Poll

Should dev team revert stats of bows and arrows to old ones before patch?

yes
71 (52.6%)
no
64 (47.4%)

Total Members Voted: 135

Author Topic: Archery after last patch  (Read 8184 times)

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Offline Templar_Steevee

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Archery after last patch
« on: July 08, 2013, 04:14:30 pm »
+17
After last patch non loomed archers got a huge buff to amount of arrows and dmg.
Because of that tons of ppl started making archers surviving on battlefield as a non shield guy is almost impossible. There are also more HA and HX.

Making bows on +3 are at the moment almost a missunderstand, because when you spent 3 loompoint on it you will gain 2 points in speed and missile speed and 1 in accuracy. That's a bullshit.

This patch makes an unnecessary buff for archers and makes it unballanced. Now even with a short bow you can kill everyone if you use a bodlins because you will deal 27 pierce dmg!!! and that's a dmg without bonus from PD.

Because of hilarious amount of ranged on EU1 is playing 60 ppl and most of them have a bow or x-bow in their hands...

I also want to remind devs that's a game called Mount&Blade, not a Counter Strike - medieval edition...

For archers with MW stuff that patch gives only some amount of arrows, and IMO it is unnecessary.

Devs pls woke up and revert archery to state from before patch, it will decrease amount of archers and male that game playable without shield, because now even shilders are fucked up because of amount of archers.
« Last Edit: July 09, 2013, 02:02:07 am by Kalam »
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Offline Chasey

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Re: Archery after last patch
« Reply #1 on: July 08, 2013, 04:19:11 pm »
+36
even archers are sick of archers
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Offline Grumpy_Nic

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Re: Archery after last patch
« Reply #2 on: July 08, 2013, 04:19:39 pm »
+1
I wouldnt completely revert it, now somebody with unloomed gear can actuall be useful. This is possible for all melee classes.
Maybe just nerf by 2 damage points or something, nothing major. I dont think there is a lot of difference between getting shot once pre patch and getting shot once after patch, its just a higher amount of ranged now because finally you can do damage without spending 6 loompoints.
I still get onehit by pretty much everything on my xbow char and get 2-3 hit on my melee chars, no difference.

Offline Mwahahaha

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Re: Archery after last patch
« Reply #3 on: July 08, 2013, 04:22:03 pm »
+2
It`s like : "OMG why I spent 6 generations to loom bow and arrows"  :shock:

Offline Templar_Steevee

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Re: Archery after last patch
« Reply #4 on: July 08, 2013, 04:27:04 pm »
-1
Grumpy, you were able to deal a nice dmg with non loomed bows before path, but you should use a seriouse bow (serious IMO are bows from horn and above) Lower tier bows are more for fun almost like some low cost melee weapons that ppl are using for getting gold.
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Offline Tojo

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Re: Archery after last patch
« Reply #5 on: July 08, 2013, 04:31:18 pm »
0
i dont mind all the new archers as a melee build, I find it very easy to crush their skulls with my bec de corbin. If you have a group of people you play with have them all make STF archers with shotbows anf just stun lock enemies to death rapid fire style...

Offline Strudog

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Re: Archery after last patch
« Reply #6 on: July 08, 2013, 04:43:09 pm »
-1
Dont forget the increase in missile speed which was also an uneccesary buff, makes them even more accurate than before
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Offline jtobiasm

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Re: Archery after last patch
« Reply #7 on: July 08, 2013, 04:47:18 pm »
+3
Dont forget the increase in missile speed which was also an uneccesary buff, makes them even more accurate than before

WHAT? It just changes how far in front you shoot if someone is running in a direction.

Offline Gnjus

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Re: Archery after last patch
« Reply #8 on: July 08, 2013, 04:52:12 pm »
+1
I also want to remind devs that's a game called Mount&Blade, not a Counter Strike - medieval edition...

Coming from a dedicated archer.....they've managed to create another paradox in their mod.
Do you honestly think you have any sort of moral authority, Reyiz? Go genocide some more armenians and deny it ever happened, please, and stay in the middle east.
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Offline Molly

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Re: Archery after last patch
« Reply #9 on: July 08, 2013, 04:52:47 pm »
+1
WHAT? It just changes how far in front you shoot if someone is running in a direction.
...hence more accurate. -.-
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Offline Zlisch_The_Butcher

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Re: Archery after last patch
« Reply #10 on: July 08, 2013, 05:02:47 pm »
+5
even archers are sick of archers
Note that the archers with fully loomed 3+ long/rusbows are the archers who dislike the patch, this is what he dislikes "Making bows on +3 are at the moment almost a missunderstand, because when you spent 3 loompoint on it you will gain 2 points in speed and missile speed and 1 in accuracy. That's a bullshit.". best patch that happened to ranged in a long time, <3 u Tydeus (plz buff me). The patch buffed HA, and it rebalanced archery so that not only the long/rusbow were useful, this is pretty much just like the 2h heroes who cried "you broke my danish greatsword!" when the 2h section was balanced internally.

Only change I'd like to this patch would be higher accuracy and lower missile speed
« Last Edit: July 08, 2013, 05:07:20 pm by Zlisch_The_Butcher »
1H stab is the fastest, strongest and longest 1H animation. There's no reason NOT to use it in all instances. I don't know if it's OP, but it's boring. 1H used to be fun because you had a fast (left), long (right) and the most devastating attack (stab) and had to choose the best attack for each occasion.

Offline jtobiasm

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Re: Archery after last patch
« Reply #11 on: July 08, 2013, 05:03:47 pm »
0
...hence more accurate. -.-

Yeah because the speed of the arrow gives you a aimbot. I forgot that because I use a long bow over a yumi bow it's going to change how accurate I am.

Offline Prpavi

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Re: Archery after last patch
« Reply #12 on: July 08, 2013, 05:06:47 pm »
+2
whoa there Steveee, Paul says ranged is balanced and doesn't win the rounds, now dare you?!

rangedfest? I've gone so numb from the bullshit in this mod I just run around in my Pilgrim disguise with a bamboo spear and get oneshot by almost anybody 90% of the time so it doesn't really matter to me any more tbh.
And now he can't play because of "common sense" and he doesn't understand how this common sense works
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Offline dreadnok

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Re: Archery after last patch
« Reply #13 on: July 08, 2013, 05:16:24 pm »
0
I wouldnt completely revert it, now somebody with unloomed gear can actuall be useful. This is possible for all melee classes.
Maybe just nerf by 2 damage points or something, nothing major. I dont think there is a lot of difference between getting shot once pre patch and getting shot once after patch, its just a higher amount of ranged now because finally you can do damage without spending 6 loompoints.
I still get onehit by pretty much everything on my xbow char and get 2-3 hit on my melee chars, no difference.

All unloomed gear sucks compared loomed gear.
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Offline Strudog

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Re: Archery after last patch
« Reply #14 on: July 08, 2013, 05:17:47 pm »
0
All unloomed gear sucks compared loomed gear.

What would be the point of looms if no non loomed items didnt suck compared to loomed items?

IMO i believe looms shouldnt give a stat boost but just an aesthetic boost
« Last Edit: July 08, 2013, 05:22:45 pm by strudog »
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