cRPG

cRPG => Suggestions Corner => Game Balance Discussion => Topic started by: Slamz on February 18, 2012, 02:34:39 am

Title: Axes: Polearm vs 2-Handed
Post by: Slamz on February 18, 2012, 02:34:39 am
Great Long Axe (polearm)
125 length
16 difficulty
91 speed
45 cut (16 blunt)
Shield Bonus

Long War Axe (polearm)
123 length
15 difficulty
92 speed
44 cut (16 blunt)
Shield Bonus

Great Axe (2-handed)
96 length
15 difficulty
94 speed
43 cut
Shield Bonus
Unbalanced


Why are the 2-handed axes Unbalanced?  They're pretty crappy to begin with, being much shorter, doing less damage and being less versatile (no poke), but being unbalanced really kills their usefulness relative to the polearms.

Basically the game is not well balanced in terms of 2-handed axes vs polearm axes, and within 2-handers there's no balance between 2-handed axes and swords.

If you use a 2-handed axe, you are picking aesthetics over usefulness.


Suggestion:
Remove "unbalanced" from the 2-handed axes.  That would at least be a help.  I don't see what's in their stats to justify being unbalanced.
Title: Re: Axes: Polearm vs 2-Handed
Post by: Leshma on February 18, 2012, 02:40:06 am
2H axes are unbalanced because of realism. And also because polearms don't have cool weapons like swords. Actually it's all about Fasader and Paul being both delusional, as usual.
Title: Re: Axes: Polearm vs 2-Handed
Post by: Gurnisson on February 18, 2012, 02:44:02 am
Because 2h axes are epic one-hit weapons from horseback. Also, the animations are a lot better
Title: Re: Axes: Polearm vs 2-Handed
Post by: IG_Saint on February 18, 2012, 02:56:34 am
So 2h get better animations and supposedly epic horseback weapons (which are far inferior to lances), while polearms gets versatility (lots of weapon type choices), balanced shield breakers, generally heavier weapons (stun ftw), pole stagger (free hits ftw) and a good selection of long spammy weapons (vs the 2h's 1 truly long weapon, the slow ass flamberge).

Well that seems fair.

Also the better animation argument is getting old. That may have been true once, but these days there really isn't any difference. If you can block decently, it doesn't matter if you're facing a polearm of 2h (except for stun, pole stagger and constantly being outreached if you don't use a greatsword as a 2h).

(click to show/hide)
Title: Re: Axes: Polearm vs 2-Handed
Post by: Gurnisson on February 18, 2012, 03:11:31 am
So 2h get better animations

I've used great axe on 2-hander and poleaxes on my polearm main. Two-handed axes are much better to aim with, its overhead is without a shadow of doubt a million times better than the polearm ones. Poleaxes have stagger (which they shouldn't have, but that's another discussion). Poleaxes are overall quite a lot better than the two-handed ones because of they're not unbalanced too. However even if the polearms are statistically better I feel the 2H ones are better and easier to use myself (my opinion!)

and supposedly epic horseback weapons (which are far inferior to lances)

We're comparing axes of the different classes here. A lance ain't an axe.

(click to show/hide)

And, yes, the post was what I thought. Polearm vs. two-handed even if the thread specifies it's about axes. Let's just take that discussion somewhere else.
However I would like to see a top-tier axe at around 10 k that's balanced and packs a good punch. I love 2H axes to bits and I don't think a top-tier 2H axe would be out of place.
Title: Re: Axes: Polearm vs 2-Handed
Post by: Slamz on February 18, 2012, 04:21:08 am
A better 2H axe would be a reasonable compromise.  Mark it as unusable from horseback if you want.


Incidentally, if 2H axes are so epic from horseback, who uses them?

I'll start looking for them so I can see them in action.  I'm sure they are very famous, what with all the kills they must get with such an overpowered weapon.  I don't know how I've been overlooking them all this time.  I'm sure if you list their names for me, it will dawn on me.  I have a lot more respect for people like Huey now that I know he's been handicapping himself with a lance instead of using the overpowered 2H axes.
Title: Re: Axes: Polearm vs 2-Handed
Post by: Jarlek on February 18, 2012, 04:37:16 am
If you can spot the pattern in the spoiler you can see why 2h axes are worse than polearm axes.

(click to show/hide)

I'll start looking for them so I can see them in action.  I'm sure they are very famous, what with all the kills they must get with such an overpowered weapon.  I don't know how I've been overlooking them all this time.  I'm sure if you list their names for me, it will dawn on me.  I have a lot more respect for people like Huey now that I know he's been handicapping himself with a lance instead of using the overpowered 2H axes.
I'm playing partly as a 2h cav now, and I'll tell you why people aren't using the 2h axes on horseback. Because it is a slightly better, although more expensive, option. Namely the morningstar and longsword. You don't see people with the 2h axes on horseback for the same reason you don't see many lancers with the normal or light lance. People prioritize their money spending on weapons. It's also why people choose the Knightly Arming Sword over the Long Arming Sword. Personally I don't get it, but that's just me.

PS: Using the axes is actually pretty fun on horseback. You get the same problem as with ANY 1h/2h/Hafted Blade, in that ANYONE (and I mean ANYONE) can easily attack you before you can attack them. Swing weapons from horse is super-nerfed by the fact that we are fighting thinking humans with no fear for their own lives.

EDIT: Also forgot. Another thing you can notice with the axes is that all the polearm axes are unusable on horse while the 2h axes are usable. I'm thinking this has something to do with the fact that polearms are mainly stab only on horseback and that a swinging poleaxe on horse would be unbalanced.
Title: Re: Axes: Polearm vs 2-Handed
Post by: Teeth on February 18, 2012, 10:21:28 am
The Great Axe is a really good weapon, its fast and deadly. Awesome for siege especially. It kinda makes sense that 2h axes are worse cause a heavy headed weapon like an axe just handles much better with a wide grip. Try swinging a woodcutting axe with your hands next together. It is much harder to recover from a missed swing. Then again, balance > realism.

(click to show/hide)
QFT, 2H are way inferior now. I am personally one of the rare cases who actually finds the 2H animations much easier to read than the polearm ones. The better animation thing is indeed getting old. You even forgot to mention the insane damage polearms have, the main thing that makes them better than 2h.

German poleaxe has 29p and 42 cut whereas the Danish has 24p and 40c. Weapons are pretty much equal in speed and the right swing of the german is as long as all the swings of the 2H. It has a shorter stab, but gets the ridiculously fast insta polearm stab, polestun, weapon stun due to being heavier and deceptive range in return.

This is coming from someone who was a 2h for ages and is now a proud German Poleaxe user.

Two-handed axes are much better to aim with, its overhead is without a shadow of doubt a million times better than the polearm ones.
First thing I noticed when I switched from 2h to polearm is how ridiculously easy to aim to polearm overhead is. It is so predictable, its exactly in the center of your screen and has a constant speed. Great for finishing ganks. 45c to the head = death. The 2H one is way harder to aim. Another big advantage for polearm
Title: Re: Axes: Polearm vs 2-Handed
Post by: Leshma on February 18, 2012, 01:16:41 pm
I am personally one of the rare cases who actually finds the 2H animations much easier to read than the polearm ones.

You're not the only one. Twohanded animations last so long unless we are talking about second swing in a row (changing from left to right swing which is basically hiltslash). Everyone can block greatswords because of that.

Polearm animations last shorter, it's hard to tell when the animation is starting so you often start attacking not realizing that polearm animation is almost finished...

And of course there is polearm thrust which is so fast on some faster spears/pikes and such, that you can't even see the animation (awlpike).

Blame cmpx and his hatred towards 2H swords.
Title: Re: Axes: Polearm vs 2-Handed
Post by: Christo on February 18, 2012, 01:18:43 pm
Because 2h axes are epic one-hit weapons from horseback. Also, the animations are a lot better

Sure, gameplay wise.

But the 2h grip on an axe is just ridiculous.

Have you ever tried to hold an axe like that? Geez.

Let alone swinging it, or blocking with it.
Title: Re: Axes: Polearm vs 2-Handed
Post by: Gurnisson on February 18, 2012, 01:55:15 pm
(click to show/hide)

'Game Balance Discussion' board. Not Realism board now:)

A better 2H axe would be a reasonable compromise.  Mark it as unusable from horseback if you want.

Yes, I just suggested a top-tier axe. The axes that are here already are very good for their price, but we lack that top-tier one.

Incidentally, if 2H axes are so epic from horseback, who uses them?

I'll start looking for them so I can see them in action.  I'm sure they are very famous, what with all the kills they must get with such an overpowered weapon.  I don't know how I've been overlooking them all this time.  I'm sure if you list their names for me, it will dawn on me.  I have a lot more respect for people like Huey now that I know he's been handicapping himself with a lance instead of using the overpowered 2H axes.

Thanks for being a massive twat. You bring in lances again. WHY? It's poleaxes vs. 2h axes discussion according to your opening post. Stop talking about lances already. 2h axes are cheaper, better animation, still great damage and are usable from horseback and deadly at it judging from own experience. That's their pros. Their con is being unbalanced. Make a top-tier axe, don't buff the axes that's already here, they're great for their price.

(click to show/hide)

Good for you, stay with polearm then. I find 2H a lot better and easier to use myself but it's a lot more boring. Versatility and fun > min-maxing. I started with polearms in the autumn or something, but I started out in crpg as a two-hander. From the start I've always meant that 2H is superior to polearms but for the versatility,  and that's why I started as a 2H at first I'll admit, but I haven't changed my look at it at all. With 2Hs I can make feinting, outcircling, holds etc. look more like real attacks which makes the enemies drop their block. With polearms it's a lot harder to trick your opponent to believing that you already released your attack. Left swing + hold + wiggle = free hit on 90 % of the playerbase with 2Hs because it really looks like a hit, which is hard to do with a polearm. Polearms have a stuttering animation which is hard to imitate. That's why I believe the smooth animations are superior.

(click to show/hide)

 :lol:

2H stab has length, polearms stab have speed. Greatswords outreach long awlpike, ashwood, awlpike etc.? Well, yes, and it's dumb realism-wise but balancing-wise it's fine since the polestab is faster than the 2H stab.
Title: Re: Axes: Polearm vs 2-Handed
Post by: Christo on February 18, 2012, 01:56:57 pm
'Game Balance Discussion' board. Not Realism board now:)

Still.

That grip cries for an unbalanced tag.
Title: Re: Axes: Polearm vs 2-Handed
Post by: Jarlek on February 18, 2012, 02:15:41 pm
Still.

That grip cries for an unbalanced tag.
Definitly. No 2h axe, mace or maul (ok, maybe the 2h mace) should EVER be balanced because it just doesn't make sense. Buff them instead in damage, reach or speed, but never make them balanced.
Title: Re: Axes: Polearm vs 2-Handed
Post by: B3RS3RK on February 18, 2012, 02:25:12 pm
:D The 2h axes aren´t balanced.

The grip is all down the shaft and the axehead on the end of the shaft is really heavy.

It fucking isnt balanced.
Title: Re: Axes: Polearm vs 2-Handed
Post by: Leshma on February 18, 2012, 02:35:06 pm
:lol:

Laugh all you want. Your only 2H alt is now 2H cav, maybe because you can't kill as many people as you do on your gaystabber main :P

So much for 2H supremacy. Cmpx beat the shit out of it and left it in laying in the dust.
Title: Re: Axes: Polearm vs 2-Handed
Post by: Gurnisson on February 18, 2012, 02:37:39 pm
Laugh all you want. Your only 2H alt is now 2H cav, maybe because you can't kill as many people as you do on your gaystabber main :P

What did I just say? Fun > Min-maxing. Now I have no IF and no shield and get shot to bits, but I haven't had more fun in-game than as 2H cav. :lol:

Also, I had no troubles whatsoever doing well as dedicated 2H.  :)
Title: Re: Axes: Polearm vs 2-Handed
Post by: Teeth on February 18, 2012, 11:51:20 pm
With polearms it's a lot harder to trick your opponent to believing that you already released your attack. Left swing + hold + wiggle = free hit on 90 % of the playerbase with 2Hs because it really looks like a hit, which is hard to do with a polearm. Polearms have a stuttering animation which is hard to imitate. That's why I believe the smooth animations are superior.
The stuttering jerky animations are amazing for convincing fake attacks. My favourite is the late rightswing feint and then another right swing. You can cancel it really late and it really looks like an attack. And if all else fails, theres always the close range rightswing feint and stab.
Title: Re: Axes: Polearm vs 2-Handed
Post by: Angantyr on February 19, 2012, 12:38:48 am
2H stab has length, polearms stab have speed. Greatswords outreach long awlpike, ashwood, awlpike etc.? Well, yes, and it's dumb realism-wise but balancing-wise it's fine since the polestab is faster than the 2H stab.
I've seen this claimed a few times now but if using Stabbing Hobo's 'Amount of reach added to weapon length due to animation' numbers we find that the Long Awlpike beats the longest two-hander (Danish Greatsword) in reach in all its animations but the stab where they have the exact same length, and furthermore that the Ashwood Pike beats the Danish on all accounts but the stab. Though the 2h GS stab does outreach many polearms, and unless my math is flawed (it may very well be :P) obviously the '2handers are longer than polearms' belief is a myth.

Quote
Danish Greatsword = 124 reach
Overhead = 139
Left-to-right = 141
Right-to-lef = 137
Thrust = 204

Long Awlpike = 185 reach
Overhead = 170
Thrust = 204

Ashwood Pike = 166 reach
Overhead = 151
Thrust = 185
Title: Re: Axes: Polearm vs 2-Handed
Post by: Siiem on February 19, 2012, 01:13:32 am
Polearm stab connects so fast that the length advantage of 2h greatswords are usually easily neglected by pikes and awl pikes anyway :(
Title: Re: Axes: Polearm vs 2-Handed
Post by: Gurnisson on February 19, 2012, 01:16:04 am
I've seen this claimed a few times now but if using Stabbing Hobo's 'Amount of reach added to weapon length due to animation' numbers we find that the Long Awlpike beats the longest two-hander (Danish Greatsword) in reach in all its animations but the stab where they have the exact same length, and furthermore that the Ashwood Pike beats the Danish on all accounts but the stab. Though the 2h GS stab does outreach many polearms, and unless my math is flawed (it may very well be :P) obviously the '2handers are longer than polearms' belief is a myth.

Why are you adding sideswings on the polearms? :lol:

You do know that neither the ashwood pike, nor the long awlpike has got sideswings? Also, I can't find the thread but there was a guy testing all animations in crpg one-by-one and according to him the 2H polearm stab was the one adding the least length with... zero added. A long awlpike has the stab length of 185 if those numbers are correct. I don't think the 2H stab is as long as +80 in crpg either though. Don't know the exact numbers though. Maybe the long awlpike is longer but I'm not sure :?

Also Angantyr, I was only talking about stabs. I know that all the other swings are shorter. :)
Title: Re: Axes: Polearm vs 2-Handed
Post by: Angantyr on February 19, 2012, 01:28:17 am
Why are you adding sideswings on the polearms? :lol:
Haha, indeed, I knew I missed something when plotting numbers in. I'm just tired alright  :lol:

Also, I can't find the thread but there was a guy testing all animations in crpg one-by-one and according to him the 2H polearm stab was the one adding the least length with... zero added. A long awlpike has the stab length of 185 if those numbers are correct. I don't think the 2H stab is as long as +80 in crpg either though. Don't know the exact numbers though. Maybe the long awlpike is longer but I'm not sure :?
It must be same guy I got my data from, Tears of Destiny posted it in the 'General Guide For New Players'. It's old and not entirely accurate data though, the original post is here: http://forums.taleworlds.com/index.php/topic,118906.msg2872758.html#msg2872758

And the numbers themselves:
Quote
Standard = Onehand overhead (+0)

1h
Overhead = +0
Left-to-right = +0
Right-to-left = +19
Thrust = +61

2h
Overhead = +15
Left-to-right = +17
Right-to-left = +13
Thrust = +80

2h Polearms
Overhead = -15
Left-to-right = -7
Right-to-left = -2
Thrust = +19

1h Polearms
Thrust = +50

*DISCLAIMER*
This test was done against a dummy, with modified weapon lenghts. Margin of error is probably around +/-3. For your information, testing this with no information about the reaches took a lot of time. If you want more accurate results you'll have to do it by yourself.

Anyway, my point stands that one cannot say 2handers are longer than polearms, even if you meant something else just there (and at least according to these numbers Long Awlpike is as long as the Danish).

edit:
Stabbing Hobo also had this to say:
Data on 1h and 2h should be somewhat accurate, when I got to polearms I just wanted to get done faster so they may be off a cm or two.
Title: Re: Axes: Polearm vs 2-Handed
Post by: Gurnisson on February 19, 2012, 01:46:00 am
Not talking about that one. A guy tested it on crpg about a month ago back with different results
Title: Re: Axes: Polearm vs 2-Handed
Post by: Angantyr on February 19, 2012, 02:03:25 am
Think I found them here (http://forum.c-rpg.net/index.php/topic,25086.0.html). As the other test of course not entirely accurate either, but at least now we can watch his video  (http://www.youtube.com/watch?v=ntqFkHWdItk)and judge for ourselves.


With this guy's numbers it looks like this:

Danish
Stab = 189
Overhead = 154
Left/right = 154

Long Awlpike
Stab = 185
Overhead = 200

Ashwood Pike
Stab = 166
Overhead = 181
Title: Re: Axes: Polearm vs 2-Handed
Post by: Gurnisson on February 19, 2012, 02:15:46 am
Yeah, that's the one
Title: Re: Axes: Polearm vs 2-Handed
Post by: Angantyr on February 19, 2012, 02:26:05 am
Wish we knew the precise values  :?
Title: Re: Axes: Polearm vs 2-Handed
Post by: Digglez on February 19, 2012, 09:33:29 am
so these supposedly badass HEAVY and unbalanced axes that are wedge shaped do negligibly more dmg than slim light pointy swords.

since WSE is working, give axes a 25-50% bludgeon damage component: hack damage
Title: Re: Axes: Polearm vs 2-Handed
Post by: BlackMilk on February 19, 2012, 09:41:41 am
http://forum.c-rpg.net/index.php/topic,25086.0.html
Title: Re: Axes: Polearm vs 2-Handed
Post by: Leshma on February 19, 2012, 01:48:34 pm
since WSE is working, give axes a 25-50% bludgeon damage component: hack damage

Another random modifier. Like we don't have enough of those in World of Warband.
Title: Re: Axes: Polearm vs 2-Handed
Post by: Jarlek on February 19, 2012, 04:23:46 pm
Another random modifier. Like we don't have enough of those in World of Warband.
Sigh. He obviously didn't mean a random number between 25-50% of the damage should be blunt damage. He meant a fixed number somewhere BETWEEN 25-50% of axes damage should be blunt, while the rest is cut. Same percentage all the time. The range is there as an example, and so that the (un)balancing team can choose exactly how much of the axe damage should be blunt. Capiche?
Title: Re: Axes: Polearm vs 2-Handed
Post by: Aleta on February 20, 2012, 08:56:06 am
I would like to raise your attention to this: http://forum.c-rpg.net/index.php/topic,25086.0.html

In short it proves that on average you can subtract 20 length from polearms compared to the 2 other weapons. Still, the 2 handed axes are crappy enough even without being unbalanced, so I say remove it to give them a tiny buff.
Title: Re: Axes: Polearm vs 2-Handed
Post by: B3RS3RK on February 20, 2012, 09:04:02 am
You ever played with the 2h axes?

They are fucking awesome.
Title: Re: Axes: Polearm vs 2-Handed
Post by: Siiem on February 20, 2012, 09:21:00 am
Not really, all of them are unbalanced which is just annoying to play with.
Title: Re: Axes: Polearm vs 2-Handed
Post by: Digglez on February 20, 2012, 10:42:32 am
on NA its easily 90% poleaxes.  I rarely ever see a great axes.  2h axes are pretty shitty and the numbers regarding their use reflect this
Title: Re: Axes: Polearm vs 2-Handed
Post by: Leshma on February 20, 2012, 12:31:08 pm
You ever played with the 2h axes?

They are fucking awesome.

No they are not. I've tried Great Axe last night for a short period of time (I've used it before occasionally) and I must say it's shitty weapon. Short, slow and unbalanced. And damage isn't that epic.

At some point I've picked some poleaxes from the ground to try them out. It's much easier to play with those than with 2H Axes and I have 175 wpf in 2H and 1 wpf in polearms...
Title: Re: Axes: Polearm vs 2-Handed
Post by: Gurnisson on February 20, 2012, 12:41:34 pm
You ever played with the 2h axes?

They are fucking awesome.

This, and they're pretty cheap to boot too. 2H axes don't need a buff, but that top-tier axe sounds like a good addition. 8-)
Title: Re: Axes: Polearm vs 2-Handed
Post by: Shatter on February 20, 2012, 02:29:33 pm
I also think a 10-15k 2h axe would be a good thing. The 2h axes that are available right now are not bad for their price. But when compared to the high-end 2hers, the current 2h axes are just not as good.
Title: Re: Axes: Polearm vs 2-Handed
Post by: Malaclypse on February 20, 2012, 03:31:21 pm
If you can spot the pattern in the spoiler you can see why 2h axes are worse than polearm axes.

(click to show/hide)

Quoted because this seemed to be ignored.
Title: Re: Axes: Polearm vs 2-Handed
Post by: Phew on February 20, 2012, 03:36:52 pm
When people talk about the 2h animations being superior, it's not about how hard it is for an opponent to read the swing direction. They are talking about:

-Shorter backswing on overheads=less getting caught on walls/teammates
-Extended overhead animation=lets you drag the weapon along the ground to hit for full dmg long after your opponent thinks they've dodged it (Poles can do this too, but the 2h animation leans way forward while you do it so it's a lot easier)
-More compact left/right swings=less getting caught on walls/teammates/less glancing
-Swing is active for full damage much earlier in the animation (i.e. hiltslashing)
-Increased reach

I don't think unbalanced is the blight people claim it to be. Watch Seduction (or whatever he calls himself now, it has a bunch of numbers in it) with the War Cleaver; he feints like a madman, better than he does when he uses a longsword.
Title: Re: Axes: Polearm vs 2-Handed
Post by: Leshma on February 20, 2012, 04:06:24 pm
I can feint with War cleaver just as easily as with swords. Of course you can't do that famous feint most duelers do simply because you have no thrust. But feints from side to side or swing-overhead feints are pretty much the same and just as easy to do. Feinting isn't an issue, problem is when you want to stop the swing which is almost over because enemy is dead and your teammates came in front of you. You can do that with swords but you can't with unbalanced 2H axes/cleavers.

Fast feinting works like a charm with war cleaver simply because people don't expect you to feint. Everyone knows that only way to use war cleaver is spamming left and right swings as fast as you can. Don't do that and people will be wtf and a moment later, dead.

But war cleaver isn't an axe, it's awfully long and deals epic damage. Great axe is shit compared to it. It's cheap, but still shit.
Title: Re: Axes: Polearm vs 2-Handed
Post by: Jarlek on February 20, 2012, 04:21:17 pm
No they are not. I've tried Great Axe last night for a short period of time (I've used it before occasionally) and I must say it's shitty weapon. Short, slow and unbalanced. And damage isn't that epic.

At some point I've picked some poleaxes from the ground to try them out. It's much easier to play with those than with 2H Axes and I have 175 wpf in 2H and 1 wpf in polearms...
I've tried Voulge last night for a short period of time (I've used it before occasionally) and I must say it's shitty weapon. Short, slow and unbalanced. And damage isn't that epic.

At some point I've picked up some greatsword from the ground to try them out. It's much easier to play with than with polearm axes and I have 174 wpf in polearms and 1 wpf in 2h...

(click to show/hide)
Title: Re: Axes: Polearm vs 2-Handed
Post by: Leshma on February 20, 2012, 04:30:19 pm
At least I told the truth.
Title: Re: Axes: Polearm vs 2-Handed
Post by: Camaris on February 20, 2012, 04:32:13 pm
I've tried Voulge last night for a short period of time (I've used it before occasionally) and I must say it's shitty weapon. Short, slow and unbalanced. And damage isn't that epic.

At some point I've picked up some greatsword from the ground to try them out. It's much easier to play with than with polearm axes and I have 174 wpf in polearms and 1 wpf in 2h...

(click to show/hide)

But you totally showed in your post what is wrong with them: Why should anyone use them if they can use a morningstar.
They may not suck but they for sure arent great. Thats not the problem. The question is why morningstar (without being op) is better then every
single option you could chose as axe.

=> Yes you are right in one point: We need a high tier 2h-Axe. It should be around 1m long to not be like a poleaxe it should be unbalanced but
it should deal incredible damage (like the persian) while not being slow (like the great axe) and it should have the secondary pierce mode (like the other persian).

That would be an axe people would consider.
Title: Re: Axes: Polearm vs 2-Handed
Post by: Jarlek on February 20, 2012, 04:43:35 pm
But you totally showed in your post what is wrong with them: Why should anyone use them if they can use a morningstar.
They may not suck but they for sure arent great. Thats not the problem. The question is why morningstar (without being op) is better then every
single option you could chose as axe.

=> Yes you are right in one point: We need a high tier 2h-Axe. It should be around 1m long to not be like a poleaxe it should be unbalanced but
it should deal incredible damage (like the persian) while not being slow (like the great axe) and it should have the secondary pierce mode (like the other persian).

That would be an axe people would consider.
Oh, the Morningstar is OP as fuck! I love it for it :D

And to why people should use the other axes instead? Well. Roleplay and/or upkeep. For many people those two things don't matter, but for some it does. I've always found it funny how people, when they want to save money, always lower their armour first while still having their expensive weapons. Personally I like to keep the armour and downgrade on weapons. Looting is a fun and entertaining pastime :D

As for a morningstar vs similarly priced axe. First of all, increase the morningstar price. It's the second most damaging weapon in the game and too cheap for it's usefulness. My thinking is that the axe should have more base damage, but cut, more reach and possibly (if it has a spike) the ability to turn over and use the spike instead of the blade. The morningstar, ought to have less base damage, but pierce/blunt, same speed and maybe knockdown. Knockdown only if the axe got the alternative mode. Maybe do as with the Iron Mace and add a polearm-animation stab for the morningstar with blunt damage? To give it the possibility of knockdown?
Title: Re: Axes: Polearm vs 2-Handed
Post by: Leshma on February 20, 2012, 04:59:48 pm
Morningstar isn't OP. It used to be OP, but I guess you don't remember that.
Title: Re: Axes: Polearm vs 2-Handed
Post by: karasu on February 20, 2012, 05:02:52 pm
Morningstar has an high damage output as pierce damage for a short weapon, but stays way behind if you compare it to the 2h axes which are faster, longer, higher damage and secondary mode possibility.
Title: Re: Axes: Polearm vs 2-Handed
Post by: Leshma on February 20, 2012, 05:05:03 pm
And it was nerfed million times so far, just like Bec and those changes were never reverted, unlike archery changes...
Title: Re: Axes: Polearm vs 2-Handed
Post by: karasu on February 20, 2012, 05:13:34 pm
Even so it looks so badass.

Looks > everything else.
Title: Re: Axes: Polearm vs 2-Handed
Post by: Jarlek on February 20, 2012, 07:09:28 pm
Morningstar isn't OP. It used to be OP, but I guess you don't remember that.
You mean back when it had curshtrough as in native? On all attacks? Always crushtrough because of speedbonus when used on horse? Yeah, I remember that. That doesn't mean that it's still not OP. Sure, it could be worse. But saying it's not worth more than 6,648 gold, when it deals the 2nd most damage in the game, you'd be smoking some weird shit.

Morningstar has an high damage output as pierce damage for a short weapon, but stays way behind if you compare it to the 2h axes which are faster, longer, higher damage and secondary mode possibility.
Unless the guy you are fighting is using cloth or is naked, the morningstar is the highest damaging weapon in the game, after the Great Maul. Whiners, like Leshma, who complain about the Poleaxe stab and the steel pick damage, really ought to remember that the Morningstar is 38 pierce damage, 6 more than the pick and 7 more than the poleaxe. With it's "slow" 92 speed, it still will do more damage on each hit AND DPS. While being "only" 82 length.

EDIT: To put it this way. The highest damaging one hander (ignoring blunt, pierce or cut category) is 37c with the Iron War Axe. The morningstar does more pierce damage then the highest damaging 1hander does with it's cutting. Puts things in perspective. Seriously. Apart from the Great Maul, there is no weapon that gets close to the morningstar when we talk about pure damage output. The closest one we have is the bec with it's 34 pierce. But Leshma is probably gonna whine about the becs OP'ness anyway, cause it's just obvious* how OP that thing is  :rolleyes:

*sarcasm

Even so it looks so badass.

Looks > everything else.
+10 to cool. Definitely.
Title: Re: Axes: Polearm vs 2-Handed
Post by: Teeth on February 20, 2012, 10:21:04 pm
When people talk about the 2h animations being superior, it's not about how hard it is for an opponent to read the swing direction.
Yes they are. The 2H animations are better argument exists since a lot longer than earlier active collisions with teammates and objects do.

-Swing is active for full damage much earlier in the animation (i.e. hiltslashing)
Polearms can hiltslash just as well as 2H.
Title: Re: Axes: Polearm vs 2-Handed
Post by: Xant on February 20, 2012, 10:55:38 pm
The main advantage of polearms, in my opinion, are the occasional stuttering, jerky animations when feinting. 2h gets that too, but far less often. They're usually smooth, thus a million times easier to read.
Title: Re: Axes: Polearm vs 2-Handed
Post by: Teeth on February 20, 2012, 11:07:07 pm
The main advantage of polearms, in my opinion, are the occasional stuttering, jerky animations when feinting. 2h gets that too, but far less often. They're usually smooth, thus a million times easier to read.
I'd say the main advantage is the damage, but this is true.
Title: Re: Axes: Polearm vs 2-Handed
Post by: Homey_D_Clown on February 20, 2012, 11:15:52 pm
I rape people with this axe.

visitors can't see pics , please register or login
 (http://imageshack.us/photo/my-images/441/persian.jpg/)
Title: Re: Axes: Polearm vs 2-Handed
Post by: Jarlek on February 20, 2012, 11:18:02 pm
I'd say the main advantage is the damage, but this is true.
Really Teeth? Really? Do I have to do the "who deals the most damage" post again? Last time it was obviously 2handers, and things haven't changed much. Actually, the morningstar was buffed +1 damage since last time if I remember correctly.
Title: Re: Axes: Polearm vs 2-Handed
Post by: BlackMilk on February 20, 2012, 11:20:27 pm
Jarlek wtf they took out crushthrough on sideswings in octobre2009 afaik, were you even playing the Game
back then?

And you compare it to the damage onehanders and say its op cause it Deals more damage than onehanders and you also forgot that there is a Penalty for Morningstar in 1h Mode.

Also you are the whiner here. Morningstar is shorter
than Most onehanders Not to speak of 2hs or polearms. It has a high Weight which is Great for stuns and
shitty for the Speed. Bonus against shields is a Big plus but the unbalanced Tag is a Even
greater Minus and completly annoying and also very
difficult to Play with. So we end up with a high damaging and
cheap but rather slow and really Short weapon that is also very
difficult to Play with. Seems Fine to me.
Title: Re: Axes: Polearm vs 2-Handed
Post by: Christo on February 20, 2012, 11:56:37 pm
Jarlek wtf they took out crushthrough on sideswings in octobre2009 afaik, were you even playing the Game
back then?

 :lol:

I don't know what were you smoking BlackMilk, but Warband came out in 2010.

Late March, afaik.

http://en.wikipedia.org/wiki/Mount%26Blade:_Warband  (http://en.wikipedia.org/wiki/Mount%26Blade:_Warband)
:rolleyes:


If you've played cRPG back in 2009, you must be some kinda time wizard.  :mrgreen:
Title: Re: Axes: Polearm vs 2-Handed
Post by: BlackMilk on February 21, 2012, 12:07:58 am
Do you know what a beta is? Iirc crushthrough on sideswings never
existed in warband 1.xxx, only in early stages of the Multiplayer beta.
Title: Re: Axes: Polearm vs 2-Handed
Post by: Gurnisson on February 21, 2012, 12:12:14 am
Do you know what a beta is? Iirc crushthrough on sideswings never
existed in warband 1.xxx, only in early stages of the Multiplayer beta.

Did from horseback and still do in native
Title: Re: Axes: Polearm vs 2-Handed
Post by: Christo on February 21, 2012, 12:13:57 am
Good.

The hell cares about a native beta? Stop confusing me.
Title: Re: Axes: Polearm vs 2-Handed
Post by: Jarlek on February 21, 2012, 12:16:35 am
Blackmilk. Just. No. Read my post again and maybe you'll get it this time.

Anyway, let's try to answer you, bit by bit:
Jarlek wtf they took out crushthrough on sideswings in octobre2009 afaik, were you even playing the Game
back then?
I've been playing M&B since the original came out and have been playing since then. Yeah, I remember when they changed it, but that was for cRPG only. As Gurnisson and Christo mentioned as I wrote this, you also got the time AND the changes wrong. Morningstar is still dastardly OP in native, as it always was, and unless you are talking about original M&B (which I thought you were talking about) you got it completely wrong with when it came out.

What does this have to do with anything anyway? I remembered when it was super OP, how does that apply to me thinking it is still too powerful for its price?

And you compare it to the damage onehanders and say its op cause it Deals more damage than onehanders and you also forgot that there is a Penalty for Morningstar in 1h Mode.
Sigh. Try to read better next time. I'm not comparing them vis-a-vis each other. I was making a not that the morningstar does more pierce damage than the highest damaging one-handed weapon. Just to show how powerfull it really is. I never said 2handers shouldn't do more damage than one-handers. I was trying to put things in perspective. Do you get it now?

And jeeeeez luise. Of course I know about the penalty when used in 1h mode. What does this have to do with anything? Did I mention it or make a point about it? Did I ever talk about the morningstar used as a one-handed weapon? You see, I can also drag in unrelated information, reminding you that you never mentioned it and then using it as an argument about how wrong you are.

Hey Blackmilk. Did you forget that two-handed weapons used on horseback gets a penalty? You are now completely wrong because you didn't mention that!
Look. Doing stuff like that is just stupid, wrong and not helpful at all. Can we please not use arguments like that? I know you are more mature than that.

Also you are the whiner here.
How am I the whiner here? I'm saying I love the Morningstar because it is OP, making me easily decimate everyone, I say that I would like a new 2h axe added to the game, and I say that I DON'T see a problem with the unbalanced tag. How can I be the whiner when I'm saying I like how everything is now? The only thing close to whining I've done in this thread are about idiots who didn't get my first post, i.e. the 2h axes aren't super-awesome-omfg! because they are cheap. You wouldn't compare the Wooden Stick with the Flamberge, now would you?. Yet still retards keep comparing the 2h axes with the poleaxes. It's just plain retarded.

Morningstar is shorter
than Most onehanders Not to speak of 2hs or polearms. It has a high Weight which is Great for stuns and
shitty for the Speed.
First of all. Morningstar isn't really shorter than most one handers. Most one handers are less than the 82 length of the morningstar AND the morningstar has a bigger bonus from animations in all but the right-to-left swing. Don't believe me? Count the number of 1hs with less than 82 reach. Sure. The most USED one handed weapons probably have an average of 90-ish. I'll be fair to point that out (see? We don't have to only point out the stuff that support our own views. More people should try that), but that is a point that is outside of what we are talking about. You say it is short, and I say yes. I agree. But it's NOT shorter than "most" 1handers. Agreed? That being said. It isn't short enough to be a problem. It is still viable with reach on all it's swings unlike, let's say, the iberian mace. Because of it's short length (70) and 1h animations, you kinda have to use the right-to-left swing most of the time. This isn't a problem with the Morningstar as all it's swings are roughly the same length, and they all have a decent length.
  I'd also like to point out that the bec. The polearm equivalent of the morningstar, is just as short. Yet, does anyone really have anything to complain about the reach of any of them? They aren't THAT short that it matters. Does anyone really have a problem with the length of the morningstar/bec?

Secondly. You say it has "a high Weight which is Great for stuns and shitty for the Speed". I'm sorry to inform you about this, but weapon weight does not affect it's speed. If you are talking about MOVEMENT speed, then I see what you say, but I have to disagree. 3.7 weight isn't a lot. Anyone who has used a shield knows that 3.7 is NOTHING. Most shields are 6+ weight, and even there you can get some decent speed. Only when the weight goes to 8+ you really start feeling the weight. Long story short. A weapon with 3.7 weight doesn't slow you down a lot. Nowhere NEAR the ammount armour or a shield would slow you down.

Bonus against shields is a Big plus but the unbalanced Tag is a Even
greater Minus and completly annoying and also very
difficult to Play with.
Thirdly. Bonus against shield is a plus. That is correct. Unbalanced tag is a minus. That is correct. But the Unbalanced tag is WAY too little a minus to balance out the Bonus against shield. Or anything else, for that matter. The only thing "Unbalanced" does is making you unable to stop the attack after you started it. Yeah, sucks in some situations like Leshma said (enemy died and you can't stop the swing, so you hit your teammate), but there really isn't that many places where it will be a problem or liability. It's a bad thing for sure, but very, very minor. You say it is "difficult to play with", then I have to say "No, it isn't. L2p." No offense Blacky, but it really isn't hard to use them.
So we end up with a high damaging and
cheap but rather slow and really Short weapon that is also very
difficult to Play with. Seems Fine to me
First of all, it's not a "cheap" weapon, it's just not an expensive one. It's in the middle (and I think it should be in the lower end of expensive territory).
It is also high damaging. But NO WAY is it a "slow" weapon. It's 92 speed, same as the greatswords and only 3 of the axes are faster. It isn't a katana, but it's nowhere near "slow". You also call it short, but as I mentioned earlier, it isn't short enough to be an issue.  It defiently isn't "really Short weapon" like you said. Sure, you get outreached by most 2handers and many polearms, but you still got more than enough range to keep some distance with. Lastly, you call it "very difficult to play with". That's BS. Yeah, it's not the EASIEST weapon in the game (Greatswords), but it isn't the hardest weapons either. Personally I would put it somewhere in the middle on the "how easy to use" rankings. You wouldn't want to use it as a bad player, but you haven't got the be a badass to use it properly either. Case in point: HRE loves this weapon.


PS: For the love of God. Please try to at least THINK about correct spelling and grammar next time. It hurts my brain to look at those mistakes!
Title: Re: Axes: Polearm vs 2-Handed
Post by: Jarlek on February 21, 2012, 12:18:32 am
I also found the old post where I show which weapon category has the highest damaging weapons. Making a new post to keep it seperate from my reply to Blacky.

It's a good read and really shows how stupid the "QQ polearms are so OP and does so much more damage than 2handers" whining is.
(click to show/hide)
Title: Re: Axes: Polearm vs 2-Handed
Post by: Xant on February 21, 2012, 12:43:14 am
Your reasoning fails, Jarlek, because nobody is whining that "2h has no weapon that does as much damage as polearms". There is no weapon comparable to GLA, for example, in 2h category. People are talking about the best-tier, most used polearms vs the best-tier, most used 2handers. You have to take all the other things into account as well. It doesn't do much good if you have a weapon that does 2000 damage but has reach of 1 and speed of -3. 2h has lots of shitty weapons with high damage, yes, but polearms have lots of good weapons with high damage.

Do a comparison between Danish, German, SoW and Greatsword vs Great long axe, long war axe, poleaxe, german poleaxe and elegant poleaxe. GLB (46 cut) and Flamberge (46 cut) aren't even toptier, just expensive.

So no, your post certainly doesn't show how "stupid the QQ is."
Title: Re: Axes: Polearm vs 2-Handed
Post by: Leshma on February 21, 2012, 12:55:15 am
Polearms are OP because when you put your points in polearms you can use wide variety of weapons and none of them is worse than best 2H weapons have to offer, swords.
Title: Re: Axes: Polearm vs 2-Handed
Post by: Jarlek on February 21, 2012, 03:20:02 am
Your reasoning fails, Jarlek, because nobody is whining that "2h has no weapon that does as much damage as polearms". There is no weapon comparable to GLA, for example, in 2h category. People are talking about the best-tier, most used polearms vs the best-tier, most used 2handers. You have to take all the other things into account as well. It doesn't do much good if you have a weapon that does 2000 damage but has reach of 1 and speed of -3. 2h has lots of shitty weapons with high damage, yes, but polearms have lots of good weapons with high damage.

Do a comparison between Danish, German, SoW and Greatsword vs Great long axe, long war axe, poleaxe, german poleaxe and elegant poleaxe. GLB (46 cut) and Flamberge (46 cut) aren't even toptier, just expensive.

So no, your post certainly doesn't show how "stupid the QQ is."
I'm guessing you're talking about my old post, right? The one I quoted? Yeah, people haven't really complained about polearm damage here. Except Teeth in this quote beneath.

I'd say the main advantage is the damage, but this is true.
As I said in my first response to this, it's just completely wrong. 2handers deals the most damage, and I dug up this old post of mine so I didn't have to do a new comparison. You are obviously right in that you can't compare damage alone. Reach, speed and all that matters just as much. I completely agree on that. But if that's the problem (having a lot of damage while still being fast, long or what-have-you-not) then they should have mentioned THAT and not a "Polearms do way more damage than 2handed weapons". I want more that people complain about the RIGHT thing instead of complaining about things that are completely wrong or simply not true. Same as I would object if people started complaining about the reach of 1handers being the longest in the game or the staffs being the fastest. It's not true, check shit before you complain. You can complain about staffs being fast, but don't come and say they are the fastest.

And you asked me to compare the greatswords with the top-tier polearms? What I see is the long axes having more damage, but no stab and lower reach; and the poleaxes with same-ish damage, slightly longer reach, much shorter stab, but the stab is balanced back with more damage. Do you mind pointing out exactly where the big imbalances are?
I also see you didn't name the Claymore. Any reason to that? I usually use the Sword of War or German Greatsword. Haven't used the claymore that much.

Sorry if I repeat myself. It's late here and I'm tired. Hope you got the point.

PS: I wouldn't say that 2h has a lot of shitty weapons with high damage. As mentioned the morningstar is pretty good, so is the flamberge (yes, I consider it a top-tier, buy-me-kills weapon) and you can say what you will about the Great Maul, but it does have it's uses and it is the highest damage dealing weapon in the game (against realistic use of armour).
Title: Re: Axes: Polearm vs 2-Handed
Post by: BlackMilk on February 21, 2012, 08:30:44 am
Anyway, let's try to answer you, bit by bit:I've been playing M&B since the original came out and have been playing since then. Yeah, I remember when they changed it, but that was for cRPG only. As Gurnisson and Christo mentioned as I wrote this, you also got the time AND the changes wrong. Morningstar is still dastardly OP in native, as it always was, and unless you are talking about original M&B (which I thought you were talking about) you got it completely wrong with when it came out.
Well I've been playing native today and I can ensure you that there is no such thing as crushthrough on sideswings for a morningstar, atleast for infantry. And as I stated above there was a thing called Multiplayer Beta and iirc that was when crushthrough on sideswings was taken out for Rhodock infantry.

What does this have to do with anything anyway? I remembered when it was super OP, how does that apply to me thinking it is still too powerful for its price?
Sigh. Try to read better next time. I'm not comparing them vis-a-vis each other. I was making a not that the morningstar does more pierce damage than the highest damaging one-handed weapon. Just to show how powerfull it really is. I never said 2handers shouldn't do more damage than one-handers. I was trying to put things in perspective. Do you get it now?
I don't. 2handers should do more damage than one-handers and so does the morningstar...so?

And jeeeeez luise. Of course I know about the penalty when used in 1h mode. What does this have to do with anything? Did I mention it or make a point about it? Did I ever talk about the morningstar used as a one-handed weapon? You see, I can also drag in unrelated information, reminding you that you never mentioned it and then using it as an argument about how wrong you are.
Ehm I thought you were talking about the 1h mode of the morningstar cause you....compared it to the other one-handers damagewise. Cause if you with the penalty the mornigstar as a 1h weapon does less damage than the military pick or steel pick while also being ALOT slower. (Damage penalty was like 30% to speed and damage wasn't it?)

How am I the whiner here? I'm saying I love the Morningstar because it is OP, making me easily decimate everyone, I say that I would like a new 2h axe added to the game, and I say that I DON'T see a problem with the unbalanced tag. How can I be the whiner when I'm saying I like how everything is now? The only thing close to whining I've done in this thread are about idiots who didn't get my first post, i.e. the 2h axes aren't super-awesome-omfg! because they are cheap. You wouldn't compare the Wooden Stick with the Flamberge, now would you?. Yet still retards keep comparing the 2h axes with the poleaxes. It's just plain retarded.
kk nvm then :3

First of all. Morningstar isn't really shorter than most one handers. Most one handers are less than the 82 length of the morningstar AND the morningstar has a bigger bonus from animations in all but the right-to-left swing. Don't believe me? Count the number of 1hs with less than 82 reach. Sure. The most USED one handed weapons probably have an average of 90-ish. I'll be fair to point that out (see? We don't have to only point out the stuff that support our own views. More people should try that), but that is a point that is outside of what we are talking about. You say it is short, and I say yes. I agree. But it's NOT shorter than "most" 1handers. Agreed? That being said. It isn't short enough to be a problem. It is still viable with reach on all it's swings unlike, let's say, the iberian mace. Because of it's short length (70) and 1h animations, you kinda have to use the right-to-left swing most of the time. This isn't a problem with the Morningstar as all it's swings are roughly the same length, and they all have a decent length.
  I'd also like to point out that the bec. The polearm equivalent of the morningstar, is just as short. Yet, does anyone really have anything to complain about the reach of any of them? They aren't THAT short that it matters. Does anyone really have a problem with the length of the morningstar/bec?
I certainly do have a problem with the length of the morningstar. I get outreached my MANY one-handers, and apart from GM and Mallet all two-handers and polearms. You really got to be a dedicated w-key hero (like Corrado) to use the morningstar is what I sometimes think. :D
Last gen I've been using the steel pick and I don't think that I used the right to left swing once in the whole gen. Just overhead and left to right swing spam. Lame but succesfull.
duh, dude the Bec is 120 length and the Morningstar 82, I don't see how they are equal in length. Yes, the morningstar get's the weird 2h length bonus, but still...

Secondly. You say it has "a high Weight which is Great for stuns and shitty for the Speed". I'm sorry to inform you about this, but weapon weight does not affect it's speed. If you are talking about MOVEMENT speed, then I see what you say, but I have to disagree. 3.7 weight isn't a lot. Anyone who has used a shield knows that 3.7 is NOTHING. Most shields are 6+ weight, and even there you can get some decent speed. Only when the weight goes to 8+ you really start feeling the weight. Long story short. A weapon with 3.7 weight doesn't slow you down a lot. Nowhere NEAR the ammount armour or a shield would slow you down.
Who cares about the weight then lol. It's only 0,7 more than on the SoW. Also : Isn't it like that : More weight -> less effective wpf? So in the end the weight slows you down a tad.
Thirdly. Bonus against shield is a plus. That is correct. Unbalanced tag is a minus. That is correct. But the Unbalanced tag is WAY too little a minus to balance out the Bonus against shield. Or anything else, for that matter. The only thing "Unbalanced" does is making you unable to stop the attack after you started it. Yeah, sucks in some situations like Leshma said (enemy died and you can't stop the swing, so you hit your teammate), but there really isn't that many places where it will be a problem or liability. It's a bad thing for sure, but very, very minor. You say it is "difficult to play with", then I have to say "No, it isn't. L2p." No offense Blacky, but it really isn't hard to use them.First of all, it's not a "cheap" weapon, it's just not an expensive one. It's in the middle (and I think it should be in the lower end of expensive territory).
It is also high damaging. But NO WAY is it a "slow" weapon. It's 92 speed, same as the greatswords and only 3 of the axes are faster. It isn't a katana, but it's nowhere near "slow". You also call it short, but as I mentioned earlier, it isn't short enough to be an issue.  It defiently isn't "really Short weapon" like you said. Sure, you get outreached by most 2handers and many polearms, but you still got more than enough range to keep some distance with. Lastly, you call it "very difficult to play with". That's BS. Yeah, it's not the EASIEST weapon in the game (Greatswords), but it isn't the hardest weapons either. Personally I would put it somewhere in the middle on the "how easy to use" rankings. You wouldn't want to use it as a bad player, but you haven't got the be a badass to use it properly either. Case in point: HRE loves this weapon.
Are we talking about the morningstar in native or in crpg? In native it is easy to use cause you just have to hold one strike (overhead) and crush through anything. :D In crpg things are different. If you compare the length to the damage it isnt really good at all. Katana gets like 101 speed at 95 length, a greatsword 92 speed at 123/124 length. You get my point there? :D

PS: For the love of God. Please try to at least THINK about correct spelling and grammar next time. It hurts my brain to look at those mistakes!
Not even considering this.

I also found the old post where I show which weapon category has the highest damaging weapons. Making a new post to keep it seperate from my reply to Blacky.

It's a good read and really shows how stupid the "QQ polearms are so OP and does so much more damage than 2handers" whining is.
(click to show/hide)
Jarlek I get your point there but Id like to add one thing : The stab is important too. I would say that polearms to more damage than 2handers cause eg. the Morningstar has (38+38+38+0)/4 damage but the bec has (34+34+34+26)/4 damage. Not sure if its correct but makes a whole lot more sense to me
Title: Re: Axes: Polearm vs 2-Handed
Post by: Vibe on February 21, 2012, 08:35:29 am
Greate axe off horseback omnom
Title: Re: Axes: Polearm vs 2-Handed
Post by: B3RS3RK on February 21, 2012, 08:45:53 am
The Great axe is a formidable weapon.Leshma, I know you are a good player, but I guess you are just too used to your greatsword hm?

Any good weapon can be excellent in the hands of a player who knows how to use it, and any shitty weapon can become a good one.

The 2h axes really are the first type.

High cut damage with shield-breaking ability are 2 really big advantages..The unbalanced tag is no problem if you know how to handle it.
Title: Re: Axes: Polearm vs 2-Handed
Post by: Digglez on February 21, 2012, 08:47:24 am
all your stupid arguements dont mean much if you look at the numbers.  Humans will always gravitate toward the path of least resistance.

poleaxes outnumber 2h easily 5:1...theres a reason, the 2h suck
Title: Re: Axes: Polearm vs 2-Handed
Post by: Aleta on February 21, 2012, 09:55:09 am
all your stupid arguements dont mean much if you look at the numbers.  Humans will always gravitate toward the path of least resistance.

poleaxes outnumber 2h easily 5:1...theres a reason, the 2h suck

What servers are you playing on? NA? Since I'm playing on EU and on average I this dividing among the different class types:
This is an attempt of giving some ish vaules of what normally is on battle servers. There is no big difference between the amount of 2handers or polearms, but I'd say it's leaning a bit more towards the 2handed great swords over polearms in general. (Danish greatsword is used a LOT) But as you can see archers take up nearly half the amount of players. Oops, I forgot cavalry o.O they are very fluctuating in amount based on the different maps, but on horse maps I'd say about 10% of the players are cav.


Title: Re: Axes: Polearm vs 2-Handed
Post by: Tzar on February 21, 2012, 10:18:13 am
What servers are you playing on? NA? Since I'm playing on EU and on average I this dividing among the different class types:
  • Archers 40-50%
  • 1hand + shield 20-30%
  • 2handers 10-15%
  • Polearms 10-15%

all your stupid arguements dont mean much if you look at the numbers.  Humans will always gravitate toward the path of least resistance.

Buuh Buuuuh!! nerf Archery!! buuu!!
Title: Re: Axes: Polearm vs 2-Handed
Post by: Leshma on February 21, 2012, 01:43:08 pm
Any good weapon can be excellent in the hands of a player who knows how to use it, and any shitty weapon can become a good one.

That is correct. I can successfully use Practice Longsword, Shortened Military Scythe, Great Axe, Mallet, name it. But that doesn't mean Great Axe is awesome weapon for infantry player. Can't really feel the difference in actual combat between Great Axe and cheap Battle Axe, that's how good it is.
Title: Re: Axes: Polearm vs 2-Handed
Post by: Casimir on February 21, 2012, 02:58:10 pm
2h shield breakers are fine as they are, removing the unbalanced tag would make them far to powerful.

Leave that for the polearms, at least they they have something other than pole stagger to make up for the derp reach and animations.
Title: Re: Axes: Polearm vs 2-Handed
Post by: Memento_Mori on February 21, 2012, 03:12:45 pm
all your stupid arguements dont mean much if you look at the numbers.  Humans will always gravitate toward the path of least resistance.

poleaxes outnumber 2h easily 5:1...theres a reason, the 2h suck

What servers are you playing on? NA? Since I'm playing on EU and on average I this dividing among the different class types:
  • Archers 40-50%
  • 1hand + shield 20-30%
  • 2handers 10-15%
  • Polearms 10-15%
This is an attempt of giving some ish vaules of what normally is on battle servers. There is no big difference between the amount of 2handers or polearms, but I'd say it's leaning a bit more towards the 2handed great swords over polearms in general. (Danish greatsword is used a LOT) But as you can see archers take up nearly half the amount of players. Oops, I forgot cavalry o.O they are very fluctuating in amount based on the different maps, but on horse maps I'd say about 10% of the players are cav.




I think he's talking about POLE AXES and 2h AXES.
Title: Re: Axes: Polearm vs 2-Handed
Post by: Malaclypse on February 21, 2012, 04:55:20 pm
I think he's talking about POLE AXES and 2h AXES.

Yeah, thread awareness fail. It even says it right in the title.
Title: Re: Axes: Polearm vs 2-Handed
Post by: B3RS3RK on February 21, 2012, 08:19:57 pm
That is correct. I can successfully use Practice Longsword, Shortened Military Scythe, Great Axe, Mallet, name it. But that doesn't mean Great Axe is awesome weapon for infantry player. Can't really feel the difference in actual combat between Great Axe and cheap Battle Axe, that's how good it is.

Talking about that, I cant really feel the difference between the practice Longsword and the Greatswords either.

Oh, sure, more damage and a bit more length...And the practice longsowrd even has more speed!Awesome!

Ditch your greatswords, people!Practice longswords are just as good because I cant feel the difference!

The difference is the 6(!) Speed and 3 length the Great axe has in advantage of the battle axe.Oh and slightly more Damage, too.


Just look, the Great axe costs about 6,6k gold.Even the CHEAPEST polearm axe is more expensive than that(only by 300g, but it is).

This means you can´t just magically expect it to be a better weapon.Your infamous greatswords cost over 15k, more than double the price of the great axe.


Compared to the other weapons in his price category, the Great axe is just as good a weapon as any of them(Well, the morningstar might be slightly better...).
Title: Re: Axes: Polearm vs 2-Handed
Post by: Leshma on February 21, 2012, 09:30:33 pm
Speed isn't much of a factor when both weapons have unbalanced tag. And you surely gonna feel those 3 more length...

I rarely can feel the difference in length between Danish GS and Greatsword and that's 4 length difference.

We are talking about battle, not dueling. For duels greatswords are better but in battle having polearm proficiency owns.
Title: Re: Axes: Polearm vs 2-Handed
Post by: B3RS3RK on February 21, 2012, 09:48:24 pm
That isn´t the point however: If you compare them in direct use with the same wpf and the same build, the only advantage the Polearm version of the Axes have is the polestagger.The 2h-Axe have 2h animations and cost much less.


And the thing is, .like it should be, it requires slighty different playstyles for the weapons(The Polearm Axes profit from agi-orientated builds for faster staggering etc.).

Played by a total noob I would say that the Polearm version has a slight advantage because of the stagger, but on average, they are pretty much on par.
Title: Re: Axes: Polearm vs 2-Handed
Post by: Leshma on February 21, 2012, 10:17:50 pm
Disagree.

I actually prefer that jerky animation of polearms for battle and range is deceptive when it comes to polearms. Only reason why I'm using 2H sword instad of polearms is because I find swords cool.

And polestagger is HUGE advantage, all you need is one hit and then you can do it Tor style, circle around enemy hitting him in the legs and keep him stunned until he dies.
Title: Re: Axes: Polearm vs 2-Handed
Post by: BlackMilk on February 21, 2012, 10:18:46 pm
Berserk wtf? Pole-axes have polestagger, reach, a Stab and don't havethe unbalanced tag....
Title: Re: Axes: Polearm vs 2-Handed
Post by: Teeth on February 21, 2012, 10:24:25 pm
Really Teeth? Really? Do I have to do the "who deals the most damage" post again? Last time it was obviously 2handers, and things haven't changed much. Actually, the morningstar was buffed +1 damage since last time if I remember correctly.
What the fuck are you on about? Please do, cause if I look on the website its obvious that polearms do the most damage. Can't be arsed to read the rest of your wall of texts. Luckily I know I won't miss anything from my previous encounters with you. I await your post, should be hilarious.

Oh I see you posted it already.

So don't come here and tell me that 2handers don't do the most damage.'
2handers don't do the most damage.

Your way of comparing is shit and unrepresentative. I use a German Poleaxe with 42c AND 29p. Name a 2H with comparable damage on swings and stab. Oh, and polearms are OP.
Title: Re: Axes: Polearm vs 2-Handed
Post by: CrazyCracka420 on February 21, 2012, 10:28:39 pm
Polearm axes should do more damage, be slower and longer than 2h axes.

As it stands polearms do more damage and are faster, but due to animations, not as long as the 2h axes.   It seems to me the 2h axes (and 2h's in general) should be about speed, and polearms should be about length...

I think they have it ass backwards.
Title: Re: Axes: Polearm vs 2-Handed
Post by: B3RS3RK on February 21, 2012, 10:51:12 pm
Berserk wtf? Pole-axes have polestagger, reach, a Stab and don't havethe unbalanced tag....

The unbalanced tag isnt really that big of a downside if you know how to handle it.

Polearms lose 20 length with their grip, which makes the great axe exactly 1 point longer than the long axe.The other polearm axes are a bit longer ,but they are also a lot more expensive.

The Stab is actually not really an advantage.It has really low damage and can glance easily on heavy armored opponents, which leads to you getting fucked in the ass if you accidentally pull it.

Oh and I dont know the exact data, but the left swing on the polearms is really shorter than the right swing.Iam not sure about that one, but I think the 2h dont have that disadvantage(Wouldnt matter much anway).

The Polestagger really IS a big advantage, but again, the cheapest polearm axe is more expensive than the most expensive 2h axe.

If you want a comparable 2h axe, fine, take one of the old and buff it heavily, but make it also very expensive.Or just make a new expensive item with better stats.

Title: Re: Axes: Polearm vs 2-Handed
Post by: Leshma on February 21, 2012, 10:52:02 pm
They are longer. Animation difference isn't 30 added lenght on swings. And that's only if we talk about old testing, testing Arkonor did shows different values.
Title: Re: Axes: Polearm vs 2-Handed
Post by: B3RS3RK on February 21, 2012, 11:04:05 pm
Fine, then buff the 2h axes, but increase their price by like 3000 each or even more.

Polearm axes are more expensive -> They are better.
Title: Re: Axes: Polearm vs 2-Handed
Post by: CrazyCracka420 on February 21, 2012, 11:09:14 pm
http://forum.c-rpg.net/index.php/topic,25086.0.html

Ark's test showed 30 length on 2h left and right swings (15 for left swing of polearm) so the polearm axes would still be longer on left and right swings (as they should be IMO).  The 2h axes are faster (as 2h's should be faster than polearms, which they usually aren't). 

i think for 2h vs polearm comparision they have the axes set correctly.  For other 2h's they should be faster than most of the polearms, and should be shorter, but from browsing equipment lists it seems like 2h's are longer and slower.  Seems counter-intuitive to me.
Title: Re: Axes: Polearm vs 2-Handed
Post by: Cup1d on February 21, 2012, 11:14:44 pm
Your way of comparing is shit and unrepresentative. I use a German Poleaxe with 42c AND 29p. Name a 2H with comparable damage on swings and stab. Oh, and polearms are OP.

MW Shortened military scythe.

Title: Re: Axes: Polearm vs 2-Handed
Post by: Leshma on February 21, 2012, 11:22:08 pm
http://forum.c-rpg.net/index.php/topic,25086.0.html

Ark's test showed 30 length on 2h left and right swings (15 for left swing of polearm) so the polearm axes would still be longer on left and right swings (as they should be IMO).  The 2h axes are faster (as 2h's should be faster than polearms, which they usually aren't). 

i think for 2h vs polearm comparision they have the axes set correctly.  For other 2h's they should be faster than most of the polearms, and should be shorter, but from browsing equipment lists it seems like 2h's are longer and slower.  Seems counter-intuitive to me.

That's 15 difference. Great Axe is 96 length, Long War Axe is 123.
Title: Re: Axes: Polearm vs 2-Handed
Post by: CrazyCracka420 on February 22, 2012, 12:34:30 am
Hence me agreeing with you that the polearm axes are longer than the 2h axes (the way it should be IMO).  And the 2h axes are faster (as they should be IMO).  I think all polearms should "generally" be longer and slower than 2h's.  But generally (except for comparing axes) it seems like 2h's are longer and slower than polearms.
Title: Re: Axes: Polearm vs 2-Handed
Post by: Jarlek on February 22, 2012, 12:42:14 am
MW Shortened military scythe.
That's loomed, and you shouldn't use them for comparisons. I say the Flamberge. 46c, 24 pierce. Slightly lower than the german poleaxe, but the very close in overall damage. You also gain 21 reach, which is way beyond the point of it making a difference.

I would also remind Teeth that two-handers DO the most damage. Yes, the german poleaxe does the most OVERALL damage (and is also the shortest poleaxe, just a note), but the bitching wasn't about who had the most overall damage on their attacks, but who did the most damage purely. Try to read what I posted earlier about bitching about the CORRECT thing.
Title: Re: Axes: Polearm vs 2-Handed
Post by: Camaris on February 22, 2012, 11:32:59 am
Jarlek wtf they took out crushthrough on sideswings in octobre2009 afaik, were you even playing the Game
back then?

And you compare it to the damage onehanders and say its op cause it Deals more damage than onehanders and you also forgot that there is a Penalty for Morningstar in 1h Mode.

Also you are the whiner here. Morningstar is shorter
than Most onehanders Not to speak of 2hs or polearms. It has a high Weight which is Great for stuns and
shitty for the Speed. Bonus against shields is a Big plus but the unbalanced Tag is a Even
greater Minus and completly annoying and also very
difficult to Play with. So we end up with a high damaging and
cheap but rather slow and really Short weapon that is also very
difficult to Play with. Seems Fine to me.

I actually do think that Morningstar is quite easymode.
Its one of the best 2hs. Take Str-build take morningstar. Get many kills without
any skill beyond being able to left-rightspam.
Title: Re: Axes: Polearm vs 2-Handed
Post by: Teeth on February 22, 2012, 12:01:34 pm
Yes, the german poleaxe does the most OVERALL damage (and is also the shortest poleaxe, just a note), but the bitching wasn't about who had the most overall damage on their attacks, but who did the most damage purely. Try to read what I posted earlier about bitching about the CORRECT thing.
I read what you posted. You did a completely unfair comparison, of which you think it invalidates my argument that polearms have a damage advantage. It does not. When I am talking about which class does the most damage I don't get the 3 most extreme examples to show that 2H have the highest damage in the three damage types. That is completely unrepresentative.

Just try to take a good look at which weapons get used a lot in both classes, ignore weapons that are one trick ponies and make a good comparison. I'm sure you'll get to the right conclusion.
Title: Re: Axes: Polearm vs 2-Handed
Post by: Leshma on February 22, 2012, 01:24:34 pm
Hence me agreeing with you that the polearm axes are longer than the 2h axes (the way it should be IMO).  And the 2h axes are faster (as they should be IMO).  I think all polearms should "generally" be longer and slower than 2h's.  But generally (except for comparing axes) it seems like 2h's are longer and slower than polearms.

2H axes are faster than poleaxes only on equipment page.
Title: Re: Axes: Polearm vs 2-Handed
Post by: Dezilagel on February 22, 2012, 02:35:05 pm
2H axes are faster than poleaxes only on equipment page.

Not this bullshit again, please.

I'm a 2h/pole hybrid and I can tell that that shit is complete bull.

Try swinging a poleaxe and a one of the greatswords with the same wpf and you can clearly tell the difference.
Title: Re: Axes: Polearm vs 2-Handed
Post by: Gurnisson on February 22, 2012, 02:38:22 pm
2H axes are faster than poleaxes only on equipment page.

You're the most biased and ignorant person in the world. :lol:
Title: Re: Axes: Polearm vs 2-Handed
Post by: Leshma on February 22, 2012, 02:44:24 pm
I wasn't talking about "that". They are effectively slower because the are unbalanced. Duh.

Please don't lynch me, my dear polemy old friend comrades :)
Title: Re: Axes: Polearm vs 2-Handed
Post by: B3RS3RK on February 22, 2012, 03:05:45 pm
For the record, iam a Pole/2h hybrid.

And I know both sides of the axe really well(ha!).

They both are great weapons, and considering the individual price, they are well balanced.

Wouldnt hurt much though to remove the Unbalanced tag from for example the great axe if the price is raised by 2k or so
Title: Re: Axes: Polearm vs 2-Handed
Post by: Leshma on February 22, 2012, 03:09:55 pm
For me price has never been an issue. Bring it on.
Title: Re: Axes: Polearm vs 2-Handed
Post by: B3RS3RK on February 22, 2012, 03:20:58 pm
It´s not an issue, but then we could buff all weapons to the point they are as awesome as the best ones and make them all cost 15k gold.
Title: Re: Axes: Polearm vs 2-Handed
Post by: Leshma on February 22, 2012, 03:59:45 pm
Well there would be still some weapons left for new players. Some of them are very good, mostly polearms tho.

As I said, upkeep is kinda pointless in last 6 months or so. Same goes for item prices.
Title: Re: Axes: Polearm vs 2-Handed
Post by: B3RS3RK on February 22, 2012, 04:02:38 pm
It isn´t pointless.

You make money faster with cheaper gear.

Price is a part of balance, if you like it or not.

That means, Specific stats or abilities cost more.

If you want to buff 2h axes, increase their price.Simple as that.
Title: Re: Axes: Polearm vs 2-Handed
Post by: Jarlek on February 22, 2012, 06:18:16 pm
I read what you posted. You did a completely unfair comparison, of which you think it invalidates my argument that polearms have a damage advantage. It does not. When I am talking about which class does the most damage I don't get the 3 most extreme examples to show that 2H have the highest damage in the three damage types. That is completely unrepresentative.

Just try to take a good look at which weapons get used a lot in both classes, ignore weapons that are one trick ponies and make a good comparison. I'm sure you'll get to the right conclusion.
You are completely right Teeth. How could I EVER believe that when someone said "polearms do more damage than 2handers" they claimed that polearms does more damage than two handers! HAH! Silly me! I obviously should have understood that they meant "polearms have slightly more overall damage on all the attack directions if you also add in the contributing factors of reach, speed and other effects, both positive and negative, of the weapons, and not necessarily pure damage." So my apologies for mixing up those two so similarly sounding opinions.

*sigh*

What about YOU do a comparison that isn't "unfair", instead of bitching about how wrong I am without coming with any proper arguments? Saying that it was an unfair comparison isn't really helpful at all. And yes, I DID make a comparison with the highest damaging weapons, because that was what I was trying to do. What part of "which one of polearms and 2hands does the most damage" means I SHOULDN'T use the highest damaging weapons? Should I have done the test with the LEAST damaging weapons? A randomly selected weapon from each group? Please tell me, no wait, do it yourself. As long as you don't come up with anything better than whine, then my test is what we have. So please. Show me a test where you show that polearms does higher damage than the 2handers.
Title: Re: Axes: Polearm vs 2-Handed
Post by: Slamz on February 24, 2012, 04:00:00 am
So what I get out of all of this is that 2H axes should probably just get a speed boost.  It will make them a more viable infantry weapon without overpowering them for horses.


Although I think another option would be to give them "knockdown".  If it's going to be so heavy as to be "unbalanced", why not a knockdown chance too?

I could say the same thing about the morning star but the morning star is already a dangerous weapon because it's such a high damage piercing weapon -- there's at least some sense in using it in a team setting.  2H Axes get all of the suck of slashing plus all of the suck of unbalanced and are slow on top of that.  I don't think any serious players use 2H axes.  The poleaxes are fun because they aren't unbalanced but the 2H axes are just no fun to use.
Title: Re: Axes: Polearm vs 2-Handed
Post by: Christo on February 24, 2012, 04:38:08 am
iirc only blunt damage can knockdown.

Anyway, the change you're suggesting would mess things up way too much.

Speed increase sounds good though, or something little. But knockdown? o.O