cRPG

cRPG => General Discussion => Topic started by: Ozin on January 15, 2012, 11:56:52 pm

Title: Rageball
Post by: Ozin on January 15, 2012, 11:56:52 pm
In the new patch, we added a new gamemode called Rageball. It's a mode that rewards teamplay, so running around mindlessly won't work here.

Controls: To throw the ball a medium distance, press F. Weak throw/lob, RMB + F. Strong throw, LMB + F. Also read this guide: http://forum.c-rpg.net/index.php/topic,25571.0.html

- Your team wins "round" by scoring on the enemy team's goal. The goal currently uses the archery target model from native.
- Multiplier works like in battle, except you get multi by scoring.
- You respawn close to where you last died. Positioning will be important here, and killing won't always be the best thing to do.
- The carrier will have his athletics and agility divided by 3 until someone else picks it up.
- Doing damage to the carrier (also ranged), will cause him to "drop" the ball.
- There is health-regen
- Strength improves how far you can throw.
- No horses

Changes and additions to rageball in the patch that will be released very soon:
  • Replaced the old archery target goals with a new goal. Looks quite a lot like the goals in handball now. Thanks to Meow for making the goals + goal lines.
  • Goal keepers. Only one player per team can be a goal keeper. You become one by being the first to enter the goal area. If the keeper dies, or if he leaves the goal area, other players may take over the role.
  • Goal area. Marked by a half-circle on the ground. Only the keeper can cross this line.
  • Manual catch. All players can now grab the ball while it is in the air. Look at the ball when it is close and press F to catch it. This is quite hard to pull off because you need to time it really well. Only the keepers can pick up the ball when it is stationary.
  • Ball bounce! Only works on flat terrain in this version, and it won't bounce off walls yet. This limits the maps in this version of rageball to the flat stadium maps. I'm hoping to add bounce support to uneven terrain in the next patch, but I can't promise anything. If it doesn't work out too well, I can always enable/disable ball bounce on a per map basis.
  • Ball spin when the ball is kicked. Curves the path of the ball, and changes how the ball changes direction after the first bounce on the terrain. More info on this can be found in the guide I'll link to below.
  • Passive catches for kicks will have a chance of failing, returning the ball from where it came, and possiby knocking you down if you are lightly armored.
  • Additional respawn rule, if you die in a position that is farther away from the distance between your goal and where the ball spawns in the middle of the map, you can only spawn closer to your goal from where you died. You also have to wait a few more seconds to respawn.
  • New icons for the ball and goals. Once again thanks to final_boss for these. The ball icon will change color depending on what team has control of the ball.
  • Fog has been removed from rageball. Thanks to cmp for this :)
  • New scene prop has been added for map makers to define areas where the ball will be considered out of bounds. It's a box similar to the barrier box, that you can rescale and rotate as you want. The server checks if the ball is inside one of these areas ever second, and gives the other team a free kick close to where it left the playable area. It does not block player movement or projectiles.
  • Autobalance runs after each goal. It was added recently and hasn't been tested yet ^^, so it might be a bit rough.
  • Sounds, finally! Only for ball hitting something, and kicks, for now.
  • XP multiplier decay. When a goal hasn't been scored in quite a while, players with x4 and x5 lose one multiplier. This is to prevent leeching.
  • Bug-fix: Athletics/agility not resetting after scoring a goal or throwing the ball out of bounds.

That's all I can remember for now. 22nd_Paul/Urist had a big part in this patch as well, he is responsible for the kick spins, sounds, knockdowns from kicks, and helped me out with a big part of the ball bounce script! The changes are quite big, and we'll have to see how it all plays out before I start doing a smaller patch to balance anything that is needed.

Paul made a guide that goes more into detail on the kicks, catches, and goal system: http://forum.c-rpg.net/index.php/topic,25571.0.html

I'll just post the changes I have done so far to rageball, so you don't have to suggest changes that I have already made. More changes/features might make it into the next patch which will be released soon.

  • New respawn tweaks. The entry points that the goals spawn on are ignored. Will choose the closest entrypoint to where you last died, as long as it doesn't have any hostiles within a 5m radius of it.
  • Added agi debuff when carrying ball (agi / 3). Sorry, agi-whores, but this was needed.  ^^
  • Carrier debuff now lasts until someone else picks up the ball
  • Improved the freekick mechanism a bit. Freekick mode duration changed from 10s to 15s.
  • STR bonus to throwing power removed from short throw.
  • Added new icons for ball, enemy goal, and your own goal. Thanks to Final_Boss for making these!
    (click to show/hide)
  • Disabled all siege equipment.
  • Slightly decreased the power of the strong throw
  • Added color to the message that tells you a player picked up the ball. Color depends on if the player is in your team or not.
  • Rescaled the goals to be a bit wider.
  • Slightly reduced the width of the player hitbox for detecting collision with ball.
  • If your riding skill > athletics skill, your athletics in rageball = riding skill.

Information for server admins and map makers:
- You can make any battle map support Rageball by adding the following entrypoints to your maps:
     95: ball spawn position at match start. This is also where the ball will be moved if being idle for 30 seconds.
     96: Team 0 spawn
     97: Team 1 spawn
     98: Team 0 goal
     99: Team 1 goal
     0-94: Used as spawn points after a player dies, try to spread these around the map evenly. You don't have to place all of them.
- To block the ball and players, use the "barrier_box" instead of the normal 2d barriers, because the 2d barriers don't block the ball.
- Normal battle maps also work, but they might be glitchy/unbalanced like hell.
Title: Re: Rageball
Post by: FRANK_THE_TANK on January 16, 2012, 12:11:36 am
Is this fucking real!

I'm going on to my server and forcing it upon every one, huzzah!
Title: Re: Rageball
Post by: Kato on January 16, 2012, 02:00:31 am
Great mod.  :P When both teams have approximately same amount of players is great fun.
Title: Re: Rageball
Post by: Ujin on January 16, 2012, 02:28:45 am
sticky this topic.
Title: Re: Rageball
Post by: Ozin on January 16, 2012, 02:39:45 am
sticky this topic.

Nobody reads the sticI love you  :lol:
Title: Re: Rageball
Post by: FRANK_THE_TANK on January 16, 2012, 02:54:12 am
Ozin your a damned dirty liar! I read the sticI love you, fuck the plebs!
Title: Re: Rageball
Post by: Lordark on January 16, 2012, 02:56:51 am
Is there a NA server?
Title: Re: Rageball
Post by: Count_Curtis on January 16, 2012, 03:03:48 am
Ball sometimes gets stuck, and it needs a special map built just for it, like a rugby pitch or something!
Title: Re: Rageball
Post by: Nagasoup on January 16, 2012, 03:42:52 am
Ball sometimes gets stuck, and it needs a special map built just for it, like a rugby pitch or something!

this
Title: Re: Rageball
Post by: Ujin on January 16, 2012, 03:57:14 am
Nobody reads the sticI love you  :lol:
ok, i guess we'll have to keep it alive via spamming then -)
Title: Re: Rageball
Post by: Thomek on January 16, 2012, 05:03:43 am
This is awesome. Try it out...

I see a rageball league coming :)
Title: Re: Rageball
Post by: Boerenlater on January 16, 2012, 05:52:28 am
After playing for a while:

- Spawntime must be longer, more like 30 sec.
- No more spawning right between three enemies
- Your goal should have a marker, just like the ball
- Spawnkilling and camping should be strongly watched/punished by admin

Not three enemies waiting in front of your goal so they can intercept you. That's superlame and annoying.
Almost as bad as the spawning and getting killed 0.001 sec after spawning.

Other than that it's fun. I now need to make a 39 agi 13ath STF char.
Title: Re: Rageball
Post by: Nasturtium on January 16, 2012, 06:17:09 am
Fun, needs smaller maps
Title: Re: Rageball
Post by: Casimir on January 16, 2012, 06:31:53 am
Needs to be some kind of anti spawn rape thing.  people who respawn in the opponents goal tend to rape those trying to defend and vice versa.
Title: Re: Rageball
Post by: TomMyyY on January 16, 2012, 07:06:45 am
It is great fun, very team dependent though. A lot of people don't have a clue what's going on but I guess that will change over time. Having a great time playing it with others using teamspeak, this gamemode just asks for a tournament :).
Title: Re: Rageball
Post by: Froto_the_Loc on January 16, 2012, 07:23:53 am
I just had to fight an agility S key hero because he kept spawning right on top of me.
This went on for five minutes, no time to even see where the ball was.

Spawning in the targets is just ridiculous. Players should spawn on their own goal with a longer respawn.
I see no room for any ranged builds. (Maybe throwing)
Fun.
Title: Re: Rageball
Post by: gazda on January 16, 2012, 07:26:45 am
TIME TO MAKE 36 AGILITY 12 ATHLETICS CHAR  :D
Title: Re: Rageball
Post by: Chris_P_Bacon on January 16, 2012, 07:28:43 am
Just had a kickass time, and I only have 6 athletics. It's not all based on speed, being in the right place at the right time helps. We need an NA server.
Title: Re: Rageball
Post by: chadz on January 16, 2012, 08:06:22 am
Truth to be told, if you have a problem with spawnraping and endless fights - I'm afraid I have to tell you - You're doing it wrong!

You will soon understand the reason for respawning where you died. Forget comparing it with other gamemodes. We had a spawn close to your own goal in beta, it wasn't that good. People were suiciding to intercept attacking players with the ball. It was just a matter of luck if somone spawned between you and the goal or not. It also gave more power to those trying to kill all the time.

Currently, killing doesn't mean a lot, unless it is in the right time at the right place. If you play with people who know what they are doing, it often happens that you are standing right next to an enemy in midfield and neither is attacking the other one. Because it would be useless.

In the public server, people still play it like deathmatch, I expected nothing less, it takes time to get used to it. In a week, things will look different.

Long story short: don't fight unless needed.

(BTW, STR defines how far you can throw)
Title: Re: Rageball
Post by: Torben on January 16, 2012, 08:23:03 am
its brilliant,  just the way it is!  already seen a few specialized chars going at it.  jolly fun chaps :D
Title: Re: Rageball
Post by: Paul on January 16, 2012, 09:49:19 am
We have a special map for that, Plazek's old Javelinball scene. Will test it later today on the 22nd server.
Title: Re: Rageball
Post by: Diablo on January 16, 2012, 09:54:49 am
Good mod!

Suggest :
the ball should be heavy to run harder.
It will play better as a team
Title: Re: Rageball
Post by: Tavuk_Bey on January 16, 2012, 10:31:14 am
lol this reminds me the medieval football
Title: Re: Rageball
Post by: Paul on January 16, 2012, 10:47:33 am
I don't think a further slow-down while carrying the ball is needed. One can circumvent the slowdown with dribbling anyway. The reason way so many successful break-aways happen at the moment is that people are retarded. They play like little children play football, a huge blob of players running after the ball, no matter if they can reach it or not.

Instead of this, taking semi-fixed positions seems so much more clever. One or two defenders staying back can intercept most through ball attemps and can be used for emergency back passes. Wingers are usually free of man-marking and provide excellent pass targets. The rest of the team can be central midfielders and forwards.
Title: Re: Rageball
Post by: Mlekce on January 16, 2012, 11:20:05 am
skip the fun char should be removed from this game mode,and removed from game. One dude created stf char with over 30 agi and with ball no one can catch him. he always win for his team. it is stupid,and not fair.
Respawn time should be 30 sec,and frends and enmies are spawning at same place. that is also lame.
Title: Re: Rageball
Post by: Spawny on January 16, 2012, 11:20:30 am
Sounds great!

I can't wait to test it out today. I hope everyone will get used to the controls fast so we can have epic matches.
Title: Re: Rageball
Post by: Nasturtium on January 16, 2012, 11:56:29 am
Truth to be told, if you have a problem with spawnraping and endless fights - I'm afraid I have to tell you - You're doing it wrong!

You will soon understand the reason for respawning where you died. Forget comparing it with other gamemodes. We had a spawn close to your own goal in beta, it wasn't that good. People were suiciding to intercept attacking players with the ball. It was just a matter of luck if somone spawned between you and the goal or not. It also gave more power to those trying to kill all the time.

Currently, killing doesn't mean a lot, unless it is in the right time at the right place. If you play with people who know what they are doing, it often happens that you are standing right next to an enemy in midfield and neither is attacking the other one. Because it would be useless.

In the public server, people still play it like deathmatch, I expected nothing less, it takes time to get used to it. In a week, things will look different.

Long story short: don't fight unless needed.

(BTW, STR defines how far you can throw)

What I saw was one team surrounding the enemy spawn with 6 or more players, killlign the other team as they spawn, and scoring goal after goal.
Title: Re: Rageball
Post by: Diablo on January 16, 2012, 12:02:48 pm
The mod rageball really fun!

Some others suggestions:

- As in the server duel, it might be fun to have the teams with the same clothes (colors)
- An element to recognize camps of the teams (ex : flags)
- A map-like football stadium

Congratulations again for this mod
Title: Re: Rageball
Post by: Teeth on January 16, 2012, 12:18:21 pm
I don't think a further slow-down while carrying the ball is needed. One can circumvent the slowdown with dribbling anyway. The reason way so many successful break-aways happen at the moment is that people are retarded. They play like little children play football, a huge blob of players running after the ball, no matter if they can reach it or not.

Instead of this, taking semi-fixed positions seems so much more clever. One or two defenders staying back can intercept most through ball attemps and can be used for emergency back passes. Wingers are usually free of man-marking and provide excellent pass targets. The rest of the team can be central midfielders and forwards.
I would recommend fixing dribbling. Its lame and circumvents the slowdown. Which isnt severe enough, although it might become better has tactics in the game increase.
Title: Re: Rageball
Post by: wayyyyyne on January 16, 2012, 12:36:15 pm
Best team death match mod I've played in a while
Title: Re: Rageball
Post by: Teeth on January 16, 2012, 12:59:25 pm
I was trying to get some positioning started but people desperately wanted to blob behind the ball. Still, some nice attacks with Fasader, Byrdi and Peasant_Woman. This could get really epic.
Title: Re: Rageball
Post by: Byrdi on January 16, 2012, 01:10:12 pm
I was trying to get some positioning started but people desperately wanted to blob behind the ball. Still, some nice attacks with Fasader, Byrdi and Peasant_Woman. This could get really epic.

Yeah, the mod isnt that old and people are already team working :D

I think its going to be great in a while.

Though I also think that the spawning at enemy goal is pretty stupid. There should be a limit, e.g, you spawning at your own goal (or somewhere further away from your goal) after you have been killed in the same area 3 times.
Title: Re: Rageball
Post by: BerG on January 16, 2012, 01:23:27 pm
- Spawnkilling and camping should be strongly watched/punished by admin

I think there is should be kinda death rays near goal. If someone will camp goal longer than 10 seconds he must recieve some damage until he leaves this area.

Also make spawns in some distance from enemym not right in front or behind of him.
Title: Re: Rageball
Post by: Moncho on January 16, 2012, 01:25:30 pm
Nice fights, however a tip: Dont all attack together! If you miss a pass (likely to happen tbh), then anybody with 8/9 athl can just get it and sprint to the other goal without much opposition. I was playing today for a few hours and this was common, a lot of passing in the middle then the team loses the ball and it stays to one or two (Genoese and me in this case) to defend the goal. If the enemies have only 1/2 high agi players this is not too bad, but when you see 4 people and you are alone to try and defend your goal, youre in huge trouble.
Good fun though.
Also, I suggest removing the spawn points from the goals (at least for people not from the team. It happened a few times this morning that I was with some others trying to keep our ground against attackers who just spawned in the goal, which is frustrating (well, when i started spawnraping it became fun :P). So if the attackers spawn always out of an area of lets say 10 metres radius this would help the defense.
Real fun mode. Thanks devs
Title: Re: Rageball
Post by: Olwen on January 16, 2012, 01:33:28 pm
rageball makes people raging
Title: Re: Rageball
Post by: Kato on January 16, 2012, 01:43:32 pm
If construction sites and siege shields are enabled in this mod i would disabled it as soon as possible before some clans start to abuse it.

This mod is pure win. :)
Title: Re: Rageball
Post by: Rumblood on January 16, 2012, 02:27:08 pm
Turned on Rageball briefly this morning on NA. Definitely a different and fun game mode. I can see some Rageball leagues forming around this for certain.
Title: Re: Rageball
Post by: Peasant_Woman on January 16, 2012, 03:26:10 pm
(click to show/hide)

I wish with all my being that we could have medieval styled american football uniforms just for this mode!
Title: Re: Rageball
Post by: Leesin on January 16, 2012, 03:32:02 pm
Shame I can't play this, it uses the F key,  my movement keys are no where near that, due to using my mouse in my left hand, I tend to stray away from using AWSD otherwise my hands are too close together and it's not very comfortable. Is it possible to reconfigure this in any way or shall I just rage ball my face against the screen and cry? or could you also add an extra key like numpad 1, so players can push either of those?
Title: Re: Rageball
Post by: Boerenlater on January 16, 2012, 03:35:26 pm
Just adjust in the setting the use key (F) to any of those numlock keys.
Title: Re: Rageball
Post by: Peasant_Woman on January 16, 2012, 03:38:56 pm
What entry points does rageball use? I really want to try and make some proper rageball stadiums now!  :)
Title: Re: Rageball
Post by: Olwen on January 16, 2012, 03:46:39 pm
(click to show/hide)

I wish with all my being that we could have medieval styled american football uniforms just for this mode!

+1
Title: Re: Rageball
Post by: Vibe on January 16, 2012, 04:05:58 pm
Good job guys, million thanks. This gamemode is superfun.

Although I believe an organized team will completely crush randomers, but that's how it should be, no?
Title: Re: Rageball
Post by: Ninja_Khorin on January 16, 2012, 04:10:19 pm
This is great.

Loving it. Especially when playing with people with some sense. Now get moar servers!!!!11oneoen
Title: Re: Rageball
Post by: Leesin on January 16, 2012, 04:30:03 pm
Just adjust in the setting the use key (F) to any of those numlock keys.

Eh, wish he had just said the "use" key, I change my keys straight away so I don't know any of the original functions lol.
Title: Re: Rageball
Post by: Anal Bleeding on January 16, 2012, 04:33:03 pm
my character stopped getting xp/gold on this game mode. anyone else have this problem
Title: Re: Rageball
Post by: Burr1ck on January 16, 2012, 04:42:18 pm
This reminds me of Bombing Run.

(click to show/hide)

Title: Re: Rageball
Post by: Teeth on January 16, 2012, 04:58:55 pm
Something needs to be down at spawning at the other teams base. A goalkeeper is really necesarry but it is a sucky job cause there are constantly retards from the other team that spawn at your base and attack you. Very tiresome and pretty much forcing you to spawnrape.
Title: Re: Rageball
Post by: ThePoopy on January 16, 2012, 05:09:34 pm
spawn should only be on your side of middle
Title: Re: Rageball
Post by: Rumblood on January 16, 2012, 05:53:23 pm
You spawn where you died. If you are getting spawn raped, run away or ask your team to guard that area near the goal. (which a team should be doing anyhow)

Killing doesn't mean anything in this mode other than establishing position.
Title: Re: Rageball
Post by: Nasturtium on January 16, 2012, 06:08:46 pm
This map should be perfect if someone wants to delete a few walls, im too lazy. Here is the dl link if anyone is up to it. http://www.mbrepository.com/file.php?id=2781
(click to show/hide)

Title: Re: Rageball
Post by: Phazey on January 16, 2012, 06:14:08 pm
I wonder if people adhere to the game's title? Is there enough rage in rageball?

I demand lots of capslock and "!!!!111oneone"-type expressions when playing.

And where are all the hooligans? Where?!
Title: Re: Rageball
Post by: Teeth on January 16, 2012, 06:19:11 pm
You spawn where you died. If you are getting spawn raped, run away or ask your team to guard that area near the goal. (which a team should be doing anyhow)

Killing doesn't mean anything in this mode other than establishing position.
I don't mean getting spawnkilled, I mean being the defender of your teams base and after every attack you have guys spawning on your base that start killing you. Although this is weird anyway because they spawn in the middle of the hottest zone on the battlefield, they also keep spawning there and attacking you as a base defender, sometimes for the remainder of the map. I always ask them to get the fuck out, but if they don't I'm forced to start spawnraping, because they are morons.

Other way around sucks too though, spawning at a spot where three people have an attack chambered just waiting for you. Good luck running away then, or typing anything to your team, you die immediately. Spawn people that died near a base atleast 20 meters away from it. This also makes the melee fight a lot more interesting than both teams just spawning on the same spot and immediately killing eachother. Guys from different teams spawning on the same spot is weird anyway.
Title: Re: Rageball
Post by: Fips on January 16, 2012, 06:51:30 pm
Too much killing right now and sometimes the "f"-button is bugged, but other than that it's much fun =D
Title: Re: Rageball
Post by: Osiris on January 16, 2012, 06:55:27 pm
would be interesting to see it made into a full on medieval football game :P be harder to do i suppose what with the lack of weapons and disarm ^^
Title: Re: Rageball
Post by: Phazey on January 16, 2012, 07:04:26 pm
Can we get sprint and tackle?  :D
Title: Re: Rageball
Post by: Olwen on January 16, 2012, 07:19:56 pm
I wonder if people adhere to the game's title? Is there enough rage in rageball?

I demand lots of capslock and "!!!!111oneone"-type expressions when playing.

And where are all the hooligans? Where?!

play in my team
Title: Re: Rageball
Post by: Lactose_the_intolerant on January 16, 2012, 07:56:05 pm
to much spawncamping, to much spawn rape. to much tdm

and dont tell me to run off...its called being spawnkilled, you can Hardly run away...
Title: Re: Rageball
Post by: Cathaoir on January 16, 2012, 08:05:52 pm
Auto-balance!

I like it but it goes what 10 rounds with 5 or 6 player off on teams.
Title: Re: Rageball
Post by: ThePoopy on January 16, 2012, 08:08:27 pm
more rounds / map
Title: Re: Rageball
Post by: Vodner on January 16, 2012, 08:28:46 pm
This gamemode is absolutely brilliant. That's all I really have to say on the matter.
Title: Re: Rageball
Post by: Tyrell on January 16, 2012, 08:49:48 pm
1k exp penalty for killing more than 20 meters away from the ball or a target, better spawns...few things that could make this better. If you want to killwhore, go to siege.
Title: Re: Rageball
Post by: Tavuk_Bey on January 16, 2012, 09:05:58 pm
WE NEED A RAGEBALL LEAGUE!
Title: Re: Rageball
Post by: Fluffy_Muffin on January 16, 2012, 09:07:01 pm
Most people dont seem to know what they are doing XD

But i guess that will get sorted out by time
Title: Re: Rageball
Post by: Kato on January 16, 2012, 09:11:16 pm
1k exp penalty for killing more than 20 meters away from the ball or a target, better spawns...few things that could make this better. If you want to killwhore, go to siege.

this would be stupid, when you are waiting for pass on wing and enemy team play more personal than zone defense system you often simple need kill your guard to break away
Title: Re: Rageball
Post by: Vodner on January 16, 2012, 09:16:33 pm
I'll kill somebody if it will leave me open for a pass, or if they are attacking me and I can't outrun them.

I also spent the first couple minutes just murdering people before I got the hang of the gamemode, so I don't think a penalty would work out well.
Title: Re: Rageball
Post by: Teeth on January 16, 2012, 09:26:51 pm
1k exp penalty for killing more than 20 meters away from the ball or a target, better spawns...few things that could make this better. If you want to killwhore, go to siege.
Just let time do its work.
Title: Re: Rageball
Post by: Fips on January 16, 2012, 09:54:30 pm
Would be nice if banner balance works and if you could actually see which goal you have to aim for.
Title: Re: Rageball
Post by: Osiris on January 17, 2012, 12:38:10 am
I was playing this shiz before crpg :/

http://www.youtube.com/watch?v=B_szpk1cIhg
Title: Re: Rageball
Post by: Renay on January 17, 2012, 04:13:46 am
Best.
Gamemode.
Ever.
Title: Re: Rageball
Post by: Kreczor on January 17, 2012, 06:50:56 am
Would be nice if banner balance works and if you could actually see which goal you have to aim for.
It's in beta. Post in feedback forum about this.
Title: Re: Rageball
Post by: Aseldo on January 17, 2012, 07:48:13 am
sucks for me, athletic builds prosper. Archers spawning next to enemies sucks.
Title: Re: Rageball
Post by: Wiglaf on January 17, 2012, 11:15:14 am
BLOODBOWL!
i recommend a few rounds @ http://fumbbl.com before you play rageball. it helps deleting your zergmode "gottarunfortheballgottarunfortheball"...

it should be allowed to spawn without weapons. or is it already?
Title: Re: Rageball
Post by: Fips on January 17, 2012, 12:57:13 pm
It's in beta. Post in feedback forum about this.

There is a feedback-forum?  :shock:
Title: Re: Rageball
Post by: Osiris on January 17, 2012, 12:58:34 pm
playing last night and 2 shielders standing infront of the goals :P no team scored for 10mins or so. I think the goals need to be a bit bigger and maybe the score limit raised
Title: Re: Rageball
Post by: Thomek on January 17, 2012, 01:55:23 pm
Kill the keepers?

It's not like killing is not allowed..
Title: Re: Rageball
Post by: Meow on January 17, 2012, 02:02:27 pm
There is a feedback-forum?  :shock:

He just didn't get what the feedback forum is for :mrgreen:

Also it's good to have all the feedback in one thread as in this one.
Title: Re: Rageball
Post by: Osiris on January 17, 2012, 02:19:14 pm
tomek its no easy task to kill full plated keepers when your in a hurry and they are defending a goal :P
Title: Re: Rageball
Post by: Thomek on January 17, 2012, 02:26:24 pm
I know I know.. But it is possible.

One have to have teammates distracting them, they can't cover all sides of the goal etc. Keep the ball in your team while others clear out the goal area.
Title: Re: Rageball
Post by: Osiris on January 17, 2012, 02:28:41 pm
I just think it would be more fun if there were goals more then every 10 mins :D
Title: Re: Rageball
Post by: Kerrigan on January 17, 2012, 02:33:47 pm
I want to play! But it seems like the server password is never gonna go away :P

Nobody is leaving the server  :mrgreen:
Title: Re: Rageball
Post by: Osiris on January 17, 2012, 02:35:40 pm
other thing :D why was NA limit 30 and EU 20 :/
Title: Re: Rageball
Post by: Thomek on January 17, 2012, 02:40:53 pm
yeah we need moar rageball servers..
Title: Re: Rageball
Post by: Renay on January 17, 2012, 02:47:56 pm
i think it was quite easy to score :O
Title: Re: Rageball
Post by: Boerenlater on January 17, 2012, 02:59:42 pm
The downside as a goalkeeper and killing people near the goal is they spawn right back behind you =(
Title: Re: Rageball
Post by: Phazey on January 17, 2012, 03:00:38 pm
I was playing this shiz before crpg :/

http://www.youtube.com/watch?v=B_szpk1cIhg

Hah, my sega megadrive had mutant league footbal:
http://www.youtube.com/watch?v=wghznH7Jtbw

Awesome, i say. Awesome!
Title: Re: Rageball
Post by: Elmetiacos on January 17, 2012, 03:58:33 pm
Before any of these came the pen & paper Troll Ball, part of the RuneQuest RPG. In Rageball, at least the ball doesn't get up and run away...
Title: Re: Rageball
Post by: Kafein on January 17, 2012, 04:13:51 pm
The downside as a goalkeeper and killing people near the goal is they spawn right back behind you =(

Well I personally think it's an unfair advantage. As a high str goalkeeper I only had to stay near the goal, with an overhead attack ready and it was a guaranteed kill. However, the spawn mechanics are being changed to avoid spawnkilling so this shouldn't be a problem in the future.

The best tactic to score when the goal is protected is just like in handball, spread out around it and make quick passes. Additionnaly, in this game you can neutralise the goalkeepers for a short amount of time, or at least force them into fighting you. That leaves the goal quite easily opened. But of course, scoring isn't a matter of one diva running towards it alone or doing a lucky long shot. Scoring requires a team effort and that's nice.

Maybe if the goal is too easily protected, we should modify the maps to make the gamemode more alike to handball. In handball, defenders and attackers alike aren't allowed into a specific zone near the goal, which leaves it harder to defend. I think it's possible to do this using invisible walls.
Title: Re: Rageball
Post by: De_Gothia on January 17, 2012, 04:20:53 pm
Hello
My idea is this:
to fight to use a wooden weapon.
any other.
because at this time, it is death match. murder without end.
Or enlarge the gate
Perhaps it is pointless, but that I am.
Thanks for your attention
Title: Re: Rageball
Post by: Paul on January 17, 2012, 04:31:28 pm
To beat the goalkeeper one on one, you can lob him with rmb+f and looking up as far as possible.
Title: Re: Rageball
Post by: ThePoopy on January 17, 2012, 04:43:21 pm
bunch of agistackers just running around with the ball, trying to score alone
Title: Re: Rageball
Post by: Ninja_Khorin on January 17, 2012, 04:52:04 pm
I don't think most people know how to pass. And if they do, they always "pass" to some random direction instead of passing to people who are actually in position and waiting for it.
Title: Re: Rageball
Post by: ThePoopy on January 17, 2012, 04:59:28 pm
they know how to throw it at the goal but not pass?
Title: Re: Rageball
Post by: Berplars on January 17, 2012, 05:00:38 pm
don´t know when the balance kicks in, but today we were playing 9 against 14 for quite some time, while the 14 player team had like 6 agi players against like 1 from us. Ended pretty onesided, also noticed the behaviour to throw the ball infront of you as an agi build to gain some extra speed prevents normal athletics ppl to catch them. (not that much of a problem with a balanced team)

Need some time, but its quite funny when ppl start to realize that killing each other in the middle of the field is quite useless since there is no gain from killing unless there is an incoming pass, and as a result are more like playing movement games :D
Title: Re: Rageball
Post by: ThePoopy on January 17, 2012, 05:05:29 pm
make so some1 else need to have the ball betwean u loosing it and picking it up again
Title: Re: Rageball
Post by: Lannistark on January 17, 2012, 05:42:02 pm
EU_cRPG server 6 is hosting this mod but it is password protected. Shouldn't cRPG servers all be free without passwords ?
Title: Re: Rageball
Post by: BlindGuy on January 17, 2012, 05:46:35 pm
EU_cRPG server 6 is hosting this mod but it is password protected. Shouldn't cRPG servers all be free without passwords ?

Passworded when full.


TO PIERCING DAGGER: Whoever of the admin team you are: you didnt need to kick me earlier:

I am about to "tackle" the ball carrier, when you teamhit me in the back, ball carrier made a pass. So, since there no enemy around, I assume you are griefing team, I hit you back and follow after the ball: DONT KICK ME for doing the same as you please, Im sorry if it hurt your feelings, but since neither of us died and we regen HP, I dont see why you kicked me, after YOU protected enemy ballcarrier by intentional teamhits...

EDIT: seems password wont come off untill below 10 players, any way this could be adjusted to 20? since it is now 30man server?
Title: Re: Rageball
Post by: Tot. on January 17, 2012, 07:00:55 pm
visitors can't see pics , please register or login



visitors can't see pics , please register or login




PS. @Christo: shut up, fixed. Damn imageshack autoresize.  :lol:
Title: Re: Rageball
Post by: Christo on January 17, 2012, 07:02:04 pm
visitors can't see pics , please register or login


LoL, can't you make it smaller, Tot?  :lol:
Title: Re: Rageball
Post by: Christo on January 17, 2012, 07:04:03 pm
PS. @Christo: shut up, fixed. Damn imageshack autoresize.  :lol:

No, u.
That's what you get for using imageshack.  :mrgreen:

Title: Re: Rageball
Post by: BlindGuy on January 17, 2012, 07:32:08 pm
visitors can't see pics , please register or login



visitors can't see pics , please register or login




PS. @Christo: shut up, fixed. Damn imageshack autoresize.  :lol:

Yes yes, please, 15 players maybe or 20 should be password removal time no?
Title: Re: Rageball
Post by: Osiris on January 17, 2012, 08:48:24 pm
we need some kind of admins D: on the other server people were ignoring the ball and just having a mass deathmatch
Title: Re: Rageball
Post by: Renay on January 17, 2012, 09:01:04 pm
we need some kind of admins D: on the other server people were ignoring the ball and just having a mass deathmatch

It's not like killing isn't allowed. Mostly I just wait in front of the enemy goal and kill everyone there till the ball comes, then score goals.
Title: Re: Rageball
Post by: Osiris on January 17, 2012, 09:02:51 pm
no but when 7-8 of each side is just in the middle ground constantly fighting and ignoring the ball it becomes pointless :P
Title: Re: Rageball
Post by: Aseldo on January 17, 2012, 09:19:07 pm
Please fix scoring the goals...it seems like it'll magically go to someone around the goal when it's not even near them :\
Title: Re: Rageball
Post by: Kelugarn on January 17, 2012, 09:39:48 pm
Isn't the xp gain highly exploitable if there are only 3-4 players in the server? For example: group of coordinated players joins the server when no one else is on, proceed to take turns racking up a x5 to power level/gold farm.
Title: Re: Rageball
Post by: BlindGuy on January 17, 2012, 09:48:54 pm
I THINK that you get one tick of xp and gold each time theres a goal...in theory better players could score more goals..but hey isnt that an incentive to win :D
Title: Re: Rageball
Post by: Vibe on January 17, 2012, 10:27:44 pm
Ok after playing Rageball for some time I think it's safe to say that high agi and low armor is at a clear advantage in this game. Right now there's a little ocean of high agi whores with cheap spamming weapons who deal next to no damage and knock your ball easily with spamming.

My suggestion on how to make strength and armor more viable in this mode:

Make it so that the ball carrier has to lose a certain amount of HP before he drops the ball. That would make higher STR and better armor a bit more valuable in this mode and would nerf the high agi spammers.

Oh also: drop ball pick ball drop ball pick ball running needs to be nerfed too.
Title: Re: Rageball
Post by: Leesin on January 17, 2012, 10:48:54 pm
How to make rageball a real sport - remove weapons and armour, add team colour shirts, add wooden stick variants that each use the different WPF so it's fair.

Ball should not drop in one hit, it should be a calculation to do with damage, i.e PS giving bonus to disarm, IF should give you bonus to avoid being disarmed when hit, maybe even your total HP having an effect on avoiding being disarmed. High agi players with low str/if/ps/hp or whatever formula, are going to be good at grabbing the ball and running with it, but they are going to be vulnerable to tackles, the slower but stronger players are going to be easier to catch but it's going to be harder to get the ball out of their hands.

 Something along those lines anyway, I don't know how the calculations work but I'm sure you get my idea. Right now I don't find it all that fun, most players just play team death match and it doesn't seem focused enough on the ball and I just find all of the armour and weapons a bit pointless if the aim is for a sport style of game, wooden sticks with team colour shirts is enough. Ranged can GTFO, people can make Rageball ALTs if their main is purely ranged.

Of course this is just all of my own opinion, but right now for me it just feels like team deathmatch with a ball, lol.
Title: Re: Rageball
Post by: Oberyn on January 17, 2012, 10:59:08 pm
The mode is well named.
Title: Re: Rageball
Post by: Mordaunt on January 17, 2012, 11:09:00 pm
Gave this a go on the Aus server last night, had around 20 people focusing on proper play and it was amazing.

Scored a sweet as goal by doing a small kick just as an enemy hit me, then picking it back up to score. \o/

Need more dedicated rageball maps tbh, arena and battle on ice were getting old. Try playing it on treefort, multi level is fun!
Title: Re: Rageball
Post by: Vodner on January 17, 2012, 11:12:12 pm
If possible, I would like to see kill notifications and kills/deaths on the scoreboard removed from this gamemode. That would hopefully help solve the problem of people just deathmatching.
Title: Re: Rageball
Post by: BlindGuy on January 17, 2012, 11:21:00 pm
Not fair: AUS playerbase all at least understand what Rugby is. We have Euros...who for most of them it seems football consists of endlessly slidetackling with the intent to hurt...


ANYWAY: Ranged and heavies DO have a place: the way I see it is:

Rangers: Interceptors, they can easily free up the ball or at least slow it down from distance.
Heavies: Defenders, heavy armour keeps them alive so they can repeatedly faceroll the attackers and keep goal area clear.
Runners: Get the ball, run it, dribble it, and play forward. They easily get killed and must "recover" for 5 secs.

If possible, I would like to see kill notifications and kills/deaths on the scoreboard removed from this gamemode. That would hopefully help solve the problem of people just deathmatching.

Yeah, replaced with GOALS and CATCHES or something.
Title: Re: Rageball
Post by: Nasturtium on January 17, 2012, 11:43:45 pm
My Stupid Idea: Limit weapons to practice swords/staff's/rocks/light bows as would be fitting of a medieval tourney
Someone needs to make a banner for heraldic mail with numbers on it.
Title: Re: Rageball
Post by: Vodner on January 18, 2012, 12:21:16 am
Ok after playing Rageball for some time I think it's safe to say that high agi and low armor is at a clear advantage in this game. Right now there's a little ocean of high agi whores with cheap spamming weapons who deal next to no damage and knock your ball easily with spamming.
Ideally you shouldn't have the ball if there is an enemy next to you. Try to pass it before it comes to that.

That being said, 13 ath builds that can run the ball all the way across the map might have to be looked into.
Title: Re: Rageball
Post by: Paul on January 18, 2012, 12:28:38 am
Agi guys only seem so overpowered in this gamemode at the moment because the general level of skill and understanding is still very low. People play this like 5 year olds play football - everyone is running after the ball no matter if they have a chance to catch it or not. In an organised play with halfway fixed position str and armor guys have a use and place. I think a good mixture of agi and str players is best then.
Title: Re: Rageball
Post by: kono yaro! on January 18, 2012, 12:31:13 am
unlock the server plz
Title: Re: Rageball
Post by: Teeth on January 18, 2012, 12:32:59 am
Agi guys only seem so overpowered in this gamemode at the moment because the general level of skill and understanding is still very low. People play this like 5 year olds play football - everyone is running after the ball no matter if they have a chance to catch it or not. In an organised play with halfway fixed position str and armor guys have a use and place. I think a good mixture of agi and str players is best then.
Mehh, buff the influence that str has on powers of throws. Make agi whores pretty much unable to pass. Currently the agi/light armor advantage is way too big.
Title: Re: Rageball
Post by: Beauchamp on January 18, 2012, 12:39:54 am
after respawning you should have like 5 seconds invulnerability

also after scoring a goal i think it would be better if all the players would be teleported back to their goal
Title: Re: Rageball
Post by: Renay on January 18, 2012, 12:57:03 am
after respawning you should have like 5 seconds invulnerability

also after scoring a goal i think it would be better if all the players would be teleported back to their goal

5 seconds is too much. 3 seconds would be ok, you can kill 2 other players in 5 seconds


about the xp whine, since there are 5 total goals to score for each team i think this is a good idea:

1st Goal - x1 multiplier tick for scoring team
2nd Goal - x2 multiplier tick for scoring team
and so on, you get the idea
Title: Re: Rageball
Post by: BlindGuy on January 18, 2012, 01:05:21 am
5 seconds is too much. 3 seconds would be ok, you can kill 2 other players in 5 seconds


about the xp whine, since there are 5 total goals to score for each team i think this is a good idea:

1st Goal - x1 multiplier tick for scoring team
2nd Goal - x2 multiplier tick for scoring team
and so on, you get the idea

I think thats how it goes now anyway....
Title: Re: Rageball
Post by: Renay on January 18, 2012, 01:26:03 am
I think thats how it goes now anyway....

oh, i didnt notice any xp or gold, was having too much fun :)
Title: Re: Rageball
Post by: vinnytk on January 18, 2012, 01:55:08 am
Game is alright but high athletic runners kinda ruin it.  Make everyone run the same speed and do one of the following


- Make so you can only go so far before you pass it

or

- Make the ball encumber you so you run kinda slow, like trying to control a soccer ball
Title: Re: Rageball
Post by: Rumblood on January 18, 2012, 02:05:02 am
Game is alright but high athletic runners kinda ruin it.  Make everyone run the same speed and do one of the following


- Make so you can only go so far before you pass it

or

- Make the ball encumber you so you run kinda slow, like trying to control a soccer ball

Making a soccer reference, but completely missing the idea of playing positions like soccer on the field.  :rolleyes:
Title: Re: Rageball
Post by: Thomek on January 18, 2012, 02:05:45 am
The ball encumbers you already, but fix is coming in so you are encumbered until someone else picks it up. (so you can't just dribble it in front of you)
Title: Re: Rageball
Post by: Senni__Ti on January 18, 2012, 02:17:22 am
being a goalie is very boring, could you place targets in the air (therefore no need for goalies)

EDIT:Oh yes forgot, best game mode I've ever played =)
Title: Re: Rageball
Post by: Renay on January 18, 2012, 03:28:31 am
being a goalie is very boring, could you place targets in the air (therefore no need for goalies)

 but then you and me cant have our awesome new minigame anymore :(
Title: Re: Rageball
Post by: Ridicule on January 18, 2012, 06:43:19 am
Hi, I'm really new, just started last week though I had played occasionally at a friend's and loved this game. 

Rageball is awesome.  I do think that each class has it's own roll.  High strength need to post up on both goals, both as goalies and as someone to try and clear it. 

I really don't see to great a problem with the high agility.  They are obviously the midfield and forwards, but until people get good at quick passes still need someone to clear out the goalies.  Archers are great at stopping the ball carrier.  I do think that if they suffered a slight reduction in their speed it would probably be ok, but keep in mind, they usually have no protection on at all. 

I've played on maps where sometimes the goalies and whoever is camping from the other team will fight it out, duel after duel while the ball is at the other end.  Other times they both move slightly aside until the ball heads towards them, then it is fighting time. 

I do think that there should be about a 2 second invulnerability after a spawn, just so you can get out of the way.  If it was set up so you can't attack, or if you do attack you lose the invulnerability, then I don't see a problem.  Also, make it so they can't pick up the ball while invulnerable (if that's possible, not sure how the collision coding stuff works). 

People are already getting better at the spacing in the game though.  You don't want to all charge the person with the ball.  Some fast people need to split out to the sides and into open space to receive a pass.  The first few games were total clusters.  If more Americans (which I am) watched soccer I think the learning curve would be even less. 

Anyways, thanks for making this MOD and this game mode in particular.  I'm having fun learning, and am usually thrilled when I can get a 3-5 parries off against a good player before I die.
Title: Re: Rageball
Post by: Herkkutatti on January 18, 2012, 07:06:22 am
This mode needs horsies!
Title: Re: Rageball
Post by: Aseldo on January 18, 2012, 09:44:10 am
Today I was playing, and basically around the goals people in plate just constantly respawn and keep dueling it out OVER AND OVER. You shouldn't respawn where you die it's stupid.
Title: Re: Rageball
Post by: Fips on January 18, 2012, 10:51:31 am
Today I was playing, and basically around the goals people in plate just constantly respawn and keep dueling it out OVER AND OVER. You shouldn't respawn where you die it's stupid.
It's not. When you respawn far away from the death-position you could just kill a goalkeeper, before the ball isnt even close, teleport him somewhere else, get a pass and make a goal. So you actually have to time the kill pretty precisely, because 5 seconds isnt that long. I usually got spawnraped by some retards who were just there for the killing (It is annoying like hell) but still i respawned in time and managed to clear the ball.


Btw, pls don't remove the possibility to be a goalkeeper oO
It's pretty satisfying if you can manage to keep it clear all the time if you are standing alone facing 3 or more attackers =P
Title: Re: Rageball
Post by: OzyTheSage on January 18, 2012, 11:48:41 am
Just got finished playing this. I was supposed to be in bed 3 hours ago damnit, I hope I don't miss work...

Just so everyone knows beforehand, I have little to no knowledge of football/soccer or whatever similar sports there happen to be. Additionally, I was playing my character with 27 agility, 12 strength, 9 athletics, and 4 power strike and wearing light armor (fur hat/coat/hide boots/mail gauntlets).

I tried my best to stay open and use my teammates to get around enemies (run at enemy and they run at you, retreat behind a teammate and they will ignore said teammate trying to get to you, leaving them open for pummeling as you continue on). One time it was a huge melee fest on the football map (I'm just going to call it football, despite being from NA) at the enemy goal and I had the ball. There weren't any real viable passing options since everybody was fighting, so I weaved through the battle and scored a goal through everybody. Wish I had it on video. We still lost the game, unfortunately, but that kind of stuff is pretty sweet and memorable.

I'm all for additional "jerseys" being added to the game. Currently we already have colored tunics over mail and surcoats over mail. I don't quite know about changing weapons. Perhaps have a set of a couple weapons to choose from. If people are going to be able to wear heavy armor the weapons need to be able to reflect that. Also, people going naked would be annoying, so there would have to be a way to force them to wear something.

The way I see 'dying' is the enemy knocks you onto your ass and you need to take a few seconds to recover. It would be nice if attacking someone who has just recovered (with invulnerability) gives you a penalty of some kind, like giving you a weight that pretty much immobilizes you and makes your swings slow for a few seconds. I dunno, just throwing ideas out. Teammates shouldn't be able to spawn on top of the enemy goal, though.

Goals also definitely need to be marked in some way...
Title: Re: Rageball
Post by: Mordaunt on January 18, 2012, 12:44:46 pm
There needs to be rules against using siege equipment to block goals. Have a couple of siege shields and a few construction sites around a goal guarded by some tincans and it's pretty much impossible to score.
Title: Re: Rageball
Post by: Senni__Ti on January 18, 2012, 12:49:24 pm
but then you and me cant have our awesome new minigame anymore :(
we will make a new one then! a bigger better one that involves ingis banana :)
Title: Re: Rageball
Post by: BlindGuy on January 18, 2012, 01:08:03 pm
Game works well, but the server needs passwording and the password placed in the OP somewhere, forcing ppl to come and read it before they can join the server....
Title: Re: Rageball
Post by: Renay on January 18, 2012, 01:23:16 pm
we will make a new one then! a bigger better one that involves ingis banana :)

Banana Aeternum!
Title: Re: Rageball
Post by: Ozin on January 18, 2012, 01:30:45 pm
I'll just post the changes I have done so far to rageball, so you don't have to suggest changes that I have already made. More changes/features might make it into the next patch which will be released soon.

Title: Re: Rageball
Post by: Vibe on January 18, 2012, 01:38:24 pm
Good job, all great changes!
Title: Re: Rageball
Post by: Herkkutatti on January 18, 2012, 01:42:48 pm
allow horses  :wink:
Title: Re: Rageball
Post by: Overdriven on January 18, 2012, 01:44:49 pm
To many people are treating this as death match mode. May as well just add a death match server already.

Spawncamping is also another problem. Dezilagel and SoA_Nagelfar sat by the goal spawn killing the same people over and over, pretty much entirely stopping play. Up until then it had been a good game. Needless to say I'm dissapointed as everyone was playing properly and then a couple of idiots come along and hack our team down over and over. The ball just kept getting lost somewhere in the middle. There were about 25 people on and when this started happening it dropped to about 10. The enemy team didn't even score whilst they were doing this.

(click to show/hide)

Title: Re: Rageball
Post by: Ozin on January 18, 2012, 01:54:56 pm
To many people are treating this as death match mode. May as well just add a death match server already.

Spawncamping is also another problem. Dezilagel and SoA_Nagelfar sat by the goal spawn killing the same people over and over, pretty much entirely stopping play. Up until then it had been a good game. Needless to say I'm dissapointed as everyone was playing properly and then a couple of idiots come along and hack our team down over and over. The ball just kept getting lost somewhere in the middle. There were about 25 people on and when this started happening it dropped to about 10. The enemy team didn't even score whilst they were doing this.

(click to show/hide)

As I already stated in the changelog above, this should be fixed in the next patch/hotfix.
Title: Re: Rageball
Post by: Overdriven on January 18, 2012, 01:56:16 pm
As I already stated in the changelog above, this should be fixed in the next patch/hotfix.

Ah so I see  :)
Title: Re: Rageball
Post by: Nessaj on January 18, 2012, 02:24:46 pm
Now we just need proper team clothing and some specific wooden "weapons".

(and that one big field map to be the only map used on the Rageball server)
Title: Re: Rageball
Post by: Fips on January 18, 2012, 02:37:45 pm
Banner balaaaaance, pleeeeaaaaase. It's cool to play right now (Great changes, thank you very much) but playing with the clanmates would be superduperawesome, although i see a lot of rage against the goalkeeper if he messes up, lol.
Title: Re: Rageball
Post by: Ozin on January 18, 2012, 03:21:46 pm
Added: If your riding skill > athletics skill, your athletics in rageball = riding skill. Should make it playable for cav players :)
Title: Re: Rageball
Post by: 22nd_King_Plazek on January 18, 2012, 03:38:40 pm
I have 5 points in cav but 8 in athletics.

My riding points are still useless D:
Title: Re: Rageball
Post by: Vibe on January 18, 2012, 03:39:44 pm
I have 3 riding and 7 ath as well :(
Title: Re: Rageball
Post by: Renay on January 18, 2012, 03:49:16 pm
A new forum for rageball should be created, including teams and tournaments and such. This could be the new E-Sport!
Title: Re: Rageball
Post by: Fasader on January 18, 2012, 04:21:49 pm
Now we just need proper team clothing and some specific wooden "weapons".

(and that one big field map to be the only map used on the Rageball server)

green/blue/yellow/red/white tunic, duhhhhhhhhhh.
Title: Re: Rageball
Post by: Thomek on January 18, 2012, 04:22:11 pm
We need shorts and shoes! I want to see your legs boys!
Title: Re: Rageball
Post by: Overdriven on January 18, 2012, 04:25:11 pm
We need shorts and shoes! I want to see your legs boys!

Don't forget the most important part:
(click to show/hide)
Title: Re: Rageball
Post by: Trikipum on January 18, 2012, 04:32:21 pm
Please add a new group of weapons. Wooden sticks for each wpf type. They should have a very low damage but  a great chance of knowdown/stunt. That way ppl wont kill each other too much, but instead you hit him and run away. Or just remove everyone`s PS.
Title: Re: Rageball
Post by: Overdriven on January 18, 2012, 04:33:39 pm
Please add a new group of weapons. Wooden sticks for each wpf type. They should have a very low damage but  a great chance of knowdown/stunt. That way ppl wont kill each other too much, but instead you hit him and run away. Or just remove everyone`s PS.

Actually that would go a long way to people treating this less like deathmatch.
Title: Re: Rageball
Post by: 22nd_King_Plazek on January 18, 2012, 04:38:48 pm
(click to show/hide)

22nd_CRPG
Title: Re: Rageball
Post by: Thomek on January 18, 2012, 04:47:05 pm
Killing people is sometimes vital to help your team if done at the right moment and the right player.

Rageball is death and football at the same time. It should be a viable tactic to create havoc at enemy goal to distract and tire the goalkeeper(s).

Same with tackling/killing a flanking enemy at the right time.. 6 seconds respawn time can delay an enemy enough to make them less people at your goal at a certain moment etc..

Of course Deathmatch is not something we want, but killing/defending yourself/awareness at the same time playing the game is part of the skillset required. If some are moronic enough to just hang around the goal and play deathmatch, let them.. That's what they know how to do.

Anyway, with time and practice we will see less and less of this as players learn to teamplay better. Already people are doing smart positioning, covering important enemy players etc.
Title: Re: Rageball
Post by: Diablo on January 18, 2012, 04:47:34 pm
We need shorts and shoes! I want to see your legs boys!

If anyone can export and give to me textures files in bmp / jpg / tiff / tga / ... format or something PSD éditable...
I can do that very quickly (I am a graphic designer 2D/3D)

Red Tunic = Is a good model fot T-shirt and short
Wrapping Boots = For socks + shoes

Title: Re: Rageball
Post by: Dezilagel on January 18, 2012, 04:51:29 pm
To many people are treating this as death match mode. May as well just add a death match server already.

Spawncamping is also another problem. Dezilagel and SoA_Nagelfar sat by the goal spawn killing the same people over and over, pretty much entirely stopping play. Up until then it had been a good game. Needless to say I'm dissapointed as everyone was playing properly and then a couple of idiots come along and hack our team down over and over. The ball just kept getting lost somewhere in the middle. There were about 25 people on and when this started happening it dropped to about 10. The enemy team didn't even score whilst they were doing this.

(click to show/hide)

Overdriven, I don't think the problem here is "spawncamping".

We never spawncamped you, you were given a fair chance every time, but since we noticed that between us two we could hold down like six of your players (why we could do that you figure out for yourself), we thought it a viable tactic.

When the ball finally landed with us, we couldn't pick it up due to some bug, and THAT'S when people left.

You also forgot to mention that you never tried to run, you just continuously assaulted us and fell.
Title: Re: Rageball
Post by: Overdriven on January 18, 2012, 04:56:27 pm
Overdriven, I don't think the problem here is "spawncamping".

We never spawncamped you, you were given a fair chance every time, but since we noticed that between us two we could hold down like six of your players (why we could do that you figure out for yourself), we thought it a viable tactic.

When the ball finally landed with us, we couldn't pick it up due to some bug, and THAT'S when people left.

You also forgot to mention that you never tried to run, you just continuously assaulted us and fell.

Actually there was more than a few times where i'd lost most of my health before even getting out off the target. Also because we were spawning 1 at a time most of the time you just hacked us down 2vs1 one after another. It's impossible to run when the players attacking you are upon you straight away. Though I will say in your defense it was the other guy who tended to take my health as soon as I spawned...you just tended to be the one to kill me.

A viable tactic? The ball only came near our target once during the entire time you were doing that...and even then you were still doing the same thing to the point where the ball just got lost in the melee and eventually made it back to the middle of the pitch. It did get picked up several times, there was once when it was bugged but the server was emptying before then. The majority of the time the ball was at the other end of the pitch and my team scored. Way to help your team.
Title: Re: Rageball
Post by: Dezilagel on January 18, 2012, 05:10:51 pm
Actually there was more than a few times where i'd lost most of my health before even getting out off the target. Also because we were spawning 1 at a time most of the time you just hacked us down 2vs1 one after another. It's impossible to run when the players attacking you are upon you straight away. Though I will say in your defense it was the other guy who tended to take my health as soon as I spawned...you just tended to be the one to kill me.

A viable tactic? The ball only came near our target once during the entire time you were doing that...and even then you were still doing the same thing to the point where the ball just got lost in the melee and eventually made it back to the middle of the pitch. The majority of the time the ball was at the other end of the pitch and my team scored. Way to help your team.

I cannot speak for the SoA dude, but I NEVER hit someone who just spawned.

Due to the sheer number of you, I spent most of my time there backpeddaling whilst getting chased by 2/3 players. CHASED, i.e you were focusing on killing me rather than getting away.

And the ball going from your side of the field to the middle was probably some admin interfeering or part of the bug because we couldn't pick up the ball. I tried running over it multiple times, removing the equipment nearby, pressing all manner of buttons and even jumping on it (ok, that was pathetic).

The reason we got there in the first place was due to me and the SoA dude going for a score. Noone in our team followed quickly enough and we got stuck on your blob. Since our team were playing in an entirely different pace, I decided to try and hold you for a little while so our team could mount another offense in their own pace.

Now that didn't exactly work out (possibly due to your having the advantage of numbers), and I can admit that towards the end of the map you guys seemed to start loosing faith (you came one by one instead of as a team), but I honestly do't see anything wrong with the tactic. Harassing the enemy goal prevents them from setting up a proper camp there, keeps a lot of players busy but most notably is very easy to counter. You had like six guys there as said, 2v6 should be a cakewalk.



Title: Re: Rageball
Post by: Overdriven on January 18, 2012, 05:15:04 pm
Well the ball bug has happened again in any case.

Right now rage ball really is just death match because the ball can't be picked up and keeps respawning itself all over the map. Once it's respawned we still can't get it.

Need an admin in there.
Title: Re: Rageball
Post by: STR_Lotr on January 18, 2012, 05:34:26 pm
Hi guys can you add poll to change map on Rageball server, because some time ball stuck and can't be taken.
Tnx.
Title: Re: Rageball
Post by: Herkkutatti on January 18, 2012, 05:38:03 pm
Hi guys can you add poll to change map on Rageball server, because some time ball stuck and can't be taken.
Tnx.
When ball gets stuck it automatically spawns to middle of the map. You just have to wait couple of seconds.
Title: Re: Rageball
Post by: Olwen on January 18, 2012, 05:47:43 pm
  • Improved the freekick mechanism a bit. Freekick mode duration changed from 10s to 15s.

what's that ?
Title: Re: Rageball
Post by: Moncho on January 18, 2012, 05:52:11 pm
what's that ?
The time when after a goal there is a wall around the person who picks it up so that he can pass it to someone without fear of being killed
Title: Re: Rageball
Post by: Overdriven on January 18, 2012, 05:55:49 pm
When ball gets stuck it automatically spawns to middle of the map. You just have to wait couple of seconds.

It did that but you still can't pick it up. It's happened again. Though it worked this time.
Title: Re: Rageball
Post by: Penitent on January 18, 2012, 05:59:16 pm
Let us make a polo version of Rageball with cav only.
Title: Re: Rageball
Post by: Malaclypse on January 18, 2012, 06:12:09 pm
Awesome game mode. Needs:

- More maps for it
- Something to be done to halt people spawnkilling on goals for 10 minute stretches.
- Remove KDR scoreboard; maybe people wouldn't kill so much for no reason if it didn't show their epeen tally.
- Something to do with high athletics chars so they can't just pass it to themselves all the way up field. Guess this is in the works.
Title: Re: Rageball
Post by: Penitent on January 18, 2012, 06:22:41 pm
Awesome game mode. Needs:

- Remove KDR scoreboard; maybe people wouldn't kill so much for no reason if it didn't show their epeen tally.


Add a scoreboard that gives points for the one who scores! (maybe even assists if possible)
Title: Re: Rageball
Post by: BlindGuy on January 18, 2012, 06:24:26 pm
(click to show/hide)

Some good changes, maybe...bad ones are:

Riding skill = athletics: WTF, can my athletics become riding skill when Im on a open field battle? No. This is stupid and just helps players who cba to dedicate themselves...
Added Agi debuff untill someone else gets ball: Ruined the game. If you thought about it, it is essential to be able to run down the side dribbling to yourself. How else can you outpace the masses of players who CBA not to bring their nice combat ready balanced builds? You have simply improved the deathmatch by doing this. Ideally this is a game with 3 distinct classes: Rangers to stop agiwhores making runs, Heavies to defend and then make long passes, Agiwhores to run the flanks. Not jackofalltrades:master of all. Supposed to be jack of all trades, MASTER of NONE.



ALSO: To those who want to see uniforms: Wrapping boots with coloured tunic of choice should be THE main uniform, ideally players would just grab wichever one matches their team colour, IE players on BLUE team grab a BLUE one, players on yellow a yellow tunic etc.
Title: Re: Rageball
Post by: Osiris on January 18, 2012, 08:03:04 pm
Is it possible to have admins start kicking and banning people who are just treating it like a TDM? its unplayable with so many people just spawn killing and fighting nowhere near the ball and ignoring the ball when you pass to them so they can fight someone else..
Title: Re: Rageball
Post by: Herkkutatti on January 18, 2012, 08:09:06 pm
Is it possible to have admins start kicking and banning people who are just treating it like a TDM? its unplayable with so many people just spawn killing and fighting nowhere near the ball and ignoring the ball when you pass to them so they can fight someone else..
i just got banned for clearing goal area so my teammate would make goal.....  the spawns are screwed....
Title: Re: Rageball
Post by: Chris_P_Bacon on January 18, 2012, 09:01:48 pm
Added color to the message that tells you a player picked up the ball. Color depends on if the player is in your team or not.
Thank you good sir.
Title: Re: Rageball
Post by: Ninja_Khorin on January 18, 2012, 09:13:38 pm
Nice changes. Agi players still have a role. They can still dribble with the ball and if you throw it far ahead when alone you can just run to it at full speed. This change will hopefully encourage more passing and less soloing. Carrier debuff shouldn't last until someone else picks the ball, though. I don't see the point in that.

Other than that, good changes. Glad to see some cav guys get the chance to play RAGEBAALLL!!

People don't usually have that high riding in any case.
Title: Re: Rageball
Post by: Lactose_the_intolerant on January 18, 2012, 09:43:13 pm
nice but i dont have the impression those changes have been put in effect.

anyways, to much randomers deathmatching
to many morons spawnkilling and/or spawncamping

serious team imbalance, a team always seems to get rape by the other.
Also a team has 2 less players then the other, knowing there are 10 players per team, that's a big imbalance. So players on the imba team leave, it ends up in a 4vs10 with no autobalance, no one switching (why switch, you have an awesome times 5) and no new players cuz the server is passworded
Title: Re: Rageball
Post by: Tot. on January 18, 2012, 10:09:13 pm
The part I dont get about rageball is it even in such free-TDM mode. It would be much better IMHO if every time team scores a goal everyone gets teleported back to their base, there's a countdown to the start and the ball spawns in the field, I guess closer to the team that lost last one.

Wrap the gamemode around the ball to make people realize whats it about.
Title: Re: Rageball
Post by: Ridicule on January 18, 2012, 10:35:48 pm
The ball appears to become bugged when someone is holding it and then either logs out or drops their connection.  It happened in a game last night, where I threw the ball to the goal, it hit a teammate right in front of the goal. He wasn't moving, and then a second or two later he dropped and no one could pick up the ball.  The ball will not reset, though it will randomly bounce up in the air on its own.  After that it was basically deathmatch until the map changed.

I like Tot's idea of resetting the the players' positions after a score.  It could be based on your position on the field as to where you respawn after the point.  If you were by your own goal on defense, you spawn there.  Anywhere in the middle 1/3 of the entire field and you spawn in the middle on your own side.  If you were by the opponent's goal then you spawn at the midfield area.  This would allow both teams to get back into position, and might also encourage some backwards passes to buy time for forwards (attackers) to get open for passes instead of someone trying to carry the ball up or just randomly throwing it long.  If this were to be implemented, then I would also suggest having all players that are dead instantly respawn as well. 

That should stop teams from scoring multiple goals inside of 30 seconds which happens since some people do not know how to pass, or maybe they just made a bad pass on accident. 

For uniforms it would be nice if whatever armor you are wearing would automatically be changed to the color of your team.  I would suggest that the team colors be yellow and red, since those colors seem to stand out on most maps.   
Title: Re: Rageball
Post by: Aseldo on January 18, 2012, 10:46:39 pm
Today I couldn't get any ticks on it for some reason :\ second time it's happened to me
Title: Re: Rageball
Post by: DrTaco on January 18, 2012, 11:13:13 pm
Spawn camping spawn camping. Good idea but doesn't play well. It's also mainly used for abuse.
Title: Re: Rageball
Post by: Diablo on January 18, 2012, 11:22:54 pm
We need shorts and shoes! I want to see your legs boys!

It's OK!

http://forum.c-rpg.net/index.php/topic,24405.new.html#new
Title: Re: Rageball
Post by: Loar Avel on January 18, 2012, 11:51:00 pm
The part I dont get about rageball is it even in such free-TDM mode. It would be much better IMHO if every time team scores a goal everyone gets teleported back to their base, there's a countdown to the start and the ball spawns in the field, I guess closer to the team that lost last one.

Wrap the gamemode around the ball to make people realize whats it about.


Almost +1

We need a real engagement after each goal. With the ball for the team who just lose the point.
Title: Re: Rageball
Post by: Thomek on January 18, 2012, 11:58:20 pm
would be cool if everyone was teleported midfield in some kind of formation.. Team that just lost starts with the ball.
Title: Re: Rageball
Post by: Lordark on January 19, 2012, 12:39:26 am
Just do it^^^ Love the game.
Title: Re: Rageball
Post by: Teeth on January 19, 2012, 12:47:53 am
Carrier debuff shouldn't last until someone else picks the ball, though. I don't see the point in that.
The point is that they can't do the following anymore.
They can still dribble with the ball and if you throw it far ahead when alone you can just run to it at full speed.
They really can't. As they get slowed down when its only them throwing and picking up even when they do not carry the ball. The slowdown only goes away as soon as someone else picks it up. So point is removing dribbling as a bypass from agi debuff, which is a good change.
Title: Re: Rageball
Post by: Ninja_Khorin on January 19, 2012, 12:51:05 am
Well, saves me some effort, which I'm all for. Was annoying to press F when running.

And I have only slept max 4-5 hours a night for 2 weeks so give me a break.

----> sleep.
Title: Re: Rageball
Post by: tarralan on January 19, 2012, 12:52:08 am
pls DONT teleport the team after the goal.
if all man running to the goal to attack, and dont look for a taktik,
its there own fault to get a counterattack.

more tactics, less moderating by system

ps.: i love this mod
Title: Re: Rageball
Post by: Kafein on January 19, 2012, 01:00:47 am
Riding skill = athletics: WTF, can my athletics become riding skill when Im on a open field battle? No. This is stupid and just helps players who cba to dedicate themselves...

You can play battle all right with 0 riding. However, playing rageball with low ath isn't going to be fun or effective. Horses are not allowed, it's only logical that cav whores get a partial compensation.

Added Agi debuff untill someone else gets ball: Ruined the game. If you thought about it, it is essential to be able to run down the side dribbling to yourself. How else can you outpace the masses of players who CBA not to bring their nice combat ready balanced builds?

I don't think it is essential to run faster than anyone to score a point. You can play the game with forward passes and essentially fight your way to the goal when you don't have the ball, if the other team perceives you as a threat and actually tries to stop you. It's even highly detrimental to the teamwork aspect to allow specific builds to play like individual twats. Currently many players don't know the best way to play that kind of game with forward passes allowed is to cover the terrain and only move in a limited way. A team with terrain coverage can react to any unpredicted events, and also quickly get the ball very close to the enemy goal when possessing the ball.

Almost +1

We need a real engagement after each goal. With the ball for the team who just lose the point.

This.
Title: Re: Rageball
Post by: Froto_the_Loc on January 19, 2012, 02:06:42 am
Spawning in the goals is just ridiculous.
Spawn camping at the goals is ridiculous.
Fun though.
Title: Re: Rageball
Post by: Ozin on January 19, 2012, 02:16:54 am
Well, the patch is out. Pretty much all the old bugs should have been fixed now.
Title: Re: Rageball
Post by: Ridicule on January 19, 2012, 02:20:33 am
Not sure who controls it, but on the NA server it will put a password on.  I don't know if this is intended or not but it sure is annoying when you drop your connection and can't get back in.
Title: Re: Rageball
Post by: Overdriven on January 19, 2012, 02:31:11 am
I don't think it is essential to run faster than anyone to score a point. You can play the game with forward passes and essentially fight your way to the goal when you don't have the ball, if the other team perceives you as a threat and actually tries to stop you. It's even highly detrimental to the teamwork aspect to allow specific builds to play like individual twats. Currently many players don't know the best way to play that kind of game with forward passes allowed is to cover the terrain and only move in a limited way. A team with terrain coverage can react to any unpredicted events, and also quickly get the ball very close to the enemy goal when possessing the ball.

Yeah agi/ath whores actually fuck up this game for your team. For some reason they think they can run half the map and score, only to find those 2 platers camping the target just waiting for him to come close, but because that person has out run their team, they are left on their own and end up giving the ball away. The best play I've seen so far has come simply from superior positioning, often from players who cover certain zones, allowing for passes through the enemy defence. As long as you have enough players to distract the 'goal keepers', that kind of play gets your team a long way. You can really tell those players who have actually participated/watched any form of sport over those who haven't.
Title: Re: Rageball
Post by: Elmetiacos on January 19, 2012, 02:57:57 am
There's a problem with some games not being balanced. If one team has 2 or 3 extra players, that's quite a big advantage - it lets them keep up a constant battle at the opponents' goal, for instance. There ought to be a rebalance when anyone scores.
Title: Re: Rageball
Post by: Aseldo on January 19, 2012, 03:29:41 am
people still spawn on goals, causing constant team death matching by griefers :\.
Title: Re: Rageball
Post by: Kato on January 19, 2012, 03:35:17 am
Look on balance pls, when one team start losing, few players usually logout and then its pretty much absolutely one-sided until map change.
Maybe turn on autobalance when one team score 2-3 goals in row. Also server is passworded too long.
Title: Re: Rageball
Post by: Thomek on January 19, 2012, 03:53:36 am
yeah.. normal autobalance would be weird though cause there is no way currently to know who are good and bad.

Should be a simple player count autobalance. Equal amount of players on each team at least for now. Later should be autobalanced by win loss ratio of players or total xp attained in rageball or something..
Title: Re: Rageball
Post by: BlindGuy on January 19, 2012, 06:17:25 am
RE: Kicking: Blew me away. Most awesome thing in this mode tbh :D

but.....

It seems kick distance is regulated by the speed you run at it before kick?

Is there a large random factor?

Does kicking allow the player moving the ball to bypass speed debuff?

yes/no? Ozin please answer if poss, thanks.

Observations: Can very difficult to kick the ball the wanted distance.

Its f-ing awesome though. Scored a kickgoal. Also booted the ball out of touch...several times :D

I hope that if kicking IS a way to avoid carrier debuff, that is is intentional and stays put, because it adds another level, do you risk the kick for the benefits, or go with safe pick up and throw....
Title: Re: Rageball
Post by: Canary on January 19, 2012, 07:14:58 am
It seems as though it's far too easy to grief your own team and rack up points for the enemy:

(click to show/hide)
Title: Re: Rageball
Post by: Vibe on January 19, 2012, 07:32:13 am
So what is this freekick mode and is it related to kick?
Title: Re: Rageball
Post by: Thovex on January 19, 2012, 04:29:13 pm
By playing this gamemode, you can make easy calculations of who are literally idiots and dumbfucks and who are not.

Some people are just incredibly stupid.
Title: Re: Rageball
Post by: bredeus on January 19, 2012, 04:35:11 pm
So how about naked ones? Can we ban em?
Title: Re: Rageball
Post by: The_Bloody_Nine on January 19, 2012, 08:53:12 pm
this mode is great fun, congrats on the good work!
Title: Re: Rageball
Post by: Teeth on January 19, 2012, 11:43:07 pm
My compliments to the devs. It was already great and pretty much all my minor problems I had with this have been fixed. Amazing work, really an entertaining mode.
Title: Re: Rageball
Post by: Slantedfloors on January 19, 2012, 11:45:04 pm
This is pretty much the best addition to cRPG ever.

Now all we need are heraldic tunics to make actual teams.
Title: Re: Rageball
Post by: Vibe on January 20, 2012, 08:35:35 am
Ozin, would it be possible to bind a key to call for a pass?

You know, for example I want the ball carrier to pass me the ball, I press the key "P" for example and an indicator appears above my head that I'm "open" for a pass for a second or two. Would make it much easier than typing in the chat "pass left front" or jumping with upblock.
Title: Re: Rageball
Post by: LLJK_The_Gingerbread_Man on January 20, 2012, 09:00:09 am
This mode is a lot of fun.  I don't know about the other servers, but on NA_6 there are multiple maps that spawn the ball out of bounds for the entire map.  It kills the game and usually empties the server.
Title: Re: Rageball
Post by: STR_Lotr on January 20, 2012, 01:32:24 pm
Hi
I have 1 request, developers can enter penalty system, for spawn kill players and players who attack without reason, just for fun.
For example, people must attack only guy with ball and players near it.
Other way - warning (you attack too far away from ball), then kick.


 
Title: Re: Rageball
Post by: Ninja_Khorin on January 20, 2012, 01:38:49 pm
Here's a scenario for these suggestions.

------------Balanced build guy -------------------------------------------------------Distance------------------------------------------------------------------- Guy with ball
Agi build trying to run past --------------------------------------------------------------------------------------------------------------------------------------------------

This would cause the balanced guy to be warned for stopping the agi guy from reaching the ball carrier. Because some(cough ninjas) do run pretty fast and are not always near the ball carrier.

Also, killing enemies who are trying to get in to position for a pass is also completely viable.

This isn't football with anti-violence rules. This is rageball.
Title: Re: Rageball
Post by: Fips on January 20, 2012, 01:50:03 pm
Ozin, would it be possible to bind a key to call for a pass?

You know, for example I want the ball carrier to pass me the ball, I press the key "P" for example and an indicator appears above my head that I'm "open" for a pass for a second or two. Would make it much easier than typing in the chat "pass left front" or jumping with upblock.

Nah, on maps like ruins you could just hide behind one the walls and press that button, although your teammate doesn't see you.
If you manage to take a look around you can see who is free or not.
Title: Re: Rageball
Post by: Kato on January 20, 2012, 02:10:18 pm
Quote
Carrier debuff now lasts until someone else picks up the ball

When i carry a ball, drop ball on the ground and then kick him, this athletics debuff still lasts, or i have normal athletics already after kick?
Title: Re: Rageball
Post by: Ozin on January 20, 2012, 05:51:52 pm
When i carry a ball, drop ball on the ground and then kick him, this athletics debuff still lasts, or i have normal athletics already after kick?
It will still last until someone picks it up.
Title: Re: Rageball
Post by: BlindGuy on January 21, 2012, 05:34:47 am
It will still last until someone picks it up.

If someone ELSE throws the ball and I kick it without picking it up: they carrier the buff correct?
Title: Re: Rageball
Post by: Raki on January 21, 2012, 04:40:56 pm
I really love this new game mode, but there's one small annoyance...
Occasionally, some people from one team just camp the opposite goal during the entire game, infesting it like roaches.
My humble request would be to have people dying near the opponent's goal a bit further from it. I'm not sure if that's possible/easy to code, but it'd be awesome to not be pinned down near your goal for an entire map, because some people think it's fun to keep rushing it.

Thank you,
Teresa
Title: Re: Rageball
Post by: Cyber on January 21, 2012, 09:05:01 pm
It's awesome but really needs banner balance more then any other gamemod.
Title: Re: Rageball
Post by: Memento_Mori on January 21, 2012, 09:14:35 pm
If someone ELSE throws the ball and I kick it without picking it up: they carrier the buff correct?

I would also like to know if kicks count as picking the ball up.
Title: Re: Rageball
Post by: Chris_P_Bacon on January 22, 2012, 07:41:20 am
I would also like to know if kicks count as picking the ball up.
It doesn't slow you down, if that's what you mean.
Title: Re: Rageball
Post by: Taser on January 22, 2012, 01:21:16 pm
Awesome game mode. I haven't been in battle since this came out. I only went in siege for a few rounds because the rageball server was passworded. Great idea devs.
Title: Re: Rageball
Post by: Vodner on January 22, 2012, 11:05:27 pm
They certainly named this gamemode correctly. I'm going to have an aneurysm if I see one more teammate engage in melee while holding the ball, when he is surrounded by teammates who are open for a pass. Sometimes you don't have a choice - nobody is open, and attempting a pass would likely lose you the ball. Most of the time it's just people being dumb.

"Oh, I have the ball? I better run straight into the first pack of enemies I see, and try to kill them all with my long maul. Herpidity derpity fucking derp, it's a miracle I haven't died from forgetting how to breathe."
Title: Re: Rageball
Post by: Taser on January 23, 2012, 12:17:04 am
They certainly named this gamemode correctly. I'm going to have an aneurysm if I see one more teammate engage in melee while holding the ball, when he is surrounded by teammates who are open for a pass. Sometimes you don't have a choice - nobody is open, and attempting a pass would likely lose you the ball. Most of the time it's just people being dumb.

"Oh, I have the ball? I better run straight into the first pack of enemies I see, and try to kill them all with my long maul. Herpidity derpity fucking derp, it's a miracle I haven't died from forgetting how to breathe."

visitors can't see pics , please register or login


This is true. Plus the people that play it like its TDM is annoying too especially when they do it ignoring the ball and just kill people.
Title: Re: Rageball
Post by: Duke on January 23, 2012, 12:56:44 am
I love the mode, just a couple things I want to say:

The coliseum map (I forget the exact name) has terrible spawns in my opinion.

Truth to be told, if you have a problem with spawnraping and endless fights - I'm afraid I have to tell you - You're doing it wrong!

You will soon understand the reason for respawning where you died.

You act like we always have a choice. Often times it's enemies spawning at my goal and I refuse to abandon it just so you can pretend your spawns are fine. Also, I don't always spawn where I died.
Many times I die on my side then spawn on the enemy goal, and they vice versa. After that, then we keep spawning where I/they die.

The coliseum map is the worst offender because of how cramped it is to begin with. 
At least the open maps give you a chance to run for it.
If the coliseum map is not improved I want to see it gone completely.

--------------------------------------------

Secondly, I'm partially color blind and I know I'm not the only one. I really wish the goal UI icons would be clearer which is which.
Perhaps a  greyed-out icon for friendly. Or go blue/red. Green/red is a poor choice.
Title: Re: Rageball
Post by: Thomek on January 23, 2012, 02:01:28 am
yes agree.. I'd like the big soccer field we had in the beginning back into rotation.

Btw.. Creating havok at the opponents goal, luring them away from their own goal is a valid tactic. Doesn't have to be all the time.. but when the ball is nearing expect to get attacked.
Title: Re: Rageball
Post by: OzyTheSage on January 23, 2012, 03:19:06 am
I'd prefer if a map was designed specifically for Rageball, like some kind of rageball stadium.

Also, I was banned from NA today because somebody didn't know how to block with his shield. At least, that's the only reason I could think of. Great fun.

A stadium for cav only rageball could be interesting too. 1/3 athletics could count towards riding skill or something, similar to how riding does right now.
Title: Re: Rageball
Post by: Duke on January 23, 2012, 03:50:39 am
Btw.. Creating havok at the opponents goal, luring them away from their own goal is a valid tactic. Doesn't have to be all the time.. but when the ball is nearing expect to get attacked.
I'm not talking about when the ball is approaching, I understand that and would do the same.
I'm talking about enemies who spawn at my goal and will not leave, for the entirety of the match.
Title: Re: Rageball
Post by: Thomek on January 23, 2012, 04:57:49 am
Well heavy armor str monsters need a position too.. :) They are not the best defenders since they often are slow and get ganked and have no shield, but as attackers focusing on disrupting enemy goal they are fine.
Its just hopeless for them to run across the map all the time. I barely manage with 7 athletics.. I think that's a minimum to be effective on the field right now. Soon it will not be enough because of all the special rageball chars around.

Ganking enemy goal is not an optimal strat, but it works in pub battles. This is not soccer, this is rageball..

Of course.. doing it all the time, and without relevance to where the ball is is retarded.. But some people might find it boring to just stand around anyway.
Title: Re: Rageball
Post by: Thanatos on January 23, 2012, 06:07:22 am
Add something about offside rule.

Perhaps after a while, clans can form efficient rageball systems.

10 v 10:
3-1-3-3
3 defenders, one anchorman, 3 midfielders, 3 forwards.

3-3-1-3
3 defenders, 3 midfielders, 1 attacking midfielder, 3 forwards.

4-4-2
4 defenders, 4 midfielders, 2 forwards.


Defenders can be polearms with crossbows.
Anchorman can be archer.
Midfielders can be 1h shielders to provide cover to their teammates.
Forwards can be fast 2handers.






Perhaps this game would be more interesting if it were for cavalry? It would be more fast paced and tactical with more manuevers.
Title: Re: Rageball
Post by: OzyTheSage on January 23, 2012, 06:12:09 am
It's relatively annoying when an enemy dies and they spawn near your goal, so instead of going into the field to play the game they go to your goal for more herpyderpytime, or to get a 'revenge kill'

In that arena map, I kept spawning behind the enemy goal while the enemies were spawning midfield. Very annoying when you die near your goal. Very annoying when it means killing an enemy just means they spawn closer to where they're trying to go. Very annoying in general.

Offside rule? As I mentioned earlier I don't play or know much about sports, but is offsides from Hockey? The problem is most of the current maps do not feature lines painted on the ground, so it's hard to tell when you're passing off-sides or not.

Oh, another thing. It's dumb when an enemy scores a goal, and the only real way to get it out of your area is to wait for it to spawn in the middle of the map and hope someone is there to get it/someone doesn't pick it up first.
Title: Re: Rageball
Post by: Duke on January 23, 2012, 06:52:29 am
Ozy, it's funny you mention hockey...
because I have this idea where the defeated side of field could be cleared by Zambonis after each goal.

And by Zambonis I mean: Invincible, No-Clip Armored War Horses that 1-hit kill any member of the scoring team they touch.  :lol:
Title: Re: Rageball
Post by: Fartface on January 23, 2012, 10:10:23 am
It''s great fun and a good way to keep an multi if you got an good team:D
Mod is alive!!!!!!!!!!
Title: Re: Rageball
Post by: _Tak_ on January 23, 2012, 10:46:15 am
If your riding skill > athletics skill, your athletics in rageball = riding skill.


Is that means if i got riding 11 i will run very fast?  :|
Title: Re: Rageball
Post by: Vibe on January 23, 2012, 11:25:36 am
Is that means if i got riding 11 i will run very fast?  :|

That means you'll have 11 athletics in Rageball.
Title: Re: Rageball
Post by: _Tak_ on January 23, 2012, 11:26:16 am
That means you'll have 11 athletics in Rageball.

Awesome.  :), thank you Sir for telling.
Title: Re: Rageball
Post by: BlindGuy on January 23, 2012, 06:37:51 pm
kICKING IS STILL BOSS
Title: Re: Rageball
Post by: Kato on January 23, 2012, 11:09:50 pm
Please remove random plain maps from map rotation. Most of this maps is unbalanced lame and bugged.
Title: Re: Rageball
Post by: Penitent on January 23, 2012, 11:37:12 pm
This is the best gamemode ever!  You may have seen me on the field as "Chivalrous_Turtler."  I am having a blast!

I am contributing well towards my team with only 5, and now 6 athletics.  Again, that could change as more and more specialized rageball chars are made.  Still, with careful positioning and a focus on teamwork...any build can help win!  Also, the athletics debuff for people holding the ball really helps. :)

My only suggestions would be to have players respawn not where they died, but a bit closer to the edges of the map (not closer to either goal, but closer to the sidelines).  With respawn timers so low, it would be cool to see killing an enemy player be a bit more meaningful by taking him/her out of play a little longer.
Title: Re: Rageball
Post by: Kato on January 24, 2012, 12:32:18 am
Implement finally some sort of balance by player count after every goal and remove some of horrible maps(random plains, two bridges map...), pls.

This mod is great peace of work, but really need some balance tuning, now make me rage two often.(still not close to battle :))

Title: Re: Rageball
Post by: Thanatos on January 24, 2012, 01:54:35 am
It's relatively annoying when an enemy dies and they spawn near your goal, so instead of going into the field to play the game they go to your goal for more herpyderpytime, or to get a 'revenge kill'

In that arena map, I kept spawning behind the enemy goal while the enemies were spawning midfield. Very annoying when you die near your goal. Very annoying when it means killing an enemy just means they spawn closer to where they're trying to go. Very annoying in general.

Offside rule? As I mentioned earlier I don't play or know much about sports, but is offsides from Hockey? The problem is most of the current maps do not feature lines painted on the ground, so it's hard to tell when you're passing off-sides or not.

Oh, another thing. It's dumb when an enemy scores a goal, and the only real way to get it out of your area is to wait for it to spawn in the middle of the map and hope someone is there to get it/someone doesn't pick it up first.


Offside is from football. You can't pass the ball to a team mate if he is further ahead than the opposing teams defender or else people would camp right next to the goal area.
Title: Re: Rageball
Post by: tarralan on January 24, 2012, 10:47:55 pm
i woud like, if there woud be set a maximum-movementspeed-limit.  :mrgreen:

1. it woud hold up, special rageball-agility-builds
2. it woud incrase fieldtactic / passing
3. player with normal builds can play this mod without so much handicap
4. less naked peasantrunning / more normal armor

maybe there coud be a str-bonus for abstractet agi-points.

ps: pls less random plains and dessert maps
Title: Re: Rageball
Post by: OzyTheSage on January 25, 2012, 02:31:06 am
I still think spawning naked should spawn you with a team uniform or something to look less silly, at least. Right now I'm using the colored tunics and the colored arena helmets with ankle boots (wrapping boots look too dirty to me). When on the purple team just use red stuff, and if the opponent is red use blue =p

Agility is important for catching the guy with the ball. As it stands right now agility has more trouble outrunning people because of the athletics nerf while carrying the ball, but their typical lack of weight sort of makes up for it and remains a pain in the ass. Forcing them to put on something they can't drop would help, I.E. uniform =p

EDIT: The nerf to throwing range helped too. I can no longer throw the ball across the map with only 12 strength, so agility has to be more careful about staying close to teammates. They are good at receiving hail mary's from a defending strength build and then moving the ball up/keeping it from the enemy while teammates move up to help. I haven't tried kicking yet, but I've seen people kick the ball across the map and it's a little annoying.
Title: Re: Rageball
Post by: Ozin on January 25, 2012, 03:15:42 am
I'm working on the next rageball patch now. Doing some pretty big changes to certain aspects of the mode, so it'll take some time and testing before I finish with it. I have also noted that we really need some more RB maps, especially of the arena type. So map makers, get busy! (info on making maps for RB in first post)
Title: Re: Rageball
Post by: OzyTheSage on January 25, 2012, 03:21:34 am
I'm working on the next rageball patch now. Doing some pretty big changes to certain aspects of the mode, so it'll take some time and testing before I finish with it. I have also noted that we really need some more RB maps, especially of the arena type. So map makers, get busy! (info on making maps for RB in first post)

Any chance you could spoil what we can expect from the next update? =)
Title: Re: Rageball
Post by: Duke on January 25, 2012, 07:23:22 am
Forced team uniforms actually sounds cool, just make sure there's at least light, medium and heavy varieties to choose from.
Title: Re: Rageball
Post by: Renay on January 25, 2012, 02:36:29 pm
Ozy, it's funny you mention hockey...
because I have this idea where the defeated side of field could be cleared by Zambonis after each goal.

And by Zambonis I mean: Invincible, No-Clip Armored War Horses that 1-hit kill any member of the scoring team they touch.  :lol:

that would be quite funny and would add more rage to rageball
Title: Re: Rageball
Post by: Penitent on January 25, 2012, 06:11:02 pm
Rageball is pretty fantastic the way it is now...so I hope the changes aren't too drastic!  We could use a little bit of slight tweaking and mechanical issues (maybe adding a minor ball bounce or roll when its thrown, instead of having it sick like glue to the ground.

Other than that, make changes gradually so we're sure they work out!
I love this game. :)
Title: Re: Rageball
Post by: Christo on January 25, 2012, 06:11:56 pm
I love this game.
Title: Re: Rageball
Post by: Jarlek on January 27, 2012, 03:52:42 pm
 :D
Title: Re: Rageball
Post by: Elmetiacos on January 28, 2012, 03:33:04 am
It needs to be better policed; Khorin seems to be the only admin you ever see on the Rageball servers. I am sure people are getting away with using the autoblock hack, for instance.
Title: Re: Rageball
Post by: Ninja_Khorin on January 28, 2012, 04:31:20 am
Admins are not there to look out for autoblockers. They'll get banned in the next banwave.

I think I see admins every now and then on rageball, but the fact of the matter is that I've only had to  ban one person on there so far. People tend to follow the rules there better. (Could be when I'm in there only, dunno).

I play mostly rageball atm, though. It's great fun, in my opinion.
Title: Re: Rageball
Post by: Thomek on January 28, 2012, 05:20:09 am
Yeah me too.. only rageball if there are players!

Ive noticed some leechers though.. been kicking a few and giving another one 5h break..
Title: Re: Rageball
Post by: TheAppleSauceMan on January 28, 2012, 06:13:56 am
I have a request, it's a little specific and probably won't ever help anyone but me, but I'm colorblind, and I can't tell the goals apart for the life of me. Sometimes all my teammates all run one way and I can assume that's the way to go or just pass to them. But oftentimes, I'll have teammates running different directions and that's when I am clueless and often get yelled at for running the wrong way or passing wrong way. And even when I tell people my reason for this, usually they understand, but still, I just lost my multiplier. ):

Summary: white and black goals maybe?
Title: Re: Rageball
Post by: IG_Saint on January 28, 2012, 06:17:17 am
It needs to be better policed; Khorin seems to be the only admin you ever see on the Rageball servers. I am sure people are getting away with using the autoblock hack, for instance.

I remember you complaining about autoblocking. Right after I killed you. At the time there were 4 admins on. Not everyone plays their main character all the time. Also, the autoblock hack has never been used as much as some people would like to believe.
Title: Re: Rageball
Post by: Thomek on January 28, 2012, 06:47:43 am
hehe.. Autblocking hacks!

Actually the intensity of rageball have bettered my combat skills. I surprise myself with moves I didn't think possible before. After some seemingly impossible blocks I think to myself that this must look an awful lot like autoblock xD

To assure you Applesauce, I have never ever had suspicions of autoblock against a foe. Since I've seen the lists in previous autoblock bans I know I must have met some, but they didn't do enough of an impression. I do believe no really skilled players uses it. Blocking is only a small part of infantry combat.

And just for everyones information. Autoblockers DO get detected and banned mostly permanently in any case. Don't use it, or loose your char and key.
Title: Re: Rageball
Post by: TheAppleSauceMan on January 28, 2012, 09:05:39 am
hehe.. Autblocking hacks!

Actually the intensity of rageball have bettered my combat skills. I surprise myself with moves I didn't think possible before. After some seemingly impossible blocks I think to myself that this must look an awful lot like autoblock xD

To assure you Applesauce, I have never ever had suspicions of autoblock against a foe. Since I've seen the lists in previous autoblock bans I know I must have met some, but they didn't do enough of an impression. I do believe no really skilled players uses it. Blocking is only a small part of infantry combat.

And just for everyones information. Autoblockers DO get detected and banned mostly permanently in any case. Don't use it, or loose your char and key.

Think this was meant for someone else, I didn't say anything about autoblocking. Lol.
Title: Re: Rageball
Post by: Jarlek on January 28, 2012, 04:59:29 pm
hehe.. Autblocking hacks!

Actually the intensity of rageball have bettered my combat skills. I surprise myself with moves I didn't think possible before. After some seemingly impossible blocks I think to myself that this must look an awful lot like autoblock xD

To assure you Applesauce, I have never ever had suspicions of autoblock against a foe. Since I've seen the lists in previous autoblock bans I know I must have met some, but they didn't do enough of an impression. I do believe no really skilled players uses it. Blocking is only a small part of infantry combat.

And just for everyones information. Autoblockers DO get detected and banned mostly permanently in any case. Don't use it, or loose your char and key.
I totally recognize myself in what you wrote there. I've become a WAY better fighter in rageball than what I normally was. I just came back after a month without a PC and found myself doing better in rageball than I've ever done in cRPG before. It really made me much more skillfull. Of course, the fact that I now have a GOOD computer and don't get my random 3-10 second freezes anymore probably helps, but still; Rageball made me do some really sick moves!

Also I remember fighting you last night in Rageball and your blocking kinda surprised me. More than once I thought I would get a hit in on you but you blocked exactly at the last possible moment. I was a bit "wtf" a couple of times, but figured out an admin (and a good one) wouldn't cheat in any way and considering I myself blocked and fought much better there it was really just nice to see the improved skill of all of us :D
Title: Re: Rageball
Post by: Loar Avel on January 28, 2012, 08:01:25 pm
Actually the intensity of rageball have bettered my combat skills. I surprise myself with moves I didn't think possible before. After some seemingly impossible blocks I think to myself that this must look an awful lot like autoblock xD

Really? A lot of people on rageball are less afraid of death (since they will respawn in 6s) and make less parry than in the other gametype. In fact I've seen much more spam  in rageball than in the usual battle.


Well, a lot of people are also discovering the not forgetfull gameplay of an agiwhore, but...
Title: Re: Rageball
Post by: Elmetiacos on January 29, 2012, 01:19:43 am
I remember you complaining about autoblocking. Right after I killed you. At the time there were 4 admins on. Not everyone plays their main character all the time. Also, the autoblock hack has never been used as much as some people would like to believe.
Lots of people joke about autoblocking or aimbotting when they die, but I have seen some weird stuff like people blocking attacks they couldn't have seen. I remember suggesting that there was an autoblock cheat in use last April and being assured I was wrong and/or called a conspiracy theorist.
Title: Re: Rageball
Post by: Ninja_Khorin on January 29, 2012, 01:22:34 am
There is an autoblock cheat. All who use it get banned every time there's a ban wave.
Title: Re: Rageball
Post by: Diablo on January 29, 2012, 01:48:01 am
I have a request, it's a little specific and probably won't ever help anyone but me, but I'm colorblind, and I can't tell the goals apart for the life of me. Sometimes all my teammates all run one way and I can assume that's the way to go or just pass to them. But oftentimes, I'll have teammates running different directions and that's when I am clueless and often get yelled at for running the wrong way or passing wrong way. And even when I tell people my reason for this, usually they understand, but still, I just lost my multiplier. ):

Summary: white and black goals maybe?

I agree.
I am not personally affected by this problem, but I understand the difficulty that some players may encounter.

The problem of being color blind is already penalized in real life ...
I am convinced that the modders can change the colors (green vs red) and make them compatible without difficulty.
(blue vs red works very well for example ...)

Thank you for taking this request concidération.
it would be a remarkable gesture of compassion.
Title: Re: Rageball
Post by: Morpher on January 29, 2012, 02:00:38 am
I love rageball only when playing in a good skilled team :D With ninjas at flanks, playmaker throwing a perfect passes, and defence breaking all attacks :)
But when you get into a noob team... Then rageball shows it's Dark Side. When you understand why it's named RAGEball :) It turnes into unbalanced shitty gamemode with neverending x1.
But when you win - it's perfect! :mrgreen:
Title: Re: Rageball
Post by: Jarlek on January 29, 2012, 02:19:57 am
I agree.
I am not personally affected by this problem, but I understand the difficulty that some players may encounter.

The problem of being color blind is already penalized in real life ...
I am convinced that the modders can change the colors (green vs red) and make them compatible without difficulty.
(blue vs red works very well for example ...)

Thank you for taking this request concidération.
it would be a remarkable gesture of compassion.
Wait. So THAT'S why video game developers always chooses RED vs BLUE as their team colours! I KNEW there was a reason for it!
Title: Re: Rageball
Post by: cmp on January 29, 2012, 02:22:38 am
It needs to be better policed; Khorin seems to be the only admin you ever see on the Rageball servers. I am sure people are getting away with using the autoblock hack, for instance.

Admins are not allowed to do anything to "suspected autoblockers" anyway.
Title: Re: Rageball
Post by: OzyTheSage on January 29, 2012, 06:55:47 am
The icon on the ball changing color depending on who controls it would be nice too. grey for when it's dropped, red for enemy possession, and blue for friendly possession. The ball won't change color when it's thrown until a few seconds laying on the ground, so you know who passed it last.

People playing in the server would be cool, too.

EDIT: Someone throwing the ball in a way that makes it unreachable should automatically give it to the opposite team and give them a free throw to a teammate (similar to after scoring goal), like throwing out of bounds. Resetting to the center of the map isn't always the best solution.
Title: Re: Rageball
Post by: Ozin on January 29, 2012, 11:09:39 am
EDIT: Someone throwing the ball in a way that makes it unreachable should automatically give it to the opposite team and give them a free throw to a teammate (similar to after scoring goal), like throwing out of bounds. Resetting to the center of the map isn't always the best solution.
Huh, it already does that. After 20s, moved the ball to closest entryp, only the opposite team can pick it up, and when they do it's a free kick.
Title: Re: Rageball
Post by: IG_Saint on January 29, 2012, 05:17:28 pm
Lots of people joke about autoblocking or aimbotting when they die, but I have seen some weird stuff like people blocking attacks they couldn't have seen. I remember suggesting that there was an autoblock cheat in use last April and being assured I was wrong and/or called a conspiracy theorist.

You mean this thread: http://forum.c-rpg.net/index.php/topic,3519.0.html (http://forum.c-rpg.net/index.php/topic,3519.0.html)? Because when you made that thread the only auto blocker I know of hadn't been released yet. You'd also be surprised how much people can see with liberal use of the view outfit key.
Title: Re: Rageball
Post by: Tavuk_Bey on January 31, 2012, 09:25:23 pm
rageball is really fun but seriously it gets fucked up by runner chars, agi whores, ninjas etc. also, lots of abbooozing happens with current score & balance system.
Title: No multis with less than 8 players
Post by: Duke on January 31, 2012, 10:56:58 pm
I was wondering if we could improve the multi system, which prohibits gaining multipliers when there's less than 8 players, to at least allow gaining x 2.

Once the server is less than 8 players, it just dies and is real hard to populate again because there's no point in staying. So if we could at least gain x 2 maybe people would stay long enough to repopulate.
Title: Re: No multis with less than 8 players
Post by: _Tak_ on February 02, 2012, 11:49:07 am
I was wondering if we could improve the multi system, which prohibits gaining multipliers when there's less than 8 players, to at least allow gaining x 2.

Once the server is less than 8 players, it just dies and is real hard to populate again because there's no point in staying. So if we could at least gain x 2 maybe people would stay long enough to repopulate.

Indeed because if there are less than 8 players none of the team will get multi from scoring. rage ball sounds like football to me since i can kick the ball just like playing football. THIS IS MOUNT AND BLADE FOOTBALL!
Title: Re: Rageball
Post by: _Tak_ on February 02, 2012, 07:53:28 pm
One question Ozin, when my team get x5, are we allow to keep the ball rolling and not scoring because we had x5?

What we want to do is just to keep the x5 rolling by defending our goal rather than attacking

Also Ozin i notice a bug. Very bad one. When i get the ball, i will run slower i know that , but when i score the goal. My running speed didn't come back and i was still slow as hell. (I am sure other people pick up the ball after i score so i should have my full speed back) but it didnt. Even rounds end or map changed my running speed didn't return to maximum speed. also some people from same clan joins together (Nords) and they keep wining every single time and i am on x1 for like 50 minutes . Please fix this
Title: Re: Rageball
Post by: Gash on February 02, 2012, 08:04:38 pm
Is it possible to remove the auto-server-password from the EU server? Sometimes I see 23/30 and its still passworded...

Can we also limit the NA Rageball server to 5 or 8 goals?  Without a cap of goals, the team with the better players that know what they're doing just keep raping the other team for 30 minutes until the map changes and the teams are switched up.
Title: Re: Rageball
Post by: Ridicule on February 02, 2012, 10:00:10 pm
The bug with keeping the speed debuff after scoring until you touch the ball again is very annoying.  I would rather pass the ball to someone else and let them score if I know that they will be able to get the shot off than go ahead and take the basket myself because of this. 

I have also had times where I haven't scored but have received the speed debuff until I touched the ball again.  The only thing that I can think of that caused this is that I kicked the ball too far and it ended up respawning.  I will have to pay more attention though and see if I can duplicate it.   
Title: Re: Rageball
Post by: JihadistMexican on February 03, 2012, 04:41:07 am
Any honest attempt at creating a Rageball League? TKoV has started drafting members into our squad.
Title: Re: Rageball
Post by: _451_ATS on February 03, 2012, 04:56:38 am
Any honest attempt at creating a Rageball League? TKoV has started drafting members into our squad.

Yes. I have a thread with a signup and need teams to start a season. It's in the events section.
Title: Re: Rageball
Post by: HarunYahya on February 03, 2012, 08:17:28 am
This mod is a lot of fun but i have few suggestions to make it way more better:

-On eu server , please make it football field map 7/24 ruins,desert and the other retardic hilly map is just so idiotic to play.Football field map is unique and really really fun :D

-There are retards who doesn't care about the game , i got bored of passing the ball to my teammate then watching him passing through the ball to kill some enemies....

-This game doesn't reward killing enemies directly but most of the guys in it still try to kill people by their "retardic instict" .
I think killing a guy outside of the ball's x meters of radius should be called as foul and give the player who did that a warning and a free kick for the opposing team.

-Each player should have like 3 warning chances per map , 3 warnings = kick out of the server !.

-Auto balance or something ? I want to play on same team with people i share my teamspeak.
That's why i have a clan and thats why we pay for a teamspeak , this mod is full of teamwork but it doesn't encourage people to use teamwork by it's weird roster system.Fix it somehow please .

-Reduce shield's protection . divide shield skill by 3 maybe ? Otherwise we'll see lots of 9 athletics/9shield naked runners with bucklers .
You can't hit a guy with shield therefore you can't take the ball from him. Or maybe scratch that idk just an idea i don't want to get lynched by shielders now  :lol: 


Autobalance , 7/24 stadium map and foul system is needed urgently i think.
Title: Re: Rageball
Post by: YnScN on February 03, 2012, 09:52:09 am
And if you are not going to reduce shielding maybe you can give us a button to steal the ball.

For example if i can stay more then 3 seconds next to a person i could be able to press F to steal the ball?

And also gathering 8 people is too hard on mornings so if you can give us at least 3x till 8 people that would be great.

And also I think 30 player capacity should be changed into 24 or 22 and there should be another rageball server. Because it's hard to comminucate with 15 people who run around.

Rageball is awesome! You can see me on the field as GokTurk_YnScN.
Title: Re: Rageball
Post by: Furax on February 03, 2012, 02:24:57 pm
Rageball is lovely, you the man Ozin.
Title: Re: Rageball
Post by: BlindGuy on February 03, 2012, 05:01:24 pm
And if you are not going to reduce shielding maybe you can give us a button to steal the ball.

For example if i can stay more then 3 seconds next to a person i could be able to press F to steal the ball?

And also gathering 8 people is too hard on mornings so if you can give us at least 3x till 8 people that would be great.

And also I think 30 player capacity should be changed into 24 or 22 and there should be another rageball server. Because it's hard to comminucate with 15 people who run around.

Rageball is awesome! You can see me on the field as GokTurk_YnScN.


1. Shielders are SLOW and safe ball carriers, but its easy to free the ball from them

2. Goturk your REALLY bad at rageball, your positional play is poor, your passing is late and short.
Title: Re: Rageball
Post by: Vrael on February 03, 2012, 05:04:21 pm
Blindguy, stop attacking people and attack their arguments.
Title: Re: Rageball
Post by: BlindGuy on February 03, 2012, 05:05:52 pm
Blindguy, stop attacking people and attack their arguments.

arguments? Shielders ARE easy to get the ball from, and he IS bad at rageball....I havent attacked him.
Title: Re: Rageball
Post by: Vrael on February 03, 2012, 05:16:07 pm
So players you think are bad are not allowed to write their suggestions? Seriously.
Title: Re: Rageball
Post by: polkafranzi on February 03, 2012, 05:40:07 pm
One thing that seems to be broke is once a goal is scored no team balance occurs...SO the other team get perma 5x for a whole map and then brag/go hold the ball up in a corner.  I dunno maybe that's just my experience but it happend a lot today

(click to show/hide)
Title: Re: Rageball
Post by: BlindGuy on February 03, 2012, 05:52:40 pm
So players you think are bad are not allowed to write their suggestions? Seriously.

??? When have I stated that he should write his suggestions? You really are a dumb troll, putting words in into others mouths just to try to start shit...
Title: Re: Rageball
Post by: Ozin on February 03, 2012, 06:14:00 pm
We're almost done with the next version of rageball now. Hopefully there will be a patch out soon!
Title: Re: Rageball
Post by: YnScN on February 03, 2012, 09:14:15 pm

1. Shielders are SLOW and safe ball carriers, but its easy to free the ball from them

2. Goturk your REALLY bad at rageball, your positional play is poor, your passing is late and short.

1. I wonder how you can take the ball from a non atacking shielder. Please show me how it's done. And shielders arent that slow these days.

2. I dont remember that i have said something like "Hey all! Please give your opinions about my play! I'm dying to hear it!"

3. Just curiosity, whats your in game name?

Edit: Cant wait to see the new version of Rageball!
Title: Re: Rageball
Post by: Burr1ck on February 03, 2012, 10:52:36 pm
We're almost done with the next version of rageball now. Hopefully there will be a patch out soon!

Awesome, nice to hear about that. Looking forward to it and great work Ozin!
Title: Re: Rageball
Post by: HarunYahya on February 03, 2012, 11:07:30 pm
Indeed fucking epic work Ozin.
Being able to make a rugby like game from a medieval combat game = FUCKING WIN.
Title: Re: Rageball
Post by: _Tak_ on February 04, 2012, 12:54:11 am
We're almost done with the next version of rageball now. Hopefully there will be a patch out soon!

hope you fix the unbalance thingy

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Title: Re: Rageball
Post by: OzyTheSage on February 04, 2012, 12:57:44 am
A new Rageball release? Sweet. Hopefully I can get my friend back into CRPG by then =)
Title: Re: Rageball
Post by: _Tak_ on February 04, 2012, 11:53:23 pm
Seriously i am very pissed off today, this unbalance shit has taken over 2 hours and the enemy team keep grinding x5. He stand at top of building, keep delaying for more than an hour, and  yet map didn't change because they are not going to score.. basically i stay in spec to avoid losing multi because of this.

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Title: Re: Rageball
Post by: Meow on February 05, 2012, 03:02:36 am
Issued 24h bans on the guys involved in the delaying - delaying is against the rules this also goes for Rageball.
Title: Re: Rageball
Post by: _Tak_ on February 05, 2012, 03:15:01 am
Issued 24h bans on the guys involved in the delaying - delaying is against the rules this also goes for Rageball.

Thank you Meow for justice, anyway one question, is leeching allow in rage ball? some people says its allow
Title: Re: Rageball
Post by: Parre on February 05, 2012, 03:17:44 am
He stand at top of building, keep delaying for more than an hour,

More than an hour? That's bullocks, plus you were running around naked with the ball with the only intention to delay. Oh well, I'll take my punishment, I've been bad.
Title: Re: Rageball
Post by: IG_Saint on February 05, 2012, 03:27:00 am
Thank you Meow for justice, anyway one question, is leeching allow in rage ball? some people says its allow

No, it's not, why would it be?
Title: Re: Rageball
Post by: _Tak_ on February 05, 2012, 03:28:07 am
More than an hour? That's bullocks, plus you were running around naked with the ball with the only intention to delay. Oh well, I'll take my punishment, I've been bad.

I am on the losing team that's why i go spec

No, it's not, why would it be?

wanted Meow or Ozin to answer this, many have said its allow
Title: Re: Rageball
Post by: IG_Saint on February 05, 2012, 03:29:20 am
Many players, never an admin, but fine, wait till meow confirms it.
Title: Re: Rageball
Post by: Ozin on February 05, 2012, 03:29:42 am
Thank you Meow for justice, anyway one question, is leeching allow in rage ball? some people says its allow

Leeching in any form is not allowed in any game mode. Next rageball version will have multiplier decay for players with x4 or x5, if no goal has been scored after a while. To keep an x5 running, your team needs to keep trying to score.
Title: Re: Rageball
Post by: _Tak_ on February 05, 2012, 03:31:50 am
Leeching in any form is not allowed in any game mode. Next rageball version will have multiplier decay for players with x4 or x5, if no goal has been scored after a while. To keep an x5 running, your team needs to keep trying to score.

Thank you Ozin and I do hope team balance thingy will be balance on rage ball. As i am always on the losing team duno why
Title: Re: Rageball
Post by: Jarlek on February 05, 2012, 03:54:25 am
Thank you Ozin and I do hope team balance thingy will be balance on rage ball. As i am always on the losing team duno why
You really wanna know? Because your a bad teamplayer, run around naked and fail to do even the simplest of tasks. That is why you always are on the losing team.
Title: Re: Rageball
Post by: _Tak_ on February 05, 2012, 03:59:18 am
You really wanna know? Because your a bad teamplayer, run around naked and fail to do even the simplest of tasks. That is why you always are on the losing team.

lol, i am the fastest runner so far in rage ball,  i think i did good but i cannot help the team to score because if i do my speed will decrease forever. So usually i just be defender. Running around naked with spears works very well, i can spam people to death
Title: Re: Rageball
Post by: Ozin on February 05, 2012, 04:02:36 am
i can spam people to death
Your glances couldn't even make me drop the ball  :lol:
Title: Re: Rageball
Post by: Kajia on February 05, 2012, 04:05:20 am
... but i cannot help the team to score because if i do my speed will decrease forever. So usually i just be defender.
you're still a bad teamplayer :P

about the roof bird, it was still funny how i couldn't try to shoot the ball of him, because he always dropped it on the roof when i aimed. well, that's the only thing i really hated about his behavior.
anyway, yes. we were only 4 against 11, hard to score with that - so it didn't matter to me.
Title: Re: Rageball
Post by: _Tak_ on February 05, 2012, 04:09:13 am
Your glances couldn't even make me drop the ball  :lol:

 i was level 5 ....
Title: Re: Rageball
Post by: Kajia on February 05, 2012, 04:13:45 am
lol
but not today, you killed me too often, haha :lol:
Title: Re: Rageball
Post by: _Tak_ on February 05, 2012, 10:05:27 am
lol
but not today, you killed me too often, haha :lol:

when i reach lv 30 again i will become the spammer once again  8-)
Title: Re: Rageball
Post by: Ozin on February 05, 2012, 01:29:47 pm
Changes and additions to rageball in the patch that will be released very soon:

That's all I can remember for now. 22nd_Paul/Urist had a big part in this patch as well, he is responsible for the kick spins, sounds, knockdowns from kicks, and helped me out with a big part of the ball bounce script! The changes are quite big, and we'll have to see how it all plays out before I start doing a smaller patch to balance anything that is needed.

Paul made a guide that goes more into detail on the kicks, catches, and goal system: http://forum.c-rpg.net/index.php/topic,25571.0.html
Title: Re: Rageball
Post by: Ozin on February 05, 2012, 01:40:49 pm
I'm very aware that with the current maps, and the flat terrain requirement in the current version, the maps look a lot like football fields. Hopefully we can add support for uneven terrain in the next patch, and get some more variety into the map cycle!

As a temporary fix, if players would like me to, I could make it possible for ball bounce to be disabled on a per map basis. The goal area will still need to be flat though, or else it will look like shit.
Title: Re: Rageball
Post by: Paul on February 05, 2012, 01:52:16 pm
Also, people should start making decent(flat for now) rageball maps.
Title: Re: Rageball
Post by: The_Bloody_Nine on February 05, 2012, 02:04:52 pm
wow!
Title: Re: Rageball
Post by: OzyTheSage on February 05, 2012, 06:50:10 pm
Wow, sounds like there'll be more skill involved. The passive knockdown catch thing sounds like it will give a benefit for those who like strength builds, and it actually makes sense too. I'm going to try this out as soon as I can =)

EDIT: Ozin, could you add the link to Paul's guide in the first post? Or rather, make it in a more obvious spot (I.E. not the changelog). I think it would help quite a bit for newer players.
Title: Re: Rageball
Post by: _Tak_ on February 06, 2012, 11:55:05 am
Got kicked by Paul and lose my x3 after chasing him endlessly (To try to kill him as he is like the bes player on rage ball as he is on the enemy team) :-)
Title: Re: Rageball
Post by: Thomek on February 07, 2012, 02:13:25 am
Just add basic instructions in the welcome message already!
Title: Re: Rageball
Post by: HUtH on February 07, 2012, 03:53:34 am
Is it possible for someone to make a flat map(like a pitch), but with a space behind the goal, like in hockey? Or map like an australian football field(it's oval)? Just for more variety, you know.
Non-flat maps, like old ones, are unbalanced imho, so there'd be new ones needed also... if bouncing on uneven terrain comes true.
Title: Re: Rageball
Post by: Ozin on February 07, 2012, 11:16:43 am
Uneven terrain maps should be supported quite soon, hopefully. And yes, you can place the goals where you want.
Title: Re: Rageball
Post by: Berplars on February 07, 2012, 12:39:13 pm
Great Game Mode really, only thing i mentioned is that it is quite hard to make a good kick even for goalies. And you can´t really train or improve your kick, if the ball lands right outside the goalline and is picked up by close enemies.

And if you like try to catch the ball in the air it sometimes happens, that you get the ball and immediatly pass it cause of the pressed Use Key.
Title: Re: Rageball
Post by: _Tak_ on February 07, 2012, 12:55:35 pm
Great Game Mode really, only thing i mentioned is that it is quite hard to make a good kick even for goalies. And you can´t really train or improve your kick, if the ball lands right outside the goalline and is picked up by close enemies.

And if you like try to catch the ball in the air it sometimes happens, that you get the ball and immediatly pass it cause of the pressed Use Key.

Yea no matter how I kick it the ball will often appear to be a lower kick, well I wanted it to be a high kick but it seems the chance is pretty random. Sometimes when i play as a goalie , when i press F to catch the ball, it appears that i accidently pass the ball to the enemy lol
Title: Re: Rageball
Post by: Paul on February 07, 2012, 02:28:22 pm
It will probably get a rethrow delay to avoid accidental throwing the ball after a catch. To train kicks just train it offline with the "Host a Game" option.
Title: Re: Rageball
Post by: _Tak_ on February 07, 2012, 02:31:32 pm
It will probably get a rethrow delay to avoid accidental throwing the ball after a catch. To train kicks just train it offline with the "Host a Game" option.

will do, Paul , the reason i chase you endlessly it is because its like you are the most experienced player on rage ball to me so far, so the only way to stop you is to kill you  :P
Title: Re: Rageball
Post by: ThePoopy on February 09, 2012, 10:54:27 pm
http://www.youtube.com/watch?v=E38G31wo7qc
Title: Re: Rageball
Post by: Christo on February 09, 2012, 11:02:23 pm
It will probably get a rethrow delay to avoid accidental throwing the ball after a catch. To train kicks just train it offline with the "Host a Game" option.

Oh my, this would be so welcome.  :wink:

As a goalkeeper I often hit F two times, and the other team gets a chance of scoring again.

Title: Re: Rageball
Post by: _Tak_ on February 09, 2012, 11:03:57 pm
Oh my, this would be so welcome.  :wink:

As a goalkeeper I often hit F two times, and the other team gets a chance of scoring again.

Player with shield is best for goalie :D
Title: Re: Rageball
Post by: Christo on February 09, 2012, 11:05:33 pm
Player with shield is best for goalie :D

Might be true.

I only go GK when there's nobody in there, or there is an emergency.

Middlefield and defense is more of my thing, really.

Cleaning the goal from angry TDM-ing folks is a good thing too.
Title: Re: Rageball
Post by: _Tak_ on February 10, 2012, 12:18:42 am
Might be true.

I only go GK when there's nobody in there, or there is an emergency.

Middlefield and defense is more of my thing, really.

Cleaning the goal from angry TDM-ing folks is a good thing too.

try 12 shielding skill with maximum force shield. you have much more advantage to catch a ball  :P
Title: Re: Rageball
Post by: Tears of Destiny on February 10, 2012, 12:23:25 am
13 skill is max, 104% reduction.
Title: Re: Rageball
Post by: Christo on February 10, 2012, 01:47:21 am
13 skill is max, 104% reduction.

I'm still thinking:

"Dude, that should heal!"

 :mrgreen:
Title: Re: Rageball
Post by: BlindGuy on February 12, 2012, 01:34:50 pm
Thank you Ozin and I do hope team balance thingy will be balance on rage ball. As i am always on the losing team duno why

Because your really bad...
Title: Re: Rageball
Post by: Boerenlater on February 12, 2012, 01:42:21 pm
Please remove ranged from this mode.
Title: Re: Rageball
Post by: Diablo on February 12, 2012, 07:05:24 pm
The Archers (xbower / Thrower) on goals are very boring.
It becomes essential to have goal guardians with shield.

---

I regret that the rules are still not really clear ...

Even today I am being threatened by an HRE server administrator because I defended the center-right position.
There is confusion between TeamDeathMatch and Tactics play.
I understand that it is not pleasant to die especially when you dont have the ball.
But I will not let the opportunity for an enemy player (mainly because it has more agility than me), to let him ready to receive the ball in a good tactic position.
I consider that : all enemy players in the area of my team (goal to the middle ground) are potentially dangerous.

Thank you for this warning, I did not want to be banned for that reason so I do not re-come on "this" server.

I will not invent the rules, I think I suffisement common sense to understand what is and is not tolerable.
But I would love to know the rules established by administrator on servers and avoid being punished.

Oomph
Title: Re: Rageball
Post by: Moncho on February 12, 2012, 07:28:26 pm
Please remove ranged from this mode.
and have the agi whores stackers dominate the field without any chance?
Thanks but no, archers are a very important and unique thing for this gamemode, plus, as an archer, i can assure you, melee goes for you as soon as you put your bow on your hand. Plus, dodging isnt that hard
Title: Re: Rageball
Post by: Boerenlater on February 12, 2012, 07:36:32 pm
Okay I come back on my works:
Please remove the retards from this mode :mrgreen:
Title: Re: Rageball
Post by: Paul on February 13, 2012, 01:36:09 am
Empty server then...
Title: Re: Rageball
Post by: Radament on February 13, 2012, 02:53:16 pm
my experience in hre server was : archer in the middle was shooting at me , ok , i'm going to kill him ....admin was protecting him and killed me and he said the archer was doing his job while i was in fault harassing him cause i was not near the ball. so all the ranged are free to shoot anyone and melee can't do shit about that? /GTX

pls don't make rules but modify the gameplay to force people to teamwork instead of tdm.
i know it's difficult but try :)
Title: Re: Rageball
Post by: oprah_winfrey on February 13, 2012, 02:59:01 pm
Is it possible to implement a new weapon that causes people to drop the ball but doesn't cause damage, then ban all other melee weapons. This would stop people the random people who are just joining the server and dueling in the corner, which in this mod is basically leeching.
Title: Re: Rageball
Post by: Lannistark on February 13, 2012, 05:32:04 pm
Is it possible to implement a new weapon that causes people to drop the ball but doesn't cause damage, then ban all other melee weapons. This would stop people the random people who are just joining the server and dueling in the corner, which in this mod is basically leeching.

+1

This could come through as several weapons such as:

(click to show/hide)

This could be really useful. EVen though people would protest they wouldn't be able to carry their own stuff, they can still take up armor, and real football is being encouraged. Sometimes I just see some players spawnkilling, I mean seriously, before it gave you kill points, now it gives you nothing, or even a retard score. Something must be done to stop the damn TDM in Rageball, even though lately people are starting to behave better in-game.
Title: Re: Rageball
Post by: Vammo75 on February 13, 2012, 06:00:38 pm
We don't need to take the violence out of Rageball: thats one of the reasons that it is fun. And sometimes it is necessary to kill the opposition to temporarily weaken an attack or defence. Instead, we need a team ballancing system that takes into account how good you are at the gamemode. Team goals scored/ team goals conceded? Ballance the TDM:ers into different teams.

Alternatively, we need a duel mode which lets two heavily armoured chars have sportsman-like duel against individuals in peasant gear.
Title: Re: Rageball
Post by: Turboflex on February 13, 2012, 06:21:01 pm
I played rageball for first time last night it was REALLY good I will definitely be back there regularly.

I also don't think anything is unbalanced. Weapons have different roles and can be countered by other loadouts. I definitely don't think killing should be removed, you may as well just be playing EA FIFA or NHL game if you're not going to twist the rules in this fantasy sport.

If you remove killing then you will remove variety, and the game will be dominated by people who wear zero armour and just stack up AGI and you can change the name from rageball to tagball cuz it will be more like soccer than warband sport.

Right now a few super AGI players on a team can be useful for retrieving loose balls and harassing carrier who are not protected well, but they are countered by solid formations, or archers/throwers

One thing that could be considered is a carry timer, of say 5-10 seconds? This would add more skill to ball control. Every 10 seconds you gotta drop ball and pick it up, the equivelent to dribbling in basketball. Or you could even make it so they same person has to wait 5 seconds to pick it up. This  would force passing.

Overall tho really good. The only thing admins should be doing is banning people who purposefully sabotage games (scoring own goals, running ball the opposite direction) or leechers who are not participating and thus also sabotaging their team.
Title: Re: Rageball
Post by: Penitent on February 13, 2012, 06:27:30 pm
Is it possible to implement a new weapon that causes people to drop the ball but doesn't cause damage, then ban all other melee weapons. This would stop people the random people who are just joining the server and dueling in the corner, which in this mod is basically leeching.

This would make the game incredibly BORING.  This is RAGEBALL!!!!  This is what makes RAGEBALL great:

If the enemy has the ball, HIT HIM so he drops it.  Then, KILL HIM so he can't get it again.

If an enemy is near the ball, SLAUGHTER HIM.
If an enemy is open for a pass, especially near the goal area, MURDER HIM.
If your team is advancing with the ball and the enemy is near their goal defending, GUT HIM.
If you happen to be near an enemy that doesn't have the ball but is moving around trying to gain an advantageous field position STRIKE HIM AGAIN AND AGAIN UNTIL HE STOPS MOVING thereby clearing the way for victory.

Let nothing stop you.  Let nothing deter you.  Pursue what is greatest in Rageball, namely TO CRUSH YOUR ENEMIES, SEE THEM DRIVEN BEFORE YOU, AND HEAR THE LAMENTATION OF THE GOALIES.  Then score on them...again and again and again.  Rape their players with your swords, and rape their goal with your RAGEBALL.

Fast players, score.  Slower str characters, destroy the enemy players clearing the way for victory!  This is smart play, this is winning.  If people complain you aren't "playing right" when you do this, you are doing something right.  Any team that tries to only TDM will assuredly lose.  Any team that just focuses on scoring will get slaughtered.  You need both.

If this version if "football" is too hardcore for you, pick up madden '99 or FIFA or something.  While you're at it, pick up Mutant League Hockey of Mutant League Football and try to learn how a real mans game is played.  No further complaints on this issue will be heard at this time. :)
Title: Re: Rageball
Post by: Penitent on February 13, 2012, 06:46:50 pm
This is the best game mode.

We could use some new maps though...not just open fields.  Open fields are fun, but we should mix it up too.

That one smaller arena map with the really high walls was a little annoying, but had some things going for it.  I'm picturing a field map with some waist-high walls, or slightly higher, strategically placed here and there in order to make things interesting.  If I knew how to make maps, I'd do it! :)

Overall, great work on this game mod. :)
Title: Re: Rageball
Post by: _Tak_ on February 14, 2012, 12:17:22 pm
Ozin, on EU Rage ball server team point limit is 5 then map will changed. But on NA it has unlimited and  I find that the NA server is much better than EU because of this. Team point limit 5 which makes the game too short
Title: Re: Rageball
Post by: Morpher on February 14, 2012, 12:53:23 pm
I think that the rageball is good right now.

But here is a few minor improvements:

Problem: When enemy archers are standing near your goalie and shoots him all the time. This sucks.
Solution: Goalkeeper should be defended by invisible shield from a ranged attacks.  Attacking a goalkeeper is a foul actually.

Problem: When enemy are standing near your goalie waiting for the ball. He is not involved in the play.
Solution: Implement offsides. Like in real football. This should solve many balance problems.
How it should look: Player can't pickup the ball while he is in offside position.
"A player is in an offside position if he is closer to the opponent's goal line than both the ball and the second-to-last defender (which is usually the last outfield player), but only if the player is on his opponent's half of the pitch."
I.e. when enemy midfielder passes the ball to an attacker and there is a friendly defender between them and no one between enemy attacker and a goal area (only goalkeeper) - then attacker should not be able to pickup or catch the ball.

Problem: Agi stackers. They are OK but they still can make a long passes. High athletic chars now are overpowered.
Solution: Make a shooting a more strength dependent. Super-fast runners should not be able to do a very long pass. High str people is looking balanced right now.
Title: Re: Rageball
Post by: Radament on February 14, 2012, 01:54:47 pm
....

i had (retired) a 15/24 build and when i kick the ball it makes looong passes .
i tried kicks in a self-made server and i noticed it depends by sin/cos , angle str and some other thing but it seemes to me totally random , i charge the ball , high speed , 45° angle and sometimes i fail hard. please make the kick useful for str build and explain how it works thanks.
Title: Re: Rageball
Post by: Morpher on February 14, 2012, 02:02:09 pm
15/24 is ok. 3/36 is not :)
Yeah, kicks also need an improvement. I don't use it cause donno how...
Title: Re: Rageball
Post by: HarunYahya on February 14, 2012, 02:36:15 pm
I fucking love this game mode .
Title: Re: Rageball
Post by: Boerenlater on February 14, 2012, 02:41:31 pm
I think that the rageball is good right now.

But here is a few minor improvements:

Problem: When enemy archers are standing near your goalie and shoots him all the time. This sucks.
Solution: Goalkeeper should be defended by invisible shield from a ranged attacks.  Attacking a goalkeeper is a foul actually.

Problem: When enemy are standing near your goalie waiting for the ball. He is not involved in the play.
Solution: Implement offsides. Like in real football. This should solve many balance problems.
How it should look: Player can't pickup the ball while he is in offside position.
"A player is in an offside position if he is closer to the opponent's goal line than both the ball and the second-to-last defender (which is usually the last outfield player), but only if the player is on his opponent's half of the pitch."
I.e. when enemy midfielder passes the ball to an attacker and there is a friendly defender between them and no one between enemy attacker and a goal area (only goalkeeper) - then attacker should not be able to pickup or catch the ball.

Problem: Agi stackers. They are OK but they still can make a long passes. High athletic chars now are overpowered.
Solution: Make a shooting a more strength dependent. Super-fast runners should not be able to do a very long pass. High str people is looking balanced right now.
100% agree
Title: Re: Rageball
Post by: Morpher on February 14, 2012, 03:32:53 pm
Oh, offsides will cause another problems :)
In real football, when attacker gets a ball, he can make a sprint to get an advantage over defenders. With current running system + enabled offsides it will be impossible beacuse of ath/3 speed reduction. Maybe some ability to make a short sprint with a ball would solve this.
Title: Re: Rageball
Post by: Penitent on February 14, 2012, 03:46:55 pm
But here is a few minor improvements:

Problem: When enemy archers are standing near your goalie and shoots him all the time. This sucks.
Solution: Goalkeeper should be defended by invisible shield from a ranged attacks.  Attacking a goalkeeper is a foul actually.

No, this is not a problem.  Yes, it sucks.  It sucks to get shot by arrows, chopped in the head by a sword, or hammer in the gut with a maul.  This is RAGEBALL.  Please make it more violent, not less violent.  It would be better if the goalie could be attacked with melee weapons and have his entrails scattered across the plains.  Maybe have a shield as a goalie, or bring a bow yourself...I don't know.  But if you are sqeamish, don't play goalie.

Quote
Problem: When enemy are standing near your goalie waiting for the ball. He is not involved in the play.
Solution: Implement offsides. Like in real football. This should solve many balance problems.
How it should look: Player can't pickup the ball while he is in offside position.
"A player is in an offside position if he is closer to the opponent's goal line than both the ball and the second-to-last defender (which is usually the last outfield player), but only if the player is on his opponent's half of the pitch."
I.e. when enemy midfielder passes the ball to an attacker and there is a friendly defender between them and no one between enemy attacker and a goal area (only goalkeeper) - then attacker should not be able to pickup or catch the ball.
No no...please do not tell players where they can stand.  It's RAGEBALL not soccer or hockey.  There is no offsides, and pretty much no rules.  That's what makes it fun!  Please do not introduce penalties.  There are no referees.  If the devs want to introduce referees, perhaps then penalties can be enforced...but only if the referees can also be attacked and killed.

Quote
Problem: Agi stackers. They are OK but they still can make a long passes. High athletic chars now are overpowered.
Solution: Make a shooting a more strength dependent. Super-fast runners should not be able to do a very long pass. High str people is looking balanced right now.
High str people are better at killing enemy players faster.  If we allow them to use all parts of the field (not having offsides, so they can more strategically place themselves) and allow goalies to be attacked (making str characters more useful because they are more survivable and tough) it would help balance it.  Otherwise, you are correct...it is kind of an agi-players game.

Thank being said, I can do very well in RAGEBALL with 6 ath.  7 is better...but you for sure don't have to be an agi stacker to do well and win.  I do well with balanced builds.  You have to think ahead and position yourself appropriately.  Also, don't wear a lot of armor.  You are right that people with 27/12 or even 30/3 builds will have a harder time.  Rageball is not for everyone.  Cav builds might have a harder time too.  That's why you can make a STF or if your main is a balanced build you can still do quite well.

So I am requesting that we do NOT add any penalties UNLESS we also add an NPC referee.  When the ref is alive the pentalies are enforced (no offsides, no melee with the goalie, etc).  When the ref is killed, there are no rules for 2 mins until the ref respawns. :)  That would be fun.
Title: Re: Rageball
Post by: Duke on February 14, 2012, 04:24:00 pm
I agree with most of what Garison says, although I want goalies to keep their protected box...
maybe make the box much smaller, so long reach melee can poke at him... but that's as far as I'd ever go.
Title: Re: Rageball
Post by: Morpher on February 14, 2012, 04:25:24 pm
No no...please do not tell players where they can stand.  It's RAGEBALL not soccer or hockey.  There is no offsides, and pretty much no rules.  That's what makes it fun!  Please do not introduce penalties.  There are no referees.  If the devs want to introduce referees, perhaps then penalties can be enforced...but only if the referees can also be attacked and killed..
I'm not talking about penalties. And you can stand where you want killing random people :) You will just not be able to catch or pickup the  ball from offside position.
Title: Re: Rageball
Post by: Falka on February 14, 2012, 07:07:24 pm
Quote
No no...please do not tell players where they can stand.  It's RAGEBALL not soccer or hockey.  There is no offsides, and pretty much no rules.
Title: Re: Rageball
Post by: Ridicule on February 14, 2012, 07:10:01 pm
Actually, off-sides in soccer is when you are past the last defender (not goalie) on the opponents side of the field when the ball is kicked by a teammate.  If you are on-sides when it is kicked you can run past the last defender and get the ball. 

That being said, I would hate to see any type of off-sides introduced to Rageball. 

I like the idea of a map with some walls to create a few choke points.  They don't have to be really tight choke points, but they would at least funnel people through.  I think they would make the Strength builds more valuable, and if you still have the open field maps then you have balance. Just like on some maps ranged or cav are better than regular melee, a choke point map would add to the value of a heavy str build.  The agility characters have to pay even more attention at going through those points instead of just making a quick cut and avoiding a swing before heading back on course.

I personally prefer high agility builds right now, but do think some choke points would prove interesting.  Also, I pretty much expect to be attacked at any time since I do have a high agi/ath build, and also take the time to hit anyone on the opposing team that I know has a similar build so I can slow them down even if they do not have the ball but their team does or they are chasing one of my teammates.

I really appreciate it when I am playing with guys that understand that if I have the ball and attackers are coming at me, they shouldn't run to me as well, but go the opposite way for a pass.  I don't mind dieing when I can get a pass off, but I do hate it when I die and have no one to pass to. 
Title: Re: Rageball
Post by: Turboflex on February 15, 2012, 05:12:19 pm
Right now it can be pretty tough for a team to move ball downfield  from their own net after they were scored on especially against a team that is already probably better in the first place and now camping their end with a trap in place.

Idea:

On goal do a general respawn like on map load. Ball at center (or if possible even, in possession of the side that was scoring on), and all players starting in their own end.
Title: Re: Rageball
Post by: Morpher on February 15, 2012, 06:57:53 pm
Good idea
Title: Re: Rageball
Post by: BlindGuy on February 16, 2012, 05:30:31 am
While Im not arguing AGAINST something of the sort, it isnt SO hard to get off from goal: I dont believe there is a time limit for goal keeper to throw, is there? Because if I save a goal or I fail a catch and get scored on (when Im in goal), I tend to hang onto the ball for a while, at least untill some guys/one guy/anyone has found some space and I can get the ball to him.

If you stand back while you scout for a receiver, you can use teamchat to beg for someone to get space, and worst come to worst, you might get shot, the ball should land where enemy cant get it, remember: Goalie cant score own goal.
Title: Re: Rageball
Post by: Turboflex on February 16, 2012, 05:44:25 am
I agree with that, the mechanic is currently strong for a smart goalie who is patient, but it's kind of boring when goalie has to take a min to find an open man, not great gameplay.
Title: Re: Rageball
Post by: Ozin on February 16, 2012, 09:58:17 am
I'm making it a bit easier to kick the ball a decent distance in the next version, but still hard to get the maximum possible distance. So keepers can go for inaccurate (depending on player skill) but far shots, or shorter but accurate passes by throwing. Should fix it.

Also, blame Tor for dragging me back and getting me addicted to total war again (not very productive atm) :(

Edit: btw, I'm working on trying to get the bounce to work on angled terrain and scene props. Hopefully we can get some new and varied maps back on "soon".
Title: Re: Rageball
Post by: Tor! on February 16, 2012, 11:36:14 am
Also, blame Tor for dragging me back and getting me addicted to total war again (not very productive atm) :(

What is this I would never..  :rolleyes:
Title: Re: Rageball
Post by: Thomek on February 16, 2012, 12:53:33 pm
Don't worry Ozin.

I'll take Tor over to coh so he won't have time to bug you.
Title: Re: Rageball
Post by: BlindGuy on February 16, 2012, 10:01:31 pm
Don't worry Ozin.

I'll take Tor over to coh so he won't have time to bug you.

Fuckers in my clan always playing MTW and never enough CoH.
Title: Re: Rageball
Post by: Ninja_Khorin on February 16, 2012, 10:45:49 pm
I've been suffering the same affliction lately, Ozin.
Title: Re: Rageball
Post by: Jarlek on February 16, 2012, 10:49:50 pm
Fuckers in my clan always playing MTW and never enough CoH.
CoH?
Title: Re: Rageball
Post by: Christo on February 16, 2012, 10:50:33 pm
CoH?

Company of Heroes.

Duh.  :)
Title: Re: Rageball
Post by: Lordark on February 20, 2012, 08:22:32 am
I'm making it a bit easier to kick the ball a decent distance in the next version, but still hard to get the maximum possible distance. So keepers can go for inaccurate (depending on player skill) but far shots, or shorter but accurate passes by throwing. Should fix it.

Also, blame Tor for dragging me back and getting me addicted to total war again (not very productive atm) :(

Edit: btw, I'm working on trying to get the bounce to work on angled terrain and scene props. Hopefully we can get some new and varied maps back on "soon".

If you like Napoleon Total war i HIGHLY suggest u getting ntw 3 mod for it.    Shogunite?  Im not going to give CA fullprice for any new game ever again since shogun 2 :_(     
Bargain bin price or nothing. 50 bucks to be a beta testa for 6 months  :evil:
Title: Re: Rageball
Post by: Vibe on February 20, 2012, 09:43:47 am
Also, blame Tor for dragging me back and getting me addicted to total war again (not very productive atm) :(

Hang'im
Title: Re: Rageball
Post by: Turboflex on February 20, 2012, 05:02:10 pm
If you like Napoleon Total war i HIGHLY suggest u getting ntw 3 mod for it.    Shogunite?  Im not going to give CA fullprice for any new game ever again since shogun 2 :_(     
Bargain bin price or nothing. 50 bucks to be a beta testa for 6 months  :evil:

I bought Empire total war at release and haven't bought a total war game since... such garbage.

I still play MTW2, it has the best modding scene anyways and all the best ones are still being actively updated.
Title: Re: Rageball
Post by: Mulyan on March 18, 2012, 12:41:24 pm
Who is the admin of Rageball EU 6 ? I wish to give him a screenshot as I have been ban with a poll abuse. Reason : chasing archer attacking my teamates and making him rage a lot.

The player is Crawdacity III
Title: Re: Rageball
Post by: Elmetiacos on March 18, 2012, 06:26:46 pm
At the moment there are a few players who go onto the rageball server with no interest in rageball. The duel server gives you no xp or gold, so they go onto the rageball server to duel while getting xp/gold entirely due to their teammates' efforts. Sometimes I've even seen them raise their swords to challenge me to a duel during games.
Title: Re: Rageball
Post by: BlindGuy on March 22, 2012, 06:00:51 pm
Duel gives XP
Title: Re: Rageball
Post by: Lannistark on March 22, 2012, 07:32:29 pm
Perhaps the idea of free kicks caused by faults could be put to use in the game?

Maybe penalties too?
Title: Re: Rageball
Post by: Falka on March 22, 2012, 07:50:07 pm
I'd be grateful if you could remove desert map. That map makes me mad, on this map you can forget about teamwork, just most of time you spend chasing the ball rolling down hill. That's so fucking frustrating that I've almost stopped playing rageball :cry:

Always yours
Cirilla