Poll

Should dev team revert stats of bows and arrows to old ones before patch?

yes
71 (52.6%)
no
64 (47.4%)

Total Members Voted: 135

Author Topic: Archery after last patch  (Read 8198 times)

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Offline Uther Pendragon

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Re: Archery after last patch
« Reply #60 on: July 08, 2013, 10:14:22 pm »
+6
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Offline Berserkadin

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Re: Archery after last patch
« Reply #61 on: July 08, 2013, 10:15:30 pm »
+4
Probably alot of newer players try out archers now since they actually can hurt people without having to sacrifice alot of hours to get looms.

Btw, if some of you people are so very annoyed by ranged, you could do something about it instead of flooding the forums with your tears. Try to find other people, organize, use gear and tactics to counter ranged and making their existance alot more annoying. It's doable, it just requires abit of an effort, a bigger effort then crying rivers. Create an anti-ranged death squad.
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Offline CrazyCracka420

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Re: Archery after last patch
« Reply #62 on: July 08, 2013, 10:18:11 pm »
+1
Probably alot of newer players try out archers now since they actually can hurt people without having to sacrifice alot of hours to get looms.

Btw, if some of you people are so very annoyed by ranged, you could do something about it instead of flooding the forums with your tears. Try to find other people, organize, use gear and tactics to counter ranged and making their existance alot more annoying. It's doable, it just requires abit of an effort, a bigger effort then crying rivers. Create an anti-ranged death squad.

Get a group of 5 or 10 super agile power throwers running around the server with shield skill. 

I've seen a group of throwers roll a server before, I've seen a group of horse archers or horse xbows roll a server, I've seen a group of archers banner stacking and roll a server, seen a group of mixed cavalry (lancers, HX, and HA) roll a server.  Seen a group of mixed infantry roll a server before.

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Offline Necrorave

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Re: Archery after last patch
« Reply #63 on: July 08, 2013, 10:18:53 pm »
+1
and you look at the server population you have to wonder if you made the right changes.

In all honesty, there is a big difference between the right decision and the popular decision.  Just because a bunch of babies didn't get their way and left so they can grumble to themselves for a couple days does not mean it was not the wrong decision.

I may not agree with everything the balancing team throws our way, but I feel this was fair game.

Offline Berserkadin

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Re: Archery after last patch
« Reply #64 on: July 08, 2013, 10:19:22 pm »
+2
Get a group of 5 or 10 super agile power throwers running around the server with shield skill.
And await the "NERF THROWERS OPOPOPOP" threads.  :lol:
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Offline darmaster

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Re: Archery after last patch
« Reply #65 on: July 08, 2013, 10:20:53 pm »
0
I remember when all bows did pierce damage  :lol: But this clearly is a new level of OPness. Unloomed archers actually being able to hurt people with their bows?!


i agree; unloomed archers were actually useless, now probably looming stuff as archer is not that much useful, so we should aim for the middle; also more than a nerf, i think a ranged balance/ranged limit is needed, but that's a really big step to take honestly.

just, can i add something? i really think that, before this patch, only really skilled players, like bagge or robinhood were able to do something (actually to do much) as archers, while the average people couldn't; i don't think this has to be looked in such a negative way imo.
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Offline Vodner

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Re: Archery after last patch
« Reply #66 on: July 08, 2013, 10:28:14 pm »
0
I expect this will end up like the throwing buff that followed the enormous throwing nerf - a ton of people playing archer for the novelty, followed by a return to normality.

Offline Templar_Steevee

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Re: Archery after last patch
« Reply #67 on: July 08, 2013, 10:34:00 pm »
-1
Before path single unskilled archer can do shit same as lonley newbie melee fighter.

Before patch i was running around with short bow and bodkin arrows and i was killing ppl with that(you can see some screenshots in panos achivement thread) and that wasn't so hard for me. So arguments like non loomed bows were too weak is a silly argument...
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Offline cmp

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Re: Archery after last patch
« Reply #68 on: July 08, 2013, 10:38:25 pm »
+7
Yet the thought of adding guys with countering views is met with such hostility. If it were truly a balanced team you would welcome more guys

We welcome more guys, and have already some names in mind. I don't know if you will like it, because they are not your names.

I don't believe he's not influenced by the guys who took him on board to make balance changes.

Actually, he suggested those changes all by himself. Whether you believe it or not is irrelevant.
« Last Edit: July 08, 2013, 10:44:35 pm by cmpxchg8b »

Offline En_Dotter

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Re: Archery after last patch
« Reply #69 on: July 08, 2013, 10:43:48 pm »
-3
Accuracy, missile speed and 5 more arrows is nothing (33 % increase on bodkins is major!)? It's still a stat boost, and I'd definitely loom it if I wanted to archer again. At last the difference between looms and no looms on ranged weapons makes sense, lite it does with (most) melee weapons.

Why more ammo matters? A good archer doesnt need more than 20 arrows per round in battle server. In siege server u can die or loot and ur good. In strat u got weapon racks... No point getting that "buff" to ammo. Not to mention that in every single game mode cRPG offers (except DTV) you can profit from opposing archers - they shoot to, so pick up the arrows; 1 by 1 and ur full again...

I see this patch as something quite stupid. I do like more accuracy and more missile speed on +3 bows, but i like it only in theory... I dont see any difference when im using horn bow, rus bow or long bow. Guess what... i see a lot of difference when using short bow and bow... Joke... Maybe hire someone and pay him to do item balance... you know... someone who knows how to do it.
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Offline Kafein

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Re: Archery after last patch
« Reply #70 on: July 08, 2013, 10:46:52 pm »
+1
Yeah because the speed of the arrow gives you a aimbot. I forgot that because I use a long bow over a yumi bow it's going to change how accurate I am.

Lower arrow speed means the good archers (aka those that can track targets) hit and the others don't. It also means there's the hope on the receiving end that you can actually dodge a projectile, enabling melee to have something resembling fun when dealing with ranged, and also finally a reason to start calling people noobs when they get shot. Before the patch being shot was tied to the behavior of the receiving end about as much as being struck by lightning or dying of a ruptured aneurysm. After the patch I don't even have a fitting analogy to describe how undeserved and random being shot is. I'm having more fun when I get random disconnections from the server because that has the exact same effect and I at least can do something about the disconnects.


The "power" of archers in a vacuum is completely irrelevant when the complaint is the amount. The same old problem that there's absolutely nothing in game that can counter and therefore balance a large population of archers except nerfs (and in this case, the fact that at some point melee players playing their archer alts will consider being shot more often is an acceptable tradeoff for playing melee instead of ranged) just becomes a lot more visible. There has been a general tendency towards making archers weaker offensively in every respect, instead of making them weaker defensively specifically against their logical counters, shields and cav. Also those two classes have been repeatedly nerfed exactly where it hurts against archers (shield skill and coverage, maneuver and other horse stats, riding, lances, you name it).
« Last Edit: July 08, 2013, 11:05:23 pm by Kafein »

Offline Templar_Steevee

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Re: Archery after last patch
« Reply #71 on: July 08, 2013, 10:55:30 pm »
0
For me as an archer with MW stuff there are no noticable chenges in my gear except amount of arrows. But It's is a misunderstand that a new guy can buy a bow with same dmg as i have.

Make same thing to melee fighters anf wave ow whining will flood this forum and ingame chat.
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Offline Necrorave

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Re: Archery after last patch
« Reply #72 on: July 08, 2013, 10:59:02 pm »
+1
For me as an archer with MW stuff there are no noticable chenges in my gear except amount of arrows. But It's is a misunderstand that a new guy can buy a bow with same dmg as i have.

Make same thing to melee fighters anf wave ow whining will flood this forum and ingame chat.

You do realize a new guy would not do as well as you mostly due to the fact that they are new?  They did this to make it more based on skill and stats rather than gear.  Now it is a little bit of both rather then just gear mattering.

Offline Gurnisson

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Re: Archery after last patch
« Reply #73 on: July 08, 2013, 11:00:43 pm »
+3
Why more ammo matters? A good archer doesnt need more than 20 arrows per round in battle server.

More than 20, you say? Bodkins goes from 15 to 20 and is hands down the best arrows. You don't think people with need more than 15 arrows per round then? I've used more than my 34 mw bodkins in battles before, many times... You don't think that is a good buff? 2 slot bow, 1 slot weapon (langes messer, military sickle, mace etc.) and 20 bodkins is nothing to sneeze at.
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Offline Arrowblood

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Re: Archery after last patch
« Reply #74 on: July 08, 2013, 11:02:19 pm »
0
Worst is that the little shitbows have a higher missile speed now.