Actually, I just don't understand the major weakness of 1h+shield or ranged while 2h has a glaring weakness.
Please explain.
1h+shield has decent range and decent speed, only SLIGHTLY shorter reach than a 2h and about the same speed with AUTOBLOCK and defense from projectiles while being able to attack (2h'ers cant attack with a shield out), so I'd say that's pretty fair, even slightly leaning towards an advantage for 1h+shield in the melee department.
Cav can outreach 90% of 2h weapons with lances.
Archers can shoot 2h.
Xbows can shoot 2h.
Throwers can shoot 2h.
2h is not strong or weak vs 2h.
So where, exactly, does 2h shine? 1h weapons take half my hp while I'm 7IF/21STR/Full plate, so don't tell me we outshine 1h+shield in melee.
Meanwhile:
1h+shield relatively easily balances out againt 2h.
1h+shield has an advantage against archers, xbows, and throwers.
1h+shield is outreached by lances, just like 2h.
Range kills 2h.
Range kills cav.
Range kills range.
Range can shoot over/under/around shields, kite, and worst case scenario pull out a 1h+shield themselves or pull out a 2h and (assuming they're good) kill the 1h+shield.
See the issue here? I really hope so because I'm getting tired of making the obvious point over and over.
Sure, I can explain.
First, to clarify that I understand you, you're arguing that every other class is better than 2H'ers. That's absolutely true under certain battlefield conditions , and absolutely false under certain conditions. We could probably argue as to what these are, fairly, but we'll stick with the obvious extremes- 2H'ers are weak in open fields and amazing with abundant sources of cover or in some tight spaces. The only ones they're very strong against in open fields are shielders, which are slower (foot and swing speed), and you say that have decent reach when in reality, their reach is worst of all archtypes. When they get into swinging distance, 2H'ers have the best damage, the best weapon abilities (crushtrough, for instance), and the second best reach (dividing cavalry into 2H, 1H, and Polearm, the latter being the vast majority). When it comes to pure melee power, 2H'ers stand supreme. The scoreboards reflect this.
An easy way to verify this is to look at siege maps. Who always tops the defender's scoreboard? 2H'ers. Not even ranged folks, being in virtually ideal conditions for their class, beat them with any frequency (I've seen some get close from time to time, but never beat them outright). Yet on offense, 2H'ers (and ranged) don't do nearly as well, usually because they lack any cover until they break through and take the wall. Only shield infantry outshine them, for obvious reasons.
I'd like to break down the other classes as well, where 2H'ers beat them and where they beat 2H'ers, but this really is a long, long discussion and it's after 4am. Maybe tomorrow. If anyone else wants to jump on it, feel free to. Your argument simply doesn't stand and the scoreboards reflect that consistently. 2H'ers are a very viable class with major benefits and equally major flaws. They dominate certain classes in certain cases, and they get dominated by certain classes in those very same situations.
This is all quite far from the original post, however. The only point that has to be reiterated is that, yes, 2H'ers should fear ranged, shields should fear axes, horsemen should fear pikes, ranged should fear shielders* (goddamn huscarls), and peasants should fear everything.
*Looking back, you seem to emphasize the point that ranged can
easily shoot above, beside, or under shields. That really just isn't the case. I've poured hundreds of arrows into shields, trying to pierce (oh, wait, slashnerf, ugh, what?) that little toe and rarely with any effect, even when it's clearly unprotected. Really, maybe a dozen times out of HUNDREDS of attempts. The forcefield effect with even just 3 or so points in shield is truly amazing. I've never gotten a headshot on anyone while the shield was raised.