Changes and additions to rageball in the patch that will be released very soon:
- Replaced the old archery target goals with a new goal. Looks quite a lot like the goals in handball now. Thanks to Meow for making the goals + goal lines.
- Goal keepers. Only one player per team can be a goal keeper. You become one by being the first to enter the goal area. If the keeper dies, or if he leaves the goal area, other players may take over the role.
- Goal area. Marked by a half-circle on the ground. Only the keeper can cross this line.
- Manual catch. All players can now grab the ball while it is in the air. Look at the ball when it is close and press F to catch it. This is quite hard to pull off because you need to time it really well. Only the keepers can pick up the ball when it is stationary.
- Ball bounce! Only works on flat terrain in this version, and it won't bounce off walls yet. This limits the maps in this version of rageball to the flat stadium maps. I'm hoping to add bounce support to uneven terrain in the next patch, but I can't promise anything. If it doesn't work out too well, I can always enable/disable ball bounce on a per map basis.
- Ball spin when the ball is kicked. Curves the path of the ball, and changes how the ball changes direction after the first bounce on the terrain. More info on this can be found in the guide I'll link to below.
- Passive catches for kicks will have a chance of failing, returning the ball from where it came, and possiby knocking you down if you are lightly armored.
- Additional respawn rule, if you die in a position that is farther away from the distance between your goal and where the ball spawns in the middle of the map, you can only spawn closer to your goal from where you died. You also have to wait a few more seconds to respawn.
- New icons for the ball and goals. Once again thanks to final_boss for these. The ball icon will change color depending on what team has control of the ball.
- Fog has been removed from rageball. Thanks to cmp for this :)
- New scene prop has been added for map makers to define areas where the ball will be considered out of bounds. It's a box similar to the barrier box, that you can rescale and rotate as you want. The server checks if the ball is inside one of these areas ever second, and gives the other team a free kick close to where it left the playable area. It does not block player movement or projectiles.
- Autobalance runs after each goal. It was added recently and hasn't been tested yet ^^, so it might be a bit rough.
- Sounds, finally! Only for ball hitting something, and kicks, for now.
- XP multiplier decay. When a goal hasn't been scored in quite a while, players with x4 and x5 lose one multiplier. This is to prevent leeching.
- Bug-fix: Athletics/agility not resetting after scoring a goal or throwing the ball out of bounds.
That's all I can remember for now. 22nd_Paul/Urist had a big part in this patch as well, he is responsible for the kick spins, sounds, knockdowns from kicks, and helped me out with a big part of the ball bounce script! The changes are quite big, and we'll have to see how it all plays out before I start doing a smaller patch to balance anything that is needed.
Paul made a guide that goes more into detail on the kicks, catches, and goal system: http://forum.c-rpg.net/index.php/topic,25571.0.html
I'll just post the changes I have done so far to rageball, so you don't have to suggest changes that I have already made. More changes/features might make it into the next patch which will be released soon.
- New respawn tweaks. The entry points that the goals spawn on are ignored. Will choose the closest entrypoint to where you last died, as long as it doesn't have any hostiles within a 5m radius of it.
- Added agi debuff when carrying ball (agi / 3). Sorry, agi-whores, but this was needed. ^^
- Carrier debuff now lasts until someone else picks up the ball
- Improved the freekick mechanism a bit. Freekick mode duration changed from 10s to 15s.
- STR bonus to throwing power removed from short throw.
- Added new icons for ball, enemy goal, and your own goal. Thanks to Final_Boss for making these!
(click to show/hide)- Disabled all siege equipment.
- Slightly decreased the power of the strong throw
- Added color to the message that tells you a player picked up the ball. Color depends on if the player is in your team or not.
- Rescaled the goals to be a bit wider.
- Slightly reduced the width of the player hitbox for detecting collision with ball.
- If your riding skill > athletics skill, your athletics in rageball = riding skill.
sticky this topic.
Ball sometimes gets stuck, and it needs a special map built just for it, like a rugby pitch or something!
Nobody reads the sticI love you :lol:ok, i guess we'll have to keep it alive via spamming then -)
Truth to be told, if you have a problem with spawnraping and endless fights - I'm afraid I have to tell you - You're doing it wrong!
You will soon understand the reason for respawning where you died. Forget comparing it with other gamemodes. We had a spawn close to your own goal in beta, it wasn't that good. People were suiciding to intercept attacking players with the ball. It was just a matter of luck if somone spawned between you and the goal or not. It also gave more power to those trying to kill all the time.
Currently, killing doesn't mean a lot, unless it is in the right time at the right place. If you play with people who know what they are doing, it often happens that you are standing right next to an enemy in midfield and neither is attacking the other one. Because it would be useless.
In the public server, people still play it like deathmatch, I expected nothing less, it takes time to get used to it. In a week, things will look different.
Long story short: don't fight unless needed.
(BTW, STR defines how far you can throw)
I don't think a further slow-down while carrying the ball is needed. One can circumvent the slowdown with dribbling anyway. The reason way so many successful break-aways happen at the moment is that people are retarded. They play like little children play football, a huge blob of players running after the ball, no matter if they can reach it or not.I would recommend fixing dribbling. Its lame and circumvents the slowdown. Which isnt severe enough, although it might become better has tactics in the game increase.
Instead of this, taking semi-fixed positions seems so much more clever. One or two defenders staying back can intercept most through ball attemps and can be used for emergency back passes. Wingers are usually free of man-marking and provide excellent pass targets. The rest of the team can be central midfielders and forwards.
I was trying to get some positioning started but people desperately wanted to blob behind the ball. Still, some nice attacks with Fasader, Byrdi and Peasant_Woman. This could get really epic.
- Spawnkilling and camping should be strongly watched/punished by admin
(click to show/hide)
I wish with all my being that we could have medieval styled american football uniforms just for this mode!
Just adjust in the setting the use key (F) to any of those numlock keys.
You spawn where you died. If you are getting spawn raped, run away or ask your team to guard that area near the goal. (which a team should be doing anyhow)I don't mean getting spawnkilled, I mean being the defender of your teams base and after every attack you have guys spawning on your base that start killing you. Although this is weird anyway because they spawn in the middle of the hottest zone on the battlefield, they also keep spawning there and attacking you as a base defender, sometimes for the remainder of the map. I always ask them to get the fuck out, but if they don't I'm forced to start spawnraping, because they are morons.
Killing doesn't mean anything in this mode other than establishing position.
I wonder if people adhere to the game's title? Is there enough rage in rageball?
I demand lots of capslock and "!!!!111oneone"-type expressions when playing.
And where are all the hooligans? Where?!
1k exp penalty for killing more than 20 meters away from the ball or a target, better spawns...few things that could make this better. If you want to killwhore, go to siege.
1k exp penalty for killing more than 20 meters away from the ball or a target, better spawns...few things that could make this better. If you want to killwhore, go to siege.Just let time do its work.
Would be nice if banner balance works and if you could actually see which goal you have to aim for.It's in beta. Post in feedback forum about this.
It's in beta. Post in feedback forum about this.
There is a feedback-forum? :shock:
I was playing this shiz before crpg :/
http://www.youtube.com/watch?v=B_szpk1cIhg
The downside as a goalkeeper and killing people near the goal is they spawn right back behind you =(
EU_cRPG server 6 is hosting this mod but it is password protected. Shouldn't cRPG servers all be free without passwords ?
visitors can't see pics , please register or login
PS. @Christo: shut up, fixed. Damn imageshack autoresize. :lol:
visitors can't see pics , please register or login
visitors can't see pics , please register or login
PS. @Christo: shut up, fixed. Damn imageshack autoresize. :lol:
we need some kind of admins D: on the other server people were ignoring the ball and just having a mass deathmatch
If possible, I would like to see kill notifications and kills/deaths on the scoreboard removed from this gamemode. That would hopefully help solve the problem of people just deathmatching.
Ok after playing Rageball for some time I think it's safe to say that high agi and low armor is at a clear advantage in this game. Right now there's a little ocean of high agi whores with cheap spamming weapons who deal next to no damage and knock your ball easily with spamming.Ideally you shouldn't have the ball if there is an enemy next to you. Try to pass it before it comes to that.
Agi guys only seem so overpowered in this gamemode at the moment because the general level of skill and understanding is still very low. People play this like 5 year olds play football - everyone is running after the ball no matter if they have a chance to catch it or not. In an organised play with halfway fixed position str and armor guys have a use and place. I think a good mixture of agi and str players is best then.Mehh, buff the influence that str has on powers of throws. Make agi whores pretty much unable to pass. Currently the agi/light armor advantage is way too big.
after respawning you should have like 5 seconds invulnerability
also after scoring a goal i think it would be better if all the players would be teleported back to their goal
5 seconds is too much. 3 seconds would be ok, you can kill 2 other players in 5 seconds
about the xp whine, since there are 5 total goals to score for each team i think this is a good idea:
1st Goal - x1 multiplier tick for scoring team
2nd Goal - x2 multiplier tick for scoring team
and so on, you get the idea
I think thats how it goes now anyway....
Game is alright but high athletic runners kinda ruin it. Make everyone run the same speed and do one of the following
- Make so you can only go so far before you pass it
or
- Make the ball encumber you so you run kinda slow, like trying to control a soccer ball
being a goalie is very boring, could you place targets in the air (therefore no need for goalies)
Today I was playing, and basically around the goals people in plate just constantly respawn and keep dueling it out OVER AND OVER. You shouldn't respawn where you die it's stupid.It's not. When you respawn far away from the death-position you could just kill a goalkeeper, before the ball isnt even close, teleport him somewhere else, get a pass and make a goal. So you actually have to time the kill pretty precisely, because 5 seconds isnt that long. I usually got spawnraped by some retards who were just there for the killing (It is annoying like hell) but still i respawned in time and managed to clear the ball.
but then you and me cant have our awesome new minigame anymore :(we will make a new one then! a bigger better one that involves ingis banana :)
we will make a new one then! a bigger better one that involves ingis banana :)
To many people are treating this as death match mode. May as well just add a death match server already.
Spawncamping is also another problem. Dezilagel and SoA_Nagelfar sat by the goal spawn killing the same people over and over, pretty much entirely stopping play. Up until then it had been a good game. Needless to say I'm dissapointed as everyone was playing properly and then a couple of idiots come along and hack our team down over and over. The ball just kept getting lost somewhere in the middle. There were about 25 people on and when this started happening it dropped to about 10. The enemy team didn't even score whilst they were doing this.(click to show/hide)
As I already stated in the changelog above, this should be fixed in the next patch/hotfix.
Now we just need proper team clothing and some specific wooden "weapons".
(and that one big field map to be the only map used on the Rageball server)
We need shorts and shoes! I want to see your legs boys!
Please add a new group of weapons. Wooden sticks for each wpf type. They should have a very low damage but a great chance of knowdown/stunt. That way ppl wont kill each other too much, but instead you hit him and run away. Or just remove everyone`s PS.
We need shorts and shoes! I want to see your legs boys!
To many people are treating this as death match mode. May as well just add a death match server already.
Spawncamping is also another problem. Dezilagel and SoA_Nagelfar sat by the goal spawn killing the same people over and over, pretty much entirely stopping play. Up until then it had been a good game. Needless to say I'm dissapointed as everyone was playing properly and then a couple of idiots come along and hack our team down over and over. The ball just kept getting lost somewhere in the middle. There were about 25 people on and when this started happening it dropped to about 10. The enemy team didn't even score whilst they were doing this.(click to show/hide)
Overdriven, I don't think the problem here is "spawncamping".
We never spawncamped you, you were given a fair chance every time, but since we noticed that between us two we could hold down like six of your players (why we could do that you figure out for yourself), we thought it a viable tactic.
When the ball finally landed with us, we couldn't pick it up due to some bug, and THAT'S when people left.
You also forgot to mention that you never tried to run, you just continuously assaulted us and fell.
Actually there was more than a few times where i'd lost most of my health before even getting out off the target. Also because we were spawning 1 at a time most of the time you just hacked us down 2vs1 one after another. It's impossible to run when the players attacking you are upon you straight away. Though I will say in your defense it was the other guy who tended to take my health as soon as I spawned...you just tended to be the one to kill me.
A viable tactic? The ball only came near our target once during the entire time you were doing that...and even then you were still doing the same thing to the point where the ball just got lost in the melee and eventually made it back to the middle of the pitch. The majority of the time the ball was at the other end of the pitch and my team scored. Way to help your team.
Hi guys can you add poll to change map on Rageball server, because some time ball stuck and can't be taken.When ball gets stuck it automatically spawns to middle of the map. You just have to wait couple of seconds.
Tnx.
- Improved the freekick mechanism a bit. Freekick mode duration changed from 10s to 15s.
what's that ?The time when after a goal there is a wall around the person who picks it up so that he can pass it to someone without fear of being killed
When ball gets stuck it automatically spawns to middle of the map. You just have to wait couple of seconds.
Awesome game mode. Needs:
- Remove KDR scoreboard; maybe people wouldn't kill so much for no reason if it didn't show their epeen tally.
(click to show/hide)
Is it possible to have admins start kicking and banning people who are just treating it like a TDM? its unplayable with so many people just spawn killing and fighting nowhere near the ball and ignoring the ball when you pass to them so they can fight someone else..i just got banned for clearing goal area so my teammate would make goal..... the spawns are screwed....
Added color to the message that tells you a player picked up the ball. Color depends on if the player is in your team or not.Thank you good sir.
We need shorts and shoes! I want to see your legs boys!
The part I dont get about rageball is it even in such free-TDM mode. It would be much better IMHO if every time team scores a goal everyone gets teleported back to their base, there's a countdown to the start and the ball spawns in the field, I guess closer to the team that lost last one.
Wrap the gamemode around the ball to make people realize whats it about.
Carrier debuff shouldn't last until someone else picks the ball, though. I don't see the point in that.The point is that they can't do the following anymore.
They can still dribble with the ball and if you throw it far ahead when alone you can just run to it at full speed.They really can't. As they get slowed down when its only them throwing and picking up even when they do not carry the ball. The slowdown only goes away as soon as someone else picks it up. So point is removing dribbling as a bypass from agi debuff, which is a good change.
Riding skill = athletics: WTF, can my athletics become riding skill when Im on a open field battle? No. This is stupid and just helps players who cba to dedicate themselves...
Added Agi debuff untill someone else gets ball: Ruined the game. If you thought about it, it is essential to be able to run down the side dribbling to yourself. How else can you outpace the masses of players who CBA not to bring their nice combat ready balanced builds?
Almost +1
We need a real engagement after each goal. With the ball for the team who just lose the point.
I don't think it is essential to run faster than anyone to score a point. You can play the game with forward passes and essentially fight your way to the goal when you don't have the ball, if the other team perceives you as a threat and actually tries to stop you. It's even highly detrimental to the teamwork aspect to allow specific builds to play like individual twats. Currently many players don't know the best way to play that kind of game with forward passes allowed is to cover the terrain and only move in a limited way. A team with terrain coverage can react to any unpredicted events, and also quickly get the ball very close to the enemy goal when possessing the ball.
Ozin, would it be possible to bind a key to call for a pass?
You know, for example I want the ball carrier to pass me the ball, I press the key "P" for example and an indicator appears above my head that I'm "open" for a pass for a second or two. Would make it much easier than typing in the chat "pass left front" or jumping with upblock.
Carrier debuff now lasts until someone else picks up the ball
When i carry a ball, drop ball on the ground and then kick him, this athletics debuff still lasts, or i have normal athletics already after kick?It will still last until someone picks it up.
It will still last until someone picks it up.
If someone ELSE throws the ball and I kick it without picking it up: they carrier the buff correct?
I would also like to know if kicks count as picking the ball up.It doesn't slow you down, if that's what you mean.
They certainly named this gamemode correctly. I'm going to have an aneurysm if I see one more teammate engage in melee while holding the ball, when he is surrounded by teammates who are open for a pass. Sometimes you don't have a choice - nobody is open, and attempting a pass would likely lose you the ball. Most of the time it's just people being dumb.
"Oh, I have the ball? I better run straight into the first pack of enemies I see, and try to kill them all with my long maul. Herpidity derpity fucking derp, it's a miracle I haven't died from forgetting how to breathe."
Truth to be told, if you have a problem with spawnraping and endless fights - I'm afraid I have to tell you - You're doing it wrong!
You will soon understand the reason for respawning where you died.
Btw.. Creating havok at the opponents goal, luring them away from their own goal is a valid tactic. Doesn't have to be all the time.. but when the ball is nearing expect to get attacked.I'm not talking about when the ball is approaching, I understand that and would do the same.
If your riding skill > athletics skill, your athletics in rageball = riding skill.
Is that means if i got riding 11 i will run very fast? :|
That means you'll have 11 athletics in Rageball.
It's relatively annoying when an enemy dies and they spawn near your goal, so instead of going into the field to play the game they go to your goal for more herpyderpytime, or to get a 'revenge kill'
In that arena map, I kept spawning behind the enemy goal while the enemies were spawning midfield. Very annoying when you die near your goal. Very annoying when it means killing an enemy just means they spawn closer to where they're trying to go. Very annoying in general.
Offside rule? As I mentioned earlier I don't play or know much about sports, but is offsides from Hockey? The problem is most of the current maps do not feature lines painted on the ground, so it's hard to tell when you're passing off-sides or not.
Oh, another thing. It's dumb when an enemy scores a goal, and the only real way to get it out of your area is to wait for it to spawn in the middle of the map and hope someone is there to get it/someone doesn't pick it up first.
I'm working on the next rageball patch now. Doing some pretty big changes to certain aspects of the mode, so it'll take some time and testing before I finish with it. I have also noted that we really need some more RB maps, especially of the arena type. So map makers, get busy! (info on making maps for RB in first post)
Ozy, it's funny you mention hockey...
because I have this idea where the defeated side of field could be cleared by Zambonis after each goal.
And by Zambonis I mean: Invincible, No-Clip Armored War Horses that 1-hit kill any member of the scoring team they touch. :lol:
I love this game.
It needs to be better policed; Khorin seems to be the only admin you ever see on the Rageball servers. I am sure people are getting away with using the autoblock hack, for instance.
hehe.. Autblocking hacks!
Actually the intensity of rageball have bettered my combat skills. I surprise myself with moves I didn't think possible before. After some seemingly impossible blocks I think to myself that this must look an awful lot like autoblock xD
To assure you Applesauce, I have never ever had suspicions of autoblock against a foe. Since I've seen the lists in previous autoblock bans I know I must have met some, but they didn't do enough of an impression. I do believe no really skilled players uses it. Blocking is only a small part of infantry combat.
And just for everyones information. Autoblockers DO get detected and banned mostly permanently in any case. Don't use it, or loose your char and key.
hehe.. Autblocking hacks!I totally recognize myself in what you wrote there. I've become a WAY better fighter in rageball than what I normally was. I just came back after a month without a PC and found myself doing better in rageball than I've ever done in cRPG before. It really made me much more skillfull. Of course, the fact that I now have a GOOD computer and don't get my random 3-10 second freezes anymore probably helps, but still; Rageball made me do some really sick moves!
Actually the intensity of rageball have bettered my combat skills. I surprise myself with moves I didn't think possible before. After some seemingly impossible blocks I think to myself that this must look an awful lot like autoblock xD
To assure you Applesauce, I have never ever had suspicions of autoblock against a foe. Since I've seen the lists in previous autoblock bans I know I must have met some, but they didn't do enough of an impression. I do believe no really skilled players uses it. Blocking is only a small part of infantry combat.
And just for everyones information. Autoblockers DO get detected and banned mostly permanently in any case. Don't use it, or loose your char and key.
Actually the intensity of rageball have bettered my combat skills. I surprise myself with moves I didn't think possible before. After some seemingly impossible blocks I think to myself that this must look an awful lot like autoblock xD
I remember you complaining about autoblocking. Right after I killed you. At the time there were 4 admins on. Not everyone plays their main character all the time. Also, the autoblock hack has never been used as much as some people would like to believe.Lots of people joke about autoblocking or aimbotting when they die, but I have seen some weird stuff like people blocking attacks they couldn't have seen. I remember suggesting that there was an autoblock cheat in use last April and being assured I was wrong and/or called a conspiracy theorist.
I have a request, it's a little specific and probably won't ever help anyone but me, but I'm colorblind, and I can't tell the goals apart for the life of me. Sometimes all my teammates all run one way and I can assume that's the way to go or just pass to them. But oftentimes, I'll have teammates running different directions and that's when I am clueless and often get yelled at for running the wrong way or passing wrong way. And even when I tell people my reason for this, usually they understand, but still, I just lost my multiplier. ):
Summary: white and black goals maybe?
I agree.Wait. So THAT'S why video game developers always chooses RED vs BLUE as their team colours! I KNEW there was a reason for it!
I am not personally affected by this problem, but I understand the difficulty that some players may encounter.
The problem of being color blind is already penalized in real life ...
I am convinced that the modders can change the colors (green vs red) and make them compatible without difficulty.
(blue vs red works very well for example ...)
Thank you for taking this request concidération.
it would be a remarkable gesture of compassion.
It needs to be better policed; Khorin seems to be the only admin you ever see on the Rageball servers. I am sure people are getting away with using the autoblock hack, for instance.
EDIT: Someone throwing the ball in a way that makes it unreachable should automatically give it to the opposite team and give them a free throw to a teammate (similar to after scoring goal), like throwing out of bounds. Resetting to the center of the map isn't always the best solution.Huh, it already does that. After 20s, moved the ball to closest entryp, only the opposite team can pick it up, and when they do it's a free kick.
Lots of people joke about autoblocking or aimbotting when they die, but I have seen some weird stuff like people blocking attacks they couldn't have seen. I remember suggesting that there was an autoblock cheat in use last April and being assured I was wrong and/or called a conspiracy theorist.
I was wondering if we could improve the multi system, which prohibits gaining multipliers when there's less than 8 players, to at least allow gaining x 2.
Once the server is less than 8 players, it just dies and is real hard to populate again because there's no point in staying. So if we could at least gain x 2 maybe people would stay long enough to repopulate.
Any honest attempt at creating a Rageball League? TKoV has started drafting members into our squad.
And if you are not going to reduce shielding maybe you can give us a button to steal the ball.
For example if i can stay more then 3 seconds next to a person i could be able to press F to steal the ball?
And also gathering 8 people is too hard on mornings so if you can give us at least 3x till 8 people that would be great.
And also I think 30 player capacity should be changed into 24 or 22 and there should be another rageball server. Because it's hard to comminucate with 15 people who run around.
Rageball is awesome! You can see me on the field as GokTurk_YnScN.
Blindguy, stop attacking people and attack their arguments.
So players you think are bad are not allowed to write their suggestions? Seriously.
1. Shielders are SLOW and safe ball carriers, but its easy to free the ball from them
2. Goturk your REALLY bad at rageball, your positional play is poor, your passing is late and short.
We're almost done with the next version of rageball now. Hopefully there will be a patch out soon!
We're almost done with the next version of rageball now. Hopefully there will be a patch out soon!
Issued 24h bans on the guys involved in the delaying - delaying is against the rules this also goes for Rageball.
He stand at top of building, keep delaying for more than an hour,
Thank you Meow for justice, anyway one question, is leeching allow in rage ball? some people says its allow
More than an hour? That's bullocks, plus you were running around naked with the ball with the only intention to delay. Oh well, I'll take my punishment, I've been bad.
No, it's not, why would it be?
Thank you Meow for justice, anyway one question, is leeching allow in rage ball? some people says its allow
Leeching in any form is not allowed in any game mode. Next rageball version will have multiplier decay for players with x4 or x5, if no goal has been scored after a while. To keep an x5 running, your team needs to keep trying to score.
Thank you Ozin and I do hope team balance thingy will be balance on rage ball. As i am always on the losing team duno whyYou really wanna know? Because your a bad teamplayer, run around naked and fail to do even the simplest of tasks. That is why you always are on the losing team.
You really wanna know? Because your a bad teamplayer, run around naked and fail to do even the simplest of tasks. That is why you always are on the losing team.
i can spam people to deathYour glances couldn't even make me drop the ball :lol:
... but i cannot help the team to score because if i do my speed will decrease forever. So usually i just be defender.you're still a bad teamplayer :P
Your glances couldn't even make me drop the ball :lol:
lol
but not today, you killed me too often, haha :lol:
Great Game Mode really, only thing i mentioned is that it is quite hard to make a good kick even for goalies. And you can´t really train or improve your kick, if the ball lands right outside the goalline and is picked up by close enemies.
And if you like try to catch the ball in the air it sometimes happens, that you get the ball and immediatly pass it cause of the pressed Use Key.
It will probably get a rethrow delay to avoid accidental throwing the ball after a catch. To train kicks just train it offline with the "Host a Game" option.
It will probably get a rethrow delay to avoid accidental throwing the ball after a catch. To train kicks just train it offline with the "Host a Game" option.
Oh my, this would be so welcome. :wink:
As a goalkeeper I often hit F two times, and the other team gets a chance of scoring again.
Player with shield is best for goalie :D
Might be true.
I only go GK when there's nobody in there, or there is an emergency.
Middlefield and defense is more of my thing, really.
Cleaning the goal from angry TDM-ing folks is a good thing too.
13 skill is max, 104% reduction.
Thank you Ozin and I do hope team balance thingy will be balance on rage ball. As i am always on the losing team duno why
Please remove ranged from this mode.and have the agi
Is it possible to implement a new weapon that causes people to drop the ball but doesn't cause damage, then ban all other melee weapons. This would stop people the random people who are just joining the server and dueling in the corner, which in this mod is basically leeching.
Is it possible to implement a new weapon that causes people to drop the ball but doesn't cause damage, then ban all other melee weapons. This would stop people the random people who are just joining the server and dueling in the corner, which in this mod is basically leeching.
....
I think that the rageball is good right now.100% agree
But here is a few minor improvements:
Problem: When enemy archers are standing near your goalie and shoots him all the time. This sucks.
Solution: Goalkeeper should be defended by invisible shield from a ranged attacks. Attacking a goalkeeper is a foul actually.
Problem: When enemy are standing near your goalie waiting for the ball. He is not involved in the play.
Solution: Implement offsides. Like in real football. This should solve many balance problems.
How it should look: Player can't pickup the ball while he is in offside position.
"A player is in an offside position if he is closer to the opponent's goal line than both the ball and the second-to-last defender (which is usually the last outfield player), but only if the player is on his opponent's half of the pitch."
I.e. when enemy midfielder passes the ball to an attacker and there is a friendly defender between them and no one between enemy attacker and a goal area (only goalkeeper) - then attacker should not be able to pickup or catch the ball.
Problem: Agi stackers. They are OK but they still can make a long passes. High athletic chars now are overpowered.
Solution: Make a shooting a more strength dependent. Super-fast runners should not be able to do a very long pass. High str people is looking balanced right now.
But here is a few minor improvements:
Problem: When enemy archers are standing near your goalie and shoots him all the time. This sucks.
Solution: Goalkeeper should be defended by invisible shield from a ranged attacks. Attacking a goalkeeper is a foul actually.
Problem: When enemy are standing near your goalie waiting for the ball. He is not involved in the play.No no...please do not tell players where they can stand. It's RAGEBALL not soccer or hockey. There is no offsides, and pretty much no rules. That's what makes it fun! Please do not introduce penalties. There are no referees. If the devs want to introduce referees, perhaps then penalties can be enforced...but only if the referees can also be attacked and killed.
Solution: Implement offsides. Like in real football. This should solve many balance problems.
How it should look: Player can't pickup the ball while he is in offside position.
"A player is in an offside position if he is closer to the opponent's goal line than both the ball and the second-to-last defender (which is usually the last outfield player), but only if the player is on his opponent's half of the pitch."
I.e. when enemy midfielder passes the ball to an attacker and there is a friendly defender between them and no one between enemy attacker and a goal area (only goalkeeper) - then attacker should not be able to pickup or catch the ball.
Problem: Agi stackers. They are OK but they still can make a long passes. High athletic chars now are overpowered.High str people are better at killing enemy players faster. If we allow them to use all parts of the field (not having offsides, so they can more strategically place themselves) and allow goalies to be attacked (making str characters more useful because they are more survivable and tough) it would help balance it. Otherwise, you are correct...it is kind of an agi-players game.
Solution: Make a shooting a more strength dependent. Super-fast runners should not be able to do a very long pass. High str people is looking balanced right now.
No no...please do not tell players where they can stand. It's RAGEBALL not soccer or hockey. There is no offsides, and pretty much no rules. That's what makes it fun! Please do not introduce penalties. There are no referees. If the devs want to introduce referees, perhaps then penalties can be enforced...but only if the referees can also be attacked and killed..I'm not talking about penalties. And you can stand where you want killing random people :) You will just not be able to catch or pickup the ball from offside position.
No no...please do not tell players where they can stand. It's RAGEBALL not soccer or hockey. There is no offsides, and pretty much no rules.
Also, blame Tor for dragging me back and getting me addicted to total war again (not very productive atm) :(
Don't worry Ozin.
I'll take Tor over to coh so he won't have time to bug you.
Fuckers in my clan always playing MTW and never enough CoH.CoH?
CoH?
I'm making it a bit easier to kick the ball a decent distance in the next version, but still hard to get the maximum possible distance. So keepers can go for inaccurate (depending on player skill) but far shots, or shorter but accurate passes by throwing. Should fix it.
Also, blame Tor for dragging me back and getting me addicted to total war again (not very productive atm) :(
Edit: btw, I'm working on trying to get the bounce to work on angled terrain and scene props. Hopefully we can get some new and varied maps back on "soon".
Also, blame Tor for dragging me back and getting me addicted to total war again (not very productive atm) :(
If you like Napoleon Total war i HIGHLY suggest u getting ntw 3 mod for it. Shogunite? Im not going to give CA fullprice for any new game ever again since shogun 2 :_(
Bargain bin price or nothing. 50 bucks to be a beta testa for 6 months :evil: