Author Topic: Correlation between reaction time and crpg success  (Read 10147 times)

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Offline Phew

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Correlation between reaction time and crpg success
« on: February 20, 2012, 07:03:21 pm »
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I'm interested to find the correlation between reaction time and success in this game.

The test
http://www.humanbenchmark.com/tests/reactiontime/

Do 5 tests and post your average. Mine was 203ms, which is about average for a human but I estimate to be fairly slow for this game. I don't play battle, so I don't have a KDR on the website, but if you do, please post it also.

Thanks
« Last Edit: February 20, 2012, 07:07:14 pm by Phew »

Offline Phazey

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Re: Correlation between reaction time and crpg success
« Reply #1 on: February 20, 2012, 07:07:16 pm »
+2
Everybody has an reaction time of 200-ish milliseconds. Not gonna make a big difference.

Success in c-rpg has more to do with awareness, teamplay and how much you've practiced blocking on the duel server.

Offline Anal Bleeding

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Re: Correlation between reaction time and crpg success
« Reply #2 on: February 20, 2012, 07:10:10 pm »
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i got 276 ms avg.
I am not very good at crpg, my K/D is around 1:1.2.

Offline Phew

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Re: Correlation between reaction time and crpg success
« Reply #3 on: February 20, 2012, 07:11:12 pm »
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Phazey, please don't threadcrap. Let the data prove or disprove your hypothesis.

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Re: Correlation between reaction time and crpg success
« Reply #4 on: February 20, 2012, 07:13:12 pm »
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326 average
And my crpg ingame side kdr was 4.9 last gen and 2.1 this gen str build is alot harder than balanced
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Offline Xant

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Re: Correlation between reaction time and crpg success
« Reply #5 on: February 20, 2012, 07:13:37 pm »
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That's one of the most annoying sites for testing reaction time. This is far better: http://www.topendsports.com/testing/reaction-timer.htm
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Offline Phew

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Re: Correlation between reaction time and crpg success
« Reply #6 on: February 20, 2012, 07:16:00 pm »
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Xant, sites with large changes to the screen color aren't representative of reaction to a small stimulus in crpg (reacting to swing direction, for instance), as they are more prone to activate the "startle" reflex, which is faster.
« Last Edit: February 20, 2012, 07:17:43 pm by Phew »

Offline Phazey

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Re: Correlation between reaction time and crpg success
« Reply #7 on: February 20, 2012, 07:19:50 pm »
+1
Think about it.

How many times is it reaction time that is the deciding factor / causing you to die?

And how many times was it because you were hopelessly out of position, surrounded by multiple enemies, killed by cav due to lack of awareness, getting shot because you didn't see the archer, etc...?

Reaction time is not the deciding factor in c-rpg. The game is too complex for that. Also, kill-to-death ratios don't tell you much about how good a player is. It's a team based game and making your team win trumps a good personal score.


Feel free to post reaction times and kill-to-death ratios though, if you like that stuff. I can guess the outcome though... but how about setting some parameters then? At what point should the K/D be measured? I would suggest when you reach level 31.

My K/D ends up around 1,3:1 at level 30. It's been pretty much the same the last 10 generations.

Offline BaleOhay

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Re: Correlation between reaction time and crpg success
« Reply #8 on: February 20, 2012, 07:23:16 pm »
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225 average. I would say I am a decent fighter in crpg with or without shield
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Offline Phew

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Re: Correlation between reaction time and crpg success
« Reply #9 on: February 20, 2012, 07:25:59 pm »
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I can think of a common situation where reaction time is the deciding factor in life or death:

A popular1v1  tactic is to run away while having an attack chambered, then suddenly spin around and release your attack at an enemy. If you want to actually catch the person, you can't run with a block chambered, you have to react with the block. This maneuver seems to execute in about 250ms. If your reaction time is sufficiently faster than this, you execute the block. Otherwise, you get hit.

I fail to execute the block in this situation at least 75% of the time, others never succumb to it. There is no other factor involved than pure reaction speed-no "battle awareness", "footwork", etc....just clicking in response to a visual stimulus.

Offline Leshma

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Re: Correlation between reaction time and crpg success
« Reply #10 on: February 20, 2012, 07:26:57 pm »
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286.2

Offline Nessaj

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Re: Correlation between reaction time and crpg success
« Reply #11 on: February 20, 2012, 07:32:52 pm »
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Getting old :(

Best one; Rank 75, around 180ms on most except one which brought it up.

Quote from: Human Benchmark
The average (median) reaction time is 215 milliseconds, according to the data collected so far.

Average :mad:
« Last Edit: February 20, 2012, 07:35:28 pm by Nessaj »
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Offline Vodner

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Re: Correlation between reaction time and crpg success
« Reply #12 on: February 20, 2012, 07:34:08 pm »
+1
180ms on the link you provided, 250-270ms on the link Xant provided (no idea why the results are so disparate). Both are fairly average scores.

I believe I had a 4:1 KDR before I respecced last night. Relatively few of my kills in battle have much to do with blocking. Blocking doesn't really push the limits of human reaction time.

Make solid decisions and stay aware of your surroundings. Focus on stabbing people who aren't aware of you. You'll get plenty of kills.
« Last Edit: February 20, 2012, 07:36:58 pm by Vodner »

Offline Xant

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Re: Correlation between reaction time and crpg success
« Reply #13 on: February 20, 2012, 07:37:14 pm »
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Xant, sites with large changes to the screen color aren't representative of reaction to a small stimulus in crpg (reacting to swing direction, for instance), as they are more prone to activate the "startle" reflex, which is faster.

Dunno, I wasn't "startled" by that one.

Best one I found yet: http://getyourwebsitehere.com/jswb/rttest01.html

Also allows you to use any keyboard button.
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Offline Araxiel

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Re: Correlation between reaction time and crpg success
« Reply #14 on: February 20, 2012, 07:41:42 pm »
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275 is my score. I have 3:1 k/d ratio using fully loomed plate armor set and flamberge like a baws. (I think i should get a higher k:d ratio)
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