How to make rageball a real sport - remove weapons and armour, add team colour shirts, add wooden stick variants that each use the different WPF so it's fair.
Ball should not drop in one hit, it should be a calculation to do with damage, i.e PS giving bonus to disarm, IF should give you bonus to avoid being disarmed when hit, maybe even your total HP having an effect on avoiding being disarmed. High agi players with low str/if/ps/hp or whatever formula, are going to be good at grabbing the ball and running with it, but they are going to be vulnerable to tackles, the slower but stronger players are going to be easier to catch but it's going to be harder to get the ball out of their hands.
Something along those lines anyway, I don't know how the calculations work but I'm sure you get my idea. Right now I don't find it all that fun, most players just play team death match and it doesn't seem focused enough on the ball and I just find all of the armour and weapons a bit pointless if the aim is for a sport style of game, wooden sticks with team colour shirts is enough. Ranged can GTFO, people can make Rageball ALTs if their main is purely ranged.
Of course this is just all of my own opinion, but right now for me it just feels like team deathmatch with a ball, lol.