cRPG

cRPG => Suggestions Corner => Game Balance Discussion => Topic started by: Templar_Steevee on July 08, 2013, 04:14:30 pm

Title: Archery after last patch
Post by: Templar_Steevee on July 08, 2013, 04:14:30 pm
After last patch non loomed archers got a huge buff to amount of arrows and dmg.
Because of that tons of ppl started making archers surviving on battlefield as a non shield guy is almost impossible. There are also more HA and HX.

Making bows on +3 are at the moment almost a missunderstand, because when you spent 3 loompoint on it you will gain 2 points in speed and missile speed and 1 in accuracy. That's a bullshit.

This patch makes an unnecessary buff for archers and makes it unballanced. Now even with a short bow you can kill everyone if you use a bodlins because you will deal 27 pierce dmg!!! and that's a dmg without bonus from PD.

Because of hilarious amount of ranged on EU1 is playing 60 ppl and most of them have a bow or x-bow in their hands...

I also want to remind devs that's a game called Mount&Blade, not a Counter Strike - medieval edition...

For archers with MW stuff that patch gives only some amount of arrows, and IMO it is unnecessary.

Devs pls woke up and revert archery to state from before patch, it will decrease amount of archers and male that game playable without shield, because now even shilders are fucked up because of amount of archers.
Title: Re: Archery after last patch
Post by: Chasey on July 08, 2013, 04:19:11 pm
even archers are sick of archers
Title: Re: Archery after last patch
Post by: Grumpy_Nic on July 08, 2013, 04:19:39 pm
I wouldnt completely revert it, now somebody with unloomed gear can actuall be useful. This is possible for all melee classes.
Maybe just nerf by 2 damage points or something, nothing major. I dont think there is a lot of difference between getting shot once pre patch and getting shot once after patch, its just a higher amount of ranged now because finally you can do damage without spending 6 loompoints.
I still get onehit by pretty much everything on my xbow char and get 2-3 hit on my melee chars, no difference.
Title: Re: Archery after last patch
Post by: Mwahahaha on July 08, 2013, 04:22:03 pm
It`s like : "OMG why I spent 6 generations to loom bow and arrows"  :shock:
Title: Re: Archery after last patch
Post by: Templar_Steevee on July 08, 2013, 04:27:04 pm
Grumpy, you were able to deal a nice dmg with non loomed bows before path, but you should use a seriouse bow (serious IMO are bows from horn and above) Lower tier bows are more for fun almost like some low cost melee weapons that ppl are using for getting gold.
Title: Re: Archery after last patch
Post by: Tojo on July 08, 2013, 04:31:18 pm
i dont mind all the new archers as a melee build, I find it very easy to crush their skulls with my bec de corbin. If you have a group of people you play with have them all make STF archers with shotbows anf just stun lock enemies to death rapid fire style...
Title: Re: Archery after last patch
Post by: Strudog on July 08, 2013, 04:43:09 pm
Dont forget the increase in missile speed which was also an uneccesary buff, makes them even more accurate than before
Title: Re: Archery after last patch
Post by: jtobiasm on July 08, 2013, 04:47:18 pm
Dont forget the increase in missile speed which was also an uneccesary buff, makes them even more accurate than before

WHAT? It just changes how far in front you shoot if someone is running in a direction.
Title: Re: Archery after last patch
Post by: Gnjus on July 08, 2013, 04:52:12 pm
I also want to remind devs that's a game called Mount&Blade, not a Counter Strike - medieval edition...

Coming from a dedicated archer.....they've managed to create another paradox in their mod.
Title: Re: Archery after last patch
Post by: Molly on July 08, 2013, 04:52:47 pm
WHAT? It just changes how far in front you shoot if someone is running in a direction.
...hence more accurate. -.-
Title: Re: Archery after last patch
Post by: Zlisch_The_Butcher on July 08, 2013, 05:02:47 pm
even archers are sick of archers
Note that the archers with fully loomed 3+ long/rusbows are the archers who dislike the patch, this is what he dislikes "Making bows on +3 are at the moment almost a missunderstand, because when you spent 3 loompoint on it you will gain 2 points in speed and missile speed and 1 in accuracy. That's a bullshit.". best patch that happened to ranged in a long time, <3 u Tydeus (plz buff me). The patch buffed HA, and it rebalanced archery so that not only the long/rusbow were useful, this is pretty much just like the 2h heroes who cried "you broke my danish greatsword!" when the 2h section was balanced internally.

Only change I'd like to this patch would be higher accuracy and lower missile speed
Title: Re: Archery after last patch
Post by: jtobiasm on July 08, 2013, 05:03:47 pm
...hence more accurate. -.-

Yeah because the speed of the arrow gives you a aimbot. I forgot that because I use a long bow over a yumi bow it's going to change how accurate I am.
Title: Re: Archery after last patch
Post by: Prpavi on July 08, 2013, 05:06:47 pm
whoa there Steveee, Paul says ranged is balanced and doesn't win the rounds, now dare you?!

rangedfest? I've gone so numb from the bullshit in this mod I just run around in my Pilgrim disguise with a bamboo spear and get oneshot by almost anybody 90% of the time so it doesn't really matter to me any more tbh.
Title: Re: Archery after last patch
Post by: dreadnok on July 08, 2013, 05:16:24 pm
I wouldnt completely revert it, now somebody with unloomed gear can actuall be useful. This is possible for all melee classes.
Maybe just nerf by 2 damage points or something, nothing major. I dont think there is a lot of difference between getting shot once pre patch and getting shot once after patch, its just a higher amount of ranged now because finally you can do damage without spending 6 loompoints.
I still get onehit by pretty much everything on my xbow char and get 2-3 hit on my melee chars, no difference.

All unloomed gear sucks compared loomed gear.
Title: Re: Archery after last patch
Post by: Strudog on July 08, 2013, 05:17:47 pm
All unloomed gear sucks compared loomed gear.

What would be the point of looms if no non loomed items didnt suck compared to loomed items?

IMO i believe looms shouldnt give a stat boost but just an aesthetic boost
Title: Re: Archery after last patch
Post by: dreadnok on July 08, 2013, 05:18:30 pm
whoa there Steveee, Paul says ranged is balanced and doesn't win the rounds, now dare you?!

rangedfest? I've gone so numb from the bullshit in this mod I just run around in my Pilgrim disguise with a bamboo spear and get oneshot by almost anybody 90% of the time so it doesn't really matter to me any more tbh.

You should
Title: Re: Archery after last patch
Post by: Osiris on July 08, 2013, 05:25:44 pm
you can see the state of eu1 :D last night eu1 was absolutely full of ranged about 60% in each team. so getting bored of having to hide most of the round on my low armour char i went to eu2 (which had much more players). What do i see in the next 5 mins? most of the melee chars that were on eu1 start popping up on eu2 :p The only char i can stand eu1 with is my shielder. Anything else is more fun on siege.

even tho there are a lot of ranged on eu2 as well now its less rage inducing (sometimes) due to the respawn and more melee players to fight with (generally eu2 has more players than eu1 often 2x)



Hopefully its just a ton of people wanting to see how the patch changed archery and not people switching full time to ranged.
Title: Re: Archery after last patch
Post by: Swaggart on July 08, 2013, 05:28:37 pm
Yeah because the speed of the arrow gives you a aimbot. I forgot that because I use a long bow over a yumi bow it's going to change how accurate I am.

Let's look at this from a logical point of view.

If I throw something at you travelling 1 m/s, and something 2 m/s, which one would be more accurate? The one flying faster because it reaches the destination faster, and because it reduces your ability to move out of the way.

Now do you understand its an accuracy buff?
Title: Re: Archery after last patch
Post by: dreadnok on July 08, 2013, 05:36:39 pm
Let's look at this from a logical point of view.

If I throw something at you travelling 1 m/s, and something 2 m/s, which one would be more accurate? The one flying faster because it reaches the destination faster, and because it reduces your ability to move out of the way.

Now do you understand its an accuracy buff?

Sad you have to explain this. So many thru the shield shots from a mile away too
Title: Re: Archery after last patch
Post by: cmp on July 08, 2013, 05:36:58 pm
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Title: Re: Archery after last patch
Post by: Darkoveride on July 08, 2013, 05:39:32 pm
Simple solution , Buff CAV  :twisted:
Title: Re: Archery after last patch
Post by: Swaggart on July 08, 2013, 05:41:57 pm
Back on topic: Ranged aren't OP by themselves. When they are in massive numbers they are fucking annoying and deadly.
Title: Re: Archery after last patch
Post by: Rebelyell on July 08, 2013, 05:42:28 pm
Simple solution , Buff CAV  :twisted:
old lance angle

Title: Re: Archery after last patch
Post by: Grumbs on July 08, 2013, 05:45:47 pm
.

You've never understood what makes ranged OP, and so have never adequately balanced them. You need to think of ways to limit their numbers, most of the OP factor comes in when you have multiple ranged able to focus on 1 target and still kite. Or when the ideal counter to ranged is to have more ranged, it starts a vicious cycle
Title: Re: Archery after last patch
Post by: jtobiasm on July 08, 2013, 05:59:43 pm
Back on topic: Ranged aren't OP by themselves. When they are in massive numbers they are fucking annoying and deadly.

See this from a logical point of view.

I'm pretty fucking sure the outcome of the round can be changed if a good archer is online.
Title: Re: Archery after last patch
Post by: Swaggart on July 08, 2013, 06:06:25 pm
That's true of any class. Whats your point?
Title: Re: Archery after last patch
Post by: Rebelyell on July 08, 2013, 06:06:58 pm
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it is not about archers being op(but bow with botkins is op in prize way)

it is about internal archery balance and that ranged spam last days that kills gemplay for everyone
Title: Re: Archery after last patch
Post by: Molly on July 08, 2013, 06:13:42 pm
cmp, you can minus Grumbs as often as you want... actually, you can just once but... he has a point.

The problem isn't the damage of ranged - to me it never was - but the amount sure is. It is just boring as hell not being able to step away from a wall w/o being instantly shot twice from somewhere.

If you watch a battle round with a lot of ranged, it plays the same all the time. You run to somewhere to hide, you try to advance and maybe you're lucky and find a little melee blob which hasn't been shot into yet because ranged is switching their standing point and you get a chance to melee a little bit. When the melee fight is over, there is a 75% chance you get shot from somewhere cuz ranged showed up on some other roof or ruin they're standing on...

That is battle reality often enough and it's boring.

Not to mention that whatever you did to armours, it's making it even worse on a high agi low armor character... just my 2 cents... gimme that infamy!


Yeah because the speed of the arrow gives you a aimbot. I forgot that because I use a long bow over a yumi bow it's going to change how accurate I am.
Dude, seriously? The less you have to correct your aim cuz of external factors, the more accurate the weapon is... doesn't even matter which weapon.
Title: Re: Archery after last patch
Post by: KingBread on July 08, 2013, 06:15:33 pm
This topic reminds me a guy who quit CRPG cos he thinks archery was nerfed.
Title: Re: Archery after last patch
Post by: Berserkadin on July 08, 2013, 06:17:18 pm
Ranged is a problem on battle servers simply due to battle mode being a kind of flawed mode. Battle is all about killing and not dying, no objective. Change it something that got some sort of tactical objective and shit might start making sense. Also, maybe speed up melee abit.

Grums, the downvote war is on  :rolleyes:
Title: Re: Archery after last patch
Post by: Molly on July 08, 2013, 06:25:33 pm
The issues isn't the mode or the ranged damage or anything else than the amount.

As 1 melee guy, I can avoid 2 archers kinda decent when I try to get close to them. Sticking to walls, go around corners, try to get behind, not running a straight line and stuff like that. When there are blobs of 3 and more archers, it is just not possible...

Really good archers like Robin, Woodland, Nikodin... they are already hard to get when they are alone. Mediocre archers in blobs  make that up with fire rate and their amount.

I don't pretend to have any idea how to solve this tbh. I firmly believe that the amount of them the is the real problem that needs solving tho.
Title: Re: Archery after last patch
Post by: cmp on July 08, 2013, 06:29:25 pm
I guess you could politely ask them to change class.
Title: Re: Archery after last patch
Post by: Grumpy_Nic on July 08, 2013, 06:31:15 pm
The issues isn't the mode or the ranged damage or anything else than the amount.

As 1 melee guy, I can avoid 2 archers kinda decent when I try to get close to them. Sticking to walls, go around corners, try to get behind, not running a straight line and stuff like that. When there are blobs of 3 and more archers, it is just not possible...

Really good archers like Robin, Woodland, Nikodin... they are already hard to get when they are alone. Mediocre archers in blobs  make that up with fire rate and their amount.

I don't pretend to have any idea how to solve this tbh. I firmly believe that the amount of them the is the real problem that needs solving tho.

Of course its the amount of them. Will 2 archers per team (as long as its not 2 shokos or 2 bagges or steeves...) be much of a problem? No
10 of them? Yes

2 Cav a problem? Probably not
10 of them? Yes

2 2handers? No
10 of them? Yes

etc....
Title: Re: Archery after last patch
Post by: Gristle on July 08, 2013, 06:33:04 pm
I also want to remind devs that's a game called Mount&Blade...

I am so tired of hearing this idiocy. Show me one Native faction that doesn't have bowmen or crossbowmen. I can name 2 factions that don't have mounted fighters.
Title: Re: Archery after last patch
Post by: Grumbs on July 08, 2013, 06:35:58 pm
Grums, the downvote war is on  :rolleyes:

Never had anything to lose with rep since the yell thread :D . It means absolutely nothing regardless anyway

CMP is in full troll mode I see . We could ask them to change class or you could get some decent balancers that play the game, not guys that are more interested in some shitty rageball mod and never play battle or new balancers that don't want to rock the boat. Get guys like Muffin or various others. There are a lot of decent candidates in that thread



Title: Re: Archery after last patch
Post by: cmp on July 08, 2013, 06:41:38 pm
I am so tired of hearing this idiocy. Show me one Native faction that doesn't have bowmen or crossbowmen. I can name 2 factions that don't have mounted fighters.

More importantly, who cares about that? This is cRPG, not Mount&Blade.
Title: Re: Archery after last patch
Post by: Templar_Steevee on July 08, 2013, 06:42:28 pm
cmp's diagram didn't include one thing:  archer's skill (yea, that's true, as an archer you need skill asto to shoot good and move around battlefield)

Because of tons of patches narfing ranged they were forced to be better and better or just die like a tiny pig.

Because of patches like this even a medium skilled archer can take a cheap bow that normally should do anything to plated guys and just spam them with bodkin arrows to death.

Dmg from short bow&bodkins is 27 pierce dmg = Red Tassel Spear on stab, it's a joke.
Title: Re: Archery after last patch
Post by: CrazyCracka420 on July 08, 2013, 06:47:22 pm
Ranged is a problem on battle servers simply due to battle mode being a kind of flawed mode. Battle is all about killing and not dying, no objective. Change it something that got some sort of tactical objective and shit might start making sense. Also, maybe speed up melee abit.

Grums, the downvote war is on  :rolleyes:

This 100%.  The issue is the amount of ranged (and always has been).  I have no problem with archers on the battlefield, they have a purpose and are just as much a part of warfare as any other class.

Infantry is good at taking and holding ground.  But in the battle mode, there's no "ground" that needs to be taken.  So archers can run and gun and be just as effective at turning the tide of battle as infantry.  If this was a zone control type of battle (with 3 or 5 flags to control, and only 2 or 3 being active at a time), infantry would be much more useful, and nobody would have a legitimate complaint about ranged.

Switching to zone control battle mode would solve a lot of issues we currently experience.

*EDIT* I'm not suggesting that we put any limits on the amount of ranged, or that we should discourage people from being a ranged class.  I don't care how many people are playing any class, that's their choice.
Title: Re: Archery after last patch
Post by: Templar_Steevee on July 08, 2013, 06:48:53 pm
I am so tired of hearing this idiocy. Show me one Native faction that doesn't have bowmen or crossbowmen. I can name 2 factions that don't have mounted fighters.

I don't want to remove ranged from this game, they give more colors to it. I only think that this buff was totally unnecessary.

Try to give a buff like this to one of other classes for ex polearms and i'm almost sure, that next day 80% of melee will be polearms...
Title: Re: Archery after last patch
Post by: pingpong on July 08, 2013, 06:56:51 pm
I want archery back the way it was, you just fucked those people in the arse who loomed bows to +3, and quadrupled the number of archers on server, also you made the differences between +3 and normal peasent scrub bow so neglible they are not worth looming. If this is the future of C-rpg i dont want to play this mod anymore  :cry:
Title: Re: Archery after last patch
Post by: Tibe on July 08, 2013, 07:00:03 pm
If I look at the front of my shield by the end of the round(if I still even have it), or the occasional arrow in the ass, I cant help to think someone is probably a lot more worse off than me.....
Title: Re: Archery after last patch
Post by: Grumbs on July 08, 2013, 07:27:26 pm
My profile levelled up :) Oh shit, Taliban? Enter the discussion more rather than snipe with silly stuff like this. I'm yet to see a well reasoned counter to people's arguments.
Title: Re: Archery after last patch
Post by: Gnjus on July 08, 2013, 07:44:30 pm
I guess you could politely ask them to change class.

Now you sound exactly like Paul & all those who you usually like to "counter" with your "ingenuity".
Title: Re: Archery after last patch
Post by: BlueKnight on July 08, 2013, 07:48:28 pm
No point to revert the changes. Stats should be just adjusted. Slight increase of the difference between loomed and unloomed ranged would be nice.

Also bodkins over any other sort of arrows. Shouldn't be always like this. Tatar arrows need some love. Pierce damage of ranged players is very effective versus any armour.

(click to show/hide)
Title: Re: Archery after last patch
Post by: Araxiel on July 08, 2013, 08:01:01 pm
Revert damage bonus on bows, decrease arrow weight, let them run around freely as before. That's what all archers dream of.
Title: Re: Archery after last patch
Post by: Gurnisson on July 08, 2013, 08:14:15 pm
you just fucked those people in the arse who loomed bows to +3

Clearly. :rolleyes:

 Archers who had their stuff loomed ended up with better stats after the patch. Why whine about the non-loomed stuff actually being usable?

you made the differences between +3 and normal peasent scrub bow so neglible they are not worth looming.

Accuracy, missile speed and 5 more arrows is nothing (33 % increase on bodkins is major!)? It's still a stat boost, and I'd definitely loom it if I wanted to archer again. At last the difference between looms and no looms on ranged weapons makes sense, lite it does with (most) melee weapons.
Title: Re: Archery after last patch
Post by: Leesin on July 08, 2013, 08:46:18 pm
Revert it and buff HA because for the first time in a long time HA doesnt feel so over nerfed  :D
Title: Re: Archery after last patch
Post by: Falka on July 08, 2013, 08:49:17 pm
طالبان

LOL cmp mad :P
Title: Re: Archery after last patch
Post by: obitus on July 08, 2013, 08:54:36 pm
Simple solution , Buff CAV  :twisted:

I had been ironically saying this for ages, but now it truly is needed
Title: Re: Archery after last patch
Post by: cmp on July 08, 2013, 09:04:23 pm
LOL cmp mad :P

On the contrary, I find it quite amusing that somebody who plays one class is asking for the removal of a balancer who played pretty much every class in the mod and has shown to be free of bias countless times.
Amusing enough to warrant a title. :wink:
Title: Re: Archery after last patch
Post by: Necrorave on July 08, 2013, 09:04:24 pm
Clearly a "Im not as good as I used to be, fix it" Thread.

I'm not ranged except for the occasional xbow gen.  Although I feel this buff was needed.  I have not noticed much of a difference (Although I use a shield so what do I know?)

Although, people need to realize that the game is not supposed to support you.  It is supposed to support everyone.
Title: Re: Archery after last patch
Post by: Grumbs on July 08, 2013, 09:09:38 pm
On the contrary, I find it quite amusing that somebody who plays one class is asking for the removal of a balancer who played pretty much every class in the mod and has shown to be free of bias countless times.
Amusing enough to warrant a title. :wink:

I'm asking for balance in the item balance team. Get some guys that won't be afraid to put their views forward who actually play the game regularly. Getting people onboard who already agree with your views is counter productive. No I don't want pure representation from a polearmer, get some regular highly skilled battle players on the item balance team thats all, so you have people who see the game differently to yourselves.

You have to come from a position of pure arrogance to see polls, general discussions, server population and still think you should not have people with opposing views on the team
Title: Re: Archery after last patch
Post by: cmp on July 08, 2013, 09:16:42 pm
I'm asking for balance in the item balance team.

The balance team is already more balanced than you could ever imagine, so I guess there's nothing to change.
Title: Archery after last patch
Post by: Carac on July 08, 2013, 09:19:35 pm
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Title: Re: Archery after last patch
Post by: darmaster on July 08, 2013, 09:42:20 pm
(click to show/hide)
Title: Re: Archery after last patch
Post by: Grumbs on July 08, 2013, 09:57:47 pm
The balance team is already more balanced than you could ever imagine, so I guess there's nothing to change.

Yet the thought of adding guys with countering views is met with such hostility. If it were truly a balanced team you would welcome more guys, not want to put labels like Taliban on guys who suggest it (and now every page with my posts on has Taliban in arabic, nice move for professional dev team)

We have loads of guys in the item balance thread, why not have some more?
Title: Re: Archery after last patch
Post by: Paul on July 08, 2013, 10:02:34 pm
Tydeus is a well known ranged/cav hater and melee suprematist. He is also part of the balance team. The archery changes were done on his initiative.
Title: Re: Archery after last patch
Post by: Rebelyell on July 08, 2013, 10:06:11 pm
Tydeus is a well known ranged/cav hater and melee suprematist. He is also part of the balance team. The archery changes were done on his initiative.

EU archers balanced by NA player :|
Title: Re: Archery after last patch
Post by: Berserkadin on July 08, 2013, 10:08:52 pm
I remember when all bows did pierce damage  :lol: But this clearly is a new level of OPness. Unloomed archers actually being able to hurt people with their bows?!

A shield won't help you if you're to stupid to use it properly.
Title: Re: Archery after last patch
Post by: Grumbs on July 08, 2013, 10:11:19 pm
I don't believe he's not influenced by the guys who took him on board to make balance changes. Its also very easy to say you are super unbiased melee player and then buff ranged

At any rate, when you have even ranged guys wondering why they were buffed and you look at the server population you have to wonder if you made the right changes.
Title: Re: Archery after last patch
Post by: Uther Pendragon on July 08, 2013, 10:14:22 pm
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Title: Re: Archery after last patch
Post by: Berserkadin on July 08, 2013, 10:15:30 pm
Probably alot of newer players try out archers now since they actually can hurt people without having to sacrifice alot of hours to get looms.

Btw, if some of you people are so very annoyed by ranged, you could do something about it instead of flooding the forums with your tears. Try to find other people, organize, use gear and tactics to counter ranged and making their existance alot more annoying. It's doable, it just requires abit of an effort, a bigger effort then crying rivers. Create an anti-ranged death squad.
Title: Re: Archery after last patch
Post by: CrazyCracka420 on July 08, 2013, 10:18:11 pm
Probably alot of newer players try out archers now since they actually can hurt people without having to sacrifice alot of hours to get looms.

Btw, if some of you people are so very annoyed by ranged, you could do something about it instead of flooding the forums with your tears. Try to find other people, organize, use gear and tactics to counter ranged and making their existance alot more annoying. It's doable, it just requires abit of an effort, a bigger effort then crying rivers. Create an anti-ranged death squad.

Get a group of 5 or 10 super agile power throwers running around the server with shield skill. 

I've seen a group of throwers roll a server before, I've seen a group of horse archers or horse xbows roll a server, I've seen a group of archers banner stacking and roll a server, seen a group of mixed cavalry (lancers, HX, and HA) roll a server.  Seen a group of mixed infantry roll a server before.

Teamwork and complimenting classes (your strength covers your buddies weakness) is very underrated. 
Title: Re: Archery after last patch
Post by: Necrorave on July 08, 2013, 10:18:53 pm
and you look at the server population you have to wonder if you made the right changes.

In all honesty, there is a big difference between the right decision and the popular decision.  Just because a bunch of babies didn't get their way and left so they can grumble to themselves for a couple days does not mean it was not the wrong decision.

I may not agree with everything the balancing team throws our way, but I feel this was fair game.
Title: Re: Archery after last patch
Post by: Berserkadin on July 08, 2013, 10:19:22 pm
Get a group of 5 or 10 super agile power throwers running around the server with shield skill.
And await the "NERF THROWERS OPOPOPOP" threads.  :lol:
Title: Re: Archery after last patch
Post by: darmaster on July 08, 2013, 10:20:53 pm
I remember when all bows did pierce damage  :lol: But this clearly is a new level of OPness. Unloomed archers actually being able to hurt people with their bows?!


i agree; unloomed archers were actually useless, now probably looming stuff as archer is not that much useful, so we should aim for the middle; also more than a nerf, i think a ranged balance/ranged limit is needed, but that's a really big step to take honestly.

just, can i add something? i really think that, before this patch, only really skilled players, like bagge or robinhood were able to do something (actually to do much) as archers, while the average people couldn't; i don't think this has to be looked in such a negative way imo.
Title: Re: Archery after last patch
Post by: Vodner on July 08, 2013, 10:28:14 pm
I expect this will end up like the throwing buff that followed the enormous throwing nerf - a ton of people playing archer for the novelty, followed by a return to normality.
Title: Re: Archery after last patch
Post by: Templar_Steevee on July 08, 2013, 10:34:00 pm
Before path single unskilled archer can do shit same as lonley newbie melee fighter.

Before patch i was running around with short bow and bodkin arrows and i was killing ppl with that(you can see some screenshots in panos achivement thread) and that wasn't so hard for me. So arguments like non loomed bows were too weak is a silly argument...
Title: Re: Archery after last patch
Post by: cmp on July 08, 2013, 10:38:25 pm
Yet the thought of adding guys with countering views is met with such hostility. If it were truly a balanced team you would welcome more guys

We welcome more guys, and have already some names in mind. I don't know if you will like it, because they are not your names.

I don't believe he's not influenced by the guys who took him on board to make balance changes.

Actually, he suggested those changes all by himself. Whether you believe it or not is irrelevant.
Title: Re: Archery after last patch
Post by: En_Dotter on July 08, 2013, 10:43:48 pm
Accuracy, missile speed and 5 more arrows is nothing (33 % increase on bodkins is major!)? It's still a stat boost, and I'd definitely loom it if I wanted to archer again. At last the difference between looms and no looms on ranged weapons makes sense, lite it does with (most) melee weapons.

Why more ammo matters? A good archer doesnt need more than 20 arrows per round in battle server. In siege server u can die or loot and ur good. In strat u got weapon racks... No point getting that "buff" to ammo. Not to mention that in every single game mode cRPG offers (except DTV) you can profit from opposing archers - they shoot to, so pick up the arrows; 1 by 1 and ur full again...

I see this patch as something quite stupid. I do like more accuracy and more missile speed on +3 bows, but i like it only in theory... I dont see any difference when im using horn bow, rus bow or long bow. Guess what... i see a lot of difference when using short bow and bow... Joke... Maybe hire someone and pay him to do item balance... you know... someone who knows how to do it.
Title: Re: Archery after last patch
Post by: Kafein on July 08, 2013, 10:46:52 pm
Yeah because the speed of the arrow gives you a aimbot. I forgot that because I use a long bow over a yumi bow it's going to change how accurate I am.

Lower arrow speed means the good archers (aka those that can track targets) hit and the others don't. It also means there's the hope on the receiving end that you can actually dodge a projectile, enabling melee to have something resembling fun when dealing with ranged, and also finally a reason to start calling people noobs when they get shot. Before the patch being shot was tied to the behavior of the receiving end about as much as being struck by lightning or dying of a ruptured aneurysm. After the patch I don't even have a fitting analogy to describe how undeserved and random being shot is. I'm having more fun when I get random disconnections from the server because that has the exact same effect and I at least can do something about the disconnects.


The "power" of archers in a vacuum is completely irrelevant when the complaint is the amount. The same old problem that there's absolutely nothing in game that can counter and therefore balance a large population of archers except nerfs (and in this case, the fact that at some point melee players playing their archer alts will consider being shot more often is an acceptable tradeoff for playing melee instead of ranged) just becomes a lot more visible. There has been a general tendency towards making archers weaker offensively in every respect, instead of making them weaker defensively specifically against their logical counters, shields and cav. Also those two classes have been repeatedly nerfed exactly where it hurts against archers (shield skill and coverage, maneuver and other horse stats, riding, lances, you name it).
Title: Re: Archery after last patch
Post by: Templar_Steevee on July 08, 2013, 10:55:30 pm
For me as an archer with MW stuff there are no noticable chenges in my gear except amount of arrows. But It's is a misunderstand that a new guy can buy a bow with same dmg as i have.

Make same thing to melee fighters anf wave ow whining will flood this forum and ingame chat.
Title: Re: Archery after last patch
Post by: Necrorave on July 08, 2013, 10:59:02 pm
For me as an archer with MW stuff there are no noticable chenges in my gear except amount of arrows. But It's is a misunderstand that a new guy can buy a bow with same dmg as i have.

Make same thing to melee fighters anf wave ow whining will flood this forum and ingame chat.

You do realize a new guy would not do as well as you mostly due to the fact that they are new?  They did this to make it more based on skill and stats rather than gear.  Now it is a little bit of both rather then just gear mattering.
Title: Re: Archery after last patch
Post by: Gurnisson on July 08, 2013, 11:00:43 pm
Why more ammo matters? A good archer doesnt need more than 20 arrows per round in battle server.

More than 20, you say? Bodkins goes from 15 to 20 and is hands down the best arrows. You don't think people with need more than 15 arrows per round then? I've used more than my 34 mw bodkins in battles before, many times... You don't think that is a good buff? 2 slot bow, 1 slot weapon (langes messer, military sickle, mace etc.) and 20 bodkins is nothing to sneeze at.
Title: Re: Archery after last patch
Post by: Arrowblood on July 08, 2013, 11:02:19 pm
Worst is that the little shitbows have a higher missile speed now.
Title: Re: Archery after last patch
Post by: Grumbs on July 08, 2013, 11:03:20 pm
We welcome more guys, and have already some names in mind. I don't know if you will like it, because they are not your names.

Good to hear. I don't care who you get as long as there is a breadth of opinion, and people who won't shy away from getting their views heard in the current team. Sometimes you need people who aren't pussying around on the fence too. Have some ranged guys, some cav and some melee and represent the different classes rather than think you can get people who are totally down the line and safe.

Actually, he suggested those changes all by himself. Whether you believe it or not is irrelevant.

When the guys you are submitting changes to have publicly mentioned how they want to buff ranged your ideas of acceptable tweaks could be influenced, especially if you haven't made many tweaks yet.

Title: Re: Archery after last patch
Post by: Templar_Steevee on July 08, 2013, 11:09:06 pm
You do realize a new guy would not do as well as you mostly due to the fact that they are new?

Every new guy in this game will be killed by a veteran using even worse equipment than he.

They did this to make it more based on skill and stats rather than gear.  Now it is a little bit of both rather then just gear mattering.
So if they want that why we still have looms?
Title: Re: Archery after last patch
Post by: En_Dotter on July 08, 2013, 11:20:29 pm
More than 20, you say? Bodkins goes from 15 to 20 and is hands down the best arrows. You don't think people with need more than 15 arrows per round then? I've used more than my 34 mw bodkins in battles before, many times... You don't think that is a good buff? 2 slot bow, 1 slot weapon (langes messer, military sickle, mace etc.) and 20 bodkins is nothing to sneeze at.

...
I am talking about 2 quivers since most archers use bow, 2x quiver and melee... If you need more than 20 arrows in battle server then you either suck or u shoot randomly for the lolz. 2 quivers of bodkins (34 before the patch) were more than enough for me and i bet for most of proper archers. Now 40? Wtf do i need 40 for??? Only good for late waves of DTV. At least we now know that devs balance archery to DTV and not to some more popular modes...
Title: Re: Archery after last patch
Post by: Joker86 on July 08, 2013, 11:40:53 pm
First of all: You know my old treadmill: conquest mode will fix those problems. Stat changes will not. (And yes, I suppose it will also have an impact on the amount of archers, since the levels of acting and reacting get shifted towards the favour of infantry, which on battle mode is like the idiot, trying to survive while running around in order to eventually participate in the battle)

I just want to say, that you have to grant archers also a certain base level of effectivity. This means, that you can't balance the amount of archers by nerfing them. While in the sum it could indeed make things even on the paper (as being shot twenty times for three damage each will also get you killed sooner or later), it is an incredibly shitty experience for the archer. An important part of good game design is the feel of having might and power, to change and influence things. Water can indeed carve out entire caves out of solid rock, but this doesn't mean a drop of water is particularly powerful.

So if for some weird reason I would be summoned into the balancing team, I wouldn't nerf archers either. I actually think they are still UP, same for cav. And I am a pure infantry player.

Lobby for a conquest mode, guys. It's half finished, anyway! It is far better than lobbying against each other, which will inevitably lead to someone losing fun due to a nerf.
Title: Re: Archery after last patch
Post by: Necrorave on July 08, 2013, 11:50:54 pm
So if they want that why we still have looms?
Now it is a little bit of both rather then just gear mattering.
Title: Re: Archery after last patch
Post by: Lord_Kitazawa_of_Voodoo on July 09, 2013, 12:25:13 am
That's why there are shielders, to block arrows. Hide behind a shielder if you aren't one yourself. Realistically, a squad of archers would kill somebody without a shield, but the community cries BUFF 2H!
Title: Re: Archery after last patch
Post by: Joker86 on July 09, 2013, 12:34:54 am
Oh yes, yet another point:

Neither "get a shield" is a valid argument (as it's implying to change the class or build, which is not acceptable if the initial build is one which is meant to be valid, like pure 2hd/polearm for example), nor is "hide behind a shielder" (because to be in cover effectively you need teamspeak or fixed formations) or "stay in cover" (as you don't play the game while hiding behid cover), so please refrain from further usage of those arguments.
Title: Re: Archery after last patch
Post by: En_Dotter on July 09, 2013, 12:57:53 am
Oh yes, yet another point:

Neither "get a shield" is a valid argument (as it's implying to change the class or build, which is not acceptable if the initial build is one which is meant to be valid, like pure 2hd/polearm for example), nor is "hide behind a shielder" (because to be in cover effectively you need teamspeak or fixed formations) or "stay in cover" (as you don't play the game while hiding behid cover), so please refrain from further usage of those arguments.

Oh, sorry, i forgot this isnt a team game. So basically we should all go solo and do what we think its best cus we are not using team speak together. Hmmm. How much IQ do u need to form a shield wall and and put 2h/poles behind/sideways and move as a group? Maybe a lot, but using simple [Q] "commands" can create that team spirit you speak of. Just have 2 ppl spamming commands and ppl start moving as a team, its that simple... I also thought [Q] menu was supposed to be used among ppl that are not in the same team speak (or not in team speak at all).
I wont say "take a shield" but i will say hide behind a shielder. Why have shielders if they dont provide cover? Ah right... selfish ppl take shields just to survive longer or something i guess. TEAM GAME FUCKING HELL... Use brains or listen to someone who actually uses it...
You want to be part of balance crew and u say "hide behind a shielder" is not good... My god...
Title: Re: Archery after last patch
Post by: Joker86 on July 09, 2013, 01:07:51 am
Oh, sorry, i forgot this isnt a team game. So basically we should all go solo and do what we think its best cus we are not using team speak together. Hmmm. How much IQ do u need to form a shield wall and and put 2h/poles behind/sideways and move as a group? Maybe a lot, but using simple [Q] "commands" can create that team spirit you speak of. Just have 2 ppl spamming commands and ppl start moving as a team, its that simple... I also thought [Q] menu was supposed to be used among ppl that are not in the same team speak (or not in team speak at all).
I wont say "take a shield" but i will say hide behind a shielder. Why have shielders if they dont provide cover? Ah right... selfish ppl take shields just to survive longer or something i guess. TEAM GAME FUCKING HELL... Use brains or listen to someone who actually uses it...
You want to be part of balance crew and u say "hide behind a shielder" is not good... My god...

You are right, with a bit of good will (which the community does not have, to be honest), we could achieve this.

But you forgot to tell me about that coordination archers have to keep up with their teammates, which has to be of the same extend like moving in a closed formation, as things have to stay fair for all classes. And it wouldn't be fair if one class needs an unproportionally higher amount of teamwork than another one, to deal with the same number of enemies. Else you couldn't expect that amount of teamplay from that one class, could you?

P.S.: Even if the life of my mother would depend on it, I wouldn't want to be part of the balancing team  :lol:
Title: Re: Archery after last patch
Post by: Gurnisson on July 09, 2013, 01:34:53 am
If you need more than 20 arrows in battle server then you either suck or u shoot randomly for the lolz.

Some guys are not bad enough to get killed before they can use most of their arrows.. :wink:
Title: Re: Archery after last patch
Post by: Bronto on July 09, 2013, 02:59:50 am
Oh, sorry, i forgot this isnt a team game. So basically we should all go solo and do what we think its best cus we are not using team speak together. Hmmm. How much IQ do u need to form a shield wall and and put 2h/poles behind/sideways and move as a group? Maybe a lot, but using simple [Q] "commands" can create that team spirit you speak of. Just have 2 ppl spamming commands and ppl start moving as a team, its that simple... I also thought [Q] menu was supposed to be used among ppl that are not in the same team speak (or not in team speak at all).
I wont say "take a shield" but i will say hide behind a shielder. Why have shielders if they dont provide cover? Ah right... selfish ppl take shields just to survive longer or something i guess. TEAM GAME FUCKING HELL... Use brains or listen to someone who actually uses it...
You want to be part of balance crew and u say "hide behind a shielder" is not good... My god...

The thing that baffles me the most about most of these complaints in regards to teamwork is that it's really not that hard to do if you find the right people and know what to look for. On my archer alt I simply look for other archers and group up with them. Three archers shooting at a tin can means you'll probably survive and the tin can will probably lose if you can all aim well. Right now I have an infantry character and I just stick with my clan mates or people I've played alongside before and my survivability is greater than if I go at it alone. You don't need TS for these things just awareness (although TS helps). Also, learn how to fight in a group, don't rotate in a circle around your enemies if your "friends" (teammates) are with you. It's really quite simple that guy in front of you can't block two directions at once, so if you're smart someone's going to land a hit. Same thing with archers grouping up, just look for ranged and stick together. 2handed heroes aren't going to hang back and protect you if they aren't your friends and even if they are your friend they still probably won't! There are almost always people playing like this on a server, even if it's just three people, stay with them and see what you'll learn.
Title: Re: Archery after last patch
Post by: Thomek on July 09, 2013, 03:00:07 am
Elegantly jumping over Joker, and back on track:

I understand the rage of Stevee,

Archery was perceived to be practically useless unless you had mw bow and arrows and high levels too. A few die-hards had carved out their characters through countless hours, found the perfect builds etc..

Then the devs buff archery so any rabble from the street can be as good as them!! And who knows, maybe they are not even half bad those unloomed newbie Archers! :D

So for some archer vets, the floor fell out below them and the party was crashed by a bunch of noobs.. For everyone else this patch is a chance to actually play a decent archer! (impossible earlier, without huge time investment)

Give it some time, if the situation doesn't get better, nerf the hell out of them.
Title: Re: Archery after last patch
Post by: [Ant] on July 09, 2013, 03:02:52 am
I imagine that what you are seeing is all the ranged alternate characters that have been unplayable for 18 months being used again.


As melee I have noticed no difference at all, as cav a little.
 
I like this patch
-It is now possible to run a melee/archer hybrid.  (Archer char from dec 2010 is useable)
-It is now possible to kill with a low tier bow
-Bodkins are not the only arrow worth using
-More new player archers which are easier to dodge and back slash
Title: Re: Archery after last patch
Post by: Tennenoth on July 09, 2013, 05:47:23 am
I've read through the thread and thought it time to throw in my views, whether you like it or not! Personally, I dislike this patch, but that can be explained away through the fact that there are now more archers who are better than me. :)

As some people have started to say in the later pages, the barrier to entry to be "good" with archery has been reduced by the increase in missile speed whereby, as mentioned by multiple people, makes it easier to hit their targets lessening the amount of "lead" needed and allowing for much straighter shots over a greater distance.

That is the only thing that I see from this change, the barrier to entry is reduced and more people pick up a bow, as is only natural, also, at this point we've got people testing the patch, which always happens and skews the views for people, including myself.

The damage added to bows over heirloomed bows - makes little difference to me but for the more casual players, makes things more worthwhile. They are still not as accurate nor have the same missile speed (2 increase for example from +0 to +2 on the longbow is quite useful!) as the ones who put in the time but they're still viable (as they were before to be honest, but more so now)

As for the increase in the number of arrows per quiver - you've broken my mental count & increased the number of things I have to avoid, I disagree with anyone saying that 1 stack of 17 arrows is not enough! :wink:

So to end my opinion really, I don't like what has changed and to make a final judgement I need things to die down but I think I understand the reasoning behind it and fully support that. I feel that the change to basic bows & heirloomed bows with regards to the damage is unnecessary & merely increasing the missile speed of the lower power bows would allow for a lowered barrier to entry and making the whole environment to be less hostile.

Anyway, as I say, opinions but I shall sit out from playing until things calm down back to an equilibrium, I can't handle it at the best of times.
Title: Re: Archery after last patch
Post by: Zlisch_The_Butcher on July 09, 2013, 06:50:53 am
At any rate, when you have even ranged guys wondering why they were buffed and you look at the server population you have to wonder if you made the right changes.
I repeat the ONLY ranged players crying are the ones with 3+ rus/longbows and 3+ arrows who aren't miles above regular ranged anymore.
Title: Re: Archery after last patch
Post by: En_Dotter on July 09, 2013, 09:51:57 am
I repeat the ONLY ranged players crying are the ones with 3+ rus/longbows and 3+ arrows who aren't miles above regular ranged anymore.
Im a dedicated horn bow archer since i started playing this game, and im crying a little bit. But my cries go mostly to the fact that bow "realism" is broken. Short bow, bow and long bow are the "best" bows in this game since the last patch. Just take a look at their stats. But in reality they are either bad or mediocre (depending on which one we are talking about). Buff Rus bow, buff Horn bow, bufff Tatar bow and nerf fucking simple bows and ill stop crying. Now im basically crying over nothing, cus as i said i dont feel much of a difference in this game since the patch, except my 6 generations of looming are kinda meh, and all shit bows are better than good bows...
Title: Re: Archery after last patch
Post by: Cup1d on July 09, 2013, 10:08:32 am
I think En_Dotter and Tenne deserved their own special quiver, that contain only 1 arrow, but still weigh 10kg.
Title: Re: Archery after last patch
Post by: Aderyn on July 09, 2013, 10:40:58 am
people wont be happy untill archery does just as much damage as a peagun. If anything is gonna get reverted, it should get reverted to what it was before quiver weightnerfs.
Title: Re: Archery after last patch
Post by: RobertOfDrugsley on July 09, 2013, 11:22:27 am
Vote needs a "what's a bow?" option.
Title: Re: Archery after last patch
Post by: Berserkadin on July 09, 2013, 12:09:01 pm
Im a dedicated horn bow archer since i started playing this game, and im crying a little bit. But my cries go mostly to the fact that bow "realism" is broken. Short bow, bow and long bow are the "best" bows in this game since the last patch. Just take a look at their stats. But in reality they are either bad or mediocre (depending on which one we are talking about). Buff Rus bow, buff Horn bow, bufff Tatar bow and nerf fucking simple bows and ill stop crying. Now im basically crying over nothing, cus as i said i dont feel much of a difference in this game since the patch, except my 6 generations of looming are kinda meh, and all shit bows are better than good bows...
Well looking at the stats, bows like tatar and horn sacrifices dmg for missile speed, accuracy and draw speed. I don't really see the problem. Bow does 2 more damage then Horn Bow, but Horn got 2 more missile speed, 2 more accuracy and 2 more speed. If you're ready to sacrifice 2 more dmg you can use Tatar Bow and get 6 more draw speed and 2 missile speed. Also, bow got 2 slots, tatar, nomad and horn got 1.
 
It's called DIVERSITY
Title: Re: Archery after last patch
Post by: Molly on July 09, 2013, 12:15:22 pm
[...]DIVERSITY
Stay away with your foul witchcraft!
Title: Re: Archery after last patch
Post by: bagge on July 09, 2013, 12:19:54 pm
Im a dedicated horn bow archer since i started playing this game, and im crying a little bit. But my cries go mostly to the fact that bow "realism" is broken. Short bow, bow and long bow are the "best" bows in this game since the last patch. Just take a look at their stats. But in reality they are either bad or mediocre (depending on which one we are talking about). Buff Rus bow, buff Horn bow, bufff Tatar bow and nerf fucking simple bows and ill stop crying. Now im basically crying over nothing, cus as i said i dont feel much of a difference in this game since the patch, except my 6 generations of looming are kinda meh, and all shit bows are better than good bows...

Imo Horn Bow is ez mode bow now :P
Title: Re: Archery after last patch
Post by: Rico on July 09, 2013, 02:07:35 pm
This patch makes an unnecessary buff for archers and makes it unballanced. Now even with a short bow you can kill everyone if you use a bodlins because you will deal 27 pierce dmg!!! and that's a dmg without bonus from PD.
27 pierce damage is not much at all.
Title: Re: Archery after last patch
Post by: Rebelyell on July 09, 2013, 02:17:48 pm
27 pierce damage is not much at all.

ho ho ho
u funny
Title: Re: Archery after last patch
Post by: Templar_Steevee on July 09, 2013, 02:37:30 pm
27 pierce damage is not much at all.
I don't think so.
I use archer dmg calc, 6 PD 160 wpf.
As first target i put my stats: 53 HP (18 str no IF) and 43 body armor.
Every single arrow will took me 21.8 or higher , so i'll die in 2-3 shots in body. With headshots with same head armor you kan kill someone with 1-2 arrows. Upkeep for short bow is 60 gold, for bodkins 354gold

And now funnier thing: we are going to shoot Templar_Bobby 24 STR 8If (75 hp) He have 67 body armor and 53 head armor.
With head shots he will die in 2-3 shots, in body 3-5 hits.

2224 gold upkeep (Bobby) vs Archer (2 quivers of bodkins, Short bow, rags and Stick for eg) < 1000 upkeep

IMO we can call that BULLSHIT.


Ok, last one question from me to devs:

Why arrows released frow wealker bows have higher missile speed?

IMO that have no logic in it. Dmg in flying thing irl depends it's speed and weigth.
If we shoot with same arrow kind (same weigth) there should be simple relation: missiles shooted from bow with higher dmg are flying faster.

But in here we have something different. Waekest bows have fastests missiles.

WHY?!
Title: Re: Archery after last patch
Post by: OttomanSniper on July 09, 2013, 03:14:01 pm
i dont feel any buff, still cant kill with one shot to head.
Title: Re: Archery after last patch
Post by: Grumpy_Nic on July 09, 2013, 03:21:06 pm
I don't think so.
I use archer dmg calc, 6 PD 160 wpf.
As first target i put my stats: 53 HP (18 str no IF) and 43 body armor.
Every single arrow will took me 21.8 or higher , so i'll die in 2-3 shots in body. With headshots with same head armor you kan kill someone with 1-2 arrows. Upkeep for short bow is 60 gold, for bodkins 354gold

And now funnier thing: we are going to shoot Templar_Bobby 24 STR 8If (75 hp) He have 67 body armor and 53 head armor.
With head shots he will die in 2-3 shots, in body 3-5 hits.

2224 gold upkeep (Bobby) vs Archer (2 quivers of bodkins, Short bow, rags and Stick for eg) < 1000 upkeep

IMO we can call that BULLSHIT.


Ok, last one question from me to devs:

Why arrows released frow wealker bows have higher missile speed?

IMO that have no logic in it. Dmg in flying thing irl depends it's speed and weigth.
If we shoot with same arrow kind (same weigth) there should be simple relation: missiles shooted from bow with higher dmg are flying faster.

But in here we have something different. Waekest bows have fastests missiles.

WHY?!

and why do archers play in rags? Cuz of epic weight of 10 for a pack of bodkins. If you take 2 packs you'll have the same weight as heavy armor but are still naked.
The best thing is that when you take 2 slots with bodkins is that you are limited to 30 shots, how many times can a melee character swing his sword?
Title: Re: Archery after last patch
Post by: Templar_Steevee on July 09, 2013, 03:27:17 pm
and why do archers play in rags?

There is another reason: Over 10 weigth of your body armor you will loose wpf, and archers also loose wpf because of PD, so you can'ty sacrefice more for better armor.
Title: Re: Archery after last patch
Post by: Cup1d on July 09, 2013, 04:29:15 pm
I played on STF 18/21 archer now with mw rus and mw bodkin arrows, was good fun. Switched to my main and got raped by 3-5 HA and HX all the time, even with a shield.

See you when they revert this shit.

No doubt, that with your archer char you can kill 3-5 cavalry or 3-5 2H alone all the time.
Title: Re: Archery after last patch
Post by: Paul on July 09, 2013, 04:58:25 pm
I don't think so.
I use archer dmg calc, 6 PD 160 wpf.
As first target i put my stats: 53 HP (18 str no IF) and 43 body armor.
Every single arrow will took me 21.8 or higher , so i'll die in 2-3 shots in body. With headshots with same head armor you kan kill someone with 1-2 arrows. Upkeep for short bow is 60 gold, for bodkins 354gold

And now funnier thing: we are going to shoot Templar_Bobby 24 STR 8If (75 hp) He have 67 body armor and 53 head armor.
With head shots he will die in 2-3 shots, in body 3-5 hits.

2224 gold upkeep (Bobby) vs Archer (2 quivers of bodkins, Short bow, rags and Stick for eg) < 1000 upkeep

IMO we can call that BULLSHIT.


Ok, last one question from me to devs:

Why arrows released frow wealker bows have higher missile speed?

IMO that have no logic in it. Dmg in flying thing irl depends it's speed and weigth.
If we shoot with same arrow kind (same weigth) there should be simple relation: missiles shooted from bow with higher dmg are flying faster.

But in here we have something different. Waekest bows have fastests missiles.

WHY?!

Afaik archers have increased break chance on their arrows which pretty much fucks up your whole upkeep argumentation. For damage calc you  didn't take in the cRPG hit zone multipliers which even puts a penalty on hitting the torso. Only head hits are very slightly buffed compared to Native, the rest is nerfed. I won't even start with talking about air friction and the resulting damage reduce over distances. Also get some IF.

Some "weaker" bows have higher shot speed than "stronger" bows to represent the difference between composite and (wooden) one material bows. Irl the latter have a rather low maximum spring speed of the wood, so giving them higher draw weight doesn't neccessarily make them shot the same (light) arrows faster but gives them the abilty to launch heavy war arrows. Yes, ingame one has to imagine(engine limitations) that the small, high shot speed bows use lighter arrows - thus the lower damage.
Title: Re: Archery after last patch
Post by: Templar_Steevee on July 09, 2013, 06:42:38 pm
I just checked with Bobby that what calculator shows and it's true.
I killed him in 5 shot in body and 2 in head.
Title: Re: Archery after last patch
Post by: Paul on July 09, 2013, 06:55:29 pm
Wait, how many shots should it take in your opinion?
Title: Re: Archery after last patch
Post by: Templar_Steevee on July 09, 2013, 06:57:09 pm
With a bow for 60 gold upkeep at least 2 o 3 more...
Title: Re: Archery after last patch
Post by: Necrorave on July 09, 2013, 06:58:55 pm
Sigh

People who have already chosen sides will not change their minds

This is a pointless argument that will literally go no where.  Might as well stop now.  Arguments between the people that "Know" and the people that think they know is about as productive as my sexual organs.  (Not at all)

It's like trying to prove to someone that Kesh is not gay.
Title: Re: Archery after last patch
Post by: Templar_Steevee on July 09, 2013, 07:09:50 pm
Afaik archers have increased break chance on their arrows which pretty much fucks up your whole upkeep argumentation.
Didn't noticed that, i'm on stable level of gold and i earn a bit with almost most expensive gear for archers that is not reducing WPF
Yes, ingame one has to imagine(engine limitations) that the small, high shot speed bows use lighter arrows - thus the lower damage.
But i can't imagine it in game, because all archers are using same arrows (choosen from few kinds)
So maybe you should implement arrows with lower dmg and higher max speed and slower but with higher dmg?


MODIFY
Heavier hi dmg arrows shouldn't be able to use with weaker bows, bows with 5 or 6 PD can use all kinds
Title: Re: Archery after last patch
Post by: CrazyCracka420 on July 09, 2013, 07:13:44 pm
There's nothing wrong with archers (they are underpowered if anything), the problem is the battle game mode.

Either implement a conquest battle mode, or simplify things and spawn MOTF 30 seconds into the round (so infantry can fight over an area, and try and take and hold it).

This will change the dynamic of infantry having to try and engage archers/cavalry, and force cavalry and archers to engage the enemy infantry who's holding the ground necessary to win the round.

This is really the most logical suggestion I've seen on the forums in regards to class balance.
Title: Re: Archery after last patch
Post by: Vodner on July 10, 2013, 01:13:26 am
Either implement a conquest battle mode, or simplify things and spawn MOTF 30 seconds into the round (so infantry can fight over an area, and try and take and hold it).
This. I forget who I originally saw suggest this (I think it was Xeen), but making MoTF spawn early in the round would solve a lot of issues in battle. Some people run off into the corner and do nothing all round? Doesn't matter, the game ends without them needing to die. Bunch of people holed up in an easily defensible location? Again, doesn't matter, unless that location is actually on the flags. Some HA/HX kiting in a 1v15 situation? Doesn't matter, unless he's holding the flags.

Right now, the best solution to people holed up in a defensible location is to do absolutely nothing for several minutes in a row, until MoTF eventually spawns. People either have to choose between having fun, or winning. I'm stubborn, so I prefer to wait for the MoTF just to spite the other guys (even if we have 30+ people and it's just a single enemy). It is also incredibly frustrating to throw myself into a meatgrinder along with a handful of teammates in a last-ditch effort to do enough damage to eke out a win, just to die and see that there are a chunk of well-armored friendly infantry hiding in a corner so that they can score some kills before we lose.

The only issue I can think of is that MoTF spawns would all have to be balanced so that both teams both have equal access to them.

e:
The radius and cap time of the flags would likely have to be increased to accommodate high player counts. There are also a whole slew of interesting balance tweaks that could be tried - for example, weighing players close to the flag heavier than players who are at the extremity of the cap radius.
Title: Re: Archery after last patch
Post by: Grumpy_Nic on July 10, 2013, 11:55:28 am
A healing tent should spawn at the defensive location so its worth holding it
Title: Re: Archery after last patch
Post by: CrazyCracka420 on July 10, 2013, 05:29:46 pm
I put up a suggestion

I think this might help solve the problem:  http://forum.meleegaming.com/suggestions-corner/change-battle-to-%27conquest%27-mode-by-spawning-motf-early-in-rounds/

Please vote/comment!
Title: Re: Archery after last patch
Post by: Arrowblood on July 11, 2013, 08:57:39 am
Afaik archers have increased break chance on their arrows which pretty much fucks up your whole upkeep argumentation. For damage calc you  didn't take in the cRPG hit zone multipliers which even puts a penalty on hitting the torso. Only head hits are very slightly buffed compared to Native, the rest is nerfed. I won't even start with talking about air friction and the resulting damage reduce over distances. Also get some IF.

Some "weaker" bows have higher shot speed than "stronger" bows to represent the difference between composite and (wooden) one material bows. Irl the latter have a rather low maximum spring speed of the wood, so giving them higher draw weight doesn't neccessarily make them shot the same (light) arrows faster but gives them the abilty to launch heavy war arrows. Yes, ingame one has to imagine(engine limitations) that the small, high shot speed bows use lighter arrows - thus the lower damage.

First off, i like realism.

The problem is now that ingame a bow with a higher missile speed is alot easier to use than one with a low missile speed. And if that is connected with a high speed in reloading it gets even more easier to counter a long or rusbow. And a 9 PD and 5 WM build with a hornbow and bodkins is alot more useful than the same build with a longbow. Simply because of the missile speed. It ist horrible how fast the arrow flys.