cRPG

cRPG => Suggestions Corner => Game Balance Discussion => Topic started by: YnScN on February 18, 2012, 08:52:57 pm

Title: NERF INFANTRY
Post by: YnScN on February 18, 2012, 08:52:57 pm
When i was playing game yesterday i saw that annoying infantries taking over game. While i was alone as an archer, i saw 30 infantries coming to me, i didnt hesitate and start shooting but they were doing odd movements to dodge my arrows, and even some of them equipped their shields which i can't shoot trough, When inmy old friendtries are together they are dominating the whole game and it annoys me. Also, i couldnt even shoot them while i was running away from them. ( Honestly archers should have the ability to shoot backwards ) When they catch me they can kill me in one hit, I think archers should be able to take more than 10 hits. And when they wear heavy armors they should become towers and cannot be able to move again.
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Title: Re: NERF INFANTRY
Post by: Tzar on February 18, 2012, 09:01:44 pm
2/10

Wouldn't read again...

+2 for effort
Title: Re: NERF INFANTRY
Post by: Glyph on February 18, 2012, 09:02:27 pm
if you want cav to dominate the game, fine by me, but i don't think most people would be pleased to see that happening.  :wink:
Title: Re: NERF INFANTRY
Post by: Rage_Guy on February 18, 2012, 09:05:08 pm
hahahhaah made my day :D
Title: Re: NERF INFANTRY
Post by: Dravic on February 18, 2012, 09:07:20 pm
Fucking pugilists.

They are op!

Oh wait.

They are not.

And this is wrong thread.

Nevermind.

@thread

Infantry is only as good as bad are archers and cavalry on the server.
True story.
Title: Re: NERF INFANTRY
Post by: Polobow on February 18, 2012, 09:19:58 pm
Have you even seen those pikes? Those are so gay! If they want range they should just go archer. I mean, inmy old friendtries is only for dumb guys who wants to be defenceless with their swinging small sticks.
Title: Re: NERF INFANTRY
Post by: farthammer on February 19, 2012, 05:35:23 am
When i was playing game yesterday i saw that annoying infantries taking over game. While i was alone as an archer, i saw 30 infantries coming to me, i didnt hesitate and start shooting but they were doing odd movements to dodge my arrows, and even some of them equipped their shields which i can't shoot trough, When inmy old friendtries are together they are dominating the whole game and it annoys me. Also, i couldnt even shoot them while i was running away from them. ( Honestly archers should have the ability to shoot backwards ) When they catch me they can kill me in one hit, I think archers should be able to take more than 10 hits. And when they wear heavy armors they should become towers and cannot be able to move again.
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These fucking inmy old friendtries are just ruining the game for me, I go to kill the enemy and they're all just these infantry doodoolords, makes me very buttstrated. PLS NERF
Title: Re: NERF INFANTRY
Post by: Zanze on February 19, 2012, 06:16:04 am
infantry has infinite ammo on their weapons. OP.
Title: Re: NERF INFANTRY
Post by: Zaren on February 19, 2012, 08:28:17 am
When i was playing game yesterday i saw that annoying infantries taking over game. While i was alone as an archer, i saw 30 infantries coming to me, i didnt hesitate and start shooting but they were doing odd movements to dodge my arrows, and even some of them equipped their shields which i can't shoot trough, When inmy old friendtries are together they are dominating the whole game and it annoys me. Also, i couldnt even shoot them while i was running away from them. ( Honestly archers should have the ability to shoot backwards ) When they catch me they can kill me in one hit, I think archers should be able to take more than 10 hits. And when they wear heavy armors they should become towers and cannot be able to move again.
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i loled when i read this.....
Title: Re: NERF INFANTRY
Post by: Nazurdin on February 19, 2012, 11:42:02 am
infantry very very bad !!

injustice ! !
 I love Infanrty but

 a very difficult game, infantry and hit hard
Title: Re: NERF INFANTRY
Post by: Meow on February 19, 2012, 11:47:34 am
infantry has infinite ammo on their weapons. OP.

Sounds like we need a Stamina Bar + Skill after all :mrgreen:
Title: Re: NERF INFANTRY
Post by: _Tak_ on February 19, 2012, 11:55:46 am
Yea nerf them, just like the archery nerf will do fine
Title: Re: NERF INFANTRY
Post by: Kafein on February 19, 2012, 11:59:50 am
Sounds like we need a Stamina Bar + Skill after all :mrgreen:

Although a stamina system could enrich the game if done well, they got a point about comparing weapons.

What would be the item summary of a unheirloomed rus bow/bodkin arrows couple if it was done with melee jargon ?

- 28p damage
- 2000 range (and this isn't a hard limit, I chose this one because the hit rate is similar to that of a melee weapon at that range)
- can crush through blocks (actually, this is even worse as it will always do so, except if you got a shield and got lucky enough to exactly face the archer)
- 58 speed rating
- difficulty 18 (6 PD)

Then you add the longest stun in the game.
Title: Re: NERF INFANTRY
Post by: Meow on February 19, 2012, 12:17:02 pm
Yeah, just not sure how you translate accuracy and getting bumped by face hugging into this.
Trying to compare two different game mechanics with each other like that kinda fails.
I will try to lobby a pike like that into the game, let's see how it plays out :mrgreen:
Title: Re: NERF INFANTRY
Post by: Zandieer on February 19, 2012, 01:07:08 pm
Yeah, just not sure how you translate accuracy and getting bumped by face hugging into this.
Trying to compare two different game mechanics with each other like that kinda fails.
I will try to lobby a pike like that into the game, let's see how it plays out :mrgreen:


BRILLIANT!

 Test subject ready!
Title: Re: NERF INFANTRY
Post by: Aseldo on February 19, 2012, 01:32:04 pm
Sounds like an infantry trap to get ranged nerfed again :mad:
Title: Re: NERF INFANTRY
Post by: Byrdi on February 19, 2012, 02:06:39 pm
Sounds like an infantry trap to get ranged nerfed again :mad:

Oh really? Sadly it is needed again :(
Title: Re: NERF INFANTRY
Post by: Aseldo on February 19, 2012, 03:05:04 pm
Although a stamina system could enrich the game if done well, they got a point about comparing weapons.

What would be the item summary of a unheirloomed rus bow/bodkin arrows couple if it was done with melee jargon ?

- 28p damage
- 2000 range (and this isn't a hard limit, I chose this one because the hit rate is similar to that of a melee weapon at that range)
- can crush through blocks (actually, this is even worse as it will always do so, except if you got a shield and got lucky enough to exactly face the archer)
- 58 speed rating
- difficulty 18 (6 PD)

Then you add the longest stun in the game.

Ignoring the weaknesses of archery,  how cute
Title: Re: NERF INFANTRY
Post by: cmp on February 19, 2012, 03:24:35 pm
Nerf infantry?

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Title: Re: NERF INFANTRY
Post by: Turkhammer on February 19, 2012, 04:02:40 pm
Sounds like we need a Stamina Bar + Skill after all :mrgreen:

Suggested this long ago and was told it's impractical.
Title: Re: NERF INFANTRY
Post by: Kafein on February 19, 2012, 05:24:31 pm
Yeah, just not sure how you translate accuracy and getting bumped by face hugging into this.
Trying to compare two different game mechanics with each other like that kinda fails.
I will try to lobby a pike like that into the game, let's see how it plays out :mrgreen:

I think the hit rate of a rus bow at 2000 range is more or less similar to that of most melee weapon at ~100 range, when you count the dodges and bounces.

Also, the facehugging bump is stupidly underpowered. First, it doesn't work if the enemy isn't standing in front of the archer. Second, it doesn't work if the enemy isn't closer than unarmed strike range. Third, it only starts to work after a near-infinite amount of time (something like 1 second). Fourth, the movement of the archer is in no way altered. Fifth, it only is active during an arbitrarily small greater than zero amount of time.

I the end, this is one of the most useless and most unrealistic features of the game. Due to the range, you can have situations where the enemy is into the bow model, yet the bump won't happen. Due to the absence of stun, an archer can easily aim to force the enemy to block with his shield, wait until the shielder enters bump range, then immediately evade, running either backwards of forward. Due to the delay and duration, a shielder can't start to attack before it begins, as it would likely mean getting shot to the face. Yet if he attacks after it has begun, then the archer has plenty of time to evade.

The least thing to do about this is to replace the animation with a proper stun that would prevent any movement.

Edit : btw, I only integrated what is possible to represent with the melee stats.

Ignoring the weaknesses of archery,  how cute

Could you make a list of these ?
Title: Re: NERF INFANTRY
Post by: Meow on February 19, 2012, 06:26:26 pm
I think the hit rate of a rus bow at 2000 range is more or less similar to that of most melee weapon at ~100 range, when you count the dodges and bounces.

Good one :mrgreen:
Title: Re: NERF INFANTRY
Post by: XyNox on February 19, 2012, 07:06:40 pm
People who are getting killed by arrows more than once a map are noobs and should uninstall the game.

Period.

End of discussion.

Lock thread.

Kthxbye.
Title: Re: NERF INFANTRY
Post by: Tzar on February 19, 2012, 07:14:17 pm
People who are getting killed by arrows more than once a map are noobs and should uninstall the game.

Period.

End of discussion.

Lock thread.

Kthxbye.

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Title: Re: NERF INFANTRY
Post by: XyNox on February 19, 2012, 07:18:31 pm
visitors can't see pics , please register or login


Is that all ? I was expecting some rage ...
Title: Re: NERF INFANTRY
Post by: Leshma on February 19, 2012, 07:24:48 pm
We don't share our rage with noobs, sorry bro.
Title: Re: NERF INFANTRY
Post by: Alexander_TheGreat_ on February 19, 2012, 07:33:42 pm
fucking joke.....
Title: Re: NERF INFANTRY
Post by: Araxiel on February 19, 2012, 08:23:47 pm
I think the reason archers can't do many kills because their target mostly gets killed by melee after they shot them and it is not that easy to shot same target 2-3 times in a row. Thats how i see it. They are doing fine damagewise as long as they use a proper bow, not shitty tatar bow or something.
Title: Re: NERF INFANTRY
Post by: Loar Avel on February 19, 2012, 09:07:18 pm
Is that all ? I was expecting some rage ...

Rage make us stronger, so we don't share it.
Title: Re: NERF INFANTRY
Post by: n445 on February 19, 2012, 09:20:12 pm
I agree with some of this. As much as some of the infantry populaetion cry about archers they seem to forget how overpowered the infantry class is. 1 hit kills, mostly.

Im a dedicated 2hander and I still feel theres a problem when 70% of the ame is infantry. I have to say there should either be a nerf on infantry, or some kind of buff on range ( dont cry that i say buff range, all of you bitch infantry seem to forget how life is outside of crpg, go to another mod and be 1 hit from range, crpg has the mot nerfed range in the warband game QQ more )
Title: Re: NERF INFANTRY
Post by: Gisbert_of_Thuringia on February 19, 2012, 09:28:05 pm
Does anyone take this thread serious?  Archers shooting backwards or whatever?^^
Title: Re: NERF INFANTRY
Post by: n445 on February 19, 2012, 09:29:28 pm
errrr. not the shooting backwards part. i made the thread sound more serious
Title: Re: NERF INFANTRY
Post by: Kafein on February 19, 2012, 11:34:51 pm
I agree with some of this. As much as some of the infantry populaetion cry about archers they seem to forget how overpowered the infantry class is. 1 hit kills, mostly.

errrr. not the shooting backwards part. i made the thread sound more serious

No you don't. Rather the opposite, really.
Title: Re: NERF INFANTRY
Post by: Angantyr on February 19, 2012, 11:45:10 pm
 :lol:
Title: Re: NERF INFANTRY
Post by: Kafein on February 19, 2012, 11:55:31 pm
I forgot that the bonus from PD is 14% damage, compared to the 8% of PS.

So if we assume we are using the item with the bare minimum skill, the real "melee" damage is in fact (1+(0,14-0,8) * 6) * 28p > 38p
Title: Re: NERF INFANTRY
Post by: Meow on February 20, 2012, 12:40:52 am
You still assume though that hitting stuff is anywhere near as easy as it is in melee, which it is not.

This thread is obviously not meant seriously and the balancing of the game should be build around melee, I agree with that - no doubt.

Still if I could I would force all of the ranged haters to play an archer for a full generation.
Then judge.

Trying to make it look like hitting people with a bow/xbow/throwing is as easy as hitting them with melee weapons at melee range is just ridiculous.

I am sure Tzar will jump in here and make sure you all know I used high str builds but for real, after 9 gens of pure melee always between 30str/9agi and 18str/21agi chars I can say that melee is easier but still what the game is focused around.

I understand people get pissed if they get headshot and insta die because it is not a series of blows and them failing to block those but a way different kind of skillset + luck that makes it possible.
People who say ranged should go back to playing CS either never played CS or never played an archer for more than five minutes.
This is not anywhere close to a shooter and you are mainly a support class like pikers and horse archers.
Good players will still be okish with them but getting anywhere close to inf or cav scores is just way way harder than as inf or cav.

The rage factor for the people you hit is just way bigger :mrgreen:
Title: Re: NERF INFANTRY
Post by: Leshma on February 20, 2012, 12:43:47 am
The rage factor for the people you hit is just way bigger :mrgreen:

Same with rage factor of said archers when I assassinate them from behind :D
Title: Re: NERF INFANTRY
Post by: Meow on February 20, 2012, 12:44:42 am
Same with rage factor of said archers when I assassinate them from behind :D

You wish.
I really don't care if melees oneshot me :mrgreen:
Title: Re: NERF INFANTRY
Post by: Fluffy_Muffin on February 20, 2012, 12:59:28 am
Buff ranged
Title: Re: NERF INFANTRY
Post by: Adamar on February 20, 2012, 01:06:54 am
I've said it before: Let an average dedicated archer and an average melee player swap builds for a few maps and see who gets the best score. It's not even a matter of different skill sets, since archers need to be exelent in melee too. Ranged is simply harder, dont make it more so, not again.
Title: Re: NERF INFANTRY
Post by: Joker86 on February 20, 2012, 02:03:53 am
When i was playing game yesterday i saw that annoying infantries taking over game. While i was alone as an archer, i saw 30 infantries coming to me, i didnt hesitate and start shooting but they were doing odd movements to dodge my arrows, and even some of them equipped their shields which i can't shoot trough, When inmy old friendtries are together they are dominating the whole game and it annoys me. Also, i couldnt even shoot them while i was running away from them. ( Honestly archers should have the ability to shoot backwards ) When they catch me they can kill me in one hit, I think archers should be able to take more than 10 hits. And when they wear heavy armors they should become towers and cannot be able to move again.

I did notice the irony in your post, but still I downvoted it. All you did there was burning a straw man.

The complaint about archers was more related to their number on the servers, as to their individual strength. This is the most important aspect of the (outdated?  :? ) ranged spam problem. In difference to infantry, where their effectivity goes up proportionally to their numbers, the effectivity of ranged fighters goes up exponentially the more you have of them at one place.

For some reason, I don't know which, it's probably some hidden psychologic mechanisms, archers tend to stick together more than infantry. In my "dear devs..." topic I pointed out that infantry is probably depending most on teamplay, next to archers probably, but of all classes they are using it the least. (Cavalry doesn't need teamplay that much, so I can't judge this properly). It's a general problem in cRPG, that the classes are balanced in THEORY. All classes have the same strength, if you use ALL of their possibilities. The bad thing about infantry is, that some of their possibilities emerge rather from behaviour and discipline than from skills and reflexes. But since the majority of all infantry players lacks the basic understanding of how infantry is to be played, you end up having that class being the bitch of all other classes on the server, ridden beneath the grass and perforated by a hail of arrows. Not because some skill effects or item stats are wrong, it's because of the bad behaviour of infantry on the servers.

I can't appreciate your topic, YnScN, because its only purpose is to badmouth about infantry, revenging for their whining about archers and thus only making you feel better. Not a single constructive word or something like that, just hidden ranting about whining infantry.
Title: Re: NERF INFANTRY
Post by: XyNox on February 20, 2012, 02:12:29 am
Still if I could I would force all of the ranged haters to play an archer for a full generation.
Then judge.

Better not. Would lead to at least half the playerbase GTXing the mod. And that would be bad ... or would it ??
Title: Re: NERF INFANTRY
Post by: Zerran on February 20, 2012, 02:46:27 am
Better not. Would lead to at least half the playerbase GTXing the mod. And that would be bad ... or would it ??

Heh, I've tried to play as an archer. I found it incredibly boring and often just dropped my bow and ran into melee.  :lol:
Title: Re: NERF INFANTRY
Post by: Joker86 on February 20, 2012, 02:55:57 am
Heh, I've tried to play as an archer. I found it incredibly boring and often just dropped my bow and ran into melee.  :lol:

I tried it, too. Started to score one kill after another with a STF character. Like single player or any other game: aim, click, profit.  :P
Title: Re: NERF INFANTRY
Post by: Gurnisson on February 20, 2012, 03:46:29 am
Meow, being an archer is not easy, I know that from tons of playing time as archer. Your awareness need to be even better than what you need as infantry I'll admit. However, it's not the playability that should decide the power of the class. Archery should be hard to play to keep the amount of ranged at an acceptable level. Now, at least when it comes to archers with +3 bow and +3 arrows, they have it too easy. With 18/21 or 18/24 builds there's almost no downside to being an archer since you can 2-4 shoot different armored infantry and run like the wind. The only weak part is your melee capability (which you don't need with 7-8 athletics and low armor) and health. Since you run like the wind and can run and shoot for an eternity stunning chasers along the way you're basically untouchable by a major part of the playerbase. The damage of archers ain't a bad thing, but the combined forces of high athletics and still having massive damage is.

Either bows should be weaker for only 9-10 PD builds to 2-4 shot infantry, because they would be at a disadvantage at kiting and running away, or the bows/quivers should be heavier. As of now the archers can have their cake and eat it too which makes it too appealing to players. I would myself prefer a heavy weight increase on bows and/or arrows (maybe arrows to make 1 stack + a good melee backup a good alternative to keep the kiting down)

Archery needs to be a bit harder. As of now it's too good making it appealing to too many, making archers massively overused (small servers, I'm looking at you)
Title: Re: NERF INFANTRY
Post by: Adamar on February 20, 2012, 03:59:12 am
Since you run like the wind and can run and shoot for an eternity stunning chasers along the way you're basically untouchable by a major part of the playerbase.

No, archers can't afford athlectics and we do run out of arrows prety quickly in this mod.

I tried it, too. Started to score one kill after another with a STF character. Like single player or any other game: aim, click, profit.  :P

You must be prety good since the rest of us have to click first then aim.

Im getting sick of this, stop calling for an archery nerf! The score board still favours inf and cav, stop trying to set your difficulty even lower.
Title: Re: NERF INFANTRY
Post by: Araxiel on February 20, 2012, 05:27:46 am
People who wants an archery buff is trying to break the mod.
Title: Re: NERF INFANTRY
Post by: MrShine on February 20, 2012, 06:33:49 am
Meow, being an archer is not easy, I know that from tons of playing time as archer. Your awareness need to be even better than what you need as infantry I'll admit. However, it's not the playability that should decide the power of the class. Archery should be hard to play to keep the amount of ranged at an acceptable level. Now, at least when it comes to archers with +3 bow and +3 arrows, they have it too easy. With 18/21 or 18/24 builds there's almost no downside to being an archer since you can 2-4 shoot different armored infantry and run like the wind. The only weak part is your melee capability (which you don't need with 7-8 athletics and low armor) and health. Since you run like the wind and can run and shoot for an eternity stunning chasers along the way you're basically untouchable by a major part of the playerbase. The damage of archers ain't a bad thing, but the combined forces of high athletics and still having massive damage is.

Either bows should be weaker for only 9-10 PD builds to 2-4 shot infantry, because they would be at a disadvantage at kiting and running away, or the bows/quivers should be heavier. As of now the archers can have their cake and eat it too which makes it too appealing to players. I would myself prefer a heavy weight increase on bows and/or arrows (maybe arrows to make 1 stack + a good melee backup a good alternative to keep the kiting down)

Archery needs to be a bit harder. As of now it's too good making it appealing to too many, making archers massively overused (small servers, I'm looking at you)

Some points of clarification.

- I'm not sure what archers you're fighting with 18/24 builds that can run like the wind... at level 30 an 18/24 build has 3 athletics, 0 PS, and 0 IF so they're sitting at 53 hp. 

-18/21 archers will have 7 athletics yes, but they have 3 extra points to put into either PS or IF.  Both of those totals are pretty pathetic, so again you're stuck with an archer that will be toast in most melee conflicts and will be dying in 1-2 melee hits.  7 athletics is high but not gamebreaking... besides don't you EU dudes love those agility builds?  You can build a completely viable melee build with 8 athletics no problem... 15/24, 18/24, 15/27 are all effective archer huntin' builds that can perform well in melee.

-Your suggestion that bows should be weaker unless they get to 9 or 10 PD is ridiculous and backed without any knowledge about archers; a 10 PD build is impossible for a level 30 archer (most wpf you can get is 138, which isn't enough to get use out of that 10th PD point), and a 9 PD build is fucking awful.

Once again, people seem to be afraid of all the 10 athletics, 10 PD archers running around.
Title: Re: NERF INFANTRY
Post by: Kafein on February 20, 2012, 07:53:21 am
You still assume though that hitting stuff is anywhere near as easy as it is in melee, which it is not.

This thread is obviously not meant seriously and the balancing of the game should be build around melee, I agree with that - no doubt.

Still if I could I would force all of the ranged haters to play an archer for a full generation.
Then judge.

Trying to make it look like hitting people with a bow/xbow/throwing is as easy as hitting them with melee weapons at melee range is just ridiculous.

I am sure Tzar will jump in here and make sure you all know I used high str builds but for real, after 9 gens of pure melee always between 30str/9agi and 18str/21agi chars I can say that melee is easier but still what the game is focused around.

I understand people get pissed if they get headshot and insta die because it is not a series of blows and them failing to block those but a way different kind of skillset + luck that makes it possible.
People who say ranged should go back to playing CS either never played CS or never played an archer for more than five minutes.
This is not anywhere close to a shooter and you are mainly a support class like pikers and horse archers.
Good players will still be okish with them but getting anywhere close to inf or cav scores is just way way harder than as inf or cav.

The rage factor for the people you hit is just way bigger :mrgreen:

The problem is not the power of one archer per se. It is how dull the game can become when the amount of shit flying in the air is above a certain treshold.

1) People playing ranged push other people on the same server to do the same. Melee aren't able to retaliate to range, and when all you do is getting shot, hiding and chasing runners, the game is't really a game anymore. It is only normal to chose a build you can actually play with.
2) As Joker said, archers and range in general are always able to use their firepower to the full potential, because their (ranged) teammates hardly ever get in the way. This is why 1 vs 4 melee fights are sometimes won by the hero, but never 1 vs 4 ranged fights. This has to be taken into account.


The above points are independant of the skill of ranged involved. I personally am a terrible archer, but I do okay as 15/24 xbow sniper. That doesn't mean anything and the debate could progress if some people stopped with the ad hominem argument.
Title: Re: NERF INFANTRY
Post by: Vibe on February 20, 2012, 08:05:45 am
Blah, this would've been good if the OP was serious
Title: Re: NERF INFANTRY
Post by: TheNeX on February 20, 2012, 10:22:57 am
I tried it, too. Started to score one kill after another with a STF character. Like single player or any other game: aim, click, profit.  :P

Sure.

STF = 10k

Meaning you start with Horn + Barbed (at best) not loomed, which means kill after kill is not gonna happen.
Title: Re: NERF INFANTRY
Post by: Wookimonsta on February 20, 2012, 10:49:30 am
I agree, inmy old friendtries are super OP. They can use so many different weapons. I am on a horse with a lance and suddenly there is inmy old friendtries with pikes wtf?
Also, inmy old friendtries can dodge my lance wtf?
Title: Re: NERF INFANTRY
Post by: Zerran on February 20, 2012, 11:34:28 am
No, archers can't afford athlectics

wut. Then explain to me, good sir, how archers regularly can outrun even melee chars with 6 ath and medium armor if they can't afford athletics?

we do run out of arrows prety quickly in this mod.

1 stack of unloomed bodkins = 15 arrows. Round limit is generally 6 minutes. This means for a round that draws out, if you spawn at the very beginning of the round with 1 stack of bodkins, you can fire an arrow once every 24 seconds and just run out of arrows at the very end. This is the worst possible scenario for running out of arrows.

More average scenario: 2 stacks of unloomed bodkins = 30 arrows. 4 minute round, and you spawn in at the start of the round. With this scenario you can fire an arrow every 8 seconds and just run out as the round ends. The only way you're going to hit that is if you spam fire nonstop.
Title: Re: NERF INFANTRY
Post by: Cup1d on February 20, 2012, 12:15:29 pm
wut. Then explain to me, good sir, how archers regularly can outrun even melee chars with 6 ath and medium armor if they can't afford athletics?

1 stack of unloomed bodkins = 15 arrows. Round limit is generally 6 minutes. This means for a round that draws out, if you spawn at the very beginning of the round with 1 stack of bodkins, you can fire an arrow once every 24 seconds and just run out of arrows at the very end. This is the worst possible scenario for running out of arrows.

More average scenario: 2 stacks of unloomed bodkins = 30 arrows. 4 minute round, and you spawn in at the start of the round. With this scenario you can fire an arrow every 8 seconds and just run out as the round ends. The only way you're going to hit that is if you spam fire nonstop.

The most epic post ever

Every smart horseman can kill half of your team for 24 seconds. And only this mode have heavy AND fast horses from wet fantasy. (you do not have this crazy loomed horses  bonuses in native)
Every good 2H or polearmer can kill other half of your team for same 24 seconds. Say thanks to balance team, that you can have 80+ body armor and 8-9 athletics at same time.

Why your «melee only» servers are always empty?
(click to show/hide)
Title: Re: NERF INFANTRY
Post by: Mlekce on February 20, 2012, 12:22:45 pm
i tried and it is very hard. I just can't hit anything. Since i tried to be archer i don't hate them like i used to. Infrantery is the easiest class.
Title: Re: NERF INFANTRY
Post by: cmp on February 20, 2012, 12:37:53 pm
Easiest to play and hardest to master.
Title: Re: NERF INFANTRY
Post by: Gurnisson on February 20, 2012, 12:39:38 pm
No, archers can't afford athlectics

 :lol:

- I'm not sure what archers you're fighting with 18/24 builds that can run like the wind... at level 30 an 18/24 build has 3 athletics, 0 PS, and 0 IF so they're sitting at 53 hp.

Not talking of level 30 when it comes to 18/24 build.

-18/21 archers will have 7 athletics yes, but they have 3 extra points to put into either PS or IF.  Both of those totals are pretty pathetic, so again you're stuck with an archer that will be toast in most melee conflicts and will be dying in 1-2 melee hits.  7 athletics is high but not gamebreaking... besides don't you EU dudes love those agility builds?  You can build a completely viable melee build with 8 athletics no problem... 15/24, 18/24, 15/27 are all effective archer huntin' builds that can perform well in melee.

That build would have to have low armor to catch up to the archer(s). With 15/27 build or whatever you'll be crushed like an ant by the projectiles. How native balanced out the running archer was that all infantry had a chance to get a good shield + melee weapon + throwing for base cash. Throwing is devastating to archers but because of the slot changes and changing to throwing it's only viable for 1H/shield or dedicated throwers nowadays. No 2H/shield/2 stacks of throwing that I used back in the day :)

-Your suggestion that bows should be weaker unless they get to 9 or 10 PD is ridiculous and backed without any knowledge about archers; a 10 PD build is impossible for a level 30 archer (most wpf you can get is 138, which isn't enough to get use out of that 10th PD point), and a 9 PD build is fucking awful.

8-9 PD, sorry. No knowledge about archers? I've been archer for most of my native play and crpg play and I even have an archer alt now. I have played tons of archery and it's too viable making it appealing for too many. I prefer the suggestion of having a high weight increase on quivers making a good 1-slot weapon backup more appealing than having two quivers. Also, if the damage had been lowered for only 8-9 PD archers to do the massive damage archery does nowadays, the accuracy should've been boosted for sure. Archers don't need worse accuracy, that only reduces the skill factor and increases the luck factor. However, the archers should have to choose between good kiting abilities and extreme damage instead of getting both like now to make it less appealing but still strong.

Once again, people seem to be afraid of all the 10 athletics, 10 PD archers running around.

No, the average build is too viable giving you good kiting abilities and extreme damage at the same time (+3 bows and arrows 2-3 shoots almost all infantry with 6 PD). Archery should be strong, but not give you all options with the same build. That will lead to a lot of people going archer (again) which is the real problem. Archers could've had good kiting abilities and great damage like now if it wouldn't lead to the amount rapidly increase. The small servers have already got the plague, should the big ones get it too?
Title: Re: NERF INFANTRY
Post by: Zerran on February 20, 2012, 12:41:02 pm
The most epic post ever

Every smart horseman can kill half of your team for 24 seconds. And only this mode have heavy AND fast horses from wet fantasy. (you do not have this crazy loomed horses  bonuses in native)
Every good 2H or polearmer can kill other half of your team for same 24 seconds. Say thanks to balance team, that you can have 80+ body armor and 8-9 athletics at same time.

Why your «melee only» servers are always empty?
(click to show/hide)

As I said, that was the worst case scenario possible (As in it is literally impossible to have a scenario where you have more of an opportunity to run out of arrows). Additionally that's only if you start firing from the very beginning of the round, and every tick at the dot, fire again.
How many pure archers actually carry 1 stack of unloomed bodkins and start firing the moment they spawn? My average case scenario was every 8 seconds, and even that was once again firing the first shot at the 6:00 left mark. As I've said, I have played as an archer for a short time, and despite carrying 1 stack of arrows, I don't think I ever ran out.

Also, nice exaggeration on the melee stats. 8-9 ath with full plate is a surefire way to fail horribly. Most melee have around 45-55 body armor and 4-6 ath. Most matches last 3-4 minutes anyway so I somehow doubt "every good melee" and "every good cav" can kill half the team in 24 seconds. Were that the case matches would be over in less than a minute on a regular basis.

I have never said, nor will I ever say, that ranged should be removed from the game. It adds a very good tactical element to fights. The main purpose of that post was merely to point out flaws in his argument, not to say that ranged needs to be removed. The only nerf I think ranged needs is to have shotgunning removed or weakened, and to disallow ranged from being able to run from medium ath, medium armor inf.

The only thing that bothers me about ranged as it is currently, is that archers don't need ANY support. Due to their high speed and high acceleration, they can kite 90% of melee indefinitely until either they decide to fight in melee, do something really foolish, or an admin tells them they need to stop running. Carrying a shield doesn't even work well, since due to shotgunning, as soon as melee pulls out their weapon, they get shot for most of their health, and due to kiting because blocking with a shield every time the archer turns around slows you to a crawl.
Title: Re: NERF INFANTRY
Post by: Leshma on February 20, 2012, 12:59:08 pm
Easiest to play and hardest to master.

You can say that for every class out there. Every class is easy to play. Get on horse and press X, you'll certainly kill some noobs like you who are infantry players. Pick melee weapon and spam like retard, you will kill people with similar skill who don't spam but first skilled opponent will annihilate you. Pick Xbow and shoot in crowd, you'll probably hurt/kill someone.

You can't master any class in c-rpg so we can say it's equally hardest to master all of them. To master melee combat you would have to chamber block perfectly every time, to have absolutely perfect timing and to hit the head every time. No one can do that, not even the best melee fighters we have in this mod. To be perfect xbowmen you'll have to hit heads all the time, no one can do that. Same goes for cav, there are some plenty epic cav but they make mistakes all the time.

Archery isn't any easier nor harder to master than any other class.
Title: Re: NERF INFANTRY
Post by: Dravic on February 20, 2012, 01:39:31 pm
I've suggested that few times.

Once again - give me your feedback on this idea, please:

Remove stun from arrows as they hit enemy.

For one patch give us such a "feature".

If there will still be too much so-called "ranged spam" (even though I prefer to call it "rain of death), then proceed to the next step.
________________________________________________________________________________________________________

Make weight of arrows quivers higher by +3 to each type of arrows.
Change weight of arrows so it looks like this:

Arrows - lightest
Barbed - heavier
Tatar - heavier
Bodkin - heaviest

Compared to reversed order as of today. At the moment for maximum kiting ability you have to get best arrows... Wrong.

For one patch give us all above features.

If there will still be too much so-called "ranged spam" (even though I prefer to call it "rain of death), then proceed to the next step.
________________________________________________________________________________________________________

Delete the game from your harddisk.
Title: Re: NERF INFANTRY
Post by: cmp on February 20, 2012, 01:54:46 pm
You can say that for every class out there. Every class is easy to play. Get on horse and press X, you'll certainly kill some noobs like you who are infantry players. Pick melee weapon and spam like retard, you will kill people with similar skill who don't spam but first skilled opponent will annihilate you. Pick Xbow and shoot in crowd, you'll probably hurt/kill someone.

You can't master any class in c-rpg so we can say it's equally hardest to master all of them. To master melee combat you would have to chamber block perfectly every time, to have absolutely perfect timing and to hit the head every time. No one can do that, not even the best melee fighters we have in this mod. To be perfect xbowmen you'll have to hit heads all the time, no one can do that. Same goes for cav, there are some plenty epic cav but they make mistakes all the time.

Archery isn't any easier nor harder to master than any other class.

Master != play 100% perfect.
Title: Re: NERF INFANTRY
Post by: Old_Sir_Agor on February 20, 2012, 02:09:53 pm
dont forget that we have much cav on server a lot of shielders, and today pretty every 2h use throw weapons too. So it is not so safe to be ranged dude.
Title: Re: NERF INFANTRY
Post by: Tzar on February 20, 2012, 02:26:23 pm
dont forget that we have much cav on server a lot of shielders, and today pretty every 2h use throw weapons too. So it is not so safe to be ranged dude.

Cool story man
Title: Re: NERF INFANTRY
Post by: Old_Sir_Agor on February 20, 2012, 03:15:58 pm
Cool story man

said cav 1h shilder lol
Title: Re: NERF INFANTRY
Post by: MrShine on February 20, 2012, 05:31:46 pm
No, the average build is too viable giving you good kiting abilities and extreme damage at the same time (+3 bows and arrows 2-3 shoots almost all infantry with 6 PD). Archery should be strong, but not give you all options with the same build. That will lead to a lot of people going archer (again) which is the real problem. Archers could've had good kiting abilities and great damage like now if it wouldn't lead to the amount rapidly increase. The small servers have already got the plague, should the big ones get it too?

I have MW bodkins and a MW hornbow when I did testing with 5 PD.  My results can be found at http://forum.c-rpg.net/index.php/topic,18247.msg260709.html#msg260709 but the long and short is I was killing infantry with 2-6 shots on average (2-3 for light, 4 for mid, 5-6 for heavy).  This was pre-damage nerf, I don't know anything about any numbers for right now nor have I played my main as an archer since, but I think it's safe to assume bringing my horn bow to 6 PD with the current nerfed version isn't going to alter my findings by all that much.  Maybe someone with a MW Longbow & MW arrows will be 2-3 shotting most people on average (I'm not a longbow user so I don't know), but given all the drawbacks to using that weapon, I think that seems completely fair. 

Even still, you were using the 18/24 lvl 31+ archer build in discussion before, and now are talking about people with masterworks... we're starting to go beyond the realm of the 'average archer' and focusing on the players who in the upper tier.  You can be perfectly viable and successful with 0 looms as a melee infantry, you shouldn't be forced to hit level 32 or have 3+ gens under your belt to be viable as an archer. 
Title: Re: NERF INFANTRY
Post by: Polobow on February 20, 2012, 06:30:49 pm
Master != play 100% perfect.

I remember playing ONE round as a master, everything perfect.

Then again, it is the only one out of countless rounds.
Title: Re: NERF INFANTRY
Post by: Joker86 on February 20, 2012, 06:31:10 pm
Sure.

STF = 10k

Meaning you start with Horn + Barbed (at best) not loomed, which means kill after kill is not gonna happen.

You almost got me there, holmes.

But it was an old alt character that already had a few levels and a few thousands of gold. I wanted to try a funny build and created a long bow archer without melee capabilities. I was able to keep up a positive ratio most of the time for about a few days. And I was slow as hell and could neither run nor had I a melee weapon equipped.
Title: Re: NERF INFANTRY
Post by: Tears of Destiny on February 20, 2012, 06:52:38 pm
You can say that for every class out there. Every class is easy to play. Get on horse and press X, you'll certainly kill some noobs like you who are infantry players. Pick melee weapon and spam like retard, you will kill people with similar skill who don't spam but first skilled opponent will annihilate you. Pick Xbow and shoot in crowd, you'll probably hurt/kill someone.

You can't master any class in c-rpg so we can say it's equally hardest to master all of them. To master melee combat you would have to chamber block perfectly every time, to have absolutely perfect timing and to hit the head every time. No one can do that, not even the best melee fighters we have in this mod. To be perfect xbowmen you'll have to hit heads all the time, no one can do that. Same goes for cav, there are some plenty epic cav but they make mistakes all the time.

Archery isn't any easier nor harder to master than any other class.

Quoted for later use. I shall bookmark this next to what Meow said of the different skills required for classes.
Title: Re: NERF INFANTRY
Post by: Dravic on February 20, 2012, 06:55:52 pm
You can say that for every class out there. Every class is easy to play. Get on horse and press X, you'll certainly kill some noobs like you who are infantry players. Pick melee weapon and spam like retard, you will kill people with similar skill who don't spam but first skilled opponent will annihilate you. Pick Xbow and shoot in crowd, you'll probably hurt/kill someone.

You can't master any class in c-rpg so we can say it's equally hardest to master all of them. To master melee combat you would have to chamber block perfectly every time, to have absolutely perfect timing and to hit the head every time. No one can do that, not even the best melee fighters we have in this mod. To be perfect xbowmen you'll have to hit heads all the time, no one can do that. Same goes for cav, there are some plenty epic cav but they make mistakes all the time.

Archery isn't any easier nor harder to master than any other class.

Quoted for later use. I shall bookmark this next to what Meow said of the different skills required for classes.

:lol:

Good job. Now you have something to attack Leshma if he starts "At the moment archery is only for noobs" (or something similiar) again.
Title: Re: NERF INFANTRY
Post by: Meow on February 20, 2012, 07:01:52 pm
You almost got me there, holmes.

But it was an old alt character that already had a few levels and a few thousands of gold. I wanted to try a funny build and created a long bow archer without melee capabilities. I was able to keep up a positive ratio most of the time for about a few days. And I was slow as hell and could neither run nor had I a melee weapon equipped.

Can I ask what the name of that char was?

Edit:

NvM found it, char has 4 Kills 4 Death and was STFed and last used on the same day...

Just wow...
Good testing indeed.

Title: Re: NERF INFANTRY
Post by: Leshma on February 20, 2012, 09:22:48 pm
Quoted for later use. I shall bookmark this next to what Meow said of the different skills required for classes.

Skill set you need to be good is more dependant of mode your playing. Duel requires different skill set than battle although dueling skills can help you a lot in battle. In battle you need to be patient, to play smart and to avoid being gang banged. If you do that you'll do okay with any class if your team is decent.

Meow had STR heavy polearm build with lots of armor and IF. He's also from Germany which means he has good ping. With such build you need to block a little bit and rest of the time you can spam attack mindlessly and you'll do fine.

You can't play like that with agi build and light armor, and you won't be good archer if you are impatient.

When I was an archer I always ended being one of the last players in my team which means I had plenty of wounded targets to shoot at. That leads to good kdr and "pro" archer status...

Stay in the corner, shoot in melee crowds (be a douche), follow your team, shotgun silly melee fighters who go after you with no shield and you'll be mighty fine archer. Do that as any infantry class (make sure you have a lot of armor and damaging weapon as infantry) and results will be the same aka good. As cav you need to pick off unaware people and avoid archers and other cav.

Seems to me that the problem is that certain builds allow certain people to play with brain in shut down mode and still do good. Because of that people think that melee is easy. That has to change. Nerf STR and remove polestagger!
Title: Re: NERF INFANTRY
Post by: Cris on February 21, 2012, 01:22:16 am
Can I ask what the name of that char was?

Edit:

NvM found it, char has 4 Kills 4 Death and was STFed and last used on the same day...

Just wow...
Good testing indeed.

I think from here on I'll keep this saved as proof that all of Joker's archery comments are, as most of us already thought, useless unfounded comments by a pike man that uses low armor :D

Now offence intended, from now on I just wont read his longgggggg comments :)

Thank you meow! Long live the data base backups! :D
Title: Re: NERF INFANTRY
Post by: Vieuxcrotter on February 21, 2012, 01:31:13 am
Buff infantry, i think my infantry should fire laser ray thru my eyes and burn everyone on the field when i press two keys simultaneously. Game is so hard i have to press tons of key to kill one guy and they absorb so many hits. I also want my shield to disintegrate everyone that touch it, ffs fix that shit!.
Title: Re: NERF INFANTRY
Post by: rustyspoon on February 21, 2012, 01:36:42 am
I also want my shield to disintegrate everyone that touch it, ffs fix that shit!.

I don't know what game you're playing but my shield already disintegrates whenever anyone touches it.

Oh. You meant the other way around. My bad.
Title: Re: NERF INFANTRY
Post by: Penguin on February 21, 2012, 01:37:20 am
Can I ask what the name of that char was?

Edit:

NvM found it, char has 4 Kills 4 Death and was STFed and last used on the same day...

Just wow...
Good testing indeed.
It must be a glitch. Clearly he kept a positive ratio for about 2 days. Meaning he averaged 2 kills a day before dying 4 times in a row.
Title: Re: NERF INFANTRY
Post by: Meow on February 21, 2012, 01:42:05 am
I think from here on I'll keep this saved as proof that all of Joker's archery comments are, as most of us already thought, useless unfounded comments by a pike man that uses low armor :D

Now offence intended, from now on I just wont read his longgggggg comments :)

Thank you meow! Long live the data base backups! :D
It must be a glitch. Clearly he kept a positive ratio for about 2 days. Meaning he averaged 2 kills a day before dying 4 times in a row.

Possible he had other archer chars, this was just the only deleted gen2 STF char that exactly fit his description and I found it to be a bit too much of a coincident.
Also makes me a bit sad since I thought he was basing his info on actual playing multiple days with that char...
I mean it's not exactly a lie saying " I was able to keep up a positive ratio most of the time for about a few days." because since that day he actually was able to keep a 1:1 ratio :mrgreen:

Meow had STR heavy polearm build with lots of armor and IF. He's also from Germany which means he has good ping. With such build you need to block a little bit and rest of the time you can spam attack mindlessly and you'll do fine.

It's amazing how you completely ignore what builds I actually had and just keep claiming that I only used STR builds all the time :mrgreen:
That's like me saying you only use strength builds!

But it's fine, I already pointed out that your ideal game would be everyone at the same speed using 2h swords and taking exactly as many hits as everyone else.

Ain't gonna happen though, dream on.
Title: Re: NERF INFANTRY
Post by: XyNox on February 21, 2012, 01:42:53 am
This mod is kinda like the 3. Reich.

Devs are einstein and his Henchmen.
Their goal is to wipe the archer race off the face of all battlegrounds once and for all.

Inf are chocolate chip cookies while cav being the Waffen SS.
They are engaging their enemies with libel and slander as well as some heavy QQ support.

Archers are the resistance fighters trying to liberate their brothers from the evil regimes grasp.
Title: Re: NERF INFANTRY
Post by: Vieuxcrotter on February 21, 2012, 01:44:06 am
I don't know what game you're playing but my shield already disintegrates whenever anyone touches it.

Oh. You meant the other way around. My bad.

Hahaha yes
Title: Re: NERF INFANTRY
Post by: Gurnisson on February 21, 2012, 03:11:09 am
Keep getting two-shot by archers that are faster than me. 20 agi, 6 ath, 21 str, 5 IF. 50 body armour. Good thing that archery is 'viable' :wink:
Title: Re: NERF INFANTRY
Post by: Old_Sir_Agor on February 21, 2012, 12:56:14 pm
Possible he had other archer chars, this was just the only deleted gen2 STF char that exactly fit his description and I found it to be a bit too much of a coincident.
Also makes me a bit sad since I thought he was basing his info on actual playing multiple days with that char...
I mean it's not exactly a lie saying " I was able to keep up a positive ratio most of the time for about a few days." because since that day he actually was able to keep a 1:1 ratio :mrgreen:

It's amazing how you completely ignore what builds I actually had and just keep claiming that I only used STR builds all the time :mrgreen:
That's like me saying you only use strength builds!

But it's fine, I already pointed out that your ideal game would be everyone at the same speed using 2h swords and taking exactly as many hits as everyone else.

Ain't gonna happen though, dream on.

Meow my king, how i see the only 1 long time melee player, who decided to be archer 1 gen, he suck like hell ofc , but he tried this out, respect.
Title: Re: NERF INFANTRY
Post by: _Tak_ on February 21, 2012, 01:05:32 pm
Cav and Ranged got badly nerf, it's time to nerf Infantry to make everything balance
Title: Re: NERF INFANTRY
Post by: Leshma on February 21, 2012, 01:11:00 pm
I'd be an archer if I didn't have to pay nearly 50 million XP for it.
Title: Re: NERF INFANTRY
Post by: Meow on February 21, 2012, 01:28:11 pm
Fair enough, that's a good excuse not to try it.
Title: Re: NERF INFANTRY
Post by: Cup1d on February 21, 2012, 01:59:15 pm
I'd be an archer if I didn't have to pay nearly 50 million XP for it.


Just imagine...

Level 33 (35 569 612 xp)
Strength: 15
Agility: 27
Hit points: 50
Skills to attributes: 8
Ironflesh: 0
Power Strike: 5
Shield: 0
Athletics: 8
Riding: 0
Horse Archery: 0
Power Draw: 5
Power Throw: 0
Weapon Master: 8
One Handed: 1
Two Handed: 95
Polearm: 1
Archery: 160
Crossbow: 1
Throwing: 1

longsword, hornbow, bodkins


or this

Level 33 (35 569 612 xp)
Strength: 21
Agility: 21
Hit points: 56
Skills to attributes: 8
Ironflesh: 0
Power Strike: 7
Shield: 0
Athletics: 7
Riding: 0
Horse Archery: 0
Power Draw: 5
Power Throw: 0
Weapon Master: 7
One Handed: 1
Two Handed: 95
Polearm: 1
Archery: 150
Crossbow: 1
Throwing: 1

Mallet, hornbow, bodkins.

Anyway your build is boring. All can block you, cavalry can couche you, pikemans always put out your eye, crushers crush you... etc...
Title: Re: NERF INFANTRY
Post by: Rumblood on February 21, 2012, 06:41:06 pm

Just imagine...

Level 33 (35 569 612 xp)
Strength: 15
Agility: 27
Hit points: 50
Skills to attributes: 8
Ironflesh: 0
Power Strike: 5
Shield: 0
Athletics: 8
Riding: 0
Horse Archery: 0
Power Draw: 5
Power Throw: 0
Weapon Master: 8
One Handed: 1
Two Handed: 95
Polearm: 1
Archery: 160
Crossbow: 1
Throwing: 1

longsword, hornbow, bodkins


or this

Level 33 (35 569 612 xp)
Strength: 21
Agility: 21
Hit points: 56
Skills to attributes: 8
Ironflesh: 0
Power Strike: 7
Shield: 0
Athletics: 7
Riding: 0
Horse Archery: 0
Power Draw: 5
Power Throw: 0
Weapon Master: 7
One Handed: 1
Two Handed: 95
Polearm: 1
Archery: 150
Crossbow: 1
Throwing: 1

Mallet, hornbow, bodkins.

Anyway your build is boring. All can block you, cavalry can couche you, pikemans always put out your eye, crushers crush you... etc...

Wow, he will really be tearing it up with those 15 (17 MW) arrows!

Psst....Archers carry quivers. That build is a 2 Hander with an anti-Cav option if needed.
Title: Re: NERF INFANTRY
Post by: Fluffy_Muffin on February 21, 2012, 07:38:08 pm
I think ranged should be buffed, they do laughable damage atm
Title: Re: NERF INFANTRY
Post by: Rage_Guy on February 21, 2012, 07:48:27 pm
yea,with my 41 body armor average arrow does ~10% damage
Title: Re: NERF INFANTRY
Post by: Tzar on February 21, 2012, 07:50:36 pm
I think ranged should be buffed, they do laughable damage atm

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Title: Re: NERF INFANTRY
Post by: rustyspoon on February 21, 2012, 08:00:26 pm
I think ranged should be buffed, they do laughable damage atm

Using an 18/18 build with 6 IF and wearing 55 body armor I've been killed with as little as 2 arrows and as many as 6. I'm sure that some of those 6 were probably limb shots too, which reduced damage.

I think that ranged is in a good spot damage-wise currently. A MW Arbalest with MW steel bolts takes about 95% of my health. I still get 1-shot when shot in the head with a bow. Throwing weapons usually take 1/3 to 1/2 my health.

In comparison I average about 4 hits to kill someone in medium armor with my MW 1-hander.

Seems pretty balanced.
Title: Re: NERF INFANTRY
Post by: Gurnisson on February 21, 2012, 08:18:19 pm
I was one-shot today with 18 strength, 40 body armour and full health from an arrow. I know, no ironflesh at all, but one-shot in that armour with that strength from an arrow? That's bullshit
Title: Re: NERF INFANTRY
Post by: _Tak_ on February 21, 2012, 08:50:29 pm
I was one-shot today with 18 strength, 40 body armour and full health from an arrow. I know, no ironflesh at all, but one-shot in that armour with that strength from an arrow? That's bullshit

you got one shooted by a guy with at least 10 PD or something, it is impossible to get one shooted below 6 PD. 7 PD can make you lose 60% hp. 12 PD = 1 shot kill.
Title: Re: NERF INFANTRY
Post by: Remy on February 21, 2012, 08:51:37 pm
I demand all damage be nerfed 110% to encourage the severely underpowered pacifist class.  :(
Title: Re: NERF INFANTRY
Post by: Gurnisson on February 21, 2012, 08:57:58 pm
you got one shooted by a guy with at least 10 PD or something, it is impossible to get one shooted below 6 PD. 7 PD can make you lose 60% hp. 12 PD = 1 shot kill.

Also, bagge with 6 PD took 80 %, just saying. That's fair enough, maybe a tad too high but as long as I don't get one-hit by a bow it's mostly fine. I think 2-4 is good on medium infantry tbh.
Title: Re: NERF INFANTRY
Post by: _Tak_ on February 21, 2012, 09:05:31 pm
Also, bagge with 6 PD took 80 %, just saying. That's fair enough, maybe a tad too high but as long as I don't get one-hit by a bow it's mostly fine. I think 2-4 is good on medium infantry tbh.

All archers deal different dmg, true: But you cannot include Bagge in any list, because, remember, he is a Nord, and they dont have to level up, nor leave their characters at lvls 30-33, they just choose w/e amount of wpf they want and w/e stats they decide they want. Be smart.
But: watch them when you see them, see the speed of feet, the dmg dealt and the obvious wpf...think for yourself what you want.



I am a horse archer with 5 PD and MW Horn bow + MW bodkin and to be honest i need to shoot 6-7 times to kill a tincan with 55 armor . Life is very hard as HA and i always get killed by enemy rangers. Still HA is only good for killing enemy horses
Title: Re: NERF INFANTRY
Post by: Rumblood on February 21, 2012, 09:09:27 pm

I am a horse archer with 5 PD and MW Horn bow + MW bodkin and to be honest i need to shoot 6-7 times to kill a tincan with 55 armor . Life is very hard as HA and i always get killed by enemy rangers. Still HA is only good for killing enemy horses

You should drop to a MW Tatar for the accuracy and shoot while charging for the speed bonus instead of the circle the wagons technique. They will drop much sooner.
Title: Re: NERF INFANTRY
Post by: Leshma on February 21, 2012, 09:21:14 pm
Wow, he will really be tearing it up with those 15 (17 MW) arrows!

Psst....Archers carry quivers. That build is a 2 Hander with an anti-Cav option if needed.

Actually that's how I imagine c-rpg archer. If I could I would give archers back their melee abilities but something would have to go and that's shotgunning ability. Would also significantly buff damage, velocity but bows should be slower.

Still don't understand why bastard swords which you carry on your hip, require 2 slots just like greatswords which you keep holstered on your back. Bastard, heavy bastard, longsword and katana should be one slot weapons.

If they ever decide to change archery more to my liking I will probably respec to become one.
Title: Re: NERF INFANTRY
Post by: rustyspoon on February 21, 2012, 10:24:40 pm
I am a horse archer with 5 PD and MW Horn bow + MW bodkin and to be honest i need to shoot 6-7 times to kill a tincan with 55 armor . Life is very hard as HA and i always get killed by enemy rangers. Still HA is only good for killing enemy horses

I am a shielder with 6 PS and MW Italian Sword + MW Heavy Round Shield and to be honest i need to hit 6-7 times to kill a tincan with 55 armor . Life is very hard as shielder and i always get killed by enemy polearms. Still shielder is only good for killing enemy baddies.
Title: Re: NERF INFANTRY
Post by: rustyspoon on February 21, 2012, 10:31:47 pm
I am a polearmer with mw ashwood pike and to be honest I love it - true story.

The ashwood pike is a sexy, sexy beast and I am quite fond of it myself.
Title: Re: NERF INFANTRY
Post by: Cris on February 22, 2012, 03:53:30 am
You should drop to a MW Tatar for the accuracy and shoot while charging for the speed bonus instead of the circle the wagons technique. They will drop much sooner.
Sir, there you are wrong.

Horse achers/crossbowmen/thorwers do not get speed bonus from their own speed.

Ask the devs if you dont want to take my word for it :-p
Title: Re: NERF INFANTRY
Post by: Cris on February 22, 2012, 04:44:10 pm
really? I just can speak out of own experience as a target, some time a HA charged me at full speed and his tatar arrow took 60 % of my health, and that with 21 str, 4 IF, fully lordly heavy armor. And no, it was not a headshot.

Just saying. Bad luck?!

Aye bad luck, you could have been running towards him, which adds to the damage, but not his speed. Also WM items help. Although if you say 60%, more than likely it was a headshot which bugged on the graphics side.

I tested, realized that  speed bonus does not apply, so asked  the devs about and they said that it is so for balancing purposes. (i also think that someone said it was hardcoded, not sure about it though)

The best way to see this is to make a skip the fun HA, follow someone on the same horse at top speed. He will get speed bonus on his defence even though you are traveling at the same speed. Do the same standing still, he will die much faster. This ofcourse is completly inbalanced but wont be changed.

FYI - Im a HA with champ courser and MW horn bow that shoots at speed, so id notice if the bonus was applied  :twisted:
Title: Re: NERF INFANTRY
Post by: Remy on February 22, 2012, 09:34:06 pm
Yeah, going high speed as HA whilst fun and good for making you hard to hit is not advantageous damage wise.

If one wishes to have more damage then one must have an enemy who charges.  :wink:
Title: Re: NERF INFANTRY
Post by: whitepaladin on February 22, 2012, 10:57:15 pm
These fucking inmy old friendtries are just ruining the game for me, I go to kill the enemy and they're all just these infantry doodoolords, makes me very buttstrated. PLS NERF
SOLUTION= make horses stronger: more health 30 more for each horse, make archers get polestun and bonus against shield!
Title: Re: NERF INFANTRY
Post by: Gurnisson on February 22, 2012, 10:59:39 pm
make archers get bonus against shield!

 :lol:
Title: Re: NERF INFANTRY
Post by: _Tak_ on February 22, 2012, 11:06:12 pm
Also, bagge with 6 PD took 80 %, just saying. That's fair enough, maybe a tad too high but as long as I don't get one-hit by a bow it's mostly fine. I think 2-4 is good on medium infantry tbh.

just find out that bagge is a donator, so he has force point which means he will as strong as a level 38 player
Title: Re: NERF INFANTRY
Post by: Leshma on February 22, 2012, 11:14:07 pm
facepalm.jpg

That's not how things work around here. Wookie would be level 50 if that was the case.
Title: Re: NERF INFANTRY
Post by: _Tak_ on February 22, 2012, 11:23:23 pm
facepalm.jpg

That's not how things work around here. Wookie would be level 50 if that was the case.


Did you notice how fast Bagge can run? How fast he can shoot? I have 161 wps in archery in hornbow, i am dismount. We try to shoot each other multiple times, clearely he shoot faster than me and he run alot faster. i would say he has about 9 ath.  i ask one of the dev and he confirm it that bagge is a donator lol :D

maybe because there is a bagge this character so it makes the nerf happens just because of him lol?

when archery got nerf to the ground, bagge will still be able to top the score, yea he is actually the best archer in CRPG so far

he can one shot peasant

2 shot people around 25-45 body armor

3 shot at 50 -55

4 shot around 60+

5 shot needed at jackie the monster ?

ask bagge if he has time, spend some testing with him in Duel server, you will notice he is the most powerful archer in CRPG
Title: Re: NERF INFANTRY
Post by: Remy on February 22, 2012, 11:38:09 pm
It's a trap!!!  :lol:
Title: Re: NERF INFANTRY
Post by: Cup1d on February 23, 2012, 12:50:14 am
I clearly can see that some new horsearcher catch persecution mania.

He has standart pure archer build, 34 level.

Level 34 (71 139 224 xp)
Strength: 18
Agility: 27
Hit points: 53
Skills to attributes: 12
Ironflesh: 0
Power Strike: 0
Shield: 0
Athletics: 8
Riding: 0
Horse Archery: 0
Power Draw: 6
Power Throw: 0
Weapon Master: 9
One Handed: 1
Two Handed: 1
Polearm: 1
Archery: 183
Crossbow: 1
Throwing: 1

183 wpf + light gear. No penalty to movement or wpf.

As for me this build is stupidly boring, but if you wanna make people rage - you can try same.