The most epic post ever
Every smart horseman can kill half of your team for 24 seconds. And only this mode have heavy AND fast horses from wet fantasy. (you do not have this crazy loomed horses bonuses in native)
Every good 2H or polearmer can kill other half of your team for same 24 seconds. Say thanks to balance team, that you can have 80+ body armor and 8-9 athletics at same time.
Why your «melee only» servers are always empty?
Because it's too boring to die by the hands of 2-3 pure 2handers with 5-20 ping?
As I said, that was the worst case scenario possible (As in it is literally impossible to have a scenario where you have more of an opportunity to run out of arrows). Additionally that's only if you start firing from the very beginning of the round, and every tick at the dot, fire again.
How many pure archers actually carry 1 stack of unloomed bodkins and start firing the moment they spawn? My average case scenario was every 8 seconds, and even that was once again firing the first shot at the 6:00 left mark. As I've said, I have played as an archer for a short time, and despite carrying 1 stack of arrows, I don't think I ever ran out.
Also, nice exaggeration on the melee stats. 8-9 ath with full plate is a surefire way to fail horribly. Most melee have around 45-55 body armor and 4-6 ath. Most matches last 3-4 minutes anyway so I somehow doubt "every good melee" and "every good cav" can kill half the team in 24 seconds. Were that the case matches would be over in less than a minute on a regular basis.
I have never said, nor will I ever say, that ranged should be removed from the game. It adds a very good tactical element to fights. The main purpose of that post was merely to point out flaws in his argument, not to say that ranged needs to be removed. The only nerf I think ranged needs is to have shotgunning removed or weakened, and to disallow ranged from being able to run from medium ath, medium armor inf.
The only thing that bothers me about ranged as it is currently, is that archers don't need ANY support. Due to their high speed and high acceleration, they can kite 90% of melee indefinitely until either they decide to fight in melee, do something really foolish, or an admin tells them they need to stop running. Carrying a shield doesn't even work well, since due to shotgunning, as soon as melee pulls out their weapon, they get shot for most of their health, and due to kiting because blocking with a shield every time the archer turns around slows you to a crawl.