Author Topic: hoplite needs a serious nerf  (Read 10461 times)

0 Members and 7 Guests are viewing this topic.

Offline Spa_geh_tea

  • Baron
  • ****
  • Renown: 130
  • Infamy: 114
  • cRPG Player A Gentleman and a Scholar
    • View Profile
  • Faction: Bearded Vagrant
Re: hoplite needs a serious nerf
« Reply #45 on: April 16, 2013, 12:16:37 am »
+2
2h should be nerfed before even considering hoplites. You want to talk broken mechanics? They are the king of bullshit.

Yes, in group fighting the ability to hit the enemy withought them being able to attack back is superior. It's also annoying as fuck.

Here's a tip, if your non shielding fighter...go to the flanks of the enemy. Unless your a mauler(even then) your going to get fucked. It is absolutley arrogant and stupid to fight between shield walls and think your going to do some good when against everone and their mother targets you. Simply because, you can not block everything at one time.

Everyone can instastab. It's not unique to the class and quite honestly the only thing that makes it viable.

Learn to play.
« Last Edit: April 16, 2013, 12:21:33 am by Spa_geh_tea »

Offline Jarlek

  • King
  • **********
  • Renown: 1173
  • Infamy: 307
  • cRPG Player Sir White Pawn A Gentleman and a Scholar
  • The walking wiki
    • View Profile
  • Game nicks: Jarlek_The_Blue, Jarla, Jarlen, Jarler, Jarlec, Jarled OH GOD ALL THESE ALTS
  • IRC nick: Jarlek
Re: hoplite needs a serious nerf
« Reply #46 on: April 16, 2013, 12:46:10 am »
0
Hoplites are beatable, especielly if the hoplite ain't a pro. Just try to use that big fat thing between your ears. 2d polearm's could need some sort of buff tough, since they got all weird after turn-rate changes.
The funny thing is that the 2d polearms are probably the best to use against hoplites (and pikes). Especially the halberd is a beast against hoplites.
This game isn't about being skillful as much as its about saying things in general chat that enrage people who then go to murder you but in their rage they make dumb mistakes which gets them killed.
In memory of Jarlek_zeh_Blue, ruler of Ilvia

Offline Korgoth

  • Marshall
  • ********
  • Renown: 742
  • Infamy: 100
  • cRPG Player
  • I've dated girls uglier than you for Breakfast
    • View Profile
  • Faction: Basileia ton Romaion
  • Game nicks: Korgoth
  • IRC nick: Korgoth
Re: hoplite needs a serious nerf
« Reply #47 on: April 16, 2013, 01:17:13 am »
+1
the only thing that annoys me when im hopliting is this tendancy to hit everyting on the right of my lance eventhough i don't even touch them!  :evil:

90% of my teamhits are because of this. I try to stab someone that is infront of my teamate and I see my spear like 10 inches to the left of my teamate and it will hit him for some reason?
visitors can't see pics , please register or login

Korgoth's Retextures
Korgoth's Hierloom Stall

Offline Phew

  • Marshall
  • ********
  • Renown: 775
  • Infamy: 132
  • cRPG Player A Gentleman and a Scholar
    • View Profile
  • Game nicks: Phew_XVI
Re: hoplite needs a serious nerf
« Reply #48 on: April 16, 2013, 04:40:50 pm »
+4
It's funny how hoplites with a giant spear have no problem stabbing someone in facehug range, but try that with a short sword, and it'll just glance.

Why can't spears/2h sword be for stabbing people far away, and 1h swords for stabbing up close?

Offline Konrax

  • Count
  • *****
  • Renown: 281
  • Infamy: 107
  • cRPG Player
    • View Profile
  • Game nicks: Konrax of Chaos
Re: hoplite needs a serious nerf
« Reply #49 on: April 16, 2013, 05:30:40 pm »
+2
It's funny how hoplites with a giant spear have no problem stabbing someone in facehug range, but try that with a short sword, and it'll just glance.

Why can't spears/2h sword be for stabbing people far away, and 1h swords for stabbing up close?

+1

Offline Spa_geh_tea

  • Baron
  • ****
  • Renown: 130
  • Infamy: 114
  • cRPG Player A Gentleman and a Scholar
    • View Profile
  • Faction: Bearded Vagrant
Re: hoplite needs a serious nerf
« Reply #50 on: April 16, 2013, 05:34:48 pm »
0

Offline Teeth

  • King
  • **********
  • Renown: 2550
  • Infamy: 1057
  • cRPG Player Sir Black Bishop A Gentleman and a Scholar
    • View Profile
Re: hoplite needs a serious nerf
« Reply #51 on: April 16, 2013, 07:42:48 pm »
+6
It's funny how hoplites with a giant spear have no problem stabbing someone in facehug range, but try that with a short sword, and it'll just glance.
You know why they have no problem doing it? Because they practiced it, extensively. If they can't do it they are quite fucked. It is not half as easy as it looks, it requires you to look up and then stab down, greatly reducing your vision and aim. It is hardly like all the hoplites can do it consistently, I see loads of them that do not even try.

Now I tell you that 1h stab works fine up close, if you glance, try harder. The age old technique of starting it next to the target and turning it inwards works fine, even for 1h. In fact it is possible to do it sideways due to way higher turnrates, instead of the quirky up down method, which makes it way more usable. The only reason you think it glances, is because it is not a necessity for you to learn it, because you can fall back on leftswings. Hoplites do not have that luxury, so they spent time refining their stabbing technique. If you could be arsed to do the same with your 1h I think you'll be quite surprised.

Offline Phew

  • Marshall
  • ********
  • Renown: 775
  • Infamy: 132
  • cRPG Player A Gentleman and a Scholar
    • View Profile
  • Game nicks: Phew_XVI
Re: hoplite needs a serious nerf
« Reply #52 on: April 16, 2013, 08:04:24 pm »
+3
Hoplites do not have that luxury, so they spent time refining their stabbing technique. If you could be arsed to do the same with your 1h I think you'll be quite surprised.

Stabbing someone in facehug range requires silly theatrics for both classes, but my point is that stabbing someone that's close to you with a short stabby thing shouldn't require you to do anything other than 1. point stabby thing at enemy 2. stab them. With the current implementation, doing that is the worst strategy and will always glance.

Stabbing a facehugger with a spear is rightfully difficult, but wrongfully difficult for a short sword.

Offline Ronin

  • Marshall
  • ********
  • Renown: 859
  • Infamy: 198
  • cRPG Player
    • View Profile
Re: hoplite needs a serious nerf
« Reply #53 on: April 16, 2013, 09:15:42 pm »
0
Stabbing someone in facehug range requires silly theatrics for both classes, but my point is that stabbing someone that's close to you with a short stabby thing shouldn't require you to do anything other than 1. point stabby thing at enemy 2. stab them. With the current implementation, doing that is the worst strategy and will always glance.

Stabbing a facehugger with a spear is rightfully difficult, but wrongfully difficult for a short sword.
It is irrelevant to the case then. You can open a new topic about one handed thrusts if you think it is Underpowered.
Quote from: BlindGuy
Seems the fascists are gaining ground once again in UKR... right vving politics is SO bad for the general populace but STILL in times of trouble the uneducated turn to them for help, simply because they are so amoral they vvill supply those vvilling to fight vvith vveapons rather than knovvledge.

My UU key is broken incase you can't tell :D

Offline Kafein

  • King
  • **********
  • Renown: 2203
  • Infamy: 808
  • cRPG Player Sir White Rook A Gentleman and a Scholar
    • View Profile
Re: hoplite needs a serious nerf
« Reply #54 on: April 16, 2013, 10:22:45 pm »
0
You know why they have no problem doing it? Because they practiced it, extensively. If they can't do it they are quite fucked. It is not half as easy as it looks, it requires you to look up and then stab down, greatly reducing your vision and aim. It is hardly like all the hoplites can do it consistently, I see loads of them that do not even try.

Now I tell you that 1h stab works fine up close, if you glance, try harder. The age old technique of starting it next to the target and turning it inwards works fine, even for 1h. In fact it is possible to do it sideways due to way higher turnrates, instead of the quirky up down method, which makes it way more usable. The only reason you think it glances, is because it is not a necessity for you to learn it, because you can fall back on leftswings. Hoplites do not have that luxury, so they spent time refining their stabbing technique. If you could be arsed to do the same with your 1h I think you'll be quite surprised.

You are right, but the most critical difference between 1h and pole stabs remains 5 damage points.

Offline Phew

  • Marshall
  • ********
  • Renown: 775
  • Infamy: 132
  • cRPG Player A Gentleman and a Scholar
    • View Profile
  • Game nicks: Phew_XVI
Re: hoplite needs a serious nerf
« Reply #55 on: April 16, 2013, 10:36:28 pm »
+2
It is irrelevant to the case then. You can open a new topic about one handed thrusts if you think it is Underpowered.

It's entirely relevant, because part of the reason that people complain about hoplites is that they can stab more effectively at all ranges than 1h swords. If swords stabbed better than spears at short range, there would be fewer calls for hoplite nerfs. After all, this thread is about hoplite balance, and balance is always relative.

I suggest we get there by buffing 1h thrust and not nerfing spear thrust, because buffs are better than nerfs. If doing so makes people with giant 2h swords and polearms afraid to facehug shortsword users for fear of getting stabbed in the face, then horray, the game just got more realistic.

Offline Teeth

  • King
  • **********
  • Renown: 2550
  • Infamy: 1057
  • cRPG Player Sir Black Bishop A Gentleman and a Scholar
    • View Profile
Re: hoplite needs a serious nerf
« Reply #56 on: April 16, 2013, 10:43:23 pm »
0
You are right, but the most critical difference between 1h and pole stabs remains 5 damage points.
Yeah well, I don't think the stabs of a stab only weapon should really carry over one to one to a 4 directional weapon. Besides, I am quite sure there is still some damage malus to using a polearm with a shield.

Offline Phew

  • Marshall
  • ********
  • Renown: 775
  • Infamy: 132
  • cRPG Player A Gentleman and a Scholar
    • View Profile
  • Game nicks: Phew_XVI
Re: hoplite needs a serious nerf
« Reply #57 on: April 16, 2013, 10:55:41 pm »
0
Besides, I am quite sure there is still some damage malus to using a polearm with a shield.

I'm not, +3 ashwoods+shield probably one-shot me more than anything but Morningstars, and I have 56 body armor and 53 hp. I frequently notice them doing more damage than +3 steel picks too, largely owing to the ease of achieving full speed bonus on thrust attacks.

Offline Korgoth

  • Marshall
  • ********
  • Renown: 742
  • Infamy: 100
  • cRPG Player
  • I've dated girls uglier than you for Breakfast
    • View Profile
  • Faction: Basileia ton Romaion
  • Game nicks: Korgoth
  • IRC nick: Korgoth
Re: hoplite needs a serious nerf
« Reply #58 on: April 16, 2013, 11:04:02 pm »
-1
You are right, but the most critical difference between 1h and pole stabs remains 5 damage points.

What about the abilty to spam the other 3 attack directions 1H have? The speed difference between 1H and Pole? And a lot of top tier 1Hs have the same damage as the War Spear and Red Tassel Spear.
visitors can't see pics , please register or login

Korgoth's Retextures
Korgoth's Hierloom Stall

Offline Shemaforash

  • Duke
  • *******
  • Renown: 533
  • Infamy: 169
  • cRPG Player A Gentleman and a Scholar
    • View Profile
  • Game nicks: Shemaforash
Re: hoplite needs a serious nerf
« Reply #59 on: April 16, 2013, 11:46:34 pm »
+4
What about the abilty to spam the other 3 attack directions 1H have? The speed difference between 1H and Pole? And a lot of top tier 1Hs have the same damage as the War Spear and Red Tassel Spear.

What about the ability to outreach? The length difference between 1H and Pole? You talking about the oh so nice  65 reach steel pick or what?

Your arguments are bad.
You should be punished for having a shitty attitude.