a shield (for some reason). But when the 2h is also cheaper without the shield being bought at all, something is fucked up.
2. The Longsword can also be used with a shield. You're talking about using it with a shield without any penalty.
3. You're an idiot.
Title: Re: 2h Bastard Sword Type Weapons
Post by: Thumper on November 14, 2013, 09:01:37 pm
Re texture the HBS so it is easier to see (Like longsword) that would be the only thing I would want
Title: Re: 2h Bastard Sword Type Weapons
Post by: Elindor on November 14, 2013, 09:05:03 pm
@ Jarlek - I'm a LS user and I have no problem with raising the prices...I agree...they are dirt cheap.

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Title: Re: 2h Bastard Sword Type Weapons
Post by: San on November 14, 2013, 10:00:38 pm
Seriously, how can anyone call the miaodao OP? It's hardly one of the best 2hs...

I just think for 97 speed at +3 its damage shouldn't be so high. 40 cut, maybe even 41, or a speed reduction.

Found old miaodao stats and like these more:

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The bastard sword weapons' prices were okay before they got buffed. (included old katana for comparison)

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They were increased in tiers of power from the damage and speed increases, but prices were left the same. (And katana's still expensive)
Title: Re: 2h Bastard Sword Type Weapons
Post by: Jarlek on November 14, 2013, 10:13:16 pm
@ Jarlek - I'm a LS user and I have no problem with raising the prices...I agree...they are dirt cheap.

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I'm a LS user myself, but that was way before the buff and because it could be used on horseback.

It's nice to see that not everyone is biased, but you gotta agree there's a lot of them.

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Title: Re: 2h Bastard Sword Type Weapons
Post by: Penitent on November 14, 2013, 11:52:18 pm
Should be able to use with shield with less of a speed/damage penalty.
Using a bastard sword with shield should be about the same as using a long arming sword with shield -- in terms of speed/damage. 

Other than that, I think they are fine.  Great weapons, but still take skill to really kick ass with them.
Title: Re: 2h Bastard Sword Type Weapons
Post by: Tydeus on November 15, 2013, 12:02:35 am
Could increase effectiveness with a shield, but reduce effectiveness slightly without. To get an idea of what I mean, think 32 base damage but 94 speed with a shield, and -1/2 speed from the 2h mode. Utility wise, that's a lot better, as a 2h weapon, some might even call that balanced. Oh, and increase cost of course.
Title: Re: 2h Bastard Sword Type Weapons
Post by: owens on November 15, 2013, 12:14:19 am
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Something needs to be done with all bastard type weapons. Having two systems the automatic and the X is no good.
Title: Re: 2h Bastard Sword Type Weapons
Post by: San on November 15, 2013, 12:21:07 am
I like that a lot, Tydeus.
94 speed and 32 base damage would be longsword, right? So HBS/BS/Katana would get 95-96 speed? I think that's good, too. Would give more variety of really long and somewhat slow 1hs other than the arabian cav sword.

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Title: Re: 2h Bastard Sword Type Weapons
Post by: Penitent on November 15, 2013, 12:23:50 am
Could increase effectiveness with a shield, but reduce effectiveness slightly without. To get an idea of what I mean, think 32 base damage but 94 speed with a shield, and -1/2 speed from the 2h mode. Utility wise, that's a lot better, as a 2h weapon, some might even call that balanced. Oh, and increase cost of course.

I don't think reducing the 2h effectiveness is so good though, as most people consider it balanced.

Just right now there is absolutely no point in using it with a shield unless you have a death wish.

I would suggest giving it 94 speed, 29 damage with shield (kind of shitty for a 1h, but usable), and leave the 2h mode as is.  Just my point of view!
Title: Re: 2h Bastard Sword Type Weapons
Post by: Moncho on November 15, 2013, 12:59:03 am
I like those thoughts, a couple of questions though:
How would the 1h/2h mode work? Same as now, or like with the langes messer (pressing x). In the second case, would it even work as you would have a weapon that would have 3 modes (1h, 2h, pole)?
Would the Morningstar also get reduced penalties with a shield? (since it is 1h/2h like the bastards)
Title: Re: 2h Bastard Sword Type Weapons
Post by: Tydeus on November 15, 2013, 01:50:55 am
Can't set the damage exactly since it's done through penalties, but the penalties themselves can be changed as they've already been changed before, just takes convincing cmp.

I like those thoughts, a couple of questions though:
How would the 1h/2h mode work? Same as now, or like with the langes messer (pressing x). In the second case, would it even work as you would have a weapon that would have 3 modes (1h, 2h, pole)?
Would the Morningstar also get reduced penalties with a shield? (since it is 1h/2h like the bastards)
Yes, the morningstar would also get a reduced penalty. Alternatively the pole could get mode removed, in which case they could be turned into 1h where you activate the 2h with x, but this could come with some side effects of its own, not sure exactly.
Title: Re: 2h Bastard Sword Type Weapons
Post by: Jarold on November 15, 2013, 02:54:50 am
This sounds awesome! Finally a bastard sword may be used correctly! I really love the changes going on recently.
Title: Re: 2h Bastard Sword Type Weapons
Post by: Gmnotutoo on November 15, 2013, 03:06:59 am
Please return the old katana's stats. The stab never works and 41 damage is stupidly high, I want weapon speed back. The whole point in using it was that it was the fastest two hand, now it is tied for second place.
Title: Re: 2h Bastard Sword Type Weapons
Post by: Hoppster on November 15, 2013, 03:14:02 am
Alternatively the pole could get mode removed, in which case they could be turned into 1h where you activate the 2h with x, but this could come with some side effects of its own, not sure exactly.

don't like that idea, HBS in pole mode is fun to use, pls dont take that away from me.

i've been using HBS for a while now, and i really like it, i'd say the speed boost makes the damage loss more than acceptable for me.  seems like a fair pay off, prices are maybe abit low for the effectivness
Title: Re: 2h Bastard Sword Type Weapons
Post by: Legs on November 15, 2013, 03:44:26 am
Personally, I've never had issues fighting them and I detest using them myself in strat battles, where I think they are massively overrated(at least for field/open area battles).

QFT.

I use a longsword because I think it's cool and I'm a big fat nerd who likes to pretend that he's an internet fencing master. It's a pretty good weapon and balanced where it is. There are plenty of 2h weapons that are better but just aren't as cool, so they aren't used as much.

Buffing the 1h mode so that's it's actually usable would be a nice change. I don't think that it should replace the halfsword secondary though.
Title: Re: 2h Bastard Sword Type Weapons
Post by: Elindor on November 15, 2013, 03:57:29 am
I'm a LS user myself, but that was way before the buff and because it could be used on horseback.

It's nice to see that not everyone is biased, but you gotta agree there's a lot of them.

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Yeah same, been using LS through probably 3 or 4 buffs/nerfs that it has been through (been using it since 2010 or 2011), I just like its look and feel and it's not too long (longer swords get stuck more on siege).

No, 2h haters comment not directed at you.
In my opinion, some things are a bit easier than other things (1h no shield for instance is hard, as is archery imho) but I've played 2h, 1h/shield, 1h no shield, polearm, etc...and I believe that with practice I would be just as good or better using any weapon type, not just 2h. 

I think a good player is a good player and a bad one is a bad one.   The instastab polearms are only dangerous in the hands of good players, for instance.
Give a total noob lordly armor and a +3 Longsword and give (insert good player's name here) rags and a club and (the good player) would beat him 10/10 times.

People like to find easy things to direct their anger/discontent at, and mob mentality is a common human phenomenon. 
Title: Re: 2h Bastard Sword Type Weapons
Post by: Rebelyell on November 15, 2013, 04:18:03 am
Could increase effectiveness with a shield, but reduce effectiveness slightly without. To get an idea of what I mean, think 32 base damage but 94 speed with a shield, and -1/2 speed from the 2h mode. Utility wise, that's a lot better, as a 2h weapon, some might even call that balanced. Oh, and increase cost of course.
dont make it 1h/2h weapon
halfswording is way of longsword
Title: Re: 2h Bastard Sword Type Weapons
Post by: Huscarlton_Banks on November 15, 2013, 07:33:35 am
I have a much easier time using 2h than polearm, but experiences vary.

I know I'd never go polearm for long axe/long bardiche if 2h had a shove nudge without going into half-sword mode though.
Title: Re: 2h Bastard Sword Type Weapons
Post by: Tydeus on November 15, 2013, 02:15:46 pm
I have a much easier time using 2h than polearm, but experiences vary.

I know I'd never go polearm for long axe/long bardiche if 2h had a shove nudge without going into half-sword mode though.
I never really liked the idea of giving 2h shove or poles attack nudge.
Title: Re: 2h Bastard Sword Type Weapons
Post by: Rebelyell on November 15, 2013, 02:28:31 pm
I never really liked the idea of giving 2h shove or poles attack nudge.
2h nudge have no use at all
Title: Re: 2h Bastard Sword Type Weapons
Post by: Gurnisson on November 15, 2013, 02:43:26 pm
2h nudge have no use at all

It's better than polearm nudge and as good as the 1h nudge when you gank someone. When I play 2h I use the nudge a lot to open up an enemy's defense for my teammate.
Title: Re: 2h Bastard Sword Type Weapons
Post by: Jona on November 15, 2013, 03:45:27 pm
All these weps need a serious speed nerf. Their high speeds combined with 2h animations makes them insanely powerful. Anyone that thinks they are balanced doesn't know how to abuse the shit out of them use them properly.
Title: Re: 2h Bastard Sword Type Weapons
Post by: Tydeus on November 15, 2013, 03:55:41 pm
2h nudge have no use at all
People just don't understand how to use it, it isn't as straight forward as the pole shove. The effects depend heavily upon the weapon being used.
Title: Re: 2h Bastard Sword Type Weapons
Post by: Rebelyell on November 15, 2013, 04:06:55 pm
People just don't understand how to use it, it isn't as straight forward as the pole shove. The effects depend heavily upon the weapon being used.
I just hardly see any option to use that in fight, can you tell us what affect that nuge?
Title: Re: 2h Bastard Sword Type Weapons
Post by: Falka on November 15, 2013, 04:26:06 pm
Could increase effectiveness with a shield, but reduce effectiveness slightly without. To get an idea of what I mean,
-1/2 speed from the 2h mode.

I don't like this part. Longsword with 97 speed and miaodao with 96 speed when longsword has 37 dmg and miaodao 42? Definitely I don't like it. Longsword and HBS seem okay how they're now, and with decreased speed by 1 or 2 points they'll be fine too... Though maybe not in comparison to miaodao.
Title: Re: 2h Bastard Sword Type Weapons
Post by: Huscarlton_Banks on November 15, 2013, 04:53:07 pm
I'd use the 2h nudge more often if it worked with any attack direction (Flamberges don't get any except the regular one since it uses a pole overhead + 2h blocks), but I get more use out of pole/1h shove nudge because stronkfat crutching seems to result in players sliding at least 5-6 meters away.
Title: Re: 2h Bastard Sword Type Weapons
Post by: Mr.K. on November 15, 2013, 05:37:08 pm
Remove the ability to use Longsword with a shield, remove the polearm mode from HBS and BS, further distinguishing bastard swords from the longsword. Also a slight speed or damage nerf wouldn't hurt any of these weapons imo (I use a HBS on my 2H).
Title: Re: 2h Bastard Sword Type Weapons
Post by: Falka on November 15, 2013, 06:47:29 pm
Remove the ability to use Longsword with a shield, remove the polearm mode from HBS and BS, further distinguishing bastard swords from the longsword.

Yup, one of these 2 could be 1h/2h with new stats as 1h, the other one 2h with secondary mode as polearm. Currently the main difference between them is how they look like.
Title: Re: 2h Bastard Sword Type Weapons
Post by: Jona on November 15, 2013, 07:01:17 pm
Remove the ability to use Longsword with a shield, remove the polearm mode from HBS and BS, further distinguishing bastard swords from the longsword. Also a slight speed or damage nerf wouldn't hurt any of these weapons imo (I use a HBS on my 2H).

The longsword IS a type of bastard sword... it is just what it was called in Britain. You could call the longsword a bastard sword and you wouldn't be incorrect. "Bastard sword" is a class of weapons, not just one or two. Removing this ability from it would make as much sense as removing it from the two bastard swords.

I suppose some confusion may come from the fact that there is simply an item in the shop called "bastard sword" but don't forget there is also an item simply called "sword."  :/
Title: Re: 2h Bastard Sword Type Weapons
Post by: Penitent on November 15, 2013, 07:32:38 pm
The longsword IS a type of bastard sword... it is just what it was called in Britain. You could call the longsword a bastard sword and you wouldn't be incorrect. "Bastard sword" is a class of weapons, not just one or two. Removing this ability from it would make as much sense as removing it from the two bastard swords.

I suppose some confusion may come from the fact that there is simply an item in the shop called "bastard sword" but don't forget there is also an item simply called "sword."  :/

Actually, longswords in history were swords intended to be used with two hands exclusively.  Some were light enough for one handed use though.  Bastard swords generally had the dimensions of a 1h sword, but had a lengthened grip to allow the use of a second hand, even if it could only grip the pommel.  This is why they were "bastards" -- belonging neither to 1h or 2h sword classifications.  Longswords were longer than bastard swords. :)

The terms are kind of fuzzy though, as different time periods called different swords by different names.

These are longswords, used in half-sword grip:
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Title: Re: 2h Bastard Sword Type Weapons
Post by: Necrorave on November 15, 2013, 08:41:29 pm
I do feel they are fairly balanced, although, I always had a problem with the damage.

I just feel they all need a -1 in cut damage.  The only reason I feel this way is because of the comparison between the Longsword and Greatsword.

I feel they should not be the same in damage.

For the most part though I do not have much of an issue.
Title: Re: 2h Bastard Sword Type Weapons
Post by: Jona on November 15, 2013, 08:51:17 pm
Actually, longswords in history were swords intended to be used with two hands exclusively.  Some were light enough for one handed use though.  Bastard swords generally had the dimensions of a 1h sword, but had a lengthened grip to allow the use of a second hand, even if it could only grip the pommel.  This is why they were "bastards" -- belonging neither to 1h or 2h sword classifications.  Longswords were longer than bastard swords. :)

The terms are kind of fuzzy though, as different time periods called different swords by different names.

These are longswords, used in half-sword grip:
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Can't trust anything you learn these days without cross referencing several times. It would appear as though you are right, shame on me for actually trusting a documentary. :oops:

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Title: Re: 2h Bastard Sword Type Weapons
Post by: Elindor on November 15, 2013, 09:11:20 pm
Penitent is right.  Longsword was a class of swords longer than 1h, but not greatswords.  It was the bastard swords that were basically long 1h swords with an extended grip that gave the option of 1h and 2h use.

Technically the Longsword should not have the option of being use 1h at all in cRPG...and it should be around 108-110 length 97 or 98 speed.  Basically a different (slightly less damaging, slightly faster) version of the Two Handed sword.
Title: Re: 2h Bastard Sword Type Weapons
Post by: Penitent on November 15, 2013, 09:28:22 pm
It's tricky -- I know that during renaissance times any sword that wasn't a rapier was basically called a longsword or broadsword.  That kind of carried over into the 1800's, but nowadays we have a slightly different broadsword-arming sword/bastard sword/long sword/great sword categories.  It's all semantics in the end, and likely to change again in the future.

We'd better hush now though, lest they move this to the realism dungeon discussion thread and we are trapped there for eternity.
Title: Re: 2h Bastard Sword Type Weapons
Post by: Ronin on November 15, 2013, 09:30:40 pm
Do whatever you want to the 1h/2h mode, just leave the polearm mode alone. Your superior numbers for caring about the 2h do not mean anything. This weapon is not only about the 2h mode!
Title: Re: 2h Bastard Sword Type Weapons
Post by: MURDERTRON on November 15, 2013, 09:44:16 pm
Make it so we can turn the sword around and swing it by the blade, do we can do real hilt slashes.  Then change it to blunt damage, with knockdown and use polearm wpf.
Title: Re: 2h Bastard Sword Type Weapons
Post by: Penitent on November 15, 2013, 09:47:41 pm
Make it so we can turn the sword around and swing it by the blade, do we can do real hilt slashes.  Then change it to blunt damage, with knockdown and use polearm wpf.

That would be awesome.  Perhaps it should be the overhead attack for polearm mode.  You are already holding it half-sword style, but raise the hilt over your head and slam it down, sledge hammer style.
Title: Re: 2h Bastard Sword Type Weapons
Post by: Scervo on November 15, 2013, 10:35:03 pm
I think they're fine how they are. I'm a 2h and I don't really use them, but I have no problem fighting against people who do. Really dont see them as being OP, i think people just aren't good at fighting against fast weapons when theyre being used by good players who know how to castor swing etc


It's better than polearm nudge and as good as the 1h nudge when you gank someone. When I play 2h I use the nudge a lot to open up an enemy's defense for my teammate.

If youre ganking someone, wouldnt it make more sense to just attack them rather than nudge them? That way youre doing damage AND opening up their defenses. Unless they're a shielder and you cant get behind them.

I do think 2h nudge is useless but i think it should stay that way
Title: Re: 2h Bastard Sword Type Weapons
Post by: Tydeus on November 16, 2013, 12:00:54 am
I do think 2h nudge is useless but i think it should stay that way
Nudge disable lasts a lot longer and cannot be blocked, only physically avoided.
Title: Re: 2h Bastard Sword Type Weapons
Post by: MURDERTRON on November 16, 2013, 12:07:31 am
Like this
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Title: Re: 2h Bastard Sword Type Weapons
Post by: Rebelyell on November 16, 2013, 02:13:47 am
Make it so we can turn the sword around and swing it by the blade, do we can do real hilt slashes.  Then change it to blunt damage, with knockdown and use polearm wpf.

I do not understan why you call something halfswording and then you still ask it tp be polearm mode

just make no fuking sens for me
Title: Re: 2h Bastard Sword Type Weapons
Post by: Siiem on November 16, 2013, 04:44:24 am
just make no fuking sens for me

Well that settles that, then.
Title: Re: 2h Bastard Sword Type Weapons
Post by: ROHYPNOL on November 16, 2013, 07:46:26 am
Still trying to find a polearm that even compares to the speed and damage of a longsword, and the stab reach.. IMO these weapons are a bit of a joke when combined with speed and damage compared to any other sword. Just my opinion
Title: Re: 2h Bastard Sword Type Weapons
Post by: Legs on November 16, 2013, 09:42:12 am
Still trying to find a polearm that even compares to the speed and damage of a longsword, and the stab reach.. IMO these weapons are a bit of a joke when combined with speed and damage compared to any other sword. Just my opinion

Different weapon types perform differently. How surprising!

Longaxe is roughly equivalent to longsword. It's a little slower and a tiny bit more expensive, but does more swing damage and has bonus vs. shields. It's also significantly longer. They're both mid-tier utility weapons and the biggest difference is in how they're perceived.

Personally, I've always thought that the war spear was pretty much the longsword's polearm counterpart in that they're both pretty fast and do medium damage, but stat-wise a longaxe is closer.
Title: Re: 2h Bastard Sword Type Weapons
Post by: Sandersson Jankins on November 16, 2013, 10:19:57 am
Different weapon types perform differently. How surprising!

Longaxe is roughly equivalent to longsword. It's a little slower and a tiny bit more expensive, but does more swing damage and has bonus vs. shields. It's also significantly longer. They're both mid-tier utility weapons and the biggest difference is in how they're perceived.

Personally, I've always thought that the war spear was pretty much the longsword's polearm counterpart in that they're both pretty fast and do medium damage, but stat-wise a longaxe is closer.

You can't rightfully compare length stats between weapon classes. The long axe may have a larger length stat, but it is clear that a longsword would out-reach it most of the time. The longsword is held at the hilt while the long axe is held right in the middle of the weapon.

I would agree that the war spear is the best comparison to the longsword, though.
Title: Re: 2h Bastard Sword Type Weapons
Post by: Huscarlton_Banks on November 16, 2013, 10:40:01 am
I'm pretty sure that a longsword outreaches a long axe in every direction just from the animations.

I think it'd be more fair to compare regular Hafted Blade with Heavy Bastard Sword with animation length differences/utility/price in mind:

Hafted Blade:
Polearms get some sort of weight bonus for blocking attacks
Better reach on left swings (~1 weapon length)
Better reach on right swings (~10 weapon length)
Pole nudge
Guandao cav swings

HBS:
Better speed
Better turn speed (Most noticeable with thrusts)
Better reach on overheads (~3 weapon length)
Better reach on thrusts (~34 weapon length)
Better thrust damage
2H nudge
1H cav swings
Title: Re: 2h Bastard Sword Type Weapons
Post by: Wrangham on November 16, 2013, 12:15:22 pm
Create an entirely new WPF category by splitting axes, long maces, bec, etc., the"bladed" style polearms, from spears and the other 2d poles. Right now all the bladed polearms suffer a huge balancing malus because their users have the potential to pick up pike/halberd/hoplite gear in strategus.

Hafted Blade:
Polearms get some sort of weight bonus for blocking attacks
Better reach on left swings (~1 weapon length)
Better reach on right swings (~10 weapon length)
Pole nudge
Guandao cav swings

HBS:
Better speed
Better turn speed (Most noticeable with thrusts)
Better reach on overheads (~3 weapon length)
Better reach on thrusts (~34 weapon length)
Better thrust damage
2H nudge
1H cav swings

Spot-on analysis. Could do it for every "bladed" polearm and the 2H would come out on top.
Title: Re: 2h Bastard Sword Type Weapons
Post by: Grumbs on November 16, 2013, 01:36:32 pm
I'm pretty sure that a longsword outreaches a long axe in every direction just from the animations.

I think it'd be more fair to compare regular Hafted Blade with Heavy Bastard Sword with animation length differences/utility/price in mind:

Hafted Blade:
Polearms get some sort of weight bonus for blocking attacks
Better reach on left swings (~1 weapon length)
Better reach on right swings (~10 weapon length)
Pole nudge
Guandao cav swings

HBS:
Better speed
Better turn speed (Most noticeable with thrusts)
Better reach on overheads (~3 weapon length)
Better reach on thrusts (~34 weapon length)
Better thrust damage
2H nudge
1H cav swings

Have you tested the swing/stab reaches or is it based on some old animation reach info? I wouldn't have thought Hafted blade has a further reach with its swings that HBS. Anyway if Hafted Blade were to be balanced with HBS it would need more speed and a much better stab damage
Title: Re: 2h Bastard Sword Type Weapons
Post by: Elindor on November 16, 2013, 07:22:15 pm
They slowed down the LS a while ago, and then a while later sped it back up again...
I wouldn't mind if they slowed it down 1 pt and added a couple length or something (and removed the 1h capability of it)

Whatever it takes for people to stop whining about it and other swords...so we can all move on with our internet swords and horses lives.
Title: Re: 2h Bastard Sword Type Weapons
Post by: Gurnisson on November 16, 2013, 07:38:39 pm
I wouldn't mind if they slowed it down 1 pt and added a couple length or something (and removed the 1h capability of it)

Imagine it losing 1 speed, like you suggest, and then having a couple of length added.

Now look at Two Handed Sword and realize that it wouldn't be a good idea. In my opinion it's fine as it is. Maybe increase the price a bit.
Title: Re: 2h Bastard Sword Type Weapons
Post by: Elindor on November 16, 2013, 07:47:43 pm
It would basically be between the current LS and the Two Handed Sword...

Current Two Handed Sword isn't used much because the additional length and damage isn't enough to compensate for the speed loss from the LS/HBS...and people that want more length/dmg just go for the greatswords, etc.

But I def agree with price increase on LS etc.
Title: Re: 2h Bastard Sword Type Weapons
Post by: chesterotab on November 18, 2013, 04:01:06 pm
I still believe that in a 1 v 1 scenario the longsword is the ultimate weapon (probably as it should be). The issue I have with it is that the stats are better, by far, than the katana even though the katana is ~3k more expensive.

I understand weeaboo tax or w.e, but 3k is a ton considering the LS is only -1 cut damage, -1 speed from the katana, but has +11 range, and a godlike fast +5pierce stab. LS also has a polearm mode (supposedly about to buffed) for pole nudges, and a slightly higher weight for blockstun.

 Make the LS 9-10k, or cut the price of the katana. I know a lot of people have said the exact same thing, I just can't believe the stat difference when compared to the price difference.

OFFTOPIC: For you miaodao haters out there, sure it's powerful and easy to use, but do you really think it's overpowered without a stab?

 2h stab is the best attack direction, giving you support abilities in groups, almost complete cav protection, and the ability to use the most effective feints. I find the stats to be fine, maybe up the price to be more like the katana.

Maybe it's more of an issue in EU or CHN, but from what I have seen and experienced, miaodao is mainly a major threat for it's backstab potential on unaware targets. In a face to face battle, a stabless weapon is pretty easy to fight against in comparison to the LS or GS, the main threat becomes it's great synergy with kick. I would like to know what Tydeus thinks of it.
Title: Re: 2h Bastard Sword Type Weapons
Post by: Elindor on November 18, 2013, 04:23:56 pm
Raise LS price to 7,660 instead of 6,660
That way it's still cheaper than the Two Handed Sword.

And lower katana to 8,376

Funny thing about katana is how ironic its one drawback is...you know...how short it is....
(click to show/hide)

 :mrgreen:
Title: Re: 2h Bastard Sword Type Weapons
Post by: Kafein on November 18, 2013, 09:25:05 pm
HBS > LS > katana > BS in my opinion. And all of them have much better stats than what they should have.
Title: Re: 2h Bastard Sword Type Weapons
Post by: Rebelyell on November 18, 2013, 09:36:45 pm
HBS > LS > katana > BS in my opinion. And all of them have much better stats than what they should have.
still the same ^^
Title: Re: 2h Bastard Sword Type Weapons
Post by: Hoppster on November 19, 2013, 03:07:56 am
_______________________________________________________________________________________________________________________
| [3] Masterwork Heavy Bastard Sword                 | old                            | new                           |
|----------------------------------------------------|--------------------------------|-------------------------------|
| speed rating                                       | 96                             | 99                            |
| swing damage                                       | 26 cut                         | 32 cut                        |
|____________________________________________________|________________________________|_______________________________|

thanks alot  :D
Title: Re: 2h Bastard Sword Type Weapons
Post by: spiritus on November 20, 2013, 07:19:43 pm
What do you guys think about the 2H Bastard Sword class of weapons, specifically the Bastard Sword, Heavy Bastard Sword and the Longsword? Are they overpowered, or just easy to use? Personally, I've never had issues fighting them and I detest using them myself in strat battles, where I think they are massively overrated(at least for field/open area battles). Not looking for anything fancy here, just gathering opinions and maybe seeing if there are new arguments that I haven't heard before.
If you have to bring them up in a post about them being op that just screams that maybe they are not balanced! I have never had a problem with them but alot alot of people complain about the longsword and sas its op. I think just take a speed and a cut off or something that is similar to this.
Title: Re: 2h Bastard Sword Type Weapons
Post by: spiritus on November 20, 2013, 07:26:43 pm
Can't set the damage exactly since it's done through penalties, but the penalties themselves can be changed as they've already been changed before, just takes convincing cmp.
Yes, the morningstar would also get a reduced penalty. Alternatively the pole could get mode removed, in which case they could be turned into 1h where you activate the 2h with x, but this could come with some side effects of its own, not sure exactly.
estoc is in the family so u gotta nerf it aslo to check in with balance
Title: Re: 2h Bastard Sword Type Weapons
Post by: Elindor on November 20, 2013, 09:40:20 pm
@ Tydeus - HBS/BS are bastard swords, should address 1h/2h with them.

With Longsword, it shouldn't be a 1h/2h, it should be 2h only (with pole alt mode).
(click to show/hide)

To make it fit its fully 2h status and balance it:
- Reduce speed to 98
- Increase length to 107 or 108
- Increase weight to 2.0

- *IF* a reduction in swing damage is seen as necessary, lower it to 36 and leave speed as is.

No one uses longsword for 1h, and it's technically not a bastard sword so it probably shouldn't have that ability anyhow.

Basically it's a slightly shorter blade than the Two Handed Sword (THS) that should be between the THS and the HBS in speed, and a bit less damaging, and a bit shorter than the THS.

(if made longer, should be carried in two hands like Two Handed Sword)
Title: Re: 2h Bastard Sword Type Weapons
Post by: Elindor on November 21, 2013, 04:09:45 am
Quote
- Kaoklai

visitors can't see pics , please register or login
Title: Re: 2h Bastard Sword Type Weapons
Post by: Sir_Hans on November 23, 2013, 01:14:57 pm
I don't really think they are OP at all...

Are they a good weapon all around and one of the better two handed weapons? Yes.

If you put it in the hands of a bad player does it instantly increase their k/d ratio by a noticeable margin? I really don't think so, It's not very often the leaderboards on battle servers are dominated by longsword/hbs players. I think it is in a good spot right now with its balance of stats but that might just be because I can't use it very well, because my skill is lacking?

I just traded for a HBS from a greatsword. The low range and low damage (compared to other 2h weapons) are the tradeoff for having 100-101 speed. I'm already considering trading it for something else and I haven't even had it for a week. Granted I'm not a good duelist and I play DTV/strategus more often than battle.

In my most humble of opinions, if the HBS were to receive a slight nerf like 1 less speed or a damage nerf, I would really like to see the 1h mode stats bumped up in return to make it more viable for people using it in 1h mode... for 1h/2h/shield builds which are somewhat of a rarity.
Title: Re: 2h Bastard Sword Type Weapons
Post by: HUtH on November 23, 2013, 10:04:53 pm
Oh snap, I made that thread: http://forum.melee.org/suggestions-corner/make-more-2h-weapons-a-1-2%28bastard%29-weapon-please/  and now found this one...
Well, I would like to know what are the exact stats of bastard weapons in 1H. The formulae from "Game mechanic megathread" are not really easy to understand, I'd like to have the stats stated by the devs.
Title: Re: 2h Bastard Sword Type Weapons
Post by: Jarold on November 24, 2013, 06:53:38 am
Oh snap, I made that thread: http://forum.melee.org/suggestions-corner/make-more-2h-weapons-a-1-2%28bastard%29-weapon-please/  and now found this one...
Well, I would like to know what are the exact stats of bastard weapons in 1H. The formulae from "Game mechanic megathread" are not really easy to understand, I'd like to have the stats stated by the devs.

Yeah some clarification would be nice.


I think it's secondary mode by pressing X' should be 1h not polearm, that can be reserved for the greatsword class. Then make it's stats customly like they did for the half-swording mode. Something like...

Heavy Bastard Sword - 1h mode

Speed - 90
Swing Damage - 31c
Thrust Damage - 21p


Longsword - 1h mode

Speed - 89
Swing Damage - 32c
Thrust Damage - 21p


Bastard Sword - 1h mode

Speed - 91
Swing Damage - 30c
Thrust Damage - 20p
Title: Re: 2h Bastard Sword Type Weapons
Post by: Sir_Hans on November 24, 2013, 11:52:39 am

I think it's secondary mode by pressing X' should be 1h not polearm, that can be reserved for the greatsword class. Then make it's stats customly like they did for the half-swording mode. Something like...


I think that would be a cool change. But those 1h stats are pretty bleak. It's so slow compared to any of the 1h swords... and doesn't it receive a further reduction in damage for using a shield w/ a 2h weapon? I seem to remember something like that when using morning star w/ a shield?
Title: Re: 2h Bastard Sword Type Weapons
Post by: Ronin on November 24, 2013, 04:39:05 pm
no! NO! NO!

What is your problem with the polearm mode seriously? It IS useful and serves a purpose when used with a shield if you don't know.
The weapon was also designed to be used like that. For swinging with both hands or stabbing with one hand!
Title: Re: 2h Bastard Sword Type Weapons
Post by: Phew on November 25, 2013, 07:42:59 pm
What makes Longsword/HBS seem OP in a lot of situations isn't the weapon's stats, it's the fact that they are the easiest weapons with which to abuse certain warband combat mechanics (hiltslash, spinthrust, "faux-glance" or whatever you want to call it, etc). There are certain Longsword/HBS users than can hit you so early in the attack animation that not a single frame of the swing animation even renders (Miaodao is even worse about this).

I'd like to see the animation sweetspot system totally re-done for all weapon types. Right now, they are mostly a function of power strike and the user's ability to spin around like a methed-out dervish. If it was simplified to be a fixed window (i.e. you can't stab someone at point-blank range no matter how much spinning you do, you can't slash someone that's at your 3 o'clock no matter how much PS you have, etc), that would improve a lot of balance issues while also making combat look less ridiculous. Then you could speed up combat once people actually had to keep their enemies in front of them and maintain a certain range.

P.S.-The 1h mode of the bastard weapons needs to be buffed, so that they perform just slightly worse than the equivalent pure 1h weapon (Longsword should be something like 32c, 21p, 94 speed). Right now, the 1h mode is so laughably bad that no one would ever use it on purpose.

Title: Re: 2h Bastard Sword Type Weapons
Post by: Jona on November 25, 2013, 08:19:10 pm
What makes Longsword/HBS seem OP in a lot of situations isn't the weapon's stats, it's the fact that they are the easiest weapons with which to abuse certain warband combat mechanics (hiltslash, spinthrust, "faux-glance" or whatever you want to call it, etc). There are certain Longsword/HBS users than can hit you so early in the attack animation that not a single frame of the swing animation even renders (Miaodao is even worse about this).

I'd like to see the animation sweetspot system totally re-done for all weapon types. Right now, they are mostly a function of power strike and the user's ability to spin around like a methed-out dervish. If it was simplified to be a fixed window (i.e. you can't stab someone at point-blank range no matter how much spinning you do, you can't slash someone that's at your 3 o'clock no matter how much PS you have, etc), that would improve a lot of balance issues while also making combat look less ridiculous. Then you could speed up combat once people actually had to keep their enemies in front of them and maintain a certain range.

P.S.-The 1h mode of the bastard weapons needs to be buffed, so that they perform just slightly worse than the equivalent pure 1h weapon (Longsword should be something like 32c, 21p, 94 speed). Right now, the 1h mode is so laughably bad that no one would ever use it on purpose.

^This. So much, this.

People look at the stats on these weapons and don't realize that 2handed animations are practically +2 - 3 speed compared to others, especially when you add in the fact that for some reason 2handers have time and time again dodged the turn speed nerf that affected pretty much every other class (I know it affected polearms and shielders, not sure about pure 1handers). The absolute dumbest thing about 2handers is that they can 180 stab all the time. Then, factor in the turn speed with their already high side swing speed, and you get instant hiltslashing capabalities. If 2handers just received the long overdue turn speed nerf, then these weapons might approach some semblance of balance.
Title: Re: 2h Bastard Sword Type Weapons
Post by: Tydeus on November 25, 2013, 09:13:37 pm
^This. So much, this.

People look at the stats on these weapons and don't realize that 2handed animations are practically +2 - 3 speed compared to others, especially when you add in the fact that for some reason 2handers have time and time again dodged the turn speed nerf that affected pretty much every other class (I know it affected polearms and shielders, not sure about pure 1handers). The absolute dumbest thing about 2handers is that they can 180 stab all the time. Then, factor in the turn speed with their already high side swing speed, and you get instant hiltslashing capabalities. If 2handers just received the long overdue turn speed nerf, then these weapons might approach some semblance of balance.
Wherever you're getting your information from, stop, it's just not accurate. Sorry to say it, but there isn't a single statement in this whole post that is an accurate expression of crpg gameplay mechanics.
Title: Re: 2h Bastard Sword Type Weapons
Post by: Jona on November 25, 2013, 10:06:42 pm
Wherever you're getting your information from, stop, it's just not accurate. Sorry to say it, but there isn't a single statement in this whole post that is an accurate expression of crpg gameplay mechanics.

I seriously question YOUR knowledge of this game. You cannot tell me that 2handers can't turn faster than a polearm when they can 180 and polearms can't even come close anymore due to the old wiggly pikes and all.
Title: Re: 2h Bastard Sword Type Weapons
Post by: Elindor on November 25, 2013, 11:20:40 pm
I seriously question YOUR knowledge of this game [Tydeus].

:shock:  Uh oh - Jona's blind 2h hate has gone to a new level...

-----------------------

But yes, Phew, I agree in that really the whole system needs improving.

And to move this away from just 2h hate all the time, stabs from all weapon types are rediculous, long weapons can be twirled around like lightsabers, an ax hurts as much when hit by the shaft as when hit by the head etc, etc.

Admit it guys - the whole thing is wonky from A to Z.  It's an amazing game but it has issues.
What you guys forget is that 2h's fight 2h's too....I know what they do....(and I also play other weapon types on alts).
Unfortunately I am not a big abuser of these things (as people like Phew and Xeen would point out), and would be "better" if I did...but its not natural for me to do things that my character couldnt do in real life with physics in control of the situation - which is why I can tell you that these jenky things are not limited to 2h users.

- Is 2h easier, or more intuitive in some ways?  Yes.
- Are there really jenky things you can do with them?  Yes.
- But is the amount of jenky things that happens to me limited to 2h?  No
- Is the amount of jenky stuff that happens to me pretty balanced between all weapon classes at this point?  Just about

That's the secret.  They couldn't fix the issues deep in the heart of M&B so they made the other weapon types just as jenky. I can't blame them, it's probably the best route till the new game comes out of M&B 2 or something.

Take some medicine and relax.
Title: Re: 2h Bastard Sword Type Weapons
Post by: HUtH on November 26, 2013, 12:01:04 am
[...]
P.S.-The 1h mode of the bastard weapons needs to be buffed, so that they perform just slightly worse than the equivalent pure 1h weapon (Longsword should be something like 32c, 21p, 94 speed). Right now, the 1h mode is so laughably bad that no one would ever use it on purpose.
The free respec gave me the possibility to try being a 1h-2h hybrid, that I wanted to do long ago, but the low amount of wpf points didn't let me to do it, because I was terribly slow or glancing all the time. Fortunatelly I'm 30 lvl, so no wasting gold and xp on alt stf, and after few tries with alt, I made 15/21 154 1H 120 2H, and with longsword and 100 speed shield(and black armour) it's not bad, I enjoy this, though with normal 1H weapon it's still much easier, because of speed(raw dmg is 31.5 if it's -15%, so not that bad).

But other bastard weapons than swords are really hard to use in 1h mode.
Goedendag(why is it a bastard and not studded war club that would look normally in 1h?) dmg is too low, and the lenght isn't really that important if you can't hit normally, even stab is weak and very slow(every 1h will do better, and there's estoc too for some stab lovers). And it's ugly :)
Mace is too short and has too low dmg, knobbed mace or even spiked club is better and costs 3k less gold.
Morningstar - this is something that might be worth testing, because it has really good dmg in 1h(32 pierce if -15%) and is way longer than other pierce 1handers, but it's also super slow. I don't know if it'd be ok with 12just realised ms has 14 req)/24 ~175 1h ~110 2h or smth like that. I might try it. Pierce dmg could be enough to fill lacking str and PS. But other than high agi build this weapon is almost useless.
Edit: made this 14/24 174 1h 115 2h and it's still slow, it feels like a 1h flamberg with low wpf, is usable for a defensive stance, and can hit hard armoured guys but i can't imagine someone using it normally(unless is a zen-1h-mad-chamberist), and that what you generally can do with bastard swords with this build(fast like normal 1h). Well, probably quite good for cav(I can't say I', terrible as cav, though imho it's too short)
Estoc is a sword, but only for some crazy stab users, because with 22 cut raw dmg in 1h it's a crap. But might be good for cav, someone has seen smth like that yet(shield+estoc as cav)?

I have to say that other weapons than bastards swords are good only for have something in the hand while holding shield... If some 2H user want to use shield coverage against shooters, he takes a shield and a dagger or falchion or some mace and he will do better with these with his ~30wpf in 1h from synergy than 150wpf bastard(not sword) weapon user.
I suggested to make Two Handed Axe, Studded Warclub, Persian War Axe(yes) a bastards, because bastard weapons are fun to use anyway(and it's just a f**kin' flag change goddamnit!), but now I'm not sure was it worth the time to made that thread, it's such a niche...
Title: Re: 2h Bastard Sword Type Weapons
Post by: Tydeus on November 26, 2013, 02:51:06 am
I seriously question YOUR knowledge of this game. You cannot tell me that 2handers can't turn faster than a polearm when they can 180 and polearms can't even come close anymore due to the old wiggly pikes and all.
Once again, I find myself reluctantly going through each bit of one of your posts pointing out the inaccuracies.
People look at the stats on these weapons and don't realize that 2handed animations are practically +2 - 3 speed compared to others
While you could actually argue that for right-to-left swings(wouldn't necessarily make it true, it would just mean you finally found a good foothold for an argument), you can't for any of the other three directions, I should know, I altered the animations specifically to remove such discrepancies. I was the one who tweaked 3 of the four polearm animations and 2 of the four 1h animations. Go run some actual test rather than relying solely on anecdotal evidence and whatever else you may currently be using.
especially when you add in the fact that for some reason 2handers have time and time again dodged the turn speed nerf that affected pretty much every other class (I know it affected polearms and shielders, not sure about pure 1handers). The absolute dumbest thing about 2handers is that they can 180 stab all the time.
I personally worked on the turn speed formula that we are using with Urist, not only does it affect all melee classes, shields play no role in the formula. Furthermore, not all weapons in a class are treated the same way. Urist posted the formula on the forums, I suggest searching for it.
Then, factor in the turn speed with their already high side swing speed, and you get instant hiltslashing capabalities. If 2handers just received the long overdue turn speed nerf, then these weapons might approach some semblance of balance.
Turn speed doesn't affect hiltslashing capabilities in the least. Not only can you turn far enough just with the ready animation, but even the slowest turn speed weapons are more than capable of turning enough to allow you to have your opponent positioned at the right spot relative to your facing, to allow you to hiltslash. What makes the biggest difference here is footwork and then weapon damage, this has been covered countless times in the past. As for your conclusion, well it's clearly based on a false premise and is therefore every bit as inaccurate as the rest of your post.

Please, stop spreading misinformation.
Title: Re: 2h Bastard Sword Type Weapons
Post by: Jona on November 26, 2013, 08:57:20 am
Blah blah blah...


As a self-proclaimed wise man once said: "Please, stop spreading misinformation."

How the heck you have maintained your grasp on the item "balance" position this long is just disgusting. Never before has there been such class favoritism, cuz guess what? You play as a 2hander. Yeah, no surprises here. The whole reason 2handers are fed up with the "2hand hatred bandwagon" is because so many people are on it. Now lets just sit back and ask ourselves a simple question: Why on earth would the majority of the community bash a perfectly balanced class? Oh, HAH! right.. maybe because it's the most broken piece of shit in this game and anyone who hasn't hopped on the 2hand hero bandwagon is strongly against them?

You are lacking so many braincells that when you killed someone with an estoc in "polearm mode" you said that it wasn't exploiting 2hand gayness in any way, since the polearm kill picture popped up.
Title: Re: 2h Bastard Sword Type Weapons
Post by: Paul on November 26, 2013, 09:16:58 am
Haha, it's like argueing with a hardcore creationist.
Title: Re: 2h Bastard Sword Type Weapons
Post by: Jona on November 26, 2013, 04:11:26 pm
Haha, it's like argueing with a hardcore creationist.

Yep, there is no talking sense into Tydeus. Myself and the rest of the community OBSERVE 2handers being gay. Tydeus: "Nah man, they are perfectly balanced. Just trust me on this. Here are some numbers that you are forced to believe because I am the only one who can give them to you so I'm gonna just bullshit this."
Title: Re: 2h Bastard Sword Type Weapons
Post by: Elindor on November 26, 2013, 04:52:06 pm
Haha, it's like argueing with a hardcore creationist.
Yep, there is no talking sense into Tydeus.

Jona, I'm not sure if Paul was referring to you or to Tydeus...just thought I'd put that out there...it's kinda ambiguous.
Oh, and Paul - I will put this in a spoiler because it's long
(click to show/hide)

Side note :

Not EVERYONE uses 2h because its "OP and easy".  Many, like myself, use it because we like swords.  I like all medieval weaponry and armor (love everything medieval actually) but especially swords.  There is something I really like about them and think their form is beautiful - in fact I own a custom forged knightly arming sword (full tang, high carbon steel, sharpened...its a beauty) (Yes, it's actually a 1h sword, but I am going to get a 2h one soon also :) )

I'd play 2h if it sucked, and if it was super hard mode in this game.  I like 1h/shield, and I like polearms, but even if they got more "OP" than 2h I would still play 2h.

Also, not everyone thinks they are some hero because they use 2h.  Historically, knights started using 2h weapons when armor got stronger, because they felt they could now do without the shield and therefore opt for a 2h weapon with more damage and reach.

If that makes me gay or a noob or whatever other shit you guys like to spew then so be it...I play this game because it's fun and it's the only game where I can enter into melee medieval combat with people that isn't just hacking - not to impress a bunch of college (or often younger) kids with my leet skillz, no offense.

Here's the point : I understand that you feel theres injustice going on with 2h and that you should beat everyone who uses one cause they are all noobs, but just try to relax and discuss the matter in an informed and rational manner, otherwise no one who has the power to change anything is going to listen.

Also, you are usually a decent guy (from what I can tell).
Now, you may not give a crap what I have to say on the matter...but if you have read thus far, thanks for your time.
Title: Re: 2h Bastard Sword Type Weapons
Post by: Tydeus on November 26, 2013, 05:43:21 pm
Yep, there is no talking sense into Tydeus. Myself and the rest of the community OBSERVE 2handers being gay. Tydeus: "Nah man, they are perfectly balanced. Just trust me on this. Here are some numbers that you are forced to believe because I am the only one who can give them to you so I'm gonna just bullshit this."
Go download openBRF and look at the animations.
Native Animations:
Mountblade Warband/CommonRes/ani_attacks.brf
2h thrust:
Mountblade Warband/CommonRes/skeletons.brf
My anims:
Mountblade Warband/Modules/cRPG/Resource/anim_tydeus_nudges.brf

Right click on the animation you want to look at, then split via action.txt, with skeletons.brf, you're looking for anim_human_release_thrust_twohanded

Horizontal swing sweetspots are decided by the angle between your facing(where you're looking) and where your opponent is positioned. Basically what you're looking for, for horizontal swings, is on what frame the weapon is able to hit someone located around 2-3 o'clock, then divide by the total number of frames in the release animation and it will tell you how far into the animation's progression that is.

This is the last time I go out of my way to try and help you inform yourself, next time I'm just going to click the -1 and skip your post the moment I see bullshit. Since you clearly forgot about the recent argument we had on nearly this same exact subject, here's a refresher.

Yeah no shit I made up numbers, I said "for example" for a reason. Not everyone has access to all the info. At least I don't pull numbers out of my ass and try to pass them off as the truth. For all we know, that could very well be what you are doing since gameplay just doesn't back up what you are saying. And you can't go saying I'm some ignorant dumbass who only complains about what kills him when I only complain about 2handers... or rather, myself and 50% of the community complains about 2handers. The only reason the other 50% doesn't is because they are all the 2handers.
Jesus Christ, man. Fine, I'll give you screenshots, lets hope you can follow pictures better than words.  :P

(click to show/hide)
This is frame 1 of the release animation, note the location of the tip of the sword, as well as what frame we're on(there are two ways, look at the green vertical line near the bottom of the screen or look at the "1" at the bottom toolbar).

(click to show/hide)
This is the start of the sweetspot. Again, note the location of the tip as well as what frame we're on(6).

(click to show/hide)
This is the end of the sweetspot. Once again, focus on where the tip is located as well as what frame we're on(11).

(click to show/hide)
Finally, we're at the very end of the release animation. Nothing new, you're looking at where the tip is located, as well as verifying that we are indeed at frame 17.

To conclude, the tip travels across 13 squares in this entire animation. The sweetspot starts in square 2 and ends in square 10. So with some simple math, 10/13 we can see that about 23% of the total distance the sword moves, comes after the end of the 100% damage sweetspot. As a reminder, Sweetspots for thrust are 35% progression to 65% progression. To see how far in the animation we have progressed, just do the same thing: current frame/total frames. Thus, your made up numbers (when we chose to ignore specifics and only focus on the point that is trying to be communicated) turns out to be completely wrong opposite of reality.
Just more of you accusing me of creating numbers out of thin air because they don't agree with your perception of reality, then I follow up with proof which you still don't seem capable of swallowing. Observation is great, but you have to be honest and aware of the times when your eyes are deceiving you. This is the internet, no one and nothing is ever actually where it appears to be.
Title: Re: 2h Bastard Sword Type Weapons
Post by: Elindor on November 26, 2013, 05:47:01 pm
This is the internet, no one and nothing is ever actually where it appears to be.

Except maybe for Canary...with 4 ping he probably sees us all pretty much where we actually are  :mrgreen:
The rest of us see everything in varying degrees of being out of sync :(
Title: Re: 2h Bastard Sword Type Weapons
Post by: Jarold on November 27, 2013, 01:36:19 am
Haha, it's like argueing with a hardcore creationist evolutionist.

 :mrgreen:
Title: Re: 2h Bastard Sword Type Weapons
Post by: Tydeus on November 27, 2013, 02:09:08 am
:mrgreen:
Lets not make jokes like that, the last thing we need is more people believing evolution is somehow a "lie".
Title: Re: 2h Bastard Sword Type Weapons
Post by: rustyspoon on November 27, 2013, 02:22:19 am
2h is fine and has been fine for a while. Complaining about 2h takes complaints away from the real horror of this mod, which is xbow.
Title: Re: 2h Bastard Sword Type Weapons
Post by: karasu on November 28, 2013, 01:16:34 am
Stay on topic plex. kthxbai
Title: Re: 2h Bastard Sword Type Weapons
Post by: Kafein on November 30, 2013, 03:12:58 am
Weapon stats were placed on the website by the Devil to fool you !
Title: Re: 2h Bastard Sword Type Weapons
Post by: Necrorave on November 30, 2013, 05:00:17 am
After the patch, I remained patient trying not to spew hatred towards these weapons like I usually do.  Although, I think it got worse haha.

While I still stand by my earlier post of a -1 to cut damage across the board.  I also feel a -1 to speed might be needed as well, or for the Estoc at least.

EDIT: The following is based on the Estoc

While I may feel this way because it is a new weapon and do not yet know how to deal with them effectively, I do think it is quite easy to spam stabs at charging enemies and retreating enemies.

The high damage makes it stun and harm the victim even at close ranges.

Although, if the "Half Swording" stab was presented I feel it would fix these issues.  This is pure speculation of course like any other opinion on this topic.
Title: Re: 2h Bastard Sword Type Weapons
Post by: Kalam on November 30, 2013, 05:58:29 am
It's funny how anti-bastard sentiments generally mention the stab as the thing they hate most about it.

Funny because the stab is also a weakness you can exploit. Here's the thing: every time someone stabs, there's a window that causes a stun upon a well-timed block. There are a few players who exploit this. Now, I don't know if it's because two-handers are most familiar with two-handers or if it's something else, but the bastard family of swords seem like the easiest ones to stun to me. Either way, if you're going to complain about 2h, consider this. You can disbelieve, call bullshit, or experiment for yourself in the duel server until you want longsword users to stab you so you can get a free slash in.
Title: Re: 2h Bastard Sword Type Weapons
Post by: Necrorave on November 30, 2013, 06:49:26 am
It's funny how anti-bastard sentiments generally mention the stab as the thing they hate most about it.

Funny because the stab is also a weakness you can exploit. Here's the thing: every time someone stabs, there's a window that causes a stun upon a well-timed block. There are a few players who exploit this. Now, I don't know if it's because two-handers are most familiar with two-handers or if it's something else, but the bastard family of swords seem like the easiest ones to stun to me. Either way, if you're going to complain about 2h, consider this. You can disbelieve, call bullshit, or experiment for yourself in the duel server until you want longsword users to stab you so you can get a free slash in.

I know the "Weakness" you speak of but I think you may have misunderstood my viewpoint.  (If this was directed towards me)

My case was basically just against the Estoc.  (Forgot to mention that, sorry)

The other swords I only have a problem with the existence of cut damage.  The stab for the other swords is fair game if you ask me.

PS: The claim you make is like using saying "If you can chamber it, then its not a big deal.".  The problem is that most people cannot chamber efficiently enough to do it in every situation they come across.  While what you say is true, it cannot be used to invalidate opinions.
Title: Re: 2h Bastard Sword Type Weapons
Post by: Tydeus on November 30, 2013, 08:51:55 am
While what you say is true, it cannot be used to invalidate opinions.
It doesn't need to, it only needs to be relevant to the "balance" discussion, which it is. 2h has the longest recovery time for what he's talking about, more so than 1h or polearm thrusts. When questioning how "balanced" a weapon's thrust is, surely this recovery time is necessary to consider.
Title: Re: 2h Bastard Sword Type Weapons
Post by: Kafein on November 30, 2013, 01:36:58 pm
Then again, this recovery time is longer by 0.05 seconds iirc
Title: Re: 2h Bastard Sword Type Weapons
Post by: Utrakil on November 30, 2013, 03:23:13 pm
To Tydeus:
I have a question about your previously posted animation pics.
(click to show/hide)
How should I interprete the shield the figurine is holding in his hand during the entire animation??
is this some autoblock during attack? :shock:

Title: Re: 2h Bastard Sword Type Weapons
Post by: Mr.K. on November 30, 2013, 03:56:50 pm
To Tydeus:
I have a question about your previously posted animation pics.
(click to show/hide)
How should I interprete the shield the figurine is holding in his hand during the entire animation??
is this some autoblock during attack? :shock:

I would guess that the shield is there because it's a part of the skeleton. That way you see how the shield would move with different animations. Don't you think you would have noticed the invisible shield during the attack animations?
Title: Re: 2h Bastard Sword Type Weapons
Post by: Utrakil on November 30, 2013, 04:04:38 pm
I would guess that the shield is there because it's a part of the skeleton. That way you see how the shield would move with different animations. Don't you think you would have noticed the invisible shield during the attack animations?
Why should you want to know how the shield moves in an animation the shild never does?
and yea the autoblock was a joke.
Title: Re: 2h Bastard Sword Type Weapons
Post by: Mr.K. on November 30, 2013, 04:19:02 pm
Why should you want to know how the shield moves in an animation the shild never does?
and yea the autoblock was a joke.

Probably just the same skeleton used for all animations?
Title: Re: 2h Bastard Sword Type Weapons
Post by: spiritus on December 02, 2013, 01:56:04 am
I like that a lot, Tydeus.
94 speed and 32 base damage would be longsword, right? So HBS/BS/Katana would get 95-96 speed? I think that's good, too. Would give more variety of really long and somewhat slow 1hs other than the arabian cav sword.

(click to show/hide)
Spathions and paramerions and those choppy weapons erm cleavers!
Title: Re: 2h Bastard Sword Type Weapons
Post by: San on December 02, 2013, 03:44:00 am
You're right, but I think Spathion and Paramerion are like slower, stronger knightly weapons. Even if it's only 2cm or so, I think of them in a different tier of length to the arabian cav sword.

Arabian cav sword is 105 length and 95 speed. 94-95 speed and 31-32 cut would make them good weapons in that long niche category, but they'd still inferior to the arabian cav sword as a pure 1h. The tradeoff would make sense assuming the prices increase on the weapons.