Author Topic: Correlation between reaction time and crpg success  (Read 10073 times)

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Offline Siiem

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Re: Correlation between reaction time and crpg success
« Reply #135 on: February 22, 2012, 09:03:28 am »
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It doesnt matter to me, what you choose.  :P

What if he chose to cut off you head, would it matter then? Remember to stay true to your own convictions Jambi.

And Kafein, GO!

Offline Tanken

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Re: Correlation between reaction time and crpg success
« Reply #136 on: February 22, 2012, 09:44:05 am »
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Sorry to break your heart, but I just stole that record.

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Offline Tanken

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Re: Correlation between reaction time and crpg success
« Reply #137 on: February 22, 2012, 09:47:30 am »
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I don't think this is even humanly possible. Is there someway to cheat?

Actually after your fifth try it displays a screen asking you if you want to continue or stop. That is the wrong screen, so that -is- photoshopped
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and someone didn't actually get that score. :]
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Offline Kafein

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Re: Correlation between reaction time and crpg success
« Reply #138 on: February 22, 2012, 12:29:52 pm »
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And Kafein, GO!

What did I do wrong  :cry:

Offline Butan

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Re: Correlation between reaction time and crpg success
« Reply #139 on: February 22, 2012, 03:07:30 pm »
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Reaction time explained:

(click to show/hide)

Offline Bjord

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Re: Correlation between reaction time and crpg success
« Reply #140 on: February 22, 2012, 03:28:33 pm »
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208.8

I guess not bad.
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Offline engurrand

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Re: Correlation between reaction time and crpg success
« Reply #141 on: February 22, 2012, 04:12:59 pm »
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i had an average of 196ms but then i did a 8th trial and it was slow and tricked me with a 500ms reaction time... :(

So my end reaction average was like 240... sad days..

I suck at CRPG, mainly because of lack of familiarity with distances and timing, but i'm getting better.
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Offline Siiem

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Re: Correlation between reaction time and crpg success
« Reply #142 on: February 22, 2012, 04:19:32 pm »
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189.0 lowest I got was 174 :/

I might add, this takes concentration = warband doomed to fail.
« Last Edit: February 22, 2012, 04:20:52 pm by Siiem »

Offline Paul

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Re: Correlation between reaction time and crpg success
« Reply #143 on: February 22, 2012, 04:27:08 pm »
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Ok, I tried again but this time I switched from the monochromatic screen I usually use for the sake of fairness to a normal color screen. My results slightly improved.

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Offline Siiem

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Re: Correlation between reaction time and crpg success
« Reply #144 on: February 22, 2012, 04:29:10 pm »
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Hax

Offline Xant

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Re: Correlation between reaction time and crpg success
« Reply #145 on: February 22, 2012, 04:40:44 pm »
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Reaction time explained:

(click to show/hide)

That's hearing. It's about .30 faster than visual reaction.
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Offline Kafein

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Re: Correlation between reaction time and crpg success
« Reply #146 on: February 22, 2012, 04:52:39 pm »
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That's a weird rule. I don't know track & field... but can't athletes estimate the moment the gun will fire ? Like if they heard 1...2...3...*gunfire* and could guess when to start based on the intervals ?

Offline Xant

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Re: Correlation between reaction time and crpg success
« Reply #147 on: February 22, 2012, 04:55:05 pm »
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Not surprisingly, in the ten years since 1991, false-starts have become de-rigeur in 100 m sprints. Athletes are prepared to gamble on beating the gun. Given how much margin in 100m times can be attributed to reaction time, erring on the side of a false-start is a gamble worth taking.
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Offline Jambi

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Re: Correlation between reaction time and crpg success
« Reply #148 on: February 22, 2012, 06:17:21 pm »
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Sorry to break your heart, but I just stole that record.

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Try more attempts like i did, to rule out luck.

btw

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Im sorry to break your heart in return :D
« Last Edit: February 22, 2012, 06:41:03 pm by Jambi »
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Offline Kafein

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Re: Correlation between reaction time and crpg success
« Reply #149 on: February 22, 2012, 06:22:08 pm »
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Not surprisingly, in the ten years since 1991, false-starts have become de-rigeur in 100 m sprints. Athletes are prepared to gamble on beating the gun. Given how much margin in 100m times can be attributed to reaction time, erring on the side of a false-start is a gamble worth taking.

So it's just there so that people are less tempted to cheat ? "Cheating" on the reaction time will happen no matter what. When you do bazillions of 100m runs per year, you can waste many of them to get to your optimum record.