Staring up at the top right corner of my room with the box barely in peripheral vision: avg: 180 with +-2 every single time. No variance. Weird. This seems to be my accurate reaction time for a non-muscle memory task.
Compared to me staring and concentrating on the box, seeing when it goes green, clicking, i averaged 205 with +- 20 from that every click. That is with me visually waiting for a box to go green then click with visual confirmation.
Keep in mind blocking in M&B is different. Blocking in M&B is subconsciously controlled (once you learn how to do it), like a pro baseball player swinging to hit a fast ball. You Can't visually perceive and then choose to react in time. It is all subconscious & muscle memory regarding a TRAINED stimulus. That is why any good player will agree with me, you don't put any conscious effort to blocking. I don't even know how I block the shit I block. I'll be walking around and get ambushed by a ninja, NOT NOTICE HIM BUT STILL BLOCK IT.
I'm going to go out on a limb and say any top 1% dueler has a subconscious reaction better than 150 ms for blocking.
Knowing this put me on a mission. Timings. What could I train my body to react to? Keeping in mind I have 80 ms. latency delay in game. There has to be a bunch of timings people assumed just weren't possible.
What would be the craziest? Chambering held attacks. Train myself to react to the part of the swing after an attack is released. It took time. relearning how I blocked and mental cues for everything.
I'm almost there: currently I chamber held right swings 80%+ of the time vs 2h and pole arms. Timing window is too small vs 1h, I haven't gotten it down. Held overheads and thrusts are easy. Nobody should miss them with some practice.
I can't chamber my left side reliably. I'm just awful at it. (I play inverse attack directions)
People who wiggle around violently mess up the held-chambering. My brain has trouble telling when they release so far. Saul breaks me with that right now , but man serge is easy.
Now If Only I was more reliable and played enough to stop dying to stupid mistakes still
I think a really good dueler with good reaction time and less than 30 ping should theoretically be able to chamber every held attack every time. Every time. Theoretically. There is just enough time to react.
Wonder if anyone ever will do it.
So uhmmm back on topic: There isn't much of a correlation between these tests on general reaction time, since in game we don't use that. We are subconsciously reacting to trained stimuli.
This.
Music, high level sports, games (from action videogames to chess)... to get to the highest level, you need to use the true power of your brain and, more importantly, spinal cord. Can you explain how you walk or talk ? No you can't. You can describe the actions you make in a very unprecise and qualitative manner, but you can't analyse the extremely complex "calculations" you had to do to get the correct voice tone or to maintain your gravity center exactly where it should be given your movement.
All those are "wired" reflexes. When you learned to talk or to walk, at first you had to think about it consciously. With a very long training, the workload required got transfered from your brain to your spinal cord for these tasks, which reacts
a lot faster. Just like a dedicated microcontroller compared to a general use PC.
Compared to this, blocking and footwork are quite simple mechanics. As such, they are rather easy to integrate into your reflexes, unlocking your true resources for them as well as extremely short reaction times.
Many chess players and many musicians learn like this (not all, as some people are actually able to use a greater part of their "intelligence" in a completely conscious manner, but that also usually means that integrating reflexes is harder for them), by dumbly repeating the same sequences of correct stimuli-reaction pairs. Leading to chess players that "see" the correct movement without being able to explain it at first, or musicians that are lost if they are interrupted.