The average (median) reaction time is 215 milliseconds, according to the data collected so far.
Xant, sites with large changes to the screen color aren't representative of reaction to a small stimulus in crpg (reacting to swing direction, for instance), as they are more prone to activate the "startle" reflex, which is faster.
Saul, when you are pursuing a spin-thruster, when visual cue do you react to? I just flat can't react fast enough to block them.Watch their arms and blade. If the blade comes out to the right, block to the left. If it comes out to the left, block to the right. If it's not one of those (and it's not an overhead), then it's a thrust.
Oh, I'm not even talking about block direction; I know it's going to be a thrust (and I am shield anyway). I'm pursuing someone with an Awlpike or something, they have a thrust chambered, but I can't keep block up and close distance, so I have to pursue with shield down. I know they are going to spin and stab me, but I can never raise shield fast enough when they do.Just let them run.
All the good pike/spear/bill/halberd users have mastered this tactic now, and I don't have a counter.
Just let them run.
Oh, I'm not even talking about block direction; I know it's going to be a thrust (and I am shield anyway). I'm pursuing someone with an Awlpike or something, they have a thrust chambered, but I can't keep block up and close distance, so I have to pursue with shield down. I know they are going to spin and stab me, but I can never raise shield fast enough when they do.If they're running with a thrust chambered, then I would recommend not following them at all - you're playing into their strength. The risk of missing your block window and catching a max speed bonus (both you and the opponent running at each other) awlpike thrust to the face is too high. If that doesn't one-shot you (+70ish% damage bonus from speed, +20% bonus from an attack held longer than 1.1 seconds, +20% damage bonus from the headshot), there's a good chance you'll get stunned and the follow-up thrust will finish the job.
I'm interested to find the correlation between reaction time and success in this game.well, I'd say we don't play the same game and reaction time for sure has no impact on KDR or success in battle mode.
The test
http://www.humanbenchmark.com/tests/reactiontime/ (http://www.humanbenchmark.com/tests/reactiontime/)
Do 5 tests and post your average. Mine was 203ms, which is about average for a human but I estimate to be fairly slow for this game. I don't play battle, so I don't have a KDR on the website, but if you do, please post it also.
Thanks
I think these are largely meaningless especially when it's going to also account for the time it takes you to release your mouse button.
Edit: Xant, yours is ridiculous too because a few times right after I clicked start I didn't even get a chance to move down to stop before the screen changed.
Nevermind, I guess it does trigger before you even release the button, but yours is still bullshit Xant.
Average is 140msPics or it didnt happen.
did better on this 1(click to show/hide)
Actually looking at what people claim versus the leaderboard scores this is more of test who bullshits.
Actually looking at what people claim versus the leaderboard scores this is more of test who bullshits.
No, you suck because you don't play a lot. Unlike me...
OK, but then why do you suck?:lol: :lol: :lol:
OK, but then why do you suck?
Xant, it had wanted me to press "stop" about three times before I had even put my cursor over it. That and I was bitter over the fact that my reaction time doesn't seem to be up to snuff with what it used to be and the one you posted would say things like "you could do better..".
well, I'd say we don't play the same game and reaction time for sure has no impact on KDR or success in battle mode.
All the butthurt when people realize they're average or even below average. Delicious. It's hard when mommy's always told you you're the best in the world and then you get cold, hard numbers that prove otherwise. Of course those numbers aren't even worth looking at!
286.6 first try. I am below average? And here i thought warband would've increased it somehow.
CRPG is slow, try Native
286.6 first try. I am below average? And here i thought warband would've increased it somehow.
You Can't visually perceive and then choose to react in time. It is all subconscious & muscle memory regarding a TRAINED stimulus
205.5ms averageMy monitor's inbut lag it 2ms if I remember right. Yet still I think there is something fishy about this test...
KD is always about 1.8:1
if everyone didn't know, YOUR MONITORS INPUT LAG IS HURTING YOUR SCORES! just a fyi.
"Correlation between reaction time and marketplace theft"
More accurate than checking the average of 5 or whatever would be looking at the scores you get when you feel that you reacted at about your limits. I get quite a lot of 200-220 , but it's always if I'm either thinking too much or going "red - hmm, should click - click" instead of "red - click". It'd take lots of tries and focus to get a true average. Good technique decreases the time a bit, too. 156-179 is where I feel I'm reacting fast.Good point, But your reaction time is averaged over and including extremes.
Good point, But your reaction time is averaged over and including extremes.
Hence why you miss some blocks and go "wow I shouldn't have missed that". When really you just reacted slowly that time. Did like a 300 ms reaction when a normal one would be 210, for example.
Reaction times are best described with a box chart and a "normal" rather than "average" reaction time.
my Normal would be within the set: [180, 210]
Staring up at the top right corner of my room with the box barely in peripheral vision: avg: 180 with +-2 every single time. No variance. Weird. This seems to be my accurate reaction time for a non-muscle memory task.
Compared to me staring and concentrating on the box, seeing when it goes green, clicking, i averaged 205 with +- 20 from that every click. That is with me visually waiting for a box to go green then click with visual confirmation.
Keep in mind blocking in M&B is different. Blocking in M&B is subconsciously controlled (once you learn how to do it), like a pro baseball player swinging to hit a fast ball. You Can't visually perceive and then choose to react in time. It is all subconscious & muscle memory regarding a TRAINED stimulus. That is why any good player will agree with me, you don't put any conscious effort to blocking. I don't even know how I block the shit I block. I'll be walking around and get ambushed by a ninja, NOT NOTICE HIM BUT STILL BLOCK IT.
I'm going to go out on a limb and say any top 1% dueler has a subconscious reaction better than 150 ms for blocking.
Knowing this put me on a mission. Timings. What could I train my body to react to? Keeping in mind I have 80 ms. latency delay in game. There has to be a bunch of timings people assumed just weren't possible.
What would be the craziest? Chambering held attacks. Train myself to react to the part of the swing after an attack is released. It took time. relearning how I blocked and mental cues for everything.
I'm almost there: currently I chamber held right swings 80%+ of the time vs 2h and pole arms. Timing window is too small vs 1h, I haven't gotten it down. Held overheads and thrusts are easy. Nobody should miss them with some practice.
I can't chamber my left side reliably. I'm just awful at it. (I play inverse attack directions)
People who wiggle around violently mess up the held-chambering. My brain has trouble telling when they release so far. Saul breaks me with that right now :|, but man serge is easy.
Now If Only I was more reliable and played enough to stop dying to stupid mistakes still :)
I think a really good dueler with good reaction time and less than 30 ping should theoretically be able to chamber every held attack every time. Every time. Theoretically. There is just enough time to react.
Wonder if anyone ever will do it.
So uhmmm back on topic: There isn't much of a correlation between these tests on general reaction time, since in game we don't use that. We are subconsciously reacting to trained stimuli.
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Sorry Xant
I don't have to sit there and try for an hour either.
Yeah, it took me all of 2 minutes to beat that after you informed me of it:(click to show/hide)
You should try lottery, Serfonz.
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Hax indeed. I cant get better than 220 :(
Go away silly lillebrorU bros? Like Mario and Luigi?
And you suck in crpg. Connection spotted!!1 8-)
U bros? Like Mario and Luigi?
He's norwegian, Ima swede. We call them "lillebror" and they call us "söta bror" :wink:Oh yes of course :mrgreen:. What do you call us Finns then? I've heard "Jävla finne!" before since I used to live near the border :wink:
visitors can't see pics , please register or loginI don't think this is even humanly possible. Is there someway to cheat?
I don't think this is even humanly possible. Is there someway to cheat?
bla bla bla
Ofcourse it is alright to have a feeling for ambition, but direct that energy of ambition to things that realy do matter.
Nothing matters, except choosing what does.
Success in c-rpg has more to do with awareness, teamplay and how much you've practiced blocking on the duel server.
Xant, sites with large changes to the screen color aren't representative of reaction to a small stimulus in crpg (reacting to swing direction, for instance), as they are more prone to activate the "startle" reflex, which is faster.
It doesnt matter to me, what you choose. :P
I don't think this is even humanly possible. Is there someway to cheat?
And Kafein, GO!
Reaction time explained:(click to show/hide)
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Sorry to break your heart, but I just stole that record.(click to show/hide)(click to show/hide)
Not surprisingly, in the ten years since 1991, false-starts have become de-rigeur in 100 m sprints. Athletes are prepared to gamble on beating the gun. Given how much margin in 100m times can be attributed to reaction time, erring on the side of a false-start is a gamble worth taking.
Actually after your fifth try it displays a screen asking you if you want to continue or stop. That is the wrong screen, so that -is- photoshoppedand someone didn't actually get that score. :](click to show/hide)
If you have legit reaction time that fast, you should be a god in game.
That's a weird rule. I don't know track & field... but can't athletes estimate the moment the gun will fire ? Like if they heard 1...2...3...*gunfire* and could guess when to start based on the intervals ?
I hope you're photoshopping the results, because the alternative would be kind of sad, Jambi. I can imagine you sitting there for hours click-spamming until you get enough <50 ms results.
And it just breaks my heart.
we all process information differently and with different speed. clicking fast on such a tunnelvision test doesnt really mean anything. with that said, people who process information fast and efficiently will have an advantage when it comes to fighting...we really don't process information differently, we're all human here. (I hope)