Poll

Should dev team revert stats of bows and arrows to old ones before patch?

yes
71 (52.6%)
no
64 (47.4%)

Total Members Voted: 135

Author Topic: Archery after last patch  (Read 8213 times)

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Offline Molly

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Re: Archery after last patch
« Reply #30 on: July 08, 2013, 06:25:33 pm »
+1
The issues isn't the mode or the ranged damage or anything else than the amount.

As 1 melee guy, I can avoid 2 archers kinda decent when I try to get close to them. Sticking to walls, go around corners, try to get behind, not running a straight line and stuff like that. When there are blobs of 3 and more archers, it is just not possible...

Really good archers like Robin, Woodland, Nikodin... they are already hard to get when they are alone. Mediocre archers in blobs  make that up with fire rate and their amount.

I don't pretend to have any idea how to solve this tbh. I firmly believe that the amount of them the is the real problem that needs solving tho.
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Offline cmp

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Re: Archery after last patch
« Reply #31 on: July 08, 2013, 06:29:25 pm »
+3
I guess you could politely ask them to change class.

Offline Grumpy_Nic

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Re: Archery after last patch
« Reply #32 on: July 08, 2013, 06:31:15 pm »
+3
The issues isn't the mode or the ranged damage or anything else than the amount.

As 1 melee guy, I can avoid 2 archers kinda decent when I try to get close to them. Sticking to walls, go around corners, try to get behind, not running a straight line and stuff like that. When there are blobs of 3 and more archers, it is just not possible...

Really good archers like Robin, Woodland, Nikodin... they are already hard to get when they are alone. Mediocre archers in blobs  make that up with fire rate and their amount.

I don't pretend to have any idea how to solve this tbh. I firmly believe that the amount of them the is the real problem that needs solving tho.

Of course its the amount of them. Will 2 archers per team (as long as its not 2 shokos or 2 bagges or steeves...) be much of a problem? No
10 of them? Yes

2 Cav a problem? Probably not
10 of them? Yes

2 2handers? No
10 of them? Yes

etc....

Offline Gristle

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Re: Archery after last patch
« Reply #33 on: July 08, 2013, 06:33:04 pm »
+5
I also want to remind devs that's a game called Mount&Blade...

I am so tired of hearing this idiocy. Show me one Native faction that doesn't have bowmen or crossbowmen. I can name 2 factions that don't have mounted fighters.

Offline Grumbs

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Re: Archery after last patch
« Reply #34 on: July 08, 2013, 06:35:58 pm »
-1
Grums, the downvote war is on  :rolleyes:

Never had anything to lose with rep since the yell thread :D . It means absolutely nothing regardless anyway

CMP is in full troll mode I see . We could ask them to change class or you could get some decent balancers that play the game, not guys that are more interested in some shitty rageball mod and never play battle or new balancers that don't want to rock the boat. Get guys like Muffin or various others. There are a lot of decent candidates in that thread



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Offline cmp

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Re: Archery after last patch
« Reply #35 on: July 08, 2013, 06:41:38 pm »
+8
I am so tired of hearing this idiocy. Show me one Native faction that doesn't have bowmen or crossbowmen. I can name 2 factions that don't have mounted fighters.

More importantly, who cares about that? This is cRPG, not Mount&Blade.

Offline Templar_Steevee

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Re: Archery after last patch
« Reply #36 on: July 08, 2013, 06:42:28 pm »
+1
cmp's diagram didn't include one thing:  archer's skill (yea, that's true, as an archer you need skill asto to shoot good and move around battlefield)

Because of tons of patches narfing ranged they were forced to be better and better or just die like a tiny pig.

Because of patches like this even a medium skilled archer can take a cheap bow that normally should do anything to plated guys and just spam them with bodkin arrows to death.

Dmg from short bow&bodkins is 27 pierce dmg = Red Tassel Spear on stab, it's a joke.
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Offline CrazyCracka420

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Re: Archery after last patch
« Reply #37 on: July 08, 2013, 06:47:22 pm »
+5
Ranged is a problem on battle servers simply due to battle mode being a kind of flawed mode. Battle is all about killing and not dying, no objective. Change it something that got some sort of tactical objective and shit might start making sense. Also, maybe speed up melee abit.

Grums, the downvote war is on  :rolleyes:

This 100%.  The issue is the amount of ranged (and always has been).  I have no problem with archers on the battlefield, they have a purpose and are just as much a part of warfare as any other class.

Infantry is good at taking and holding ground.  But in the battle mode, there's no "ground" that needs to be taken.  So archers can run and gun and be just as effective at turning the tide of battle as infantry.  If this was a zone control type of battle (with 3 or 5 flags to control, and only 2 or 3 being active at a time), infantry would be much more useful, and nobody would have a legitimate complaint about ranged.

Switching to zone control battle mode would solve a lot of issues we currently experience.

*EDIT* I'm not suggesting that we put any limits on the amount of ranged, or that we should discourage people from being a ranged class.  I don't care how many people are playing any class, that's their choice.
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Offline Templar_Steevee

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Re: Archery after last patch
« Reply #38 on: July 08, 2013, 06:48:53 pm »
0
I am so tired of hearing this idiocy. Show me one Native faction that doesn't have bowmen or crossbowmen. I can name 2 factions that don't have mounted fighters.

I don't want to remove ranged from this game, they give more colors to it. I only think that this buff was totally unnecessary.

Try to give a buff like this to one of other classes for ex polearms and i'm almost sure, that next day 80% of melee will be polearms...
Archer forever :D

Offline pingpong

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Re: Archery after last patch
« Reply #39 on: July 08, 2013, 06:56:51 pm »
-1
I want archery back the way it was, you just fucked those people in the arse who loomed bows to +3, and quadrupled the number of archers on server, also you made the differences between +3 and normal peasent scrub bow so neglible they are not worth looming. If this is the future of C-rpg i dont want to play this mod anymore  :cry:

Offline Tibe

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Re: Archery after last patch
« Reply #40 on: July 08, 2013, 07:00:03 pm »
0
If I look at the front of my shield by the end of the round(if I still even have it), or the occasional arrow in the ass, I cant help to think someone is probably a lot more worse off than me.....

Offline Grumbs

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Re: Archery after last patch
« Reply #41 on: July 08, 2013, 07:27:26 pm »
0
My profile levelled up :) Oh shit, Taliban? Enter the discussion more rather than snipe with silly stuff like this. I'm yet to see a well reasoned counter to people's arguments.
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Offline Gnjus

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Re: Archery after last patch
« Reply #42 on: July 08, 2013, 07:44:30 pm »
0
I guess you could politely ask them to change class.

Now you sound exactly like Paul & all those who you usually like to "counter" with your "ingenuity".
Do you honestly think you have any sort of moral authority, Reyiz? Go genocide some more armenians and deny it ever happened, please, and stay in the middle east.
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Offline BlueKnight

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Re: Archery after last patch
« Reply #43 on: July 08, 2013, 07:48:28 pm »
+1
No point to revert the changes. Stats should be just adjusted. Slight increase of the difference between loomed and unloomed ranged would be nice.

Also bodkins over any other sort of arrows. Shouldn't be always like this. Tatar arrows need some love. Pierce damage of ranged players is very effective versus any armour.

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« Last Edit: July 08, 2013, 08:16:15 pm by BlueKnight »
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Offline Araxiel

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Re: Archery after last patch
« Reply #44 on: July 08, 2013, 08:01:01 pm »
+2
Revert damage bonus on bows, decrease arrow weight, let them run around freely as before. That's what all archers dream of.
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