Author Topic: Rageball  (Read 38905 times)

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Offline Renay

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Re: Rageball
« Reply #135 on: January 18, 2012, 01:23:16 pm »
0
we will make a new one then! a bigger better one that involves ingis banana :)

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Offline Ozin

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Re: Rageball
« Reply #136 on: January 18, 2012, 01:30:45 pm »
+2
I'll just post the changes I have done so far to rageball, so you don't have to suggest changes that I have already made. More changes/features might make it into the next patch which will be released soon.

  • New respawn tweaks. The entry points that the goals spawn on are ignored. Will choose the closest entrypoint to where you last died, as long as it doesn't have any hostiles within a 5m radius of it.
  • Added agi debuff when carrying ball (agi / 3). Sorry, agi-whores, but this was needed.  ^^
  • Carrier debuff now lasts until someone else picks up the ball
  • Improved the freekick mechanism a bit. Freekick mode duration changed from 10s to 15s.
  • STR bonus to throwing power removed from short throw.
  • Added new icons for ball, enemy goal, and your own goal. Thanks to Final_Boss for making these!
    (click to show/hide)
  • Disabled all siege equipment.
  • Slightly decreased the power of the strong throw
  • Added color to the message that tells you a player picked up the ball. Color depends on if the player is in your team or not.
  • Rescaled the goals to be a bit wider.
  • Slightly reduced the width of the player hitbox for detecting collision with ball.
  • If your riding skill > athletics skill, your athletics in rageball = riding skill.
« Last Edit: January 18, 2012, 03:22:29 pm by Ozin »

Offline Vibe

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Re: Rageball
« Reply #137 on: January 18, 2012, 01:38:24 pm »
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Good job, all great changes!

Offline Herkkutatti

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Re: Rageball
« Reply #138 on: January 18, 2012, 01:42:48 pm »
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allow horses  :wink:
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Offline Overdriven

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Re: Rageball
« Reply #139 on: January 18, 2012, 01:44:49 pm »
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To many people are treating this as death match mode. May as well just add a death match server already.

Spawncamping is also another problem. Dezilagel and SoA_Nagelfar sat by the goal spawn killing the same people over and over, pretty much entirely stopping play. Up until then it had been a good game. Needless to say I'm dissapointed as everyone was playing properly and then a couple of idiots come along and hack our team down over and over. The ball just kept getting lost somewhere in the middle. There were about 25 people on and when this started happening it dropped to about 10. The enemy team didn't even score whilst they were doing this.

(click to show/hide)

« Last Edit: January 18, 2012, 01:52:33 pm by Overdriven »

Offline Ozin

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Re: Rageball
« Reply #140 on: January 18, 2012, 01:54:56 pm »
+1
To many people are treating this as death match mode. May as well just add a death match server already.

Spawncamping is also another problem. Dezilagel and SoA_Nagelfar sat by the goal spawn killing the same people over and over, pretty much entirely stopping play. Up until then it had been a good game. Needless to say I'm dissapointed as everyone was playing properly and then a couple of idiots come along and hack our team down over and over. The ball just kept getting lost somewhere in the middle. There were about 25 people on and when this started happening it dropped to about 10. The enemy team didn't even score whilst they were doing this.

(click to show/hide)

As I already stated in the changelog above, this should be fixed in the next patch/hotfix.

Offline Overdriven

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Re: Rageball
« Reply #141 on: January 18, 2012, 01:56:16 pm »
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As I already stated in the changelog above, this should be fixed in the next patch/hotfix.

Ah so I see  :)

Offline Nessaj

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Re: Rageball
« Reply #142 on: January 18, 2012, 02:24:46 pm »
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Now we just need proper team clothing and some specific wooden "weapons".

(and that one big field map to be the only map used on the Rageball server)
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Offline Fips

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Re: Rageball
« Reply #143 on: January 18, 2012, 02:37:45 pm »
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Banner balaaaaance, pleeeeaaaaase. It's cool to play right now (Great changes, thank you very much) but playing with the clanmates would be superduperawesome, although i see a lot of rage against the goalkeeper if he messes up, lol.

Offline Ozin

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Re: Rageball
« Reply #144 on: January 18, 2012, 03:21:46 pm »
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Added: If your riding skill > athletics skill, your athletics in rageball = riding skill. Should make it playable for cav players :)

Offline 22nd_King_Plazek

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Re: Rageball
« Reply #145 on: January 18, 2012, 03:38:40 pm »
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I have 5 points in cav but 8 in athletics.

My riding points are still useless D:

Offline Vibe

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Re: Rageball
« Reply #146 on: January 18, 2012, 03:39:44 pm »
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I have 3 riding and 7 ath as well :(

Offline Renay

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Re: Rageball
« Reply #147 on: January 18, 2012, 03:49:16 pm »
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A new forum for rageball should be created, including teams and tournaments and such. This could be the new E-Sport!
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Offline Fasader

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Re: Rageball
« Reply #148 on: January 18, 2012, 04:21:49 pm »
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Now we just need proper team clothing and some specific wooden "weapons".

(and that one big field map to be the only map used on the Rageball server)

green/blue/yellow/red/white tunic, duhhhhhhhhhh.
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Offline Thomek

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Re: Rageball
« Reply #149 on: January 18, 2012, 04:22:11 pm »
+1
We need shorts and shoes! I want to see your legs boys!
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