Myself, I find it easier to play a melee character than a ranged character. I do have a Spear/Shield/Thrower, but I've been playing a skirmisher for a looong time, not gonna change it up because it's the FOTM (3 months running!). My thrower is often out of javs with in the first minute or 2 minutes of a round, because I use it to close the gap, not maintain a gap. So, what can we do to limit the amount of ranged on the field?
Keep in mind that these are just random thoughts thrown out to get the creative juices flowing, I honestly don't expect them to be implemented.
1.)We can impose wpf restrictions, so that the "luck kill" with mid-high tier crossbows or throwing dry up.
2.) It may be possible to limit the number of ranged people by checking gear when the round starts, and not allowing overflow people to select their ranged. T
This, imo, is not a viable idea, as it hurts both honest players, and "lolrangers" equally.
3.) Imposing a limit on what you can carry if you have ranged gear equipped. EG: If you have crossbow, bow, or throwing weapons equipped, you can not equip weapon above a certain tier. This will make ranged an unattractive option for those who want to carry the better weapons.
4.) I know balance > realism, but sometimes realism can help balance out a bit. Sort out what is kept in what slots, and assign a stat to them. If you already have something in a slot (say, left hip) then you can't carry something else that fits there.