cRPG

Strategus => Strategus General Discussion => Topic started by: chadz on November 07, 2011, 10:19:01 pm

Title: Strategus update: weight, trading, spotting
Post by: chadz on November 07, 2011, 10:19:01 pm
So:
you can put up offers in towns. This means your goods/items are stored there and when someone accepts your offer, you get your money. Hopefully this helps independent traders and crafters so they don't have to contact people to set up trades.

Troops can carry equipment on their body (1 helmet, 1 armor, 1 pair of boots, 1 pair of gloves, 2 weapons [up to 4 stacks of arrows, bolts or throwing weapons count as 1 weapon]). If you have more than this, you carry stuff in crates. Trading goods, Spare weapons and armors - that goes into crates. One crate takes 30kg. Two men or one horse can carry a crate without additional penalty. Trading goods have a weight of 5.

So, this is the speed you will achieve:
180% speed with more horses than troops, and equipment worn directly,
130% speed with slow horses,
100%-90% with equipment worn directly (depends on the weight of the equip you wear),
85% if you have more horses than crates,
75% to 40% if you have troops carrying crates.

Faraway goods bonus was manipulated so it's a) higher and b) it goes more like this:
(click to show/hide)
The idea is that, once you have reached around 70%, the increase is getting lower again, so you don't necessarily have to move to the very last village in the corner.

some other stuff I forgot and will write some details about when you remind me of them.
Title: Re: Strategus update: weight, trading, spotting
Post by: Zaharist on November 07, 2011, 10:23:29 pm
Less raiding more trading!!
Title: Re: Strategus update: weight, trading, spotting
Post by: Gristle on November 07, 2011, 10:25:24 pm
Ah, it's fixed now.
Title: Re: Strategus update: weight, trading, spotting
Post by: Erasmas on November 07, 2011, 10:26:22 pm
......Hills
Night time:17:00 to 21:00
Equipped:unarmed
Cargo: about 10 crates

LOL no more fast moving consumer goods  :D
Title: Re: Strategus update: weight, trading, spotting
Post by: Kalp on November 07, 2011, 10:27:32 pm
.
Title: Re: Strategus update: weight, trading, spotting
Post by: Bjarky on November 07, 2011, 10:32:21 pm
ah so more than one goods fit into a crate too?
depending on the weight of goods right?
Title: Re: Strategus update: weight, trading, spotting
Post by: chadz on November 07, 2011, 10:34:42 pm
right, i forgot that:
trading goods have a weight of 5. So 6 trading goods per crate.
Title: Re: Strategus update: weight, trading, spotting
Post by: Sir_Ironlake on November 07, 2011, 10:37:17 pm
chadz, i cant seem to be able to sell equipment, im not in a fief, bug or feature?
Title: Re: Strategus update: weight, trading, spotting
Post by: Bjarky on November 07, 2011, 10:39:29 pm
chadz, i cant seem to be able to sell equipment, im not in a fief, bug or feature?
you have to be in a fief.
town = better prices
other fiefs = meh
Title: Re: Strategus update: weight, trading, spotting
Post by: Zaharist on November 07, 2011, 10:43:32 pm
Will we have merchant's carts?
smth like
1 horse + 1 troop + 1 cart = 5-10 crates with no speed penalty? To help independant traders.
Title: Re: Strategus update: weight, trading, spotting
Post by: Matey on November 07, 2011, 10:45:00 pm
what about trained donkeys? cause one of our fiefs makes trained donkeys... are we seriously putting trained donkeys into crates instead of having them carry the crates? ;{
Title: Re: Strategus update: weight, trading, spotting
Post by: chadz on November 07, 2011, 10:48:35 pm
We discussed this in detail.
This came up.
(click to show/hide)
Title: Re: Strategus update: weight, trading, spotting
Post by: Overdriven on November 07, 2011, 10:52:33 pm
Is it just me or is something borked? By my calculations my troops should be carrying all the equipment I have. Plus I have 11 horses. I have no goods and only gold. My speed is down to 11 meters per second. It used to be 23. More than a 50% reduction.

Does gold count for weight or something?  :P

Edit:

Currently it lists me as having Equipment: 451 kg and Cargo: 1,740 kg (58 crates). That's with 46 troops. And going by your list of what troops can wear, they should be wearing all the equipment in my inventory. So why am I under 50% normal speed and carrying most of the equipment in crates?
Title: Re: Strategus update: weight, trading, spotting
Post by: Bjarky on November 07, 2011, 10:57:28 pm
maybe you have to many arrows or something  :P
Title: Re: Strategus update: weight, trading, spotting
Post by: Overdriven on November 07, 2011, 10:58:18 pm
maybe you have to many arrows or something  :P

Haha I included those in the equation. And even when I included them I should still be able to carry them.
Title: Re: Strategus update: weight, trading, spotting
Post by: Gristle on November 07, 2011, 10:59:49 pm
Is it just me or is something borked? By my calculations my troops should be carrying all the equipment I have. Plus I have 11 horses. I have no goods and only gold. My speed is down to 11 meters per second. It used to be 23. More than a 50% reduction.

Does gold count for weight or something?  :P

Edit:

Currently it lists me as having Equipment: 451 kg and Cargo: 1,740 kg (58 crates). That's with 46 troops. And going by your list of what troops can wear, they should be wearing all the equipment in my inventory. So why am I under 50% normal speed and carrying most of the equipment in crates?

If years of playing games has taught me anything, it's that gold is completely weightless.
Title: Re: Strategus update: weight, trading, spotting
Post by: kukufarikki on November 07, 2011, 11:01:26 pm
can i carry all of my crates by myself if i tie a rope to each one and drag them?
Title: Re: Strategus update: weight, trading, spotting
Post by: chadz on November 07, 2011, 11:09:08 pm
There was a bug, should be fixed now. If you still have some stuff in crates, it's probably arrows or something. I'll code a page tomorrow that shows you what you are wearing and what you are carrying.
Title: Re: Strategus update: weight, trading, spotting
Post by: Bjarky on November 07, 2011, 11:10:41 pm
uh gonna be interesting to check the markets out  :P
Title: Re: Strategus update: weight, trading, spotting
Post by: Overdriven on November 07, 2011, 11:11:44 pm
There was a bug, should be fixed now. If you still have some stuff in crates, it's probably arrows or something. I'll code a page tomorrow that shows you what you are wearing and what you are carrying.

Hmm...still showing the same. Or will the bug fix take a min?  :P

It's an interesting update and I like the principal.

(Was writing this before it updated with your post)

Even taking into account I screwed up somewhere, I don't see how I could be carry 3/4 of my equipment in crates, when in actual fact there's only about 10 weapons that shouldn't be carried and all the armour should be carried. Then I have the 11 horses, so that should count for more horses than crates. Thus my reduction should only be about 85%...not under 50%.
Title: Re: Strategus update: weight, trading, spotting
Post by: chadz on November 07, 2011, 11:14:27 pm
definately the arrows
Title: Re: Strategus update: weight, trading, spotting
Post by: Tot. on November 07, 2011, 11:17:39 pm
Which horses are slow?
Title: Re: Strategus update: weight, trading, spotting
Post by: Gristle on November 07, 2011, 11:21:07 pm
I am apparently carrying about 200 crates but see no way that could possibly be true.
Title: Re: Strategus update: weight, trading, spotting
Post by: Overdriven on November 07, 2011, 11:23:38 pm
I am apparently carrying about 200 crates but see no way that could possibly be true.

Glad it's not just me  :)
Title: Re: Strategus update: weight, trading, spotting
Post by: Gristle on November 07, 2011, 11:27:59 pm
Even after transferring things (not everything, but still large amounts) to the village I still have "about 200 crates."
Title: Re: Strategus update: weight, trading, spotting
Post by: Okkam on November 07, 2011, 11:52:42 pm
Same. I sell all my goods to village, and still have 402kg\14 crates.

Doubt that my 9 mw becs have this weight.
Title: Re: Strategus update: weight, trading, spotting
Post by: chadz on November 07, 2011, 11:53:38 pm
check again, bug was only half fixed, now it should be ok :P
Title: Re: Strategus update: weight, trading, spotting
Post by: Overdriven on November 07, 2011, 11:54:22 pm
check again, bug was only half fixed, now it should be ok :P

Fixed. Thanks :D
Title: Re: Strategus update: weight, trading, spotting
Post by: Bjarky on November 08, 2011, 12:21:43 am
about the market.
do you have to stay in it?
or can u just make an trade offer and then wander of, so when it gets accepted, the money gets tranferred to you?
also i didn't notice items vs items trade, will it only be against gold?
Title: Re: Strategus update: weight, trading, spotting
Post by: Dasty on November 08, 2011, 12:35:39 am
If I have 50 Men, 50 Horses, and 50 Crates, will I go 85% speed or 180%? Or something in between?

Title: Re: Strategus update: weight, trading, spotting
Post by: mandible/splinteryourjaw on November 08, 2011, 01:09:53 am
If I have 50 Men, 50 Horses, and 50 Crates, will I go 85% speed or 180%? Or something in between?

+1

Also would you consider putting a freeze on all attacks/battles for 24 hours (or even 12) to give people time to get in a fief, make a plan  or buy what they need???  I'm looking at a RuCnquista guy right now with 0 troops, unarmed, and 20 crates : )

What is the difference between lightly armed and armed...I thought I was heavily armed, but it says lightly???  Is it based on gear or weight???  Thanks

Thanks for the update
Title: Re: Strategus update: weight, trading, spotting
Post by: Jarlek on November 08, 2011, 01:16:08 am
There was a bug, should be fixed now. If you still have some stuff in crates, it's probably arrows or something. I'll code a page tomorrow that shows you what you are wearing and what you are carrying.
Yes. This would be nice :D
Title: Re: Strategus update: weight, trading, spotting
Post by: Bjarky on November 08, 2011, 02:03:24 am
hmmm...
exhaustion time is increased.
Title: Re: Strategus update: weight, trading, spotting
Post by: Braeden on November 08, 2011, 02:21:38 am
If I have 50 Men, 50 Horses, and 50 Crates, will I go 85% speed or 180%? Or something in between?

Once you have 1 crate, you won't go 180% anymore.  I believe in the above example you would go at 85% speed.

For reference:

50 men, 0 horses, 0 crates: 100-90%
50 men, 50 horses - 180%
50 men, 1 crate - 75%
50 men, 50 horses, 50 crates - 85%
50 men, 50 crates - less than 75%

(You might need one extra horse, depending on how it has been coded exactly, not sure.  It might actually be 50 men, 51 horses - 180%.  But it should be what was above.)

(click to show/hide)
Title: Re: Strategus update: weight, trading, spotting
Post by: mandible/splinteryourjaw on November 08, 2011, 02:36:30 am
Two men or one horse can carry a crate without additional penalty.

85% if you have more horses than crates,
75% to 40% if you have troops carrying crates.


Ok then I don't understand this...if two men or one horse can carry a crate without penalty how can troops carrying crates result in a 75%-45% penalty?  I could understand the 85% part if it read "more CRATES than HORSES" but...these two statemetns seem to contradict each other in my small mind.
Title: Re: Strategus update: weight, trading, spotting
Post by: Blondin on November 08, 2011, 02:48:09 am
It's confusing for me too... I guess it's :

50 men, 50 horses, 50 crates - 75% (to 40% with less horses, and if you have more crates than men you have more penalty.)
50 men, 51 horses, 50 crates - 85% (i guess you can have 0 troops)

Btw, which horses are considered slow, and then what speed with crates (85/75%)?
Title: Re: Strategus update: weight, trading, spotting
Post by: Dasty on November 08, 2011, 03:29:11 am
Thanks for the clarification!

As for that beautiful formula, can we get an equation that we can use for that? Its hard to tell what kinds of gains ill be getting at different distance.

Thanks in advance.
Title: Re: Strategus update: weight, trading, spotting
Post by: HarunYahya on November 08, 2011, 03:30:37 am
bah too confusing...
More realistic this thing gets = more complicated it becomes QQ
Although thx for the update i believe it will end up good.
Title: Re: Strategus update: weight, trading, spotting
Post by: Keshian on November 08, 2011, 03:50:37 am
I have 1 guy, no equipment, 1 rouncey and 0 goods and I am moving at 26.73 met/minute on the plains.  Movement bonus not working for horses.  This is the same speed i used to move on plains with no horse, 1 troop.
Title: Re: Strategus update: weight, trading, spotting
Post by: Zorato on November 08, 2011, 03:59:25 am
Bring Strat 1 back and don't ever touch cRPG again, chadz. Your ideas are terrible.
Title: Re: Strategus update: weight, trading, spotting
Post by: Bjarky on November 08, 2011, 04:26:15 am
I have 1 guy, no equipment, 1 rouncey and 0 goods and I am moving at 26.73 met/minute on the plains.  Movement bonus not working for horses.  This is the same speed i used to move on plains with no horse, 1 troop.
u need one more horse, it has to be one above troops always.
Title: Re: Strategus update: weight, trading, spotting
Post by: Matey on November 08, 2011, 04:34:45 am
since when? i always had crazy speed with 1 horse and 1 troop. i know 0 troops 1 horse doesnt work... cause its no troops... but 1 horse 1 troop is supposed to be top speed.
Title: Re: Strategus update: weight, trading, spotting
Post by: Gomer on November 08, 2011, 06:11:29 am
I have a couple bugs so far. One being I have 5 crates and a weight of 125 with NOTHING IN MY INVENTORY : )
Title: Re: Strategus update: weight, trading, spotting
Post by: Dasty on November 08, 2011, 07:05:03 am
I was moving at 99 meters per minute with a rouncy and 1 troop earlier today.
Title: Re: Strategus update: weight, trading, spotting
Post by: Thovex on November 08, 2011, 09:10:27 am
Yay for more micromanagement this strategus is the best

cough
Title: Re: Strategus update: weight, trading, spotting
Post by: chadz on November 08, 2011, 09:15:14 am

(click to show/hide)
Credit where credit is due. Braeden came up with this admittedly awesome function that I would have no idea how to do myself :)

Yay for more micromanagement this strategus is the best
I think you are missing the point? This allows for more small-scale conflicts because people can now spot valuable targets. It allows for more diversity because people can try to be a lightly armed assault group or a heavily armed snail, with pros and cons.
Title: Re: Strategus update: weight, trading, spotting
Post by: Thovex on November 08, 2011, 09:16:41 am
Sounds good, but the thing is that everything is really slow to get and I'd just prefer warfare over trading goods like "just a browser game".
Title: Re: Strategus update: weight, trading, spotting
Post by: VVarlord on November 08, 2011, 09:27:10 am
Most of us are here to fight not work like Santa on Christmas, is this ment to encourage people to play strat? Or is the whole idea to get less people playing it?

Is there an option to kill/delete your player in strat? I would officially like this right now.

Id say something like KILLED THE MOD or At fifteen, I had the will to  learn ; at thirty, I could stand ; at forty, I had no  doubts ; at fifty, I understood the heavenly Bidding ;  at sixty, my ears were opened ; at seventy, I could  do as my heart lusted without trespassing from the  square. right now but im sure you have heard that already : )
Title: Re: Strategus update: weight, trading, spotting
Post by: Blondin on November 08, 2011, 09:44:39 am
There is no more interest in horses, any foot army can catch you as they will have speed 100/90% and you with your horse only 85%.

Before we had 2 choices :
light armed fast caravan, with a risk to be catch but can't defend
Heavy armed slow caravan, which are always caught but can defend.

Now :
Armed or not, slow caravan that will be always caught.

Only faction with logistic and big amount of gold can afford a caravan, little merchant are dead, it's too long to make money and equip troops with valuable gear.
More there is patch more it's difficult for merchant and easy for bandits, guess i will trade less and raid more!
Title: Re: Strategus update: weight, trading, spotting
Post by: Dach on November 08, 2011, 09:47:28 am
I think you are missing the point? This allows for more small-scale conflicts because people can now spot valuable targets. It allows for more diversity because people can try to be a lightly armed assault group or a heavily armed snail, with pros and cons.


Hey chadz, how about people keep the stuff they spawn with if they win... Any news on that?

That would probably help getting a lot more small scale conflicts... because right know you can craft for like 2 weeks but if you get in a fight, even if you win you still lose all that hard work... which put blunty... suck!
Title: Re: Strategus update: weight, trading, spotting
Post by: chadz on November 08, 2011, 10:18:29 am
Most of us are here to fight not work like Santa on Christmas, is this ment to encourage people to play strat? Or is the whole idea to get less people playing it?

No matter how long you guys cry - I will not give in to dumbing strategus down because some people just want battles. If all you want are battles, then play cRPG, not strat. There are other people who like advanced gameplay.

Strategus is about diplomacy, relations, ambushes, wars, gameplay - I am sorry if some people thought it's just a staging site for a different gametype.

But I'll see if I can add a delete strategus character option today.

There is no more interest in horses, any foot army can catch you as they will have speed 100/90% and you with your horse only 85%.

You are always faster with horses, I think you misread that part. You can still get 180%.
Title: Re: Strategus update: weight, trading, spotting
Post by: Matey on November 08, 2011, 10:21:47 am
diplomatics? clearly you mean Diplomancy which is far more evil than necromancy.

i gotta say... the battles is what makes strat for me... cause so much more is on the line than in battle server... and its a much more interesting dynamic.
im fine with doing other things to make the awesome battles possible... but its still the battles that keeps me playing.
Title: Re: Strategus update: weight, trading, spotting
Post by: Skysong on November 08, 2011, 10:51:01 am
No matter how long you guys cry - I will not give in to dumbing strategus down because some people just want battles. If all you want are battles, then play cRPG, not strat. There are other people who like advanced gameplay.

Strategus is about diplomacy, relations, ambushes, wars, gameplay - I am sorry if some people thought it's just a staging site for a different gametype.

I'm sure when clans conquer their claimed lands (Including cities) there will be more interraction of all kind and more battles which some people want.
Title: Re: Strategus update: weight, trading, spotting
Post by: VVarlord on November 08, 2011, 11:20:51 am
Strategus is about diplomacy, relations, ambushes, wars, gameplay

What you have just mentioned there is perfect, but where does the trading part fit in? Is it fair to say about 70% of strat is now trading and goods related?

Also thank you in advance for adding the character delete option.
Title: Re: Strategus update: weight, trading, spotting
Post by: Overdriven on November 08, 2011, 11:34:37 am
Can horses be made cheaper? Still one thing that badly needs to be done  :|
Title: Re: Strategus update: weight, trading, spotting
Post by: VVarlord on November 08, 2011, 11:45:06 am
Can horses be made cheaper? Still one thing that badly needs to be done  :|

Biased.
Title: Re: Strategus update: weight, trading, spotting
Post by: Bjarky on November 08, 2011, 12:08:15 pm
yeah i would rather have some camels.
and yes i'm totally unbiased on this  :P
Title: Re: Strategus update: weight, trading, spotting
Post by: kinngrimm on November 08, 2011, 12:09:49 pm
Even after transferring things (not everything, but still large amounts) to the village I still have "about 200 crates."
as far as i know, as long you don't sell or now put it up in town(still goods on you), you can't transfer trading goods to a fief.
But i really like to see that, that we would be able to store/stockpile our goods in our fiefs.
Title: Re: Strategus update: weight, trading, spotting
Post by: Loar Avel on November 08, 2011, 12:13:23 pm
yeah i would rather have some camels.
and yes i'm totally unbiased on this  :P

But there already Camel in this game!

Wait... You weren't thinking of the clan isn't it?
Title: Re: Strategus update: weight, trading, spotting
Post by: Erasmas on November 08, 2011, 12:32:04 pm
Two men or one horse can carry a crate without additional penalty.

Question:

2 equipped man (i.e. with gear and weapons) or 2 unequipped man (i.e. without gear and weapons) can carry a crate without additional penalty?
Title: Re: Strategus update: weight, trading, spotting
Post by: dodnet on November 08, 2011, 12:41:13 pm
yeah i would rather have some camels.
and yes i'm totally unbiased on this  :P

Amashke produces Camel Milk :mrgreen:
Title: Re: Strategus update: weight, trading, spotting
Post by: Erasmas on November 08, 2011, 12:49:59 pm
And Jelbegi produces Trained equus africanus asinuses  :D (Trained D O N K E Y S - for those of you who did not get that earlier)
Title: Re: Strategus update: weight, trading, spotting
Post by: Sojetsu on November 08, 2011, 01:02:32 pm
You are always faster with horses, I think you misread that part. You can still get 180%.
w8

Horse caravan with crates faster then equiped inf without crates?

180% speed with more horses than troops, and equipment worn directly,
130% speed with slow horses,
100%-90% with equipment worn directly (depends on the weight of the equip you wear),
85% if you have more horses than crates,
75% to 40% if you have troops carrying crates.
Title: Re: Strategus update: weight, trading, spotting
Post by: Blondin on November 08, 2011, 01:23:10 pm
Thanks for your answer, effectively i misread, but it's still confusing...

So with this new input that will be :
50 horses - 50 crates : 180% (or 130%)
51 horses - 50 crates : 85%
So we need a full load to have no penalty, but i don't understand why more horses than crates will slow you down? (In terms of gameplay not of realism ofc)

Anyway if i can go 180% speed it's all good!

Btw, thx for the hard work you did to make this version of strat more enjoyable for everybody, some of us are disapointed because it takes time to put everything in place, but once wealth will be create by trade and craft, once clan will have take all fief, i'm sur that the game will be more enjoyable that old strat version.
Old strat was more a battle generator than a strategic wargame, now there is many more factor, it might need some tweak and new feature but i can see that final goal is way better, one more time you made great job.

About clan, i think ppl should low their claims, you can have 40 members but if only 10 are active for micro management, then you should have claims for 10 not 40, or you need a good organization (like Drz)
Title: Re: Strategus update: weight, trading, spotting
Post by: Bjarky on November 08, 2011, 01:44:45 pm
Amashke produces Camel Milk :mrgreen:
yeah i know ^^
just wish i had some camels alike horses who can carry goods etc.  :P
Title: Re: Strategus update: weight, trading, spotting
Post by: arowaine on November 08, 2011, 02:20:56 pm
good work
Title: Re: Strategus update: weight, trading, spotting
Post by: Okkam on November 08, 2011, 02:30:28 pm
Can someone explain me what «Seller - Partial trade» flag do?

Bah.. I don't like your scalpers taxes chadz. How 1% of 5000 can be 500gold?
Sorry, thought it was price for all items, not for one.

But anyway I like how it's going.
Title: Re: Strategus update: weight, trading, spotting
Post by: Overdriven on November 08, 2011, 02:37:54 pm
So we need a full load to have no penalty, but i don't understand why more horses than crates will slow you down? (In terms of gameplay not of realism ofc)

Actually yeah that makes 0 sense from both points of view. Why does having more horses than crates slow you?
Title: Re: Strategus update: weight, trading, spotting
Post by: crazybob on November 08, 2011, 02:52:25 pm
So what speed does horses need to be considered fast horses? 36? 40?

180% speed with more horses than troops, and equipment worn directly,
130% speed with slow horses,
100%-90% with equipment worn directly (depends on the weight of the equip you wear),
85% if you have more horses than crates,
75% to 40% if you have troops carrying crates.

So if you have more horses than troops, multiply speed with 1.8
If you have more horses than crates, multiply speed with 0.85 (Doesnt make any sense btw)
That would mean if you have 11 Horses, 10 troops, 10 goods, speed is *1.8*0.85?
Do i understand these % correctly? Im guessing not...some explanation would be nice.
Title: Re: Strategus update: weight, trading, spotting
Post by: mandible/splinteryourjaw on November 08, 2011, 03:03:47 pm
I think I've discovered my problem with speed.  It seems that while my horses are carrying my goods, my troops are carrying my horses. :shock:
Title: Re: Strategus update: weight, trading, spotting
Post by: RandomDude on November 08, 2011, 03:50:06 pm
Well if i read it correctly the only way to get 180% speed is to have no crates at all, but with more fast horses than men (so 1 more fast horse than you have troops)

With no crates and 1 more slow horse than men you can get 130%

With equal or less horses than men you can get 100-90% (no crates)

If you have crates but at least 1 more horses than crates then u can get up to 85% (presumably fast horses give more speed still?)

If you dont have enough horses to carry crates and your troops have to carry them then 75% is your max, can go as low as 40%

Basically carrying crates  by any method means you move 85% speed max?
Title: Re: Strategus update: weight, trading, spotting
Post by: dodnet on November 08, 2011, 03:58:04 pm
It doesn't make sense why you need one more horse than troops. Shouldn't it be enough to have same amount of troops and horses (if you don't have any goods)?
Title: Re: Strategus update: weight, trading, spotting
Post by: Bjarky on November 08, 2011, 04:05:06 pm
Well if i read it correctly the only way to get 180% speed is to have no crates at all, but with more fast horses than men (so 1 more fast horse than you have troops)

With no crates and 1 more slow horse than men you can get 130%

With equal or less horses than men you can get 100-90% (no crates)

If you have crates but at least 1 more horses than crates then u can get up to 85% (presumably fast horses give more speed still?)

If you dont have enough horses to carry crates and your troops have to carry them then 75% is your max, can go as low as 40%

Basically carrying crates  by any method means you move 85% speed max?
yes that is the case.
Title: Re: Strategus update: weight, trading, spotting
Post by: Aelfwine on November 08, 2011, 04:06:20 pm

[...]

Faraway goods bonus was manipulated so it's a) higher and b) it goes more like this:
(click to show/hide)
The idea is that, once you have reached around 70%, the increase is getting lower again, so you don't necessarily have to move to the very last village in the corner.

[...]


just to get a clear idea, what values are those on the two axes? i guess distance and price bonus %, but which is which? and is distance in km?
Title: Re: Strategus update: weight, trading, spotting
Post by: Turboflex on November 08, 2011, 04:19:08 pm
Which are fast horses and which are slow?
Title: Re: Strategus update: weight, trading, spotting
Post by: Penitent on November 08, 2011, 05:30:44 pm
Which are fast horses and which are slow?

I'm guessing sumpter is slow and the others are fast?
Warhorses?
Title: Re: Strategus update: weight, trading, spotting
Post by: Dehitay on November 08, 2011, 06:19:58 pm
yes that is the case.
So basically, when chadz said
Two men or one horse can carry a crate without additional penalty.
he was just bullshitting us? I am not surprised
Title: Re: Strategus update: weight, trading, spotting
Post by: Jarlek on November 08, 2011, 06:27:35 pm
So basically, when chadz saidhe was just bullshitting us? I am not surprised
Check the additional part. Having a crate always gives you a penalty. Having too few troops/horses gives you an additional penalty.

Also, are horses considered "equipment"? If so, that really ought to change.
Title: Re: Strategus update: weight, trading, spotting
Post by: Dehitay on November 08, 2011, 07:48:45 pm
Check the additional part. Having a crate always gives you a penalty. Having too few troops/horses gives you an additional penalty.
Ah, that makes sense. Since he didn't really distinguish the difference between more than double the troops per crate and less on the percentage list, it didn't really click. But then again, his whole damn post is hard to understand.

Does anybody know if they fixed the equipment bug before adding these new bugs? I've heard it might be fixed, but nobody has confirmed it.
Title: Re: Strategus update: weight, trading, spotting
Post by: mandible/splinteryourjaw on November 08, 2011, 08:26:10 pm
just to get a clear idea, what values are those on the two axes? i guess distance and price bonus %, but which is which? and is distance in km?

I believe the vertical is the % bonus you can gain and the horizontal looks to be the % distance as a function of the total distance possible.  I could be wrong though.
Title: Re: Strategus update: weight, trading, spotting
Post by: mandible/splinteryourjaw on November 08, 2011, 08:45:28 pm
Blondin asks this question, clearly it is in reference to trade caravans

There is no more interest in horses, any foot army can catch you as they will have speed 100/90% and you with your horse only 85%.

Before we had 2 choices :
light armed fast caravan, with a risk to be catch but can't defend
Heavy armed slow caravan, which are always caught but can defend.

Now :
Armed or not, slow caravan that will be always caught.

Only faction with logistic and big amount of gold can afford a caravan, little merchant are dead, it's too long to make money and equip troops with valuable gear.
More there is patch more it's difficult for merchant and easy for bandits, guess i will trade less and raid more!

chadz answers Blondin with this:

You are always faster with horses, I think you misread that part. You can still get 180%.

Randomdude states this and is confirmed by bjarky:


Well if i read it correctly the only way to get 180% speed is to have no crates at all, but with more fast horses than men (so 1 more fast horse than you have troops)

With no crates and 1 more slow horse than men you can get 130%

With equal or less horses than men you can get 100-90% (no crates)

If you have crates but at least 1 more horses than crates then u can get up to 85% (presumably fast horses give more speed still?)

If you dont have enough horses to carry crates and your troops have to carry them then 75% is your max, can go as low as 40%

Basically carrying crates  by any method means you move 85% speed max?

yes that is the case.

1st ?....So if Blondin's ? was about how horses effect speed while being used in a caravan, and chadz answered that you could still attain 180%...please tell me how.

Or are Randomdude and Bjarky correct, in their position, that any caravan can not ever travel faster than 85%? 

2nd ?....Also are daisy chain attacks permitted i.e. 3-4 groups line up to continously attack a larger foe to wear him down, each taking advantage of the 24 hour (72 hour in this case) delay to reinforce while the larger enemy is continuously frozen in space by relentless attacks...or is there a cooling down period for the defender whereas he/she is allowed time to move and reinforce or seek shelter.
Title: Re: Strategus update: weight, trading, spotting
Post by: Bjarky on November 08, 2011, 09:47:07 pm
as i read the OP, the max speed with goods is 85% (wich is with horses and wich i get, but i have more troops than horses though)
if this is not the case, chadz ought to edit the OP, period.
someone test this pls:
you need 2 troop, 3 horses and 1 good (changed the numbers a bit, just to be 100% sure).
if you don't get the speed bonus of 1,3 or 1,8 then the current OP is true.
if you do get the speed bonus, then the OP should be edited.
Title: Re: Strategus update: weight, trading, spotting
Post by: MaHuD on November 08, 2011, 10:19:12 pm
What about Spotting?
Title: Re: Strategus update: weight, trading, spotting
Post by: Bjarky on November 08, 2011, 10:47:31 pm
What about Spotting?
what about it?
if you need the info it's in the original update log in the movement table:
http://forum.c-rpg.net/index.php/topic,18362.0.html
Title: Re: Strategus update: weight, trading, spotting
Post by: Draggon on November 08, 2011, 10:52:14 pm
Hey chadz, how about people keep the stuff they spawn with if they win... Any news on that?

That would probably help getting a lot more small scale conflicts... because right know you can craft for like 2 weeks but if you get in a fight, even if you win you still lose all that hard work... which put blunty... suck!

Any update on this one?
Title: Re: Strategus update: weight, trading, spotting
Post by: kukufarikki on November 08, 2011, 11:10:24 pm
Any update on this one?

not while you are using comic sans font
Title: Re: Strategus update: weight, trading, spotting
Post by: Generalissimo on November 08, 2011, 11:31:20 pm
someone test this pls:
you need 2 troop, 3 horses and 1 good (changed the numbers a bit, just to be 100% sure).
By your command!
2 troops, 3 rouncey, 1 trade goods: 37.709 meters per minute
Which is 85% of this next number ...
2 troops, 3 rouncey, 0 trade goods: 44.364 meters per minute

Share and enjoy.
Title: Re: Strategus update: weight, trading, spotting
Post by: Bjarky on November 08, 2011, 11:59:23 pm
ok thx mate, great work.
ah so it's 85% of the bonus 180%
interesting  8-)

OP is not clear about this though... well now it's known  :idea:
Title: Re: Strategus update: weight, trading, spotting
Post by: FRANK_THE_TANK on November 09, 2011, 02:02:15 am
Sweet ninja! A horse a horse, a small amount of my gold for a horse!
Title: Re: Strategus update: weight, trading, spotting
Post by: Gristle on November 09, 2011, 08:10:53 am
No matter how long you guys cry - I will not give in to dumbing strategus down because some people just want battles. If all you want are battles, then play cRPG, not strat. There are other people who like advanced gameplay.

Strategus is about diplomacy, relations, ambushes, wars, gameplay - I am sorry if some people thought it's just a staging site for a different gametype.

That's all well and good, but I personally think Strategus gets slower and slower with each update. All of these advanced options, while interesting, seem to be eating away at the fun. It takes forever to get anything done. All of this added depth is really slowing us down. I'm not saying everything should be instant, but a bit more speed all around would be nice.

Is it true that crafting skill was changed from 15% chance to 100%? If so, that's definitely a step in the right direction, since random chance mechanics are also not fun or interesting, but frustrating.
Title: Re: Strategus update: weight, trading, spotting
Post by: Bjarky on November 09, 2011, 09:11:53 am
Is it true that crafting skill was changed from 15% chance to 100%? If so, that's definitely a step in the right direction, since random chance mechanics are also not fun or interesting, but frustrating.
yeah it seems to follow the fiefs % more directly now  :o
Title: Re: Strategus update: weight, trading, spotting
Post by: MaHuD on November 09, 2011, 09:47:00 am
what about it?
if you need the info it's in the original update log in the movement table:
http://forum.c-rpg.net/index.php/topic,18362.0.html
Saw that yeah, but the title is implying somethign changed to spotting. :)
Title: Re: Strategus update: weight, trading, spotting
Post by: Bjarky on November 09, 2011, 10:54:58 am
true, didn't consider this, well it would be rather difficult to test this out.
or it's chadz trolling again  :o
Title: Re: Strategus update: weight, trading, spotting
Post by: Aelfwine on November 09, 2011, 10:57:57 am
I believe the vertical is the % bonus you can gain and the horizontal looks to be the % distance as a function of the total distance possible.  I could be wrong though.

oh, makes sense, ty for answer
Title: Re: Strategus update: weight, trading, spotting
Post by: Cicero on November 09, 2011, 02:41:02 pm
troops cant move now on
Troops: 564
Speed: 1.177 meters per minute [zoom]
Equipment: 0 kg
Cargo: 0 kg (0 crates)

its impossible to take or move.Need to at least give some more speed like 15 speed
Title: Re: Strategus update: weight, trading, spotting
Post by: VVarlord on November 09, 2011, 09:28:14 pm
troops cant move now on
Troops: 564
Speed: 1.177 meters per minute [zoom]
Equipment: 0 kg
Cargo: 0 kg (0 crates)

its impossible to take or move.Need to at least give some more speed like 15 speed

MODS DEAD.
Title: Re: Strategus update: weight, trading, spotting
Post by: Dach on November 10, 2011, 02:36:22 am
Is it true that crafting skill was changed from 15% chance to 100%? If so, that's definitely a step in the right direction, since random chance mechanics are also not fun or interesting, but frustrating.

Yep, tested. If the village production is at 100% you will craft X items in one hour. (X is your crafting skill.)
Title: Re: Strategus update: weight, trading, spotting
Post by: Slamz on November 10, 2011, 10:29:17 am
1 helmet, 1 armor, 1 pair of boots, 1 pair of gloves, 2 weapons [up to 4 stacks of arrows, bolts or throwing weapons count as 1 weapon]

Just to clarify:
What about shields?  I assume 1 shield = 1 weapon?
Title: Re: Strategus update: weight, trading, spotting
Post by: Bjarky on November 10, 2011, 11:20:09 am
1 shield = 1 weapon
Title: Re: Strategus update: weight, trading, spotting
Post by: Konrax on November 10, 2011, 07:39:06 pm
So:
you can put up offers in towns. This means your goods/items are stored there and when someone accepts your offer, you get your money. Hopefully this helps independent traders and crafters so they don't have to contact people to set up trades.

Troops can carry equipment on their body (1 helmet, 1 armor, 1 pair of boots, 1 pair of gloves, 2 weapons [up to 4 stacks of arrows, bolts or throwing weapons count as 1 weapon]). If you have more than this, you carry stuff in crates. Trading goods, Spare weapons and armors - that goes into crates. One crate takes 30kg. Two men or one horse can carry a crate without additional penalty. Trading goods have a weight of 5.

So, this is the speed you will achieve:
180% speed with more horses than troops, and equipment worn directly,
130% speed with slow horses,
100%-90% with equipment worn directly (depends on the weight of the equip you wear),
85% if you have more horses than crates,
75% to 40% if you have troops carrying crates.

Faraway goods bonus was manipulated so it's a) higher and b) it goes more like this:
(click to show/hide)
The idea is that, once you have reached around 70%, the increase is getting lower again, so you don't necessarily have to move to the very last village in the corner.

some other stuff I forgot and will write some details about when you remind me of them.

I don't see any mention of shields in here...

Can I carry 1 shield and 2 weapons per troop or something?
Title: Re: Strategus update: weight, trading, spotting
Post by: Bjarky on November 10, 2011, 09:02:14 pm
yeah he forgot to mention it, but when u transfer shields to a friend, you'll notice that it seems to act like it was a weapon on your equip strat weight per troops limit.
Title: Re: Strategus update: weight, trading, spotting
Post by: Jarlek on November 10, 2011, 09:27:45 pm
yeah he forgot to mention it, but when u transfer shields to a friend, you'll notice that it seems to act like it was a weapon on your equip strat weight per troops limit.
So where you Guards keeping your Area 51 testing grounds for strategus? xD
Title: Re: Strategus update: weight, trading, spotting
Post by: Bjarky on November 11, 2011, 03:09:28 am
So where you Guards keeping your *bleeep* testing grounds for strategus? xD
hushhh, i dare not to speak of it  :shock:
Title: Re: Strategus update: weight, trading, spotting
Post by: Slamz on November 11, 2011, 08:06:28 pm
After messing around with this, I'd like to suggest it be changed to troops carrying 2 weapons and 1 shield.

The problem I'm seeing is that since you don't know what the makeup of your roster is going to be, you have to carry extra stuff.  For 100 troops and a shielder-heavy guild, you might want:

70 one-handers
70 shields
20 two-handers
20 polearms
20 bows
10 crossbows
50 arrows
50 bolts
30 throwing

That's not an unreasonable list to be prepared for various roster makeups (not sure how many archers, polearm users, etc, you're going to end up with) but that's 242 weapons.  You can only carry 200 without crates, and 1 crate is going to slap 25% off of your speed.

If every troop could do 2 weapons and 1 shield then this would be 172 weapons -- room to spare!
Title: Re: Strategus update: weight, trading, spotting
Post by: Jarlek on November 11, 2011, 09:06:48 pm
Or even better, let each troops be able to carry 4 slots of equipment. Makes sense and balance. Although the 0 slot items should take 0.5 so we can't run around with billions of them.
Title: Re: Strategus update: weight, trading, spotting
Post by: Bjarky on November 11, 2011, 09:08:31 pm
After messing around with this, I'd like to suggest it be changed to troops carrying 2 weapons and 1 shield.

The problem I'm seeing is that since you don't know what the makeup of your roster is going to be, you have to carry extra stuff.  For 100 troops and a shielder-heavy guild, you might want:

70 one-handers
70 shields
20 two-handers
20 polearms
20 bows
10 crossbows
50 arrows
50 bolts
30 throwing

That's not an unreasonable list to be prepared for various roster makeups (not sure how many archers, polearm users, etc, you're going to end up with) but that's 242 weapons.  You can only carry 200 without crates, and 1 crate is going to slap 25% off of your speed.

If every troop could do 2 weapons and 1 shield then this would be 172 weapons -- room to spare!
nah, your list just doesn't fit to the usual strat battles, thats all.
there's no way that there will be so many shielders vs the others on one team in a strat battle.
also you got to many bolts.
Title: Re: Strategus update: weight, trading, spotting
Post by: Slamz on November 11, 2011, 09:36:02 pm
nah, your list just doesn't fit to the usual strat battles, thats all.
there's no way that there will be so many shielders vs the others on one team in a strat battle.
also you got to many bolts.

Norse Horde is a shield-heavy clan so yeah, that would fit our usual strat battle.  Of course, we could dump a number of shields with the idea being that you can pick up dropped ones on the battlefield, but dropped shields can tend to be heavily damaged.  Few things are worse than a shielder having no shield.


Even if I went down to 40 shields and 20 bolts, my list still contains over 200 "weapons".

And really I'd probably like to have more than 20 two-handers and 20 polearms for a 100 man army.  What if we end up mercing out a two-hand heavy clan?  Or a polearm heavy clan?

chadz' rule of 2 weapons per troop makes sense if you know the exact layout of your roster when you leave town.  If I know I'm going to have 20 shielders, 10 two-handers and 10 archers then I can build my list accordingly and don't need much fudge factor.  In reality, though, we need to have a large fudge factor because roster layout can vary wildly, even from day-to-day in the same clan.  (NH is shield heavy but there are still some days where everyone seems to have a long spear and we are short on shielders.)
Title: Re: Strategus update: weight, trading, spotting
Post by: Bjarky on November 11, 2011, 10:11:56 pm
your clan may be heavy on shielders, but for rosters you need to adjust for mercs.
try to spec or join some strat battles and see what you could change, it would also save you alot of gold.
Title: Re: Strategus update: weight, trading, spotting
Post by: Slamz on November 12, 2011, 01:23:25 am
your clan may be heavy on shielders, but for rosters you need to adjust for mercs.
try to spec or join some strat battles and see what you could change, it would also save you alot of gold.

It doesn't matter -- the point is unless you know your roster in advance, 2 weapons per troop can't cover the possibilities.  You're either going to end up with crates, or you're going to end up being short handed on something, depending on who shows up to fight for you.

Shields are an obvious weak-point, since they take damage.  One bow or one polearm can last you for life after life as you just pick it back up, but one shield isn't likely going to last that long.
Title: Re: Strategus update: weight, trading, spotting
Post by: BaleOhay on November 12, 2011, 01:54:16 am
I agree with slamz the equipment you have should fill the slots available on the troops in your army regardless of any rule on what they should pick up. guy should be able to carry 4 1 slot shields and fill his slots before it becomes a crate and slow you down.
Title: Re: Strategus update: weight, trading, spotting
Post by: Dehitay on November 12, 2011, 02:09:27 am
Or even better, let each troops be able to carry 4 slots of equipment. Makes sense and balance. Although the 0 slot items should take 0.5 so we can't run around with billions of them.
I agree with this idea. It makes perfect sense. But I wouldn't even bother putting in a limit on 0 slot weapons. Running around with billions of them is highly an unlikely choice with the way strategus works. And even if somebody wanted to do it, I don't see how having a large surplus of 0 slot weapons is going to give any special advantage
Title: Re: Strategus update: weight, trading, spotting
Post by: BaleOhay on November 12, 2011, 02:21:27 am
fear the archer hammers!
Title: Re: Strategus update: weight, trading, spotting
Post by: RandomDude on November 12, 2011, 03:18:23 am
Its not gonna kill u to carry some crates
Title: Re: Strategus update: weight, trading, spotting
Post by: Digglez on November 12, 2011, 03:34:08 am
system is obviously biased toward 2h/polearm and multislot weapons and against 1h/shielders.

instead of the simplified 2 weapons per soldier, just translate your cRPG slot system for strat, stop cutting corners & bandaid fixes
Title: Re: Strategus update: weight, trading, spotting
Post by: chadz on November 12, 2011, 04:53:58 am
Its not gonna kill u to carry some crates

this. travelling without creates is meant to be only for very small and light parties - as soon as you're planning to go to a war, you will need crates. The system was designed to allow small raiding parties to move unencumbered, not that everyone can move with that speed. I'm not against changing it, but I see no reason to. Put up a poll, if the majority wants it changed, fine with me.

The advantage of better speed comes with a tradeoff, of course (less versatility). That's working as intended.
Title: Re: Strategus update: weight, trading, spotting
Post by: Digglez on November 12, 2011, 04:59:00 am
this. travelling without creates is meant to be only for very small and light parties - as soon as you're planning to go to a war, you will need crates. The system was designed to allow small raiding parties to move unencumbered, not that everyone can move with that speed. I'm not against changing it, but I see no reason to. Put up a poll, if the majority wants it changed, fine with me.

The advantage of better speed comes with a tradeoff, of course (less versatility). That's working as intended.

we dont have a problem with crates weighing you down, but the heavy handed 1 crate = 15% speed reduction formula.
Title: Re: Strategus update: weight, trading, spotting
Post by: Blondin on November 12, 2011, 10:32:03 am
Buy a horse.
Title: Re: Strategus update: weight, trading, spotting
Post by: Digglez on November 12, 2011, 10:54:41 am
Buy a horse.

25% speed reduction for troops carrying 1 crate
15% speed reduction for having a horse carry a crate

not much help
Title: Re: Strategus update: weight, trading, spotting
Post by: Slamz on November 12, 2011, 12:13:34 pm
Really the problem is just shields.  If your army is 2H or polearm heavy, you're fine.  With 100 troops you could bring 80 polearms for your polearm army and still have room for 120 other weapons to satisfy your allies.


With shields you're boned.  Each shielder needs 1 shield and 1 weapon, so there's your whole allotment, just on basic gear.


Why does chadz hate shielders.  He's killing this mod!  I bet Skyrim is nice to shielders.
Title: Re: Strategus update: weight, trading, spotting
Post by: VVarlord on November 12, 2011, 12:33:57 pm
I bet Skyrim is nice to shielders.

Yup
Title: Re: Strategus update: weight, trading, spotting
Post by: Jarlek on November 12, 2011, 02:05:57 pm
Really the problem is just shields.  If your army is 2H or polearm heavy, you're fine.  With 100 troops you could bring 80 polearms for your polearm army and still have room for 120 other weapons to satisfy your allies.


With shields you're boned.  Each shielder needs 1 shield and 1 weapon, so there's your whole allotment, just on basic gear.


Why does chadz hate shielders.  He's killing this mod!  I bet Skyrim is nice to shielders.
It's actually pretty cool with shielders. You have lots of shiny abilities that you can open up with a shield and it's the best way to negate damage. Although it's not as cool as my Kleptomaniac Orc Mage with a Shiv who can Sneak like a Pro!
Title: Re: Strategus update: weight, trading, spotting
Post by: Blondin on November 12, 2011, 07:01:03 pm
25% speed reduction for troops carrying 1 crate
15% speed reduction for having a horse carry a crate

not much help

It seems that you go faster with horses.

4 horses - 0 crates - speed : 44.550

4 horses - 3 crates - speed : 37,868

Dunno the speed without horses but should be 25.000.
Title: Re: Strategus update: weight, trading, spotting
Post by: Brutal on November 12, 2011, 10:13:40 pm
180% speed with more horses than troops, and equipment worn directly,
130% speed with slow horses,
100%-90% with equipment worn directly (depends on the weight of the equip you wear),
85% if you have more horses than crates,
75% to 40% if you have troops carrying crates.

37.868/44.550 * 100 = 85%

He just didn't specify 85% of what   :twisted:
Title: Re: Strategus update: weight, trading, spotting
Post by: Tears of Destiny on November 12, 2011, 10:24:56 pm
My fastest was a rouncey clocking at Speed: 99.100 meters per minute  :mrgreen: 1 guy 1 rouncey and no cargo!
Title: Re: Strategus update: weight, trading, spotting
Post by: Slamz on November 13, 2011, 01:18:41 am
It seems that you go faster with horses.

4 horses - 0 crates - speed : 44.550

4 horses - 3 crates - speed : 37,868

Dunno the speed without horses but should be 25.000.

1000 horses and 1 crate will still be 85% speed relative to 1 troop and 0 crates.

So if you want to move full speed, it's vital that you get your army down to 0 crates.  100 troops with 0 crates will outrun 100 troops, 200 horses and 1 crate.  If your army is shield heavy then it's very difficult to avoid having a few crates.  (Note that caravans will always have crates anyway.)
Title: Re: Strategus update: weight, trading, spotting
Post by: Blondin on November 13, 2011, 03:09:07 am
100 troops with 0 crates will outrun 100 troops, 200 horses and 1 crate.

I think it's :
100 troops with 0 crates = speed 25 (less because number of troops influence speed)
100 troops, 200 horses and 1(to 199) crates = speed 38

As said Brutal "He just didn't specify 85% of what", let's try to resume what i tested (not considering terrain) :
1 troop, 0 horse, 0 crate = speed 25
1 troop, 2 horses, 0 crate = speed 45 (180% of 25, or 130% with slow horse)
1 troop, 2 horses, 1 crate = speed 38 (85% of 45)

So for every horse (+1) you can carry 6 shields.

My fastest was a rouncey clocking at Speed: 99.100 meters per minute  :mrgreen: 1 guy 1 rouncey and no cargo!

With quick march?
Title: Re: Strategus update: weight, trading, spotting
Post by: Cicero on November 13, 2011, 05:53:27 am
this. travelling without creates is meant to be only for very small and light parties - as soon as you're planning to go to a war, you will need crates. The system was designed to allow small raiding parties to move unencumbered, not that everyone can move with that speed. I'm not against changing it, but I see no reason to. Put up a poll, if the majority wants it changed, fine with me.

The advantage of better speed comes with a tradeoff, of course (less versatility). That's working as intended.
the speed works fine for me ; just you need to know how to play and understand the new things.

To be honest if u gonna change things that fast like atm people are trying to buy horses or splitting troops for caravans then all of this stuff will vanish.Yea atm its better than ever and micromanaging is hard and when u change thingS we need to understand and make a new organization.Like you said , there are no reason to change it.Like changing it back to old style will as same as a wipe and trust me people are already leaving cos of some new games ;maybe they will come back but if you gonna wipe this strategus early also due to bugs then yes i can easily say from bashibazouk at least 20 people leave game.Dont take as an offense , again thank you for upgrading strategus and its really good atm but there are facts about wipe also.
Title: Re: Strategus update: weight, trading, spotting
Post by: Brutal on November 13, 2011, 09:54:26 am
So without considering numbers of troops speed should look like that :

44.55             speed with more horses than troops, and equipment worn directly,
37,868           if you have more horses than crates,
32.5              with slow horses,
27.6              if you have more slow horses than crates
25 to 22.5      with equipment worn directly (depends on the weight of the equip you wear),
18.75 to 10    if you have troops carrying crates.
Title: Re: Strategus update: weight, trading, spotting
Post by: Slamz on November 13, 2011, 11:02:46 am
Bearing in mind that you need more horses than troops in order to get the horse bonus to begin with.

So a shield army with 49 troops that needs, say, 5 crates, will require 50 horses, which is 9000 gold for rouncies assuming you can get them at 50% discount (and I dunno -- does anyone in the game have enough rouncey skill for a 50% discount?)


So basically it will cost small shield heavy raiding parties ~10,000 gold to overcome a problem that polearm armies don't have.

Why is that, exactly?

Are you all suggesting that shield armies are naturally more powerful than polearm armies, and this is why they are penalized?

(If we went with the slot system then this problem would disappear.  Your typical polearm takes 2 slots, same as my 1H + shield.)
Title: Re: Strategus update: weight, trading, spotting
Post by: Mike_of_Kingswell on November 13, 2011, 02:40:22 pm
This crates stuff makes strat turn more and more into a mathe-browsergame...I sit here with a calculator trying to find the best way to max out speed AND goods...
Cant we have something telling me:
"You can carry up to XYZ goods without mali"
"You move with AB% speed ( -5% for BLABLA -10% for BLUBBLUB)"
"You lack CDE Troops to ride all your horses"

and stuff like that?

I dont want to look into the forums for every tiny bit of information ( which I have to actually HUNT down because there is no "all you need to know" part in the forums ;) ) only to have to calculate the stuff just to know that I am carrying to much stuff or can still take 10 tradegoods with me or that my equip is actually weighting something because i got 5 arrows to much...


Greetz
a rather frustrated
Mike of Kingswell
(click to show/hide)
Title: Re: Strategus update: weight, trading, spotting
Post by: MaHuD on November 14, 2011, 05:45:00 pm
Well its like playing Alpha Centauri.

A) You can be bothered to calculate the exact number of Energy Credits that you should use.
B) You can just not care and spend the max amount
C) You can spend a rough amount and hope that it was the correct amount, and as a result you might be too short.

Makes the game more fun and interesting in my opinion.
Title: Re: Strategus update: weight, trading, spotting
Post by: Slamz on November 14, 2011, 08:51:47 pm
There is definitely room for some fan sites that have things like Army Upkeep Calculator or Army Speed Calculator, etc.  I mean ideally all that stuff would be built in but realistically it's low priority and something a fan could do instead -- at least so long as chadz keeps publishing all the data!


Incidentally, what about siege equipment?

Is a ladder or siege shield a "weapon" that a troop can equip or is it always packed into a crate, like goods?

(Actually since siege stuff is under "throwing", do 4 siege shields = 1 weapon?)
Title: Re: Strategus update: weight, trading, spotting
Post by: Jarlek on November 14, 2011, 10:45:17 pm
There is definitely room for some fan sites that have things like Army Upkeep Calculator or Army Speed Calculator, etc.  I mean ideally all that stuff would be built in but realistically it's low priority and something a fan could do instead -- at least so long as chadz keeps publishing all the data!


Incidentally, what about siege equipment?

Is a ladder or siege shield a "weapon" that a troop can equip or is it always packed into a crate, like goods?

(Actually since siege stuff is under "throwing", do 4 siege shields = 1 weapon?)
Unless they applied special rules for siege equipment, yes.

Although this can be quite interesting. The main reason siege equipment is so expensive is because they don't want too much of them, even though they are mainly planks and ropes. Maybe reduced the price but make them take lots of crate space and can't be carried outside of a crate? So an army with siege stuff will always be slow, thus reducing the ammount of siege equipment without taking away all your gold? I remember someone comparing the price of one build catapult to scythemen, and the catapult was WAY too expensive. Even compared to cav units.
Title: Re: Strategus update: weight, trading, spotting
Post by: Gomer on November 15, 2011, 05:26:27 am
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Will commence coding now