Poll

Should dev team revert stats of bows and arrows to old ones before patch?

yes
71 (52.6%)
no
64 (47.4%)

Total Members Voted: 135

Author Topic: Archery after last patch  (Read 8192 times)

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Offline dreadnok

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Re: Archery after last patch
« Reply #15 on: July 08, 2013, 05:18:30 pm »
0
whoa there Steveee, Paul says ranged is balanced and doesn't win the rounds, now dare you?!

rangedfest? I've gone so numb from the bullshit in this mod I just run around in my Pilgrim disguise with a bamboo spear and get oneshot by almost anybody 90% of the time so it doesn't really matter to me any more tbh.

You should
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Offline Osiris

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Re: Archery after last patch
« Reply #16 on: July 08, 2013, 05:25:44 pm »
+3
you can see the state of eu1 :D last night eu1 was absolutely full of ranged about 60% in each team. so getting bored of having to hide most of the round on my low armour char i went to eu2 (which had much more players). What do i see in the next 5 mins? most of the melee chars that were on eu1 start popping up on eu2 :p The only char i can stand eu1 with is my shielder. Anything else is more fun on siege.

even tho there are a lot of ranged on eu2 as well now its less rage inducing (sometimes) due to the respawn and more melee players to fight with (generally eu2 has more players than eu1 often 2x)



Hopefully its just a ton of people wanting to see how the patch changed archery and not people switching full time to ranged.
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Offline Swaggart

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Re: Archery after last patch
« Reply #17 on: July 08, 2013, 05:28:37 pm »
+7
Yeah because the speed of the arrow gives you a aimbot. I forgot that because I use a long bow over a yumi bow it's going to change how accurate I am.

Let's look at this from a logical point of view.

If I throw something at you travelling 1 m/s, and something 2 m/s, which one would be more accurate? The one flying faster because it reaches the destination faster, and because it reduces your ability to move out of the way.

Now do you understand its an accuracy buff?

Offline dreadnok

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Re: Archery after last patch
« Reply #18 on: July 08, 2013, 05:36:39 pm »
0
Let's look at this from a logical point of view.

If I throw something at you travelling 1 m/s, and something 2 m/s, which one would be more accurate? The one flying faster because it reaches the destination faster, and because it reduces your ability to move out of the way.

Now do you understand its an accuracy buff?

Sad you have to explain this. So many thru the shield shots from a mile away too
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Offline cmp

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Re: Archery after last patch
« Reply #19 on: July 08, 2013, 05:36:58 pm »
+30
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Offline Darkoveride

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Re: Archery after last patch
« Reply #20 on: July 08, 2013, 05:39:32 pm »
+2
Simple solution , Buff CAV  :twisted:
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Offline Swaggart

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Re: Archery after last patch
« Reply #21 on: July 08, 2013, 05:41:57 pm »
0
Back on topic: Ranged aren't OP by themselves. When they are in massive numbers they are fucking annoying and deadly.

Offline Rebelyell

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Re: Archery after last patch
« Reply #22 on: July 08, 2013, 05:42:28 pm »
+3
Simple solution , Buff CAV  :twisted:
old lance angle

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Offline Grumbs

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Re: Archery after last patch
« Reply #23 on: July 08, 2013, 05:45:47 pm »
+3
.

You've never understood what makes ranged OP, and so have never adequately balanced them. You need to think of ways to limit their numbers, most of the OP factor comes in when you have multiple ranged able to focus on 1 target and still kite. Or when the ideal counter to ranged is to have more ranged, it starts a vicious cycle
If you have ranged troubles use this:

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Offline jtobiasm

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Re: Archery after last patch
« Reply #24 on: July 08, 2013, 05:59:43 pm »
0
Back on topic: Ranged aren't OP by themselves. When they are in massive numbers they are fucking annoying and deadly.

See this from a logical point of view.

I'm pretty fucking sure the outcome of the round can be changed if a good archer is online.

Offline Swaggart

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Re: Archery after last patch
« Reply #25 on: July 08, 2013, 06:06:25 pm »
+1
That's true of any class. Whats your point?

Offline Rebelyell

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Re: Archery after last patch
« Reply #26 on: July 08, 2013, 06:06:58 pm »
+1
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it is not about archers being op(but bow with botkins is op in prize way)

it is about internal archery balance and that ranged spam last days that kills gemplay for everyone
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Offline Molly

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Re: Archery after last patch
« Reply #27 on: July 08, 2013, 06:13:42 pm »
+6
cmp, you can minus Grumbs as often as you want... actually, you can just once but... he has a point.

The problem isn't the damage of ranged - to me it never was - but the amount sure is. It is just boring as hell not being able to step away from a wall w/o being instantly shot twice from somewhere.

If you watch a battle round with a lot of ranged, it plays the same all the time. You run to somewhere to hide, you try to advance and maybe you're lucky and find a little melee blob which hasn't been shot into yet because ranged is switching their standing point and you get a chance to melee a little bit. When the melee fight is over, there is a 75% chance you get shot from somewhere cuz ranged showed up on some other roof or ruin they're standing on...

That is battle reality often enough and it's boring.

Not to mention that whatever you did to armours, it's making it even worse on a high agi low armor character... just my 2 cents... gimme that infamy!


Yeah because the speed of the arrow gives you a aimbot. I forgot that because I use a long bow over a yumi bow it's going to change how accurate I am.
Dude, seriously? The less you have to correct your aim cuz of external factors, the more accurate the weapon is... doesn't even matter which weapon.
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Offline KingBread

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Re: Archery after last patch
« Reply #28 on: July 08, 2013, 06:15:33 pm »
+1
This topic reminds me a guy who quit CRPG cos he thinks archery was nerfed.
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Offline Berserkadin

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Re: Archery after last patch
« Reply #29 on: July 08, 2013, 06:17:18 pm »
+5
Ranged is a problem on battle servers simply due to battle mode being a kind of flawed mode. Battle is all about killing and not dying, no objective. Change it something that got some sort of tactical objective and shit might start making sense. Also, maybe speed up melee abit.

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« Last Edit: July 08, 2013, 06:20:55 pm by Berserkadin »
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