Author Topic: Rageball  (Read 41195 times)

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Offline Ozin

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Re: Rageball
« Reply #300 on: February 05, 2012, 01:29:47 pm »
+4
Changes and additions to rageball in the patch that will be released very soon:
  • Replaced the old archery target goals with a new goal. Looks quite a lot like the goals in handball now. Thanks to Meow for making the goals + goal lines.
  • Goal keepers. Only one player per team can be a goal keeper. You become one by being the first to enter the goal area. If the keeper dies, or if he leaves the goal area, other players may take over the role.
  • Goal area. Marked by a half-circle on the ground. Only the keeper can cross this line.
  • Manual catch. All players can now grab the ball while it is in the air. Look at the ball when it is close and press F to catch it. This is quite hard to pull off because you need to time it really well. Only the keepers can pick up the ball when it is stationary.
  • Ball bounce! Only works on flat terrain in this version, and it won't bounce off walls yet. This limits the maps in this version of rageball to the flat stadium maps. I'm hoping to add bounce support to uneven terrain in the next patch, but I can't promise anything. If it doesn't work out too well, I can always enable/disable ball bounce on a per map basis.
  • Ball spin when the ball is kicked. Curves the path of the ball, and changes how the ball changes direction after the first bounce on the terrain. More info on this can be found in the guide I'll link to below.
  • Passive catches for kicks will have a chance of failing, returning the ball from where it came, and possiby knocking you down if you are lightly armored.
  • Additional respawn rule, if you die in a position that is farther away from the distance between your goal and where the ball spawns in the middle of the map, you can only spawn closer to your goal from where you died. You also have to wait a few more seconds to respawn.
  • New icons for the ball and goals. Once again thanks to final_boss for these. The ball icon will change color depending on what team has control of the ball.
  • Fog has been removed from rageball. Thanks to cmp for this :)
  • New scene prop has been added for map makers to define areas where the ball will be considered out of bounds. It's a box similar to the barrier box, that you can rescale and rotate as you want. The server checks if the ball is inside one of these areas ever second, and gives the other team a free kick close to where it left the playable area. It does not block player movement or projectiles.
  • Autobalance runs after each goal. It was added recently and hasn't been tested yet ^^, so it might be a bit rough.
  • Sounds, finally! Only for ball hitting something, and kicks, for now.
  • XP multiplier decay. When a goal hasn't been scored in quite a while, players with x4 and x5 lose one multiplier. This is to prevent leeching.
  • Bug-fix: Athletics/agility not resetting after scoring a goal or throwing the ball out of bounds.

That's all I can remember for now. 22nd_Paul/Urist had a big part in this patch as well, he is responsible for the kick spins, sounds, knockdowns from kicks, and helped me out with a big part of the ball bounce script! The changes are quite big, and we'll have to see how it all plays out before I start doing a smaller patch to balance anything that is needed.

Paul made a guide that goes more into detail on the kicks, catches, and goal system: http://forum.c-rpg.net/index.php/topic,25571.0.html
« Last Edit: February 05, 2012, 01:35:41 pm by Ozin »

Offline Ozin

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Re: Rageball
« Reply #301 on: February 05, 2012, 01:40:49 pm »
0
I'm very aware that with the current maps, and the flat terrain requirement in the current version, the maps look a lot like football fields. Hopefully we can add support for uneven terrain in the next patch, and get some more variety into the map cycle!

As a temporary fix, if players would like me to, I could make it possible for ball bounce to be disabled on a per map basis. The goal area will still need to be flat though, or else it will look like shit.
« Last Edit: February 05, 2012, 01:44:11 pm by Ozin »

Offline Paul

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Re: Rageball
« Reply #302 on: February 05, 2012, 01:52:16 pm »
0
Also, people should start making decent(flat for now) rageball maps.

Offline The_Bloody_Nine

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Re: Rageball
« Reply #303 on: February 05, 2012, 02:04:52 pm »
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wow!

Offline OzyTheSage

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Re: Rageball
« Reply #304 on: February 05, 2012, 06:50:10 pm »
0
Wow, sounds like there'll be more skill involved. The passive knockdown catch thing sounds like it will give a benefit for those who like strength builds, and it actually makes sense too. I'm going to try this out as soon as I can =)

EDIT: Ozin, could you add the link to Paul's guide in the first post? Or rather, make it in a more obvious spot (I.E. not the changelog). I think it would help quite a bit for newer players.
« Last Edit: February 05, 2012, 06:52:20 pm by OzyTheSage »

Offline _Tak_

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Re: Rageball
« Reply #305 on: February 06, 2012, 11:55:05 am »
0
Got kicked by Paul and lose my x3 after chasing him endlessly (To try to kill him as he is like the bes player on rage ball as he is on the enemy team) :-)

Offline Thomek

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Re: Rageball
« Reply #306 on: February 07, 2012, 02:13:25 am »
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Just add basic instructions in the welcome message already!
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Offline HUtH

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Re: Rageball
« Reply #307 on: February 07, 2012, 03:53:34 am »
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Is it possible for someone to make a flat map(like a pitch), but with a space behind the goal, like in hockey? Or map like an australian football field(it's oval)? Just for more variety, you know.
Non-flat maps, like old ones, are unbalanced imho, so there'd be new ones needed also... if bouncing on uneven terrain comes true.
« Last Edit: February 07, 2012, 04:56:58 pm by HUtH »
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Offline Ozin

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Re: Rageball
« Reply #308 on: February 07, 2012, 11:16:43 am »
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Uneven terrain maps should be supported quite soon, hopefully. And yes, you can place the goals where you want.

Offline Berplars

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Re: Rageball
« Reply #309 on: February 07, 2012, 12:39:13 pm »
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Great Game Mode really, only thing i mentioned is that it is quite hard to make a good kick even for goalies. And you can´t really train or improve your kick, if the ball lands right outside the goalline and is picked up by close enemies.

And if you like try to catch the ball in the air it sometimes happens, that you get the ball and immediatly pass it cause of the pressed Use Key.

Offline _Tak_

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Re: Rageball
« Reply #310 on: February 07, 2012, 12:55:35 pm »
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Great Game Mode really, only thing i mentioned is that it is quite hard to make a good kick even for goalies. And you can´t really train or improve your kick, if the ball lands right outside the goalline and is picked up by close enemies.

And if you like try to catch the ball in the air it sometimes happens, that you get the ball and immediatly pass it cause of the pressed Use Key.

Yea no matter how I kick it the ball will often appear to be a lower kick, well I wanted it to be a high kick but it seems the chance is pretty random. Sometimes when i play as a goalie , when i press F to catch the ball, it appears that i accidently pass the ball to the enemy lol

Offline Paul

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Re: Rageball
« Reply #311 on: February 07, 2012, 02:28:22 pm »
+1
It will probably get a rethrow delay to avoid accidental throwing the ball after a catch. To train kicks just train it offline with the "Host a Game" option.

Offline _Tak_

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Re: Rageball
« Reply #312 on: February 07, 2012, 02:31:32 pm »
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It will probably get a rethrow delay to avoid accidental throwing the ball after a catch. To train kicks just train it offline with the "Host a Game" option.

will do, Paul , the reason i chase you endlessly it is because its like you are the most experienced player on rage ball to me so far, so the only way to stop you is to kill you  :P

Offline ThePoopy

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Re: Rageball
« Reply #313 on: February 09, 2012, 10:54:27 pm »
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Offline Christo

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Re: Rageball
« Reply #314 on: February 09, 2012, 11:02:23 pm »
+1
It will probably get a rethrow delay to avoid accidental throwing the ball after a catch. To train kicks just train it offline with the "Host a Game" option.

Oh my, this would be so welcome.  :wink:

As a goalkeeper I often hit F two times, and the other team gets a chance of scoring again.

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