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cRPG => Suggestions Corner => Game Balance Discussion => Topic started by: no_rules_just_play on April 14, 2013, 09:47:50 am

Title: hoplite needs a serious nerf
Post by: no_rules_just_play on April 14, 2013, 09:47:50 am
hey,

the amount of hoplites lately has never been as high. Everybody seems to switch to it or start a alt atleast. I dont know since when this started, but i believe that at some point, hoplite stabs were buffed by letting them connect earlier in the animation.
Ofcourse, the problem is not that there are so many hoplites. The problem is that they are overpowered: the onehanded mode of their polearms gives them a huge reach bonus, their stabs almost connect instantly and the shield is just a pain in the ass. If they play a little smart, they are basically untouchable: they sit behind the enemy lines, step in and use their huge reach to stab at you and than just put up their shield and go hide again. They can backpeddle while multiple enemies are hacking their shield and still surprise them by doing insane stabs.
If you compare a polearm that reaches as far as a hoplite polearm (not the lenght, but the actual reach) and than look at the minimum distance from your target needed to hit without glancing, you see how insane it is. a ashwood pike can litterally hit on facehug distance if you curve your stab enough (ask knitler).
Still they do good damage and are very fast, while hiding behind their autoblock shield.

thanks for your time.
Title: Re: hoplite needs a serious nerf
Post by: Sojetsu on April 14, 2013, 10:05:06 am
btw all polearm pierce is a bit imba. mostly for long weapons - hit 2-3 times faster then animation
Title: Re: hoplite needs a serious nerf
Post by: bruce on April 14, 2013, 10:06:26 am
It's mostly a thing with "curving" stabs, really.
Title: Re: hoplite needs a serious nerf
Post by: no_rules_just_play on April 14, 2013, 10:17:15 am
It's mostly a thing with "curving" stabs, really.
i know, but if you have a weapon of 2.5 m long you shouldnt be stabbing someone who is hugging you. especially not when you also have such insane reach.

btw all polearm pierce is a bit imba. mostly for long weapons - hit 2-3 times faster then animation
i cant see what you mean here. never saw something like this.
Title: Re: hoplite needs a serious nerf
Post by: Tzar on April 14, 2013, 10:22:21 am
Im thinking of respeccing... :D Its boring fighten hoplite vs hoplite  :P
Title: Re: hoplite needs a serious nerf
Post by: bruce on April 14, 2013, 10:27:10 am
i know, but if you have a weapon of 2.5 m long you shouldnt be stabbing someone who is hugging you. especially not when you also have such insane reach.

Agreed. However how to fix it is a question. Imo, lances/spears/whatnot should not be doing pierce if they don't hit with the very tip.
Title: Re: hoplite needs a serious nerf
Post by: Macropus on April 14, 2013, 10:30:15 am
Hoplites are good in crowd fights, but shit at fighting alone vs >= 1 enemy.
Seems pretty balanced overall, I see no reason to nerf them. Stab got buffed indeed, but it also applies for pikes etc, even 1h stab is usable now.
Title: Re: hoplite needs a serious nerf
Post by: no_rules_just_play on April 14, 2013, 10:32:33 am
Hoplites are good in crowd fights, but shit at fighting alone vs >= 1 enemy.
Seems pretty balanced overall, I see no reason to nerf them. Stab got buffed indeed, but it also applies for pikes etc, even 1h stab is usable now.
they are surely good enough at 1v1, maybe not untouchable, but still extremely effective.
Title: Re: hoplite needs a serious nerf
Post by: Molly on April 14, 2013, 10:39:12 am
I agree on the facehug stab being nonsense. If someone gets that close to you, you made a mistake playing with a spear and should be punished, eg by not being able to use the stab anymore.

Other than that I don't think they are doing that well in Battle tbh.
Title: Re: hoplite needs a serious nerf
Post by: Dalhi on April 14, 2013, 11:20:20 am
Everything that is overused is overpowered.
Title: Re: hoplite needs a serious nerf
Post by: Oberyn on April 14, 2013, 11:23:40 am
Nerfing polearm stabs when used with a shield I'd agree with. An ashwood pike is pretty awesome with no shield, but the reach is much lower and of course it requires manual blocking. 
Title: Re: hoplite needs a serious nerf
Post by: Kafein on April 14, 2013, 11:30:13 am
Just "un-fix" the stabs. I don't remember those facehug stabs being possible prior to the turn rate nerf. Sure you could wiggle them instead, but that was slower to hit.
Title: Re: hoplite needs a serious nerf
Post by: no_rules_just_play on April 14, 2013, 11:32:31 am
Just "un-fix" the stabs. I don't remember those facehug stabs being possible prior to the turn rate nerf. Sure you could wiggle them instead, but that was slower to hit.
ah yes, the turn rate nerf that applies to the lenght of the weapon instead of the actual reach
Title: Re: hoplite needs a serious nerf
Post by: Gurnisson on April 14, 2013, 12:26:43 pm
Well, it is definitely stronger than pikes and 2d polearms nowadays.
Title: Re: hoplite needs a serious nerf
Post by: Joseph Porta on April 14, 2013, 12:34:48 pm
when the ashwood pike hits you its like a bomb explodes in your face, I don't know what it is but the only hoplite weapon i'm having troubles with is the ashwood pike, others just lack the bit of reach that makes the ashwood OP, combined with killer damage ofcourse. with a shield they're tricky if operated by a proper user, alot of the no-shield user just jump around and run around you instead of really making use of the instant stab and wait patiently for an opening to nuke your face but if someone knows how to do it it can be seriously annoying, if not in facehug range it will pretty much hit you before you hit him, but only a few players really use it to its full extent, players like Knitler, Krillex(something like that) and oberyn really do well with it but half of the users are just a laugh and can easily be eliminated. it is hard to say if it needs a nerf, cause it also enables better solo abilitys for hoplites and i have dueled some as a hoplite and I must say its doable but it requires atleast some ath.
Title: Re: hoplite needs a serious nerf
Post by: Shemaforash on April 14, 2013, 02:31:39 pm
Also chambers.

There is a different timing since they hit earlier than they are supposed to in the original animation. This causes chambering to be fucked up
Title: Re: hoplite needs a serious nerf
Post by: Teeth on April 14, 2013, 02:51:47 pm
hoplite stabs were buffed by letting them connect earlier in the animation.
Once again you are ascribing qualities to hoplites exclusively that go for other weapons as well, including your precious long awlpike. Pretty much all stabs can connect early in the animation, or the so called instastab. I can do it with a pike, a longspear, an ashwood with shield, an ashwood without shield, a long awlpike and a Danish. Same technique applies to all. In fact it is harder the longer a weapon gets, instastabbing is easier with a long awlpike than an ashwood pike with shield, fact. It's just that you don't need it as much. Sure some good players can do instastabs quite consistently, but 80% of the scrubs who also play hoplite now don't even dare to try. Hell, I've played long stab polearm for like a 1000 hours now and I still fail like 30% of my kickstabs.

a ashwood pike can litterally hit on facehug distance if you curve your stab enough
Wanna see me do it with a longspear or a long awlpike, this is not unique. The only weapon which cannot possibly stab at facehug distance is the pike, because it simply has no hitbox for the first meter in front of the user. Yet with correct movement you can kickstab with a pike, it's a challenge but so rewarding when you pull it off.

But I agree, hoplite, well specifically ashwood pike hoplite is somewhat overpowered. The reason it outshines stab weapons I class in the same class, longspears and pikes, is because of the turn rate. Playing longspear or pike feels extremely clunky and dumbed down, it turns so slow it is simply not fun to play. Ashwood however got faster turning, making it a lot more fun to play and a lot more effective. Turn rate is simply a huge deal for the effectiveness of stab weapons. If a rebalance of hoplite is going to happen I hope longspear and especially the pike can get a slight buff, preferably to their turn rate.

Just "un-fix" the stabs. I don't remember those facehug stabs being possible prior to the turn rate nerf. Sure you could wiggle them instead, but that was slower to hit.
Indeed, the stab change after the turn rate nerf broke stabbing for all weapons, not just hoplites. There was a minimum time animations required before they hit, which was always the same. You could chamber based on timing, because you knew how long it would take for the stab to hit. While we are at it, remove the turn rate, in these times of perfect blocking faster turn rates spice the dumbed down combat up a little.
Title: Re: hoplite needs a serious nerf
Post by: no_rules_just_play on April 14, 2013, 04:06:34 pm
(click to show/hide)
im happy we somewhat agree, however i would like to repeat that i am aware that also normal polearms can stab from this close. However, they dont benefit the same reach.
Title: Re: hoplite needs a serious nerf
Post by: ROHYPNOL on April 14, 2013, 04:27:23 pm
Everyone knows if you cannot melee or do anything else, grab a poke stick.
Title: Re: hoplite needs a serious nerf
Post by: Gravoth_iii on April 14, 2013, 04:33:59 pm
I find hitting early in animation a nerf more than a buff, it always glances for me and can barely interrupt my attacks because they hit too early. Hoplite doesnt need nerf, its just an effective class as its suppose to be.
Title: Re: hoplite needs a serious nerf
Post by: MrShine on April 14, 2013, 05:47:24 pm
down block etc.

I don't think much (if any) nerf is needed... if anything a slight damage reduction could be called for. 

Pike/Long spears sacrifice some survivability (shield) for increased range.
Hoplites have more survivability at the cost of reach & build (they have to invest points into shield where a straight pikeman can access a higher 'tier' of agi or str).

Both are generally easy to fight when isolated in 1v1.  I don't think there's really much of a problem.
Title: Re: hoplite needs a serious nerf
Post by: Ronin on April 14, 2013, 07:43:58 pm
No nerf just play
Title: Re: hoplite needs a serious nerf
Post by: Konrax on April 14, 2013, 07:48:55 pm
I find personally when I enter into stab battles with hoplites that they can be faster then I am with slower speed rating weapons.

I use a mw broad short sword and have 7wm and 164 wpf in 1h.

It appears that hopelites can spam very easily instead of actually having to time their attacks like other classes.

I would like to see a reduction to the speed at which they can stab, otherwise working as intended.
Title: Re: hoplite needs a serious nerf
Post by: Spa_geh_tea on April 14, 2013, 11:49:11 pm
Hoplites OP.....lol

Top 10 troll thread.
Title: Re: hoplite needs a serious nerf
Post by: Grumbs on April 15, 2013, 12:03:58 am
I don't think the problem is Hoplite is too strong, its more like people fell out of favour with other poles and hoplites are fotm atm. You get the omni block of 1 handers and anti ranged, and 2 d poles don't really bring as much to the table

Its also a case of whatever Byzantium is using is suddenly OP. If chase goes 1 hander + shield you will say 1 handers are OP

Title: Re: hoplite needs a serious nerf
Post by: bruce on April 15, 2013, 12:06:50 am
I don't think the problem is Hoplite is too strong, its more like people fell out of favour with other poles and hoplites are fotm atm. You get the omni block of 1 handers and anti ranged, and 2 d poles don't really bring as much to the table

Its also a case of whatever Byzantium is using is suddenly OP. If chase goes 1 hander + shield you will say 1 handers are OP

The truth.

Besides, if you want a melee class which can cope with both horses and ranged (and horse ranged) hoplite is quite good at this.

There's not even -that many- of them, but a few prominent players are playing it and they see them on top of scoreboard and deduce it is OP.
Title: Re: hoplite needs a serious nerf
Post by: no_rules_just_play on April 15, 2013, 11:14:57 am
if there is hardly a counter to a class, it is considered too strong. Very low skill players can still use hoplite and be effective enough, not as strong as teeth, knitler and others but still too effective for their skill level. Nobody likes to be killed by some stupid game mechanic that obviously gives the edge to a certain class. You cant stab from a distance because they have the lenght bonus and if you stab from very close they have that shitty intsastab.
the problem is not that they have insta stab or very big reach or no need for manual blocking. Its the combination of ALL these things, that combination beats every other class.
Title: Re: hoplite needs a serious nerf
Post by: Molly on April 15, 2013, 12:04:20 pm
I have to say that I don't think that they are that strong really. Downblock wins...

They are only mean if you meet more than one of them. As soon you attack the one guy, the other will stab and vice versa. Meeting one alone or several enemies with 1 hoplite ain't that much of a problem really.

Maybe it's different with a stabby weapon but afaik even those have down block, don't they?

Nope, can't see the issue from my PoV... so, I am moving on. :D
Title: Re: hoplite needs a serious nerf
Post by: Mlekce on April 15, 2013, 12:06:43 pm
Hoplites are good in crowd fights, but shit at fighting alone vs >= 1 enemy.
Seems pretty balanced overall, I see no reason to nerf them. Stab got buffed indeed, but it also applies for pikes etc, even 1h stab is usable now.
This is not true,and that is what is the problem.
If y defend it is easy,just down block,but if y try to kill him he insta stab you unless you move in right and do overhead.
Title: Re: hoplite needs a serious nerf
Post by: Berserkadin on April 15, 2013, 12:38:46 pm
Hoplites are beatable, especielly if the hoplite ain't a pro. Just try to use that big fat thing between your ears. 2d polearm's could need some sort of buff tough, since they got all weird after turn-rate changes.
Title: Re: hoplite needs a serious nerf
Post by: MrShine on April 15, 2013, 03:34:49 pm
if there is hardly a counter to a class, it is considered too strong. Very low skill players can still use hoplite and be effective enough, not as strong as teeth, knitler and others but still too effective for their skill level. Nobody likes to be killed by some stupid game mechanic that obviously gives the edge to a certain class. You cant stab from a distance because they have the lenght bonus and if you stab from very close they have that shitty intsastab.
the problem is not that they have insta stab or very big reach or no need for manual blocking. Its the combination of ALL these things, that combination beats every other class.

When isolated into 1v1, the hoplite is almost always at a disadvantage.  Also I think you're overhyping the whole "insta-stab" thing.  The other side of the coin is "stab glance", which equals a free hit for the enemy if the hoplite is too close to the person they are engaged with and can't turn the stab.

Hoplites are strong as support certainly, but not some unstoppable juggernaut.
Title: Re: hoplite needs a serious nerf
Post by: Necrorave on April 15, 2013, 03:42:12 pm
I'm not a hoplite so change it.

Ughh....

I can agree somewhat with the 1v1 stuff.  (Especially the armor crutch + regular spear hoplite)  Although it really isn't as bad as you make it sound.
Title: Re: hoplite needs a serious nerf
Post by: no_rules_just_play on April 15, 2013, 03:44:31 pm
people are talking about downblock, but you cant keep downblocking. at a certain moment you will have to attack and they will benefit from their bigger distance field in wich they can attack. and what i mean with instastab is, that if you do it correctly, i ashwood pike can stab the enemy while you are standing against eachother, the ashwood pike with shield that outranges almost every other polearm except maybe the pike (and the long spear is negotiable)

Ughh....

I can agree somewhat with the 1v1 stuff.  (Especially the armor crutch + regular spear hoplite)  Although it really isn't as bad as you make it sound.
i have a hoplite alt wich is quite low lvl, i can get valour by sitting back in my chair and doing some half assed stabs without actually having to be sharp all the time. If i play my main, i am locked on the screen and i am focussed all the time, because otherwise i just die.
Title: Re: hoplite needs a serious nerf
Post by: Necrorave on April 15, 2013, 03:51:17 pm
i have a hoplite alt wich is quite low lvl, i can get valour by sitting back in my chair and doing some half assed stabs without actually having to be sharp all the time. If i play my main, i am locked on the screen and i am focussed all the time, because otherwise i just die.

I have a hoplite alt as well.  I am not particularly good at hoplite to be honest because I am so accustom to 1h's.  So I tend to bounce often and get myself killed a lot.  Considering I am a 1h with a short sword (Most of the time)  I know what you are talking about.  I just don't see it as a big deal personally.  Now, perhaps a slight change in weapon speed when using a spear with a shield would help?

(Something very minor like a -1 or -2 to speed when using with a shield.)  I know weight of the shield already slows you a bit but its just an idea.

I think they are at a decent balance when used with a normal build.  I will agree that a armor crutch with an Elite cavalry shield and a regular spear is very annoying though.

Otherwise, invest in an axe or just run like I do.
Title: Re: hoplite needs a serious nerf
Post by: MrShine on April 15, 2013, 03:58:13 pm
Now, perhaps a slight change in weapon speed when using a spear with a shield would help?

(Something very minor like a -1 or -2 to speed when using with a shield.)  I know weight of the shield already slows you a bit but its just an idea.

Unless they changed it, I think using 2h weapons in 1h mode (morningstar, longsword, hoplite spears etc) already has a speed penalty (something like 25%?).  IIRC it's the same speed penalty you get when using one of those weapons 1H while mounted.
Title: Re: hoplite needs a serious nerf
Post by: Torben on April 15, 2013, 04:00:57 pm
there always one class being hyped,  having lots of guys out there doing it and making it feel unballanced just by the amount of them.  always was like that,  always will be i guess.
Title: Re: hoplite needs a serious nerf
Post by: Malaclypse on April 15, 2013, 04:01:41 pm
The reach for most hoplite weapons isn't really that incredibly long. All of them except for Bamboo Spear are less than Long Spear (5 more with +50 reach from hoplite mode on base 200).

The stab on a German is (AFAIK 2h stab adds +80 length to listed stat) 204 compared to shield + Ashwood Pikes 206, so pretty close and cut damage side-swings to boot.

@ Necrowave Using an item in hoplite mode already provides a malus to speed IIRC. Maybe damage too? Not sure on that.
Title: Re: hoplite needs a serious nerf
Post by: Necrorave on April 15, 2013, 04:04:57 pm
The reach for most hoplite weapons isn't really that incredibly long. All of them except for Bamboo Spear are less than Long Spear (5 more with +50 reach from hoplite mode on base 200).

The stab on a German is (AFAIK 2h stab adds +80 length to listed stat) 204 compared to shield + Ashwood Pikes 206, so pretty close and cut damage side-swings to boot.

@ Necrowave Using an item in hoplite mode already provides a malus to speed IIRC. Maybe damage too? Not sure on that.

Fair enough, either way.  I don't think anything is wrong with hoplites haha.
Title: Re: hoplite needs a serious nerf
Post by: Joker86 on April 15, 2013, 04:15:39 pm
I haven't played hoplite for quite some time. But in my old days, when I used to, back then, when everything was still made out of wood, hoplites sucked at anything which was not supporting others in melee and deterring horses. If you were close to an enemy your blows always glanced, and if the enemy blocked - which happened in 99% of your stabs in a duel - you were stunned for at least two hours, sometimes the entire afternoon.

Did this change?
Title: Re: hoplite needs a serious nerf
Post by: Spa_geh_tea on April 15, 2013, 06:35:03 pm
Still amused that hoplites are considered OP.

 After all these years....so many attempts to buff them with a second stab or something so they were not complete shit.

I'm not to sure if anything about them is different than before, except the glance reduction. But, that glance reduction applies to everyone so....its square.

Is a hoplite superior to anything else? Nope, just one attack with mediocre pierce and the brain of the user.

How to kill a hoplite
Chamber, chamber, chamber....or hilt slash.
Title: Re: hoplite needs a serious nerf
Post by: Ronin on April 15, 2013, 06:40:13 pm
Also overhead if you have a maul.
Title: Re: hoplite needs a serious nerf
Post by: no_rules_just_play on April 15, 2013, 07:37:38 pm
or use the only thing that should be able to outrange it and get outranged or hit the shield and see the magic of glance...
Title: Re: hoplite needs a serious nerf
Post by: Kafein on April 15, 2013, 08:24:21 pm
Honestly, hoplites are not OP. Not most of them, anyway.

But the number one feature that makes up for their relative weakness is just bullshit. Instant facehug stabs that never glance, no thanks. Of course that isn't something exclusive to hoplites, but they are the class that makes the most intensive use of that glitch.
Title: Re: hoplite needs a serious nerf
Post by: Lactose_the_intolerant on April 15, 2013, 09:49:06 pm
the only thing that annoys me when im hopliting is this tendancy to hit everyting on the right of my lance eventhough i don't even touch them!  :evil:
Title: Re: hoplite needs a serious nerf
Post by: Dezilagel on April 15, 2013, 10:11:38 pm
I didn't read the entire thread, but please just unfuck the turnrate and the timing like Teeth said.

Also, I think a big reason people use the hoplite is because it's the only melee class which can deter both ranged and cav with reasonable efficiency. Also, now that melee is more about groupfights rather than solo play hoplites just happen to fit the metagame very well.
Title: Re: hoplite needs a serious nerf
Post by: Spa_geh_tea on April 16, 2013, 12:16:37 am
2h should be nerfed before even considering hoplites. You want to talk broken mechanics? They are the king of bullshit.

Yes, in group fighting the ability to hit the enemy withought them being able to attack back is superior. It's also annoying as fuck.

Here's a tip, if your non shielding fighter...go to the flanks of the enemy. Unless your a mauler(even then) your going to get fucked. It is absolutley arrogant and stupid to fight between shield walls and think your going to do some good when against everone and their mother targets you. Simply because, you can not block everything at one time.

Everyone can instastab. It's not unique to the class and quite honestly the only thing that makes it viable.

Learn to play.
Title: Re: hoplite needs a serious nerf
Post by: Jarlek on April 16, 2013, 12:46:10 am
Hoplites are beatable, especielly if the hoplite ain't a pro. Just try to use that big fat thing between your ears. 2d polearm's could need some sort of buff tough, since they got all weird after turn-rate changes.
The funny thing is that the 2d polearms are probably the best to use against hoplites (and pikes). Especially the halberd is a beast against hoplites.
Title: Re: hoplite needs a serious nerf
Post by: Korgoth on April 16, 2013, 01:17:13 am
the only thing that annoys me when im hopliting is this tendancy to hit everyting on the right of my lance eventhough i don't even touch them!  :evil:

90% of my teamhits are because of this. I try to stab someone that is infront of my teamate and I see my spear like 10 inches to the left of my teamate and it will hit him for some reason?
Title: Re: hoplite needs a serious nerf
Post by: Phew on April 16, 2013, 04:40:50 pm
It's funny how hoplites with a giant spear have no problem stabbing someone in facehug range, but try that with a short sword, and it'll just glance.

Why can't spears/2h sword be for stabbing people far away, and 1h swords for stabbing up close?
Title: Re: hoplite needs a serious nerf
Post by: Konrax on April 16, 2013, 05:30:40 pm
It's funny how hoplites with a giant spear have no problem stabbing someone in facehug range, but try that with a short sword, and it'll just glance.

Why can't spears/2h sword be for stabbing people far away, and 1h swords for stabbing up close?

+1
Title: Re: hoplite needs a serious nerf
Post by: Spa_geh_tea on April 16, 2013, 05:34:48 pm
+1

+1
Title: Re: hoplite needs a serious nerf
Post by: Teeth on April 16, 2013, 07:42:48 pm
It's funny how hoplites with a giant spear have no problem stabbing someone in facehug range, but try that with a short sword, and it'll just glance.
You know why they have no problem doing it? Because they practiced it, extensively. If they can't do it they are quite fucked. It is not half as easy as it looks, it requires you to look up and then stab down, greatly reducing your vision and aim. It is hardly like all the hoplites can do it consistently, I see loads of them that do not even try.

Now I tell you that 1h stab works fine up close, if you glance, try harder. The age old technique of starting it next to the target and turning it inwards works fine, even for 1h. In fact it is possible to do it sideways due to way higher turnrates, instead of the quirky up down method, which makes it way more usable. The only reason you think it glances, is because it is not a necessity for you to learn it, because you can fall back on leftswings. Hoplites do not have that luxury, so they spent time refining their stabbing technique. If you could be arsed to do the same with your 1h I think you'll be quite surprised.
Title: Re: hoplite needs a serious nerf
Post by: Phew on April 16, 2013, 08:04:24 pm
Hoplites do not have that luxury, so they spent time refining their stabbing technique. If you could be arsed to do the same with your 1h I think you'll be quite surprised.

Stabbing someone in facehug range requires silly theatrics for both classes, but my point is that stabbing someone that's close to you with a short stabby thing shouldn't require you to do anything other than 1. point stabby thing at enemy 2. stab them. With the current implementation, doing that is the worst strategy and will always glance.

Stabbing a facehugger with a spear is rightfully difficult, but wrongfully difficult for a short sword.
Title: Re: hoplite needs a serious nerf
Post by: Ronin on April 16, 2013, 09:15:42 pm
Stabbing someone in facehug range requires silly theatrics for both classes, but my point is that stabbing someone that's close to you with a short stabby thing shouldn't require you to do anything other than 1. point stabby thing at enemy 2. stab them. With the current implementation, doing that is the worst strategy and will always glance.

Stabbing a facehugger with a spear is rightfully difficult, but wrongfully difficult for a short sword.
It is irrelevant to the case then. You can open a new topic about one handed thrusts if you think it is Underpowered.
Title: Re: hoplite needs a serious nerf
Post by: Kafein on April 16, 2013, 10:22:45 pm
You know why they have no problem doing it? Because they practiced it, extensively. If they can't do it they are quite fucked. It is not half as easy as it looks, it requires you to look up and then stab down, greatly reducing your vision and aim. It is hardly like all the hoplites can do it consistently, I see loads of them that do not even try.

Now I tell you that 1h stab works fine up close, if you glance, try harder. The age old technique of starting it next to the target and turning it inwards works fine, even for 1h. In fact it is possible to do it sideways due to way higher turnrates, instead of the quirky up down method, which makes it way more usable. The only reason you think it glances, is because it is not a necessity for you to learn it, because you can fall back on leftswings. Hoplites do not have that luxury, so they spent time refining their stabbing technique. If you could be arsed to do the same with your 1h I think you'll be quite surprised.

You are right, but the most critical difference between 1h and pole stabs remains 5 damage points.
Title: Re: hoplite needs a serious nerf
Post by: Phew on April 16, 2013, 10:36:28 pm
It is irrelevant to the case then. You can open a new topic about one handed thrusts if you think it is Underpowered.

It's entirely relevant, because part of the reason that people complain about hoplites is that they can stab more effectively at all ranges than 1h swords. If swords stabbed better than spears at short range, there would be fewer calls for hoplite nerfs. After all, this thread is about hoplite balance, and balance is always relative.

I suggest we get there by buffing 1h thrust and not nerfing spear thrust, because buffs are better than nerfs. If doing so makes people with giant 2h swords and polearms afraid to facehug shortsword users for fear of getting stabbed in the face, then horray, the game just got more realistic.
Title: Re: hoplite needs a serious nerf
Post by: Teeth on April 16, 2013, 10:43:23 pm
You are right, but the most critical difference between 1h and pole stabs remains 5 damage points.
Yeah well, I don't think the stabs of a stab only weapon should really carry over one to one to a 4 directional weapon. Besides, I am quite sure there is still some damage malus to using a polearm with a shield.
Title: Re: hoplite needs a serious nerf
Post by: Phew on April 16, 2013, 10:55:41 pm
Besides, I am quite sure there is still some damage malus to using a polearm with a shield.

I'm not, +3 ashwoods+shield probably one-shot me more than anything but Morningstars, and I have 56 body armor and 53 hp. I frequently notice them doing more damage than +3 steel picks too, largely owing to the ease of achieving full speed bonus on thrust attacks.
Title: Re: hoplite needs a serious nerf
Post by: Korgoth on April 16, 2013, 11:04:02 pm
You are right, but the most critical difference between 1h and pole stabs remains 5 damage points.

What about the abilty to spam the other 3 attack directions 1H have? The speed difference between 1H and Pole? And a lot of top tier 1Hs have the same damage as the War Spear and Red Tassel Spear.
Title: Re: hoplite needs a serious nerf
Post by: Shemaforash on April 16, 2013, 11:46:34 pm
What about the abilty to spam the other 3 attack directions 1H have? The speed difference between 1H and Pole? And a lot of top tier 1Hs have the same damage as the War Spear and Red Tassel Spear.

What about the ability to outreach? The length difference between 1H and Pole? You talking about the oh so nice  65 reach steel pick or what?

Your arguments are bad.
Title: Re: hoplite needs a serious nerf
Post by: Zanze on April 17, 2013, 12:13:30 am
Losing to a single hoplite is your own fault for being impatient. Losing to a group of them is due to it being a support class that enjoys numbers, unless they are all hoplites. I am with Teeth on this one. We practice wiggling our spears to hit you at close range because that is the only tactic that the majority of players use against us. We adapted in order to counter it. As people are now facehugging while...holding a downblock? I am now forced to learn to kick stab in order to adapt.

Many times, I am forced to suck up my pride and actually switch to a sidearm. People kick-chambering me and patiently downblocking while whittling down my shield is becoming too common. There are people learning to counter hoplites, believe me, its not that hard.

The class is fine, you need to adapt. For the record, Long spears and pikes can also stab at facehug range. While I can't do it with the pike, Relit somehow manages to pull it off. Then again, I've never seen him not using a pike in the years he has played this game.

Also, Shemaforash, the ability to outreach? We have 1 stab attack, an attack that is designed both ingame and in real life to outreach the enemy. You have 3-4 different attacks, including a stab of your own with the correct weapon. Don't forget, due to us having a very slow stab attack, you can easily eliminate the range difference by either downblocking or holding up a shield while en route to us. If your complaint is about them outreaching you during group fights,  that is called teamwork. If you want to try and show something similar of your own, bring a long spear, pike, or greatmaul. Pikes/Longspears outreach the hoplites, and a greatmaul can crushthrough the shield if they overextend.

To Phew: 53 hp is nothing. You are getting hit by 6-8PS and a piercing weapon that is very slow and thus able to rack up a large speed bonus. If you don't invest in IF, you are not investing in staying alive.
Title: Re: hoplite needs a serious nerf
Post by: Pentecost on April 17, 2013, 12:32:07 am
I'm not, +3 ashwoods+shield probably one-shot me more than anything but Morningstars, and I have 56 body armor and 53 hp. I frequently notice them doing more damage than +3 steel picks too, largely owing to the ease of achieving full speed bonus on thrust attacks.

You have 56 body armor, but what's your leg armor? Unless you've changed them for something else since I last ran into you on siege, you use Rus Cavalry Boots, which means that any spearman with a brain will just stab you in the legs. I know that I, for one, usually opt to stab people in the legs over the body unless I see them wearing Schynbaulds or something, simply because so many people stack body armor but skimp on their leg armor. It's like they don't realize that just as you wear a good helmet mainly to protect you against 1h, you should wear decent boots to protect you against spears.

Also, if you're still glancing with the 1h thrust a lot, I would recommend just spending some time practicing it extensively. A lot of people, myself included, had gotten in the habit of using it only rarely after the turn speed change, with the obvious result that their skill with it declined. Once you get used to the range and timing on it again, you'll find it's actually very good now with the dynamic turn speeds. Why else do you think heirloomed Side Swords have suddenly become so sought after?
Title: Re: hoplite needs a serious nerf
Post by: Phew on April 17, 2013, 01:42:32 am
To Phew: 53 hp is nothing. You are getting hit by 6-8PS and a piercing weapon that is very slow and thus able to rack up a large speed bonus. If you don't invest in IF, you are not investing in staying alive.

I still get one-shot rarely enough that I remember what does it. And there is no way Hoplites would be one-shotting me if there was a damage penalty associated with 1h spear usage.

I never called for hoplite nerfs anyway, I just said people would bitch less about them if 1h short swords were more effective in facehug range than 1h spears.
Title: Re: hoplite needs a serious nerf
Post by: Konrax on April 17, 2013, 03:06:40 am
What still baffles me is the rate at which a polearm user can stab compared to 1h.

As I posted earlier in this thread a hoplite with say the exact same spec, and shield, just a warspear vs my broad short sword.

Spear user can stab faster than I can, despite having a higher speed weapon.

They get a reach and speed advantage on the stab DESPITE having a faster 1h weapon.
Title: Re: hoplite needs a serious nerf
Post by: Spa_geh_tea on April 17, 2013, 03:09:41 am
I still get one-shot rarely enough that I remember what does it. And there is no way Hoplites would be one-shotting me if there was a damage penalty associated with 1h spear usage.

I never called for hoplite nerfs anyway, I just said people would bitch less about them if 1h short swords were more effective in facehug range than 1h spears.

Only a speed penalty which indirectly generates a damage penalty.

Also, stop giving into the 2h ploy. You are so blind.....the 2h enemy is pitting hoplites against another. I am a hoplite, both skilled in 1h and pole. A true hoplite, who somehow learned to ride a pony....besides the point.

Spearshielders are not OP. It is the gimpiest class in the game unless coupled by other players with 2d or more weapons. 1h is also a gimpy class, not as bad as spearshields but almost.

We have a common enemy, let us stand together to fight off the glitchy, game abusing, easymode 2h scum of the earth.

Unite!
Title: Re: hoplite needs a serious nerf
Post by: no_rules_just_play on April 17, 2013, 09:25:11 am
Losing to a single hoplite is your own fault for being impatient.
manual blocking needs some more impatience than hiding behind a shield waiting for the correct moment.
Title: Re: hoplite needs a serious nerf
Post by: Berserkadin on April 17, 2013, 01:57:52 pm
no_rules can't you just play instead of starting lame QQ-nerf threads? Obviously it's easier to bitch on the forums then adapting to the fighting style of different classes.
Title: Re: hoplite needs a serious nerf
Post by: Ronin on April 17, 2013, 02:04:49 pm
no_rules can't you just play instead of starting lame QQ-nerf threads? Obviously it's easier to bitch on the forums then adapting to the fighting style of different classes.
or choosing a different name in that sense.
Title: Re: hoplite needs a serious nerf
Post by: Gurnisson on April 17, 2013, 03:24:23 pm
snip

Hoplites and shielders gimped? The fuck man, they're the most powerful infantry classes :?
Title: Re: hoplite needs a serious nerf
Post by: Shemaforash on April 17, 2013, 06:02:54 pm
Also, Shemaforash, the ability to outreach? We have 1 stab attack, an attack that is designed both ingame and in real life to outreach the enemy. You have 3-4 different attacks, including a stab of your own with the correct weapon. Don't forget, due to us having a very slow stab attack, you can easily eliminate the range difference by either downblocking or holding up a shield while en route to us. If your complaint is about them outreaching you during group fights,  that is called teamwork. If you want to try and show something similar of your own, bring a long spear, pike, or greatmaul. Pikes/Longspears outreach the hoplites, and a greatmaul can crushthrough the shield if they overextend.

What I wrote wasn't meant to be taken that seriously, it was more of a horrible response to a horrible argument by Korgoth.
Title: Re: hoplite needs a serious nerf
Post by: Kafein on April 18, 2013, 03:11:47 am
What about the abilty to spam the other 3 attack directions 1H have?

Spam the overhead ? Spam the right swing ? Yeah sure.

The speed difference between 1H and Pole?

Which in terms of actual combat gives the advantage to polearms. 1h may have shiny speed stats, but it doesn't matter at all against weapons that inflict full damage on the first active animation frame.

And a lot of top tier 1Hs have the same damage as the War Spear and Red Tassel Spear.

Usually "a lot" doesn't mean three, even more so when all other 4D 1h have glancefest stabs (~22p, yay). Also those few 1h that are not completely horrible at stabbing get peasant tier damage on swings, unlike spears which get 20ish blunt. That's not great but at least it doesn't bounce on 40 armor.
Title: Re: hoplite needs a serious nerf
Post by: Zlisch_The_Butcher on April 18, 2013, 03:15:25 am
Fighting against a hoplite in one on one is piss easy, and in a group fight unless it is a really good hoplite (oh wait, there is no skill in being a hoplite, all hoplites suck, I'm the best player, hoplites must be op) or there are large amounts of them and normal infantry focusing on you.
Also, how many of the crybabies here have actually done a hoplite?
And to the argument of hoplites being able to hit early on, no, they can't hit that freaking early on, I can spam even the best hoplites to death with my espada without even turning into my swings as long as I don't let him create distance between us.
Title: Re: hoplite needs a serious nerf
Post by: Canary on April 18, 2013, 06:00:32 am
For the record, there is still a penalty to both speed and damage:

Quote from: cmpxchg8b
it's * 0.85 guaranteed penalty if you use a 2h/polearm on a horse or together with a shield...
 another * 0.85 if it's a polearm...
 and another * 0.9 if it's a 2h that can't be wielded in 1 hand on horseback

^that's for damage.

The following is how it works for speed:

The penalty with shield modifier is for damage, and a 30% reduction in damage seems to be accurate. All polearms are slower when used with a shield compared to when used two handed, even those without the penalty with shield modifier. The difference in time per attack depends on the weapon speed. The equations for time per attack verses weapon speed with 1 proficiency are:

Time per attack for polearms used with two hands = -0.0124 seconds * (weapon speed) + 2.3368 seconds
Time per attack for polearms used with a shield     = -0.0195 seconds * (weapon speed) + 3.257 seconds

Where those equations are coming from can be found in this thread (http://forum.c-rpg.net/index.php/topic,2531.0.html) if you are interested. The percent increase in time per attack for a polearm used with a shield compared to used two handed is:

Speed 104 Staff: 17%
Speed 98 Spear: 20%
Speed 95 War Spear: 21%
Speed 92 Awlpike: 22%
Speed 90 Bamboo Spear: 23%
Speed 75 Heavy Lance: 28%

The percentages remain constant regardless of user proficiency as the reduction in time per attack with increasing proficiency is proportional to the time per attack at 1 proficiency and the reduction in time per attack appears to be constant at ~6.5% per 100 proficiency for all weapon animations.

To my knowledge these penalties have never been changed.
Title: Re: hoplite needs a serious nerf
Post by: Teeth on April 18, 2013, 08:18:33 am
So a 15% penalty when you use a 2h or polearm on a horse or together with a shield and another 15% when it is a polearm. I think that says polearm once too many, but it comes down to a 30% damage penalty as a hoplite, right? If so, this seems incorrect to me, I don't know when these penalties are applied but if it is before anything else a MW Ashwood would do 23 pierce. I am quite sure that a MW Longspear with 29 pierce does more damage than my Ashwood with shield and I am quite sure the Ashwood also does a lot more damage without a shield, but this penalty seems too severe compared to my experiences.

From my experience with a 32p awlpike in another mod, which does have native penalties for hopliting, the difference between no shield or with shield was a lot bigger. The damage with shield was rather low, more in line with my expectations of a 30% penalty. I remember once reading something about a change to this damage modifier for cRPG and from my own impressions I am inclined to believe there has in fact been a change.
Title: Re: hoplite needs a serious nerf
Post by: DUKE DICKBUTT on April 19, 2013, 02:30:20 am
You guys are bad at math.  .85*.85 is not .7, it's .7225.  Stop saying 30% penalty, because its not.

Also nerf hoplites, buff heavy lances, etc etc
Title: Re: hoplite needs a serious nerf
Post by: Malaclypse on April 19, 2013, 05:04:53 am
Also nerf hoplites, buff heavy lances, etc etc

Heavy Lance hoplite is the most underrated hoplite, so hell yeah, buff Heavy Lances.
Title: Re: hoplite needs a serious nerf
Post by: Zanze on April 19, 2013, 09:05:11 pm
manual blocking needs some more impatience than hiding behind a shield waiting for the correct moment.

Except if you take too long either your shield breaks or you get swarmed by enemies. Also, I think your post is trying to say the downblocking is hard? Only direction you need to worry about...
Title: Re: hoplite needs a serious nerf
Post by: Phew on April 19, 2013, 10:17:24 pm
Heavy Lance hoplite is the most underrated hoplite, so hell yeah, buff Heavy Lances.


Great Lance hoplite is the most OP hoplite...Just need a buddy with two coconuts walking behind him to activate unmounted couch attacks.
Title: Re: hoplite needs a serious nerf
Post by: Zanze on April 19, 2013, 10:58:29 pm

Great Lance hoplite is the most OP hoplite...Just need a buddy with two coconuts walking behind him to activate unmounted couch attacks.

Oh god yes!
Title: Re: hoplite needs a serious nerf
Post by: Zlisch_The_Butcher on April 19, 2013, 11:13:59 pm
You know why they have no problem doing it? Because they practiced it, extensively. If they can't do it they are quite fucked. It is not half as easy as it looks, it requires you to look up and then stab down, greatly reducing your vision and aim. It is hardly like all the hoplites can do it consistently, I see loads of them that do not even try.

Now I tell you that 1h stab works fine up close, if you glance, try harder. The age old technique of starting it next to the target and turning it inwards works fine, even for 1h. In fact it is possible to do it sideways due to way higher turnrates, instead of the quirky up down method, which makes it way more usable. The only reason you think it glances, is because it is not a necessity for you to learn it, because you can fall back on leftswings. Hoplites do not have that luxury, so they spent time refining their stabbing technique. If you could be arsed to do the same with your 1h I think you'll be quite surprised.
1h stab glances at higher ranges though.
Title: Re: hoplite needs a serious nerf
Post by: Zanze on April 20, 2013, 01:30:12 am
1h stab glances at higher ranges though.

So do spears.
Title: Re: hoplite needs a serious nerf
Post by: //saxon on April 20, 2013, 01:45:44 am
block fucking down until they put their shield away and then attack. best thing to do against hoplites is to bore them to death.

if they are killing you because of more than 1 player than they have good teamwork and deserve to win.
Title: Re: hoplite needs a serious nerf
Post by: Gurnisson on April 20, 2013, 02:22:17 am
So do spears.

Correct, but because of the longer length on spears a larger part of the animation will be off the glance zone compared to one-handers.
Title: Re: hoplite needs a serious nerf
Post by: Zlisch_The_Butcher on April 20, 2013, 06:05:42 am
So do spears.
Not nearly as badly, and the weapons I'm using 90% of the time are throwing lances, espadas, and boar spears.
Title: Re: hoplite needs a serious nerf
Post by: Sultan Eren on April 24, 2013, 04:08:40 am
Be patient against a hoplite, i tell you.
Title: Re: hoplite needs a serious nerf
Post by: Tindel on April 25, 2013, 08:43:36 am
Easily the most boring infantry class to fight against, i used to hate fighting against elite scimitar leftswings and huscarlshield users, but hoplites are way way way more boring to fight.

Cant hoplites get an overhead or anything? Instastab over and over and over,  atm i tend to just run away and find someone else to pester :/
Title: Re: hoplite needs a serious nerf
Post by: Phew on April 25, 2013, 02:50:55 pm
Easily the most boring infantry class to fight against, i used to hate fighting against elite scimitar leftswings and huscarlshield users, but hoplites are way way way more boring to fight.

Cant hoplites get an overhead or anything? Instastab over and over and over,  atm i tend to just run away and find someone else to pester :/

Bring an axe/morningstar/maul? Most hoplites only have like 4-5 shield skill, and usually a lighter shield like Elite Cav. Of course, if they have a War Spear/Red Tassel, your reward for breaking their shield is getting clubbed to death by super-fast sideswings, but at least that's a change of pace from downblock.
Title: Re: hoplite needs a serious nerf
Post by: Shaksie on April 25, 2013, 04:05:09 pm
Honestly, it may well simply be because I'm not used to the turn speed but I think the turn speed nerf should be reversed full stop.
I'm pretty horrid at using 1hs now, I find it significantly harder to hit with overheads and stabs, I've not tried 2h but the polearm stabs even on short weapons were pretty poor, especially detrimental to my application of power with the Shortened Spear, the block stun from stabs is pretty lame as well.

Er, maybe just buff stabs? :)
Title: Re: hoplite needs a serious nerf
Post by: Tydeus on April 25, 2013, 11:46:34 pm
Er, maybe just buff stabs? :)
38p German Greatsword? Why yes, don't mind if I do.
Title: Re: hoplite needs a serious nerf
Post by: Shaksie on April 26, 2013, 07:57:22 am
38p German Greatsword? Why yes, don't mind if I do.
I was talking about 1h specifically and to a lesser extent, a few polearms but polearm stab is probably balanced.
I clearly stated that I've not recently tried 2h stabs so no, I was not suggesting a buff for them. In fact they were pretty grossly overpowered last time I checked.
I think you need to start on picture books, might assist your reading; German Greatsword is 27p.
Title: Re: hoplite needs a serious nerf
Post by: Zanze on April 26, 2013, 03:44:17 pm
I'd quote you, but there a few posts you make me laugh on Shaksie.

To start, you downvoted me on polearms glancing at long ranges. Yes, they do, and when it happens it brings very nasty stun. I also like how you even mention in a post what happens when polearm stabs glance or are blocked.

Second, your post on the turn nerf? All I read is "In my Opinion" "-I- am bad at this" "-I- am bad at that." To you I say what I have told everyone else, once you get use to the turn nerf and begin to compensate you will be fine.

Third, he is talking about the German Greatsword and he is correct on the damage because we are talking about polearms(this is a thread about polearms, not 1h or 2h). Most two handed swords have a polearm mode, the German Greatsword variation has a 34-35 pierce stab attack. (So if it is 34, he may be off 1p) Tydeus is bad
Title: Re: hoplite needs a serious nerf
Post by: Tydeus on April 26, 2013, 04:23:14 pm
I was actually referring to the old days when it really had 34p base and was 38 loomed, with a 2h stab animation. First weapon I heirloomed in crpg. As much as I look back on those days with rose tinted goggles, I'm still fully capable of realizing that shit was op as fuck.
Title: Re: hoplite needs a serious nerf
Post by: Zanze on April 26, 2013, 04:27:32 pm
You are a terrible person.
Title: Re: hoplite needs a serious nerf
Post by: Shaksie on April 27, 2013, 04:04:52 am
I'd quote you, but there a few posts you make me laugh on Shaksie.

To start, you downvoted me on polearms glancing at long ranges. Yes, they do, and when it happens it brings very nasty stun. I also like how you even mention in a post what happens when polearm stabs glance or are blocked.

Second, your post on the turn nerf? All I read is "In my Opinion" "-I- am bad at this" "-I- am bad at that." To you I say what I have told everyone else, once you get use to the turn nerf and begin to compensate you will be fine.

Third, he is talking about the German Greatsword and he is correct on the damage because we are talking about polearms(this is a thread about polearms, not 1h or 2h). Most two handed swords have a polearm mode, the German Greatsword variation has a 34-35 pierce stab attack. (So if it is 34, he may be off 1p) Tydeus is bad
I'm glad I provide you with humour!
Er, that downvote was an accident.
I am significantly better than you, this is almost a guarantee. If I am bad at something (I'm a reasonable amount over average in Aus, which let's be honest, we duel more than you guys so we are better at it than you) then chances are quite a few other people are having the same problems. Yes I need to get used to it but there are moments when regardless of how accustomed to it I am, due to having to turn into stabs for them not to glance and to do any reasonable amount of damage, the nerf will hinder my ability to fight.
Strong mathematics my friend, 38-34 is not 1.
I was actually referring to the old days when it really had 34p base and was 38 loomed, with a 2h stab animation. First weapon I heirloomed in crpg. As much as I look back on those days with rose tinted goggles, I'm still fully capable of realizing that shit was op as fuck.
While that is pretty disgusting, it's not relevant good broseph.

Now back to the topic;
If a hoplite can kick well and his spear isn't too slow, he can very easily S key, kick you then stab you in the face which does hurt quite a lot. If you combat this by footwork then he can easily take his shield off to duel you; yes his spear won't be as effective as your average 2h hero but spears are not weak.
If they still know how to wiggle their spear, they can hit you when you facehug them as well.
Title: Re: hoplite needs a serious nerf
Post by: oohillac on April 27, 2013, 03:54:58 pm
If a hoplite can kick well and his spear isn't too slow, he can very easily S key, kick you then stab you in the face which does hurt quite a lot.

If you fall for such an obvious ploy, you deserve to be hit.  Don't walk right into someone who is visibly positioning themselves for a kick.

If they still know how to wiggle their spear, they can hit you when you facehug them as well.

Try downblocking, it works wonders.  Better yet, if you are a 2h, use your crazy stab animation.
Title: Re: hoplite needs a serious nerf
Post by: Konrax on April 27, 2013, 04:44:40 pm
If you fall for such an obvious ploy, you deserve to be hit.  Don't walk right into someone who is visibly positioning themselves for a kick.

Try downblocking, it works wonders.  Better yet, if you are a 2h, use your crazy stab animation.

Have you seen how easy it is to land a kick now?
Title: Re: hoplite needs a serious nerf
Post by: Shaksie on April 27, 2013, 05:03:57 pm
If you fall for such an obvious ploy, you deserve to be hit.  Don't walk right into someone who is visibly positioning themselves for a kick.

Try downblocking, it works wonders.  Better yet, if you are a 2h, use your crazy stab animation.
So, should I treat every single S key press as being a ploy for kick? Hoplites simply must S key so kicking is not an obvious ploy and if they are good then it is significantly harder.
If I do not have enough speed to hit them, it is very, very easy for them to jumpspinstab me.
I know this because I do all of these things regularly.

Have you seen how easy it is to land a kick now?
This!
Title: Re: hoplite needs a serious nerf
Post by: Berserkadin on April 27, 2013, 05:50:33 pm
Shaksie, I'm curious, what class do you play yourself?
Title: Re: hoplite needs a serious nerf
Post by: Zanze on April 27, 2013, 08:15:31 pm
I'm glad I can educate the children.
Strong mathematics my friend, 38-34 is not 1.

I'm going to ignore the rest of the post because I've now learned that you are as smart as a broken stove. But since education is important for little kids, I feel it is my duty to help you not fail mathematics. Given the base of 34p to the greatsword stab in polearm mode, the fact we are talking about a loomed greatsword, and Tydeus mentioning 38p as the final result. My response to him being possibly off 1p is actually correct. Here is why: When you loom something 3 times, you get +3 damage as a final result. However, oddities have existed such as the great maul receiving +4 damage in the past. I did not know if it worked that way for polearm mode 2hs.

Now then, I never was good at word problems so I'll assume you are just as bad. So here are numbers. X being whether or not the sword gets the 1 extra damage or not. So x = 0, 1

34+3 +x= 38
37+(1)=38
37+(0)=37
38-37=1
The more you know.

Also, for the topic's sake. Yes, a Hoplite's usage of the S key is akin to a magician reaching into his bag of tricks. You never know what may come out, but you know it is most likely bad for you so you shouldn't peak your head in.
Title: Re: hoplite needs a serious nerf
Post by: Shaksie on April 28, 2013, 03:19:50 am
Shaksie, I'm curious, what class do you play yourself?
Recently retired to archery.

I'm going to ignore the rest of the post because I've now learned that you are as smart as a broken stove. But since education is important for little kids, I feel it is my duty to help you not fail mathematics. Given the base of 34p to the greatsword stab in polearm mode, the fact we are talking about a loomed greatsword, and Tydeus mentioning 38p as the final result. My response to him being possibly off 1p is actually correct. Here is why: When you loom something 3 times, you get +3 damage as a final result. However, oddities have existed such as the great maul receiving +4 damage in the past. I did not know if it worked that way for polearm mode 2hs.

Now then, I never was good at word problems so I'll assume you are just as bad. So here are numbers. X being whether or not the sword gets the 1 extra damage or not. So x = 0, 1

34+3 +x= 38
37+(1)=38
37+(0)=37
38-37=1
The more you know.

Also, for the topic's sake. Yes, a Hoplite's usage of the S key is akin to a magician reaching into his bag of tricks. You never know what may come out, but you know it is most likely bad for you so you shouldn't peak your head in.
Actually no, Great Sword does not get +3 to stab damage, only items with near balanced swing/stab get +3 to both.
Can you hoplite with a Great Sword? No.
Then let us make love and stop arguing (I'll admit I instigated it) and address the topic at hand!
Perhaps they should be balanced along with the 2h polearms.

Shemaforash:
(click to show/hide)
Title: Re: hoplite needs a serious nerf
Post by: Revo142 on May 01, 2013, 07:52:23 pm
Typical.  Now that hoplite is a viable class, people want to nerf it to the ground.   

About hoplite population increasing, the medieval footman was most commonly armed with a spear and a shield of some kind.  The "Hoplite" class, or to a few people, the "What a guy in the middle ages would most likely be using" class is finally getting a little bit of love. 

On that note, I find it extremely ironic that the people who have problems with seeing more Spearmen around don't see anything wrong with 70% of the team consisting of Skyrim fantasy characters wielding Greatswords, which is still how the battle server looks today.
Title: Re: hoplite needs a serious nerf
Post by: no_rules_just_play on May 01, 2013, 08:17:57 pm
Typical.  Now that hoplite is a viable class, people want to nerf it to the ground.   

About hoplite population increasing, the medieval footman was most commonly armed with a spear and a shield of some kind.  The "Hoplite" class, or to a few people, the "What a guy in the middle ages would most likely be using" class is finally getting a little bit of love. 

On that note, I find it extremely ironic that the people who have problems with seeing more Spearmen around don't see anything wrong with 70% of the team consisting of Skyrim fantasy characters wielding Greatswords, which is still how the battle server looks today.
the battle server looks like 30% hoplite and 40% 2H. I hate both classes. not because they are 'viable'. but because of the fact that they dont have any class counters. they counter every single class. (except 2H maybe)
Title: Re: hoplite needs a serious nerf
Post by: Tears of Destiny on May 01, 2013, 08:40:35 pm
Have you seen how easy it is to land a kick now?


Have you seen how easy it is to chamber-kick now?
Title: Re: hoplite needs a serious nerf
Post by: Phew on May 01, 2013, 08:45:50 pm
the battle server looks like 30% hoplite and 40% 2H. I hate both classes. not because they are 'viable'. but because of the fact that they dont have any class counters. they counter every single class. (except 2H maybe)

2h are countered by ranged, and hoplites are countered by people able to perform this sequence: downblock, attack, downblock, attack...

I'd say the classes without counters are HA/HX, moreso now that crossbow sidearms are no longer an option for 2h heroes. But "stand behind a tree and wait for master of field" is a counter of sorts.
Title: Re: hoplite needs a serious nerf
Post by: Jarlek on May 01, 2013, 11:35:47 pm
2h are countered by ranged, and hoplites are countered by people able to perform this sequence: downblock, attack, downblock, attack...

I'd say the classes without counters are HA/HX, moreso now that crossbow sidearms are no longer an option for 2h heroes. But "stand behind a tree and wait for master of field" is a counter of sorts.
Shows how much you know about this game. Skirmisher anyone?

That's a thrower with a shield, btw. Works like a boss against HA/HC. Even without a shield, having some throwing is a great way to deal with HA/HC. You force them to stay away since charging only makes them lose their horse.
Title: Re: hoplite needs a serious nerf
Post by: Ronin on May 02, 2013, 12:58:54 am
But those classes can also shoot from afar if they stand still (HX can be accurate while riding at full speed too). I don't think throwing would be the perfect solution to that, even though it is something to consider.

On the other hand, HA/HX have no counter; but they are not needed to be countered as well. They have lower usefulness/time ratio than the other classes most of the time. HA/HX can only wound a few and maybe kill one or two while the enemy 2hander hero can potentailly slash 5 enemies. No doubt it can turn out to be 1 HA/HX versus 5 enemies in the end.
Title: Re: hoplite needs a serious nerf
Post by: Teeth on May 02, 2013, 01:31:41 am

Have you seen how easy it is to chamber-kick now?
Yes, I think I have seen it happen a staggering total of about two times in battle since it was implemented, of which one was done by me just for the sake of it. Truly worth being noted in a balance argument.
Title: Re: hoplite needs a serious nerf
Post by: Zlisch_The_Butcher on May 02, 2013, 08:29:25 am
Have you seen how easy it is to land a kick now?
l2jump
Title: Re: hoplite needs a serious nerf
Post by: Kafein on May 02, 2013, 10:31:10 am

Have you seen how easy it is to chamber-kick now?

I assume this to be a shallow troll post.

Also yes it is incredibly easy to land kicks right now. As a shielder already used to kicking without blocking, the gigantic reach makes things even easier. When you are on the right side of the kick anyway.

Kicking just after attacking with a long 2D pole is now even easier too because that always was the easiest setup to kick with in the first place. People defending the playstyle always argue "you only have to downblock, attack, downblock, attack" and that is 100% bullshit, between the constant attempts at kicking and double hitting whoever with a little 2D pole experience will pull off, there's much more to fighting those types than just downblocking.
Title: Re: hoplite needs a serious nerf
Post by: Falka on May 02, 2013, 10:44:01 am
the battle server looks like 30% hoplite and 40% 2H. I hate both classes. not because they are 'viable'. but because of the fact that they dont have any class counters. they counter every single class. (except 2H maybe)

That's bullshit. Especially this "40% 2H". Recently I play a battle quite a lot and I'd say there's more shielders and polearmers than 2handers.

2h are countered by ranged, and hoplites are countered by people able to perform this sequence: downblock, attack, downblock, attack...

and that's the problem with fighting against hoplite, it's so bloody boring  :rolleyes:
Title: Re: hoplite needs a serious nerf
Post by: Tindel on May 02, 2013, 11:58:37 am
Despite how much  i dislike fighting against hoplites, they are sometimes a source of great comedy.

Ever watched two hoplites fight each other?  hahahaha.........
Title: Re: hoplite needs a serious nerf
Post by: Ulter on May 02, 2013, 12:44:40 pm
Well apparently people finally realised that teamwork is effective, and hoplites are the class which benefits the most from fighting in group. This could be a reason why we see more and more of them. The only problem I see when fighting hoplites in 1 v 1 is that it takes a long time to take one down.
Title: Re: hoplite needs a serious nerf
Post by: Sultan Eren on May 02, 2013, 01:30:46 pm
Spartans knew shit for sure.
Title: Re: hoplite needs a serious nerf
Post by: Zlisch_The_Butcher on May 02, 2013, 01:35:22 pm
Well apparently people finally realised that teamwork is effective, and hoplites are the class which benefits the most from fighting in group. This could be a reason why we see more and more of them. The only problem I see when fighting hoplites in 1 v 1 is that it takes a long time to take one down.
Unless they're purely holding S and blocking it really doesn't, it's fairly easy to get behind shields or chamber their stabs if they're playing the least bit notjustholdingblock.
Title: Re: hoplite needs a serious nerf
Post by: Bulzur on May 02, 2013, 01:40:53 pm
Rather than hoplite being nerfed, i wouldn't mind some more love for the 1D and 2D polearms.

If you consider an hoplite being hopeless in 1v1, then what is your choice of word when it's a longspear in 1v1 ?  Kick/stab with a longspear is pretty hard (well, the stab is).
They also need to manual block, compared to shielders, and most of their thrusts will end up with them getting staggered when blocked, you don't have the time to correctly block, except sideways.

You also have the same strange "i hit someone 10 cm to the right of my aim, who was obviously a teammate, wtf". Wich could get a little fix, since it's silly.


So yes, hoplites are stronger than 1d and 2d polearms. But OP ? No. No. No no no.
Title: Re: hoplite needs a serious nerf
Post by: Sultan Eren on May 02, 2013, 03:56:08 pm
Long spears kick hop stab is just ridiculous.
Title: Re: hoplite needs a serious nerf
Post by: Sparvico on May 02, 2013, 04:08:43 pm
Speaking of ridiculous stabs, 2h lol stab anyone?
Title: Re: hoplite needs a serious nerf
Post by: Tears of Destiny on May 02, 2013, 04:54:57 pm
I assume this to be a shallow troll post.


Yup. I actually wrote a proper response, just the forum ate it so I typed that bit instead.
Title: Re: hoplite needs a serious nerf
Post by: Kafein on May 02, 2013, 08:18:52 pm

Yup. I actually wrote a proper response, just the forum ate it so I typed that bit instead.

One internet !
Title: Re: hoplite needs a serious nerf
Post by: Phew on May 02, 2013, 10:07:34 pm
Rather than hoplite being nerfed, i wouldn't mind some more love for the 1D and 2D polearms.

If you consider an hoplite being hopeless in 1v1, then what is your choice of word when it's a longspear in 1v1 ?  Kick/stab with a longspear is pretty hard (well, the stab is).
They also need to manual block, compared to shielders, and most of their thrusts will end up with them getting staggered when blocked, you don't have the time to correctly block, except sideways.

You also have the same strange "i hit someone 10 cm to the right of my aim, who was obviously a teammate, wtf". Wich could get a little fix, since it's silly.


So yes, hoplites are stronger than 1d and 2d polearms. But OP ? No. No. No no no.

Which is why you see so many more hoplites than pikemen now. Hoplites have similar reach to a long spear, more damage, protection from ranged (shield), better turn rates, etc. 2d polearms have the worst of both worlds; crappy reach, crappy turn rates, similar damage to a hoplite, all so they can get a crappy overhead (not so useful with poor turn rates), faster attacks, and possibly shieldbreaking (swiss).

Hoplites are fine right now, pikemen are a bit weak, and 2d polearms need a major buff. I've only seen one dedicated 2d polearm user (Stop with his Swiss) in over a month.
Title: Re: hoplite needs a serious nerf
Post by: Kafein on May 04, 2013, 11:56:38 am
Don't hoplites have damage maluses that lead to having less damage than LS users ? I don't know the exact numbers.

Anyway, it's more fair to compare the best hoplite weapons with the best 2D polearms which aren't the pike/LS. I'd say the awlpike is the best, but really all those that are shorter than 190 have decent damage and are relatively easy to use even without a massive STR stack. With a lot of PS or a lot of experience playing those weapons, you can instant stab with the longest 2D polearms which is very hard to fight against. Which is also why I don't think 2D polearms need a buff at all, unless the instant stabs get fixed.
Title: Re: hoplite needs a serious nerf
Post by: Paul on May 04, 2013, 01:21:14 pm
Using polearms onehanded has a speed and damage penalty, yeah. Damage should be around 72%(0.85^2) iirc.
Title: Re: hoplite needs a serious nerf
Post by: Konrax on May 04, 2013, 05:04:10 pm
So even with a speed decrease, they can still stab faster then 1h users.
Title: Re: hoplite needs a serious nerf
Post by: Rhekimos on May 04, 2013, 05:42:18 pm
I recall some polearms had a "penalty with shield" tag on the website, but not all. I don't know if it's gone for all of them, or there for all of them. Or maybe only some polearms still get the penalty.
Title: Re: hoplite needs a serious nerf
Post by: Zlisch_The_Butcher on May 04, 2013, 05:53:41 pm
I recall some polearms had a "penalty with shield" tag on the website, but not all. I don't know if it's gone for all of them, or there for all of them. Or maybe only some polearms still get the penalty.
Nope
Title: Re: hoplite needs a serious nerf
Post by: Rhekimos on May 04, 2013, 05:57:01 pm
Nope

Nope to which? I'm pretty sure the tag was there back in the days of the white website.
Title: Re: hoplite needs a serious nerf
Post by: Zlisch_The_Butcher on May 04, 2013, 10:53:07 pm
Nope to which? I'm pretty sure the tag was there back in the days of the white website.
You're probably thinking of usable with shield, pretty sure you can't set some poles to get penalties and some to not.
Title: Re: hoplite needs a serious nerf
Post by: IG_Saint on May 05, 2013, 09:36:27 pm
Native and very old crpg did have a "penalty with shield" tag on some polearms, however I believe cmp once mentioned that the tag is actually broken and doesn't do anything, which is presumably why it got removed in crpg.

Correction, waltf4 said it:
"Penalty with shield" has not done anything since the beta. It was left over code, and the cRPG team recently removed the flag from the item file as it does nothing. Holding a polearm in one hand causes it to do 30% less damage and reduces the attack speed significantly. The speed penalty makes the faster spear weapons used with one hand as slow as the slowest one handed weapons, and the slower spear weapons used with one hand are as slow as the slowest two handed weapons. I have posted exact numbers for the speed penalty elsewhere (http://forum.c-rpg.net/index.php/topic,2624.msg46112.html#msg46112).
Title: Re: hoplite needs a serious nerf
Post by: Konrax on May 05, 2013, 11:20:19 pm
Native and very old crpg did have a "penalty with shield" tag on some polearms, however I believe cmp once mentioned that the tag is actually broken and doesn't do anything, which is presumably why it got removed in crpg.

Correction, waltf4 said it:

If this is indeed true, I find it difficult to believe because of my experience using a broad short sword (one of the fastest 1h weapons) being slower than some spears used by hoplites.
Title: Re: hoplite needs a serious nerf
Post by: Macropus on May 05, 2013, 11:40:11 pm
If this is indeed true, I find it difficult to believe because of my experience using a broad short sword (one of the fastest 1h weapons) being slower than some spears used by hoplites.
Are you serious?.. Hoplite's spear isn't faster. How did you come to such conclusion? Tried to spam a hoplite and failed at it?
Title: Re: hoplite needs a serious nerf
Post by: Vodner on May 06, 2013, 12:27:40 am
So even with a speed decrease, they can still stab faster then 1h users.
1h swords can stab very quickly, it just requires some odd wiggling. I was partial to stabbing just slightly over peoples' heads, and bringing the sword down after a split second. This works far better with a higher FoV setting, since with the default FoV you will be effectively blind while looking up.
Title: Re: hoplite needs a serious nerf
Post by: Konrax on May 06, 2013, 12:39:36 am
Are you serious?.. Hoplite's spear isn't faster. How did you come to such conclusion? Tried to spam a hoplite and failed at it?

We are both within stab range, then prepare to stab at the same time, then I die because their stab fired first. (Not a failed chamber attempt)
Title: Re: hoplite needs a serious nerf
Post by: Zlisch_The_Butcher on May 06, 2013, 01:08:25 am
If this is indeed true, I find it difficult to believe because of my experience using a broad short sword (one of the fastest 1h weapons) being slower than some spears used by hoplites.
That is just you being shit
Title: Re: hoplite needs a serious nerf
Post by: San on May 06, 2013, 01:40:00 am
Quote
1h: 0.35+0.62+0.3
pole: 0.35+0.6+0.3
(ready+release+continue in seconds, before being affected by wpf)


Maybe it's not him being shit?

No idea how the speed penalty affects these numbers. From my personal experience, it seems the ready time can be pretty slow for the polearm, but upon release it's always fast.
Title: Re: hoplite needs a serious nerf
Post by: Zlisch_The_Butcher on May 06, 2013, 02:25:56 am

Maybe it's not him being shit?

No idea how the speed penalty affects these numbers. From my personal experience, it seems the ready time can be pretty slow for the polearm, but upon release it's always fast.
It's him being shit, I probably use the 1h stab a lot more than 99% of the other players.
Title: Re: hoplite needs a serious nerf
Post by: Konrax on May 06, 2013, 11:59:06 pm
It's him being shit, I probably use the 1h stab a lot more than 99% of the other players.

I guess me playing 18 generations using primarily 1h stab weapons means I have no authority in this field.
Title: Re: hoplite needs a serious nerf
Post by: Zlisch_The_Butcher on May 07, 2013, 12:01:30 am
I guess me playing 18 generations using primarily 1h stab weapons means I have no authority in this field.
That means you've probably used the 1h stab more than me, but it is still just you being shit.
Title: Re: hoplite needs a serious nerf
Post by: Gurnisson on May 07, 2013, 12:32:49 am
We are both within stab range, then prepare to stab at the same time, then I die because their stab fired first. (Not a failed chamber attempt)

Either you're seeing wrong (he started a little bit before you) or he places his arm so his attack will hit earlier in the animation than you do, but still not early enough to glance.