Author Topic: Rageball  (Read 41286 times)

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Offline _Tak_

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Re: Rageball
« Reply #315 on: February 09, 2012, 11:03:57 pm »
0
Oh my, this would be so welcome.  :wink:

As a goalkeeper I often hit F two times, and the other team gets a chance of scoring again.

Player with shield is best for goalie :D

Offline Christo

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Re: Rageball
« Reply #316 on: February 09, 2012, 11:05:33 pm »
+1
Player with shield is best for goalie :D

Might be true.

I only go GK when there's nobody in there, or there is an emergency.

Middlefield and defense is more of my thing, really.

Cleaning the goal from angry TDM-ing folks is a good thing too.
« Last Edit: February 09, 2012, 11:53:55 pm by Christo »
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Offline _Tak_

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Re: Rageball
« Reply #317 on: February 10, 2012, 12:18:42 am »
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Might be true.

I only go GK when there's nobody in there, or there is an emergency.

Middlefield and defense is more of my thing, really.

Cleaning the goal from angry TDM-ing folks is a good thing too.

try 12 shielding skill with maximum force shield. you have much more advantage to catch a ball  :P

Offline Tears of Destiny

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Re: Rageball
« Reply #318 on: February 10, 2012, 12:23:25 am »
+1
13 skill is max, 104% reduction.
I'm not normal and I don't pretend so, my approach is pretty much a bomb crescendo.
Death is a fun way to pass the time though, several little bullets moving in staccato.
The terror of my reign will live on in infamy, singing when they die like a dead man's symphony.

Offline Christo

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Re: Rageball
« Reply #319 on: February 10, 2012, 01:47:21 am »
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13 skill is max, 104% reduction.

I'm still thinking:

"Dude, that should heal!"

 :mrgreen:
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Offline BlindGuy

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Re: Rageball
« Reply #320 on: February 12, 2012, 01:34:50 pm »
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Thank you Ozin and I do hope team balance thingy will be balance on rage ball. As i am always on the losing team duno why

Because your really bad...
I don't know enough

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Offline Boerenlater

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Re: Rageball
« Reply #321 on: February 12, 2012, 01:42:21 pm »
-2
Please remove ranged from this mode.
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Offline Diablo

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Re: Rageball
« Reply #322 on: February 12, 2012, 07:05:24 pm »
+1
The Archers (xbower / Thrower) on goals are very boring.
It becomes essential to have goal guardians with shield.

---

I regret that the rules are still not really clear ...

Even today I am being threatened by an HRE server administrator because I defended the center-right position.
There is confusion between TeamDeathMatch and Tactics play.
I understand that it is not pleasant to die especially when you dont have the ball.
But I will not let the opportunity for an enemy player (mainly because it has more agility than me), to let him ready to receive the ball in a good tactic position.
I consider that : all enemy players in the area of my team (goal to the middle ground) are potentially dangerous.

Thank you for this warning, I did not want to be banned for that reason so I do not re-come on "this" server.

I will not invent the rules, I think I suffisement common sense to understand what is and is not tolerable.
But I would love to know the rules established by administrator on servers and avoid being punished.

Oomph
« Last Edit: February 12, 2012, 07:09:37 pm by Diablo »

Offline Moncho

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Re: Rageball
« Reply #323 on: February 12, 2012, 07:28:26 pm »
+2
Please remove ranged from this mode.
and have the agi whores stackers dominate the field without any chance?
Thanks but no, archers are a very important and unique thing for this gamemode, plus, as an archer, i can assure you, melee goes for you as soon as you put your bow on your hand. Plus, dodging isnt that hard

Offline Boerenlater

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Re: Rageball
« Reply #324 on: February 12, 2012, 07:36:32 pm »
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Okay I come back on my works:
Please remove the retards from this mode :mrgreen:
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Offline Paul

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Re: Rageball
« Reply #325 on: February 13, 2012, 01:36:09 am »
+1
Empty server then...

Offline Radament

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Re: Rageball
« Reply #326 on: February 13, 2012, 02:53:16 pm »
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my experience in hre server was : archer in the middle was shooting at me , ok , i'm going to kill him ....admin was protecting him and killed me and he said the archer was doing his job while i was in fault harassing him cause i was not near the ball. so all the ranged are free to shoot anyone and melee can't do shit about that? /GTX

pls don't make rules but modify the gameplay to force people to teamwork instead of tdm.
i know it's difficult but try :)
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Offline oprah_winfrey

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Re: Rageball
« Reply #327 on: February 13, 2012, 02:59:01 pm »
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Is it possible to implement a new weapon that causes people to drop the ball but doesn't cause damage, then ban all other melee weapons. This would stop people the random people who are just joining the server and dueling in the corner, which in this mod is basically leeching.

Offline Lannistark

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Re: Rageball
« Reply #328 on: February 13, 2012, 05:32:04 pm »
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Is it possible to implement a new weapon that causes people to drop the ball but doesn't cause damage, then ban all other melee weapons. This would stop people the random people who are just joining the server and dueling in the corner, which in this mod is basically leeching.

+1

This could come through as several weapons such as:

(click to show/hide)

This could be really useful. EVen though people would protest they wouldn't be able to carry their own stuff, they can still take up armor, and real football is being encouraged. Sometimes I just see some players spawnkilling, I mean seriously, before it gave you kill points, now it gives you nothing, or even a retard score. Something must be done to stop the damn TDM in Rageball, even though lately people are starting to behave better in-game.
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Offline Vammo75

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Re: Rageball
« Reply #329 on: February 13, 2012, 06:00:38 pm »
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We don't need to take the violence out of Rageball: thats one of the reasons that it is fun. And sometimes it is necessary to kill the opposition to temporarily weaken an attack or defence. Instead, we need a team ballancing system that takes into account how good you are at the gamemode. Team goals scored/ team goals conceded? Ballance the TDM:ers into different teams.

Alternatively, we need a duel mode which lets two heavily armoured chars have sportsman-like duel against individuals in peasant gear.