cRPG

cRPG => General Discussion => Topic started by: Elmetiacos on April 07, 2011, 03:31:30 pm

Title: Pew! Pew! Pew!
Post by: Elmetiacos on April 07, 2011, 03:31:30 pm
It's happened at last: a reasonably full server last night and I looked at my team as we spawned on that new town map to see that well over half the characters had bows or crossbows. My team won the map 5-0 simply by shooting the enemy. No matter what they tried, they got shot. One round I never even saw a live enemy: it was all about shooting. Is this what we want?
Title: Re: Pew! Pew! Pew!
Post by: Torp on April 07, 2011, 03:33:12 pm
na player?
Title: Re: Pew! Pew! Pew!
Post by: Christo on April 07, 2011, 03:44:29 pm
This also happens with Cavalry.

Balancer can't put an equal number of cav and ranged to the two groups => Serious Imbalance, 5-0 matches..
Title: Re: Pew! Pew! Pew!
Post by: Tears of Destiny on April 07, 2011, 04:51:00 pm
This also happens with cav imbalaces too, and a few others like clans where it puts all clans on one side, and nothing but hodge podge on the other side, brutal.
Title: Re: Pew! Pew! Pew!
Post by: Spawny on April 07, 2011, 05:10:05 pm
Yup, in a siege game it put Templars and Fallen in 1 team vs randoms in the other team. Took us about a minute to take the castle, mostly due to the long walk to the flag.
Title: Re: Pew! Pew! Pew!
Post by: Dom.Miguel on April 07, 2011, 05:23:23 pm
No tags on players....
Title: Re: Pew! Pew! Pew!
Post by: La Makina on April 07, 2011, 06:06:14 pm
Yup, in a siege game it put Templars and Fallen in 1 team vs randoms in the other team. Took us about a minute to take the castle, mostly due to the long walk to the flag.
Reason why I disapprove banner balance.
Title: Re: Pew! Pew! Pew!
Post by: Armpit_Sweat on April 07, 2011, 06:30:40 pm
Reason why I disapprove banner balance.
Well... Logically, everyone should form or join an existing faction/guild/group. Even though i am not a member of any, i want to see team-play and coordination rewarded, not punished by removing banner balance :)
Title: Re: Pew! Pew! Pew!
Post by: Spawny on April 07, 2011, 06:41:27 pm
Reason why I disapprove banner balance.

Everyone uses a banner. Clans are just groups of people playing together using the same banner.
Banners are not for clans only though, I see lot's of people using the Templar banner without being a Templar or they have a Merc banner without being a Merc. Mostly probably without even knowing.

Those players still benefit from being balanced into our team based on their banner.

I do think groups with the same banner should be in opposite teams.
Title: Re: Pew! Pew! Pew!
Post by: La Makina on April 07, 2011, 06:46:11 pm
Well, some players will pick up the banner of Merc/Fallen/Templar/... just to be on the right side (the side with the big multiplier) :wink:

The fact is that banner balance can make the teams actually unbalanced.
Title: Re: Pew! Pew! Pew!
Post by: Veto on April 08, 2011, 12:13:18 am
banner balance goes by score, then banner. its not that bad; maybe  people in clans like merc/fallen/templar are good? shocker i know
Title: Re: Pew! Pew! Pew!
Post by: Rhade on April 08, 2011, 12:22:40 am
I regularly go through when I'm in spectator and count ranged characters vs melee characters. It's usually something like 85% ranged characters on my team, with only a maybe 3-4 not having some sort of range. It's ridiculous.
Title: Re: Pew! Pew! Pew!
Post by: nuffen on April 08, 2011, 12:25:16 am
l2use shield and stop whining :p
Title: Re: Pew! Pew! Pew!
Post by: Havoco on April 08, 2011, 12:30:37 am
Well, remember the only weapon effectively nerfed were bows.the other two either don't require any skill points or very little skill points at all. Why wouldn't you use a ranged backup?
Title: Re: Pew! Pew! Pew!
Post by: Rhade on April 08, 2011, 12:35:24 am
l2use shield and stop whining :p

That forces 1h.

If I use a shield as a 2h, and try to move at all, other melee just get up on me and spam attack as I have no offense with a shield.

Also, unless you dump massive points into shield to get decent shields, the shield is either instantly obliterated or they simply shoot over it.

Facts.

Well, remember the only weapon effectively nerfed were bows.the other two either don't require any skill points or very little skill points at all. Why wouldn't you use a ranged backup?

Because not everyone should be a fucking hybrid.

This isn't Mount and Musket, where it's ranged first and melee if you HAVE TO, but lately that's what the mentality has been.
Title: Re: Pew! Pew! Pew!
Post by: Noble Crassius on April 08, 2011, 12:45:21 am
That forces 1h.

If I use a shield as a 2h, and try to move at all, other melee just get up on me and spam attack as I have no offense with a shield.

Also, unless you dump massive points into shield to get decent shields, the shield is either instantly obliterated or they simply shoot over it.

Facts.

Fun fact they don't even have to shoot over it 1 shield skill using an old board shield I got shot through the shield into my arm and died. I know what your thinking oh xbows do that all the time except it was an archer and no I did not lower my block even for a fraction it was at the end of a round and it was me and him left. The recent nerf to shields is hitting 2handers/PA who use them solely for ranged protection harder than it is shielders, who seem to still have the force field effect anyways (at least with a Huscarl).

On top of this ,correct me if I'm wrong, but I hear that shield requirements will be forced in strategus meaning a two handers will have to put points into shields anyways if they don't want to be raped by these archer heavy armys I think were going to see. Imo it takes at least 3 points into shield to stop the BS from happening. we all might as well role shielders now.
Title: Re: Pew! Pew! Pew!
Post by: Havoco on April 08, 2011, 12:50:28 am
Yes, I know having all melée/ranged hybrids suck but would you rather pick up a weapon like the crossbow that only really requires money to use or sit stubbornly waiting to respawn because you just got shot and refuse to be part of the ranged spam? Yes, you may refuse a ranged weapon but most other players would just pay the money.


Until crpg changes to require more dedication to be effective at range Crpg will be exactly this. A melée and ranged weapon on 90 percent of the server population.
Title: Re: Pew! Pew! Pew!
Post by: Rhade on April 08, 2011, 01:02:17 am
Yes, I know having all melée/ranged hybrids suck but would you rather pick up a weapon like the crossbow that only really requires money to use or sit stubbornly waiting to respawn because you just got shot and refuse to be part of the ranged spam?

Until crpg changes to require more dedication to be effective at range Crpg will be exactly this. A melée and ranged weapon on 90 percent of the server population.

Why acknowledge there's a problem and not want to be a part of the discussion for a solution?
Title: Re: Pew! Pew! Pew!
Post by: Veto on April 08, 2011, 01:03:19 am
its also fun as fuck if your spec'd into it. not just oh im gonna buy an xbow and own. sure you get kills, but not as often as ones who devote to it with their build. nevertheless havoco is right, untill you need WPF for things like xbows or throwing. its gonna be a ranged fest get into it or get shot
Title: Re: Pew! Pew! Pew!
Post by: Havoco on April 08, 2011, 01:07:35 am
I just gave you my solution... More dedication as in more skill points and wpf to be effective?
Title: Re: Pew! Pew! Pew!
Post by: Kafein on April 08, 2011, 01:28:26 am
I regularly go through when I'm in spectator and count ranged characters vs melee characters. It's usually something like 85% ranged characters on my team, with only a maybe 3-4 not having some sort of range. It's ridiculous.

this
Title: Re: Pew! Pew! Pew!
Post by: ORiainRex on April 08, 2011, 01:42:55 am
First of all, stating something is a fact doesn't make it a fact.  It has to actually be a fact to be a fact.  Fact.

Fact: An arena shield can take 3-4 arrows before breaking; plenty of time to make it past the initial arrow free-for-all.

Fact: I hate crossbows.

Fact: Balance is an issue that should be worked on, so equal cav/archers/etc. are on each team, but if a large number of people are playing ranged, than maybe a large number of people like ranged, and if the game becomes a shoot fest with melee as backup, well, then the community has spoken hasn't it? 

I'm not saying I enjoy the large amount of ranged out there, but them's the breaks.

Fact: 2hers whine too much.
Fact: I'm a 2her
Title: Re: Pew! Pew! Pew!
Post by: Darkkarma on April 08, 2011, 01:55:19 am
Well, remember the only weapon effectively nerfed were bows.the other two either don't require any skill points or very little skill points at all. Why wouldn't you use a ranged backup?

I agree, i've been saying this forever. Even if not dedicated, if 70-100 wpf is all you need to be effective in ranged, then why NOT use it as a backup? As a dedicated crossbowman, I say they give us a stat as well.
Title: Re: Pew! Pew! Pew!
Post by: Havoco on April 08, 2011, 02:07:03 am
I really don't think 90 percent of any server population use range weapons because they all "like" them.
Title: Re: Pew! Pew! Pew!
Post by: Peasant_Woman on April 08, 2011, 10:07:52 am
The reason most players take a backup ranged weapon is versatility, having options and backups on the battlefield is much more useful than pumping one proficiency, stacking PS/Ath/WM and hoping for the best. When I play my shield/xbow character with 130ish 1hand, 100ish xbow prf I have a lot of options and second chances when fighting someone and I can participate in all areas of combat except maybe fighting cavalry, but I can usualy find a spear from some kind dead person.

The way to fix this is make specialising more attractive than being a hybrid, in theory a melee specialist should win often 1vs1 against a melee hybrid of equal skill when fighting in melee but as I said the hybrid has options whereas the specialist has one choice: get in melee fast and stay there. Possibly make putting points in a second proficiency cost half as much as putting them in your highest proficiency?
Title: Re: Pew! Pew! Pew!
Post by: Kafein on April 08, 2011, 10:42:23 am
Fact: Balance is an issue that should be worked on, so equal cav/archers/etc. are on each team, but if a large number of people are playing ranged, than maybe a large number of people like ranged, and if the game becomes a shoot fest with melee as backup, well, then the community has spoken hasn't it? 


Fact: many people will play the easiest class they find. The player's choice of class is determined by the classe advantages and disadvantages, not the opposite.
Title: Re: Pew! Pew! Pew!
Post by: Armpit_Sweat on April 08, 2011, 11:37:08 am
If i had gold enough for that, i would carry a Light Crossbow on ALL my melee/cav chars. Why not?!

I can make that one lucky headshot, on someone who is far. Or discourage cavalry from picking on me in a field. Or cover my own retreat, while simply holding my xbow up, and aiming from one enemy to another.

Xbow, is not even raising my kill-count. I am normally killing more enemies using melee only weapons, since i don't waste time reloading in the bushes :) But it makes me more versatile, and gives me more possibilities to fight enemies on my terms.
Title: Re: Pew! Pew! Pew!
Post by: La Makina on April 08, 2011, 11:44:46 am
In the first minutes of the round I can hardly step on the battlefield because of the arrows raining around. Instead of rushing in the no man's land and get nailed down (or waiting behing a barn), I shoot (poorly) with a crossbow - just to have something to do.

I guess I am not the only one doing it and I believe that this is where the problem lies in: Range calls for range.
Title: Re: Pew! Pew! Pew!
Post by: Rhade on April 08, 2011, 10:53:46 pm
In the first minutes of the round I can hardly step on the battlefield because of the arrows raining around. Instead of rushing in the no man's land and get nailed down (or waiting behing a barn), I shoot (poorly) with a crossbow - just to have something to do.

I guess I am not the only one doing it and I believe that this is where the problem lies in: Range calls for range.

Exactly the point I've been making the past few weeks.

Melee doesn't call for melee (it can be stopped by melee OR range), but range calls for range.

This is balance?
Title: Re: Pew! Pew! Pew!
Post by: MrShine on April 08, 2011, 11:19:06 pm
Exactly the point I've been making the past few weeks.

Melee doesn't call for melee (it can be stopped by melee OR range), but range calls for range.

This is balance?

Last gen I went dedicated 2-H.  Yes, there are definitely some maps (bridge maps especially) where I found myself chilling for a minute or so while the range spam sorted itself out and battle lines started crossing.  Early on I brought the crappy 0 req round shield and used that to burn a handful of arrows at the start of rounds.  Honestly though once I started leveling up and getting more str/wearing some armor I just got rid of the shield and practiced more sporadic movement when closing on archers.  Even though archery screwed me sometimes it actually wasn't really as big of a problem as a lot of people make it out to be.  More patience and less rambo helped avoid me many a archer death... I had to look and see what their ranged cover was in certain areas before over-pursuing people.  Helped me tactically.

The basic cycle of archer > 2-H > shield > archer seems to still be intact.  Complaining about archery as a 2-H player is like complaining about shields as an archer :P  The whole paper scissors rock thing.
Title: Re: Pew! Pew! Pew!
Post by: Zisa on April 08, 2011, 11:33:11 pm
Well...
let's ignore 'balance' etc and see if you have ever or often encountered the following 3 scenarios:

team immediatly throws up ladders to get to a roof, where they will snipe and or die.
(often breaking them once up)

pretty well two lines of opposing throwers within spitting distance zinging stuff at each other, rather then change mode or weapon.

Dude with crossbow shoots, hides to reload, watches a 2 on 1 melee 5 feet in front of him.
Title: Re: Pew! Pew! Pew!
Post by: Penitent on April 08, 2011, 11:44:32 pm
Well...
let's ignore 'balance' etc and see if you have ever or often encountered the following 3 scenarios:

team immediatly throws up ladders to get to a roof, where they will snipe and or die.
(often breaking them once up)

pretty well two lines of opposing throwers within spitting distance zinging stuff at each other, rather then change mode or weapon.

Dude with crossbow shoots, hides to reload, watches a 2 on 1 melee 5 feet in front of him.

1st one....no, never encountered.  I've seen small portions of a team go on a roof and shoot.  It doesn't help the rest of their team a whole lot though.  If that small roof-squad ends up being the last members on their team, they usually die.

2nd one...never encountered this.  It's always a mix of melee and throwers (or other ranged).  While the melee charge forward, the throwers try to weaken the other team's melee.  I've never seen 2 lines of all throwers.

3rd one...yes, I have encountered this.  When I play archer I do this, because I'm more effective for my team with a bow than my 2-hander.  I'm also more effective alive than dead, so I try to stay out of melee range until I'm forced to engage....even if I can stay only a few feet away without being engaged in melee and still shoot..I will do this!  Makes sense, but I can't speak too much of xbow players.
Title: Re: Pew! Pew! Pew!
Post by: Havoco on April 08, 2011, 11:51:05 pm
If i had gold enough for that, i would carry a Light Crossbow on ALL my melee/cav chars. Why not?!

I can make that one lucky headshot, on someone who is far. Or discourage cavalry from picking on me in a field. Or cover my own retreat, while simply holding my xbow up, and aiming from one enemy to another.

Xbow, is not even raising my kill-count. I am normally killing more enemies using melee only weapons, since i don't waste time reloading in the bushes :) But it makes me more versatile, and gives me more possibilities to fight enemies on my terms.

Xbows=money to use. Bows=PD and money to use. Throwing=PT and money to use.Even though the upper tier xbows do require more money than the others. MONEY cant be used for balance.

This is what seemingly all players do. But unlike you, others WILL reload unless directly attacked. i just want to see xbows require something other than str. ALL players have that str requirement unless they are doing some agi stack build. Personally, wpf requirement would help but i think an xbow skill requirement would be the best fix.
Title: Re: Pew! Pew! Pew!
Post by: Kophka on April 09, 2011, 01:17:42 am
Myself, I find it easier to play a melee character than a ranged character. I do have a Spear/Shield/Thrower, but I've been playing a skirmisher for a looong time, not gonna change it up because it's the FOTM (3 months running!). My thrower is often out of javs with in the first minute or 2 minutes of a round, because I use it to close the gap, not maintain a gap. So, what can we do to limit the amount of ranged on the field?

Keep in mind that these are just random thoughts thrown out to get the creative juices flowing, I honestly don't expect them to be implemented.  :)

1.)We can impose wpf restrictions, so that the "luck kill" with mid-high tier crossbows or throwing dry up.

2.) It may be possible to limit the number of ranged people by checking gear when the round starts, and not allowing overflow people to select their ranged. T
This, imo, is not a viable idea, as it hurts both honest players, and "lolrangers" equally.

3.) Imposing a limit on what you can carry if you have ranged gear equipped. EG: If you have crossbow, bow, or throwing weapons equipped, you can not equip weapon above a certain tier. This will make ranged an unattractive option for those who want to carry the better weapons.

4.) I know balance > realism, but sometimes realism can help balance out a bit. Sort out what is kept in what slots, and assign a stat to them. If you already have something in a slot (say, left hip) then you can't carry something else that fits there.
Title: Re: Pew! Pew! Pew!
Post by: kastellan on April 09, 2011, 04:22:28 am
3.) Imposing a limit on what you can carry if you have ranged gear equipped. EG: If you have crossbow, bow, or throwing weapons equipped, you can not equip weapon above a certain tier. This will make ranged an unattractive option for those who want to carry the better weapons.

I like
Title: Re: Pew! Pew! Pew!
Post by: Rhade on April 09, 2011, 05:25:44 am
Last gen I went dedicated 2-H.  Yes, there are definitely some maps (bridge maps especially) where I found myself chilling for a minute or so while the range spam sorted itself out and battle lines started crossing.  Early on I brought the crappy 0 req round shield and used that to burn a handful of arrows at the start of rounds.  Honestly though once I started leveling up and getting more str/wearing some armor I just got rid of the shield and practiced more sporadic movement when closing on archers.  Even though archery screwed me sometimes it actually wasn't really as big of a problem as a lot of people make it out to be.  More patience and less rambo helped avoid me many a archer death... I had to look and see what their ranged cover was in certain areas before over-pursuing people.  Helped me tactically.

The basic cycle of archer > 2-H > shield > archer seems to still be intact.  Complaining about archery as a 2-H player is like complaining about shields as an archer :P  The whole paper scissors rock thing.

Are you fucking kidding me?

How does 2h automatically beat a shield? Shielders have an auto block (shield) and excellent speed and reach?

An average shield user will destroy an average 2h user, as the 1h has a permanent blocking ability. The average 2h user will probably only land 1-2 blocks.

It really only seems this way because most of the elite melee players use a 2h and beat the legions of average shield players.

At the elite levels, 2h vs shield is an even match.

"Paper rock scissors" is a terrible balancing idea, just taking one class in game design will tell you that. However, let's assume it's acceptable: What exactly does 2h beat? It doesn't "beat" range, it doesn't "beat" shields and it doesn't "beat" itself.
Title: Re: Pew! Pew! Pew!
Post by: Thucydides on April 09, 2011, 11:11:56 am
it beats polearms. And polearms beat.....something
Title: Re: Pew! Pew! Pew!
Post by: Peasant_Woman on April 09, 2011, 01:26:35 pm
it beats polearms. And polearms beat.....something

polearms beat cavalry, which beat shields, which beat archers, which beat 2handers

Shields, 2handers and polearms all have equal chance to beat each other (assuming equal player skill), with shield beaing easier defensively and harder offensively due to autoblock and some protection from arrows but as a tradeoff less reach and less melee damage. Polearms have it easier offensively and harder defensively due to long reach and good/high damage but as a tradeoff the best melee polearms are (or should be) unbalanced. 2handers are good all rounders which do not excel offensively or defensively.
Title: Re: Pew! Pew! Pew!
Post by: Christo on April 09, 2011, 03:50:18 pm
polearms beat cavalry, which beat shields, which beat archers, which beat 2handers

Shields, 2handers and polearms all have equal chance to beat each other (assuming equal player skill), with shield beaing easier defensively and harder offensively due to autoblock and some protection from arrows but as a tradeoff less reach and less melee damage. Polearms have it easier offensively and harder defensively due to long reach and good/high damage but as a tradeoff the best melee polearms are (or should be) unbalanced. 2handers are good all rounders which do not excel offensively or defensively.

That's how the game should work, but it doesn't.

Shielders have less damage? lol. Check pick, Side katana, etc. Those weapons are fast, do insane damage, and can hide behind a forcefield called the Huskarl.

Also, 2h does excel in offense, versus polearms. Crush-through 2handers also excel versus shielders.. and mostly anything not ranged.
Those long lolswords can kite me to death in the hands of a lolstab-abuser.
Title: Re: Pew! Pew! Pew!
Post by: John on April 09, 2011, 06:54:56 pm
Hey, at least you're not a soldier in Shogun 2: Total War:

(click to show/hide)

They don't even have the option of carrying a shield if they wanted to!
Title: Re: Pew! Pew! Pew!
Post by: DarkFox on April 09, 2011, 07:09:38 pm
Funny thing,people talking about OP 1h,OP ranged,but when I look around,I see 2h army :rolleyes:.Trust me,the day will come,and everything will be nerfed except 2h swords,and then "true skilled players" will say that the game is perfect.
Title: Re: Pew! Pew! Pew!
Post by: Rhade on April 09, 2011, 09:26:32 pm
Funny thing,people talking about OP 1h,OP ranged,but when I look around,I see 2h army :rolleyes:.Trust me,the day will come,and everything will be nerfed except 2h swords,and then "true skilled players" will say that the game is perfect.

You see a "2h army"? Right.

Most skilled players use 2h because it does, in fact, take the most skill. Ranged doesn't even have to expose themselves to danger, shielders have an autoblock -- neither of them are fun, and both of them are easy to be "good" with.

Right now, "everything" doesn't need to be nerfed. That's not the point, and if you think that is the point you clearly lack reading comprehension.

My only point regarding shields was counter pointing someone else who said range>2h>shields>range when in fact range < shields = 2h < range.
Title: Re: Pew! Pew! Pew!
Post by: DarkFox on April 09, 2011, 10:40:10 pm
You see a "2h army"? Right.

Most skilled players use 2h because it does, in fact, take the most skill. Ranged doesn't even have to expose themselves to danger, shielders have an autoblock -- neither of them are fun, and both of them are easy to be "good" with.

Right now, "everything" doesn't need to be nerfed. That's not the point, and if you think that is the point you clearly lack reading comprehension.

My only point regarding shields was counter pointing someone else who said range>2h>shields>range when in fact range < shields = 2h < range.
Warband is not "Paper rock scissors" game,but some weapon can have some advantage against some class,or in some special situations.Yeah,2h is the most defenceless class,but it doesnt mean the most hard class,they are very good in melee.They are good in duels and perfect in group battles like 5v5.Actually MnB never supposed to have ''2h class",there is "infantry class"-shielder with secondary weapon like 2h,polearm or throwing weapon.And no,2h dont take the most skill,shielders have their own disadvantages,usually slow block speed/weak shield and low damage.Ive tryed to play as a shielder and as  2h,so I know what I am talking about.And yes,I see an army of heavy armored 2hers with german greatswords.
  My personal thoughts about hybrid system.I love it,because this system worked from the first versions of MnB,you are not just some ''tank class'' from stupid mrpg,you are true soldier.Ranged spam happens not because people can put few points in bow,it happens because the repair prices are too low,one of my char have 40k,another one 75k.
Title: Re: Pew! Pew! Pew!
Post by: Rhade on April 09, 2011, 11:10:16 pm
Warband is not "Paper rock scissors" game,but some weapon can have some advantage against some class,or in some special situations.Yeah,2h is the most defenceless class,but it doesnt mean the most hard class,they are very good in melee.They are good in duels and perfect in group battles like 5v5.Actually MnB never supposed to have ''2h class",there is "infantry class"-shielder with secondary weapon like 2h,polearm or throwing weapon.And no,2h dont take the most skill,shielders have their own disadvantages,usually slow block speed/weak shield and low damage.Ive tryed to play as a shielder and as  2h,so I know what I am talking about.And yes,I see an army of heavy armored 2hers with german greatswords.
  My personal thoughts about hybrid system.I love it,because this system worked from the first versions of MnB,you are not just some ''tank class'' from stupid mrpg,you are true soldier.Ranged spam happens not because people can put few points in bow,it happens because the repair prices are too low,one of my char have 40k,another one 75k.

I agree it shouldn't be "rock paper scissors", but idiots always try to use the range>2h>shield argument and it's just fucking moronic.
1h+shield is just in good in melee as 2h, if not better, especially in cRPG where the 1h weapons are even better and longer than the Native versions. When a good 1h'er hits me, even in plate, I lose roughly half my HP.
Title: Re: Pew! Pew! Pew!
Post by: Noble Crassius on April 09, 2011, 11:20:23 pm
I agree it shouldn't be "rock paper scissors", but idiots always try to use the range>2h>shield argument and it's just fucking moronic.
1h+shield is just in good in melee as 2h, if not better, especially in cRPG where the 1h weapons are even better and longer than the Native versions. When a good 1h'er hits me, even in plate, I lose roughly half my HP.
I like this guy he writes TRUTH. Anyone who thinks 1h plus shield is a gimped class don't know squat.

What credibility do I have you ask? 10 gens as a shielder since before ze patch is what, suck it.
Title: Re: Pew! Pew! Pew!
Post by: Elmetiacos on April 10, 2011, 12:45:28 am
Dude with crossbow shoots, hides to reload, watches a 2 on 1 melee 5 feet in front of him.
Yes, happened a matter of minutes ago on EU1 in fact. There's also the problem of a team that's doing badly deciding the best option is a quick charge straight at the enemy and then there is no charge because what happens in practice is that half the infantry stop and start shooting their crossbows. The ones who have charged are ganked.
Title: Re: Pew! Pew! Pew!
Post by: Kafein on April 11, 2011, 01:57:12 am
So people are saying range > 2h > shields
then shields = 2h

so the easy conclusion is range > all.

 :mrgreen:


NERF RANGE
Title: Re: Pew! Pew! Pew!
Post by: Darkkarma on April 11, 2011, 02:21:07 am
So people are saying range > 2h > shields
then shields = 2h

so the easy conclusion is range > all.

 :mrgreen:


NERF RANGE

Good one!
Title: Re: Pew! Pew! Pew!
Post by: Rhade on April 11, 2011, 02:27:02 am
So people are saying range > 2h > shields
then shields = 2h

so the easy conclusion is range > all.

 :mrgreen:


NERF RANGE

Range isn't "OP", it's the fact I've stated many times before:

It scales exponentially better in groups than melee does. The maxiumum amount of melee players who can attack you is 4; ranged players is unlimited. In essence, once a critical mass of ranged is achieved, it doesn't necessarily matter how "good" those players are, as it's similiar to a shotgun blast; something is going to hit if they're all shooting in the same direction. This waters down the skill required to be effective, and frustrates many.

Throwing is the only thing I would say is "OP", and people having the ability to use xbows with such ease.

Throwing, imo, needs a nerf and crossbows should be like bows in the sense that you have to specialize in them to use them with any kind of efficiency. Archery is fine.
Title: Re: Pew! Pew! Pew!
Post by: Kophka on April 11, 2011, 03:04:30 am
What exactly about throwing needs a nerf? I agree that there are some aspects of that need some changes, ie: Lances and OP Builds, but can you be specific? A blanket nerf on throwing really isn't needed,  just a reduction in the number of people throwing, imo.
Title: Re: Pew! Pew! Pew!
Post by: Darkkarma on April 11, 2011, 04:36:32 am
What exactly about throwing needs a nerf? I agree that there are some aspects of that need some changes, ie: Lances and OP Builds, but can you be specific? A blanket nerf on throwing really isn't needed,  just a reduction in the number of people throwing, imo.

Incredibly stupid accuracy while running on the move? No offense, but if Sylarus can make it work that well with her throwing, then we've got a problem. Mix that in with their ridiculous rate of fire and you have a huge fucking headache for anyone playing against them.
Title: Re: Pew! Pew! Pew!
Post by: Rhade on April 11, 2011, 05:30:17 am
What exactly about throwing needs a nerf? I agree that there are some aspects of that need some changes, ie: Lances and OP Builds, but can you be specific? A blanket nerf on throwing really isn't needed,  just a reduction in the number of people throwing, imo.

The "weakness" of throwing is in it's small ammo stacks, yet there are so many throwables littering everywhere that that weakness no longer applies.

Throwing lances are obviously ridiculously OP, as well.

Throwing axes and any throwable with a melee mode toggles way too fast. You would think that to kill a thrower, you need to close the distance and melee but they can easily switch to melee mode, exchange a few swings then just run away and keep throwing almost instantaneously. Their sheer flexibility is ridiculous, and it's extremely too easy to "stance dance" between the two modes.

Furthermore, even in full plate with 24 STR and 7 IF, I lose half my HP to a single throwable. In my mind, this isn't acceptable.
Title: Re: Pew! Pew! Pew!
Post by: Boss_Awesome on April 11, 2011, 05:58:47 am
Pew in action: http://www.vimeo.com/22211963
Title: Re: Pew! Pew! Pew!
Post by: Native_ATS on April 11, 2011, 10:38:04 am
The "weakness" of throwing is in it's small ammo stacks, yet there are so many throwables littering everywhere that that weakness no longer applies.

Throwing lances are obviously ridiculously OP, as well.

Throwing axes and any throwable with a melee mode toggles way too fast. You would think that to kill a thrower, you need to close the distance and melee but they can easily switch to melee mode, exchange a few swings then just run away and keep throwing almost instantaneously. Their sheer flexibility is ridiculous, and it's extremely too easy to "stance dance" between the two modes.

Furthermore, even in full plate with 24 STR and 7 IF, I lose half my HP to a single throwable. In my mind, this isn't acceptable.
if you let a thrower run away you fail at the game, you should just uninstall...
throwers are the slowest people in the game. they have lower wpf then other classes, when they go into melee mode they have a shitty melee weapon, someone with skill should have np owning them...
crying about a all str build doing 50% damg to you is dumb, if i hit you with a bec i bet i would still do 50% your hp, maybe dont go all str... and be soo dependent on IF, i mean didnt u say allers was bad because he had so much hp... seems ur the same :rolleyes:
Title: Re: Pew! Pew! Pew!
Post by: Kafein on April 11, 2011, 11:15:58 am
The problems with throwing are essentially their lack of realism. The reload time, accuracy, range and damage are sometimes too good, depending on the build and the throwing junk used.

But reload time is certainly the main problem for me, especially when I play my cav guy. Just taking another throwing lance from your magic pocket doesn't make much sense. Additionnaly, I think throwing weapons should see their weight increase to slow down people using the massive ones. Also, adding if possible a chance for the weapon to break and become unusable when it touches a surface. The most irritating thing with throwers is their virtually infinite ammo.
Title: Re: Pew! Pew! Pew!
Post by: Elmetiacos on April 11, 2011, 05:29:56 pm
Pew in action: http://www.vimeo.com/22211963
...and of course, now we have a lot of ghosting which is of greater benefit to archers and crossbows than it is to infantry or cavalry.
Title: Re: Pew! Pew! Pew!
Post by: Darkkarma on April 11, 2011, 06:43:07 pm
...and of course, now we have a lot of ghosting which is of greater benefit to archers and crossbows than it is to infantry or cavalry.

You should just stop posting. It's like every time someone makes a valid objection to ranged mechanics in the game, you come in and just throw off the curve.

Title: Re: Pew! Pew! Pew!
Post by: Elmetiacos on April 11, 2011, 06:53:12 pm
You should just stop posting. It's like every time someone makes a valid objection to ranged mechanics in the game, you come in and just throw off the curve.
Whatever that means, I wasn't objecting to ranged mechanics, only to there being too many people shooting and not enough fighting. That's about the character creation mechanics.
Title: Re: Pew! Pew! Pew!
Post by: Darkkarma on April 11, 2011, 08:17:28 pm
Whatever that means, I wasn't objecting to ranged mechanics, only to there being too many people shooting and not enough fighting. That's about the character creation mechanics.

All i'm saying is that the whole "ghosting" remark was about the silliest thing i've read thus far.
Title: Re: Pew! Pew! Pew!
Post by: wamken619 on April 11, 2011, 08:38:56 pm
I really don't have too much problems with range. I'm a pretty slow two-hander/polearm user, with my shield skill at 3. What I do is keep my shield up, move from cover to cover, and/or run through the rain in a spontaneous pattern and hope for the best. Switching from my shield to the weapon I have sheathed is all about wise judgement; I somewhat learned when to switch depending on who's closer (melee or range), who's distracted, and who's not a threat (farmers/low-levels aren't my priority). Then, when I have my weapon out, I usually will face a group of melee's (3-5) with my allies (0-5); there'll be one or two rangers not too far away. My strategy at this point will be to eliminate the immediate threat, then kill the rangers. If I survive the melee (I usually do), I'll switch back to shield and go up to them (sometimes, if I'm lazy, I'll just run up to the archers). At this point, I may or may not be battered up depending on my armor/playability. Either way, the only way to die here is to get shot or get stabbed from behind (that's why it's nice to have a finger on the "~" key). I'll switch back to weapon ONLY after they've fired their last shot; if they're stalling, I'd bump them then switch. There, I will proceed with an overhead, then maybe we'd go into a duel. This would be one of my good runs, which I encounter not too often, but not rarely. After dispatching the rangers, I would go on to another fight or take down ladders if it was a siege game.

There are scenarios where I go straight for the rangers, letting my teammates fight the enemy melee. There's one time a crossbowman, one roof away from me, shot me once for over half my health. So for payback, I walked up the ladder, over the roof, knocked out two of his mooks, and gave him a bonk on the head.

I have no real complaints about cRPG and it's mechanics; I often rant about, to my brother, "Why can't there be a West Coast server?" or "Medium speed? Why not faster?", but mostly "Gawddaummut, lag!" I find rangers not to be that much of a problem (I often do get headshotted by both allies and enemies during a melee), but if I have to fight against 50+ rangers, then I'm screwed. Still, I can dodge plenty of arrows despite my sluggishness. Just deal with the problems; the world's not going to change for you (whoever's complaining about rangers), YOU have to change for the world (or learn2block, it's always my advice).

semi-TLDR: You know what we surfers here say, "Go with the flow, bro."
Title: Re: Pew! Pew! Pew!
Post by: Elmetiacos on April 11, 2011, 10:59:06 pm
All i'm saying is that the whole "ghosting" remark was about the silliest thing i've read thus far.
It stands to reason that ghosting is going to benefit shooters; they're the ones who get sneaked up on most. So many people are on TS (or some variant) now that you can never sneak up on anyone (notice how there are a lot fewer ninjas, because ghost cheating has destroyed their whole raison d'être) and the elimination of this risk can only encourage more people to take up shooting.
Title: Re: Pew! Pew! Pew!
Post by: MrShine on April 11, 2011, 11:31:17 pm
I doubt people are ghosting as much as you make it sound; if anything I could see ghosting be more prevalent with a small group of people (you friend dies so he ghosts you, but probably not some huge clan orchestrated ghosting).


Anyway back on topic, I heard that one of the EU servers had some statistics showing who kills who with what weapons, and in the past melee vastly outnumbered range kills by a large number.  It would be interesting to see if those stats have changed somewhat or if they're still relatively similar.
Title: Re: Pew! Pew! Pew!
Post by: Christo on April 11, 2011, 11:34:11 pm
Anyway back on topic, I heard that one of the EU servers had some statistics showing who kills who with what weapons, and in the past melee vastly outnumbered range kills by a large number.  It would be interesting to see if those stats have changed somewhat or if they're still relatively similar.

I think melee still racks up more kills than ranged, but those ranged deaths worth three melee deaths, seriously.

Dying to roof-camping groups is painful. (Stupid village maps/laddder abuse.)
Title: Re: Pew! Pew! Pew!
Post by: Wallace on April 11, 2011, 11:46:47 pm
I don't think the problem in question is really archers... High damage pierce throwing that can near one shot players with maxed out armor and health is retarded... even the highest damage pierce MELEE weapons don't come close... in fact I survive couched lances more often than i do throwing lances
Title: Re: Pew! Pew! Pew!
Post by: Darkkarma on April 12, 2011, 12:39:39 am
It stands to reason that ghosting is going to benefit shooters; they're the ones who get sneaked up on most. So many people are on TS (or some variant) now that you can never sneak up on anyone (notice how there are a lot fewer ninjas, because ghost cheating has destroyed their whole raison d'être) and the elimination of this risk can only encourage more people to take up shooting.

From the perspective of one shooter  with teamspeak and full ghosting capabilities, more often than not, being warned doesn't do much good if the guy is right on you, especially when most MIC programs are about a second or two on delays. Also, considering that range used to be even more over powered pre-patch coupled with the fact that ninja gankers still ran around confidently should prove that Ghosting and range are NOT the reason we are seeing a drop off in ninja gankers(assuming there is even a significant drop off present, to which I seriously have my doubts.) Ghosting has existed for as long as there has been organized gaming and gankers have gotten along just fine. I don't but that argument for a moment,mate; sorry.
Title: Re: Pew! Pew! Pew!
Post by: Rhade on April 12, 2011, 02:15:24 am
I doubt people are ghosting as much as you make it sound; if anything I could see ghosting be more prevalent with a small group of people (you friend dies so he ghosts you, but probably not some huge clan orchestrated ghosting).


Anyway back on topic, I heard that one of the EU servers had some statistics showing who kills who with what weapons, and in the past melee vastly outnumbered range kills by a large number.  It would be interesting to see if those stats have changed somewhat or if they're still relatively similar.

I guarantee you 90% of my deaths are range people who never want to engage in melee; and never have to.

It's ridiculous.
Title: Re: Pew! Pew! Pew!
Post by: Elmetiacos on April 12, 2011, 03:22:13 am
From the perspective of one shooter  with teamspeak and full ghosting capabilities, more often than not, being warned doesn't do much good if the guy is right on you, especially when most MIC programs are about a second or two on delays. Also, considering that range used to be even more over powered pre-patch coupled with the fact that ninja gankers still ran around confidently should prove that Ghosting and range are NOT the reason we are seeing a drop off in ninja gankers(assuming there is even a significant drop off present, to which I seriously have my doubts.) Ghosting has existed for as long as there has been organized gaming and gankers have gotten along just fine. I don't but that argument for a moment,mate; sorry.
Before the patch things were even worse I agree; you had spam archery coupled with all the 1 wpf crossbow guys. But back then, banner balance was rare so the ghosting opportunities were more limited.
Title: Re: Pew! Pew! Pew!
Post by: Boss_Awesome on April 12, 2011, 03:44:24 am
I guarantee you 90% of my deaths are range people who never want to engage in melee; and never have to.

It's ridiculous.

You run around in plate mail and expect to be able to catch some guy in his pajamas?  Now that's rediculious.  Truth is, everyone has such a boner for strength builds, heavy armor, and the need to one shot everyone that they don't build their characters to have a chance of chasing.  Those crazy fast ninjas can catch me, they just have become pretty rare with the agi nerf.
Title: Re: Pew! Pew! Pew!
Post by: kongxinga on April 12, 2011, 03:58:34 am
I think the paper horses we are forced to use is part of the problem. High tier horses can basically ignore arrows, and only worry about throwing lances, jarids and crossbows. although eventually when people retired every week (constantly getting stronger) and horses remained the same, we started having people one shotting plated chargers at generation 8. Thankfully retiring is fixed.

A few shields up armoured horses crashing into the enemies archer lines, either from the front or back, provides just the amount of cover and distraction for the rest of the team to advance, thus cutting short the missile duel. You can even die in silly ways before reaching that line, but the armoured horse is going to hurt a lot of people with charge damage, like they should, and disrupt a lot of people's aim. Not a good idea to try if enemy light cav were properly screening the lines, but the heavy cav charge did quicken up a lot of ranged duels.

Don't even think about approaching the crossbows these days the paper horses. Even the nerfed bows are going to hurt. Don't even mention the throwing situation. Dodge? You can dodge 1 or 2, but can you dodge 5+ missiles properly spaced out?
Title: Re: Pew! Pew! Pew!
Post by: Gorath on April 12, 2011, 04:11:50 am
You can dodge 1 or 2, but can you dodge 5+ missiles properly spaced out?

Nerf teamwork.
Title: Re: Pew! Pew! Pew!
Post by: EponiCo on April 12, 2011, 04:20:18 am
Ah yes, and lets not forget the plated chargers that crashed into the melee lines knocking everyone down who tried to fight and the plated horse archers. Now that was balanced, if he managed to miss his 60 arrows he could still make 20 attempts of trampling you dead before his horse went down.
Title: Re: Pew! Pew! Pew!
Post by: Rhade on April 12, 2011, 04:37:45 am
You run around in plate mail and expect to be able to catch some guy in his pajamas?  Now that's rediculious.  Truth is, everyone has such a boner for strength builds, heavy armor, and the need to one shot everyone that they don't build their characters to have a chance of chasing.  Those crazy fast ninjas can catch me, they just have become pretty rare with the agi nerf.

I actually only wear plate about 30% of the time.
Thanks.
Title: Re: Pew! Pew! Pew!
Post by: kongxinga on April 12, 2011, 05:46:05 am
It stands to reason that ghosting is going to benefit shooters; they're the ones who get sneaked up on most. So many people are on TS (or some variant) now that you can never sneak up on anyone (notice how there are a lot fewer ninjas, because ghost cheating has destroyed their whole raison d'être) and the elimination of this risk can only encourage more people to take up shooting.

Got to agree with your ghosting observations. You can barely backstab clannies on teamspeak since someone will be ghosting you out on their voice chat. This is not mentioning other fun stuff such as ghosting out your location behind walls etc. A large part of many clans prowess comes from the ghosting, which is not supposed to happen (else we should be able to type chat when dead in-game). Many would like to say it iss not ghosting, but superior skill (maybe) or even superior tactics (far fetched for large majority) that makes up the abilities of a clan. but just hop on to one of the clan servers to hear the ghosting. It gets a lot worse when something is at stake ie strategus or a x5.
Title: Re: Pew! Pew! Pew!
Post by: MrShine on April 12, 2011, 04:11:02 pm
I guarantee you 90% of my deaths are range people who never want to engage in melee; and never have to.

It's ridiculous.

You're also an exceptional melee player.  Most players probably die to melee the majority of the time, although I wouldn't be surprised if people like you, harmless_peasant etc have a great % of your deaths from ranged.  Still, you're probably dying a lot less than the average.

I know that when I build as an archer there are some people I simply won't be able to beat in melee due to both player skill disparity and my having 1 wpf in melee and 3 PS.  So while I'd like to think I'm slightly more manly than the average archer who runs from every melee fight I'd still rather be shooting you than swinging at you :P
Title: Re: Pew! Pew! Pew!
Post by: Darkkarma on April 12, 2011, 07:43:35 pm
I guarantee you 90% of my deaths are range people who never want to engage in melee; and never have to.

It's ridiculous.

People in general don't melee you for the same reason they don't melee goretooth or harmless unless they have to.
Title: Re: Pew! Pew! Pew!
Post by: Rhade on April 12, 2011, 09:12:28 pm
People in general don't melee you for the same reason they don't melee goretooth or harmless unless they have to.

That's kind of my point though:

People can choose to not melee me and completely negate and avoid my skillset.

I can never, ever choose not to be shot at. I must always expose myself to ranged fire if I want to do anything whatsoever, and I always have to give ranged a chance to shoot me, yet ranged never has to give me a chance to hit them. When you add in a critical mass of archers/xbows/throwers, it's just pretty evident to me that ranged rules the field. I'm not sure how to fix the issue, but it's clear to me that there is one.

Let's say, for a moment, that there was an archer as deadly as Harmless or Gore or I are in melee:

Not only would this archer be able to dominate all other ranged units with effectiveness, he'd also be able to dominate melee players before they even reached him. He would be able to beat other ranged (because he is ranged and can effectively attack them at the very moment he himself is exposed, making it fair for both ranged participants) and he would also be able to beat melee players, as he is able to either shoot them, shoot their feet, shoot over their shield, run from them and let his team shoot them/generate distance so he can keep shooting, or simply pull out a melee weapon and have a chance to attack his enemy, at the very least, before his enemy can kill him. Oftentimes this is the main frustration I feel, I never have the chance to even attack a ranged enemy or effectively defend myself, even with a shield and a shield level of 2, yet a good ranged player always has the ability to attack/defend no matter who he is fighting.

A melee "champion" is hamstrung extremely hard compared to a ranged "champion" when you think about it.

Title: Re: Pew! Pew! Pew!
Post by: MrShine on April 12, 2011, 09:36:50 pm
I don't really know what solution you're looking for... ranged is a part of the game and isn't going anywhere.  If anything some nerfs to throwing and xbows to make them require more skills to be as useful as they are would help cut down the vast amount of players who have a ranged side arm.

 I'll stick with a 'ranged champ' vs a 'melee champ' 1v1 fight since team stuff gets murky.  In those instances I'd say it's all about the variables; what cover there is, what the distance is between the two players, if the melee character has a shield and what shield skill they have and so on.  If someone has the right shield and shield skill you aren't going to be able to hit them from the front as ranged, period.  In those cases all the melee has to do is bust the shield out and beeline it for the ranged player, the ranged can either waste arrows on the shield, run, or decide to melee.  If you are getting hit from the front you should invest in more shield skill or get a lolscarl shield.

I'd also be willing to bet the 'ranged champion' is investing a lot more points into making himself an effective ranged player than a 'melee champion' is investing to make himself protected from ranged.  They'll be more gimped when the two ultimately clash in melee.

It sounds like your primary concerns are with the amount of ranged, and getting flanked from the back or side with archer support.  Can't really help you there, best I can say is count on teammates to help avoid getting ganged on.
Title: Re: Pew! Pew! Pew!
Post by: Garem on April 12, 2011, 10:16:26 pm
That's kind of my point though:

People can choose to not melee me and completely negate and avoid my skillset.

I can never, ever choose not to be shot at. I must always expose myself to ranged fire if I want to do anything whatsoever, and I always have to give ranged a chance to shoot me, yet ranged never has to give me a chance to hit them. When you add in a critical mass of archers/xbows/throwers, it's just pretty evident to me that ranged rules the field. I'm not sure how to fix the issue, but it's clear to me that there is one.

Let's say, for a moment, that there was an archer as deadly as Harmless or Gore or I are in melee:

Not only would this archer be able to dominate all other ranged units with effectiveness, he'd also be able to dominate melee players before they even reached him. He would be able to beat other ranged (because he is ranged and can effectively attack them at the very moment he himself is exposed, making it fair for both ranged participants) and he would also be able to beat melee players, as he is able to either shoot them, shoot their feet, shoot over their shield, run from them and let his team shoot them/generate distance so he can keep shooting, or simply pull out a melee weapon and have a chance to attack his enemy, at the very least, before his enemy can kill him. Oftentimes this is the main frustration I feel, I never have the chance to even attack a ranged enemy or effectively defend myself, even with a shield and a shield level of 2, yet a good ranged player always has the ability to attack/defend no matter who he is fighting.

A melee "champion" is hamstrung extremely hard compared to a ranged "champion" when you think about it.

Then where are these archer "champions"? Is it just that nobody who is any good plays archers (don't answer that, I won't take that answer seriously anyways)? I've been rolling with some of the best archers on the NA servers right now. I don't see them with 50-5 K/D scores. It just doesn't happen.

Plus, you're ignoring cavalry "champions", to steal your term, which will rape most ranged.

Some of this thread's criticisms of crossbows versatility and (lol)throwing's accuracy are fair, but meh, nothing new, this has been discussed ad nauseum so we'll see what happens in the upcoming patch. Aside from that, goddamn I'm tired of hearing 2H'ers bitch. "People can choose to not melee me and completely negate and avoid my skillset." Deeeeeerp. Of course there's a balance. As an archer, you can say the same thing about plate armor, huscarl shields, ninjas (who know how to do it), dedicated sniper crossbowmen in cover (1-shot 95% of the time), half-decent cavalry, and the list goes on. Make your own server with only 2H'ers so you can all jack each other off with platemail and barmaces if it pisses you off that much.

Otherwise, look at the scoreboards. Cav and 2H'ers. Occasionally 1H+Shielders. From time to time, the freak that is DarkKarma. I've yet to see an archer working alone top the scoreboards.

"I can never, ever choose not to be shot at. I must always expose myself to ranged fire if I want to do anything whatsoever." This is an absurd exaggeration. Use cover and/or make a friend who uses a huscarl and hide behind it. Or get an armored cavalry buddy to disrupt ranged attacks. Frankly, it's that easy- you just have to use friends to counter your own counters. Teamwork wins consistently.

"I'd also be willing to bet the 'ranged champion' is investing a lot more points into making himself an effective ranged player than a 'melee champion' is investing to make himself protected from ranged.  They'll be more gimped when the two ultimately clash in melee."

@MrShine: Absolutely. Archers almost require a pure build. Crossbows and throwing don't, especially since Xbowers can wear any armor without WPF penalty, but without 100% dedication you're significantly less effective than the purists. Throwing is designed to be hyrbid, which would be a really cool and interesting option of speed/utility if it weren't so deadly and the slow speed were not so easily overcome.

Side note: The "Force Field" effect is generally too frustrating for most archers to bother with shooting at feet- 2H'ers are plentiful and are always target priority. Archers may shoot at the lowest quality shields, but by and large even weak shields are rarely worth shooting at.
Title: Re: Pew! Pew! Pew!
Post by: Knute on April 12, 2011, 11:18:05 pm
"Let's say, for a moment, that there was an archer as deadly as Harmless or Gore or I are in melee:

Not only would this archer be able to dominate all other ranged units with effectiveness, he'd also be able to dominate melee players before they even reached him. He would be able to beat other ranged (because he is ranged and can effectively attack them at the very moment he himself is exposed, making it fair for both ranged participants) and he would also be able to beat melee players, as he is able to either shoot them, shoot their feet, shoot over their shield, run from them and let his team shoot them/generate distance so he can keep shooting......."

Not sure if you played CRPG before the January patch, but you're describing archers and horse archers with high level multi generation wpf (think 250-300wpf) and .50 cal ballista bows to a tee.  Archers now are individually less powerful than they used to be and fire at a slower rate.  Of course, crowds of ranged working together can still mess you up though.

Solution to getting lit up by shooters/throwers rage?  I don't know.  For me, mostly playing on siege, it's fun to have a couple alts so if it's not fun being one class I can switch to another just like you would in native.  It keeps the game fresh plus helps you learn the strengths and weaknesses of different classes/weapons when you go up against them with your main.  For example: If I'm on the attacking team on siege and starting to feel like a clay pigeon, I'mma switch to archer and get even.  Then if we don't have enough melee, back to my 2hander.
Title: Re: Pew! Pew! Pew!
Post by: Rhade on April 13, 2011, 12:22:27 am
Neither of you had the ability to address the viable concern of a melee player always having to expose to the risk of a ranged player's attack, but a ranged player always being able to avoid the melee player's attack.

Blabber on about "OMG TEAMWORK AND TACTICZ" all you want, this is a discussion about sheer gameplay balance for the sake of balance, not how you have to get other people to augment you for you to be viable.
Title: Re: Pew! Pew! Pew!
Post by: Kophka on April 13, 2011, 12:42:13 am
Neither of you had the ability to address the viable concern of a melee player always having to expose to the risk of a ranged player's attack, but a ranged player always being able to avoid the melee player's attack.

Blabber on about "OMG TEAMWORK AND TACTICZ" all you want, this is a discussion about sheer gameplay balance for the sake of balance, not how you have to get other people to augment you for you to be viable.

Battle is Battle, and Duels are Duels. Of course in a 1v1 situation the Ranger will beat the Meleer until the Meleer closes the gap. But things ARE balanced around teamwork and tactics in battle. That's the whole point of battle. You use your team to counter your weaknesses.  You may be a terrific Native dueller, but it's a battle field. If you hate something, have your team counter it, while you counter their weakness that you can handle.

EDIT : Edited for off-topicedness
Title: Re: Pew! Pew! Pew!
Post by: Rhade on April 13, 2011, 12:51:01 am
Battle is Battle, and Duels are Duels. Of course in a 1v1 situation the Ranger will beat the Meleer until the Meleer closes the gap. But things ARE balanced around teamwork and tactics in battle. That's the whole point of battle. You use your team to counter your weaknesses.  You may be a terrific Native dueller, but it's a battle field. If you hate something, have your team counter it, while you counter their weakness that you can handle.

EDIT : Edited for off-topicedness

Battle is a series of duels, be it 1v1's, 1v2's, 1v3's, or what have you, and if something has an extreme and distinct advantage 1v1 it will exponentially grow.

Honestly, I'm not just a native dueller, I'm one of the best native battle players as well, as per my placement on the National team for the USA in the NC. I know a thing or two about battle mode, BkS has never to date lost a single match or scrim so I'd say I have an idea about balance and how to win. That doesn't change the fact that critical mass of range units has an inherent advantage in cRPG over anything else that isn't a critical range of mass units themselves.

In the current situation, I'd have to have my team respond to mass range by them going mass range.

Title: Re: Pew! Pew! Pew!
Post by: Alex_C on April 13, 2011, 12:52:34 am
lrn2shield
Title: Re: Pew! Pew! Pew!
Post by: Nemeth on April 13, 2011, 12:53:17 am
Rhade, you're a fucking idiot.
Title: Re: Pew! Pew! Pew!
Post by: Rhade on April 13, 2011, 12:54:06 am
Rhade, you're a fucking idiot.

What a mature admin.

@Alex:

I have a shield, but as I said, an equal number of archers will beat an equal number of shielders.
Furthermore, it forces me to put my weapon away which not only forces me to pause once (if) I happen to reach my opponent, it leaves me helpless when a random infantry shows up.

I'm not addressing these issues because I personally have such a dreadful time handling them, I'm kind of a big deal and am amazing so I can succeed even despite these things, but the average player will simply quit and go range, which is indeed why we have so much range on the servers. I don't think anyone can disagree with the fact that most of the time at least 2/3 of every team is ranged.
Title: Re: Pew! Pew! Pew!
Post by: Nemeth on April 13, 2011, 12:56:15 am
What a mature admin.

Firstly, I'm not an admin, secondly - look at your posts and then slap yourself, maybe then you'll realize why everyone is mocking 2h because of their constant whining how they getting shot from all angles.
Title: Re: Pew! Pew! Pew!
Post by: Rhade on April 13, 2011, 01:01:10 am
Firstly, I'm not an admin, secondly - look at your posts and then slap yourself, maybe then you'll realize why everyone is mocking 2h because of their constant whining how they getting shot from all angles.

My posts actually bring up valid points which people can't really address legitimately besides offering half measures and weak reasoning.

Constant whining? I'd say it's valid.

4 melee can attack one target, MAYBE.

An infinite number of range can attack one target.

This is simple logic.
Title: Re: Pew! Pew! Pew!
Post by: Nemeth on April 13, 2011, 01:04:13 am
My posts actually bring up valid points which people can't really address legitimately besides offering half measures and weak reasoning.

Constant whining? I'd say it's valid.

4 melee can attack one target, MAYBE.

An infinite number of range can attack one target.

This is simple logic.


That is your logic, that has aboslutely nothing to do with balance.
Title: Re: Pew! Pew! Pew!
Post by: Blondin on April 13, 2011, 01:17:16 am
I remember before the Big patch, i can assure you that ranged classes are much weaker now ("omg i was headshoted by a plated archer on a plated charger!")

The point is always the same, i agree there is too much ranged, and we know that ranged call ranged (it's lame to wait 2 min behind a wall till it's over), but it's a battlefield, eventually a shield and teamwork are very usefull.

I guess next patch, or next-next patch, will nerf hybrids with slots limit, we should see less ranged sidearms.


Title: Re: Pew! Pew! Pew!
Post by: MrShine on April 13, 2011, 03:00:49 am
Complaining that range can attack a target that can't attack back is like complaining that the sun is hot.  Of course range can attack a target that can't attack back, that's what makes ranged... ranged.  Again I don't know what you expect is going to change, it seems like you're just trying to grasp at anything at this point to be obstinate.

There are plenty of downsides to being ranged, such as reduced damage, dependence on ammunition, shield's ability to negate damage, etc.  You can either go high agi for precision aiming but hit like a little bitch, or you can go heavy strength with terrible accuracy outside of close range.   I know you tried to roll a archer and retired at 15, but really if you're going to complain about range that's not really giving it a fair shake. 

BTW I'm speaking from experience as playing an archer for a few gens; I know very little about throwing or xbows.
Title: Re: Pew! Pew! Pew!
Post by: Zisa on April 13, 2011, 05:42:15 am
Learn to dodge.
Title: Re: Pew! Pew! Pew!
Post by: Rhade on April 13, 2011, 07:27:17 am
Learn to dodge.

Dodging becomes irrelevant when the air is full of projectiles.
Title: Re: Pew! Pew! Pew!
Post by: Thucydides on April 13, 2011, 07:41:32 am
I like to point out that playing in native a team full of range is nigh unbeatable unless you shield up. Its quite similar to crpg except that in crpg, the range is actually severely nerfed compared to native.
Title: Re: Pew! Pew! Pew!
Post by: Darkkarma on April 13, 2011, 07:54:48 am
That's kind of my point though:

People can choose to not melee me and completely negate and avoid my skillset.

I can never, ever choose not to be shot at. I must always expose myself to ranged fire if I want to do anything whatsoever, and I always have to give ranged a chance to shoot me, yet ranged never has to give me a chance to hit them. When you add in a critical mass of archers/xbows/throwers, it's just pretty evident to me that ranged rules the field. I'm not sure how to fix the issue, but it's clear to me that there is one.

Let's say, for a moment, that there was an archer as deadly as Harmless or Gore or I are in melee:

Not only would this archer be able to dominate all other ranged units with effectiveness, he'd also be able to dominate melee players before they even reached him. He would be able to beat other ranged (because he is ranged and can effectively attack them at the very moment he himself is exposed, making it fair for both ranged participants) and he would also be able to beat melee players, as he is able to either shoot them, shoot their feet, shoot over their shield, run from them and let his team shoot them/generate distance so he can keep shooting, or simply pull out a melee weapon and have a chance to attack his enemy, at the very least, before his enemy can kill him. Oftentimes this is the main frustration I feel, I never have the chance to even attack a ranged enemy or effectively defend myself, even with a shield and a shield level of 2, yet a good ranged player always has the ability to attack/defend no matter who he is fighting.

A melee "champion" is hamstrung extremely hard compared to a ranged "champion" when you think about it.

Well, IMO the biggest issue we see with range right now are all of the FOTM crossbow hybrids in addition to all of the throwers. Also, some of the natural in game balances don't really apply in CRPG. For example, in Native, when one class is overloaded  the option to choose another class balances out/works well against the other lop sided team. In CRPG, there are of course no classes to choose from and each character must be made individually, even then they can't be switched easily like in Native, so we see less play style balance, also some items are a bit ridiculous when used as hybrid weapons (60 wpf side arm sniper xbowmen make me sick) and obviously, some items need to be tweaked(throwing lances, etc). All that said, the fix i've heard about is making certain items take up two slots, which is fucking retarded, when adding a stat akin to powerdraw/making crossbows even rely on power draw would essentially weed out many of the FOTM pseudo archers without fucking over the other dedicated players, but we'll see.

These points might have already been covered, but fuck it, this took me forever to actually type out.
Title: Re: Pew! Pew! Pew!
Post by: Zisa on April 13, 2011, 08:27:36 am
Dodging becomes irrelevant when the air is full of projectiles.
It is not like I disagree with you about too much range...

But the challenge as a pure 2h / polearm without carrying some crappy shield or hybriding, is to sneak, charge and dodge when appropriate.

It is extremely satisfying to catch a ranged player, especially if you had to dodge/survive a lot of crap to get to him.
Title: Re: Pew! Pew! Pew!
Post by: Rhade on April 13, 2011, 09:11:02 am
I like to point out that playing in native a team full of range is nigh unbeatable unless you shield up. Its quite similar to crpg except that in crpg, the range is actually severely nerfed compared to native.


I'd like to point out that in native you can adjust your character to address range spam, you also are able to have 1h/shield/2h and aren't "limited."

If they archer spam, you can switch to heavy horse.

That's not possible in cRPG.
Title: Re: Pew! Pew! Pew!
Post by: Thucydides on April 13, 2011, 12:10:44 pm

I'd like to point out that in native you can adjust your character to address range spam, you also are able to have 1h/shield/2h and aren't "limited."

If they archer spam, you can switch to heavy horse.

That's not possible in cRPG.

You address it by picking up a shield and working with your teammates, staying in a group reduces the chance of a fatal range shot and increases the shield protection radius. Solo operation isn't viable here.
Title: Re: Pew! Pew! Pew!
Post by: Elmetiacos on April 13, 2011, 01:22:37 pm
I like to point out that playing in native a team full of range is nigh unbeatable unless you shield up. Its quite similar to crpg except that in crpg, the range is actually severely nerfed compared to native.
Native has unpatched "forcefield" shields. Native has smaller battles and so the 'critical mass' Rhade talks about isn't reached. I have been in a Native battle as a Sarranid archer where almost the entire enemy team went cav, charged us on Field by the River and not one of them got to us because we had so many good archers, but it only happened once - in Native the troops and the sides change anyway; if the next map is Nords v Swadians you won't get the sun blotted out with arrows. You also don't get hybrids in Native; if you want to use a crossbow you have to actually be a crossbowman and accept the corresponding gear and skill set.
Title: Re: Pew! Pew! Pew!
Post by: Rhade on April 13, 2011, 08:47:49 pm
You address it by picking up a shield and working with your teammates, staying in a group reduces the chance of a fatal range shot and increases the shield protection radius. Solo operation isn't viable here.

So, your answer is that 2h isn't very viable and I need to alter my build, forced to dump points in shield skill and then zerg.

Excellent plan.
Title: Re: Pew! Pew! Pew!
Post by: Zisa on April 13, 2011, 11:48:13 pm
So, your answer is that 2h isn't very viable and I need to alter my build, forced to dump points in shield skill and then zerg.

Excellent plan.
Ignore that..
I've dodged more arrows in c-rpg then most.
Skip the shield.
and in your case.. get a green toque to cover that target you call a head.
Title: Re: Pew! Pew! Pew!
Post by: Garem on April 14, 2011, 12:09:33 am
So, your answer is that 2h isn't very viable and I need to alter my build, forced to dump points in shield skill and then zerg.

Excellent plan.

That isn't even close to what he said. Nobody is arguing that 2H'ers aren't viable, because that would be a very stupid argument based on any experience playing the game. You ignored the last half of his statement (use teamwork/don't play solo), while having already stated that you've done the first half (picked up a shield) presumed it was the only solution given. It wasn't.

If you want to play the highest damage class with the second best reach (2H'ers), then you have to accept that you need team members to help you utilize the fullest potential of that class. If you want to play alone, you have to be very, very sneaky. That's your only option. That's the drawback to playing a 2H'er.

If you want to play alone without sneaking, you're going to have to suck it up and use a class that can do that- any shielder, faster cavalry, plated cavalry, or always use plate armors (granted, this last one only works against archers since they giggle at slashing damage).

You (and you're certainly not alone) seem to have this peculiar idea that you don't deserve to play a character class with a major weakness by sheer talent alone.
Title: Re: Pew! Pew! Pew!
Post by: Rhade on April 14, 2011, 01:27:47 am
You (and you're certainly not alone) seem to have this peculiar idea that you don't deserve to play a character class with a major weakness by sheer talent alone.

Actually, I just don't understand the major weakness of 1h+shield or ranged while 2h has a glaring weakness.

Please explain.

1h+shield has decent range and decent speed, only SLIGHTLY shorter reach than a 2h and about the same speed with AUTOBLOCK and defense from projectiles while being able to attack (2h'ers cant attack with a shield out), so I'd say that's pretty fair, even slightly leaning towards an advantage for 1h+shield in the melee department.

Cav can outreach 90% of 2h weapons with lances.

Archers can shoot 2h.

Xbows can shoot 2h.

Throwers can shoot 2h.

2h is not strong or weak vs 2h.

So where, exactly, does 2h shine? 1h weapons take half my hp while I'm 7IF/21STR/Full plate, so don't tell me we outshine 1h+shield in melee.

Meanwhile:

1h+shield relatively easily balances out againt 2h.
1h+shield has an advantage against archers, xbows, and throwers.
1h+shield is outreached by lances, just like 2h.

Range kills 2h.
Range kills cav.
Range kills range.
Range can shoot over/under/around shields, kite, and worst case scenario pull out a 1h+shield themselves or pull out a 2h and (assuming they're good) kill the 1h+shield.

See the issue here? I really hope so because I'm getting tired of making the obvious point over and over.
Title: Re: Pew! Pew! Pew!
Post by: EponiCo on April 14, 2011, 08:07:34 am
I don't know how much of this is trolling, but anyway.

1.) Shooting under shields
Point your shield the way the archer points his bow and buy some shield skill. Or buy lots of shieldskill.

2.) Kiting
Well, Kiting is mostly a good archer tactic because you don't have much staying power. Kiting means leave your teammates alone to die. But if you try to protect them you have high chances to die, if not by enemy than by teamkill. A lone kiting archer has a high risk to be shot or be killed by cav (seriously, I only ever learned how to block sword & board cav from being an archer, not that it helps me much as when they see you are in trouble they come at you like vultures) and there's still enough melee players I can't outrun me even with my dedicated flanking archer build.

3.) Ranged has the lowest damage output rate and ammo limit.
Test it against a dummy if you don't believe me.

4.) Ranged is easily backstabbed.
As melee player you don't have to watch how your tiny arrow flies, how he moves, if there is a good target somewhere on the field or worry about what happens when you look away and he suddenly is next to you and your weapon can't block. When they are not directly next to the enemy melees have no reason not to spin their view like a madman, but rangers do and often forget about the function even. At the same time you only survive a backstab if he doesn't oneshot you, you manage to pull out your sword while jumping over his follow up attack and block the next while spinning madly. Then, if you haven't totally tangled up your mouse with that you can start to fight. This has killed quite a few throwers against my 2h char, I just get into range where I have good chances of dodging yet can quickly make it to them and when they are totally focussing on me a teammate can backstab them.


edit:
2h advantages over 1h

1.)Damage and reach
Means you can kill 3 people before he can get the first hit in, so you can destroy gangs before they even form on you.
In one vs one - every time he isn't in reach you get a free attack. If he misjudges and doesn't block oneshot him. If he does not take all your time spamming feints, keeping the attack held, or whatever.

2.) Shield breaks
The heater shields very quickly actually, and then he is left with only a weaker weapon than you.

3.) Stun
Another way to get free attacks.



Obviously all that is highly dependent on how the character is made. But for example the faster you can kite the lower your damage is.
Title: Re: Pew! Pew! Pew!
Post by: Garem on April 14, 2011, 10:42:01 am
Actually, I just don't understand the major weakness of 1h+shield or ranged while 2h has a glaring weakness.

Please explain.

1h+shield has decent range and decent speed, only SLIGHTLY shorter reach than a 2h and about the same speed with AUTOBLOCK and defense from projectiles while being able to attack (2h'ers cant attack with a shield out), so I'd say that's pretty fair, even slightly leaning towards an advantage for 1h+shield in the melee department.

Cav can outreach 90% of 2h weapons with lances.

Archers can shoot 2h.

Xbows can shoot 2h.

Throwers can shoot 2h.

2h is not strong or weak vs 2h.

So where, exactly, does 2h shine? 1h weapons take half my hp while I'm 7IF/21STR/Full plate, so don't tell me we outshine 1h+shield in melee.

Meanwhile:

1h+shield relatively easily balances out againt 2h.
1h+shield has an advantage against archers, xbows, and throwers.
1h+shield is outreached by lances, just like 2h.

Range kills 2h.
Range kills cav.
Range kills range.
Range can shoot over/under/around shields, kite, and worst case scenario pull out a 1h+shield themselves or pull out a 2h and (assuming they're good) kill the 1h+shield.

See the issue here? I really hope so because I'm getting tired of making the obvious point over and over.

Sure, I can explain.

First, to clarify that I understand you, you're arguing that every other class is better than 2H'ers. That's absolutely true under certain battlefield conditions , and absolutely false under certain conditions. We could probably argue as to what these are, fairly, but we'll stick with the obvious extremes- 2H'ers are weak in open fields and amazing with abundant sources of cover or in some tight spaces. The only ones they're very strong against in open fields are shielders, which are slower (foot and swing speed), and you say that have decent reach when in reality, their reach is worst of all archtypes. When they get into swinging distance, 2H'ers have the best damage, the best weapon abilities (crushtrough, for instance), and the second best reach (dividing cavalry into 2H, 1H, and Polearm, the latter being the vast majority). When it comes to pure melee power, 2H'ers stand supreme. The scoreboards reflect this.

An easy way to verify this is to look at siege maps. Who always tops the defender's scoreboard? 2H'ers. Not even ranged folks, being in virtually ideal conditions for their class, beat them with any frequency (I've seen some get close from time to time, but never beat them outright). Yet on offense, 2H'ers (and ranged) don't do nearly as well, usually because they lack any cover until they break through and take the wall. Only shield infantry outshine them, for obvious reasons.

I'd like to break down the other classes as well, where 2H'ers beat them and where they beat 2H'ers, but this really is a long, long discussion and it's after 4am. Maybe tomorrow. If anyone else wants to jump on it, feel free to. Your argument simply doesn't stand and the scoreboards reflect that consistently. 2H'ers are a very viable class with major benefits and equally major flaws. They dominate certain classes in certain cases, and they get dominated by certain classes in those very same situations.

This is all quite far from the original post, however. The only point that has to be reiterated is that, yes, 2H'ers should fear ranged, shields should fear axes, horsemen should fear pikes, ranged should fear shielders* (goddamn huscarls), and peasants should fear everything.

*Looking back, you seem to emphasize the point that ranged can easily shoot above, beside, or under shields. That really just isn't the case. I've poured hundreds of arrows into shields, trying to pierce (oh, wait, slashnerf, ugh, what?) that little toe and rarely with any effect, even when it's clearly unprotected. Really, maybe a dozen times out of HUNDREDS of attempts. The forcefield effect with even just 3 or so points in shield is truly amazing. I've never gotten a headshot on anyone while the shield was raised.
Title: Re: Pew! Pew! Pew!
Post by: Beauchamp on April 14, 2011, 06:43:28 pm
Rhade, you're a fucking idiot.
+1
Title: Re: Pew! Pew! Pew!
Post by: Tears of Destiny on April 14, 2011, 08:04:05 pm
Sure, I can explain.

First, to clarify that I understand you, you're arguing that every other class is better than 2H'ers. That's absolutely true under certain battlefield conditions , and absolutely false under certain conditions. We could probably argue as to what these are, fairly, but we'll stick with the obvious extremes- 2H'ers are weak in open fields and amazing with abundant sources of cover or in some tight spaces. The only ones they're very strong against in open fields are shielders, which are slower (foot and swing speed), and you say that have decent reach when in reality, their reach is worst of all archtypes. When they get into swinging distance, 2H'ers have the best damage, the best weapon abilities (crushtrough, for instance), and the second best reach (dividing cavalry into 2H, 1H, and Polearm, the latter being the vast majority). When it comes to pure melee power, 2H'ers stand supreme. The scoreboards reflect this.

An easy way to verify this is to look at siege maps. Who always tops the defender's scoreboard? 2H'ers. Not even ranged folks, being in virtually ideal conditions for their class, beat them with any frequency (I've seen some get close from time to time, but never beat them outright). Yet on offense, 2H'ers (and ranged) don't do nearly as well, usually because they lack any cover until they break through and take the wall. Only shield infantry outshine them, for obvious reasons.

I'd like to break down the other classes as well, where 2H'ers beat them and where they beat 2H'ers, but this really is a long, long discussion and it's after 4am. Maybe tomorrow. If anyone else wants to jump on it, feel free to. Your argument simply doesn't stand and the scoreboards reflect that consistently. 2H'ers are a very viable class with major benefits and equally major flaws. They dominate certain classes in certain cases, and they get dominated by certain classes in those very same situations.

This is all quite far from the original post, however. The only point that has to be reiterated is that, yes, 2H'ers should fear ranged, shields should fear axes, horsemen should fear pikes, ranged should fear shielders* (goddamn huscarls), and peasants should fear everything.

*Looking back, you seem to emphasize the point that ranged can easily shoot above, beside, or under shields. That really just isn't the case. I've poured hundreds of arrows into shields, trying to pierce (oh, wait, slashnerf, ugh, what?) that little toe and rarely with any effect, even when it's clearly unprotected. Really, maybe a dozen times out of HUNDREDS of attempts. The forcefield effect with even just 3 or so points in shield is truly amazing. I've never gotten a headshot on anyone while the shield was raised.

This is honestly very well written, +1 to this. Finally, someone bothered to type this out correctly.
Title: Re: Pew! Pew! Pew!
Post by: Rhade on April 14, 2011, 09:27:28 pm
Sure, I can explain.

First, to clarify that I understand you, you're arguing that every other class is better than 2H'ers. That's absolutely true under certain battlefield conditions , and absolutely false under certain conditions. We could probably argue as to what these are, fairly, but we'll stick with the obvious extremes- 2H'ers are weak in open fields and amazing with abundant sources of cover or in some tight spaces. The only ones they're very strong against in open fields are shielders, which are slower (foot and swing speed), and you say that have decent reach when in reality, their reach is worst of all archtypes. When they get into swinging distance, 2H'ers have the best damage, the best weapon abilities (crushtrough, for instance), and the second best reach (dividing cavalry into 2H, 1H, and Polearm, the latter being the vast majority). When it comes to pure melee power, 2H'ers stand supreme. The scoreboards reflect this.

An easy way to verify this is to look at siege maps. Who always tops the defender's scoreboard? 2H'ers. Not even ranged folks, being in virtually ideal conditions for their class, beat them with any frequency (I've seen some get close from time to time, but never beat them outright). Yet on offense, 2H'ers (and ranged) don't do nearly as well, usually because they lack any cover until they break through and take the wall. Only shield infantry outshine them, for obvious reasons.

I'd like to break down the other classes as well, where 2H'ers beat them and where they beat 2H'ers, but this really is a long, long discussion and it's after 4am. Maybe tomorrow. If anyone else wants to jump on it, feel free to. Your argument simply doesn't stand and the scoreboards reflect that consistently. 2H'ers are a very viable class with major benefits and equally major flaws. They dominate certain classes in certain cases, and they get dominated by certain classes in those very same situations.

This is all quite far from the original post, however. The only point that has to be reiterated is that, yes, 2H'ers should fear ranged, shields should fear axes, horsemen should fear pikes, ranged should fear shielders* (goddamn huscarls), and peasants should fear everything.

*Looking back, you seem to emphasize the point that ranged can easily shoot above, beside, or under shields. That really just isn't the case. I've poured hundreds of arrows into shields, trying to pierce (oh, wait, slashnerf, ugh, what?) that little toe and rarely with any effect, even when it's clearly unprotected. Really, maybe a dozen times out of HUNDREDS of attempts. The forcefield effect with even just 3 or so points in shield is truly amazing. I've never gotten a headshot on anyone while the shield was raised.

If you have 3 shield skill, you're obviously not a 2h player but a shielder with some 2h so that's invalidated.

2h doesn't "beat" 1h. 2h requires skill, timing, and precision to manual block while 1h has an AUTOBLOCK feature, most shielders wear huscarls, not kite shields, so good luck "breaking" their shield. You would have to block at least 12-15 times with most swords to break a shield, a feat 99% of the cRPG population cannot do.

1h reach is even longer here than it is in native and 1h+shield vs 2h is still even in native. In regards to your "range" argument, a 2h must backpedal while a shielder runs at them, shielding, and backpedalling is slower than walking forward so a 2h will get 1, maybe 2 swings off (on an auotblocking shielder) then the shielder is inside with extremely fast attack speed and good damage (once again, my example of losing half my hp to a 1h with 7 IF, 21 STR and full plate you didn't address), so while you can say that "2h'ers rule the boards" in public matches with bad players, sure, you have some validity in that decent 2h'ers will destroy bad players who can't block. I'm talking about the competitive end where people actually know how to play, 2h'ers don't have any area where they shine. The only time they shine is that they are able to capitalize more quickly when a player is bad.
Title: Re: Pew! Pew! Pew!
Post by: Thucydides on April 14, 2011, 09:40:30 pm
Rhade, buy an axe.

/thread
Title: Re: Pew! Pew! Pew!
Post by: MrShine on April 14, 2011, 10:47:53 pm
We get it; you want your build to be able to compete against all other builds without compromising or making any changes.  People have repeatedly given good suggestions that for whatever reason (trolling?) you refuse to accept the fact you might need to adjust to make 2-H more successful in crpg.

If you want to be better against ranged, suck it up and put 1-3 points into shield skill.
If you want to be better against shields, bring a damn axe.

There really isn't anything else to say in this thread that hasn't been drilled into the ground.
Title: Re: Pew! Pew! Pew!
Post by: RamsesXXIIX on April 15, 2011, 12:33:16 am
If you have 3 shield skill, you're obviously not a 2h player but a shielder with some 2h so that's invalidated.

2h doesn't "beat" 1h. 2h requires skill, timing, and precision to manual block while 1h has an AUTOBLOCK feature,
And shielders need skill, timing, footwork and precision as well to beat a twohander. If you're actually standing still to fight a shielder, you're doing it wrong
most shielders wear huscarls, not kite shields, so good luck "breaking" their shield. You would have to block at least 12-15 times with most swords to break a shield, a feat 99% of the cRPG population cannot do.
Taking down a shielder is nothing about simply beating their shield. If you're trying to do that you're doing it wrong.

1h reach is even longer(So is 2handed) here than it is in native and 1h+shield vs 2h is still even in native. In regards to your "range" argument, a 2h must backpedal while a shielder runs at them, shielding, and backpedalling is slower than walking forward so a 2h will get 1, maybe 2 swings off (on an auotblocking shielder) then the shielder is inside with extremely fast attack speed and good damage (once again, my example of losing half my hp to a 1h with 7 IF, 21 STR and full plate you didn't address)Instead of spitting off BS, go use the vargas toolkit to see if this is actually true. If you're wearing 55 armor and the enemy hits you with a max heirloomed steel pick it only does 30 dmg on average. With 21 str and 7 ironflesh you should have 70 hp

, so while you can say that "2h'ers rule the boards" in public matches with bad players, sure, you have some validity in that decent 2h'ers will destroy bad players who can't block. I'm talking about the competitive end where people actually know how to play, 2h'ers don't have any area where they shine. The only time they shine is that they are able to capitalize more quickly when a player is bad.

And, you're forgetting the bigger picture: Where does a 2hander shine? Not necessarily in 1v1 (but certainly there as well) but in group fights. Imagine 10 good shielders against 10 good twohanders. Who wins? 
Title: Re: Pew! Pew! Pew!
Post by: Rhade on April 15, 2011, 12:42:04 am
And, you're forgetting the bigger picture: Where does a 2hander shine? Not necessarily in 1v1 (but certainly there as well) but in group fights. Imagine 10 good shielders against 10 good twohanders. Who wins?

Both are equally effective, one just takes more player skill to be effective with.
Title: Re: Pew! Pew! Pew!
Post by: Nemeth on April 15, 2011, 12:42:54 am
Both are equally effective, one just takes more player skill to be effective with.

Yeah, shielder. How does that help your point though?
Title: Re: Pew! Pew! Pew!
Post by: MadJackMcMad on April 15, 2011, 12:58:00 am
And, you're forgetting the bigger picture: Where does a 2hander shine? Not necessarily in 1v1 (but certainly there as well) but in group fights. Imagine 10 good shielders against 10 good twohanders. Who wins?

With swords? 2h's get ganked.  I'd guess around 5 shields left.  The only way you hit a shielder front on is if he gets careless.
Title: Re: Pew! Pew! Pew!
Post by: Boss_Awesome on April 15, 2011, 03:35:05 am
With swords? 2h's get ganked.  I'd guess around 5 shields left.  The only way you hit a shielder front on is if he gets careless.
In a larger fight, people don't just sit there and duel each other, they try to hit people who are fighting other people.  Why? Because it's easier and faster.  You could waste your time trying to catch a turtle in a mistake, or just hit his turtle buddy other the head from behind.  2 handers are good at this because they kill faster.  10 2 handers vs 10 shielders with equal skill and those shielders are gonna die, unless the 2 handers are idiots and all tk each other.
Title: Re: Pew! Pew! Pew!
Post by: Darkkarma on April 15, 2011, 03:52:52 am
In a larger fight, people don't just sit there and duel each other, they try to hit people who are fighting other people.  Why? Because it's easier and faster.  You could waste your time trying to catch a turtle in a mistake, or just hit his turtle buddy other the head from behind.  2 handers are good at this because they kill faster.  10 2 handers vs 10 shielders with equal skill and those shielders are gonna die, unless the 2 handers are idiots and all tk each other.

This chaotic battle kill theory could work both ways. I don't see how hitting someone in the back in the heat of battle makes 2 handers a more viable choice in anyway. With as fast as shielders can be(even as strength builds) coupled with the fact that alot of 1 hander swings hit the head area, I just don't see the 2 handers naturally getting the edge. If it were polearms, then sure, their extended reach and versatility (many long weapons also have massive shield breaking bonuses) could give them the edge in that scenario.
Title: Re: Pew! Pew! Pew!
Post by: Kaelaen on April 15, 2011, 04:47:01 am
Not really seeing how people assume 10 two-handers would win against 10 shielders.  I would think the shielders would win because they could simply exchange who strikes and who blocks.  It's very easy getting your weapon tied up when pressed up by shields, the only way I can see two-handers winning is if the shielders were terrible and were running around with their weapons chambered.  Assuming both sides knew what they're doing, it would seem really unlikely the two-handers would win because in group fights, shields shine.  You can't manual block more than one direction, but if you have a shield well, no need to state the obvious.
Title: Re: Pew! Pew! Pew!
Post by: Rhade on April 15, 2011, 06:43:28 am
I call that the turtle zerg.

A bunch of shielders rush you, surround you, and there's nothing you can do as they refuse to attack unless they're behind you.

2h'ers can't do that.

Also, the extended reach and damage of 2h'ers work against them as they're more likely to hit friendlies.

I don't see how the "10 2h beats 10 1hshield" works at all.
Title: Re: Pew! Pew! Pew!
Post by: Damatacus_ATS on April 15, 2011, 06:59:54 am
Playing a 2 hander is more fun, it does take more skill to be proficient at. Not to say that there are not good 1 handers, but it is easier to be decent at 1 hander, since there is no manual blocking. A noob would do far better to start off as a 1 hander.
Title: Re: Pew! Pew! Pew!
Post by: Rhade on April 15, 2011, 07:20:49 am
Playing a 2 hander is more fun, it does take more skill to be proficient at. Not to say that there are not good 1 handers, but it is easier to be decent at 1 hander, since there is no manual blocking. A noob would do far better to start off as a 1 hander.

Agreed
Title: Re: Pew! Pew! Pew!
Post by: RamsesXXIIX on April 15, 2011, 07:21:03 am
I call that the turtle zerg.

A bunch of shielders rush you, surround you, and there's nothing you can do as they refuse to attack unless they're behind you.

2h'ers can't do that.

Also, the extended reach and damage of 2h'ers work against them as they're more likely to hit friendlies.

I don't see how the "10 2h beats 10 1hshield" works at all.

This just isn't viable against good twohanders in a big fight. Maybe the shielders will get some, but they will lose.

Also, how many of you have actually tried this out in clan battles? It IS the way it works. In group fights, the only thing that matters(Apart from your dueling and blocking skills):

1) Reach

2) Damage

3)situational awareness

Assuming both groups have players of similar skill, the shielders doesn't stand a chance against good 2handers.

We can discuss this over and over, i get the feeling that you disagree, and since we can't test it properly, we might as well let the case rest. The reason why i brought this example is to show other areas were 2handers are good, not just in duels. 2handers are better in group fights than shielders, period.

Title: Re: Pew! Pew! Pew!
Post by: Rhade on April 15, 2011, 07:23:12 am
This just isn't viable against good twohanders in a big fight. Maybe the shielders will get some, but they will lose.

Also, how many of you have actually tried this out in clan battles? It IS the way it works. In group fights, the only thing that matters(Apart from your dueling and blocking skills):

1) Reach

2) Damage

3)situational awareness

Assuming both groups have players of similar skill, the shielders doesn't stand a chance against good 2handers.

We can discuss this over and over, i get the feeling that you disagree, and since we can't test it properly, we might as well let the case rest. The reason why i brought this example is to show other areas were 2handers are good, not just in duels. 2handers are better in group fights than shielders, period.

You're also forgetting that range is being thrown in the whole time, and shielders can actively block this while they attack yet 2h'ers have to sacrifice all offense to shield, so even if you were right (you're not), it's still a bit lopsided.
Title: Re: Pew! Pew! Pew!
Post by: Maze on April 15, 2011, 07:34:12 am
You're also forgetting that range is being thrown in the whole time, and shielders can actively block this while they attack yet 2h'ers have to sacrifice all offense to shield, so even if you were right (you're not), it's still a bit lopsided.

I'll agree there. In strat before the patch, it was very hard to get up a ladder in a siege battle without a shield. Archers would pick you off very quickly.

Each style has its place where it shines. But it'd be hard to say that one is better than the other in a group battle.

And you cant say that 10 2-handers can auto win against 10 shielders. Shit happens. The battle can go either way.  It just depends on what all happens. You cant effectively test that either. No 2 ppls skill is the same.
Title: Re: Pew! Pew! Pew!
Post by: Rhade on April 15, 2011, 07:46:52 am
I'll agree there. In strat before the patch, it was very hard to get up a ladder in a siege battle without a shield. Archers would pick you off very quickly.

Each style has its place where it shines. But it'd be hard to say that one is better than the other in a group battle.

And you cant say that 10 2-handers can auto win against 10 shielders. Shit happens. The battle can go either way.  It just depends on what all happens. You cant effectively test that either. No 2 ppls skill is the same.

Exactly.

It's a draw/stand off, it's hard to tell because they're pretty closely matched.

Then you have 1h's ability to block ranged and 2h can't, that was part of my initial point -- 1h/shield and 2h both have somewhat similiar effectiveness in melee yet 2h is extremely vulnerable to all range.
Title: Re: Pew! Pew! Pew!
Post by: RamsesXXIIX on April 15, 2011, 09:05:08 am
I'll agree there. In strat before the patch, it was very hard to get up a ladder in a siege battle without a shield. Archers would pick you off very quickly.

Each style has its place where it shines. But it'd be hard to say that one is better than the other in a group battle.

And you cant say that 10 2-handers can auto win against 10 shielders. Shit happens. The battle can go either way.  It just depends on what all happens. You cant effectively test that either. No 2 ppls skill is the same.

Indeed each class/style has its strength and weaknesses. And in the tight spaces of sieges, 1handers are at an advantage.

I never claimed that you can test it out, but i wanted to bring in the argument that 2handers are more useful in group fights of melee. It is true that ranged might balance this out, but we were talking 2h vs 1h. Otherwise you can equally claim that 1handers get far more easily ridden down by cav than 2handers.

Rhade, the problem was it seemed like you claimed 2handers have no advantages in any situations. Now you just agreed to that all classes have places were they shine, so i guess you've realised.

And talking about strategus: 2handers outshine in the melee together with polearms. They just usually get shot to pieces before that happens, as they should.
Title: Re: Pew! Pew! Pew!
Post by: La Makina on April 15, 2011, 11:11:05 am
A bit back on the topic:

I have a theory that rangefest and roof camping are actually due to cavalry being OP. Well, personally I don't find cav OP but the fact is that cavalry is the worst threat (cav is fast, swift, unpredictable, has double HP (cumulate with the horse), longest range for melee, and it kills anything in one hit...) and that the maps are offering them too easy times. The best way to avoid the harassing cav is to go range and hide on roofs.

In this sense see that, as strange as it sounds, there is less range in sieges than in battles and I think that this is due to the fact that there is no cavalry in siege.

So, IMO, to reduce rangest and encourage melee fights (if this is what we want), we should first prevent the supremacy of the cav. No need to nerf anything, just to redesign battle maps so that cav does not always have plains and highways to rampage players on foot. More slopes, trees, water... more obstacles = more chance to survive cav = less need to go range...
Title: Re: Pew! Pew! Pew!
Post by: Kafein on April 15, 2011, 11:59:20 am
A bit back on the topic:

I have a theory that rangefest and roof camping are actually due to cavalry being OP. Well, personally I don't find cav OP but the fact is that cavalry is the worst threat (cav is fast, swift, unpredictable, has double HP (cumulate with the horse), longest range for melee, and it kills anything in one hit...) and that the maps are offering them too easy times. The best way to avoid the harassing cav is to go range and hide on roofs.

In this sense see that, as strange as it sounds, there is less range in sieges than in battles and I think that this is due to the fact that there is no cavalry in siege.

So, IMO, to reduce rangest and encourage melee fights (if this is what we want), we should first prevent the supremacy of the cav. No need to nerf anything, just to redesign battle maps so that cav does not always have plains and highways to rampage players on foot. More slopes, trees, water... more obstacles = more chance to survive cav = less need to go range...


Interesting analysis. I think it's partially true. But changing maps won't work. Except if you completly remove cavalry. Maps such as Nord Town are usually not so bad for cav players, because horses used currently have a shitload of maneuvrability. We should change the way horses have to be used in a more risky one for cav players, not allowing them to make a u-turn at full speed. This is the reason we don't see any more 1h cav but only lancers. It's so easy to avoid every attack you don't really need armored horses, just fast and agile ones. This leads to clans like GK dominating many maps, with their correct use of the extreme maneuver of champion sarranid horses.

Prepatch we had way more 1h cav because heavy horses were usable (not doomed by horrible upkeep prices). Now I'd say 65% of horses seen are sarranids, 10% steppe and 25% of others. Read : disbalance among horses. To fix that, I'd suggest we buff charge damage, armor and health points and nerf maneuvrability A LOT (maybe speed too, but not so much), so "charge" horses are used again, and horses users aren't allowed to evade everything by making a u-turn at the last moment.

Furthermore, this would probably lead to more organised cavalry forces, and better chances of opposing cavalry armies avoiding each other (attacking the enemy cav group should'nt be the good tactical move), so less chaos of cav vs cav "battles" where agile horses dominate even more.
Title: Re: Pew! Pew! Pew!
Post by: Cyber on April 15, 2011, 01:27:53 pm
There is no "rock scissor paper" mechanics in Warband, sure some classes have advantages over others in certain situations but there are no real counters to specific classes, it is all situational.

Really, it is pretty hard to top a scoreboard as an archer and if you are good you probably do better with a melee char, I have tryed playing an archer and it is not easy at all. I guess what the most people have problem with is that there is just too much ranged, really most of the time almost 2/3 of the people have somekind of a ranged weapon and all this range spam can get pretty annoying. But nerfing the archery because of that seems pretty unfair because good archers already have problems in cRPG battles being as effective as good melee players.

I play both 1h and 2h char in cRPG pretty succesfully, and i would say that 1h/shield is a bit easier to play in a battle. 2h actually may often top scoreboards but it is mainly becaus they are agains´t not so good players who they can simply kill with few hits, it takes a bit longer with 1h to kill an enemy.
If you ever played in competetive native clanwars players almost never uses 2h, mainly because they are not effective cuz of the ranged, it is a lot easier to fail with 2h and harder to fight multiple enemies. Also most of the players are pretty decent and you can´t just quickly kill them off. It is mostly ranged fights with shielders and maybe some cav supporting them.

With most of the average player in cRPG i would say that 1h/shield would win agains´t 2h in a 1v1 melee fight, simply cuz it is easier to play with autoblocking.  However if both players are really good i would say that 2h wins it with superior reach and dmg. But obviously battle is just not about duelling your enemy 1v1. Huge advantage for shielders is that they are protected from ranged, also autoblocking helps a lot in battle.
However 2h can inflict more dmg and can kill enemies quicker. Firstly there are a lot players in cRPG battles and it is often very chaotic,  ppl really don´t ever act as a organized team and 2h with some situational awareness and some skill can take advantage of that and often get easy kills just by spamming the enemy, simply because most of the players are not really good and ppl really don´t ever act as a organized team. In a organized clanwar 2h would be a lot less useful. (not talking about some melee only tournaments )

I would say that for cRPG battles 2h and 1h/shield users are pretty much equally effective cuz the players are not organized. Don´t really know what to you could do about all the ranged spam though. I guess one thing is that making an hybrid should be a bit harder, it should take some more wpf to use xbows effectively and maybe same for throwing.
Title: Re: Pew! Pew! Pew!
Post by: Elmetiacos on April 15, 2011, 03:38:00 pm
A bit back on the topic:

I have a theory that rangefest and roof camping are actually due to cavalry being OP. Well, personally I don't find cav OP but the fact is that cavalry is the worst threat (cav is fast, swift, unpredictable, has double HP (cumulate with the horse), longest range for melee, and it kills anything in one hit...) and that the maps are offering them too easy times. The best way to avoid the harassing cav is to go range and hide on roofs.
I don't agree; apart from horrible random plains maps this isn't what I've observed. On random plains, both teams immediately rush up hills and hide behind siege shields in a big mob, shooting at each other, because otherwise they would indeed be horse food. The maps where I've seen the most domination of the game by ranged fighters have been the very maps where cavalry is weakest such as that one in the walled town with a road leading to a distant castle - don't know the name.
Title: Re: Pew! Pew! Pew!
Post by: kongxinga on April 15, 2011, 04:01:05 pm

Interesting analysis. I think it's partially true. But changing maps won't work. Except if you completly remove cavalry. Maps such as Nord Town are usually not so bad for cav players, because horses used currently have a shitload of maneuvrability. We should change the way horses have to be used in a more risky one for cav players, not allowing them to make a u-turn at full speed. This is the reason we don't see any more 1h cav but only lancers. It's so easy to avoid every attack you don't really need armored horses, just fast and agile ones. This leads to clans like GK dominating many maps, with their correct use of the extreme maneuver of champion sarranid horses.

Prepatch we had way more 1h cav because heavy horses were usable (not doomed by horrible upkeep prices). Now I'd say 65% of horses seen are sarranids, 10% steppe and 25% of others. Read : disbalance among horses. To fix that, I'd suggest we buff charge damage, armor and health points and nerf maneuvrability A LOT (maybe speed too, but not so much), so "charge" horses are used again, and horses users aren't allowed to evade everything by making a u-turn at the last moment.

Furthermore, this would probably lead to more organised cavalry forces, and better chances of opposing cavalry armies avoiding each other (attacking the enemy cav group should'nt be the good tactical move), so less chaos of cav vs cav "battles" where agile horses dominate even more.


 The reason no one uses armoured horses is because no one can afford them unless you use banner 'balance'. And what's with this hate for even weak horses? Sarranids are not fast, but if someone puts 10-12 riding, why shouldn't he go fast? Maybe we should take away some damage done from your power strike or power throw because it is too much damage? You put 11 Pt and you one hit me with a masterwork throwing lance, maybe that is OP? Same logic. Of course throwing should be powerful with 11 PT, just like horses should be fast and turn on a dime with 11 riding.

The reason for roof camping is because while many players have the twitch skills, they lack the situational awareness to avoid being eaten alive. Time after time I have seen a lone lancer creep behind out lines and couch someone at game start. After 3 times, does anyone bother to spin around a bit or use tilda? No, they keep pressing w. If you play badly, it is just your poor performance, not the OP of other people's equipment to blame.

People roof camp because they lack the skill to deal with cav, or to work together with the team to eliminate situations with cav. This is why gaining cav superiority is the priority on normal semi plausible maps (maps that are not roof camp fests). If you can't eliminate enemy cav, at least keep your cav players in being (cav in being principle), so you will not get slow speed circle stabbed by heavy lances. Cav usually only slow down to circle stab if the opposing team cav has all died. else they look like delicious couch or lance fodder to passing enemy cav.

Roof campers just lack the software to handle cavs and also refuse to deal with it by taking the easy way out. Bad map designers worsen this problem with the random buildings out of nowhere for people to camp. Some people won't be satisfied with cav until all cav  cant bump, die to a single hit of anything, and move as slow as sumpters. Even if that happens, I can guarantee some people will still die to cav, since situational awareness is non existent. Even clannies need ghosting to help them in that area, so how much awareness can you expect from public players?

One anecdote to illustrate this was in pre patch was on a mountain map, where a heavy cav was trying to kill a tin can but the tin can was alert and on rocky terrain so it was too difficult. The heavy cav then moved towards a nearby friendly archer, stood behind him, whistled twice, then reared his horse to warn the archer to stop tunnel visioning, but did the archer even bother to turn around? I think even a tiny love tap was involved as the situation got critical. Tin can got the archer in the end. I messaged the heavy cav to praise him for his efforts, but as he said, "Archers, what can we do with them...". Pretty much beyond salvation when you can ignore 2 whistles and a horse rear coming RIGHT BEHIND YOU. Most likely a roof camper caught without roofs who never bothered to improve situational awareness.

Lastly cav do not have twice the HP unless lag or other factors prevent you from aiming properly. If we don't take into account the free hits on the cav man as he is dismounted, those people who you complain are turning on a dime have very low HPs. To get 10-12 ride to ride on a paper horse that dies when anyone looks at it funny, I will only have enough HP to die when anyone sneezes on me. Contrast with the new easy mode, strength stack black armour crushthrough or 2 hand lolstab or throwing, these guy's effective HP is around thrice an unarmoured peasant, and they get it for cheaper than a decent horse.
Title: Re: Pew! Pew! Pew!
Post by: Kophka on April 15, 2011, 07:31:53 pm
It's  been a long time since I've heard "Cav is OP!!!" :D. Cav is probably the least OP build in the game. An average archer/crossbowman can stop even the most skilled heavy cavalryman in 30 seconds, as can a peasant with a pitchfork. There is no "whiff" mechanic when it comes to polearms vs horses, as even a "whiff" will rear a plated charger. A lvl 8 person with a 500g pike can completely rape a lvl 30 cavalry with 80k worth of gear, all he has to do is pay attention. And I'm not sure where you play, but almost every map in NA features broken terrain, hills, buildings, fences, towers, and rocks to climb on.

I wish we'd go back to having random plains in the NA rotations, since that's where both ranged and polearm users can shine when they work together, while flankers and shield bearers can form a line and advance on the enemy. It'd be nice to actually see tactics in this game (like the day the Hospitaller crew put a random plains map on, it was one of the greatest battles I've seen in months, here in crpg.), so that 2 handers/polearmers can do what they do best (flank engaged fighters, and get 5 kills in 5 seconds), shielders can do what they do best (make a line and push the enemy around like a bulldozer vs a doll house,) ranged can do what they do best (force the enemy to keep their heads down and shields up, protect the team from flankers), and cav can do what they do best (scare the crap out of the enemy, flank, draw people out of formation, and kill people too dumb to move with their team).
Title: Re: Pew! Pew! Pew!
Post by: Beauchamp on April 15, 2011, 07:57:40 pm
i wonder if there is an option how a user could delete a thread so it doesn't appear anymore while he is logged on with his account.
Title: Re: Pew! Pew! Pew!
Post by: Gnjus on April 15, 2011, 08:07:41 pm
A bit back on the topic:

I have a theory that rangefest and roof camping are actually due to cavalry being OP. Well, personally I don't find cav OP but the fact is that cavalry is the worst threat (cav is fast, swift, unpredictable, has double HP (cumulate with the horse), longest range for melee, and it kills anything in one hit...) and that the maps are offering them too easy times. The best way to avoid the harassing cav is to go range and hide on roofs.

In this sense see that, as strange as it sounds, there is less range in sieges than in battles and I think that this is due to the fact that there is no cavalry in siege.

So, IMO, to reduce rangest and encourage melee fights (if this is what we want), we should first prevent the supremacy of the cav. No need to nerf anything, just to redesign battle maps so that cav does not always have plains and highways to rampage players on foot. More slopes, trees, water... more obstacles = more chance to survive cav = less need to go range...

ROFLcopter !

If i was able to laugh my ass off at anything within this mod/forum i recon this is the case when it would happen.
Cav Op.....needs to be prevented......the only thing that needs to be "prevented" is a bunch of non-caring, blind, "i charge cause its fun and i dont give a damn about anything" morons who tend to give horsemen those unbelievable scores for free, all cav needs to do is ride and "collect" their 40+ kills per map. Nerf them (blind, non-caring idiots) and you've successfully nerfed the cavalry.
Title: Re: Pew! Pew! Pew!
Post by: Tears of Destiny on April 15, 2011, 08:22:13 pm
ROFLcopter !

If i was able to laugh my ass off at anything within this mod/forum i recon this is the case when it would happen.
Cav Op.....needs to be prevented......the only thing that needs to be "prevented" is a bunch of non-caring, blind, "i charge cause its fun and i dont give a damn about anything" morons who tend to give horsemen those unbelievable scores for free, all cav needs to do is ride and "collect" their 40+ kills per map. Nerf them (blind, non-caring idiots) and you've successfully nerfed the cavalry.

I agree with the above, as running my cav alt I am finding that when assaulting groups of aware players, getting kills is significantly harder, though I do question the statement that there is less range with seige maps (At least on NA that is not true, those initial ramp surges are utterly brutal with all the arrows and thrown weapons, though there is perhaps less xbow spam)
Title: Re: Pew! Pew! Pew!
Post by: kongxinga on April 15, 2011, 08:23:17 pm
It's  been a long time since I've heard "Cav is OP!!!" :D. Cav is probably the least OP build in the game. An average archer/crossbowman can stop even the most skilled heavy cavalryman in 30 seconds, as can a peasant with a pitchfork. There is no "whiff" mechanic when it comes to polearms vs horses, as even a "whiff" will rear a plated charger. A lvl 8 person with a 500g pike can completely rape a lvl 30 cavalry with 80k worth of gear, all he has to do is pay attention. And I'm not sure where you play, but almost every map in NA features broken terrain, hills, buildings, fences, towers, and rocks to climb on.

I wish we'd go back to having random plains in the NA rotations, since that's where both ranged and polearm users can shine when they work together, while flankers and shield bearers can form a line and advance on the enemy. It'd be nice to actually see tactics in this game (like the day the Hospitaller crew put a random plains map on, it was one of the greatest battles I've seen in months, here in crpg.), so that 2 handers/polearmers can do what they do best (flank engaged fighters, and get 5 kills in 5 seconds), shielders can do what they do best (make a line and push the enemy around like a bulldozer vs a doll house,) ranged can do what they do best (force the enemy to keep their heads down and shields up, protect the team from flankers), and cav can do what they do best (scare the crap out of the enemy, flank, draw people out of formation, and kill people too dumb to move with their team).

Took the words right out of my mouth. Maps are bad, cavalry are not OP, most NA servers have horrible maps, except for NA NYC Acre server which has classic maps like field by river, ruins and guess what, RANDOM MAPS! You don't see tactics till you get a good old random map. More Karma for you.
Title: Re: Pew! Pew! Pew!
Post by: Baron_Settmour on April 17, 2011, 05:34:22 pm
Took the words right out of my mouth. Maps are bad, cavalry are not OP, most NA servers have horrible maps, except for NA NYC Acre server which has classic maps like field by river, ruins and guess what, RANDOM MAPS! You don't see tactics till you get a good old random map. More Karma for you.

QFT. I think Cav are just fine as they are. For every time I have been killed by cav, I have equally killed someone riding. I personally don't like being cav because I suck at lining up lances on the move but I can take down just about any horseman with my polearm.

Also, totally agree on the NA map rotation. It really blows and the Wallace map just makes it 100x worse. I actually leave the game if that map comes up and go play Euro until it is gone.
Title: Re: Pew! Pew! Pew!
Post by: Brutal on April 17, 2011, 11:28:04 pm
Roof campers just lack the software to handle cavs and also refuse to deal with it by taking the easy way out.

The thing with archery is that it take a long time to draw your arrow, so if you actually want to shoot once in a while there will be 3-4 second were you will be in tunnel vision mode no matter how good your awareness is. Even if you spot a horse after that you have to draw your weapon out before you can block down that also take time. Add people with 7-11 riding skill and champion sarranid/desert/courser horse and it's really a nightmare being an archer. I guess that's why some people are asking for being able to block with bow, it would help a lot.

I've recently started an archer alt and really it's the hardest class i have tried yet. Even with 8PD i will often land 5-6 arrow for 0 kill an get backstabed by a horsie that i saw coming but too late.
Title: Re: Pew! Pew! Pew!
Post by: Garem on April 18, 2011, 09:16:43 am
The thing with archery is that it take a long time to draw your arrow, so if you actually want to shoot once in a while there will be 3-4 second were you will be in tunnel vision mode no matter how good your awareness is. Even if you spot a horse after that you have to draw your weapon out before you can block down that also take time. Add people with 7-11 riding skill and champion sarranid/desert/courser horse and it's really a nightmare being an archer. I guess that's why some people are asking for being able to block with bow, it would help a lot.

I've recently started an archer alt and really it's the hardest class i have tried yet. Even with 8PD i will often land 5-6 arrow for 0 kill an get backstabed by a horsie that i saw coming but too late.

It seems a lot of folks* in here are noting how hard archery is, as above. While I'm not going to disagree, I would certainly encourage everyone who wants to give it a shot to give it a fair shot. You won't get kills until you get at least PD 5. You won't live through maps until you get at least Ath 4. You won't hit fuck all until you get at least WPF 120. Archery is challenging as hell, but that challenge also yields great satisfaction when you become successful. So to be even a half-decent archer and to get any kills at all requires level 20 or so.

As my fellow Fallens know, I like to compare cRPG melee to Super Mario and cRPG archery to Galaxian. Both are video games, and that's where the similarities end. In one you stomp on heads and avoid getting stomped on, in the other you pew pew pew because, frankly, that's all you can do and dodge EVERYTHING because EVERYTHING will kill you.

Unfortunately, because of how powerful hybrids (Xbows in particular) can be, we're seeing some cRPG Super Marios throwing out pew pew pew as well. I hope, and I trust, that the upcoming patch will deal with that appropriately without likewise being too restrictive as to make hybrids impossible. Diversity is the spice of life.

*Shameless plug: Fallen has been producing some stellar archers and developing awesome techniques, especially under Loki's NA team. Shoot me a PM if you want to practice or play sometime.
Title: Re: Pew! Pew! Pew!
Post by: Loki on April 18, 2011, 11:21:48 am
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Since when has mount & blade been about making sure you can get a good melee fight in?  I swear some of you would be perfectly happy if this game was nothing but 2h dueling.  Archery has been nerfed enough as it is, leave the poor bastard alone.
Title: Re: Pew! Pew! Pew!
Post by: Tzar on April 20, 2011, 06:08:59 pm
Bet CT all  :rolleyes:

Loki it aint the archers fault archers are fine

Its the freakin no skill req xbow users and hybrids that blocks out the sun........
Title: Re: Pew! Pew! Pew!
Post by: Mizzles on April 25, 2011, 11:28:17 am
I agree with the observation that archers are as it stands alright(ish) or at the least not unplayable and that its the no requirement crossbow and low requirement thrower hybrids that are creating the ranged spam. (Bump)
Title: Re: Pew! Pew! Pew!
Post by: LordRichrich on April 25, 2011, 01:56:24 pm
Bah cavalry aren't OP'ed
The sheer fact that you can go faster is a disadvantage in some ways!
I 1 shotted one of the my old friend's, I think it was Assarhadon, while he was on a horse in relatively high end armour, in the LEG with a heavy xbow + normal bolts
If he had been standing still, he woulda lived, but the speed bonus on cav workds both ways.
So no more comments here about how cavalry are OP

As for archers, remove all arrows apart from normal and give them the heirlooms on the other arrows and gold back. Then make each heirloom on arrows give more damage each time. Not as much as bodkins do, but some.
Title: Re: Pew! Pew! Pew!
Post by: Mizzles on April 26, 2011, 05:39:10 am
As for archers, remove all arrows apart from normal and give them the heirlooms on the other arrows and gold back. Then make each heirloom on arrows give more damage each time. Not as much as bodkins do, but some.

I completely agree with the cav statement, but that bit about archers is ridiculous, especially considering it's not archers that are causing the ranged problems right now. If anything bump damage up a bit, it takes 4-5 arrows on anyone in mail to put them down, thats alot.
Title: Re: Pew! Pew! Pew!
Post by: Tzar on April 26, 2011, 10:35:46 am
If anything bump damage up a bit, it takes 4-5 arrows on anyone in mail to put them down, thats alot.

You do know that the 4-5 shots are made from across the map right?? i cant swing my 1h sword from that range and kill my enemy with my regular 3 swings.... you have unlimted range melee dont!! we have to get into the fray while u can stand saftely behind your meat shield of team m8s and seige shields roofs ect ect...

im lmao at you tards thinking its ok to have the same dmg as infantry with your legolas bows......

Your trading dmg for range thats the whole point of being archer is that u dont have to get into melee if everyone was able to deal the same dmg as infantry with their bows no1 would play infantry....

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Title: Re: Pew! Pew! Pew!
Post by: Mullerian on April 26, 2011, 02:09:31 pm
You do know that the 4-5 shots are made from across the map right?? i cant swing my 1h sword from that range and kill my enemy with my regular 3 swings.... you have unlimted range melee dont!! we have to get into the fray while u can stand saftely behind your meat shield of team m8s and seige shields roofs ect ect...

im lmao at you tards thinking its ok to have the same dmg as infantry with your legolas bows......

Your trading dmg for range thats the whole point of being archer is that u dont have to get into melee if everyone was able to deal the same dmg as infantry with their bows no1 would play infantry....

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Have you ever played an archer? Most shots made from across the map loose most of their damage because of the shot speed nerf they made a while back.
Title: Re: Pew! Pew! Pew!
Post by: Ginosaji on April 26, 2011, 02:35:35 pm
I'd leave everythink as it is, I really don't care being shot (well, it's a game, everybody wants to kill someone) but make roofs and ladders greasy when it rains or on snow maps so they slip down :D

Won't be easy to implement, I guess, but the result would be awesome ^^
Title: Re: Pew! Pew! Pew!
Post by: bosco on April 26, 2011, 02:56:28 pm
Artist's rendition :P


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Title: Re: Pew! Pew! Pew!
Post by: v/onMega on April 26, 2011, 02:58:02 pm
The changes made with the last patch were a huge step forward.

Archery surely isnt a 100% honorable thing, though I can totally admit that archers now have to work for their kills.
I like that.

Archers with good k/d surely earn respect!

As some ppl correctly posted before:

Its not archery causing the feeling that there is "somehow too many missiles airborne"
and
It is not archery causing the feeling that "uhh one hit, wheres my hp?".

It is simply due to the xbow overload.

1h got competetive, 2 h still are (depends on the user ofc), polearms still are (depends on the user ofc), archers arent easy anymore but i can see more and more good players,

But xbow hybrids are simply idiotic, atleast with the currently possible loadout.
Title: Re: Pew! Pew! Pew!
Post by: Christo on April 26, 2011, 02:58:12 pm
Artist's rendition :P


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 :lol:
Title: Re: Pew! Pew! Pew!
Post by: MrShine on April 26, 2011, 06:51:09 pm
(click to show/hide)

Methinks you haven't actually played an archer.  If someone is wearing pretty much any armor mail and up it will take like 6-10 arrows from range.  If you have 2 slots of heir-loomed bodkin arrows I think that's 36 arrows (plus the occasional scavenged one).  It's also way harder to hit people from range unless they run in a straight line.  An average archer will probably blow half their arrows on one player trying to take them down if they are wearing armor and are at range.

Even in medium/close range plate armor is a pain for any archer.  I remember shooting a tin can literally 8 times at a fairly close distance with my PD6 Kherit bow AND hitting once with a bec and him still not going down.

I don't think that archery is underpowered though, but it's way harder than you might think to be a successful archer right now.  Can't comment on throwing or xbows really though.
Title: Re: Pew! Pew! Pew!
Post by: Bongo Fury on April 26, 2011, 10:55:09 pm
The changes made with the last patch were a huge step forward.

Archery surely isnt a 100% honorable thing, though I can totally admit that archers now have to work for their kills.
I like that.

Archers with good k/d surely earn respect!

As some ppl correctly posted before:

Its not archery causing the feeling that there is "somehow too many missiles airborne"
and
It is not archery causing the feeling that "uhh one hit, wheres my hp?".

It is simply due to the xbow overload.

1h got competetive, 2 h still are (depends on the user ofc), polearms still are (depends on the user ofc), archers arent easy anymore but i can see more and more good players,

But xbow hybrids are simply idiotic, atleast with the currently possible loadout.

+1

The amount of Crossbow's used by non-dedicated builds is ridiculous.
Title: Re: Pew! Pew! Pew!
Post by: Mizzles on April 26, 2011, 11:23:11 pm
To be honest with my PD6 archer I have given a tin can 2 shots to the head from fairly close, not counting the neck and body shots and he still managed to run up and engage me in melee. But ya, blanket nerfs aren't gonna work anymore since archers can't take anymore nerfs as it is. The only saving grace right now is that most players are wearing mail now, and usually without helmets. >:{D