Author Topic: Correlation between reaction time and crpg success  (Read 10179 times)

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Offline Vodner

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Re: Correlation between reaction time and crpg success
« Reply #30 on: February 20, 2012, 08:45:07 pm »
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Oh, I'm not even talking about block direction; I know it's going to be a thrust (and I am shield anyway). I'm pursuing someone with an Awlpike or something, they have a thrust chambered, but I can't keep block up and close distance, so I have to pursue with shield down. I know they are going to spin and stab me, but I can never raise shield fast enough when they do.
If they're running with a thrust chambered, then I would recommend not following them at all - you're playing into their strength. The risk of missing your block window and catching a max speed bonus (both you and the opponent running at each other) awlpike thrust to the face is too high. If that doesn't one-shot you (+70ish% damage bonus from speed, +20% bonus from an attack held longer than 1.1 seconds, +20% damage bonus from the headshot), there's a good chance you'll get stunned and the follow-up thrust will finish the job.
« Last Edit: February 20, 2012, 08:48:32 pm by Vodner »

Offline The_Bloody_Nine

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Re: Correlation between reaction time and crpg success
« Reply #31 on: February 20, 2012, 08:47:54 pm »
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I'm interested to find the correlation between reaction time and success in this game.

The test
http://www.humanbenchmark.com/tests/reactiontime/

Do 5 tests and post your average. Mine was 203ms, which is about average for a human but I estimate to be fairly slow for this game. I don't play battle, so I don't have a KDR on the website, but if you do, please post it also.

Thanks
well, I'd say we don't play the same game and reaction time for sure has no impact on KDR or success in battle mode.

Offline Chasey

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Re: Correlation between reaction time and crpg success
« Reply #32 on: February 20, 2012, 08:48:29 pm »
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248 ms
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Offline Lichen

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Re: Correlation between reaction time and crpg success
« Reply #33 on: February 20, 2012, 08:56:20 pm »
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176.6 average, but since my game ping is not the best reaction time is not a huge factor. It's more about timing.

Offline Kafein

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Re: Correlation between reaction time and crpg success
« Reply #34 on: February 20, 2012, 09:03:13 pm »
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280ish


An interesting thing is that I was actually trying to guess the moment it will turn to green (resulting in a lot of missclicks), instead of actually reacting to the stimuli. I think I play a lot like that, using rythms, approximates based on previous experiences and timing, rather than visual stimuli. They are only a secondary element for me. When compared to ingame events, these kinds of tests are really extreme. I think the situations in which having a reaction time of 250ms instead of 350ms for a basic action like clicking aren't very common in cRPG.

Offline SixThumbs

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Re: Correlation between reaction time and crpg success
« Reply #35 on: February 20, 2012, 09:03:58 pm »
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I think these are largely meaningless especially when it's going to also account for the time it takes you to release your mouse button.

Edit: Xant, yours is ridiculous too because a few times right after I clicked start I didn't even get a chance to move down to stop before the screen changed.

Nevermind, I guess it does trigger before you even release the button, but yours is still bullshit Xant.
« Last Edit: February 20, 2012, 09:10:38 pm by SixThumbs »
And how!

Offline Macbeth3

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Re: Correlation between reaction time and crpg success
« Reply #36 on: February 20, 2012, 09:05:02 pm »
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There's alot of factors wich decide/contribute into beeing a good, great or bad player. Think about it.

Here's some things to think about.

Imagine a guy who got 10 kills in a round (in melee) a good or a bad player? Must be good right? After all he's got 10 kills... or he might suck bigtime in blocking/fighting at all BUT he had very good positioning and was flanking the team, or atacking from behind bashing into unsuspecting players who were busy dealing with people on the front?

What about the archer who has at the end of the map only 2 kills, but 5 deaths? According to his K/D he must be bad, right? But what if that same archer, was the archer who just killed 3 horses, kept stunning important (high armor) players with his shot?

What about the shielder, who's just the worst duellist in the world, and has no skill in manually blocking at all? He must be bad right, cuzz it seems he can't fight without his team, let alone without a shield, right? But perhaps as long as he has his shield, avoids axes, he can be a force to be reckoned with. Maybe he's making sure to cover other allies from enemy arrows and bolts and blows?

What about the cav who got 15 kills at the end of the round? Must be good, right? But what if that guy only killed some people who were spawning late (and thus usually get couched in the butt, or have no real defence unless they have a polearm themselves).

What does this mean? simple, everyone is usefull and useless in their own way. Don't send a 2h to finish of an archer in open fields. Don't send the guy with the shield who can't block without it against the guy with the poleaxe. Every playstyle has it's pro's and cons, and is good against something and bad against something.

On topic: 177 ms

As a dedicated crossbowman: k/d  1.8/1
As a 32/6 Mallet-user: k/d 5/1
As a Pole-user (pike only): 3/1
« Last Edit: February 20, 2012, 09:28:07 pm by Macbeth3 »
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Offline ThePoopy

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Re: Correlation between reaction time and crpg success
« Reply #37 on: February 20, 2012, 09:52:21 pm »
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330

Offline Christo

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Re: Correlation between reaction time and crpg success
« Reply #38 on: February 20, 2012, 09:58:32 pm »
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Mine is around 200, up to 215, was the highest.

Well, looks like I became slower when it comes to reaction time..  :)
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Offline Beauchamp

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Re: Correlation between reaction time and crpg success
« Reply #39 on: February 20, 2012, 09:59:05 pm »
+1
864.9

i think i have positive K:D ration when i reach lvl 25 as 1h+shield.
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Offline ThePoopy

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Re: Correlation between reaction time and crpg success
« Reply #40 on: February 20, 2012, 10:12:15 pm »
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did better on this 1
(click to show/hide)

Offline Xant

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Re: Correlation between reaction time and crpg success
« Reply #41 on: February 20, 2012, 10:31:48 pm »
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I think these are largely meaningless especially when it's going to also account for the time it takes you to release your mouse button.

Edit: Xant, yours is ridiculous too because a few times right after I clicked start I didn't even get a chance to move down to stop before the screen changed.

Nevermind, I guess it does trigger before you even release the button, but yours is still bullshit Xant.

Err, how's it bullshit? You failed to explain that, since the first reason was just you failing.

But yes, the only one not taking the time it takes you to release the mouse button into account is the one I linked to first.
« Last Edit: February 20, 2012, 10:32:49 pm by Xant »
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Offline Teeth

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Re: Correlation between reaction time and crpg success
« Reply #42 on: February 20, 2012, 10:32:48 pm »
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Average is 140ms
Pics or it didnt happen.

215 here. Funny how my middle finger is about ten milliseconds on average faster than my index finger.

K/D of 3.

I think this test is kinda weird. It always gives me 200 or 210 or 230. If it cant even give me a 3 digit number, how accurate can it be?
« Last Edit: February 20, 2012, 10:35:14 pm by SgtTeeh »

Offline Kato

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Re: Correlation between reaction time and crpg success
« Reply #43 on: February 20, 2012, 10:44:43 pm »
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did better on this 1
(click to show/hide)

 :lol:
its test not about how quick is your reaction, but how quick you can click with your mouse - good test for diablo players

Offline woody

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Re: Correlation between reaction time and crpg success
« Reply #44 on: February 20, 2012, 10:51:04 pm »
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Whoever claimed 140 is not on leaderboard so pinch of salt.

Think maybe ping bigger difference than reactions.