cRPG

cRPG => General Discussion => Topic started by: Phew on February 20, 2012, 07:03:21 pm

Title: Correlation between reaction time and crpg success
Post by: Phew on February 20, 2012, 07:03:21 pm
I'm interested to find the correlation between reaction time and success in this game.

The test
http://www.humanbenchmark.com/tests/reactiontime/ (http://www.humanbenchmark.com/tests/reactiontime/)

Do 5 tests and post your average. Mine was 203ms, which is about average for a human but I estimate to be fairly slow for this game. I don't play battle, so I don't have a KDR on the website, but if you do, please post it also.

Thanks
Title: Re: Correlation between reaction time and crpg success
Post by: Phazey on February 20, 2012, 07:07:16 pm
Everybody has an reaction time of 200-ish milliseconds. Not gonna make a big difference.

Success in c-rpg has more to do with awareness, teamplay and how much you've practiced blocking on the duel server.
Title: Re: Correlation between reaction time and crpg success
Post by: Anal Bleeding on February 20, 2012, 07:10:10 pm
i got 276 ms avg.
I am not very good at crpg, my K/D is around 1:1.2.
Title: Re: Correlation between reaction time and crpg success
Post by: Phew on February 20, 2012, 07:11:12 pm
Phazey, please don't threadcrap. Let the data prove or disprove your hypothesis.
Title: Re: Correlation between reaction time and crpg success
Post by: Fartface on February 20, 2012, 07:13:12 pm
326 average
And my crpg ingame side kdr was 4.9 last gen and 2.1 this gen str build is alot harder than balanced
Title: Re: Correlation between reaction time and crpg success
Post by: Xant on February 20, 2012, 07:13:37 pm
That's one of the most annoying sites for testing reaction time. This is far better: http://www.topendsports.com/testing/reaction-timer.htm
Title: Re: Correlation between reaction time and crpg success
Post by: Phew on February 20, 2012, 07:16:00 pm
Xant, sites with large changes to the screen color aren't representative of reaction to a small stimulus in crpg (reacting to swing direction, for instance), as they are more prone to activate the "startle" reflex, which is faster.
Title: Re: Correlation between reaction time and crpg success
Post by: Phazey on February 20, 2012, 07:19:50 pm
Think about it.

How many times is it reaction time that is the deciding factor / causing you to die?

And how many times was it because you were hopelessly out of position, surrounded by multiple enemies, killed by cav due to lack of awareness, getting shot because you didn't see the archer, etc...?

Reaction time is not the deciding factor in c-rpg. The game is too complex for that. Also, kill-to-death ratios don't tell you much about how good a player is. It's a team based game and making your team win trumps a good personal score.


Feel free to post reaction times and kill-to-death ratios though, if you like that stuff. I can guess the outcome though... but how about setting some parameters then? At what point should the K/D be measured? I would suggest when you reach level 31.

My K/D ends up around 1,3:1 at level 30. It's been pretty much the same the last 10 generations.
Title: Re: Correlation between reaction time and crpg success
Post by: BaleOhay on February 20, 2012, 07:23:16 pm
225 average. I would say I am a decent fighter in crpg with or without shield
Title: Re: Correlation between reaction time and crpg success
Post by: Phew on February 20, 2012, 07:25:59 pm
I can think of a common situation where reaction time is the deciding factor in life or death:

A popular1v1  tactic is to run away while having an attack chambered, then suddenly spin around and release your attack at an enemy. If you want to actually catch the person, you can't run with a block chambered, you have to react with the block. This maneuver seems to execute in about 250ms. If your reaction time is sufficiently faster than this, you execute the block. Otherwise, you get hit.

I fail to execute the block in this situation at least 75% of the time, others never succumb to it. There is no other factor involved than pure reaction speed-no "battle awareness", "footwork", etc....just clicking in response to a visual stimulus.
Title: Re: Correlation between reaction time and crpg success
Post by: Leshma on February 20, 2012, 07:26:57 pm
286.2
Title: Re: Correlation between reaction time and crpg success
Post by: Nessaj on February 20, 2012, 07:32:52 pm
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Getting old :(

Best one; Rank 75, around 180ms on most except one which brought it up.

Quote from: Human Benchmark
The average (median) reaction time is 215 milliseconds, according to the data collected so far.

Average :mad:
Title: Re: Correlation between reaction time and crpg success
Post by: Vodner on February 20, 2012, 07:34:08 pm
180ms on the link you provided, 250-270ms on the link Xant provided (no idea why the results are so disparate). Both are fairly average scores.

I believe I had a 4:1 KDR before I respecced last night. Relatively few of my kills in battle have much to do with blocking. Blocking doesn't really push the limits of human reaction time.

Make solid decisions and stay aware of your surroundings. Focus on stabbing people who aren't aware of you. You'll get plenty of kills.
Title: Re: Correlation between reaction time and crpg success
Post by: Xant on February 20, 2012, 07:37:14 pm
Xant, sites with large changes to the screen color aren't representative of reaction to a small stimulus in crpg (reacting to swing direction, for instance), as they are more prone to activate the "startle" reflex, which is faster.

Dunno, I wasn't "startled" by that one.

Best one I found yet: http://getyourwebsitehere.com/jswb/rttest01.html

Also allows you to use any keyboard button.
Title: Re: Correlation between reaction time and crpg success
Post by: Araxiel on February 20, 2012, 07:41:42 pm
275 is my score. I have 3:1 k/d ratio using fully loomed plate armor set and flamberge like a baws. (I think i should get a higher k:d ratio)
Title: Re: Correlation between reaction time and crpg success
Post by: Penitent on February 20, 2012, 07:45:31 pm
don't forget ping, which can add anywhere from 20-180ms to your reaction time, depending on your connection.
Title: Re: Correlation between reaction time and crpg success
Post by: Dezilagel on February 20, 2012, 07:47:29 pm
198.4, but it feels like I probably react faster in-game
Title: Re: Correlation between reaction time and crpg success
Post by: San on February 20, 2012, 07:47:47 pm
Just like fighting games, good reaction times are helpful but there are many more things involved (confirming a choice out of a pool of options for instance, prediction, and handling factors you could have never guessed).

 I accept that I'm a lot slower at purely reacting than I was in the past (used to get like 180 ~5 years ago, now I am at 230) but it's not too much of a difference, especially if your timing, confirming results of actions, and prediction are okay. KDR is around 3.2 which is decent for support/shock trooper.

There are enough cues in the game to not really have to react to much in the game.
Title: Re: Correlation between reaction time and crpg success
Post by: Phew on February 20, 2012, 07:49:12 pm
hmm. I think Saul alone just disproved any correlation. I've watched him block 3 people simultaneously without breaking a sweat, a skill that is apparently not dependent on super-human reflexes.

Saul, when you are pursuing a spin-thruster, what visual cue do you react to? I just flat can't react fast enough to block them.

Title: Re: Correlation between reaction time and crpg success
Post by: Overdriven on February 20, 2012, 07:49:51 pm
234 ms. But everyone knows i'm appalling in melee.

And reactions times aren't generally quite as important for HA except when you're fully drawn and someone jumps at you trying to chop you off your horse.
Title: Re: Correlation between reaction time and crpg success
Post by: Kato on February 20, 2012, 07:53:10 pm
lol, i cant believe that median reaction time is 215ms, my bests are around 220 and average prety much 270-280ms. Getting old quickly. Thanks god crpg is not q3 arena.
Title: Re: Correlation between reaction time and crpg success
Post by: Phazey on February 20, 2012, 07:54:35 pm
It's odd, i had 200 ms when i was 18... maybe 180 on a good day and 250 on a bad day. And i still have the same reaction times. I'm 31 now, so that classifies as old in this crowd, i guess.

Title: Re: Correlation between reaction time and crpg success
Post by: Vodner on February 20, 2012, 07:56:16 pm
Saul, when you are pursuing a spin-thruster, when visual cue do you react to? I just flat can't react fast enough to block them.
Watch their arms and blade. If the blade comes out to the right, block to the left. If it comes out to the left, block to the right. If it's not one of those (and it's not an overhead), then it's a thrust.

Mostly, just play a lot of duel until you don't really have to think about blocking.

Also, for every time I manage to clutch against multiple opponents, there are a many times that I'll just die. Fighting multiple opponents is mostly about using footwork to limit their swing options, and taking advantage of their carelessness (go for the guy who doesn't think you're going to attack him).
Title: Re: Correlation between reaction time and crpg success
Post by: Earthdforce on February 20, 2012, 08:01:32 pm
Hahah, yeahhhh!

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Title: Re: Correlation between reaction time and crpg success
Post by: Phew on February 20, 2012, 08:02:50 pm
Oh, I'm not even talking about block direction; I know it's going to be a thrust (and I am shield anyway). I'm pursuing someone with an Awlpike or something, they have a thrust chambered, but I can't keep block up and close distance, so I have to pursue with shield down. I know they are going to spin and stab me, but I can never raise shield fast enough when they do.

All the good pike/spear/bill/halberd users have mastered this tactic now, and I don't have a counter.
Title: Re: Correlation between reaction time and crpg success
Post by: Earthdforce on February 20, 2012, 08:04:01 pm
Oh, I'm not even talking about block direction; I know it's going to be a thrust (and I am shield anyway). I'm pursuing someone with an Awlpike or something, they have a thrust chambered, but I can't keep block up and close distance, so I have to pursue with shield down. I know they are going to spin and stab me, but I can never raise shield fast enough when they do.

All the good pike/spear/bill/halberd users have mastered this tactic now, and I don't have a counter.
Just let them run.
Title: Re: Correlation between reaction time and crpg success
Post by: Phew on February 20, 2012, 08:06:03 pm
Just let them run.

I reserve that tactic for maulers. Or rather, they are the one chasing me, so I run.
Title: Re: Correlation between reaction time and crpg success
Post by: Armpit_Sweat on February 20, 2012, 08:07:25 pm
220.4

:(
Title: Re: Correlation between reaction time and crpg success
Post by: Brrrak on February 20, 2012, 08:11:18 pm
285.8 ms sitting up
299 laying on my side
266.4 when actually paying attention

Next time I should test when I actually have a decent amount of caffeine in my system.
Title: Re: Correlation between reaction time and crpg success
Post by: Tears of Destiny on February 20, 2012, 08:13:58 pm
Average is 140ms, my kdrs are all rather average, give or take depending on class.

I'm just bad.
Title: Re: Correlation between reaction time and crpg success
Post by: Vodner on February 20, 2012, 08:45:07 pm
Oh, I'm not even talking about block direction; I know it's going to be a thrust (and I am shield anyway). I'm pursuing someone with an Awlpike or something, they have a thrust chambered, but I can't keep block up and close distance, so I have to pursue with shield down. I know they are going to spin and stab me, but I can never raise shield fast enough when they do.
If they're running with a thrust chambered, then I would recommend not following them at all - you're playing into their strength. The risk of missing your block window and catching a max speed bonus (both you and the opponent running at each other) awlpike thrust to the face is too high. If that doesn't one-shot you (+70ish% damage bonus from speed, +20% bonus from an attack held longer than 1.1 seconds, +20% damage bonus from the headshot), there's a good chance you'll get stunned and the follow-up thrust will finish the job.
Title: Re: Correlation between reaction time and crpg success
Post by: The_Bloody_Nine on February 20, 2012, 08:47:54 pm
I'm interested to find the correlation between reaction time and success in this game.

The test
http://www.humanbenchmark.com/tests/reactiontime/ (http://www.humanbenchmark.com/tests/reactiontime/)

Do 5 tests and post your average. Mine was 203ms, which is about average for a human but I estimate to be fairly slow for this game. I don't play battle, so I don't have a KDR on the website, but if you do, please post it also.

Thanks
well, I'd say we don't play the same game and reaction time for sure has no impact on KDR or success in battle mode.
Title: Re: Correlation between reaction time and crpg success
Post by: Chasey on February 20, 2012, 08:48:29 pm
248 ms
Title: Re: Correlation between reaction time and crpg success
Post by: Lichen on February 20, 2012, 08:56:20 pm
176.6 average, but since my game ping is not the best reaction time is not a huge factor. It's more about timing.
Title: Re: Correlation between reaction time and crpg success
Post by: Kafein on February 20, 2012, 09:03:13 pm
280ish


An interesting thing is that I was actually trying to guess the moment it will turn to green (resulting in a lot of missclicks), instead of actually reacting to the stimuli. I think I play a lot like that, using rythms, approximates based on previous experiences and timing, rather than visual stimuli. They are only a secondary element for me. When compared to ingame events, these kinds of tests are really extreme. I think the situations in which having a reaction time of 250ms instead of 350ms for a basic action like clicking aren't very common in cRPG.
Title: Re: Correlation between reaction time and crpg success
Post by: SixThumbs on February 20, 2012, 09:03:58 pm
I think these are largely meaningless especially when it's going to also account for the time it takes you to release your mouse button.

Edit: Xant, yours is ridiculous too because a few times right after I clicked start I didn't even get a chance to move down to stop before the screen changed.

Nevermind, I guess it does trigger before you even release the button, but yours is still bullshit Xant.
Title: Re: Correlation between reaction time and crpg success
Post by: Macbeth3 on February 20, 2012, 09:05:02 pm
There's alot of factors wich decide/contribute into beeing a good, great or bad player. Think about it.

Here's some things to think about.

Imagine a guy who got 10 kills in a round (in melee) a good or a bad player? Must be good right? After all he's got 10 kills... or he might suck bigtime in blocking/fighting at all BUT he had very good positioning and was flanking the team, or atacking from behind bashing into unsuspecting players who were busy dealing with people on the front?

What about the archer who has at the end of the map only 2 kills, but 5 deaths? According to his K/D he must be bad, right? But what if that same archer, was the archer who just killed 3 horses, kept stunning important (high armor) players with his shot?

What about the shielder, who's just the worst duellist in the world, and has no skill in manually blocking at all? He must be bad right, cuzz it seems he can't fight without his team, let alone without a shield, right? But perhaps as long as he has his shield, avoids axes, he can be a force to be reckoned with. Maybe he's making sure to cover other allies from enemy arrows and bolts and blows?

What about the cav who got 15 kills at the end of the round? Must be good, right? But what if that guy only killed some people who were spawning late (and thus usually get couched in the butt, or have no real defence unless they have a polearm themselves).

What does this mean? simple, everyone is usefull and useless in their own way. Don't send a 2h to finish of an archer in open fields. Don't send the guy with the shield who can't block without it against the guy with the poleaxe. Every playstyle has it's pro's and cons, and is good against something and bad against something.

On topic: 177 ms

As a dedicated crossbowman: k/d  1.8/1
As a 32/6 Mallet-user: k/d 5/1
As a Pole-user (pike only): 3/1
Title: Re: Correlation between reaction time and crpg success
Post by: ThePoopy on February 20, 2012, 09:52:21 pm
330
Title: Re: Correlation between reaction time and crpg success
Post by: Christo on February 20, 2012, 09:58:32 pm
Mine is around 200, up to 215, was the highest.

Well, looks like I became slower when it comes to reaction time..  :)
Title: Re: Correlation between reaction time and crpg success
Post by: Beauchamp on February 20, 2012, 09:59:05 pm
864.9

i think i have positive K:D ration when i reach lvl 25 as 1h+shield.
Title: Re: Correlation between reaction time and crpg success
Post by: ThePoopy on February 20, 2012, 10:12:15 pm
did better on this 1
(click to show/hide)
Title: Re: Correlation between reaction time and crpg success
Post by: Xant on February 20, 2012, 10:31:48 pm
I think these are largely meaningless especially when it's going to also account for the time it takes you to release your mouse button.

Edit: Xant, yours is ridiculous too because a few times right after I clicked start I didn't even get a chance to move down to stop before the screen changed.

Nevermind, I guess it does trigger before you even release the button, but yours is still bullshit Xant.

Err, how's it bullshit? You failed to explain that, since the first reason was just you failing.

But yes, the only one not taking the time it takes you to release the mouse button into account is the one I linked to first.
Title: Re: Correlation between reaction time and crpg success
Post by: Teeth on February 20, 2012, 10:32:48 pm
Average is 140ms
Pics or it didnt happen.

215 here. Funny how my middle finger is about ten milliseconds on average faster than my index finger.

K/D of 3.

I think this test is kinda weird. It always gives me 200 or 210 or 230. If it cant even give me a 3 digit number, how accurate can it be?
Title: Re: Correlation between reaction time and crpg success
Post by: Kato on February 20, 2012, 10:44:43 pm
did better on this 1
(click to show/hide)

 :lol:
its test not about how quick is your reaction, but how quick you can click with your mouse - good test for diablo players
Title: Re: Correlation between reaction time and crpg success
Post by: woody on February 20, 2012, 10:51:04 pm
Whoever claimed 140 is not on leaderboard so pinch of salt.

Think maybe ping bigger difference than reactions.
Title: Re: Correlation between reaction time and crpg success
Post by: woody on February 20, 2012, 11:00:36 pm
Actually looking at what people claim versus the leaderboard scores this is more of test who bullshits.
Title: Re: Correlation between reaction time and crpg success
Post by: Christo on February 20, 2012, 11:04:41 pm
Actually looking at what people claim versus the leaderboard scores this is more of test who bullshits.

I don't give a damn about the stupid leaderboard, so I didn't save my result, for an example.
Title: Re: Correlation between reaction time and crpg success
Post by: SixThumbs on February 20, 2012, 11:12:41 pm
Xant, it had wanted me to press "stop" about three times before I had even put my cursor over it. That and I was bitter over the fact that my reaction time doesn't seem to be up to snuff with what it used to be and the one you posted would say things like "you could do better..".
Title: Re: Correlation between reaction time and crpg success
Post by: Tears of Destiny on February 20, 2012, 11:16:07 pm
Actually looking at what people claim versus the leaderboard scores this is more of test who bullshits.

I think this proves that skill si more important then thuper duper reflexes.
Title: Re: Correlation between reaction time and crpg success
Post by: Thovex on February 20, 2012, 11:22:42 pm
275
Title: Re: Correlation between reaction time and crpg success
Post by: Laufknoten on February 20, 2012, 11:39:06 pm
188.8, but i guess it doesn't mean a lot.
Title: Re: Correlation between reaction time and crpg success
Post by: Corwin on February 20, 2012, 11:54:04 pm
308. This is why I suck.
Title: Re: Correlation between reaction time and crpg success
Post by: Leshma on February 20, 2012, 11:57:43 pm
No, you suck because you don't play a lot. Unlike me...
Title: Re: Correlation between reaction time and crpg success
Post by: Kajia on February 21, 2012, 12:00:37 am
299.77 in 30 tries ...
but hey, I'm >1.90m body height, my nerve paths are longer than average :P

dunno if that really affects cRPG, I guess not, but my average K:D is 1:2.4 and worse depending on class ofc. idfc.
Title: Re: Correlation between reaction time and crpg success
Post by: Corwin on February 21, 2012, 12:02:46 am
No, you suck because you don't play a lot. Unlike me...

OK, but then why do you suck?
Title: Re: Correlation between reaction time and crpg success
Post by: ThePoopy on February 21, 2012, 12:09:50 am
OK, but then why do you suck?
:lol: :lol: :lol:
Title: Re: Correlation between reaction time and crpg success
Post by: bredeus on February 21, 2012, 12:14:22 am
312. maybe that is why i am using a shield...
Title: Re: Correlation between reaction time and crpg success
Post by: Casimir on February 21, 2012, 12:18:19 am
270 average, 141 on their rankings... derp
Title: Re: Correlation between reaction time and crpg success
Post by: Leshma on February 21, 2012, 12:19:33 am
OK, but then why do you suck?

Because I don't care.
Title: Re: Correlation between reaction time and crpg success
Post by: Prinz_Karl on February 21, 2012, 12:23:22 am
My reaction time is above 230 ms however my K/D ratio is average I think. The test also isn't very accurate as it's stating the time you need to react plus how long it takes your ping to send the signal.
Title: Re: Correlation between reaction time and crpg success
Post by: Renten on February 21, 2012, 12:25:40 am
199.6, on a good day I have 18 ping, 1/1.2 K/d. I almost always kill myself each round though, so I don't really fit in to the test data.

I believe ping would be a greater determining factor than your reaction time. Even 50 ping could really be hampering your abilities to the point you will miss a block if your reaction time isn't less than the average. 50 ping would be adding something like 100 to your reaction time.

Also experience is much better than being fast. Many situations I survive simply because I know what's going to happen next, blocking it as it happens is a sure fire way to die to another's experience/trap simply because there is way more information to process than just swing direction.
Title: Re: Correlation between reaction time and crpg success
Post by: Xant on February 21, 2012, 12:36:24 am
Xant, it had wanted me to press "stop" about three times before I had even put my cursor over it. That and I was bitter over the fact that my reaction time doesn't seem to be up to snuff with what it used to be and the one you posted would say things like "you could do better..".

Ah, it went and hurt your feelings. Roger.
Title: Re: Correlation between reaction time and crpg success
Post by: BootyBuster on February 21, 2012, 12:44:25 am
yah this test isn't measuring anything worthwhile. said mine was 220s but it doesn't matter.

cause it isnt about a simple click, its about aiming combined with reaction time, as well as awareness of everything on your screen.

Like a shooter.

Aim speed reaction. And this tests numbers don't show anything worth even looking at
Title: Re: Correlation between reaction time and crpg success
Post by: Xant on February 21, 2012, 12:45:58 am
All the butthurt when people realize they're average or even below average. Delicious. It's hard when mommy's always told you you're the best in the world and then you get cold, hard numbers that prove otherwise. Of course those numbers aren't even worth looking at!
Title: Re: Correlation between reaction time and crpg success
Post by: Christo on February 21, 2012, 12:48:11 am
Haha, you're so mean.  :mrgreen:

What happened to ya, I don't recall you being so bitter.
Title: Re: Correlation between reaction time and crpg success
Post by: Phew on February 21, 2012, 12:52:53 am
well, I'd say we don't play the same game and reaction time for sure has no impact on KDR or success in battle mode.

The best players on siege are apparently still the best players on battle, so the game modes can't be that different. The only skill that Battle tests that Siege doesn't is the ability to tolerate tedium.

The high KDR players always wreck me in 1v1, so the number isn't meaningless. Not that a low KDR can't be equally good 1v1. Winning percentage would be a more meaningful number, but that stat isn't kept to my knowledge.
Title: Re: Correlation between reaction time and crpg success
Post by: BootyBuster on February 21, 2012, 12:56:56 am
All the butthurt when people realize they're average or even below average. Delicious. It's hard when mommy's always told you you're the best in the world and then you get cold, hard numbers that prove otherwise. Of course those numbers aren't even worth looking at!

When people realize they're average or below on a test that show's clicking speed they get butthurt? I was average and so is everyone that clicked it 5 times on that account. Some people continue to try to get a higher number number, which doesn't mean shit. It's completely different then actually hand speed reaction in a shooter or Crpg. Your assumption of thinking I or anyone else was "butthurt" because I commented about this topic makes no sense.

If you on the other hand want to feel butthurt, just sit back and reminisce about the times your stepdad was over
Title: Re: Correlation between reaction time and crpg success
Post by: Paul on February 21, 2012, 12:59:06 am
189ms average first try, 186ms second.
182ms third, gonna stop now before I break causality.
Title: Re: Correlation between reaction time and crpg success
Post by: Christo on February 21, 2012, 01:01:50 am
 :)

Now I did a 175ms one on first try.

Looks like I REALLY have to concentrate on it.
Title: Re: Correlation between reaction time and crpg success
Post by: Jambi on February 21, 2012, 01:10:47 am
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Not the best reaction timer app in my oppinion.

APM > REACTION  8-)

SC2 ftw! Join the Zerg Hive mind  :shock:

Or play Guitar Hero  :lol:

(click to show/hide)
Title: Re: Correlation between reaction time and crpg success
Post by: Casimir on February 21, 2012, 01:16:31 am
Oh dear lord
Title: Re: Correlation between reaction time and crpg success
Post by: Polobow on February 21, 2012, 01:18:04 am
286.6 first try. I am below average? And here i thought warband would've increased it somehow.
Title: Re: Correlation between reaction time and crpg success
Post by: FRANK_THE_TANK on February 21, 2012, 01:18:35 am
My score was 290 after 17 attempts, it levelled out after about 7. My friend got 290 as well. He kicks my arse with his 2h shinanangans, I assumed he would be much faster than me but we are on par.

What you have to take into account is learning styles and pattern recognition. I can't react fast enough to stop a whole load of different shit. But I can still chamber the crap out of people. I anticipate when its coming and react ahead of my ability to respond to the stimulus. That's the only conclusion I can come to...
Title: Re: Correlation between reaction time and crpg success
Post by: Jambi on February 21, 2012, 01:18:42 am
286.6 first try. I am below average? And here i thought warband would've increased it somehow.

CRPG is slow, try Native
Title: Re: Correlation between reaction time and crpg success
Post by: Mordand on February 21, 2012, 01:25:00 am
244

i'm o.k. at crpg
Title: Re: Correlation between reaction time and crpg success
Post by: Polobow on February 21, 2012, 01:35:47 am
CRPG is slow, try Native

Yeah i go Nditions sometimes, i do okay there.
Title: Re: Correlation between reaction time and crpg success
Post by: Polobow on February 21, 2012, 04:20:17 am
286.6 first try. I am below average? And here i thought warband would've increased it somehow.

After 2 hours of native, i got 245.6 average ( first try after the 2 hours)
Title: Re: Correlation between reaction time and crpg success
Post by: Huey Newton on February 21, 2012, 04:31:56 am
200-210ish

4.5 K/D on Huey
2.6 on Ra

Title: Re: Correlation between reaction time and crpg success
Post by: Serfonz on February 21, 2012, 05:15:29 am
(click to show/hide)
Kills238
Deaths183

Proves nothing probably most of the people in this thread are better than me.

If there was one that did reaction time and accuracy  would be better I think.
Title: Re: Correlation between reaction time and crpg success
Post by: Nehvar on February 21, 2012, 06:51:58 am
190.2 -- mostly due to this...

(click to show/hide)

...a freak spasm coincided with the box turning green.

Subsequent tests average around 210 to 230.
Title: Re: Correlation between reaction time and crpg success
Post by: Espu on February 21, 2012, 07:14:02 am
209 after 10 tries. Makes sense.

Now someone make some graphs and stuff.
Title: Re: Correlation between reaction time and crpg success
Post by: Cyclopsided on February 21, 2012, 08:04:44 am
Staring up at the top right corner of my room with the box barely in peripheral vision: avg: 180  with +-2 every single time. No variance. Weird. This seems to be my accurate reaction time for a non-muscle memory task.
Compared to me staring and concentrating on the box, seeing when it goes green, clicking, i averaged 205  with +- 20 from that every click. That is with me visually waiting for a box to go green then click with visual confirmation.

Keep in mind blocking in M&B is different. Blocking in M&B is subconsciously controlled (once you learn how to do it), like a pro baseball player swinging to hit a fast ball. You Can't visually perceive and then choose to react in time. It is all subconscious & muscle memory regarding a TRAINED stimulus. That is why any good player will agree with me, you don't put any conscious effort to blocking. I don't even know how I block the shit I block. I'll be walking around and get ambushed by a ninja, NOT NOTICE HIM BUT STILL BLOCK IT.

I'm going to go out on a limb and say any top 1% dueler has a subconscious reaction better than 150 ms for blocking.
Knowing this put me on a mission. Timings. What could I train my body to react to? Keeping in mind I have 80 ms. latency delay in game. There has to be a bunch of timings people assumed just weren't possible.
What would be the craziest? Chambering held attacks. Train myself to react to the part of the swing after an attack is released. It took time. relearning how I blocked and mental cues for everything.
I'm almost there: currently I chamber held right swings 80%+ of the time vs 2h and pole arms. Timing window is too small vs 1h, I haven't gotten it down. Held overheads and thrusts are easy. Nobody should miss them with some practice.
I can't chamber my left side reliably. I'm just awful at it. (I play inverse attack directions)
People who wiggle around violently mess up the held-chambering. My brain has trouble telling when they release so far. Saul breaks me with that right now :|, but man serge is easy.

Now If Only I was more reliable and played enough to stop dying to stupid mistakes still :)
I think a really good dueler with good reaction time and less than 30 ping should theoretically be able to chamber every held attack every time. Every time. Theoretically. There is just enough time to react.
Wonder if anyone ever will do it.





So uhmmm back on topic: There isn't much of a correlation between these tests on general reaction time, since in game we don't use that. We are subconsciously reacting to trained stimuli.
Title: Re: Correlation between reaction time and crpg success
Post by: Huey Newton on February 21, 2012, 08:25:38 am
Brunchlady
pretty much everything you said.
Quote
You Can't visually perceive and then choose to react in time. It is all subconscious & muscle memory regarding a TRAINED stimulus

All too true.
When you are in "Zone" completely focused on the game an literally nothing else, your mind does some insane things. On several occasions when i'm in the "Zone" I've gone into 1 v 6 situations and find myself not only blocking everything thrown at me, but footworking perfectly to set myself up to stay alive. Of course I have no way of thinking of such things. Sitting down and figuring out where I wanna be and when I wanna throw which particular block would slow any human down way to much. Blocking just as important as footwork. Raw reaction time is never enough for someone to succeed in this game. Experience and training your mind will give you success however. 

ALso
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Title: Re: Correlation between reaction time and crpg success
Post by: Vibe on February 21, 2012, 08:40:28 am
102.6

but then again I am beautiful überhuman
Title: Re: Correlation between reaction time and crpg success
Post by: obitus on February 21, 2012, 08:47:22 am
205.5ms average

KD is always about 1.8:1

if everyone didn't know, YOUR MONITORS INPUT LAG IS HURTING YOUR SCORES!  just a fyi.
Title: Re: Correlation between reaction time and crpg success
Post by: Son Of Odin on February 21, 2012, 09:26:58 am
205.5ms average

KD is always about 1.8:1

if everyone didn't know, YOUR MONITORS INPUT LAG IS HURTING YOUR SCORES!  just a fyi.
My monitor's inbut lag it 2ms if I remember right. Yet still I think there is something fishy about this test...

But another thing. Because it is clear, reaction time is not going to make you a good player, I would like to suggest you to change the name of the thread to: "Correlation between reaction time and marketplace theft" and then put TurmoilTom and friends to test their speed.
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Title: Re: Correlation between reaction time and crpg success
Post by: Slamz on February 21, 2012, 10:35:14 am
Reaction time is a big deal in cRPG, and M&B in general -- you need it for parrying.  You have to see the attack coming, figure the direction and then parry the correct direction.  What top infantry are not pro parryers?  (I know there are always jokes like "So-and-so never parries" because so many of their kills come from timing and position, but when it's down to 1v1 with two top infantry, it's usually 10 parries per hit -- something the average player can't do.)

Granted, footwork and understanding the weapons can take out a lot of the guesswork (i.e., I know you can only reach me with a right-handed swing on your stubby one-hander from this range), and the game itself does some fudging for network lag reasons, but I would bet that someone who can score 180ms generally is better at parrying than someone who scores 300ms.  A 120ms gap can be the difference in a parry and getting hit in the face with an axe.

I got 275ms and consider myself to be fairly mediocre at parrying.  If I have a string of 6 parries in a row, it's a miracle, but I see top players do it all the time.

I do agree that this doesn't necessarily lead to "success" though.  How much reaction time does a cav player need?  Or an armor crutching great maul wielder.  And I think all ranged combat is much more about your ability to gauge motion, distance, speed and timing than reaction time (my axes aren't on a timer -- I just have to pick the right direction and angle, and then have a little luck on the cone-of-uncertainty).  But reaction time is surely a factor.
Title: Re: Correlation between reaction time and crpg success
Post by: Apostata on February 21, 2012, 10:51:29 am
Quote
"Correlation between reaction time and marketplace theft"

+1
Title: Re: Correlation between reaction time and crpg success
Post by: Xant on February 21, 2012, 10:55:18 am
More accurate than checking the average of 5 or whatever would be looking at the scores you get when you feel that you reacted at about your limits. I get quite a lot of 200-220 , but it's always if I'm either thinking too much or going "red - hmm, should click - click" instead of "red - click". It'd take lots of tries and focus to get a true average. Good technique decreases the time a bit, too. 156-179 is where I feel I'm reacting fast.
Title: Re: Correlation between reaction time and crpg success
Post by: Cyclopsided on February 21, 2012, 11:10:48 am
More accurate than checking the average of 5 or whatever would be looking at the scores you get when you feel that you reacted at about your limits. I get quite a lot of 200-220 , but it's always if I'm either thinking too much or going "red - hmm, should click - click" instead of "red - click". It'd take lots of tries and focus to get a true average. Good technique decreases the time a bit, too. 156-179 is where I feel I'm reacting fast.
Good point, But your reaction time is averaged over and including extremes.
Hence why you miss some blocks and go "wow I shouldn't have missed that". When really you just reacted slowly that time. Did like a 300 ms reaction when a normal one would be 210, for example.
Reaction times are best described with a box chart and a "normal" rather than "average" reaction time.
my Normal would be within the set: [180, 210]
Title: Re: Correlation between reaction time and crpg success
Post by: Kenji on February 21, 2012, 11:14:45 am
218ms reaction time

1:1 K/D ratio.
Title: Re: Correlation between reaction time and crpg success
Post by: Xant on February 21, 2012, 11:34:31 am
Good point, But your reaction time is averaged over and including extremes.
Hence why you miss some blocks and go "wow I shouldn't have missed that". When really you just reacted slowly that time. Did like a 300 ms reaction when a normal one would be 210, for example.
Reaction times are best described with a box chart and a "normal" rather than "average" reaction time.
my Normal would be within the set: [180, 210]

Dunno, that website isn't very accurate when it comes to M&B reaction times. Whole different mindset, you're not just waiting for a green light. Like you said, blocking is pretty much subconscious. When we're talking about such small time differences, the slightest thing changes a lot. It was about .20-.30 off from the usual bored-waiting-for-green time when I was waiting for something else to happen.

You'll get a very rough approximate though, for sure. Like I don't know how I would get below .230 without falling asleep.
Title: Re: Correlation between reaction time and crpg success
Post by: Son Of Odin on February 21, 2012, 11:53:08 am
You may have good reaction time in the test but you still can suck more than a vacuum cleaner in the game. cRPG is not about your blocking speed. You can block every goddamn hit. You have more than enough time to do so in any situation. Usually what kills you is that you actually block too fast and don't have the patience to hold it when the attacker holds his swing, bam YOU'RE DEAD! If you think about the speed all the time you will die every time you meet someone who knows his shit, period. Patience (http://www.youtube.com/watch?v=ErvgV4P6Fzc&ob=av2e&fmt=22) /thread
Title: Re: Correlation between reaction time and crpg success
Post by: Kafein on February 21, 2012, 12:40:53 pm
Staring up at the top right corner of my room with the box barely in peripheral vision: avg: 180  with +-2 every single time. No variance. Weird. This seems to be my accurate reaction time for a non-muscle memory task.
Compared to me staring and concentrating on the box, seeing when it goes green, clicking, i averaged 205  with +- 20 from that every click. That is with me visually waiting for a box to go green then click with visual confirmation.

Keep in mind blocking in M&B is different. Blocking in M&B is subconsciously controlled (once you learn how to do it), like a pro baseball player swinging to hit a fast ball. You Can't visually perceive and then choose to react in time. It is all subconscious & muscle memory regarding a TRAINED stimulus. That is why any good player will agree with me, you don't put any conscious effort to blocking. I don't even know how I block the shit I block. I'll be walking around and get ambushed by a ninja, NOT NOTICE HIM BUT STILL BLOCK IT.

I'm going to go out on a limb and say any top 1% dueler has a subconscious reaction better than 150 ms for blocking.
Knowing this put me on a mission. Timings. What could I train my body to react to? Keeping in mind I have 80 ms. latency delay in game. There has to be a bunch of timings people assumed just weren't possible.
What would be the craziest? Chambering held attacks. Train myself to react to the part of the swing after an attack is released. It took time. relearning how I blocked and mental cues for everything.
I'm almost there: currently I chamber held right swings 80%+ of the time vs 2h and pole arms. Timing window is too small vs 1h, I haven't gotten it down. Held overheads and thrusts are easy. Nobody should miss them with some practice.
I can't chamber my left side reliably. I'm just awful at it. (I play inverse attack directions)
People who wiggle around violently mess up the held-chambering. My brain has trouble telling when they release so far. Saul breaks me with that right now :|, but man serge is easy.

Now If Only I was more reliable and played enough to stop dying to stupid mistakes still :)
I think a really good dueler with good reaction time and less than 30 ping should theoretically be able to chamber every held attack every time. Every time. Theoretically. There is just enough time to react.
Wonder if anyone ever will do it.





So uhmmm back on topic: There isn't much of a correlation between these tests on general reaction time, since in game we don't use that. We are subconsciously reacting to trained stimuli.


This.


Music, high level sports, games (from action videogames to chess)... to get to the highest level, you need to use the true power of your brain and, more importantly, spinal cord. Can you explain how you walk or talk ? No you can't. You can describe the actions you make in a very unprecise and qualitative manner, but you can't analyse the extremely complex "calculations" you had to do to get the correct voice tone or to maintain your gravity center exactly where it should be given your movement.

All those are "wired" reflexes. When you learned to talk or to walk, at first you had to think about it consciously. With a very long training, the workload required got transfered from your brain to your spinal cord for these tasks, which reacts a lot faster. Just like a dedicated microcontroller compared to a general use PC.

Compared to this, blocking and footwork are quite simple mechanics. As such, they are rather easy to integrate into your reflexes, unlocking your true resources for them as well as extremely short reaction times.

Many chess players and many musicians learn like this (not all, as some people are actually able to use a greater part of their "intelligence" in a completely conscious manner, but that also usually means that integrating reflexes is harder for them), by dumbly repeating the same sequences of correct stimuli-reaction pairs. Leading to chess players that "see" the correct movement without being able to explain it at first, or musicians that are lost if they are interrupted.
Title: Re: Correlation between reaction time and crpg success
Post by: Kalam on February 21, 2012, 12:51:02 pm
333.4

Slow as fuuuuck

2:1 k/d

I should add that I'm generally a fully conscious (as opposed to reflexive) infantry player, unless I'm in battle with a bunch of clannies.
Title: Re: Correlation between reaction time and crpg success
Post by: Gurnisson on February 21, 2012, 12:56:19 pm
211. 4.6 K/D. Was faster when I was younger. :P

Title: Re: Correlation between reaction time and crpg success
Post by: Son Of Odin on February 21, 2012, 03:03:42 pm
Average time 236.4ms. k/d about 1.42 so that only tells what? It tells that I am not kill oriented player, but a teamplayer with my courser, bumping enemies and helping out. Also the countless enemy horses I've killed are not in that number (which is what I am killing most of the time)... I still don't see correlation between reaction time and crpg success...
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Title: Re: Correlation between reaction time and crpg success
Post by: Adamar on February 21, 2012, 03:23:48 pm
284, Im just that awsome.
Title: Re: Correlation between reaction time and crpg success
Post by: Xant on February 21, 2012, 03:45:52 pm
This is addictive. #27's the highest I've managed to get on the scoreboard so far.

Edit: #26 now.

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BETTER THAN SERFONZ, life is complete now.
Title: Re: Correlation between reaction time and crpg success
Post by: Serfonz on February 21, 2012, 04:11:59 pm
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Sorry Xant
I don't have to sit there and try for an hour either.
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Title: Re: Correlation between reaction time and crpg success
Post by: Xant on February 21, 2012, 04:14:32 pm
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Sorry Xant
I don't have to sit there and try for an hour either.

Yeah, it took me all of 2 minutes to beat that after you informed me of it:

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Title: Re: Correlation between reaction time and crpg success
Post by: Serfonz on February 21, 2012, 04:15:42 pm
Yeah, it took me all of 2 minutes to beat that after you informed me of it:

(click to show/hide)

Your link is broken.

Also

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Better luck next time me ole son.
Title: Re: Correlation between reaction time and crpg success
Post by: Xant on February 21, 2012, 04:16:44 pm
You should try lottery, Serfonz.
Title: Re: Correlation between reaction time and crpg success
Post by: Serfonz on February 21, 2012, 04:19:01 pm
You should try lottery, Serfonz.

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Title: Re: Correlation between reaction time and crpg success
Post by: BaleOhay on February 21, 2012, 04:45:06 pm
Also I noticed in game as I duel and play over the last year based on footwork the other player uses I know what swing they wil use before they release. It makes up for a lot when you see it coming.

There are a few that I know its coming and still can not seem to block it but not that many. Overall as was stated it has some to do with fast reaction time but more to do with muscle memory and instintive reflexes.
Title: Re: Correlation between reaction time and crpg success
Post by: Dexxtaa on February 21, 2012, 04:51:11 pm
I have between 246 and 300 average. I tried it twice by refreshing the page.
Website k/d is 3.5:1

I'm with Phazey here. My reaction speed is pretty lethargic compared to everyone else here, I think it's all about teamwork, awareness and picking your opportunities.
Title: Re: Correlation between reaction time and crpg success
Post by: Xant on February 21, 2012, 04:55:17 pm
(click to show/hide)

(click to show/hide)

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Title: Re: Correlation between reaction time and crpg success
Post by: Son Of Odin on February 21, 2012, 05:31:14 pm
HAX!
Title: Re: Correlation between reaction time and crpg success
Post by: bagge on February 21, 2012, 06:00:34 pm
Hax indeed. I cant get better than 220 :(
Title: Re: Correlation between reaction time and crpg success
Post by: Tor! on February 21, 2012, 06:02:05 pm
Hax indeed. I cant get better than 220 :(

And you suck in crpg. Connection spotted!!1 8-)
Title: Re: Correlation between reaction time and crpg success
Post by: bagge on February 21, 2012, 06:03:25 pm
Go away silly lillebror
Title: Re: Correlation between reaction time and crpg success
Post by: Blueberry Muffin on February 21, 2012, 06:05:08 pm
Last gen when I hit lvl 31 I had 5.2 - 1 kd. I got 280.  :evil: Only tried once though.
Title: Re: Correlation between reaction time and crpg success
Post by: Son Of Odin on February 21, 2012, 06:07:49 pm
Go away silly lillebror
U bros? Like Mario and Luigi?
Title: Re: Correlation between reaction time and crpg success
Post by: Xant on February 21, 2012, 06:10:48 pm
And you suck in crpg. Connection spotted!!1 8-)

Why don't you tell bagge about your average?
Title: Re: Correlation between reaction time and crpg success
Post by: Camaris on February 21, 2012, 06:13:18 pm
179.8
Title: Re: Correlation between reaction time and crpg success
Post by: bagge on February 21, 2012, 06:19:44 pm
U bros? Like Mario and Luigi?

He's norwegian, Ima swede. We call them "lillebror" and they call us "söta bror" :wink:
Title: Re: Correlation between reaction time and crpg success
Post by: Lt_Anders on February 21, 2012, 06:22:04 pm
heh i got 300ms. Though i could every now and then, GUESS when the click needed to happen. managed to get .015 at one point. But i have anywhere from 260-310 ms time.

Considering i've retired....my kdr is horrible. And since i play lots of non kdr recording my true kdr can never be determined. I average 1.3 if if kinda try. But considering i like making builds for trolls and lols more so than effectiveness now....
Title: Re: Correlation between reaction time and crpg success
Post by: Son Of Odin on February 21, 2012, 06:24:05 pm
He's norwegian, Ima swede. We call them "lillebror" and they call us "söta bror" :wink:
Oh yes of course :mrgreen:. What do you call us Finns then? I've heard "Jävla finne!" before since I used to live near the border :wink:
Title: Re: Correlation between reaction time and crpg success
Post by: bagge on February 21, 2012, 07:08:45 pm
Zigenare :wink:

Nah but I dunno actually, "jävla finne", "finnjävel", "finne" is pretty basic
Title: Re: Correlation between reaction time and crpg success
Post by: Dezilagel on February 21, 2012, 07:12:04 pm
"SATANA 'NIIVEN!"
Title: Re: Correlation between reaction time and crpg success
Post by: Son Of Odin on February 21, 2012, 09:06:22 pm
You could have called us "lillebror" as well :(. Well to be fair many Finns call you "Saatanan hurrit", translating into "Fucking swedes" and "hurri" being pretty much negative word even without the curse part :D. And then there is that strong opinion which states that majority of swedish men are gay... Dunno what is wrong with this "nordic samarbete" here between Sweden and Finland... Maybe it is because of ice hockey? It is always like a third world war going on in Habaranda and Tornio when we are in the finals and it doesn't matter which one of us wins. That stupid shit on the border happens anyway...
Title: Re: Correlation between reaction time and crpg success
Post by: Teeth on February 21, 2012, 09:39:56 pm
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I don't think this is even humanly possible. Is there someway to cheat?
Title: Re: Correlation between reaction time and crpg success
Post by: Son Of Odin on February 21, 2012, 09:42:21 pm
I don't think this is even humanly possible. Is there someway to cheat?
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Title: Re: Correlation between reaction time and crpg success
Post by: Xant on February 21, 2012, 09:43:59 pm
'Course it's not possible. Probably 'shopped, wouldn't be too hard disappear the original numbers with blue&white, then use yellow font to enter the "your time" one and black to enter the "average."

There are ways to cheat too, though. The guy who runs the site mentioned deleting the cheated highscores every now and then.
Title: Re: Correlation between reaction time and crpg success
Post by: Jambi on February 22, 2012, 01:58:10 am
Its not impossible at all, as ive showed. Its all about believing you can.

Tips:

1: Live your life how you want too, be free in everything you do. Dont feel ashamed of yourself, or what others might think of you. Listen to yourself, bt always be open to new possibilities and advice.

2: Meditation. at least 30 mins a day. You will feel when its the right moment.
I personally dont follow any guideline or guru or bullshit.
Put both your index fingers each one of your eyebrows, pull your fingers to the sides of your head. Stop where your ear starts. Stimulate this area, to have your nerve systems attention on these 2 spots.
Focus on the center of your brain, where the pineapple gland is located.. until you hear a loud slam. Thats when the magic show begins.
(click to show/hide)


3: Eat whatever you feel like, but eat healthy. When you do grocery shopping, keep your mind clear, dont watch the cheap sales, avoid lingering away on food you saw in advertisement or commercials.
Be true to yourself, pick the food you think your body needs at that moment.
Watch out for E-numbers! Dont buy products of wich contain ingredients, of wich you wouldnt put in there if you were making it yourself. And surely dont eat foodstuffs, that you dont like.
For example. I have not eaten dairy product for 4 years now, cause i dont like the taste of it. And im still alive. Every body is diffrent, has different needs to sustain itself.. and absorbs some food better then others.
Nobody can give you the guideline of what you need to eat and how much, you can only know that yourself. Remember, you are special and unique in any way.

4: Dont drink alcohol daily, your natural body does not require alcohol. Ofcourse alcohol is fun too consume, use it on special occasions.
Dont do drugs, no seriously dont. Even if you have grown it yourself. Get eduacted about drugs, and if you still wish to use.... know what your intention is. Can you live with it?

5: This life is an illusion. yes yes, you heard it many times before.... but seriously it is. School, your parents probably (and there parents), books, media, doctors etc etc. All have been conditioned to believe in reasoning, right and wrongs, possibiliy and the impossible.
Forget everything you have ever been taught, told too or made believed in. Free your mind, start over. Forget everything, even yourself. Go back to your core and listen to your own guidance. Educate yourself, double check everything you hear or read.
If you have a clear mind and are free of judgements and conditioning, you will know when something is true or false. You will know when you have archieved this true state of self, first you will start having dream in wih you are flying and have somewhat control over it. When your at your true self, empty of everything.. your dreams will become lucid.

6: Dont give a shit. When you die the monopoly box closes and goes back into the closet. And all those title's,  companies, houses and hotels you owned will be gone. Ofcourse it is alright to have a feeling for ambition, but direct that energy of ambition to things that realy do matter to you. The 3D world is fun, a ride full of thrills and chills... play around. but never forget the ride will eventually end.

7: Be true to yourself, yes im repeating it. You are not crazy, listen to your inner self.. let loose reasoning sometimes. Flip a coin and just go with it. We have been living with a dominating left brain for too long. The left side of the brain processes logical, intellectual and factual information which essential in problem-solving. But it doesn't give you the full picture...
Give the right side of your brain a chance every now and then, be creative listen to your intuition. Train your left side to listen to your right side, until both parts combine and start working together. You be impressed about how much insights and wisdom you will be gaining when you are centralized.

8: Again, this is all an illusion. In truth you are not restricted in anything. You want to be good in CRPG? You want to have more money? You want a better job? Then know your own power, you are a god (we are all made in his image) Jesus:" I am the way.  Follow the "I" wich is you! You yourself is the way!
The power of thought is a very powerfull tool, so far you have dealt with creating images and constructs in this 3D world. But it stretches way further then the 3D.
If you want something, the only thing you need is to concentrate on that one thought.... act as if your desire already happend, emit the energy that that one thought gives you. And it will be given to you.
Follow the guidelines of the universal rules, wich is basicly is: Everything is for free, and nobody owns anything. But beware, if you have evil intend or think bad of someone else his core, as bad wishes of karma will come back at you 10 times fold.

Ready set? here we go! :-)

http://www.youtube.com/watch?v=XKZVpAT7EH0

Purify yourself.

Want a score of 45 average reaction time? but the man on your computer says the average reaction time is 215? Dont fall for this, he is conditioned to believe this... thus he agreed with himself his body wont be able to produce a faster speed.
You are free. You are right. YOU ARE RIGHT! NOT THOSE BASTARDS THAT TELL YOU WHAT TO DO!

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Look to the left----->you failed

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Title: Re: Correlation between reaction time and crpg success
Post by: Polobow on February 22, 2012, 02:01:04 am
bla bla bla

TL;dr for the lazy ones.
Title: Re: Correlation between reaction time and crpg success
Post by: Leshma on February 22, 2012, 02:02:53 am
Jambi you're so full of shit.
Title: Re: Correlation between reaction time and crpg success
Post by: Son Of Odin on February 22, 2012, 02:05:41 am
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Title: Re: Correlation between reaction time and crpg success
Post by: Kafein on February 22, 2012, 02:07:28 am
Ofcourse it is alright to have a feeling for ambition, but direct that energy of ambition to things that realy do matter.

Nothing matters, except choosing what does.
Title: Re: Correlation between reaction time and crpg success
Post by: Jambi on February 22, 2012, 02:10:26 am
Nothing matters, except choosing what does.

It doesnt matter to me, what you choose.  :P
Title: Re: Correlation between reaction time and crpg success
Post by: Bothersome_Aldryk on February 22, 2012, 02:23:11 am
Man, I have a reaction time right at the median average now. It seems to have spiked sharply upwards since I started having to take various medications... Kweh. Add that to my ping and I get to experience what a human with really bad reaction time does.
Title: Re: Correlation between reaction time and crpg success
Post by: PieParadox on February 22, 2012, 03:49:34 am
I got 2331 ms... dam im fast
Title: Re: Correlation between reaction time and crpg success
Post by: Jambi on February 22, 2012, 04:26:59 am
Gave it another try this morning, before work. More attempts.

result:

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Too bad it doesnt record all those clicks below 100ms on the final scoreboard. Only the times where i derped a little :D

But hey, i just woke. its 4.30 ffs :D but still fair 30 clicks below 100ms and 24 above 100ms for the record so not too shabby. Last one i guess i got a lucky click when my finger started twitching. lol 31 MS.. so i decided to stop.

Just had to beat that .us guy, if only by 006.0 ms  :mad:

Success in c-rpg has more to do with awareness, teamplay and how much you've practiced blocking on the duel server.

But yeah, in the end ill have to agree with Phazh. But still reaction time is a small factor in total awareness.
Title: Re: Correlation between reaction time and crpg success
Post by: Wraist on February 22, 2012, 05:35:58 am
Xant, sites with large changes to the screen color aren't representative of reaction to a small stimulus in crpg (reacting to swing direction, for instance), as they are more prone to activate the "startle" reflex, which is faster.

First site I averaged 282ms, I think. Second site, I averaged around 375ms. Startling staggers me :|
Title: Re: Correlation between reaction time and crpg success
Post by: Cyclopsided on February 22, 2012, 08:40:31 am
If you have legit reaction time that fast, you should be a god in game.
Title: Re: Correlation between reaction time and crpg success
Post by: Siiem on February 22, 2012, 09:03:28 am
It doesnt matter to me, what you choose.  :P

What if he chose to cut off you head, would it matter then? Remember to stay true to your own convictions Jambi.

And Kafein, GO!
Title: Re: Correlation between reaction time and crpg success
Post by: Tanken on February 22, 2012, 09:44:05 am
(click to show/hide)

Sorry to break your heart, but I just stole that record.

(click to show/hide)

visitors can't see pics , please register or login
Title: Re: Correlation between reaction time and crpg success
Post by: Tanken on February 22, 2012, 09:47:30 am
I don't think this is even humanly possible. Is there someway to cheat?

Actually after your fifth try it displays a screen asking you if you want to continue or stop. That is the wrong screen, so that -is- photoshopped
(click to show/hide)
and someone didn't actually get that score. :]
Title: Re: Correlation between reaction time and crpg success
Post by: Kafein on February 22, 2012, 12:29:52 pm
And Kafein, GO!

What did I do wrong  :cry:
Title: Re: Correlation between reaction time and crpg success
Post by: Butan on February 22, 2012, 03:07:30 pm
Reaction time explained:

(click to show/hide)
Title: Re: Correlation between reaction time and crpg success
Post by: Bjord on February 22, 2012, 03:28:33 pm
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208.8

I guess not bad.
Title: Re: Correlation between reaction time and crpg success
Post by: engurrand on February 22, 2012, 04:12:59 pm
i had an average of 196ms but then i did a 8th trial and it was slow and tricked me with a 500ms reaction time... :(

So my end reaction average was like 240... sad days..

I suck at CRPG, mainly because of lack of familiarity with distances and timing, but i'm getting better.
Title: Re: Correlation between reaction time and crpg success
Post by: Siiem on February 22, 2012, 04:19:32 pm
189.0 lowest I got was 174 :/

I might add, this takes concentration = warband doomed to fail.
Title: Re: Correlation between reaction time and crpg success
Post by: Paul on February 22, 2012, 04:27:08 pm
Ok, I tried again but this time I switched from the monochromatic screen I usually use for the sake of fairness to a normal color screen. My results slightly improved.

(click to show/hide)
Title: Re: Correlation between reaction time and crpg success
Post by: Siiem on February 22, 2012, 04:29:10 pm
Hax
Title: Re: Correlation between reaction time and crpg success
Post by: Xant on February 22, 2012, 04:40:44 pm
Reaction time explained:

(click to show/hide)

That's hearing. It's about .30 faster than visual reaction.
Title: Re: Correlation between reaction time and crpg success
Post by: Kafein on February 22, 2012, 04:52:39 pm
That's a weird rule. I don't know track & field... but can't athletes estimate the moment the gun will fire ? Like if they heard 1...2...3...*gunfire* and could guess when to start based on the intervals ?
Title: Re: Correlation between reaction time and crpg success
Post by: Xant on February 22, 2012, 04:55:05 pm
Not surprisingly, in the ten years since 1991, false-starts have become de-rigeur in 100 m sprints. Athletes are prepared to gamble on beating the gun. Given how much margin in 100m times can be attributed to reaction time, erring on the side of a false-start is a gamble worth taking.
Title: Re: Correlation between reaction time and crpg success
Post by: Jambi on February 22, 2012, 06:17:21 pm
(click to show/hide)

Sorry to break your heart, but I just stole that record.

(click to show/hide)

(click to show/hide)

Try more attempts like i did, to rule out luck.

btw

(click to show/hide)
Im sorry to break your heart in return :D
Title: Re: Correlation between reaction time and crpg success
Post by: Kafein on February 22, 2012, 06:22:08 pm
Not surprisingly, in the ten years since 1991, false-starts have become de-rigeur in 100 m sprints. Athletes are prepared to gamble on beating the gun. Given how much margin in 100m times can be attributed to reaction time, erring on the side of a false-start is a gamble worth taking.

So it's just there so that people are less tempted to cheat ? "Cheating" on the reaction time will happen no matter what. When you do bazillions of 100m runs per year, you can waste many of them to get to your optimum record.

Title: Re: Correlation between reaction time and crpg success
Post by: Jambi on February 22, 2012, 06:26:06 pm
Actually after your fifth try it displays a screen asking you if you want to continue or stop. That is the wrong screen, so that -is- photoshopped
(click to show/hide)
and someone didn't actually get that score. :]

No after the fifth time, you need to click again in order for the message to pop up. try it yourself.
After the the 5th time, it would say click to go again, you click and the record message pops up.

Your troll is unsuccesfull :S

If you have legit reaction time that fast, you should be a god in game.

Not a god, im not asian pro gamer :-(
But i was in the  europian pro gaming scene back in the Quake days
Title: Re: Correlation between reaction time and crpg success
Post by: Jambi on February 22, 2012, 06:30:12 pm
That's a weird rule. I don't know track & field... but can't athletes estimate the moment the gun will fire ? Like if they heard 1...2...3...*gunfire* and could guess when to start based on the intervals ?

If you use your intuition, you will know when it pops :D
Title: Re: Correlation between reaction time and crpg success
Post by: Xant on February 22, 2012, 06:36:05 pm
I hope you're photoshopping the results, because the alternative would be kind of sad, Jambi. I can imagine you sitting there for hours click-spamming until you get enough <50 ms results.

And it just breaks my heart.
Title: Re: Correlation between reaction time and crpg success
Post by: Paul on February 22, 2012, 06:52:55 pm
Autohotkey is funnier

(click to show/hide)
Title: Re: Correlation between reaction time and crpg success
Post by: Armpit_Sweat on February 22, 2012, 07:25:58 pm
I hope you're photoshopping the results, because the alternative would be kind of sad, Jambi. I can imagine you sitting there for hours click-spamming until you get enough <50 ms results.

And it just breaks my heart.

(click to show/hide)
Title: Re: Correlation between reaction time and crpg success
Post by: Jambi on February 22, 2012, 10:26:37 pm
people seem jelly, especially Xant
Title: Re: Correlation between reaction time and crpg success
Post by: kono yaro! on February 22, 2012, 11:04:59 pm
we all process information differently and with different speed. clicking fast on such a tunnelvision test doesnt really mean anything. with that said, people who process information fast and efficiently will have an advantage when it comes to fighting...
Title: Re: Correlation between reaction time and crpg success
Post by: Cyclopsided on February 23, 2012, 06:16:38 am
we all process information differently and with different speed. clicking fast on such a tunnelvision test doesnt really mean anything. with that said, people who process information fast and efficiently will have an advantage when it comes to fighting...
we really don't process information differently, we're all human here. (I hope)

Clicking fast with tunnelvision describes this game well, too.