chadz, i cant seem to be able to sell equipment, im not in a fief, bug or feature?you have to be in a fief.
maybe you have to many arrows or something :P
Is it just me or is something borked? By my calculations my troops should be carrying all the equipment I have. Plus I have 11 horses. I have no goods and only gold. My speed is down to 11 meters per second. It used to be 23. More than a 50% reduction.
Does gold count for weight or something? :P
Edit:
Currently it lists me as having Equipment: 451 kg and Cargo: 1,740 kg (58 crates). That's with 46 troops. And going by your list of what troops can wear, they should be wearing all the equipment in my inventory. So why am I under 50% normal speed and carrying most of the equipment in crates?
There was a bug, should be fixed now. If you still have some stuff in crates, it's probably arrows or something. I'll code a page tomorrow that shows you what you are wearing and what you are carrying.
I am apparently carrying about 200 crates but see no way that could possibly be true.
check again, bug was only half fixed, now it should be ok :P
If I have 50 Men, 50 Horses, and 50 Crates, will I go 85% speed or 180%? Or something in between?
There was a bug, should be fixed now. If you still have some stuff in crates, it's probably arrows or something. I'll code a page tomorrow that shows you what you are wearing and what you are carrying.Yes. This would be nice :D
If I have 50 Men, 50 Horses, and 50 Crates, will I go 85% speed or 180%? Or something in between?
Two men or one horse can carry a crate without additional penalty.
85% if you have more horses than crates,
75% to 40% if you have troops carrying crates.
I have 1 guy, no equipment, 1 rouncey and 0 goods and I am moving at 26.73 met/minute on the plains. Movement bonus not working for horses. This is the same speed i used to move on plains with no horse, 1 troop.u need one more horse, it has to be one above troops always.
Credit where credit is due. Braeden came up with this admittedly awesome function that I would have no idea how to do myself :)(click to show/hide)
Yay for more micromanagement this strategus is the bestI think you are missing the point? This allows for more small-scale conflicts because people can now spot valuable targets. It allows for more diversity because people can try to be a lightly armed assault group or a heavily armed snail, with pros and cons.
I think you are missing the point? This allows for more small-scale conflicts because people can now spot valuable targets. It allows for more diversity because people can try to be a lightly armed assault group or a heavily armed snail, with pros and cons.
Most of us are here to fight not work like Santa on Christmas, is this ment to encourage people to play strat? Or is the whole idea to get less people playing it?
There is no more interest in horses, any foot army can catch you as they will have speed 100/90% and you with your horse only 85%.
No matter how long you guys cry - I will not give in to dumbing strategus down because some people just want battles. If all you want are battles, then play cRPG, not strat. There are other people who like advanced gameplay.
Strategus is about diplomacy, relations, ambushes, wars, gameplay - I am sorry if some people thought it's just a staging site for a different gametype.
Strategus is about diplomacy, relations, ambushes, wars, gameplay
Can horses be made cheaper? Still one thing that badly needs to be done :|
Even after transferring things (not everything, but still large amounts) to the village I still have "about 200 crates."as far as i know, as long you don't sell or now put it up in town(still goods on you), you can't transfer trading goods to a fief.
yeah i would rather have some camels.
and yes i'm totally unbiased on this :P
Two men or one horse can carry a crate without additional penalty.
yeah i would rather have some camels.
and yes i'm totally unbiased on this :P
You are always faster with horses, I think you misread that part. You can still get 180%.w8
Amashke produces Camel Milk :mrgreen:yeah i know ^^
So we need a full load to have no penalty, but i don't understand why more horses than crates will slow you down? (In terms of gameplay not of realism ofc)
Well if i read it correctly the only way to get 180% speed is to have no crates at all, but with more fast horses than men (so 1 more fast horse than you have troops)yes that is the case.
With no crates and 1 more slow horse than men you can get 130%
With equal or less horses than men you can get 100-90% (no crates)
If you have crates but at least 1 more horses than crates then u can get up to 85% (presumably fast horses give more speed still?)
If you dont have enough horses to carry crates and your troops have to carry them then 75% is your max, can go as low as 40%
Basically carrying crates by any method means you move 85% speed max?
[...]
Faraway goods bonus was manipulated so it's a) higher and b) it goes more like this:The idea is that, once you have reached around 70%, the increase is getting lower again, so you don't necessarily have to move to the very last village in the corner.(click to show/hide)
[...]
Which are fast horses and which are slow?
yes that is the case.So basically, when chadz said
Two men or one horse can carry a crate without additional penalty.he was just bullshitting us? I am not surprised
So basically, when chadz saidhe was just bullshitting us? I am not surprisedCheck the additional part. Having a crate always gives you a penalty. Having too few troops/horses gives you an additional penalty.
Check the additional part. Having a crate always gives you a penalty. Having too few troops/horses gives you an additional penalty.Ah, that makes sense. Since he didn't really distinguish the difference between more than double the troops per crate and less on the percentage list, it didn't really click. But then again, his whole damn post is hard to understand.
just to get a clear idea, what values are those on the two axes? i guess distance and price bonus %, but which is which? and is distance in km?
There is no more interest in horses, any foot army can catch you as they will have speed 100/90% and you with your horse only 85%.
Before we had 2 choices :
light armed fast caravan, with a risk to be catch but can't defend
Heavy armed slow caravan, which are always caught but can defend.
Now :
Armed or not, slow caravan that will be always caught.
Only faction with logistic and big amount of gold can afford a caravan, little merchant are dead, it's too long to make money and equip troops with valuable gear.
More there is patch more it's difficult for merchant and easy for bandits, guess i will trade less and raid more!
You are always faster with horses, I think you misread that part. You can still get 180%.
Well if i read it correctly the only way to get 180% speed is to have no crates at all, but with more fast horses than men (so 1 more fast horse than you have troops)
With no crates and 1 more slow horse than men you can get 130%
With equal or less horses than men you can get 100-90% (no crates)
If you have crates but at least 1 more horses than crates then u can get up to 85% (presumably fast horses give more speed still?)
If you dont have enough horses to carry crates and your troops have to carry them then 75% is your max, can go as low as 40%
Basically carrying crates by any method means you move 85% speed max?
yes that is the case.
What about Spotting?what about it?
Hey chadz, how about people keep the stuff they spawn with if they win... Any news on that?
That would probably help getting a lot more small scale conflicts... because right know you can craft for like 2 weeks but if you get in a fight, even if you win you still lose all that hard work... which put blunty... suck!
Any update on this one?
someone test this pls:By your command!
you need 2 troop, 3 horses and 1 good (changed the numbers a bit, just to be 100% sure).
No matter how long you guys cry - I will not give in to dumbing strategus down because some people just want battles. If all you want are battles, then play cRPG, not strat. There are other people who like advanced gameplay.
Strategus is about diplomacy, relations, ambushes, wars, gameplay - I am sorry if some people thought it's just a staging site for a different gametype.
Is it true that crafting skill was changed from 15% chance to 100%? If so, that's definitely a step in the right direction, since random chance mechanics are also not fun or interesting, but frustrating.yeah it seems to follow the fiefs % more directly now :o
what about it?Saw that yeah, but the title is implying somethign changed to spotting. :)
if you need the info it's in the original update log in the movement table:
http://forum.c-rpg.net/index.php/topic,18362.0.html
I believe the vertical is the % bonus you can gain and the horizontal looks to be the % distance as a function of the total distance possible. I could be wrong though.
troops cant move now on
Troops: 564
Speed: 1.177 meters per minute [zoom]
Equipment: 0 kg
Cargo: 0 kg (0 crates)
its impossible to take or move.Need to at least give some more speed like 15 speed
Is it true that crafting skill was changed from 15% chance to 100%? If so, that's definitely a step in the right direction, since random chance mechanics are also not fun or interesting, but frustrating.
1 helmet, 1 armor, 1 pair of boots, 1 pair of gloves, 2 weapons [up to 4 stacks of arrows, bolts or throwing weapons count as 1 weapon]
So:
you can put up offers in towns. This means your goods/items are stored there and when someone accepts your offer, you get your money. Hopefully this helps independent traders and crafters so they don't have to contact people to set up trades.
Troops can carry equipment on their body (1 helmet, 1 armor, 1 pair of boots, 1 pair of gloves, 2 weapons [up to 4 stacks of arrows, bolts or throwing weapons count as 1 weapon]). If you have more than this, you carry stuff in crates. Trading goods, Spare weapons and armors - that goes into crates. One crate takes 30kg. Two men or one horse can carry a crate without additional penalty. Trading goods have a weight of 5.
So, this is the speed you will achieve:
180% speed with more horses than troops, and equipment worn directly,
130% speed with slow horses,
100%-90% with equipment worn directly (depends on the weight of the equip you wear),
85% if you have more horses than crates,
75% to 40% if you have troops carrying crates.
Faraway goods bonus was manipulated so it's a) higher and b) it goes more like this:The idea is that, once you have reached around 70%, the increase is getting lower again, so you don't necessarily have to move to the very last village in the corner.(click to show/hide)
some other stuff I forgot and will write some details about when you remind me of them.
yeah he forgot to mention it, but when u transfer shields to a friend, you'll notice that it seems to act like it was a weapon on your equip strat weight per troops limit.So where you Guards keeping your Area 51 testing grounds for strategus? xD
So where you Guards keeping your *bleeep* testing grounds for strategus? xDhushhh, i dare not to speak of it :shock:
After messing around with this, I'd like to suggest it be changed to troops carrying 2 weapons and 1 shield.nah, your list just doesn't fit to the usual strat battles, thats all.
The problem I'm seeing is that since you don't know what the makeup of your roster is going to be, you have to carry extra stuff. For 100 troops and a shielder-heavy guild, you might want:
70 one-handers
70 shields
20 two-handers
20 polearms
20 bows
10 crossbows
50 arrows
50 bolts
30 throwing
That's not an unreasonable list to be prepared for various roster makeups (not sure how many archers, polearm users, etc, you're going to end up with) but that's 242 weapons. You can only carry 200 without crates, and 1 crate is going to slap 25% off of your speed.
If every troop could do 2 weapons and 1 shield then this would be 172 weapons -- room to spare!
nah, your list just doesn't fit to the usual strat battles, thats all.
there's no way that there will be so many shielders vs the others on one team in a strat battle.
also you got to many bolts.
your clan may be heavy on shielders, but for rosters you need to adjust for mercs.
try to spec or join some strat battles and see what you could change, it would also save you alot of gold.
Or even better, let each troops be able to carry 4 slots of equipment. Makes sense and balance. Although the 0 slot items should take 0.5 so we can't run around with billions of them.I agree with this idea. It makes perfect sense. But I wouldn't even bother putting in a limit on 0 slot weapons. Running around with billions of them is highly an unlikely choice with the way strategus works. And even if somebody wanted to do it, I don't see how having a large surplus of 0 slot weapons is going to give any special advantage
Its not gonna kill u to carry some crates
this. travelling without creates is meant to be only for very small and light parties - as soon as you're planning to go to a war, you will need crates. The system was designed to allow small raiding parties to move unencumbered, not that everyone can move with that speed. I'm not against changing it, but I see no reason to. Put up a poll, if the majority wants it changed, fine with me.
The advantage of better speed comes with a tradeoff, of course (less versatility). That's working as intended.
Buy a horse.
I bet Skyrim is nice to shielders.
Really the problem is just shields. If your army is 2H or polearm heavy, you're fine. With 100 troops you could bring 80 polearms for your polearm army and still have room for 120 other weapons to satisfy your allies.It's actually pretty cool with shielders. You have lots of shiny abilities that you can open up with a shield and it's the best way to negate damage. Although it's not as cool as my Kleptomaniac Orc Mage with a Shiv who can Sneak like a Pro!
With shields you're boned. Each shielder needs 1 shield and 1 weapon, so there's your whole allotment, just on basic gear.
Why does chadz hate shielders. He's killing this mod! I bet Skyrim is nice to shielders.
25% speed reduction for troops carrying 1 crate
15% speed reduction for having a horse carry a crate
not much help
180% speed with more horses than troops, and equipment worn directly,
130% speed with slow horses,
100%-90% with equipment worn directly (depends on the weight of the equip you wear),
85% if you have more horses than crates,
75% to 40% if you have troops carrying crates.
It seems that you go faster with horses.
4 horses - 0 crates - speed : 44.550
4 horses - 3 crates - speed : 37,868
Dunno the speed without horses but should be 25.000.
100 troops with 0 crates will outrun 100 troops, 200 horses and 1 crate.
My fastest was a rouncey clocking at Speed: 99.100 meters per minute :mrgreen: 1 guy 1 rouncey and no cargo!
this. travelling without creates is meant to be only for very small and light parties - as soon as you're planning to go to a war, you will need crates. The system was designed to allow small raiding parties to move unencumbered, not that everyone can move with that speed. I'm not against changing it, but I see no reason to. Put up a poll, if the majority wants it changed, fine with me.the speed works fine for me ; just you need to know how to play and understand the new things.
The advantage of better speed comes with a tradeoff, of course (less versatility). That's working as intended.
There is definitely room for some fan sites that have things like Army Upkeep Calculator or Army Speed Calculator, etc. I mean ideally all that stuff would be built in but realistically it's low priority and something a fan could do instead -- at least so long as chadz keeps publishing all the data!Unless they applied special rules for siege equipment, yes.
Incidentally, what about siege equipment?
Is a ladder or siege shield a "weapon" that a troop can equip or is it always packed into a crate, like goods?
(Actually since siege stuff is under "throwing", do 4 siege shields = 1 weapon?)
(click to show/hide)